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Alien Speciies urce: Ultim

Sou mate Alien Anthology (pages 26-2 27),


Pow
wer of the Je
edi Sourcebo
ook (pages 64-65),
6 The New
N
Alee
ena Jed
di Order Sourcebook
S (page 45)), The Fo orce
Hom me Planet: Aleen
A Unlleashed Cammpaign Guide
e (pages 13-14)
Attriibute Dice: 12D
DEX XTERITY 2D+ +2/4D+2 Fellucian
KNO OWLEDGE 2D D/4D Home Planet: Felucia
F
MEC CHANICAL 2D/4D+1 Attrribute Dice: 12D
PER RCEPTION 1D D/3D DEX XTERITY 2D D/4D
STR RENGTH 1D+ +2/3D+1 KNO OWLEDGE 1D+2/3D+2
1
TEC CHNICAL 2D//4D MECHANICAL 1D+2/3D+2
1 2
Speccial Abilitiess: PERRCEPTION 2D/4D
2
Nimble: Aleena are a quite STRRENGTH 3D//4D+2
adep pt at avoiding danger TECCHNICAL 1D D/3D+1
in coombat when n they see
it co
oming. They can choose
to re
eroll any dod dge
chec ck, but the reesult
musst be accepte ed, even if it’s worse.
Quicck Energy: OnceO per encounter, an a Aleena can
gainn a tempora ary boost to o quickness and reflexe es.
Whe en this abilityy is accessed and Aleen na gains a +1D
bonu us to Dexterrity-based sk kills and his Move score is
increeased by 2. The energ gy lasts for a number of
roun nds equal to the Aleena’s amount off Strength dic ce.
Whe en the energ gy is expended, the Alee ena suffers a -1
pena alty to all acttions until he
e rests for 10 minutes.
Movve: 6/8
Sizee: 0.8 meters tall on avera age
Source: The Force F Unle eashed Cam mpaign Guide
(pag ges 12-13)

Caa
amasi
Homme Planet: Caamas
C
Attriibute Dice: 12D
DEXXTERITY 1D+ +2/4D
KNOOWLEDGE 2D D/4D+1
MEC CHANICAL 1D/4D Speecial Abilitiees:
PERRCEPTION 2D D/4D+2 Loww-Light Visio on: Felucianss can see twwice as far asa a
STRRENGTH 1D/3 3D norrmal human in poor lightting conditio ons. All low-liight
TECCHNICAL 1D//4D pennalties are haalved (round ded up).
Speccial Abilitiess: Bre
eathe Underw water: Feluc cians can brreathe naturrally
Memmory Sharin ng: Caamasii botth underwate er and on the e surface.
can store a
and share
e Nattural Camou uflage: A felu ucian can choose
c to re
eroll
mem mories with h others off anyy sneak chec ck, using the better resultt.
theirr species. Force-userss Forrce Sensitivity ans are Forc
ty: All felucia ce-sensitive and
a
can also share e memoriess starrt with a free
e dice in Alterr.
with
h Caamasi, though thiss Forrce Blast: On nce per enc counter a fellucian may useu
requuires a succe essful use off er as a rang
Alte ged attack w with a range e of 3-10/300/80
eitheer Receptive Telepathyy meeters. If the attack hits iit deals halff Alter dama age,
(to receive a memory)
m orr knoocking the op pponent bac ck.
Projective Telepathy (to o Mov ve: 10
sharre a memoryy). Sizee: 1.8-2 meteers tall
Wise e and Tranq quil: Due too Souurce: The Force Unle eashed Cam mpaign Gu uide
theirr reputationn for being g (pa
ages 14-15), Dawn of D Defiance – Traitor’s
T Gammbit
peacceful and wiise, Caamasi (pa
ages 15/29)
gain
n a +2 pip bonus
b to all
Barggain and Perrsuasion skill Gra
an
checcks. Home Planet: Kinyen
K
Movve: 10/12 Attrribute Dice: 12D
e: 1.8 meters tall on avera
Size age DEX XTERITY 1D D/4D
KNO OWLEDGE 1D/3D
1
MECHANICAL 1D/3D+1
1
PERRCEPTION 2D D/4D aying at the
bra e top of th heir lungs. This is larg gely
STRRENGTH 1D/4 4D invooluntary, and any Nosaurian wishin ng to resist the
TECCHNICAL 1D//3D urge to “sing itt [the sun] down” musst succeed at a a
Speccial Abilitiess: Verry Difficult willpower skilll roll.
Visio
on: Graans’ Sto
ory Factors:
uniq
que Collor Blind: No osaurians on nly see in black and wh hite.
commbination of Wh hile they are not typicallyy affected byy this, they may
m
eyesstalks givves havve difficultyy interpretin ng color-cod ded compu uter
themm a larrger disp
plays or veh hicle controlls that they are unfamiiliar
specctrum of vission withh.
than
n other speciies. Phoosphorescent Mouth Liniing: A Nosau urian can ma ake
Theyy can see well
w the lining of his mouth phosphore escent at will.
w
into the infrared hough manyy animals on
Alth n New Plym mpto use sim milar
rangge (
(no abillities to attra
act prey, it grrants no app
preciable bon nus
penaalties in to Nosaurian
N ch
haracters.
darkkness), a
and Ressentful of Humans:
H Noosaurians bllame Repub blic
gain
n a bonus of politicians (an nd humans in general)) for financ cial
+1DD to nottice oblems suffe
pro ered on th heir homew world of New N
suddden moveme ents. Plymmpto. These e feelings we ere further compounded d by
Movve: 10/12 a heeavy-handed d Imperial suubjugation off their planett.
e: 1.1-1.8 metters tall
Size Mov ve: 10
Source: Galaxy Guide 12 – Aliens:
A Enem
mies and Alliies Sizee: 1.2 to 1.555 meters tall
(pagges 39-41), Ultimate
U Alien
n Anthology (pages 68-69
9), Souurce: Ultima ate Alien A Anthology (p pages 114-11 15),
Alien
n Anthologyy (page 77)), The Forc ce Unleashed Gammer Magazin ne Issue 9 (pages 84-8 86), The Fo orce
Cammpaign Guide e (page 15) Unlleashed Cam mpaign Guide e (pages 15-16)

Nossaurian Tallz
Home Planet: AlzocA III
Attrribute Dice: 11D
DEX XTERITY 2D D/4D
KNO OWLEDGE 1D/3D 1
MECHANICAL 1D/3D 1
PERRCEPTION
2D+1/4D+1
STRRENGTH
2D+2/4D+2
TEC CHNICAL 1D D/3D
Stoory Factors:
Ensslavement: One of
the few subjec cts which
willl drive a Talzz to anger
is that o
of the
ensslavement of their
peoople. If a Talzz has a cause that drivess its personality,
that cause is most likelyy the eman ncipation of its
peoople.
Mov ve: 8/10
Sizee: 2-2.2 mete ers tall
Homme Planet: New
N Plympto
o Souurce: Ultima ate Alien A Anthology (ppages 153-15 54),
Attriibute Dice: 12D Alie
en Antholog gy (pages 1 105-106), Ga
alaxy Guide e 4:
DEXXTERITY 2D//4D+1 Alie
en Races (pages
( 85-86
6), The Forrce Unleash hed
KNOOWLEDGE 1D D/4D Cammpaign Guid de (pages 16-17)
MEC CHANICAL 2D/4D+1
PERRCEPTION 1D D/3D+2 Tog
gorian
STRRENGTH 1D/3 3D+2 Home Planet: Togoria
T
TECCHNICAL 1D//4D Attrribute Dice: 12D
Speccial Abilitiess: DEX XTERITY 2D D/5D
Hornns: Nosauria ans possess six horns on o the tops of KNO OWLEDGE 1D/3D
1
theirr heads that they can emmploy as we eapons. Goring MECHANICAL 1D/4D1
an opponent
o witth these horn
ns inflicts ST
TR+2 damage. PERRCEPTION 2D/4D
2
Interrnal Clock: Nosaurians
N a
attuned to th
he planet th
hey STRRENGTH 2D//5D
are living on instinctively know whe en the sun is TECCHNICAL 1D D/4D
setting. They ussually accom mpany the setting
s sun by Speecial Abilitie
es:
Believedd to be
Venomo ous: Althou ugh
they are not poisono ous,
it is a commmon
misconc ception by
other species t
that
Togruta are venomo ous.
Group Orientted:
Togruta work well in
large groups, a
and
individualism is se een
as abn normal witthin
their culture.
c Wh hen
working g as part of a
team to o accomplish h a
goal, Togrruta
characteers are twicee as
effective
e as norm mal
Clawws: The claw ws of the To ogorians do Strength+1D
S D characteers (ie, th hey
dammage in comb bat. ntribute a +2
con 2 pip bonus instead of a +1 pip bon nus
Teetth: The teetth of the Togorians do o Strength+2 2D when aiding in n a combineed action; se ee the rules for
dammage in comb bat. Commbined Actio ons on pages 82-83 of SWWD6).
Storry Factors: Mov ve: 10/12
midation: Mo
Intim ost beings fear
f Togoria
ans (especiaally Size eters
e: 1.7-1.9 me
male es) because of their larg ge size and vicious-looki
v ng Souurce: Ultima ate Alien A
Anthology (p pages 162-16 63),
clawws and teeth.. Powwer of the Jedi Source ebook (page es 75-76), The
T
Commmunication: Togorians are perfecttly capable of Forrce Unleashe ed Campaign n Guide (pag ges 17-18)
unde erstanding Basic,
B but they
t can ra
arely speak it.
Man ny beings assume th hat the Togorians
T a
are Wh
hiphid
uninntelligent. Thhis annoys the Togorian ns greatly, annd
theyy are likely to become enraged iff they are not n
treatted like intellligent beingss.
Movve: 14/17
Sizee: 2.5-3 metters tall (m males); 1.6-2.2 meters tall
t
(fem
males)
Source: Ultima ate Alien An nthology (paages 161-162 2),
Galaaxy Guide 4: Alien Racess (pages 86-8 88), The Forrce
Unleeashed Camp paign Guide (page 17)

