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archetype Cards

Set 2
AGE
SAV

WO S
AD
VEN
R L D N
T IO
T U R E EDI

Thomas Shepherd (Order #39260580)


RANK: SEASONED
HINDRANCES
BOUNTY HUNTER ArrogAnt (mAjor): Winning a fight isn’t enough for you.
You must utterly dominate your foe.
The best thing about the West is anyone ruthless (mAjor): The bounties you enjoy most are those
can be the law, so long as there’s who are wanted Dead or Alive.
a bounty on your target’s head.
EDGES
ATTRIBUTES DeAD shot: Double your ranged damage when your Action
Card is a Joker.
Agility d8 pAce 6 menAcing: Add +2 to your Intimidation rolls.
SmArtS d6 pArry 5
no mercy: The poster says “Dead or Alive”, so you get
Spirit d6 toughneSS 5
paid either way. You add +2 damage when spending a
Strength d6
Benny to reroll damage.
Vigor d6
steADy hAnDs: You are accustomed to firing on the move.
SKILLS You ignore the Unstable Platform penalty and reduce the
running penalty to –1.
AthleticS d6 streetwise: You move among all manner of desperados.
com. Knowledge d4 You gain +2 to Common Knowledge rolls and Networking
Fighting d6 among such disreputable company.
intimidAtion d6
notice d6
GEAR
perSuASion d4 Winchester ’73 (Range 24/48/96, Damage 2d8–1, RoF 1,
riding d6 AP 2), 2× Colt Frontiers (Range 12/24/48, Damage 2d6+1,
Shooting d8 RoF 1, AP 1), .44-40 ammo (×100), bandolier, stack of
SteAlth d6 warrants, $174.
SurViVAl d6

c ADvAnces: Shooting d8 and Survival d6, Streetwise, Steady


Hands, No Mercy.
RANK: SEASONED

COWGIRL HINDRANCES
OvercOnfident (mAjOr): There's nothing you can't do once
you put your mind to it.
I'm happiest out on the range—ropin', ridin', and
gettin' into occasional fisticuffs. LOyAL (minOr): You never let your friends down.
Quirk (minOr): You're a bit rough around the edges in
polite company.
ATTRIBUTES
EDGES
Agility d8 pAce 6 BeAst BOnd: You and your trusty horse instinctively rely on
SmArtS d6 pArry 5 one another, allowing you to spend Bennies for your mount
Spirit d8 toughneSS 6 BOrn in the sAddLe: You get a free reroll when making
Strength d6 Riding rolls, and increase your horse's Pace by 2 and
Vigor d8 running die by one die type.
Quick drAw: Draw two cards instead of one when spending
SKILLS a Benny for a new Action Card, and +2 Athletics when
resisting or attempting to interrupt other's actions.
AthleticS d6
com. Knowledge d6 GEAR
Fighting d6 Chaps (Armor +1, legs and +1 Riding versus Fatigue), Colt
gAmbling d4 Peacemaker (Range 12/24/48, Damage 2d6+1, AP 1, RoF
intimidAtion d4 1, Shots 6), .45 pistol ammo (×50), Winchester '76 (Range
notice d6 24/48/96, Damage 2d8, AP 2, RoF 1, Shots 15), .45 rifle
perSuASion d4 ammo (×50), knife (Str+d4), lariat, bedroll, rope (20 yards),
riding d8 canteen, mess kit, trusty horse, $28.
Shooting d8
SteAlth d4
tAunt d4

c AdvAnces: Riding d8 and Shooting d8, Spirit d8, Quick


Draw, Beast Bond.

Thomas Shepherd (Order #39260580)


