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IMMA- CON SCHOOL OF DAVAO INC.

Sampaguita St., Barangay Ubalde Agdao Davao City

RULES OF DAMATH GAME

1. DAMATH is open for all Imma – Con School of Davao, Inc. students who are under in
Category C (Grade 6 to Grade 10).
2. Each Grade level (Grade 6 to Grade 10) has only two participants.
3. The game will be held on Monday, September 24, 2018 at Computer Laboratory.
4. Toss a coin to decide who move first.
5. Two players alternately take turn in moving a piece. (Pass is not allowed)
6. Touch move shall be observed in the game. A player who touches a chip is required to move
unless it is illegal to do so.
7. After making a move, a player shall reco0rd his move in one score sheet.
8. Only one score sheet will be used by the players in the game.
9. Each player is only allowed one minute to move including the recording. Except in takes or
captured.
10. A warning is given to two players by the orbiter if no move is made after one minute, and
consequently, he is forced to move a chip.
11. Continues violation of this rule # 7 will disqualify the player even if he is leading in the score
sheet at the time of the violation, 4th violation means disqualification.
12. All moves should be in the forward direction except taking a chip ( forward or backward) of
if a chip is already a dama.
10. A chip is declared a “dama” if it reaches and stops terminally in any of the following squares
of the opposing player:
(1,0) (3,0) (5,0) ( 7,0)
similarly , the opposing player’s chip is declared a ‘dama” if it reaches and stops terminally in
any of the following squares:
(0,7) (2,7) ( 4,7) ( 6,7)
11. Once a chip is declared a “dama”, it could slide diagonally forward in any vacant square
provided no opposing chip blocks it. It could take a chip or chips and double the score.
12. Similarly, if any ordinary chip takes a “dama” or a “dama” takes another “dama” the score in
both situations is doubled . ( x two ) x ( four)
13. A player can take one chip or more than one chips with the required option to take the
greater number of chips.
14. Between a “ dama” taking a chip and a chip taking another chip, the former is obliged.
Between a “dama” taking a chip and a “dama” takes two or more chips, the later prevails.
15. “Dama” chip should be identified by encircling the chip in the score sheet.
16. The game ends after 20 minutes.
17. The game also ends if:
The moves are repetitive.
A player has no more move.
A player has no more chip.
A chip is cornered.
18. The remaining chips or chip of player is added to his total score.
19. If the remaining chip is a “dama”, the value of the chip is doubled.
20. The player with the greater accumulated total wins the games.
21. The player may or may not use a calculator.
22. Only players are allowed to raise questions during the game through the arbiter and should
be solved immediately.
23. Arbiter is always right in his decisions.

Check by:

Maria Gloria D. Ramos MAEM


School Principal

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