Tog
gruta
Homme Planet: Shili
Attriibute Dice: 13D
DEXXTERITY 2D//4D+2
KNOOWLEDGE 2D D/4D+1
MECCHANICAL 1D/4D
PERRCEPTION 2D D/4D+1
STRRENGTH 1D/3 3D+2 Home Planet: Toola
T
TECCHNICAL 1D//4D Attrribute Dice: 11D
Speccial Abilitiess: DEX XTERITY 2D D/4D
Cammouflage: To ogruta characcters possesss colorful sk
kin KNO OWLEDGE 1D/3D
1
patteerns which help them m blend in with natural MECHANICAL 1D/3D 1
surrooundings (mmuch like thhe stripes off a tiger). Th
his PERRCEPTION 2D/4D+1
2
provvides them with a +2 pip bonus to hide sk kill STRRENGTH 2D//4D+2
checcks. TECCHNICAL 1D D/3D
Spattial Awaren ness: Usingg a form m of passiive Speecial Abilitie
es:
echoolocation, Toogruta can sense their suurroundings. If aws: STR+1D
Cla D damage.
unab ble to see, a Togruta character can c attempt a Mov ve: 9/12
Modderate searcch skill che eck. Successs allows the Size eters tall
e: 2.0-2.6 me
Togrruta to perrceive incoming attack ks and rea act Souurce: Ultima ate Alien A
Anthology (ppages 182-1883),
accoordingly by making
m defen
nsive rolls. Gallaxy Guide 4:4 Alien Race
es (pages 93-94), The Fo
orce
Storry Factors: Unlleashed Cam mpaign Guidee (pages 18-19)
Yark
kora arch: tracking
Sea g: 3D
Hom me Planet: Unknown
U STRRENGTH 9D+2
Attriibute Dice: 12D Speecial Abilitie
es:
DEX XTERITY 1D//3D+1 aws: Do STR+
Cla +2D damage e
KNO OWLEDGE 2D D/4D+1 eth: Do STR+
Tee +3D damage e
MEC CHANICAL 1D+2/3D+2 Taiil: Does STR++2D damage e
PER RCEPTION 2D D+2/4D+2 mor: +3D aga
Arm ainst physica
al and energyy attacks
STR RENGTH 2D/4 4D Mov ve: 20
TEC CHNICAL 1D//4D Sizee: 10 meterss tall
Speccial Abilitiess: Souurce: The Fo orce Unleashhed Campaig gn Guide (pa
age
Conffusion: As a 224
4)
defeense
mec chanism, all Fellucian Ripp
per
Yarkkora can use e a Typpe: Underwa ater stalker
com mbination of anet of Origiin: Felucia
Pla
motiions a
and DEX XTERITY 4D D
soun nds to distrract PERRCEPTION 2D+22
and deter poten ntial Seaarch 3D, sneaak 6D
enem mies. Once per STRRENGTH 3D
enco ounter as a Bra
awling 4D
stanndard action n, a Speecial Abilitie
es:
Yarkkora can ma ake e: Does STR+
Bite +1D+2 dam mage.
a co on roll against Taiil Slam: Doess STR+2 dam mage.
all mbat
close-com Mov ve: 25
oppo onents. If he Sizee: 2 meters long
l
succ ceeds, that enemy
e will not
n attack or o come closser Souurce: The Fo orce Unleash hed Campaig
gn Guide (pa
age
untill the end of the next turrn. This is a mind-affecting 224
4)
effecct.
Dece eptive: Naturrally gifted at
a manipulattion, a Yarko ora
can choose to reroll
r any coon check, bu ut the result of Drroids
the reroll
r must be
b accepted even if it is worse.
w
Streeetwise: Yarkora are adep pt at collectin
ng informatio
on FX--6 Medical Droid
fromm a variety ofo sources, earning a +1D + bonus to
streeetwise.
Storry Factors:
Speccies Rarity: Yarkora
Y are only
o rarely encountered
e in
the galaxy, and d often invo oke unease in those th hey
interract with.
Movve: 7/10
Sizee: 1.9-2.5 metters
Source: Ultima ate Alien An nthology (pa age 187), The
Forcce Unleashed d Campaign Guide (page e 19)

Cre
eatures
Bulll Rancor

Typpe: Medtech h Industries FFX-series Me


edical Assisttant
Drooid
DEX XTERITY 1D D
KNO OWLEDGE 1D 1
Alie
en Species 3D
MECHANICAL 1D 1
(A) Bacta tank operation
o 3D
D+1
PER RCEPTION 2D2
(A) Injury/ailmeent diagnostiics 3D+2
STR RENGTH 1D
Plan n: Felucia
net of Origin TEC CHNICAL 2D D
DEXXTERITY 4D Firsst aid 3D+2, (A) medicin
ne 4D
PERRCEPTION 1D D Equ uipped Withh:
-Med dical compu uter scomp link:
l interfac
ce to adequa
ate urce: Dark Force Rising
Sou g Sourceboook (page 10 03),
med dical compu uter or surge
eon droid ad dds +1D to all Dea
ath Star Tecchnical Com
mpanion (pa age 93), Galaxy
med dical skills. Guiide 1 – A Neew Hope (ppage 58), Sta
ar Wars Trilo
ogy
-Rea adout screen n Sou
urcebook SE E (page 165 5-166), The Movie Triloogy
-Med dical diagnosstic compute er and sensoor Sou
urcebook (pages 52-5 53), The Thrawn
T Trilo
ogy
-Infrrared sensorss Sou
urcebook (p page 197), dd20 Core Rulebook
R (paage
-Ana alytical comp puter and sennsors 371), The Forc
ce Unleashed d Campaignn Guide (pages
-14 light manipu ulator arms 4-195)
194
-6 main
m manipullator arms
-Varrious surgical attachmentts Q7
7 Astromecch Droid
-Hyp podermic injectors (4D sttun damage)) Typpe: Industriial Automatton Q7-seriies Astrome ech
-Med dicine dispen nsers Drooid
-Mob bility caster trio
t DEX XTERITY 1D D+2
Movve: 4 KNO OWLEDGE 1D 1
Sizee: 1.83 meterrs tall MECHANICAL 2D+1 2
Costt: 3,800 cred dits Astrrogation 5D D, starfighte
er piloting 3D+1, spa ace
Source: The Forrce Unleashe ed Campaign Guide (pa age tran
nsports 3D
103)) PERRCEPTION 1D 1
Sneeak 2D
IT-0
0 Interrogattor Droid STRRENGTH 1D
TECCHNICAL 2D D
Com mputer prog gramming/reepair 4D, sta
arfighter rep
pair
5D
Equ uipped With h:
-Reepulsorlift un
nit
-2 to
ool appenda ages
-Sm
mall electric c arc welder (1D to 5D, as fittting
situ
uation, 0.3 meters
m range)
-Ele
ectroshock probe
p (2D ion
n damage)
-Hoolographic prrojector/reco
order
Mov ve: 8
Sizee: 0.5 meter tall
Cosst: 6,500 creddits
Souurce: The Fo orce Unleashhed Campaig gn Guide (paage
1044)

RA
A-7 Servant Droid
Type e: Imperial ITT-0 Interroga ator Droid Typpe: Arakyd In ndustries
DEXXTERITY 1D RA--7 Series Protocol
Doddge 3D, melee m comb bat 3D, me elee combat: Dro
oid
interrrogation toools 4D+1 DEX XTERITY 2D D
KNOOWLEDGE 3D D KNO OWLEDGE 2D 2
Alienn species 4D D, humanoid d biology 5DD, intimidatio
on Burreaucracy 3D,
6D, intimidation
i : interrogatio on 7D culttures 4D, laanguages
MEC CHANICAL 2D 3D, scholar: culinary
Senssors 3D artss 5D, schola
ar: home
PERRCEPTION 4D D ecoonomics 4D
Inve
estigation 5D, search 5D MECHANICAL 1D 1
STRRENGTH 3D Rep pulsorlift operation
o
TECCHNICAL 2D 2D
Firstt aid 5D, (A) medicine 5D D, security 4D
D PER RCEPTION 2D2
Equuipped With:: STRRENGTH 2D
-Reppulsorlift enggine TEC CHNICAL 1D D
-Visuual/sound se ensor packag ge Equ uipped Withh:
-Voccabulator spe eech/sound system -Vissual s
spectrum
-Laser scalpel (2 2D damage) sca
anners
-Hyppodermic injectors (4D sttun damage)) -Vo
ocabulator
-Powwer shears (5 5D damage) spe
eech/sound system
s
-Gra
asping claw (+1D
( to liftin
ng) -Hu
umanoid app pendages configuration
Movve: 3 Mov ve: 9
e: 1 meter
Size Sizee: 1.7 meterss tall
Costt: 10,000 credits Cosst: 3,000
Source: Death Star
S Technic
cal Companiion (page 93 3), urce: The Fo
Sou orce Unleash
hed Campaig
gn Guide (pa
age
ms and Equiipment Guid
Arm de (page 52 2), The Forrce 197
7)
Unle
eashed Camppaign Guide (pages 195--196)
Jun
nk Droid
BD--3000 Luxu
ury Droid Typpe: Custom-built
Type e: LeisureM Mech Enterprises BD-3000 Luxu ury junk droid
Atten ndant Droid DEX XTERITY 4D D
DEX XTERITY 2D KNO OWLEDGE 1D 1
KNO OWLEDGE 2D D MECHANICAL 1D 1
Bureeaucracy 4D D, businesss 4D, culin nary arts 4D,
4 PERRCEPTION 1D 1
cultuures 4D, lang guages 6D Seaarch 2D+2
MEC CHANICAL 1D STRRENGTH 3D+2
Repu ulsorlift operration 3D, sp
pace transports 3D Braawling 4D,
PERRCEPTION 2D D clim
mbing/jumping
Perssuasion 3D 5D
STRRENGTH 1D TEC CHNICAL 1D D
TECCHNICAL 1D Equ uipped With h:
Firstt aid 3D -2 le
egs, 1 hand
Equuipped With:: -Armmored arm
-Hummanoid bodyy (two (graants +2D to
arms, two legs, head)
h resiist damage with
-Two o visual and audio a successful
s m
melee
senssors – human h parrry roll)
rangge and infrare ed Mov ve: 10
-Voccabulator Sizee: 1.8 meterss tall
-Commmunication ns Cosst: Not availa
able for sale (estimated 2,610)
2
mod dule with ovver 1.5 Souurce: The Fo orce Unleash hed Campaig gn Guide (pa
age
milliion language es 1066)
-Inte
ernal
commpartment space Bru
ute Junk Droid
(2 Kg)
K
-Inte
ernal comlink k
Movve: 8
Sizee: 1.65 meterrs tall
Costt: 25,000 (ne ew), 8,000 (u used)
Source: The Forrce Unleashe ed Campaign Guide (paage
105))

