Professional Documents
Culture Documents
SURREALISM
AT P L A Y
susan laxton
duke university press
Durham and London
2019
© 2019 Duke University Press
All rights reserved
Printed in the United States of America on acid-free paper ∞
Designed by Amy Ruth Buchanan
Typeset in Garamond Premier Pro by Westchester Publishing Services
Cover art: Man Ray, untitled rayograph, 1922. MNAM. © Man Ray
2015 Trust /ARS, New York, 2018.
festina lente.
CONTENTS
ix
LIST OF ILLUSTRATIONS
ACKNOWLE DGMENTS xv
INTRODUCTION A M O D E R N C R I T I CA L LU D I C 1
CHAPTER 1 B LU R 29
CHAPTER 2 D R I F T 72
CHAPTER 3 S Y S T E M 137
CHAPTER 4 P U N 185
CHAPTER 5 P O S T LU D E 246
NOTES 273
BIBLIOGRAPHY 331
INDEX 351
LIST OF ILLUSTRATIONS
1.1 Man Ray, Photographie intégrale et cent pour cent
automatique, 1930. 31
1.2 Hans Arp, Squares Arranged According to the Laws of
Chance, 1917. 37
1.3 Francis Picabia, La Sainte Vierge, 1920. 37
1.4 Francis Picabia, La Sainte Vierge II, c. 1920. 37
1.5 Marcel Duchamp, Three Standard Stoppages, 1913–14. 38
1.6 Marcel Duchamp, Monte Carlo Bond, 1924. 39
1.7 Marcel Duchamp, inscribed disc from Anémic cinéma,
1926. 46
1.8 Cover, Littérature nouvelle série 7 (December 1922). 48
by Man Ray. 209
4.17 Salvador Dalí, Visage paranoiaque, in Le Surréalisme au
service de la révolution 3 (1931): n.p. 210
4.18 Joan Miró, Collage, February 10, 1933, 1933, detail. 211
4.19 Joan Miró, Painting, June 10, 1933, 1933, detail. 211
4.20 Joan Miró, Collage, January 30, 1933, 1933, detail. 212
4.21 Joan Miró, Painting, March 13, 1933, 1933, detail. 212
4.22 Joan Miró, Collage, February 2, 1933, 1933, detail. 213
4.23 Joan Miró, Painting, May 12, 1933, 1933, detail. 213
4.24 Joan Miró, Collage, February 11, 1933, 1933, detail. 214
4.25 Joan Miró, Painting, June 13, 1933, 1933, detail. 214
Plates
I have owed much to many over the long formation of this book, but I am
happy in my debts. First thanks go to Rosalind Krauss. All students of
critical thinking have a model; I was lucky enough to have mine as my
advisor, and to feel the thrill of her intellect shifting the patterns of
my thought. Thanks as well to the scholars who encouraged me in the early
stages of the project: Benjamin Buchloh, Simon Baker, and John Rajch-
man, and especially Rosalyn Deutsche, whose friendship and support
kept my head above w ater then, and continues to do so now, both in and
out of my intellectual life. A year at the Institute for Advanced Study in
Princeton afforded me the time and space to rethink the dissertation
into a book, and I am grateful to fellows and faculty there for their gen-
erous comments on the work in progress, particularly Yve-Alain Bois
(for ludic counsel); and Lisa Florman (for measured insight). I hope the
ideas I’ve negotiated in t hese pages help to repay my intellectual debts
to them both. I am grateful as well to Anne McCauley, who chose me
for Princeton University’s Gould Fellowship in photography, providing
me with a year to develop my work on photograms, and to Hal Foster,
who offered me the opportunity to extend that year as a lecturer, taking
advantage of the Princeton community to deepen the project. A grant
from the Hellman Foundation provided funds for travel and research
assistance in the late stages of the project, and a very generous Mellon
Foundation–funded Art History Publication Initiative grant, made
available to me through Duke University Press, was indispensable for
acquiring the rights and reproductions for the images in these pages. My
thanks to Bonnie Perkel, Janet Martell, Sonja Sekely Rowland, Timothy
Lithgow, and Sara Greenberg for their assistance with acquiring rights
and reproductions, and thanks as well to the College of Humanities,
Arts and Social Sciences at uc Riverside for their support by means of
a generous publishing grant. I am deeply grateful as well to my editors
at Duke University Press, Ken Wissoker and Elizabeth Ault, with the
assistance of Mary Hoch, for their faith in the project and their stamina
in the face of its extensive program of illustrations; also at Duke, I’m in-
debted to Emma Jacobs and Susan Albury for their bracing final review
of the manuscript.
