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Blender Useful Hot Keys

Modelling Tools & Essentials

Bevel – Ctrl B

Press P to remove curvature of a bevel when working with a box.

Loop Cut – Ctrl R

Offset Edge Loop – Used to create parallel loops off from a middle loop.

Extrude – E

Knife Tool – K

E – Start a new cut while tool is active.

Ctrl – Enable/Disable midpoint snap while tool is active.

Z – Enable/Disable cut through while tool is active.

C – Enable/Disable angle constraint (straight lines) while tool is active.

Bisect Tool – Select --- Tool Shelf --- Knife Tool ---- Bisect Tool. To use select everything (A), left click
and drag a line through your mesh.

Spin Tool – Select a face and extrude it in a circle around the cursor.

Spin duplicates – Select an object and create duplicates in a circle around the cursor.

Shrink/Flatten – Alt + S

Separate selection – P

Select individual object part – L

Constrain Scale to Two Axis – S + Shift + Axis (X, Y or Z)

Hide Objects – H

Unhide Objects – Alt + H

Add and Object - Shift + A

Box Select – B

Select Edge Loops – Alt + Click

Select Edge Rings – Ctrl + Alt + Click


Invert Selection – Ctrl + I

Duplicate Objects – Shift + D

Subdivide – W and select ‘Subdivide’ (You can also subdivide bones)

Straightening Vertices Along a Line – Select vertices, press S to scale then X, Y, or Z and press 0

Insert Inset - I

To Sphere – Alt + Shift + S

Edge Slide – G + G

Adding a Subdivision Modifier – In Object mode press CTRL + (number of subdivisions)

Moving Manipulator to Cursor – press ‘.’ and select ‘3D Cursor’

Scale Skin Modifier – Ctrl + A

User Interface

Split Screen – Right Click border and select ‘Split Area’. Or left click drag from any of the four corners of
the screen.

Join Screens – Right Click border of screen and select ‘Join Screen’

Full Screen – Ctrl + Spacebar

Side Scroll menus – Hover over the menu and move within it with your mouse wheel.

Rename Objects – Select Object, press ‘F2’, and type new name.

Quick Favorites menu – Q

Search Menu – F3

Rigging

Add Bones – Shift + A and select ‘Armature’ Option


Parent Bones – Firstly grab the children then grab the parent, then press P. A menu will pop up, select
‘Keep Offset’.

Skin Binding – In object mode select Mesh and then Bones and then press Ctrl + P (With Automatic
Weight).

Graph Editor

Scale View – Ctrl + MMB1

Sculpting

F – Control Brush Size

Dynamic Topology Divides the Quads into triangles allowing to add more detail to the mesh. You must
raise the value to create higher detail.

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