R-1 Recon Dro


oid
Type e: Arakyd Inddustries R-1 Recon Droidd
DEX XTERITY 4D
Blasster 4D+2, do odge 5D
KNO OWLEDGE 3D D
Survvival 4D
MEC CHANICAL 1D
PERRCEPTION 3D D
Searrch 5D, sneak 5D
STRRENGTH 2D Typpe: Custom-b built quadrupped junk dro
oid
TECCHNICAL 2D DEX XTERITY 4D D
Commputer progra amming/rep pair 4D KNO OWLEDGE 1D 1
Equuipped With:: MECHANICAL 1D 1
-Hovvering locom motion PERRCEPTION 1D 1
-Imp proved senso or package (+2D bonuss to all searrch Seaarch 3D+2
skill rolls) STRRENGTH 7D
-Infrrared vision (the
( droid ca
an see in the
e dark up to 30 Clim
mbing/jumpiing 7D+2
TECCHNICAL 1D D
mete ers)
Equ uipped With h:
-Selff-destruct sysstem (does 4D
4 damage)
-4 clawed
c legs
-Inteegrated plane etary comlin
nk
Mov ve: 14
-Vide eo recordingg unit
Sizee: 2.2 meterss tall
-Inteegrated blastter (4D)
Cosst: Not availaable for sale (estimated 3,200)
3
Movve: 10 (hoverring)
Souurce: The Force Unle eashed Cam mpaign Gu
uide
Sizee: Small
(paages 106-107))
Costt: 16,000 credits
Beh
hemoth Jun
nk Droid Cosst: Not for sa
ale
Type e: Custom-b
built behemo oth junk droid
d Equ uipment: Lightsaber (5D), double-blad
ded
DEX XTERITY 2D+ +2 ligh
htsaber (5D)..
KNOOWLEDGE 2D D Souurce: The Force Unle eashed Cam
mpaign Gu uide
MEC CHANICAL 1D (paages 196-197))
PERRCEPTION 1D D+2
Searrch 5D MS
SE-6 Utility Droid
STRRENGTH 10D D
TECCHNICAL 1D
Equuipped With::
-4 cllawed legs
Movve: 14
Sizee: 4 meters ta
all
Costt: Not availab
ble for sale (estimated
( 5,000)
Source: The ForceF Unle
eashed Cam mpaign Guide
(pagges 106-107)

PRO
OXY

Typpe: Rebaxa an Columni MSE-6 Ge eneral Purpo ose


Drooid
DEX XTERITY 2D D
KNO OWLEDGE 1D 1
MECHANICAL 1D 1
PERRCEPTION 1D 1
STRRENGTH 1D
TECCHNICAL 1D D
Equuipped With h:
-Ele
ectro-photore eceptor
-Au
uditory sensoors
-Hoolocam
-Tre
eads
-Re
etractable heeavy manipullator (+2D to o lifting)
-Re
etractable fin
ne manipulattor (+1D to liifting)
-Onne skill ma atrix prograammed with h one of the
following skills: bureaucraccy 3D, senso ors 3D, hide 3D,
arch 3D, arm
sea mor repair 3D D, blaster rep pair 3D, cappital
shipp repair 3D D, capital ship weapo on repair 3D,
commputer progrramming/rep pair 3D, droidd programm ming
Type e: Unique mimic
m comba at droid 3D, droid repairr 3D, securityy 3D, starfigh
hter repair 3D
D
DEXXTERITY 4D Mov ve: 5
Blasster 6D, braw
wling parry 7D D, dodge 7D,, lightsaber 9D,
9 Sizee: 0.3 meterss
mele ee combat 7D+2,
7 meleee parry 8D Cosst: 2,000 (neww), 350 (useed)
KNOOWLEDGE 2D D+1 Souurce: Cynaba ar’s Fantastic Technolog gy: Droids, Dark
D
Survvival 4D Forrce Rising Sourcebook
S (pages 102), Death Star S
MEC CHANICAL 3D Tecchnical Com mpanion (pag ge 93), The Thrawn Trilo ogy
PERRCEPTION 2D D Souurcebook (p page 197), R Rebellion Era Sourcebo ook
Con 5D, search 5D,
5 sneak 6D D (pa
age 27), Arm ms and Equip pment Guide e (pages 51-5 52),
STRRENGTH 4D+ +1 Thee Force Unlleashed Cam mpaign Guid de (pages 197-
1
Brawwling: martiaal arts 8D, climbing/jump ping 7D+2 1988)
TECCHNICAL 3D
Commputer progra amming/rep pair 6D, droid
d repair 7D
Equuipped With::
-Hummanoid bodyy (two arms,, two legs, he ead)
-Holographic pro ojectors (+5D to con: dissguise)
Movve: 10
e: 1.75 meterrs tall
Size
Vehicles turn (from left to front, right to front, front to right or
front to left).
Warcrawler Source: Imperial Sourcebook (page 71), The Force
Craft: Modified Armored Groundcar Unleashed Campaign Guide (page 202)
Type: Modified groundcar
Scale: Speeder Juggernaut
Length: 12 meters
Skill: Ground vehicle operation
Crew: 2, gunners: 1
Passengers: 8
Cargo Capacity: 300 kilograms
Cover: Full
Cost: 25,000 (new), 13,000 (used)
Maneuverability: 1D
Move: 30; 90 kmh
Body Strength: 3D+1
Weapons:
Twin Blaster Cannon
Fire Arc: Turret
Craft: Kuat Drive Yards’ HAVw A5 Juggernaut
Crew: 1
Type: Heavy assault vehicle
Skill: Vehicle blasters
Scale: Walker
Fire Control: 1D
Length: 21.8 meters
Range: 50-250/750/1.5 Km
Skill: Ground vehicle operation: Juggernaut
Damage: 3D
Crew: 2; gunners: 6
Source: The Force Unleashed Campaign Guide (page
Crew Skill: Ground vehicle operation 4D+2, missile
110)
weapons 4D, vehicle blasters 4D+1
Passengers: 50 (troops)
Mobile Command Base
Cargo Capacity: 1 metric ton
Cover: Full
Cost: Not available for sale (200,000 new; 120,000
used)
Maneuverability: 0D
Move: 70; 200 kmh, slows to 8; 25 kmh when turning
Body Strength: 5D
Weapons:
Craft: Nen-Carvon PX-4 Mobile Command Base 3 heavy Laser Cannons
Type: Mobile command base Fire Arc: 1 turret*, 1 left, 1 right
Scale: Speeder Crew: 2
Length: 21.8 meters Skill: Vehicle blasters
Skill: Ground vehicle operation: PX-4 Fire Control: 2D
Crew: 2, gunners: 1 Range: 50-50/1/2 Km
Crew Skill: Ground vehicle operation 4D+2, vehicle Damage: 6D
blasters 5D * Note: The Juggernaut’s heavy laser cannon turret
Passengers: 7 can turn to face the left, front and right fire arcs only. It
Cargo Capacity: 1 metric ton may move the turret one fire arc per turn (from left to
Cover: Full front, right to front, front to right or front to left).
Cost: Not available for sale (estimated 300,000) Medium Blaster Cannon
Maneuverability: 0D Fire Arc: Turret
Move: 35; 100 kmh Crew: 1
Body Strength: 7D Skill: Vehicle blasters
Weapons: Fire Control: 1D
Heavy Laser Cannon Range: 50-250/750/1.5 Km
Fire Arc: Turret* Damage: 4D
Crew: 1 1 Concussion Grenade Launchers
Skill: Vehicle blasters Fire Arc: Turret
Fire Control: 2D Crew: 1
Range: 50-500/1/2 Km Skill: Missile weapons
Damage: 4D+2 Fire Control: 1D
* Note: The PX-4 Mobile Command Base’s heavy laser Range: 50-100/250/500
cannon turret can turn to face the left, front and right Damage: 8D+1
fire arcs only. It may move the turret one fire arc per
Source: Imperial Sourceboook (pages 69-70), Arm
ms Carrgo Capacityy: None
and Equipmen nt Guide (page 84), The Forrce Cov ver: Full
Unle
eashed Camppaign Guide (page 200) Cosst: Not availa able for sale
Man neuverabilitty: 1D
AT-K
KT Mov ve: 30; 90 km
mh
Bod dy Strength: 3D
Weeapons:
Traactor Beam
e Arc: Front
Fire
Skilll: Tractor be
eam operatio on
e Control: 2D
Fire D
Rannge: 1-3/10/2 20
Liftiing: 8D (ca an be used to hurl objjects using the
tracctor beam op peration skilll)
Souurce: The Fo orce Unleash hed Campaig
gn Guide (pa
age
201)

Fla
are-S Swoop
p

Crafft: All Terra ain Kashyyyyk Transporrt, or AT-ST Th


“Hun nter” Scout Transport
T
Type e: Medium walker
w
Scalle: Walker
Leng gth: 6.4 meters long, 8.6 meters tall
Skilll: Walker op peration: AT-S ST
Crew w: 2, skeleto
on: 1/+15
Crew w Skill: Miissile weapo ons 4D, ve ehicle blaste
ers
4D++2, walker op peration 5D
Carg go Capacity: None
Cove er: Full Craaft: Mobquett Flare-S Swo oop
Costt: Not availab ble for sale Typpe: Swoop
Manneuverabilityy: 1D Scaale: Speederr
Movve: 30; 90 km mh Lenngth: 2.5 me eters
Boddy Strength: 3D Skill: Swoop op peration
Wea apons: Creew: 1
Fragg Grenade Launcher
L (122 carried) Carrgo Capacityy: 2 kilogram ms
Fire Arc: Front Cov ver: 1/4
Skilll: Missile weaapons: grena ade launcherr Altiitude Range e: Ground levvel-350 meteers
Fire Control: 1D Cosst: 6,500 (new w), 2,000 (ussed)
Rang ge: 10-50/1000/200 Man neuverabilitty: 4D+2
Dammage: 3D Mov ve: 225; 650 kmh
Stunn Cannon Bod dy Strength: 1D+1
Fire Arc: Front Souurce: Star Wars
W Trilogy S
Sourcebook SE (page 15 58),
Creww: 1 (co-pilot) Shaadows of the e Empire So ourcebook (ppages 116-1117),
Skilll: Vehicle bla
asters Pira
ates & Priva ateers (page 50), Arms and
a Equipm
ment
Fire Control: 1D Guiide (page 74 4), Secrets oof Tatooine (page 30), The
T
Rang ge: 50-300/5000/1 Km Forrce Unleashe ed Campaign n Guide (pag
ge 111)
Dammage: 2D
Source: The Force F Unleeashed Cam mpaign Guide Zep
phyr-G Swo
oop
(pagges 200-201) Craaft: Mobque et Swoops and Speeders Zephyyr-G
Swo oop
AT-C
CT Typpe: Swoop
Crafft: All Terrain
n Constructio
on Transportt Scaale: Speederr
Type e: Medium walker
w Lenngth: 3.68 meters
m
Scalle: Walker Skill: Swoop opperation: Zep
phyr-G
Leng gth: 6.4 meters long, 8.6 meters tall Creew: 1
Skilll: Walker opperation: AT-S
ST Passsengers: 1
Creww: 2, skeletoon: 1/+15 Carrgo Capacitty: None (100 kilogram
ms with add
d-on
Creww Skill: Trractor beam m operation n 5D, walk
ker carrgo panniers))
operration 4D Cov ver: 1/4
Length: 21.4 meters
Skill: Repulsorlift operation: speeder truck
Crew: 3
Crew Skill: Repulsorlift operation 3D
Passengers: 25 (troops)
Cargo Capacity: 25,000 kilograms
Cover: Full
Altitude Range: Ground level-3 meters
Cost: 13,600 (new), 7,850 (used)
Maneuverability: 1D
Altitude Range: Ground level-6 meters (900m if Move: 55; 160 kmh
modified) Body Strength: 1D+2
Cost: 5,750 (new), 1,500 (used) Source: Rebel Alliance Sourcebook (page 110), Arms
Maneuverability: 2D and Equipment Guide (page 78), The Force
Move: 125; 350 kmh Unleashed Campaign Guide (pages 112-113)
Body Strength: 2D+2
Source: The Force Unleashed Campaign Guide (page Arrow-23 Tramp Shuttle
112)

