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Dl7.

MYRKUL'S
Read or paraphrase the following boxed text to the play- ers


when their characters first enter the room:

This dry, partially collapsed room contains a stone altar with humanoid skulls
and bones piled around it. The top of the altar is covered with dozens of half-
melted candles made of black wax, all currently unlit.

Ifoneormore ofthe blackcandlesonthealtararelit, they shed a green light that


reveals black writing onthe walls. The writing, which is not visible otherwise,
says in Common, "RIS
E AND BE COUNTED!" If these words are spoken aloud
within 5 feet of the altar, the words vanish as bones hidden under the debris
at the north end of the room rise up and knit together, forming three
animated human skeletons. The skeletons are evil undead, but they obey
the commands of whoever spoke the words that raised them, serving that
individual until they're destroyed or their master is killed.

Dl8. GAS
 BUILDUPThe ceiling of this Hooded room is supported by nu-


merous wooden beams. The air here smells like rotten eggs, a putrid stench
that carries beyond the room. Any character approaching this area who
succeeds on a DC 10 Wisdom (S
urvival) check realizes that the stench is

D14. H UNGRY RATAn ordinary rat scurries around this room, looking for
scraps offood.Ifthe characters use a speakwith ani- mals spell or similar
magic to communicate with the rat, it can share its knowledge of the
dungeon with them. It warms to characters who offer it food.

The rat's knowledge is limited to places it has visited- specifically areas DS

through D26. It doesn't know the

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