Many archives and institutions have opened their vaults for me.
Access to Man Ray’s Atget collections at George Eastman House was
graciously provided by Joe Struble, with assistance from Ross Knapper;
I am grateful as well to Agnès de la Beaumelle for making available the
collections of the Cabinet d’art graphique at the Musée national d’art
moderne, Centre Georges Pompidou, Paris. Elena Escolar Cunillé of the
Fundació Joan Miró in Barcelona sat by for hours as I pored over Miró’s
sketchbooks and collages; as did Mme Véronique Wiesinger and Robert
McD. Parker at Fondation Alberto et Annette Giacometti, Paris, while
I examined Alberto Giacometti’s letters and sketches—their patience
and assistance are deeply appreciated. I wish to thank Virginia Heckert,
as well, for providing access to the Man Ray and Christian Schad hold-
ings at the J. Paul Getty Museum.
The friends and colleagues who have given time and advice to this
project over the years deserve special thanks. Colleagues T. J. Demos,
Rachel Haidu, Michio Hayashi, Mary Jo Marks, and Margaret Sundell
provided early encouragement and critique; Ali Nematollahy, Kather-
ine Tandler, and Jane Tandler assisted with translations; and Deirdre
O’Dwyer delivered valuable manuscript advice as I neared the project’s
deadline. Other counsel has been less easily to define, and closer to the
heart, having to do with moving the book forward in tandem with a
life fully lived: compassion and perspective, from Michele Berdy, who
knew this project from its start; humor and tact, from Susan Katz, who
steered me firmly by the elbow when I lost faith. And I never could
have landed where I am, book in hand and life brimming over, without
the patience and encouragement of my daughters, Katherine and Jane,
from whom I have asked so much, and the unbridled example of Judith
Rodenbeck, who simply said, “Of course.”
xvi Acknowledgments
INTRODUCT ION
A M O D E R N C R I T I CA L L U D I C
—André Breton
In philosophy, play is any pursuit undertaken for its own sake. Thus
when Kant claimed play for aesthetics, attributing aesthetic pleasure to
the “free play of the cognitive powers,” it was on the basis of play’s disin-
terest. Beauty, he maintained, whether in art or nature, was felt through
form alone, without regard to meaning or context. Play was yoked to art
in stark contrast to rational thought and action as a phenomenon f ree
from practical concerns: it was neither conceptual nor sensuous; it had
no stake in intellectual or material worlds; it didn’t m
atter.1
How, then, to understand play as a mode of avant-garde engage-
ment? How could disinterested, ineffectual actions, forms that are
definitively bracketed from normal life, possibly be a vehicle for the ex-
hortation to “change life” and “transform the world” that surrealism,
as an avant-garde movement, claimed as its goal?2 The answer lies in
that phrase “normal life,” and what it had become in the modern era: a
form of experience dominated by aims and functions, and relieved only
by the temporary respite of organized leisure. This was the quality of
the everyday the surrealists sought to reshape, demanding that modern
culture acknowledge the limits, rather than the unchallenged benefits,
of rational thought and useful action. Psychoanalysis, and the priority
it gave to unconscious motivations, fueled their efforts. But it was play
that gave them the ability to represent and disseminate their disdain
for instrumental communication and action, for what the ludic offered
was means without ends: gestures and actions and ways of relating that
didn’t know their aims and c ouldn’t predict their outcomes. Much in
the manner of the unconscious, surrealist play activated paradoxical
modes of thought and action that, while utterly without specific goals,
were nevertheless able to modify reality—just not usefully. Ludic ambiv-
alence and equivocation offered the surrealists a suspended, threshold
space for representation—a waking analogue to the liminal states of the
unconscious: dreams and half sleep, the restless figuring of the subject
in formation; the ephemeral, the unforeseeable, the as-yet-ungrasped.
Given that surrealism was bolstered by the nonconformist poetics of
the unconscious, it is unsurprising that the movement, like other uto-
pian avant-gardes of its time, militated against the disciplinary struc-
tures of industrial modernism. Freedom, understood as release from
morals and conventions, was a first condition of surrealism.3 What is
startling is that the surrealists never fully rejected the mechanisms of
industry—intriguingly, surrealism’s critique of practical function was
situated exactly at the unlikely intersection of chance and technology.
