Professional Documents
Culture Documents
Laa Single Camera 2
Laa Single Camera 2
This type of shot emphasizes the details of a small area of the subject, (most commonly
eyes or mouth). Extreme close-ups are often used to draw
attention to a particular feature in a lot of detail, even
though, ironically, it reveals less about the character as
everything else is kept a mystery in this shot.
Close-Up
Automatic settings Manual settings 1 Manual settings 2
Close-ups tend to be extremely powerful shot.
They can closely frame an object or prop to
highlight its importance, but are mainly used to
highlight the expression of a character. The
frame is filled with a face, therefore drawing
attention to the facial features, which dominate
the shot. Close-ups are used when the director
wants to clearly portray the emotion of a
character. Usually in this type of shot, the camera
would be kept at eye level in order for the
audience to feel a deeper connection to this character, as if they were standing in front
of them.
Mid-shot
Automatic settings Manual settings 1 Manual settings 2
Mid-shots reveal roughly half the body of a character
and therefore are ideally used if a character is holding
an object of importance, or if they’re body language is
relevant to the scene. Mid-shots are also used often to show an interaction between
characters, as the framing of the shot allows both facial expression and body language
to be noticed.
Mid-Long-Shot
Automatic settings Manual settings 1 Manual settings 2
Mid-Long-shots reveal most of the subject. They are a
slightly wider variation of mid-shots. This similar type of
shot was popularised by cowboy movies in which the
thighs were incorporated to the shot in order to show the
prop the characters were holding, (in this case the guns).
This mean that mid-long-shots are now mainly used if a
character is holding a prop that needs to fit in the frame.
Long Shot
Automatic settings Manual settings 1 Manual settings 2
Long Shots are useful for showing the subject from
head to toe and therefore showing proportion, size and
costume of the subject better. The characters present,
are still the main focus of the shot, unlike in extreme
long shots where the establishment of the setting is the
main focus. The scenery is still quite visible, therefore
setting the scene and the placement of the characters
in it. Long shots are ideal for covering action, as every
movement is clearly shown in screen
Extreme Long Shot
Extreme Long Shots, often serve the purpose of establishing a location as well as
showing were the characters are in relation to other characters or the location. This
type of shot can be used to make a character look small in proportion to its
surroundings and therefore portraying a sense of either low importance or perhaps
unawareness or disorientation in the environment.
Establishing Shot
Low Angle
Automatic settings Manual settings 1 Manual settings 2
Angles can be used to manipulate how a character is
portrayed. Low angles, for example, make a
character appear bigger and more dominant,
therefore they are commonly used to give a greater
sense of status or heroic power to a character.
High Angle
Automatic settings Manual settings 1 Manual settings 2
When a camera looks down at the characters, often it
is to give a lesser sense of status or make a character
look weak and vulnerable or submissive to what is in
front of them. High angles are quite common in film
and can come in many forms, from close-ups to
long-shots.
Bird’s-Eye-View
Automatic settings Manual settings 1 Manual settings 2
Bird’s-Eye-View shots, are an extreme version of
high angles, in which the geography of the location can be seen, as if it were in a map.
There are different variations of this shot. This can be used to show the placement of a
character in a location or to give a sense of insignificance and highlight how small the
characters are in comparison to their surroundings
Worms-Eye-View
Automatic settings Manual settings 1 Manual settings 2
Worm’s-Eye-View shots, are an extreme version of
low angles. This shot shows the subject directly from
underneath. This type of angle is sometimes used in
order to show a character looking down at something
on the floor. It is an alternative perspective some
directors decide to incorporate in order to
experiment with camera angles.
Canted Angle
Automatic settings Manual settings 1 Manual settings 2
In canted angles, the camera is purposely not leveled
in order to portray the fact that the frame of the shot
isn’t balanced. This can have many different effects;
for example it can represent dizziness, confusion and
disorientation. Canted angles are mostly found in
action movies, as the camera can follow the angle and
movement the character is in (for example during a fight, or even during a drug
experience)
Two Shot
Automatic settings Manual settings 1 Manual settings 2
Two shots include two characters in a frame. The
distance between them can be used to symbolise the
relationship between the two characters.