V-35 Courier

Craft: Modified Aratech “Arrow-23” Landspeeder


Type: Modified tramp shuttle
Scale: Speeer
Length: 8.1 meters
Skill: Repulsorlift operation: tramp shuttle
Crew: 1, gunners: 1
Crew Skill: Vehicle blasters 3D+1, repulsorlift
operation 3D
Craft: SoroSuub V-35 Courier Passengers: 5
Type: Landspeeder Cargo Capacity: 800 kilograms
Scale: Speeder Cover: Full
Length: 3.8 meters Altitude Range: Ground level-4 meters
Skill: Repulsorlift operation: landspeeder Cost: 10,800 (new), 3,400 (used)
Crew: 1 Maneuverability: 2D+1
Passengers: 2 Move: 140; 400 kmh
Cargo Capacity: 120 kilograms Body Strength: 3D
Cover: 1/4 (top pilot), 3/4 (passengers) Weapons:
Altitude Range: Ground level-1.5 meters Laser Cannon
Cost: 6,500 (new), 1,500 (used) Fire Arc: Turret
Maneuverability: 1D+2 Crew: 1
Move: 35; 105 kmh Skill: Vehicle blasters
Body Strength: 2D Fire Control: 1D
Source: Arms and Equipment Guide (pages 76-77), Range: 3-50/100/200
Secrets of Tatooine (page 29), The Force Unleashed Damage: 3D
Campaign Guide (page 112) Concussion Grenade Launcher
Fire Arc: Front
A-A5 Speeder Truck Skill: Missile weapons
Fire Control: 1D
Range: 10-50/100/200
Damage: 3D+1
Source: Rebel Alliance Sourcebook (pages 110-111),
Arms and Equipment Guide (page 75), The Force
Unleashed Campaign Guide (page 110)

Chariot Command Speeder


Craft: Uulshos LAVr QH-7 Chariot
Craft: Modified Trast A-A5 Speeder Truck Type: Command speeder
Type: Speeder truck Scale: Speeder
Scale: Walker Length: 11.8 meters
We eapons:
2 Anti-Vehicle
A L
Laser Cannoons (fire-link
ked)
Firee Arc: Turret
Creew: 1*
Skilll: Vehicle bllasters
Firee Control: 1D
D*
Ran nge: 50-400/9 900/2 Km
Dam mage: 5D
* May
M be contro olled by the pilot or co-p
pilot, but witth a
Skilll: Repulsorlifft operation: LAVr QH-7 Chariot
C
fire control of 0DD.
Crew w: 3
2 Anti-Infantry
A y Blaster Battteries
Crew w Skill: Reppulsorlift opeeration 5D, veehicle blaste
ers
Firee Arc: 1 turret (ffront/left/righ ht), 1 turrret
4D++1
(baack/left/right))
Carg go Capacity: 10 kilogram ms
Creew: 1*
Cove er: Full
Skilll: Vehicle bllasters
Altittude Range: Ground leve el-8 meters
Firee Control: 2D
D*
Costt: Not availab ble for sale (estimated
( 40,000)
Ran nge: 50-300/8 800/1.5 Km
Man neuverabilityy: 1D+1
Dam mage: 3D+2 2
Movve: 35; 100 km mh
* May
M be contro olled by the pilot or co-p
pilot, but witth a
Boddy Strength: 4D
fire control of 0DD.
Wea apons:
Sou urce: Rebel Alliance Sourcebook (p pages 105/10 07),
Lase er Cannon
The e Thrawn Triilogy Sourceb book (pagess 205-206), Dark
D
Fire Arc: Front
Forrce Rising Sourcebook k (page 113), Arms and a
Crew w: 1 (co-pilot)
Equ uipment Guide (page 7 79), The Fo orce Unleash hed
Skilll: Vehicle bla
asters
Cam mpaign Guid de (page 113 3)
Fire Control: 1D
Rang ge: 3-50/100//200
Dammage: 3D
TX--130T Figh
hter Tank
Source: Imperiial Sourceb book (pagess 77-78), The
Thraawn Trilogy Sourcebook k (pages 2033-205), Heir to
the Empire So ourcebook (page 115 5), d20 Co ore
Ruleebook (page es 199-200)), The Forc ce Unleashed
Cammpaign Guide e (pages 201-202)

Free
erunner

Craaft: Rothana a Heavy En ngineering TX-130T


T Sab
ber-
classs Fighter Taank
Typpe: Assault ta ank
Scaale: Speederr
Lenngth: 8.2 me eters
Crafft: Modified KAAC
K Freeruunner Skill: Repulsorllift operationn: Saber Tank k
Type e: Combat assault
a vehiclle Creew: 2, gunne ers: 1
Scalle: Speeder Passsengers: 5
Leng gth: 14.6 me
eters Carrgo Capacityy: 100 kilogra ams
Skilll: Repulsorlifft operation: freerunner Cov ver: Full to pilot
p and co-p
pilot, 1/2 to gunner
g
Crew w: 2, gunnerrs: 3 Altiitude Range e: Ground levvel-2 meters
Crew w Skill: Vehhicle blasterss 4D, repulsoorlift operatio
on Cosst: 42,000 (ne ew), 34,000 (used)
4D Man neuverabilitty: 2D
Passsengers: No one Mov ve: 70; 193 kmh
k
Carg go Capacity: 250 kilogra ams Bod dy Strength: 5D
Cove er: Full Shiields: 1D
Altittude Range: Ground leve el-2 meters Weeapons:
Costt: 27,000 (neew), 14,000 (used) 2 Laser Cannons (fire-linke ed)
Man neuverabilityy: 1D e Arc: Front
Fire
Movve: 105; 300 kmh
k Skilll: Vehicle bllasters
Boddy Strength: 3D e Control: 2D
Fire D
Range: 50-500/1/2 Km Skill: Starfighter piloting: TIE
Damage: 6D Crew: 1
Laser Turret Crew Skill: Starfighter piloting 4D+1, starship gunnery
Fire Arc: Turret 4D
Crew: 1 Cargo Capacity: 65 kilograms
Skill: Vehicle blasters Consumables: 2 weeks
Fire Control: 2D Cost: 130,000 (new), 75,000 (used)
Range: 5-50/200/500 Hyperdrive Multiplier: x2
Damage: 5D Nav Computer: Yes (limited to 2 jumps)
Concussion Missile Launchers (8 missiles) Maneuverability: 2D
Fire Arc: Front Space: 10
Skill: Vehicle blasters Atmosphere: 415; 1,200 kmh
Fire Control: 2D Hull: 2D
Range: 50-500/1/2 Km Shields: +2
Damage: 6D Sensors:
Source: The Force Unleashed Campaign Guide Passive: 20/0D
(pages 202-203) Scan: 40/1D
Search: 60/2D
Focus: 3/3D
Starships Weapons:
2 Laser Cannons (fire linked)
A-7 Hunter Fire Arc: Front
Craft: Kuat Drive Yards A-7 Hunter Interceptor Skill: Starship gunnery
Affiliation: Empire / General Fire Control: 2D
Era: Rise of the Empire Space Range: 1-3/12/25
Source: The Force Unleashed Campaign Guide (page Atmosphere Range: 100-300/1.2/2.5 km
204) Damage: 5D
Type: Interceptor fighter 2 Concussion Missile Launchers (1 missile each)
Scale: Starfighter Fire Arc: Front
Length: 7 meters Skill: Starship gunnery
Skill: Starfighter piloting: A-7 Hunter Fire Control: 1D
Crew: 1 Space Range: 1/3/7
Cargo Capacity: 55 kilograms Atmosphere Range: 30-100/300/700
Consumables: 1 day Damage: 8D
Cost: 80,000 (new), 45,000 (used)
Maneuverability: 2D+1 H-60 Tempest Bomber
Space: 10
Atmosphere: 415; 1,200 kmh
Hull: 2D
Sensors:
Passive: 25/0D
Scan: 45/1D
Search: 65/2D
Focus: 4/3D
Weapons:
2 Laser Cannons (fire linked)
Fire Arc: Front
Skill: Starship gunnery Craft: Slayn & Korpil H-60 Tempest Bomber
Fire Control: 2D Affiliation: Old Republic / General
Space Range: 1-3/12/25 Era: Old Republic
Atmosphere Range: 100-300/1.2/2.5 km Source: The Force Unleashed Campaign Guide (page
Damage: 5D 114)
Type: Medium bomber
TIE Prototype Scale: Starfighter
Craft: Sienar Fleet Systems Prototype TIE Length: 18 meters
Affiliation: Empire Skill: Starfighter piloting: Tempest Bomber
Era: Rise of the Empire Crew: 3, gunners: 1
Source: The Force Unleashed Campaign Guide Passengers: None
(pages 204-205) Cargo Capacity: 110 kilograms
Type: Space superiority fighter Consumables: 2 weeks
Scale: Starfighter Cost: 175,000 (new), 125,000 (used)
Length: 6.5 meters Maneuverability: 1D
Spacce: 6 Sennsors:
Atmosphere: 33 30; 950 kmh Passsive: 10/1D
Hulll: 5D+1 Scaan: 20/2D
Shieelds: 1D+2 Seaarch: 40/3D
Senssors: Foccus: 3/4D
Passsive: 20/1D Weeapons:
Scann: 40/1D +2 Lasser Cannon
Searrch: 70/2D+1 1 e Arc: Front
Fire
Focuus: 3/3D Skilll: Starship gu
unnery
Wea apons: e Control: 2D
Fire D
4 La
aser Cannon ns (fire-linked
d) Spaace Range: 1-3/12/25
Fire Arc: Front Atm
mospheric Ra ange: 100-300
0/1.2/2.5 km
Skilll: Starship gu
unnery Dammage: 4D
Fire Control: 3D
Spacce Range: 1-3/12/25 No
ovaSword Fighter
F
Atmo osphere Ran nge: 100-300//1.2/2.5 km
Dammage: 5D
2 Cooncussion Missile
M Launcchers (10 missiles
m each))
Fire Arc: Front
Creww: 1
Skilll: Starship gu
unnery
Fire Control: 2D
Spacce Range: 1/3/7
Atmo ospheric Ran nge: 50-100/3300/700
Dammage: 9D

