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CONCEPT HEIGHT
OCCUPATION WEIGHT
APPEARANCE RACE
INVESTIGATION 10
KN 15
KN
20
SEASONED
KN
25
NOTICE 30
REPAIR 35
STREETWISE
+Charisma 40
VETERAN
SURVIVAL 45
TAUNT 50
TRACKING 55
SPIRIT 60
65
HEROIC
HINDRANCES
INTIMIDATION 70
PERSUASION 75
+Charisma
STRENGTH 80
LEGENDARY
90
VIGOR 100
110
ATHLETICS 120
ADVANCE
Aim +2 next round if you don’t move. No more Actions | Automatic Fire -2; roll dice equal to RoF + Wild Dice | Called Breaking Things See obstacle toughness table (p 85). Parry 2, No bonus dmg or
Shots Limb (-2; may disarm), Head or Vitals (-4; +4 dmg), Small Target (-4), Tiny Target (-6) | Defend +2 Parry. No Aces | Cover Light -1, Medium -2, Heavy -4 | Darkness Dim -1, Dark -2 and not visible
SITUATIONS
ACTIONS
more Actions | Disarm -2 (Called Shot); defender rolls Str vs. dmg or drops weapon | Double Tap/3 Round Burst +1/+2 beyond 10”, Pitch black -4 | The Drop +4 attack and damage | Firing into Melee See
att and dmg | Full Defense Fighting Roll is Parry (never less than Parry); no movement, no more Actions | Grappling Innocent Bystanders | Ganging Up +1 per additional attacker; maximum of +4 | Impro-
Opposed Fighting roll; raise = Shaken; on subsequent rounds, foe rolls opposed Str. or Agility to escape. Success = free, vised Weapon -1 attack -1 parry, damage S/Str+d4, M/Str+d6, L/Str+d8 | Innocent By-
Raise = free and take action | Push Opposed Str roll. Success = bash or knocked prone | Suppressive Fire Success = standers A 1 on Shooting hits random, non-adjacent target; (1 or 2 for Auto weapons/
targets in Med Burst Template make a Spirit roll or be Shaken; 1 = regular damage | Test of Will Opposed Roll Taunt Shotguns) | Off-hand attack -2 | Prone As medium cover (-2). Prone defenders are -2
vs. Smarts or Intimidate vs. Spirit; success = +2 next action against defender; raise = defender is also Shaken | Trick Fighting and Parry | Ranged weapon in melee Only handguns. TN = defenders Parry
Opposed Agility or Smarts roll; success = defender -2 Parry until next rnd; raise = also Shaken | Wild Attack +2; +2 dmg; | Two Weapons -2; additional -2 for off-hand if not ambidextrous | Unarmed Defender
-2 Parry | Withdrawing Adjacent foes get one free attack each. Armed attacker get +2 Fighting | Unstable platform -2.
AMMO 5 10 15 20 25 30 35 40 45 50 55 60
NAME INCOME
CREDITS
IN
TAP ENGRAMS AND APPS MEM AMS
TOTAL STRAIN
GEAR
NAME / EFFECT WEIGHT
POWERS
DUR
NAME / TRAPPING / EFFECT RANGE ATION
CHARACTER NOTES