Finding an increasingly pragmatic world taking shape around them,
they played not merely against but with it, drawing mechanical systems
into their ludic circle. E very instance of surrealist play—their alea-
tory rambles and odd parlor games; their double entendres and visual
puns—is informed by industrial media (photography, newspaper clip-
pings, mass-produced objects) and imbricated with technological mo-
tifs (seriality, repetition, reproduction, and automation). This, I would
argue, is the way surrealist play strategies maintained contemporary
relevance: rather than deny the quickening pace of machinic innova-
tion, the surrealists harnessed and exaggerated it, constructing a series
of mechanisms that guaranteed chance outcomes. In doing so, they
parlayed the automatic, belief-independent dimensions of wordplay,
chance, and authorial effacement into a series of ludic gestures that, in
the words of Walter Benjamin, effectively freed things “from the drudg-
ery of being useful.”4 Surrealism at Play explores the terms by which
the surrealists reconceived these useless play practices as contraventions,
exploiting the systems of modern technology to form armatures for the
dynamic, collective, participatory, and chance-based processes that would
eventually reshape not merely the internal structures of art practice, but
2 Introduction
subjectivity itself, through a radical reorganization of experience away
from the useful and productive—but still deeply engaged with the most
pressing issues of modern life.
Focused on the years of surrealism’s greatest influence, 1922–39, what
follows is an attempt to identify and analyze surrealist play in its vari
ous and often contradictory guises: as regulated parlor games and alea-
tory gestures, as extreme artifice and primal impulse, as the destruction
of stability and the utopian construction of a new order. At stake for
the surrealists was the obliteration of the traditional concept of the arts
themselves as idealist and autonomous play forms, but equally trenchant
in an interwar context marked by technological functionalism and the
increased presence of standardization and control was their ludic ex-
pansion of the sheer possibilities for representation, activated through
new mechanisms of the techno-ludic. Those models have been key to
art practices from their time to the present.
Naturally, the surrealists’ dedication to play was not without its crit-
ics. As André Breton was aware, to open avant-garde practices to the
ludic was to risk accusations of frivolity. From the moment modern art
began to be reconceived as a b earer of meaning with the power to re-
configure social practice, play had been discredited as an unproductive,
even threatening mode of artistic pursuit—a rejection of play’s Kantian
pedigree that was supported by the historical avant-garde itself in its
aim to erode autonomy and restore art’s relevance to lived experience.
The position would be summarized by Theodor Adorno in his Aesthetic
Theory (1970): “In the concept of art, play is the element by which art
immediately raises itself above the immediacy of praxis and its pur-
poses.” In play, argued Adorno, art finds its “renunciation of functional
rationality,” but in d oing so it risks a reactionary return to primitive im-
pulses, one that turns its back on the possibility of “maturing” in its
address of historically shifting conditions. Adorno admitted that all art,
to some extent, “sublimates practical elements,” but play amounts to a
“neutralization of praxis” to the extent that it plays the trivial fool to
art’s earnest project of reshaping contemporary experience.5
Yet this position was challenged from within Adorno’s own intellec-
tual circle by Walter Benjamin, the very theorist of the historical avant-
garde who, in turning away from idealist aesthetics (Hegel’s “beautiful
semblance” as well as Kantian disinterest) to embrace an active, politi
cally engaged model for art practice, gathered surrealism into his project.6
Benjamin must have had Adorno’s opposition of play and praxis in mind
when, in his late notes on Baudelaire, he graphed the range of “play forms”
between labor and idleness within a matrix bounded by effort, rest, goals,
Introduction 3
and purposelessness.7 The graph makes a distinction between idleness and
other forms of leisure complicit with the bourgeois economy:
bodily performance
sport work
purposelessness purpose
bodily rest
Certainly, in making the chart, Benjamin meant to sort out the un-
ruly ludic field; the very existence of the diagram seems to express a
deeply modernist faith in the idea that culture itself can be represented
mechanically. But ironically, what this chart ultimately illustrates is
the impossibility of containing the concept of play within an orderly
system, and it points to Benjamin’s own growing embrace of ludic in-
subordination: his sense that at some level irrationality—the play of
meaning—was essential to social change. On one hand, the chart gives