Over the Shoulder shot
Automatic settings Manual settings 1 Manual settings 2
Typically, over the shoulder shots are
confrontational by nature as they include a
face-to-face interaction. They are commonly used in
scenes where a conversation is taking place, and the
back of one person is shown and only the face of the
person in front is revealed in order to show, either a
speech, or a reaction to a speech. Most commonly,
over the shoulder shots, are accompanied by a
reverse shot and sometimes a master shot, which
switch from one to another throughout the
conversation.
Shot-Reverse-Shot
Shot-reverse-shot has a similar effect to an over the shoulder shot; both film two sides
to a conversation, and sometimes include a master shot which shows both characters.
The main difference is that the audience is only shown both characters separately in
their own individual shot, whereas in an over the shoulder shot, we can see the back of
the person facing them. In shot-reverse-shot, since the characters are both facing
opposite directions, the audience would assume they are facing each other.
Eyeline Match Shot
Eyeline Match can also be considered an editing technique associated with maintaining
continuity. Eye line match is done in order to
show the audience what the character is seeing;
It begins with a character looking at something
off-screen, and then the next shot would reveal
the subject that the character is looking to. The
juxtaposition of the shots, makes the audience
assume that that second shot shows what the
character was looking to as well as the location of
the subject in correlation to the character.
Camera Movements
In order to get a better understanding of camera movements in single camera
productions, I’ve filmed examples for most camera movements in order to both
experiment with the motion and explore the different equipment required. Camera
movements can be a very powerful way to bring drama to a piece and communicate the
character’s emotions
Static: https://www.youtube.com/watch?v=ek8As4wKTtY
Static is not so much a camera movement, in fact quite the opposite, it’s when a camera
is still as any motion is already in the frame and therefore there is no need for the
camera to follow around any of the action.
Pan (Right): https://www.youtube.com/watch?v=DF8jW07d2ZU
This type of camera motion, is when the camera remains in the same place, but turns
left or right to show whatever action is happening on the screen, as if observing a tennis
match, for example. This is one of the most basic camera movements, as it is very easily
achieved with a tripod. This type of camera movement is made to achieve a ‘spectator
effect’ on the audience, meaning they should feel as if they are only watching the action
objectively from a distance, but are not involved in it. Panning specially, is mostly used
to follow the screen action.
Tilt (Up): https://www.youtube.com/watch?v=KIF0d_sOWeg
Tilting the camera has a very similar effect to panning. Although for both camera
movements the camera remains in the same spot and are most commonly filmed with a
tripod (with tilt function), the main difference is that the camera tilts up and down
instead of right to left. Tilting up and down is also meant to make the audience feel as if
they were objectively watching the action taking place from a distance. Tilting up is very
often used in order to show a character from head to toe, or vice versa, in order to
slowly reveal more and more about a character, although that effect can be achieved
also on an object or setting.
Crab Track (Right): https://www.youtube.com/watch?v=lSvpC72nC9M
Crab Track(Left): https://www.youtube.com/watch?v=0swAup1kvJk
Track shots move sideways. If the characters are still, tracking can be used to introduce
the characters individually as the camera moves from character to character. If the
characters are moving, the camera would normally move at the same speed as the
subject, alongside of them, to give the audience the impression that they are moving
alongside of the subject. Track motion is very smooth because a dolly piece of
equipment is used.
Dolly (Back): https://youtu.be/bUk47cUNzUY
Dolly moves front or back, to move closer or further away
from a subject. It is avery smooth motion as a dolly (which
is the piece of equipment shown on the left) is used. The
camera moves on wheels
Crane: https://www.youtube.com/watch?v=dk8OO2OhCQo
Cranes are a very useful piece of equipment which allows
the camera to move at an angle in a smooth motion. This
motion has more of a cinematic effect rather than a
realistic effect. The audience will feel as if they were
spectating the on-screen-action
In all Crab tracking, dolly and crane, the camera