Professional Documents
Culture Documents
Set 2
AGE
SAV
WO S
AD
VEN
R L D N
T IO
T U R E EDI
COWGIRL HINDRANCES
OvercOnfident (mAjOr): There's nothing you can't do once
you put your mind to it.
I'm happiest out on the range—ropin', ridin', and
gettin' into occasional fisticuffs. LOyAL (minOr): You never let your friends down.
Quirk (minOr): You're a bit rough around the edges in
polite company.
ATTRIBUTES
EDGES
Agility d8 pAce 6 BeAst BOnd: You and your trusty horse instinctively rely on
SmArtS d6 pArry 5 one another, allowing you to spend Bennies for your mount
Spirit d8 toughneSS 6 BOrn in the sAddLe: You get a free reroll when making
Strength d6 Riding rolls, and increase your horse's Pace by 2 and
Vigor d8 running die by one die type.
Quick drAw: Draw two cards instead of one when spending
SKILLS a Benny for a new Action Card, and +2 Athletics when
resisting or attempting to interrupt other's actions.
AthleticS d6
com. Knowledge d6 GEAR
Fighting d6 Chaps (Armor +1, legs and +1 Riding versus Fatigue), Colt
gAmbling d4 Peacemaker (Range 12/24/48, Damage 2d6+1, AP 1, RoF
intimidAtion d4 1, Shots 6), .45 pistol ammo (×50), Winchester '76 (Range
notice d6 24/48/96, Damage 2d8, AP 2, RoF 1, Shots 15), .45 rifle
perSuASion d4 ammo (×50), knife (Str+d4), lariat, bedroll, rope (20 yards),
riding d8 canteen, mess kit, trusty horse, $28.
Shooting d8
SteAlth d4
tAunt d4
MUCKRAKER HINDRANCES
Big Mouth (Minor): The truth must be heard.
If it's not in print, it didn't happen. curious (MAjor): You can't write an award-winning story
without all the facts!
stuBBorn (Minor): Nothing will stop you from getting the
story.
ATTRIBUTES
EDGES
Agility d6 pAce 6 Alertness: Nothing escapes your attention. You add +2 to
SmArtS d8 pArry 4 all Notice rolls.
Spirit d6 toughneSS 4 guts: You get a free reroll on Fear tests. You can't get the
Strength d6 story if you're running away!
Vigor d4
investigAtor: +2 to Research and Notice rolls made to spot
SKILLS clues in written material, piles of junk, or similar tasks.
tAle-teller: You add +2 to rolls to lower the Fear Level,
AthleticS d4 and with a raise, grant your Supporting posse members
com. Knowledge d6 Conviction! (See Deadlands.)
Fighting d4
intimidAtion d4
GEAR
notice d6 LeMat Revolver (pistol—Range 12/24/49, Damage 2d6,
occult d4 RoF 1, Shots 9 or Range; shotgun—Range 5/10/20, Damage
perSuASion d8 1–3d6, RoF 1, Shots 1), .40 ammo (×50), shotgun ammo
reSeArch d8 (×20), journal, various pens and pencils, box camera with
Shooting d6 10 plates, satchel to carry your professional gear in, $207.
SteAlth d6
tAunt d6
trAde (JournAliSm) d6
SHAMAN HINDRANCES
Heroic (mAjor): You always help those in need.
Once they were the Happy Hunting Grounds. Now old WAys oAtH (minor): You've promised the spirits you
they are something terrible. And the veil between would not use soulless, manufactured technology. They
worlds is breaking. I will help you stop it, friend. give a free reroll on any Spirit roll for your devotion but
withdraw it for 24 hours if you break your vow (or a week if
ATTRIBUTES you use an Infernal Device or anything that uses ghost rock).
outsider (minor): Subtract 2 from Persuasion rolls when
Agility d6 pAce 6 dealing with those not of your tribe.
SmArtS d6 pArry 7
Spirit d8 toughneSS 5 EDGES
Strength d6 ArcAne BAckground (sHAmAn): The spirits give you
Vigor d6 powers, which you cast using your Faith skill.
spirit's FAvor: Choose one of your powers. You may cast
SKILLS it without incurring a Multi-Action penalty. (Protection or
smite are good choices.)