M3--A Scyk
Craaft: Subpro NovaSword
N S
Space Superiiority Fighterr
Affiiliation: Gen neral
Eraa: Rise of thee Empire
Souurce: The Fo orce Unleash hed Campaig gn Guide (pa age
1155)
Typpe: Multipurp pose starfighhter
Scaale: Starfighteer
Lenngth: 12 metters
Skill: Starfighteer piloting: NoovaSword
Creew: 1
Passsengers: 1 (can coordin nate)
Carrgo Capacityy: 110 kilogra ams
Connsumables: 4 weeks
Cosst: 145,000 (n new), 65,000 0 (used)
Man neuverabilitty: 3D
Spaace: 7
Crafft: MandalMo otors M3-A Scyk
S Light Hu
utt Fighter mosphere: 350; 1,000 km
Atm mh
Affilliation: Gene eral Hull: 3D+2
Era:: Rise of the Empire Shiields: 1D
Source: The Force F Unle
eashed Cam mpaign Guide Sennsors:
(pagges114-115) Passsive: 15/1D
Type e: Light fightter Scaan: 25/1D+2
Scalle: Starfighteer Seaarch: 40/2D+ +1
Leng gth: 10 mete ers Foccus: 2/3D
Skilll: Starfighterr piloting: M3
3-A Scyk Weeapons:
Crew w: 1 2 Laser Cannons (fire linke ed)
Crew w Skill: Varie es widely e Arc: Front
Fire
Connsumables: 2 weeks Skilll: Starship gu
unnery
Carg go Capacity: 110 kilogra ams e Control: 1D
Fire D
Hypperdrive Mulltiplier: x2 Spaace Range: 1-3/12/25
Nav Computer: No Atm
mosphere Ra ange: 100-300 0/1.2/2.5 km
Manneuverabilityy: 2D+2 Dammage: 5D
Spacce: 6 Conncussion Miissile Launccher (3 missiles)
Atmosphere: 33 30; 950 kmh e Arc: Front
Fire
Hulll: 3D Skilll: Missile weeapons
Shieelds: 1D e Control: 1D
Fire D
Spacce Range: 1/3/7 e Control: 2D
Fire D+2
Atmoosphere Rannge: 30-100/3
300/700 Spaace Range: 1/5/9
mage: 8D
Dam Atm
mosphere Ra ange: 50-100//500/900
Dammage: 8D
R-41 Starchase
er
Tosscan 8-Q

Crafft: FreiTek In nc. R-41 Starc chaser


Affilliation: Gene eral / Rebel Alliance
A
Era:: Rise of the Empire
Source: The Force F Unleeashed Cam mpaign Guide
(pagges 115-116) Craaft: Shobquix x Yards Tosc can 8-Q Starffighter
Type e: Space sup periority fightter Affiiliation: Gen neral
Scalle: Starfighteer Eraa: Rise of thee Empire
Leng gth: 11 mete ers Souurce: Pirate es & Privatteers (page 53), Allian nce
Skilll: Starfighterr piloting: R-441 Inte
elligence Reports (page 50), The Fo orce Unleashhed
Crew w: 1 (plus 1 gunner
g in R-42 model) Cammpaign Guid de (page 116 6)
Crew w Skill: Starffighter pilotin ng 3D+2, staarship gunne
ery Typpe: Multi-purrpose starfigh hter
3D++2, starship shields
s 3D+1 1 Scaale: Starfighteer
Carg go Capacity: 110 kilogra ams Lenngth: 10.2 meters
m
Connsumables: 2 weeks Skill: Starfighteer piloting: To
oscan 8-Q
Costt: 115,000 (n new), 55,000 (used) Creew: 1
Hypperdrive Mulltiplier: x2 Creew Skill: Starrfighter pilotting 3D+2, sttarship gunn
nery
Nav Computer: Yes 3D++2
Manneuverabilityy: 2D+1 Carrgo Capacityy: 75 kilogram ms
Spacce: 8 Connsumables: 1 day
Atmosphere: 36 65; 1,050 kmh h Cosst: 180,000 (n new), 35,000 0 (used)
Hulll: 3D+1 Hypperdrive Mu ultiplier: x2
Shieelds: 1D+1 Navv Computer: Yes
Senssors: Man neuverabilitty: 1D
Passsive: 20/0D Spaace: 5
Scann: 35/1D mosphere: 295; 850 kmh
Atm h
Searrch: 40/2D Hull: 2D
Focuus: 2/3D Sennsors:
Wea apons: Passsive: 15/0D
2 La
aser Cannon ns (fire linked d) Scaan: 25/+1
Fire Arc: Front Seaarch: 50/1D+ +2
Skilll: Starship gu
unnery Foccus: 2/2D
Fire Control: 3D Weeapons:
Spacce Range: 1-3/12/25 2 Laser Cannons
Atmo osphere Ran nge: 100-300//1.2/2.5 km e Arc: Front
Fire
Dammage: 5D Skilll: Starship gu
unnery
2 Ion n Cannons (fire
( linked) e Control: 1D
Fire D
Fire Arc: Front Spaace Range: 1/3/7
Skilll: Starship gu
unnery Atm
mosphere Ra ange: 50-100//300/700
Fire Control: 3D+ +2 Dammage: 5D
Spacce Range: 1-3/7/36
Atmo osphere Ran nge: 100-300//700/3.6 km
Dammage: 3D
Conncussion Misssile Launch her (3 missile
es)
Fire Arc: Front
Skilll: Starship gu
unnery
Zeb
bra Carrgo Capacityy: 150 metric c tons
Connsumables: 6 months
Cosst: 135,000 (n
new), 55,000 0 (used)
Hypperdrive Mu ultiplier: x2
Navv Computer: Yes
Man neuverabilitty: 2D+2
Spaace: 4
mosphere: 280; 800 kmh
Atm h
Hull: 5D
Sennsors:
Crafft: Hyrotii Veehicle Workss Zebra Starfiighter Passsive: 30/1D
Affilliation: Gene eral an: 50/1D+2
Sca
Era:: Rise of the Empire arch: 70/2D+
Sea +1
Source: Planets Collection n (page 62 2), The Forrce Foccus: 3/3D
Unleeashed Camp paign Guide (pages 117--118)
Type e: Light shorrt range starffighter Ma
aka-Eekai L4000 Transsport
Scalle: Starfighteer
Leng gth: 12.3 meeters
Skilll: Starfighterr piloting: Zeb
bra
Crew w: 1
Crew w Skill: Starffighter pilotinng 3D+2, sta
arship gunne
ery
3D
Carg go Capacity: 65 kilogram ms
Connsumables: 1 day
Costt: 65,000 (ne ew), 32,000 (used)
Manneuverabilityy: 2D
Spacce: 7
Atmosphere: 35 50; 1,000 kmh h
Hulll: 2D Craaft: Gallofreee Yards Maka a-Eekai L40000 Transport
Senssors: Affiiliation: Gen neral
Passsive: 15/0D Eraa: Rise of thee Empire
Scann: 25/1D+1 Souurce: The Fo orce Unleash hed Campaig gn Guide (paage
Searrch: 45/2D 1200)
Focuus: 3/2D+2 Typpe: Medium transport
Wea apons: Scaale: Starfighteer
2 La
aser Cannon ns (fire-linked d) Lenngth: 60 metters
Fire Arc: Front Skill: Space tra ansports: Mak ka-Eekai L40000
Skilll: Starship gu
unnery Creew: 4, gunne ers: 2, skeleto
on: 2/+10
Fire Control: 1D Carrgo Capacityy: 410 metric c tons
Spacce Range: 1-5/10/17 Connsumables: 6 months
Atmo osphere Ran nge: 100-500//1/1.7 km Cosst: 180,000 (n new), 85,000 0 (used)
Dammage: 5D Hyp perdrive Mu ultiplier: x2
Hyp perdrive Ba ackup: x12
Hw
wk-290 Tran
nsport Navv Computer: Yes
Spaace: 4
mosphere: 280; 800 kmh
Atm h
Hull: 6D+2
Shiields: 1D+1
Sennsors:
Passsive: 10/0D
Scaan: 25/1D
Crafft: Corellian Engineering
g Corporation
n Hawk-seriies Seaarch: 40/2D
290 Transport
T Foccus: 2/3D
Affilliation: Geneeral Weeapons:
Era:: Old Republlic 2 Double
D Laserr Cannons
Source: The Forrce Unleashe ed Campaign Guide (pa
age e Arc: Turret
Fire
118)) Creew: 1
Type e: Transport Scaale: Starfighteer
Scalle: Starfighte
er Skilll: Starship gu
unnery
Leng gth: 29 meteers e Control: 2D
Fire D
Skilll: Space tran
nsports: Hwk
k-290 Spaace Range: 1-3/12/25
Crew w: 2 Atm
mosphere Ra ange: 100-300 0/1.2/2.5 km
Passsengers: 6 Dam mage: 4D
Sentinel Landing Craft Fire Arc: Turret
Scale: Speeder
Crew: 1
Skill: Vehicle blasters
Fire Control: 4D
Atmosphere Range: 1-50/100/250
Damage: 3D+2
Ion Cannon (retractable)
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 4D

Craft: Sienar Fleet Systems Sentinel-class troop carrier Guardian Light Cruiser
Affiliation: Empire
Era: Rise of the Empire
Source: Star Wars Trilogy Sourcebook SE (pages 133-
134), The Force Unleashed Campaign Guide (pages
206-207)
Type: Heavily armed landing craft
Scale: Starfighter
Length: 20 meters
Skill: Space transports: Sentinel-class shuttle
Crew: 2; 2 can coordinate, gunners: 3, skeleton: 1/+10 Craft: Sienar Fleet Systems Guardian-class light
Crew Skill: Space transports 5D, starship gunnery 5D, cruiser
starship shields 4D Affiliation: Empire
Passengers: 54 (troops) Era: Rise of the Empire
Cargo Capacity: 180 metric tons Source: Core Rulebook (page 256), Pirates &
Consumables: 1 month Privateers (page 84), The Far Orbit Project (pages 77-
Cost: 240,000 credits 78), The Force Unleashed Campaign Guide (page 205)
Hyperdrive Multiplier: x1 Type: Inter-system customs vessel
Hyperdrive Backup: x10 Scale: Starfighter
Nav Computer: Yes Length: 42 meters
Maneuverability: 2D+2 Skill: Space transports: Guardian cruiser
Space: 7 Crew: 16 (3 can coordinate), gunners: 4, skeleton:
Atmosphere: 350; 1,000 kmh 8/+10
Hull: 4D+2 Crew Skill: Space transports 5D, starship gunnery
Shields: 3D+2 5D+2, starship shields 5D+1
Sensors: Passengers: 6 (prisoners in brig)
Passive: 20/0D Cargo Capacity: 200 metric tons
Scan: 40/1D Consumables: 3 months
Search: 80/2D Cost: Not available for sale (estimated 800,000)
Focus: 4/2D+2 Hyperdrive Multiplier: x1
Weapons: Hyperdrive Backup: x10
8 Laser Cannons (retractable, fire-linked) Nav Computer: Yes
Fire Arc: Front Maneuverability: 1D
Crew: 1 Space: 9
Skill: Starship gunnery Atmosphere: 400; 1,150 kmh
Fire Control: 3D Hull: 5D
Space Range: 1-3/12/25 Shields: 2D
Atmosphere Range: 100-300/1.2/2.5 km Sensors:
Damage: 6D Passive: 30/1D
2 Concussion Missile Tubes (fire-linked) Scan: 60/2D
Fire Arc: Front Search: 90/4D
Skill: Missile weapons Focus: 4/4D+1
Fire Control: 3D Weapons:
Space Range: 1/3/7 4 Laser Cannons
Atmosphere Range: 100/300/700 Fire Arc: 2 front, 2 turret
Damage: 9D Crew: 1
2 Repeating Blaster Cannons (retractable) Skill: Starship gunnery
Fire Control: 2D+
+2 Esccort Carrierr
Spacce Range: 1-3/12/25
Atmoosphere Ran nge: 100-300//1.2/2.5 km
Dammage: 5D

