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GADL Journal of Inventions in Computer Science and Communication Technology (JICSCT)

1. ISSN(O): 2455-5738
Volume 3 – Issue 3, May-June, 2017

A Case Study for Microsoft Hololens


Uttra Tripathi Utkarsh Tripathi Sarvesh Singh
Student Student Assistant Professor
Computer Science and Civil Engineering, Galgotia Computer Science and
Engineering,JVWU Jaipur University, Greater Noida Engineering,JVWU Jaipur
uttra0125@gmail.com aktripathimahoba@gmail.com sarvi899@gmail.com

ABSTRACT 2.DESIGN

Microsoft Hololens is the design and concept of It has multiple cameras stationed inside the headset
future technology. It is augmented reality, which apparently, Hololens also handles sound incredibly
means digital data is merged with real world objects. well. This is done through unity engine where
Microsoft’s employee Alex Kipman created this, he developers can pin audio to specific objects then as
is working on this pair of glasses from 5 years. It is
the only device that can 3D scan the real world people wearing the Hololens walk through a specific
objects. Its audio is also 3D quality. It is under area the sound changes based on the proximity to the
development now. Its starting price is 5000$ and it is
objects, just like it would in real world. The audio is
only for developers now. This is the best technology
actually delivered through two small speakers in the
of this time. And also it doesn’t work on pixels it
headset not by headphone. This is so we can still hear
generates photons.
the real-World environment around us. This is full

windows 10 integration, so when wearing the headset


1.INTRODUCTION we can drag items from a pc desktop and pull them
off to the screen into the air and still control them
It is known as the pair of mixed reality smart glasses with our mouse and inputs are also very well done
which is developed and manufactured by voice commands are also so fast. The developers can
Microsoft.Hololens gained popularity for being one register commands. These include more than five
of the first computers running the Windows Mixed cameras, accelerometers and gyroscopes to sense
Reality platform under the Windows 10 operating where are headers and house positioned at all times.
system. It can trace its lineage to kinect, an add on for
Microsoft’s Xbox gaming console that was The Hololens is a head-mounted display unit
introduced in 2010. It draws inspiration for our own. connected to an adjustable, cushioned inner
We just have to imagine what we can do. Its mixed headband, which can tilt Hololens up and down, as
reality brings people, places, and objects from our well as forward and backward. To wear the unit, the
physical and digital worlds together. This blended user fits the HoloLenson their head, using an
environment becomes our canvas, where we can adjustment wheel at the back of the headband to
create and enjoy a wide range of experiences. secure it around the crown, supporting and
distributing the weight of the unit equally for

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comfort, before tilting the visor towards the front of jack is located along the bottom edge of the right
the eyes. arm.

In the front is much of the sensors and related


hardware, including the cameras and processors. The
visor is tinted;enclosed in the visor piece is a pair of 3.WORKING MECHANISM
transparent combiner lenses, in which the projected
It is augmented reality, means real life objects are
images are displayed in the lower half. The Hololens
merges with digital data. Microsoft has been working
must be calibrated to the Inter papillary
on it from seven years. First idea of Hololens was
Distance (IPD), or accustomed vision of the user.
introduced by Alex Kipman (known as brainchild of
Microsoft). He has been working on this pair of
goggles for five years.

Instead of everyone walking into a room made to


reproduce 3D images, Microsoft's goggles show
images only the wearer can see. Everyone else will
just think we're wearing goofy-looking glasses.

The sensors flood the device with terabytes of data


every second so that’s a CPU, GPU and the first
HPU. To create project Hololens images light
particles bounce around millions of times in a light
engine within the device these photons enter the
goggles two lenses where they are ricochet between
Along the bottom edges of the side, located near the
layers of blue, green and red glass before they reach
user's ears, are a pair of small, red 3D audio speakers.
the back of our eye and when we get the light at the
The speakers, competing against typical sound
exact angle that is where the magic comes in. Unlike
systems, do not obstruct external sounds, allowing
most screen technologies before it is not pixels but
the user to hear virtual sounds, along with the
actual photons that are being generated making the
environment.Using head-related transfer functions,
digital elements extremely lifelike.
the Hololensgenerates binaural audio, which can
simulate spatial effects; meaning the user, virtually, Main point of Hololens is that all digitally created
can perceive and locate a sound, as though it is objects can interact with real environment. And its
coming from a virtual pinpoint or location. pixel density on display will be above 1000ppi(pixel
per inch).Another key thing about Hololens is what
On the top edge are two pairs of buttons: display
Microsoft is trying to accomplish.
brightness buttons above the left ear, and volume
buttons above the right ear.Adjacent buttons are
The company is not trying to transport us to a
shaped differently—one concave, one convex—so
different world, but rather bring the wonders of a
that the user can distinguish them by touch.
computer directly to the real life. Microsoft is
At the end of the left arm is a power button and row overlaying images and objects onto our livingrooms.
of five, small individual LED nodes, used to indicate As a Hololens wearer, we'll still see the real world in
system status, as well as for power management, front of us.
indicating battery level and setting
power/standby mode. A USB 2.0 micro-B receptacle
is located along the bottom edge. A 3.5 mm audio

