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MECHANISM COMBINING
BROADCAST AND ON-DEMAND MODES
IN MOBILE COMPUTING
ENVIRONMENTS
Masanori Tanabe, Satoshi Hakomori, and Ushio Inoue
1 INTRODUCTlON
Recent advances in wireless communication technologies have made it possible
for portable computer users to access databases in remote servers at any time
and at any location. A variety of information services for many users will be
provided soon, but the limited bandwidth available in wireless communication
systems causes following problems[1] [2]:
(a) When many users access databases at the same time, the communication
channel becomes busy and some clients have to wait until others finish
their access to the databases.
(b) Since the data transfer rate is generally lower than those of wired com-
munication systems, users need to wait a long time whenever they access
large amounts of data, such as graphic, audio and video data.
(a) Data which depends on each location is provided in the fixed area such
as museums and exhibition halls.
(b) Each user with a portable computer wants to get the information while
in the fixed area.
(c) A wireless communication system with relatively narrow bandwidth and
low speed is used to deliver data from servers to users.
(d) There may be many users in each area, and they may want to get data
from the server at the same time.