Rog
gue Shadow
w

Craaft: Kuat Drivve Yards' Esc cort Carrier


Affiiliation: Emp pire
Eraa: Rebellion
Souurce: Imperiial Sourcebo ook (pages 54-55), Starsh hips
of the Galaxyy (page 96 6), The Forrce Unleash hed
Cammpaign Guid de (page 207 7)
Typpe: Heavy Sta arfighter/shu uttle carrier
Scaale: Capital
Lenngth: 500 me eters
Skill: Capital shhip piloting: K KDY Escort Carrier
C
Crafft: Sienar Fle eet System Prototype Stealth Transpoort Creew: 3,485, gu unners: 20, sk keleton: 1,5000/+10
Affilliation: Starkkiller (Dark Side
S apprentiice) Creew Skill: Astrrogation 3D+ +2, capital sh hip gunnery 4D,
Era:: Rise of the Empire cappital ship pilooting 4D+1, capital ship p shields 3D+2,
Source: The Force F Unleeashed Cam mpaign Guide sennsors 3D+2
(pagges 205-206) Passsengers: 80 00 (troops)
Type e: Stealth tra
ansport Carrgo Capacityy: 500 metric c tons
Scalle: Starfighte er Connsumables: 9 months
Leng gth: 26 mete ers Cosst: Not availa able for sale (estimated 3,500,000)
3
Skilll: Space tran nsports: Rogu ue Shadow Hyp perdrive Mu ultiplier: x1
Crew w: 1 Hyp perdrive Ba ackup: x12
Passsengers: 8 Navv Computer: Yes
Carg go Capacity: 15 metric to ons Man neuverabilitty: 1D
Connsumables: 1 year Spaace: 4
Costt: Not availab ble for sale Hull: 7D+1
Hypperdrive Mulltiplier: x0.5 5 Shiields: 2D
Nav Computer: Yes Sennsors:
Manneuverabilityy: 3D Passsive: 30/0D
Spacce: 13 Scaan: 50/1D
Atmosphere: 47 70; 1,350 kmh h Seaarch: 100/2D
Hulll: 3D+2 Foccus: 4/3D
Shieelds: 3D Weeapons:
Senssors: 10 Twin Laser Cannons
Passsive: 35/2D+1 e Arc: 2 front, 3 left, 3 righ
Fire ht, 2 back
Scann: 50/3D+1 Creew: 2
Searrch: 80/4D+1 1 Skilll: Capital ship gunnery
Focuus: 6/5D e Control: 3D
Fire D
Wea apons: Spaace Range: 1-3/12/25
Twin n Laser Can nnons Atm
mosphere Ra ange: 2-6/25/5 50 km
Fire Arc: Front Dam mage: 3D
Skilll: Starship guunnery Sta
arfighter Co omplement: 4 TIE/In sq quadrons, 1 TIE
Fire Control: 3D+ +2 Inte
erceptor squ uadron, 1 TIE Bombe er squadronn, 6
Spacce Range: 1-3/12/25 shuuttles
Atmo osphere Ran nge: 100-300//1.2/2.5 km
Dammage: 7D Ne
eutron Star Bulk Cruiser
Note e: The Rogue Shadow iss equipped with w a stygiuum aft: Rendili StarDrive's
Cra S Neeutron Star Bulk
B Cruiser
crystal cloaking device. This device bestows a 3D+ +2 Affiiliation: Reb
bel Alliance
pena alty to any sensors rolls made to detect it. Th his a: Rise of the
Era e Empire
pena alty also red duces bonuse es granted by
b Fire Contrrol Souurce: Rebell Alliance S Sourcebook (pages 59-6 60),
systeems to a min nimum of 0D D. Thee Force Unle eashed Camp paign Guide (page 121)
pe: Modified bulk cruiserr
Typ
ale: Capital
Sca
ngth: 600 me
Len eters
Carrgo Capacityy: 1,000 metrric tons
Connsumables: 1 year
Cosst: Not availa
able for sale (estimated 4,200,000)
4
Man neuverabilitty: 1D+2
Spaace: 7
mosphere: 350; 1,000 km
Atm mh
Hull: 3D
Shiields: 2D

Skilll: Capital shiip piloting: bulk cruiser


Crew w: 1,993, gun nners: 57, ske eleton: 840/+
+10
Crew w Skill: Astroogation 3D+2, capital sh hip gunnery 4D,
4
capiital ship pilo oting 4D+1,, capital shiip shields 4D,4
senssors 3D+2
Passsengers: 200 0 (troops)
Carg go Capacity: 5,000 metriic tons
Connsumables: 1 year
Costt: Not availab ble for sale
Hypperdrive Mulltiplier: x2
Hypperdrive Bacckup: x12
Nav Computer: Yes Sennsors:
Manneuverabilityy: 1D Passsive: 40/1D
Spacce: 4 Scaan: 80/1D+1
Hulll: 5D Seaarch: 120/2D
Shieelds: 2D Foccus: 5/3D
Senssors: Weeapons:
Passsive: 40/1D 20 Laser Canno ons
Scann: 80/2D e Arc: 10 left, 10 right
Fire
Searrch: 125/3D Creew: 2
Focuus: 5/3D+2 Scaale: Starfighteer
Wea apons: Skilll: Starship gu
unnery
30 Quad
Q Laser Cannons e Control: 3D
Fire D+2
Fire Arc: 10 frontt, 10 left, 10 right
r Spaace Range: 1-3/12/25
Creww: 1 (15), 2 (10),
( 3 (5) Atm
mosphere Ra ange: 2-6/24/5
50 km
Scalle: Starfighterr Dam mage: 6D
Skilll: Starship gu
unnery
Fire Control: 2D Bro
oadside Misssile Cruise
er
Spacce Range: 1-5/10/17
Atmo osphere Ran nge: 100-500//1/1.7 km
Dammage: 4D
2 Trractor Beam m Projectors
Fire Arc: Front
Creww: 1 (1), 6 (1)
Skilll: Capital ship
p gunnery
Fire Control: 2D
Spacce Range: 1-5/15/30
Dammage: 4D
Starrfighter Com mplement: 3 squadrons