RANK: SEASONED
HINDRANCES
METAL MAGE ArrogAnt (mAjor): You did your time in the workshops.
Now it’s time to show those eggheads real genius.
Science? Sure. There’s a little of that. But hear
night terrors (mAjor): The whispers don’t stop when
those whispers? This is magic, friend.
you go to sleep. Subtract 1 from all Spirit rolls.
EDGES
ATTRIBUTES ArcAne BAckground (mAd science): Arcane Background
(Mad Scientist): You can activate powers with the Weird
Agility d6 pAce 6 Science skill. Each power takes the form of a particular
SmArtS d8 pArry 4 device (see below).
Spirit d6 toughneSS 5 metAl mAge: You know “mad science” blends science
Strength d6 and magic, allowing you to activate powers through strange
Vigor d6 devices you create. You can create new devices “on the fly”
by Deal with the Devil (like a huckster, see Deadlands).
SKILLS Draw one extra card if you have 20 pounds of loose metal
parts within arm’s reach and another if you have an ounce
AcAdemicS d4 of ghost rock on hand (which is consumed in the process).
AthleticS d4
com. Knowledge d4 GEAR
Fighting d4 Wesson Dagger-Pistol (Range 5/10/20, Damage 2d4, RoF
notice d6 1, Shots 2), .41 ammo (×50), Smith & Robards Catalog,
occult d6 tool kit, $216.
perSuASion d6
reSeArch d6 POWERS
repAir d8 Powers: Blast, breakdown (Static Electric Whirlwind Gun),
Science d6 havoc, trinkets (tool bag).
SteAlth d4 Power Points: 15
weird Science d8 BAcklAsh: Roll on the Mad Science Malfunction Table.

c AdvAnces: Weird Science d6 and Occult d6, Repair d8,


Weird Science d8, New Powers (blast, trinkets).
RANK: SEASONED

MUCKRAKER HINDRANCES
Big Mouth (Minor): The truth must be heard.
If it's not in print, it didn't happen. curious (MAjor): You can't write an award-winning story
without all the facts!
stuBBorn (Minor): Nothing will stop you from getting the
story.
ATTRIBUTES
EDGES
Agility d6 pAce 6 Alertness: Nothing escapes your attention. You add +2 to
SmArtS d8 pArry 4 all Notice rolls.
Spirit d6 toughneSS 4 guts: You get a free reroll on Fear tests. You can't get the
Strength d6 story if you're running away!
Vigor d4
investigAtor: +2 to Research and Notice rolls made to spot
SKILLS clues in written material, piles of junk, or similar tasks.
tAle-teller: You add +2 to rolls to lower the Fear Level,
AthleticS d4 and with a raise, grant your Supporting posse members
com. Knowledge d6 Conviction! (See Deadlands.)
Fighting d4
intimidAtion d4
GEAR
notice d6 LeMat Revolver (pistol—Range 12/24/49, Damage 2d6,
occult d4 RoF 1, Shots 9 or Range; shotgun—Range 5/10/20, Damage
perSuASion d8 1–3d6, RoF 1, Shots 1), .40 ammo (×50), shotgun ammo
reSeArch d8 (×20), journal, various pens and pencils, box camera with
Shooting d6 10 plates, satchel to carry your professional gear in, $207.
SteAlth d6
tAunt d6
trAde (JournAliSm) d6

c AdvAnces: Persuasion d8, Tale-Teller, Shooting d6 &


Research d8, Investigator.

Thomas Shepherd (Order #39260580)


RANK: SEASONED
HINDRANCES
NATIVE SCOUT Heroic (major): You know the danger out there in the wild
and you won't abandon any to face it alone.
Your tribe gave you strength and security, but the world mean (minor): Your surly disposition means you get a –1
has changed and you are determined not to be left behind penalty to Persuasion rolls.
by the pace of progress.
Trouble magneT (minor): When things go wrong for
ATTRIBUTES you, they go really wrong!
EDGES
Agility d8 pAce 6 Free runner: Ignore Difficult ground and add +2 to
SmArtS d8 pArry 5 Athletics in foot chases and Athletics (climbing).
Spirit d6 toughneSS 5
ScouT: You can read the land like the back of your hand. You
Strength d4
get a Notice roll at –2 to detect traveling encounters before
Vigor d6
they occur, ignore up to 2 points of penalties when tracking
SKILLS with Survival, and +2 to Common Knowledge rolls to recall
information about towns, outposts, landmarks, tribes, or
watering holes along routes you’ve traveled before.
AthleticS d6
com. Knowledge d4 WoodSman: You’re at home in the wilderness. Add +2 to
Fighting d6 Survival rolls and Stealth rolls made in the wild (but not in
lAnguAge (engliSh) d6 towns or underground).
notice d8 GEAR
perSuASion d4
riding d6 Winchester ’73 (Range 24/48/96, Damage 2d8–1, RoF 1,
Shooting d8 AP 2), knife (Str+d4), .44-40 ammo (×50), bedroll, pony,
SteAlth d8 $73
tAunt d4
SurViVAl d8