regulated ludic pursuits (games and puzzles) definite purpose—the
players find a solution or win the game. It’s easy to imagine that, in spite
of the triviality of games and puzzles, Benjamin was trying to account
for the idea of play as practice for life—a kind of goal-oriented train-
ing for modern labor. But that characterization of gaming-as-practice
should include sport, which is usually engaged within the context of a
game and, like puzzles, is rule bound, circumscribed by a definite begin-
ning and end, and avidly motivated by the goal of winning. Yet Benja-
min places sport on the side of actions without purpose, positioning it
as the polar opposite to games and puzzles. This blur of categories and
oppositions turns out to be the most compelling feature of the chart,
and invades one of the most sacrosanct oppositions of the ludic: that
between work and idleness. In his brief notes on the graph, Benjamin
gives “study” a special position as the point where “otium and idleness
tend to blend into one another.”8 That is to say, Benjamin understood
his own intellectual project as a play form (not so much writing as pure
research—for example, Benjamin’s definitively unfinished Arcades Proj
4 Introduction
ect [1927–40]), rather than the kind of work we now like to call knowl-
edge production. Otium, the classical concept of thought for its own
sake, would be located alongside idleness, then, in the most fully ludic
quadrant. And while Benjamin d oesn’t specify the position of art prac-
tices on the chart, elsewhere, in a section of his Arcades Project devoted
entirely to idleness, he makes it clear that for him, art, too, emerges from
the quadrant opposed to work: “Idleness is a precondition of artistic
production,” he notes, a retraction of purpose that “stamps that produc-
tion with the traits that make its relation to the economic production
process so drastic.”9 For Benjamin, then, it is precisely art’s ludic dimen-
sion that gives it critical power, through a pronounced refusal of func-
tionalism that, under the conditions of industrial capitalism, could only
be perceived as a threat to the dominant social order. This sets art (and
the idle condition of its making) apart from mere recreation, which, as
dedicated free time, is still defined as a break from drudgery ultimately
meant to increase productivity.10 At the same time, though, this char-
acterization recasts his own critical work as play and, in defiance of the
prevailing cult of labor, draws both it and art practices away from pur-
poseful production, including the production of change, generating a
confusion of categories that collapses clear oppositions.11 But this is the
genius of the chart: resisting all attempts to systematize it, play erodes
the tidy rational arrangement from within, performing the very ludic
condition it represents.
This play of categories is central to Benjamin’s critique of Kantian
aesthetics. His own ambitions included reorienting art away from ap-
prehensions of beauty and t oward an active mode that would turn out
objects and experiences that evaded commodification. Throwing the
Enlightenment’s aesthetic categories into disarray, he sought to recast
art in terms of modernism’s shifting economic patterns and technolo-
gies, making art relevant to the full complex of h uman relations in mod-
ern society—returning art to politics, in the broad sense. Play, no longer
an end in itself, as Kant would have it, was recast h ere as a means (it has
a role to play) without ends (it never reaches closure), and took on a
new, critical role in constant, mobile defiance of the functionalist status
quo.12
Benjamin’s scheme embeds surrealism’s own reinvention of play
within a set of broader cultural reassessments concerning the rapid and
extreme transformation of sensory experience in modernity, changes at-
tributed to the effects of urban-industrial technology. Any schema that
sought to isolate art from technology would, in Benjamin’s estimation,
Introduction 5
necessarily fail to retain its relevance—technology was the very under-
pinning of the modern, spinning all other actions and relations around
it. So it is unsurprising that this new ludic mode, expressed through
open-ended and polyvalent art forms, had its greatest relevance for
Benjamin when it embraced technical means and motifs. With pho-
tography and film in mind, and with one eye on surrealism, Benjamin
developed his own play theory centered around the concept of Spielraum,
a term alternately translated as “room-for-play” and “scope-for-action,”
or, in the words of Miriam Hansen, “an open-ended dynamics of ex-
ploration and transformation that enlists the viewer in its game, seeking
to turn the acceptance of things as they are into mobility and agency.”13
In her masterful reading of the concept, Hansen draws on Benjamin’s
critique of play in a number of its guises—as c hildren’s play, toys and
games, acting, and gambling—citing from the full span of his writings.
