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Blademaster - Domo Wiki - FANDOM Powered by Wikia PDF
Blademaster - Domo Wiki - FANDOM Powered by Wikia PDF
Blademaster
Conte nts [s how ] Blademaster
Description Edit
Careers Advisor
A Swordsman mainly fights with pure brute-force. They have skills that can
weaken enemies or strengthen themselves while still attacking. They can also
sacrifice defense or HP for even more brutal attacks. Equipment
The Blademasters are used to fight with armor in the battles, so they can't move Skills
Qualification Edit
The qualification requires you to defeat the Blademaster Careers Advisor located
at the Dojo in Eversun City (X:162 Y:177). She does have high attack power but a
level 10 commoner can survive her hit. She has 572 HP and rarely uses Roaring
Lion. If you leave the Dojo while fighting her, you fail the qualification.
The following values are gained by increasing one attribute by 10, recording the change in stat and dividing by 10 to obtain the
result for one attribute point.
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Physique +Non-linear HP
Increases HP recovery 7 +0.3 Defense
Increases block rate +0.1 Magic defense
+1.6 MP
Wisdom
6 +0.5 Magic attack
Increases MP recovery
+0.3 Magic defense
Agility
+1.0 Evasion
Increases magic speed 7
+0.3 Magic evasion
Decreases cooling time
+1.2 accuracy
Dexterity +0.2 Magic attack
8
Increases critical-hit rate +0.2 Magic accuracy
+0.1 Critical attack
The above values may be rounded up. Alternatively, you can view the stat bonus table that used to be on the DomoCamp wiki.
HP: 357
MP: 44
Attack: 69
Defense: 9
Evasion: 7
Accuracy: 10
Magic Attack: 14
Magic Defense: 9
Magic Evasion: 1
Magic Accuracy: 2
Critical Attack: 1
3 Pow[1][2]
2 Pow, 1 Dex to 28 then pure Pow[1][2][3]
2 Pow, 1 Phy [2]
2 Pow, 1 Dex to 28 then 2 Pow 1 Phy [1]
2 Wis, 1 Pow (Fencer AoEs Sub)[4]
Suitabilities Edit
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Abacus 60
Axe 80
Baton 0
Bow 60
Boxing Glove 70
Dagger 70
Fan 50
Musical Instrument 50
Saber 100
Spear 70
Staff 60
Sword 80
Syringe 50
Wand 50
A Blademaster is perfectly suited to using sabers, and relatively competent with swords and axes.
A Blademaster is competent using spears, daggers, and boxing gloves. Other weapons aren't really suitable for this job.
Skills Edit
These attacks do damage along with a side effect that either afflicts the enemy to lower stats or boost your own combat
capabilities.(2nd tier skills do not stack)
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Duration is 1/2 against other players. received on hit by %, +*% HP recovery and +* HP
every 5 sec for 30 sec.
When using Martyr Arts, a Swordsman will be damaged more easily. Hence Martyr Arts are of more use when in a team.
Focus Concentration
Trade * DEF to temporarily increase HIT by * then a Increases magical accuracy.
further % for * sec.
Enable you to equip sabers and light armor whilst on different jobs and can increase normal attack damage by a percentage.
Equip Saber
The ability to equip sabers.
Saber Mastery
Allows Sabers to be used regardless of job at % of
their full strength.
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Potential development
References Edit
1. ^ 1.0 1.1 1.2 "The Swordman Guide (by Azjurai) " from the Aeria Games forum, archived at Internet Archive's Wayback
Machine
2. ^ 2.0 2.1 2.2 "lunacrescent's Blademaster Guide " at the DoMO Guide Archives
3. ^ "exomega255's Solo Blademaster Guide " at the DoMO Guide Archives
4. ^ "Blademaster Fencer Sub Build? " at the Suba Games forum
"Crescendolls Skill Planners 2.0 " by Onishi and Crescendolls at the DoMO Guide Archives
Jobs [hide]
Blademaster · Commoner · Dancer · Doctor · Fencer · Hunter · Martial Artist · Mercenary
Merchant · Musician · Shaman · Sorcerer · Thief · Witch Doctor · Wizard
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