c advanceS: Athletics d6 and Riding d6, Survival d8 and


Notice d8, Woodsman, Scout.
RANK: SEASONED

SALOON GAL HINDRANCES


curious (mAjor): You can't help people if you don't know
Get me a piano player and a couple of hours and I'll what's going on.
find out every secret this town's ever buried. Heroic (mAjor): You can't stand to see good folks suffer.
EDGES
ATTRIBUTES AttrActive: It never hurts to properly present one's self.
Add +1 to Performance and Persuasion rolls.
Agility d6 pAce 6 BrAve: You're calm and steady in the face of danger. Add
SmArtS d8 pArry 4 +2 to Fear tests.
Spirit d8 toughneSS 5 retort: A raise when defending against Intimidation or
Strength d4 Taunt makes the "attacker" Distracted.
Vigor d6
streetwise: +2 to Common Knowledge and Networking
SKILLS rolls.
tAle-teller: You add +2 to rolls to lower the Fear Level,
AthleticS d6 and with a raise, grant your Supporting posse members
com. Knowledge d6 Conviction! (See Deadlands.)
Fighting d4
gAmbling d4
GEAR
heAling d4 Derringer (Range 3/6/12, Damage 2d4, RoF 1, Shots 2), .41
notice d6 ammo (×50), five nice dresses and matching shoes, $187.
perFormAnce d8
perSuASion d8
Shooting d4
SteAlth d4
tAunt d6

c AdvAnces: Performance d8 and Persuasion d8, Tale-Teller,


Retort, Streetwise.

Thomas Shepherd (Order #39260580)


RANK: SEASONED
SAWBONES HINDRANCES
Ailin' (minor): You picked up some kind of illness from
Nasty splinter. Gonna have to take the whole arm. one of your patients. You subtract 1 from rolls made to resist
Just kidding. Fatigue from any source. A Critical Failure means your
illness escalates to the Major version (see Deadlands).
HeAvy sleeper (minor): You sleep deep and hard,
ATTRIBUTES subtracting 4 from Notice rolls to wake you and –4 from
Vigor rolls made to stay awake.
Agility d6 pAce 6 Heroic (mAjor): You never turn down those in need.
SmArtS d8 pArry 5
Spirit d8 toughneSS 5 EDGES
Strength d6 GAllows Humor: You can use your Taunt instead of your
Vigor d6 Spirit when making Fear tests. With a raise, you add +1 to
all your ally's Fear tests (so make sure you roll first!).
SKILLS HeAler: You have a knack for taking care of folks. Add +2
to Healing rolls.
AcAdemicS d4
HumiliAte: You can reroll Taunt (and yes, that applies to
AthleticS d4
Taunt used to resist Fear per your Gallows Humor Edge).
com. Knowledge d6
Fighting d6 GEAR
heAling d8 Doctor's bag, Colt Army (Range 12/24/48, Damage 2d6+1,
notice d6 AP 1, RoF 1, Shots 6), .44 ammo (×50), knife (Str+d4),
perSuASion d4 2× dehydrated air tablet (10 minutes air when placed in
riding d4 mouth), one dose of liquid courage (+2 to Fear checks for
Science d4 30 minutes), 2× tactile desensitizer (reduce Wound penalties
Shooting d6 by 2 for 10 minutes), $45.
SteAlth d6
tAunt d8