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The goggles will track our movements, watch our
gaze and transform what we see by blasting light at
our eyes (it doesn't hurt). Because the device tracks
where we are, we can use hand gestures -- right now
it's only a midair click by raising and lowering our
finger -- to interact with the 3D images. We can walk
around and talk to others without worrying about
bumping into walls. It can create on-the-fly semi
accurate wire mashes of objects that exists in real
life. It interacts with real environment like if we
throw a ball then it will bounce on the table as we
expect.

There's a whole bunch of other hardware that's 5.HOW IT LOOKS?


designed to help the HoloLens effects feel believable.
The device has a plethora of sensors to sense our
movements in a room and it uses this information
along with layers of colored glass to create images
we can interact with or investigate from different
angles. Just walk to the other side of it. The goggles
also have a camera that looks at the room, so the
HoloLens knows where tables, chairs and other
objects are. It then uses that information to project
3D images on top of and even inside them -- place
virtual dynamite on our desk and we might blow a
hole to see what's inside.

6. ADVANTAGES
4.WHAT CAN HOLOLENS DO?  The holographic communication is 100%
the future, no matter it is for VR, AR or on
It can do things like floating videos, or a more any capable device.
immersive skype session. Mainly it can scan the  The quality of this setup is really
environment in 3D, and makes 3D maps of good. Full body, no gaps, good color,
surroundings for example, Sofa, T.V., Bed etc. It low latency.
creates map of objects in semi-actual dimension,
which Dimension, which exists in real life make 7.LIMITATIONS
makes It's map data merged in same 3D plane where
 We can only control HoloLens with our
the real object is. So, if you move your head, digital
gaze and by hovering our fingers on the air
details added extra on real objects (like you made a
to tap on a cursor it works fine is extremely
cat on sofa), will not move with head. In simple way
intuitive and everyone could get it the first
Cat will know it's position and it'll be still on sofa
time but HoloLens needs more sophisticated
even when you leave the room.
that mimic real life movements.
It records your hand movements and work according  The biggest limitation is the small viewing
to how you move your hand and fingers, even area so all the holograms and the digital
eyeball. environments are only visible through a

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small square area so if we get close to digital
objects we can’t actually see the entirety of
it, it cuts them off this.

8. CONCLUSION

We discussed about HoloLens introduction, design,


working, looks, applications, advantages and about
its limitations. HoloLens is the only mixed reality
project and it is being sold for only developers and its
starting price is 5000$. It is also called as the future
gadget. It is one of the best project of this time.

9.REFERENCE

[1]. Pandher, Gurmeet Singh (March 2, 2016).


"Microsoft HoloLens Preorders: Price, Specs Of The
Augmented Reality Headset". The Bitbag.

[2]. "Buy Microsoft HoloLens Commercial Suite -


Microsoft Store". Microsoft Store. Retrieved 2017-
05-05.

[3]. Mcbride, Sarah (May 23, 2016). "With


HoloLens, Microsoft aims to avoid Google's
mistakes". Reuters. Retrieved May 23, 2016.

[4]. Shaban, Hamza (September 2, 2014). "Microsoft


announces Windows Holographic with HoloLens
headset". The Verge. Retrieved January 21, 2015.

[5]. "Introducing the Microsoft HoloLens


Development Edition". Microsoft. Retrieved October
7, 2015. We will work to get devices out as quickly
as possible. As soon as additional devices are
available, more accepted applicants will be invited to
purchase.

[6]. Kim Yoo-chul (May 13, 2015). "Samsung seeks


partnership with Microsoft for hololens". The Korea
Times. Retrieved December 7, 2015.

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