AthleticS d6
Holy WArrior: You may spend 1 to 4 Power Points to
com. Knowledge d4
increase a Soak roll a like amount (after rolling).
FAith d8
Fighting d6 GEAR
heAling d6 Native shield (Medium Shield, +2 Parry, –2 Cover, Hardness
intimidAtion d8 8), tomahawk (Str+d6), bedroll, horse, $90.
lAnguAge (engliSh) d4
notice d6 POWERS
perSuASion d4 poWers: Boost/lower Trait, protection, smite, wilderness walk.
riding d6 poWer points: 15
SteAlth d4 BAcklAsH: Fatigue, all active powers terminate.
SurViVAl d4
VAQUERO HINDRANCES
Heroic (mAjor): You always help those in need.
Hola, amigo. I have herded cattle all over the LoyAL (minor): You never let your friends down.
Southwest, and have seen many strange things I Lyin' eyes (minor): Your parents taught you that lying was a
cannot explain. sin. Subtract 1 from Intimidation, Persuasion, and Gambling
rolls where any sort of lies or bluffing are involved.
ATTRIBUTES
EDGES
Agility d8 pAce 6 Born in tHe sAddLe: You get a free reroll when making
SmArtS d6 pArry 6 Riding rolls, and increase your horse's Pace by 2 and
Spirit d6 toughneSS 6 running die by one die type.
Strength d6 FAn tHe HAmmer: You can fire up to six shots in a single
Vigor d8 action using your single-action pistol at a –4 penalty.
SKILLS steAdy HAnds: You ignore the usual –2 penalty for firing
from horseback (and other unstable platforms).
AthleticS d6 trAdemArk WeApon: Your Colt or Winchester was given to
com. Knowledge d4 you by someone important to you (your choice which). Add
Fighting d8 +1 to your Shooting total whenever you fire that weapon.
heAling d4
intimidAtion d4
GEAR
lAnguAge (engliSh) d6 Chaps (Armor +1, legs and +1 Riding versus Fatigue), Colt
notice d6 Peacemaker (Range 12/24/48, Damage 2d6+1, AP 1, RoF
perSuASion d4 1, Shots 6), .45 pistol ammo (×50), Winchester '76 (Range
riding d6 24/48/96, Damage 2d8, AP 2, RoF 1, Shots 15), .45 rifle
Shooting d8 ammo (×50), knife (Str+d4), lariat, bedroll, rope (20 yards),
SteAlth d4 canteen, mess kit, horse, $28.
WITCH HINDRANCES
LoyAL (minor): Once you befriend someone, it's for keeps.
You'd be surprised how many problems a little abra shAmed (minor): You worked with Black River Railroad
cadabra can solve. for a while and did things you wish you hadn't.
vow (mAjor): You're determined to use "black magic" for
good. That's a dangerous path, but these are desperate times.
ATTRIBUTES
EDGES
Agility d6 pAce 6 ArcAne BAckground (witch): You've learned to cast
SmArtS d8 pArry 5 spells via the black arts. Your arcane skill is Spellcasting.
Spirit d8 toughneSS 5 FAmiLiAr: You have a small and loyal pet of some sort. See
Strength d4 the Deadlands Companion for details, and give it two of the
Vigor d6 abilities listed there for your Novice and Seasoned Ranks.
SKILLS wichitA witch: You once worked for Mina Devlin. Your
duster and mask give you +1 to Intimidation rolls, and +1 to
Persuasion rolls if the target is attracted to you. You can spend
AthleticS d4
a Power Point when you hit with a raise with your whip to
com. Knowledge d4
cause d6 bonus damage instead of Entangling your foe.
Fighting d6
intimidAtion d6 GEAR
notice d6 Black duster, Colt Thunderer (Range 12/24/48, Damage
occult d8 2d6, AP 1, RoF 1, Shots 6), .41 ammo (×50), knife (Str+d4),
perSuASion d4 whip (Str+d4), horse, $66.
riding d4
Shooting d6 POWERS
SpellcASting d8 Powers: Confusion, beguile, blast, empathy, warrior's gift.
SteAlth d4 Power Points: 15
BAckLAsh: Fatigue, all active powers terminate.