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NAME/

NAME / RANK
CONSUMABLES STORY
POINTS
WATER FOOD POWER AIR

SPECIES STRENGTH AGILITY WITS EMPATHY

SIGNATURE ITEM
CLOSE
MOBILITY COMTECH COMMAND
COMBAT
HOMEWORLD
HEAVY
PILOTING OBSERVATION MANIPULATION
MACHINERY
CAREER/
CAREER / MOS
RANGED TINY ITEMS
STAMINA SURVIVAL MEDICAL AID
COMBAT

BACKGROUND STRESS LEVEL ARMOR RATING

None

RADIATION HEALTH DAMAGE CASH


GEAR
WEIGHT
MAXIMUM
APPEARANCE 1:

CONDITIONS CRITICAL INJURY


2:
STARVING EXHAUSTED
No Heal/De-stress No De-stress 3:

DEHYDRATED FREEZING
No Heal/De-stress No Heal/De-stress 4:
PERSONALITY/
PERSONALITY / TRAUMA
5:
WEAPONS BONUS DAMAGE RANGE RELOADS NOTES

6:

7:

PERSONAL AGENDA 8:

9:

10:
TALENTS
RELATIONSHIPS ENCUMBRANCE
Buddy:
MAXIMUM CURRENT
Rival:

EXPERIENCE POINTS PLAYER

STUNTS: CLOSE COMBAT: +1 Damage // Trade Initiative // Disarm Enemy // Knock Down/Back // Grapple // Stylish. COMMAND: Inspirational. COMTECH: Effective // Competent // Fast // New Intel // Sneaky // Stylish.
HEAVY MACHINERY: Effective // Competent // Fast // Smashing // Sneaky // Stylish. MANIPULATION: Convincing // Helpful // Impressive. MEDICAL AID: +1 Healing. OBSERVATION: Extra Insights. MOBILITY: Supportive // Effective // Stylish.
PILOTING: Effective // Stylish. RANGED COMBAT: +1 Damage // Pin Enemy // Trade Initiative // Disarm Enemy // Knock Down/Back. STAMINA: Supportive // Effective // Competent // Stylish. SURVIVAL: Supportive // Effective // Stylish.

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