c AdvAnces: Shooting d6 and Stealth d6, Spirit d8, Healing


d8 and Taunt d8, Humiliate.
RANK: SEASONED

SHAMAN HINDRANCES
Heroic (mAjor): You always help those in need.
Once they were the Happy Hunting Grounds. Now old WAys oAtH (minor): You've promised the spirits you
they are something terrible. And the veil between would not use soulless, manufactured technology. They
worlds is breaking. I will help you stop it, friend. give a free reroll on any Spirit roll for your devotion but
withdraw it for 24 hours if you break your vow (or a week if
ATTRIBUTES you use an Infernal Device or anything that uses ghost rock).
outsider (minor): Subtract 2 from Persuasion rolls when
Agility d6 pAce 6 dealing with those not of your tribe.
SmArtS d6 pArry 7
Spirit d8 toughneSS 5 EDGES
Strength d6 ArcAne BAckground (sHAmAn): The spirits give you
Vigor d6 powers, which you cast using your Faith skill.
spirit's FAvor: Choose one of your powers. You may cast
SKILLS it without incurring a Multi-Action penalty. (Protection or
smite are good choices.)
AthleticS d6
Holy WArrior: You may spend 1 to 4 Power Points to
com. Knowledge d4
increase a Soak roll a like amount (after rolling).
FAith d8
Fighting d6 GEAR
heAling d6 Native shield (Medium Shield, +2 Parry, –2 Cover, Hardness
intimidAtion d8 8), tomahawk (Str+d6), bedroll, horse, $90.
lAnguAge (engliSh) d4
notice d6 POWERS
perSuASion d4 poWers: Boost/lower Trait, protection, smite, wilderness walk.
riding d6 poWer points: 15
SteAlth d4 BAcklAsH: Fatigue, all active powers terminate.
SurViVAl d4

c AdvAnces: Healing d6 and Riding d6, New Powers (smite,


wilderness walk), Intimidation d8 and Faith d8, Holy Warrior.

Thomas Shepherd (Order #39260580)


RANK: SEASONED
US MARSHAL HINDRANCES
Code of Honor (major): You’re a person of your word.
Put down that hogleg and we’ll settle this peaceful- Vow (major): It’s your job to uphold the law, bring outlaws
like. Otherwise I’m gonna show you exactly how I to justice, and protect the common folk.
got this job.
EDGES
ATTRIBUTES alertness: You're always watchful for wrongdoing. You
gain +2 to Notice rolls.
Agility d6 pAce 6 Iron jaw: It ain’t how many times you get knocked down,
SmArtS d8 pArry 5 it’s how many times you get back up. Add +2 to Soak and
Spirit d6 toughneSS 6 Vigor rolls to avoid Knockout.
Strength d6 leVel Headed: Draw an extra Action Card in combat and
Vigor d8 choose which one you want to use.
SKILLS marsHal: You’re a United States Marshal, serving
the federal government in apprehending fugitives and
AthleticS d6 reinforcing local law dogs throughout the states (the
com. Knowledge d6 Rangers handle the territories). You add +1 to Persuasion
Fighting d6 and Intimidation rolls within your jurisdiction, and have an
intimidAtion d6 additional Major Hindrance, an Obligation to serve the law
notice d6 of the United States.
perSuASion d6 GEAR
Shooting d8
SteAlth d6 Colt Frontier (Range 12/24/48, Damage 2d6+1, RoF 1, AP
trAde (lAw) d4 1, Shots 6), Winchester ’76 (Range 24/48/96, Damage 2d8,
AP 2, RoF 1, Shots 15), .45 ammo (×50), US Marshal’s
badge, horse, $55.

c adVanCes: Shooting d8, Iron Jaw, Smarts d8, Level Headed.


RANK: SEASONED

VAQUERO HINDRANCES
Heroic (mAjor): You always help those in need.
Hola, amigo. I have herded cattle all over the LoyAL (minor): You never let your friends down.
Southwest, and have seen many strange things I Lyin' eyes (minor): Your parents taught you that lying was a
cannot explain. sin. Subtract 1 from Intimidation, Persuasion, and Gambling
rolls where any sort of lies or bluffing are involved.
ATTRIBUTES
EDGES
Agility d8 pAce 6 Born in tHe sAddLe: You get a free reroll when making
SmArtS d6 pArry 6 Riding rolls, and increase your horse's Pace by 2 and
Spirit d6 toughneSS 6 running die by one die type.
Strength d6 FAn tHe HAmmer: You can fire up to six shots in a single
Vigor d8 action using your single-action pistol at a –4 penalty.
SKILLS steAdy HAnds: You ignore the usual –2 penalty for firing
from horseback (and other unstable platforms).
AthleticS d6 trAdemArk WeApon: Your Colt or Winchester was given to
com. Knowledge d4 you by someone important to you (your choice which). Add
Fighting d8 +1 to your Shooting total whenever you fire that weapon.
heAling d4
intimidAtion d4
GEAR
lAnguAge (engliSh) d6 Chaps (Armor +1, legs and +1 Riding versus Fatigue), Colt
notice d6 Peacemaker (Range 12/24/48, Damage 2d6+1, AP 1, RoF
perSuASion d4 1, Shots 6), .45 pistol ammo (×50), Winchester '76 (Range
riding d6 24/48/96, Damage 2d8, AP 2, RoF 1, Shots 15), .45 rifle
Shooting d8 ammo (×50), knife (Str+d4), lariat, bedroll, rope (20 yards),
SteAlth d4 canteen, mess kit, horse, $28.

