Professional Documents
Culture Documents
Bevel – Ctrl B
Offset Edge Loop – Used to create parallel loops off from a middle loop.
Extrude – E
Knife Tool – K
Bisect Tool – Select --- Tool Shelf --- Knife Tool ---- Bisect Tool. To use select everything (A), left click
and drag a line through your mesh.
Spin Tool – Select a face and extrude it in a circle around the cursor.
Spin duplicates – Select an object and create duplicates in a circle around the cursor.
Shrink/Flatten – Alt + S
Separate selection – P
Hide Objects – H
Box Select – B
Straightening Vertices Along a Line – Select vertices, press S to scale then X, Y, or Z and press 0
Insert Inset - I
Edge Slide – G + G
User Interface
Split Screen – Right Click border and select ‘Split Area’. Or left click drag from any of the four corners of
the screen.
Join Screens – Right Click border of screen and select ‘Join Screen’
Side Scroll menus – Hover over the menu and move within it with your mouse wheel.
Rename Objects – Select Object, press ‘F2’, and type new name.
Search Menu – F3
Rigging
Skin Binding – In object mode select Mesh and then Bones and then press Ctrl + P (With Automatic
Weight).
Graph Editor
Sculpting
Dynamic Topology Divides the Quads into triangles allowing to add more detail to the mesh. You must
raise the value to create higher detail.