Tarttan Patrol Cruiser


C
Crafft: Damorian n Manufactu uring Corpo
oration Tarta
an-
classs Cruiser
Affilliation: Emppire aft: Kuat Drive
Cra D Yardss' Broadside e-class Missile
Era:: Rise of the Empire Cru
uiser
Source: The Forrce Unleashe ed Campaign Guide (paage Affiiliation: Emppire
209)) a: Rise of the
Era e Empire
Type ghter patrol cruiser
e: Anti-starfig Souurce: The Fo orce Unleashhed Campaig gn Guide (pa
age
Scalle: Capital 209
9)
Leng gth: 200 metters pe: Heavy Lo
Typ ong range miissile assaultt cruiser
Skilll: Capital shiip piloting ale: Capital
Sca
Crew w: 70, gunne ers: 40 ngth: 500 me
Len eters
Passsengers: 50 (troops)
Skill: Capital ship piloting: Broadside Cruiser Consumables: 2 years
Crew: 860, gunners: 210, skeleton: 530/+10 Cost: Not available for sale (black market value
Passengers: 1,200 (troops) 34,000,000)
Cargo Capacity: 4,000 metric tons Hyperdrive Multiplier: x1
Consumables: 2 years Hyperdrive Backup: x8
Cost: Not available for sale Nav Computer: Yes
Hyperdrive Multiplier: x1 Maneuverability: 1D
Hyperdrive Backup: x8 Space: 4
Nav Computer: Yes Atmosphere: 280; 800 kmh
Maneuverability: 0D Hull: 5D
Space: 4 Shields: 2D+1
Atmosphere: 280; 800 kmh Sensors:
Hull: 4D+1 Passive 30/1D
Shields: 2D+1 Scan 60/2D
Sensors: Search 130/2D+2
Passive: 30/1D Focus 4/3D+1
Scan: 50/2D Weapons:
Search: 140/2D+1 10 Quad Turbolaser Batteries
Focus: 4/3D Fire Arc: 5 left, 5 right
Weapons: Crew: 5
40 Concussion Missile Launchers Skill: Capital ship gunnery
Fire Arc: 10 front, 10 left, 10 right, 10 back Fire Control: 3D
Crew: 5 Space Range: 3-15/35/75
Skill: Capital ship gunnery Atmosphere Range: 6-30/70/150 km
Fire Control: 2D Damage: 4D
Space Range: 2-12/30/60 8 Laser Cannon Batteries
Atmosphere Range: 4-24/60/120 km Fire Arc: 2 front, 3 left, 3 right
Damage: 8D Crew: 5
2 Turbolasers Scale: Starfighter
Fire Arc: 1 left, 1 right Skill: Starship gunnery
Crew: 5 Fire Control: 3D
Skill: Capital ship gunnery Space Range: 1-3/12/25
Fire Control: 3D Atmosphere Range: 2-6/24/50 km
Space Range: 3-15/35/75 Damage: 4D
Atmosphere Range: 6-30/70/150 km 10 Concussion Missile Launchers
Damage: 4D Fire Arc: 2 front, 3 left, 3 right, 2 back
Crew: 5
Gladiator Star Destroyer Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 2-12/30/60
Atmosphere Range: 4-24/60/120 km
Damage: 8D
6 Tractor Beam Projectors
Fire Arc: 4 front, 1 left, 1 right
Crew: 2
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 4D
Starfighter Complement: 2 squadrons
Craft: Kuat Drive Yards’ Gladiator-class Star Destroyer
Affiliation: Empire Victory Star Destroyer
Era: Rise of the Empire Craft: Rendili Star Drive's Victory I
Source: The Force Unleashed Campaign Guide Affiliation: Empire / General
(pages 208-209) Era: Rise of the Empire
Type: Long-range patrol ship Source: Imperial Sourcebook (pages 59-60), The Star
Scale: Capital Wars Sourcebook (pages 32-34), Han Solo and the
Length: 500 meters Corporate Sector Sourcebook (pages 91-92), Dark
Skill: Capital ship piloting: Gladiator Star Destroyer Force Rising Sourcebook (pages 141-142), The
Crew: 1,255, gunners: 152, skeleton 420/+15 Thrawn Trilogy Sourcebook (page 223), Starships of
Passengers: 1,200 (troops) the Galaxy (page 103), The Force Unleashed
Cargo Capacity: 6,000 metric tons Campaign Guide (pages 210-211)
Type: Victory-class Star Destroyer Damage: 9D
Scale: Capital 10 Tractor Beam Projectors
Length: 900 meters Fire Arc: 6 front, 2 left, 2 right
Skill: Capital ship piloting: Star Destroyer Crew: 2 (2), 4 (2), 10 (6)
Crew: 4,798, gunners: 402, skeleton 1,785/+15 Skill: Capital ship gunnery
Crew Skill: Astrogation 3D+2, capital ship gunnery Fire Control: 4D
4D+2, capital ship piloting 5D, capital ship shields 4D, Space Range: 1-5/15/30
sensors 3D+2 Atmosphere Range: 2-10/30/60 km
Passengers: 2,040 (troops) Damage: 5D
Cargo Capacity: 8,100 metric tons Starfighter Complement: 2 squadrons
Consumables: 4 years
Cost: Not available for sale Venator Star Destroyer
Hyperdrive Multiplier: x1
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 280; 800 kmh
Hull: 4D
Shields: 3D+1
Sensors: Craft: Kuat Drive Yards Venator-class Star Destroyer
Passive 40/1D Affiliation: Old Republic / Empire
Scan 70/2D Era: Rise of the Empire
Search 150/3D Source: Wizards Website, Starships of the Galaxy –
Focus 4/3D+2 Saga Ed. (page 148), The Force Unleashed Campaign
Weapons: Guide (pages 209-210)
10 Quad Turbolaser Batteries Type: Star destroyer
Fire Arc: 5 left, 5 right Scale: Capital
Crew: 5 Length: 1,137 meters
Skill: Capital ship gunnery Skill: Capital ship piloting: Star Destroyer
Fire Control: 4D Crew: 7,400, gunners: 176, skeleton 3,025/+15
Space Range: 3-15/35/75 Crew Skill: Astrogation 3D+2, capital ship gunnery
Atmosphere Range: 6-30/70/150 km 4D+2, capital ship piloting 5D, capital ship shields 4D,
Damage: 5D sensors 3D+2
40 Double Turbolaser Batteries Passengers: 2,000 (troops)
Fire Arc: 10 front, 15 left, 15 right Cargo Capacity: 20,000 metric tons
Crew: 3 Consumables: 2 years
Skill: Capital ship gunnery Cost: Not available for sale (valued at 59 millions)
Fire Control: 3D Hyperdrive Multiplier: x1
Space Range: 3-15/35/75 Hyperdrive Backup: x15
Atmosphere Range: 6-30/70/150 km Nav Computer: Yes
Damage: 2D+2 Maneuverability: 1D+1
80 Concussion Missile Launchers Space: 6
Fire Arc: 20 front, 20 left, 20 right, 20 back Atmosphere: 340; 975 kmh
Crew: 2 Hull: 5D+1
Skill: Capital ship gunnery Shields: 3D+1
Fire Control: 2D Sensors:
Space Range: 2-12/30/60 Passive 40/1D
Atmosphere Range: 4-24/60/120 km Scan 70/2D
Search 150/3D
Focus 4/3D+2
Weapons:
8 Heavy Turbolasers
Fire Arc: 4 front/right, 4 front/left (partial turrets)
Crew: 5
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 6D+1
2 Medium Dual Turbolasers
Fire Arc: 1 front/left, 1 front/right (partial turrets)
Crew: 3
Skill: Capital ship gunnery Guard Shoto Lightsaber
Fire Control: 5D Model: Lightsaber Tonfa
Space Range: 3-15/35/75 Type: Melee
Atmosphere Range: 6-30/70/150 km weapon
Damage: 5D Scale: Character
52 Point-Defense Laser Cannons Skill: Lightsaber
Fire Arc: 24 front, 12 left, 12 right, 4 rear Cost: 7,000
Crew: 2 Availability: 4, X
Scale: Starfighter Difficulty: Moderate
Skill: Starship gunnery Damage: 4D
Fire Control: 3D Game Notes: A
Space Range: 1-3/10/20 character with the
Atmosphere Range: 400-1/5/10 km appropriate skill
Damage: 4D specialization gains
6 Tractor Beam Projectors a +5 bonus to all
Fire Arc: 4 front, 1 left, 1 right parry rolls made
Crew: 3 when wielding the
Skill: Capital ship gunnery shoto by its
Fire Control: 2D secondary handle.
Space Range: 1-5/15/30 However, his
Atmosphere Range: 2-10/30/60 km attacks also suffer a
Damage: 5D -3 penalty unless the
4 Proton Torpedo Tubes (16 torpedoes each) shoto is wielded by
Fire Arc: Front the primary handle.
Crew: 2 If an attacking
Scale: Starfighter character misses the difficulty number by more than
Skill: Starship gunnery 10 points (the base difficulty; not their opponent’s
Fire Control: 2D parry total), the character has injured himself with the
Space Range: 2-12/30/60 lightsaber.
Atmosphere Range: 4-24/60/120 km Source: The Force Unleashed Campaign Guide (page
Damage: 9D 96)
Carried Craft: 192 V-wings or V-19 Torrent, 192 Eta-2
Actis Interceptors, 36 ARC-170s, 40 LAAT/I gunships, Lightsaber Pike
and 24 heavy walkers of various makes, various Model: Shadow Guard Lightsaber Pike
support craft. Type: Melee weapon
Scale: Character
Cost: 4,000
Weapons Availability: 4, X
Difficulty: Difficult
Felucian Skullblade Damage: 5D
Game Notes: Lightsaber pikes increase the reach of
the wielder by 2 meters but incur a -2 penalty on
lightsaber parries and blocks. If an attacking character
misses the difficulty number by more than 10 points
(the base difficulty; not their opponent’s parry total),
the character has injured himself with the lightsaber.
Source: The Force Unleashed Campaign
Guide (page 199)

Model: Felucian Shaman Skullblade


Type: Force-imbued blade
Scale: Character
Skill: Melee combat
Cost: 1,500
Availability: 4
Difficulty: Moderate
Damage: STR+2D+2
Game Notes: Blades that are imbued with Force
energy are able to block lightsaber strikes.
Source: The Force Unleashed Campaign Guide (page
96)
Power Hammer
Type: Gravity generator hammer
Scale: Character

Skill: Melee combat: power hammer Difficulty: Moderate


Cost: 1,500 Damage: STR+3D+1 (maximum: 7D)
Availability: 2, R Game Notes: The vibrosword must be wielded two-
Difficulty: Difficult handed.
Damage: STR+3D+2 Source: The Force Unleashed Campaign Guide (page
Game Notes: Character must make a Moderate 98)
Strength roll after each attack or he’s unable to
perform his next action. Neuronic Whip
Source: The Force Unleashed Campaign Guide (page Model: TholCorp Neuronic
97) Whip
Scale: Character
Ryyk Blade Skill: Melee combat: neuronic
Model: Ryyk Blade whip
Type: Melee Cost: 700
weapon Availability: 4, X
Scale: Character Difficulty: Moderate
Cost: 250-500 Damage: STR+1D or 5D (stun
Availability: 3, R or normal, two settings)
Difficulty: Easy Game Notes: Power pack lasts
Damage: STR+2D for three hours.
(maximum: 8D) Source: Alliance Intelligence
Game Notes: Ryyk Reports (page 56), Gundark’s
blades are the Fantastic Technology (pages
traditional hand 10-11), Arms and Equipment
weapons of Guide (pages 31-32), The Force
Wookiees. Unleashed Campaign Guide
Source: Arms and (page 200)
Equipment Guide
(page 29), The Force Unleashed Campaign Guide Bryar Pistol
(pages 96-97)

Double Vibroblade

Model: Feeorin Double Vibroblade


Type: Double vibroblade
Scale: Character
Skill: Melee combat: double vibroblade
Cost: 750 Type: Sawed blaster rifle
Availability: 3, R Scale: Character
Difficulty: Difficult Skill: Blaster: blaster pistol
Damage: STR+3D (max: 7D) Ammo: 100
Game Notes: Characters with the double vibroblade Cost: 1,000-1,350
specialization gain a +5 bonus to melee parry rolls. Availability: 3, R
Source: Ultimate Alien Anthology (page 59), The Range: 3-30/70/140
Force Unleashed Campaign Guide (page 98) Damage: 3D
Game Notes: The Bryar pistol can be primed for a
Vibrosword built-up shot. The character must keep the blaster
Model: Standard vibrosword primed for at least one full round before firing a built-
Type: Melee weapon up shot that deals 4D damage. Keeping the blaster
Scale: Character primed for several rounds does not increase the
Skill: Melee combat: vibrosword damage, but if the weapon is not fired in 8 rounds, it
Cost: 450 overloads. Once the blaster is primed, it must be fired
Availability: 2, F
to release the built-up energy. A built-up blast Incinerator Rifle
consumes 5 shots. Type: Incinerator blaster
Source: The Force Unleashed Campaign Guide (page Scale: Character
98), Wizards Website Skill: Blaster: incinerator rifle
Ammo: 20
Bryar Rifle Cost: 3,500
Model: Bryar Blaster Rifle Availability: 3, R
Type: Blaster rifle Range: 3-30/80/200
Scale: Character Damage: 4D
Skill: Blaster: blaster rifle Game Notes: A creature or character killed by an
Ammo: 100 incinerator rifle (or a droid, object or vehicle
Cost: 1,000 destroyed by one), is automatically disintegrated,
Availability: 3, R leaving no trace behind.
Range: 2-20/80/280 Source: The Force Unleashed Campaign Guide (page
Damage: 4D+2 99)
Game Notes: The Bryar rifle can be primed for a built-
up shot. The character must keep the blaster primed CR-1 Blast Cannon
for at least one full round before firing a built-up shot
that deals 5D+2 damage. Keeping the blaster primed
for several rounds does not increase the damage, but
if the weapon is not fired in 8 rounds, it overloads.
Once the blaster is primed, it must be fired to release
the built-up energy. A built-up blast consumes 5 shots.
Source: The Force Unleashed Campaign Guide (page
98), Wizards Website

Tenloss DX-2 Disruptor Pistol


Model: Tenloss DX-2 Disruptor Pistol
Type: Disruptor pistol Model: Golan Arms CR-1 Blast Cannon
Scale: Character Type: Heavy blaster cannon
Skill: Blaster: Scale: Character
disruptor Skill: Blaster: blast cannon
Ammo: 10 Ammo: 20
Cost: 2,250 – 3,000 Cost: 2,000
Availability: 3, X Availability: 3, X
Fire Rate: 1/2 Fire Rate: 1
Range: 0-3/5/7 Range: 3-20/60/80
Damage: 4D+2 Damage: 7D (point-blank) or 5D on a 2-meter radius
Source: Arms and Equipment Guide (page 21), The (other ranges)
Force Unleashed Campaign Guide (page 99) Source: The Force Unleashed Campaign Guide (page
198), Saga Edition Core Rulebook (page 124)
Tenloss DXR-6 Disruptor Rifle
Model: Tenloss DXR-6 Disruptor Rifle Stokhli Spray Stick
Type: Disruptor rifle
Scale: Character
Skill: Blaster: disruptor
Ammo: 15
Cost: 3,500
Availability: 3, X
Fire Rate: 1/2
Range: 1-5/10/20
Damage: 5D+2
Source: Arms and Equipment
Model: Stokhli Spray Stick
Guide (pages 21), The
Type: Non-lethal restraint
Force Unleashed
Scale: Character
Campaign Guide
Skill: Blaster: Stokhli spray stick
(page 99)
Ammo: 10 charges (1 charge can generate up to 500
meters of spraynet)
Cost: 14,000
Availability: R
Range: 50/100/200
Damage: 6D stun damage.
me Notes: Entangled characters must ma
Gam ake
oppo osed Strengtth roll to brea
ak free (6D Strength).
S
Source: Gundarrk’s Fantastic Technolo ogy (page 73 3),
Heirr to the Emppire Sourceb book (pages 110-112), The
Thra
awn Trilogyy Sourceboo ok (pages 194-195), The
Forc
ce Unleashed d Campaign Guide (page e 100)