c AdvAnces: Agility d8, Fighting d8 and Shooting d8,


Trademark Weapon (choose Colt or Winchester), Fan the
Hammer.

Thomas Shepherd (Order #39260580)


RANK: SEASONED
VOODOOIST HINDRANCES
Heroic (mAjor): You always try to help those in need.
You need some hoodoo, you say?
TAlismAn (mAjor): You have a special talisman you use
I might know a spirit or two.
to summon the loa. Without it, you subtract 2 from your
Faith rolls.
ATTRIBUTES EDGES
ArcAne BAckground (voodooisT): You summon loa to
Agility d6 pAce 6 cast spells using your Faith skill.
SmArtS d6 pArry 4 BrAve: There's little in this world that scares you. You gain
Spirit d8 toughneSS 5 +2 to Fear checks and –2 to rolls on the Fear Table.
Strength d4
Vigor d6 FAvored: Reduce the cost to 3 Power Points when ridden
by one rada or petro loa, your choice (see Voodooists in the
SKILLS Deadlands Companion).
GEAR
AthleticS d6
com. Knowledge d6
Knife (Str+d4), talisman, voodoo paraphernalia $208.
FAith d8 POWERS
Fighting d4 Powers: Boost/lower Trait, aspect of the rada loa, fury of the
heAling d6 petro loa, healing.
intimidAtion d8 Power PoinTs: 20
notice d6 BAcklAsH: Fatigue, all active powers terminate.
occult d6
perSuASion d4
SteAlth d4
tAunt d6

c AdvAnces: Healing d6 and Taunt d6, Power Points, New


Powers (boost/lower Trait, healing), Favored.
RANK: SEASONED

WITCH HINDRANCES
LoyAL (minor): Once you befriend someone, it's for keeps.
You'd be surprised how many problems a little abra shAmed (minor): You worked with Black River Railroad
cadabra can solve. for a while and did things you wish you hadn't.
vow (mAjor): You're determined to use "black magic" for
good. That's a dangerous path, but these are desperate times.
ATTRIBUTES
EDGES
Agility d6 pAce 6 ArcAne BAckground (witch): You've learned to cast
SmArtS d8 pArry 5 spells via the black arts. Your arcane skill is Spellcasting.
Spirit d8 toughneSS 5 FAmiLiAr: You have a small and loyal pet of some sort. See
Strength d4 the Deadlands Companion for details, and give it two of the
Vigor d6 abilities listed there for your Novice and Seasoned Ranks.
SKILLS wichitA witch: You once worked for Mina Devlin. Your
duster and mask give you +1 to Intimidation rolls, and +1 to
Persuasion rolls if the target is attracted to you. You can spend
AthleticS d4
a Power Point when you hit with a raise with your whip to
com. Knowledge d4
cause d6 bonus damage instead of Entangling your foe.
Fighting d6
intimidAtion d6 GEAR
notice d6 Black duster, Colt Thunderer (Range 12/24/48, Damage
occult d8 2d6, AP 1, RoF 1, Shots 6), .41 ammo (×50), knife (Str+d4),
perSuASion d4 whip (Str+d4), horse, $66.
riding d4
Shooting d6 POWERS
SpellcASting d8 Powers: Confusion, beguile, blast, empathy, warrior's gift.
SteAlth d4 Power Points: 15
BAckLAsh: Fatigue, all active powers terminate.

c AdvAnces: Occult d8 and Spellcasting d8, Familiar, Power


Points, New Powers (beguile, blast).

Thomas Shepherd (Order #39260580)

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