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The Effects of Mobile Legends among G10 students

Of General Santos City National High School

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In Fulfillment of Requirments of the Keys

In Practical Research Project

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The Researchers:

Adana, Mark John

Aloro, Eric Jay

Balucan, Tiffany Dyn

Galano, Jonna Mae

Gansayan, Lester Mark

Jalover, Jill

Nacipo, Shieca Joy

Octobre, Jasper John

Quidato, Dionilo Jr.

____________________________________________

G 10 Donaire

January 2020
Acknowledgement

We would like to express our special thanks and deep appreciation to the

following person who extended there help just to make our Research successful:

To God who gives us strength, heavenly knowledge and wisdomin our

research. Without His help, our research would not be possible;

To our teacher Maam Edullantes, Annabelle M. that had invested her full effort in

guiding us to achieve our research. We have appreciated the guidance and time

given by you, Maam. Thank you for your comments and advices in our research.

To our family, for the love, strength, encouragement, advices, understanding

whole -hearted support on helping us in financial aspects and for gave us a

permission to come home late just to make this research successful;

To the people who is part of our success by giving us suggestions and

encouragement helped us to coordinate our research especially in typing this

research and to help us also in our grammatical errors. For giving us their

suggestions just to make this research complete.


Table of Contents

Title Page--------------------------------------------------------------------------------- i

Acknowledgement----------------------------------------------------------------------- ii

Table of Contents---------------------------------------------------------------------- iii

Definition of Terms--------------------------------------------------------------------- iiii

Introduction------------------------------------------------------------------------------ 1-4

A. Background Information----------------------------------------------- 1
B. Objectives of the Study------------------------------------------------ 2
C. Significance of the Study---------------------------------------------- 3
D. Related Literature------------------------------------------------------- 4

Body--------------------------------------------------------------------------------------- i

Conclusion------------------------------------------------------------------------------ ii

Bibliography--------------------------------------------------------------------------- iii
Definition of Terms

Acadamic Performance- is measured by taking written and oral tests, performing

Presentations,turning in homework and participating in class activities and discussions,

Teachers evaluate in the form of letter or number grades and side notes, to describe how well a
student has done.

Game Addiction- is an excessive or compulsive use of computer games or video games,

which interferes with a person’s everyday life.

Online Game- is any game that is played online, based online, or has a majority of its

content/gameplay online.

Grade 10 Students- this are the students who are enrolled in General Santos City National

High School.

Mobile Legends-
Chapter 1

Introduction

BACKROUND INFORMATION

Effects is a change which is a result of consequence of an action of other causes.

Online games causes a lot of changes in any fields including the form of popular

games such as Mobile Legends. Among the Grade 10 students of General Santos City

National High School, the addiction of rivalry and excitements of the games that can

make them addicted, So they do anything to reach the higher level or rank of the game.

Students play mobile legends due to their peer pressure, and mobile legends is

one of the enjoyment of the students when they have their free time. Initially students

play mobile legends to relieve the fatigue due to studying at school, but subsequently

they are be coming addicted to mobile legends.

The students peer pressure served as a way of condition that they find it difficult

to stop playing mobile legends. This condition will directly us affect their achievement

in school and also playing mobile legends can affect the grades of the students

because they can’t focus in the studies. Too much playing mobile legends it can affect

also the health status of the students.

As in any situation where technology is introduced, the social impact of the

internet is being looked at. One social problem that has been observed is that playing

mobile legends has become mainly game that many students are addicted to this

online game.
OBJECTIVES OF THE STUDY

The main objectives of the study is to identify the effects of playing mobile legends on

the academic performance of students in grade 10; Study the effects of playing
mobile

legends onthe academic performance of the students; The researchers conduct a

survey in some grade 10 students in General Santos City National High School
asking

them what would be the relation between too much playing mobile legends and the

academic performance of the students.


SIGNIFICANCE OF THE STUDY

The result of the study is beneficial to the following:

Teachers- it will provide additional knowledge on what strategy to use to educate


students

About the well-known effects of online gaming to students academic performance,


problem-

Solving stratedy, decision-making and spatial visualozation.

Parents- it will serve basis to help share with other parents the information about
certain games

or ideas to help each other in parenting. Also it will help them understand the
behaviour and

study habit of their children when they’re engaged into such activity.

Students- this study might serve as their source of information to their daily lives on
how they

will manage of playing online games or mobile legends and academic performance.

Future Researcher- This study might serve as their source of information or guide to
their

future research study.


RELATED LITERATURE

This chapter highlights some related literature and studies that are
revelant to understanding the different aspecsts of research. It contains
conglomeration of the reseachergains from, internet and other
elecvtronic sources.

Mobile legends: Bang Bang is a multiplayer online battle arena mobile


game developed and published by Shanghai Moontoon Technology.
The game has become popular in Southeast Asia and will be a medal
event at the 2019 Southeast Asian Games.

The most recent Mobile Legends (ML) update brought in several new
additions to the game players not only have a new interface to get used
to, but they’re introduced to new heroes as well. MOBILE lEGENDS is
arguably one of the most popular mobile games currently being played.
While its premise is interesting enough, what really keeps players glued
to their smart phones. Emano.G,(2019)

MOBA is already on the “to do list” of online games today. This game
has met people’s expectation in looking for a perfect way to spend time
with their family, friends or even people they don’t know. This is
because you could also turn on your mic and communicate with each
other while on the game. Obrero.J,(2019)

Furthermore, according to Lan Ying Huang(2003), by playing the


mobile legends features online gamer participants may view the games
as source of providing diversion and filling time. “The biggest risk factor
for pathological video game useseems to be playing games to escape
from daily life,” said Joe Hilgard, lead author of the study and a doctoral
candidate in the Department of Psychological Sciences at Missouri.
“Individuals who play Mobile legends to get away from their lives or to
pretemd to be other people seem to be those most at risk for becoming
pqart of a vicious cycle.
BODY

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