Raill Detonatorr Gun


e Rate: 1
Fire
Rannge: 5-25/100
0/250
ast Radius: 1/3/5
Bla 1
Dammage: 6D/5DD/3D
(an
nti-personnell), 5D/4D/3D
(speeder scale,, anti-vehicle
e)
Souurce: Gunda ark’s Fantasstic Technology (page 18),
1
Hann Solo and th
he Corporate e Sector Sou
urcebook (pa
age
118
8), Rules of Engagemen nt – The Re ebel SpecFo
orce
Hanndbook (pa age 65), Arm ms and Equ uipment Guuide
(pa
age 25), The e Force Un nleashed Ca ampaign Guuide
(pa
age 199)

Min
ne
Model: Standarrd anti-vehicle mine
pe: Explosive
Typ e
Moddel: Jumptro ooper Rail Gu
un
ale: Speederr
Sca
Type e: Explosive charge gun
Skill: Demolitio
ons
Scalle: Characterr
Cosst: 750
Skilll: Rail gun
ailability: 2, X
Ava
Ammmo: 10
ast Radius: 0-2/4/6/10
Bla 0
Costt: 1,900 (50 per
p ammo magazine)
m
Dammage: 5D/4D D/3D/2D
Avaiilability: 3, X
urce: Rulebo
Sou ook (page 2
234), The Fo
orce Unleash
hed
nge: 3-25/100
Ran 0/250
Cam
mpaign Guid de (page 100
0)
Blasst Radius: 2 meters
Dammage: 5D
Fle
echette Min
ne
Source: The Forrce Unleashe ed Campaign Guide (pa
age
pe: Shrapnell mine
Typ
200))
ale: Characte
Sca er
Skill: Demolitio
on
E-W
Web Missile Launcher
Cosst: 1,200
Moddel: Merr-Son nn E-Web Missile Launch
her
ailability: 2, X
Ava
Type e: Tripod miissile launche
er
ast Radius: 2/3/4
Bla 2
Scalle: Characterr
Dammage: 8D/7D D/6D
Skilll: Missile weeapons: E-Weeb
urce: The Fo
Sou orce Unleash
hed Campaig
gn Guide (pa
age
Ammmo: 1
100
0)
Costt: 9,500 (75 per
p missile)
Avaiilability: 2, X
Lan
ndmine
Fire Rate: 1
pe: Pressure mine
Typ
Rannge: 25-100/3 300/700
ale: Characte
Sca er
Blasst Radius: 2//3/4
Skill: Demolitio
on
Dammage: 8D/7D//6D
Cosst: 500
Gamme Notes: The T launcher must be reloaded
r aftter
ailability: 2, X
Ava
eachh shot.
ast Radius: 1/2/3
Bla 1
Source: The Forrce Unleashe ed Campaign Guide (pa
age
Dammage: 8D/7D D/6D
198))
urce: The Fo
Sou orce Unleash
hed Campaig
gn Guide (pa
age
100
0)
Flecchette Laun
ncher
Moddel: Golan Arrms FC1 Flec chette Launc
cher
Lasser Trip Min
ne
Type e: Flechette launcher
Model: Merr-So onn Laser Triip Mine
Scalle: Characterr
pe: Mine
Typ
Skilll: Missile weeapons
ale: Characte
Sca er
Ammmo: 6 shots perp canister
Skill: Demolitio
ons: laser trip
p mine
Costt: 800, 100 (anti-person nnel caniste
er), 200 (an
nti-
Cosst: 700
vehiicle canister))
ailability: 2, X
Ava
Avaiilability: 2, F,
F R or X
ast Radius: 1/3/5
Bla 1
Dammage: 6D/5D//4D al world ob
rea bject or liviing creature e. Its mem mory
Gamme Notes: Emits
E a thin m that, when
n laser beam cap
pacity can store
s only a single holo ographic ima age
disru
upted, activa
ates the mine
e. andd it can ope erate for 2 m minutes befo ore rechargiing,
Source: The Forrce Unleashe ed Campaign Guide (pa
age tho
ough it’s posssible to hoo ok it up to a larger pow wer
101)) sup
pply. The holloprojection is almost pe erfect and evven
mooves as the item or perso on shrouded moves. It takes
Prox
ximity Mine a Difficult
D searcch roll to dettect a fake, though
t senso ors,
cam
meras and drroids get a + +2D bonus to o detect it.
Souurce: Arms and Equip pment Guid de (page 91), 9
Ultiimate Adversaries (p page 155),, The Fo orce
Unlleashed Cam mpaign Guide e (page 101))

Hu
ush-About Jet
J Pack

Moddel: Conner Ship


S Systemss HX2 Antipeersonnel Min ne
Type e: Proximity mine
Scalle: Characterr
Skilll: Demolitionns
Costt: 750 - 1,5000
Avaiilability: 2, X
Blasst Radius: 0--2/4/6/10
Dammage: 6D/5D//4D/3D
Gamme Notes: Th he mine cann be carefullyy emplaced or
simpply dropped or thrown in nto place, atttaching to any
a Model: Arakyd Aerodynes Inc. Hush-Ab bout AJP-400
surfa
ace with its i powerfuul adhesive disc. If it’s i Typpe: Personal jet pack
empplaced, it arms itself at the end of the following Skill: Jet pack operation
o
roun
nd and will d etonate if iti detects a target
t within
n2 Cosst: 1,800, 1500 (power pack recharge)), 150 (porta able
mete ers. If the mine
m is drop
pped or throw wn, it will not
n carrrying case)
arm itself until it detects noo targets within 2 mete ers. Avaailability: 3, F or R
This prevents premature
p d
detonations but makes it Weeight: 15 kilograms
useless as an immprovised greenade. Gam me Notes: The Arakyyd Hush-Abo out AJP-400 0 is
Source: The Forrce Unleashe ed Campaign Guide (pa age cap
pable of liftinng up to 300 kilograms (total).
( It mo
oves
101)), Wizards Website
W vertically 200 meters
m per ch
harge, horizo
ontally up to 500
meeters per cha arge. A fully c
charged unit has 10 charrges
Man
nual Trigge
er andd can be ru un on contin nuous chargge-feed. Durring
Type e: Explosivess manual trig
gger norrmal operation this unit produces very v little noise.
Skilll: Demolitionns Anyy attempt to o locate a H Hush-About using audittory
Costt: 100 pickkups require es a successsful search roll at a +10+
Avaiilability: 1, R pennalty to the difficulty.
d
Gamme Notes: Detonates primed exp plosives at a Souurce: Rulebo ook (page 22 nium’s Fantastic
26), Galladin
dista
ance of up to o 100 meterss. Tecchnology (p pages 11-12 2), The Forrce Unleash hed
Source: The Forrce Unleashe ed Campaign Guide (pa
age Cammpaign Guid de (pages 101-102)
101))
Rep
pulsor Pad
Deccoy Glowro
od Typpe: Repulsorr cargo pad
Typee: Glowrod container
c Cosst: 200
Costt: 100 Avaailability: 1
Avaiilability: 2 Gam me Notes: TheT pad is 2 square meeters wide and
a
Gamme Notes: Hollowed-ou
H t handle ca
an store up to cann lift heavy objects
o up to 1 meter abo
ove the grou
und.
3kg of small equ uipment, gra
anting a +2D
D bonus to the It ca
an be effortlessly pushedd around.
e check.
hide Sou urce: The Fo orce Unleashhed Campaiggn Guide (paage
Source: The Forrce Unleashe ed Campaign Guide (pa age 1022)
101))
Sou
und Spong
ge
Holographic Im
mage Disguiser pe: Sound ne
Typ eutralizer
Moddel: Corellidyyne CQ-3.9x Cosst: 3,500
Typee: Holgraphiic image disgguiser ailability: 2
Ava
Costt: 25,000 Gamme Notes: Muffles
M all so
ound in a 10-meter radius,
Avaiilability: 4 incrreasing searrch difficultie
es by +10.
me Notes: Th
Gam his small un
nit can be worn
w on a belt Souurce: The Fo orce Unleash hed Campaiggn Guide (pa
age
and projects an n holographiic image ovver an existing 102
2)
Force Powers The amount of damage done by the blast is
determined by the chart below:
Bolt of Corruption Difficulty Damage
Alter Difficulty: Moderate Easy 3D
Required powers: Bolt of hatred Moderate 4D
Warning: Anyone who uses this power gains a Dark Difficult 5D
Side Point. Very Difficulty 6D
Effect: When a character activates this power it sends Heroic 7D
a bolt of corrupting power towards an opponent. The Source: The Force Unleashed Campaign Guide (page
target may choose to roll his or her dodge skill against 86)
the attacker’s alter roll. However, if the attack hits, the
target takes damage equal to that of the attacker’s Repulse
alter roll. Further, the target will take half that amount Alter difficulty: Opposed Strength or control roll
of damage the following round. The second round Required powers: Telekinesis
after the attack hits, the target takes 1/4 the original Warning: A Jedi who uses this power to harm a
damage. The attacker continues taking damage for sentient being gains an immediate Dark Side Point.
four rounds, each time halving the amount of damage Effect: A Jedi will choose to use this power when
done. surrounded by opponents in close quarters. He or she
Source: The Force Unleashed Campaign Guide may create a temporary bubble with the Force that
(pages 85-86) pushes everyone (and everything) back two meters in
every direction. All characters surrounding the Jedi
Force Blast may make an opposed Strength or control roll. If the
Alter Difficulty: See chart below opponent succeeds, then the character remains
Required powers: Telekinesis unmoved. If the Strength (or control) roll should fail,
Time to use: one round then the character is forcefully pushed two meters.
Warning: A Jedi who uses this gains one Dark Side Furthermore, the opposing character is moved an
Point. additional meter for every five points higher that the
Effect: This power allows a Force user to launch a Jedi rolls.
blast of compressed air and debris. The power has a The opposing characters may be slammed into any
number of applications, both practical and sinister. It nearby solid objects, dealing an immediate 3D
allows the Jedi to clear a blocked passageway of damage. However, this earns the Jedi an immediate
debris or other obstacles. However, it has been used Dark Side Point.
by the less scrupulous to hurl a barrage of projectiles Source: The Force Unleashed Campaign Guide (page
at life forms standing in the Force user’s path. Any Jedi 87)
who uses this on a sentient being gains an immediate
Dark Side Point.

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