But the kernel of the concept and the elaboration of its ultimate signifi-
cance for art practice in the modern context is in the second version of
Benjamin’s famous essay “The Work of Art in the Age of Its Techno-
logical Reproducibility” (1936), where, as Hansen demonstrates, Spiel-
raum is the “lost” master term around which Benjamin constructed the
better-known concepts of aura and the optical unconscious, drawing
repetition, mimesis, semblance—and the surrealist movement—into its
scope.14 In an effort to theorize the relation between art and technol-
ogy, thus restoring art’s relevance to modern social relations, Benjamin
privileged technologically based artworks as vehicles through which the
subject could form a healthy, rather than alienated, relationship to me-
chanical forms. When art practices activated Spielraum, technology’s
effects on the h uman sensorium (repetition, shock, and the spectacular-
ization of political life) turned t oward developing new, critical modes of
apperception. If technologically mediated art objects such as films and
photographs fall short of the “beautiful semblance” required by Hegelian
aesthetics, for Benjamin, “what is lost in the withering of semblance and
the decay of the aura in works of art is matched by a huge gain in the
scope for play [Spiel-R aum].”15 Hansen argues that Spielraum describes
the effect of an unprecedented form of modern aesthetics, conceived by
Benjamin as an expanded space of action and imagination made avail-
able by a specifically ludic—that is, nonutilitarian—techno-logic, and
only attainable “through a reconfiguration of boundaries that had tra-
ditionally divided—and hierarchized—subject and object, vision and
body, individual and collective, h uman and mechanical.”16 In this space
of experimentation, the modern subject tries out alternative adaptations
of technology, effectively retraining perceptual-aesthetic modes of action
6 Introduction
and apprehension for new forms of experience. Thus Spielraum “names
an intermediary zone not yet fully determined in which t hings oscillate
among different meanings, functions, and possible directions. As such
it harbors an open-ended, dynamic temporality, an interval for chance,
imagination, and agency.”17
“This space for play,” Benjamin claims, “is widest in film,” where the
apparatus determines the means of reception as well as creation.18 But as
Hansen has pointed out, when Spielraum’s active elements are conceived
broadly, the absolute boundary between film and other media, particu-
larly photography, dissolves.19 In fact, throughout the “Work of Art”
essay, Benjamin gives equal attention to both cinema and photography
as examples of what he calls second technologies: forms and processes de-
veloped not so much in order to “master nature” as to release humanity
from labor through an interplay between nature (implicating chance,
unpredictability, and mind independence) and technology (human will
in its most aggressively dominating form). “The primary social function
of art today,” he concludes, “is to rehearse that interplay.”20
This is an unprecedented frame for understanding the avant-garde’s re-
lation to technology as it surfaces, for example, in surrealism’s recourse to
repetition, an important hinge between psychoanalysis and mass produc-
tion, or in their relationship to the automaton, which, along with Dada’s
mechanized body, became a heroic anti-ideal of modern subjectivity.
Within Benjamin’s framework, play is understood as at once mechani-
cal and progressive, two terms that have been grasped in Dadaist and
surrealist artworks as an uneasy machine ambivalence.21 Considered as
avatars of Spielraum, automatic imagery and systematic processes reveal
a deeply considered commitment to rethinking the fundamental contra-
dictions of modern life—not in order to resolve them, but to embrace
their inconsistencies and paradoxes as b earers of unprecedented constel-
lations of meaning, and redirect them toward a rehabituation of modern
experience.
Certainly, we can see this commitment to erratic production in the
variety and seriality of surrealism’s modes of art making (photograms,
overpaintings, fumage, frottage, photomontage, decalcomania, solar-
ization, the game of exquisite corpse . . .), the “inexhaustible reservoir
of experimenting procedures” by which Benjamin characterized second
technologies. Likewise, Benjamin’s writings relate to the ambivalence
of juxtaposition, surrealism’s central formal principle, as a strategy ac-
cessed through new technological structures—montage, for example,
in cinema and photography.22 The surrealists’ exploration of the ways
in which society is spatially constructed, and their attempts to rear
Introduction 7
ticulate movement through city space according to a ludic model, as
expressed in Louis Aragon’s Paris Peasant (1926) and Breton’s Nadja
(1928), had also impressed the critic: he identified them as revolution-
ary interventions in his article “Surrealism: The Last Snapshot of the
European Intelligentsia.”23 In fact the aleatory relation to the cityscape
that these surrealist texts describe seems to have already been reverberat-
ing in Benjamin’s first thoughts on “room-for-play.” In a short essay on
the city of Naples (1925), cowritten with Asja Lācis, the term Spielraum
is used to describe a deregulated urban space, radically open to possibil-
ity and flux: “Building and action interpenetrate in the courtyards, ar-
cades and stairways. In everything, they preserve the scope [Spielraum]
to become a theater of new, unforeseen constellations. The stamp of the
definitive is avoided. No situation appears intended forever, no figure
asserts it ‘thus and not otherwise.’ ”24 Benjamin’s theory of play takes
shape here as a valorization of spatial and experiential “porosity” in gen-
eral, “the inexhaustible law of life in this city.” And in the Spielraum of
Naples’s “interpenetration of day and night, noise and peace, outer light
and inner darkness, street and home,” it is impossible to avoid recog-
nizing surrealism’s own attitude toward antinomies, their desire to seek
that point where “life and death, the real and the imagined, past and
future, the communicable and the incommunicable, high and low, cease
to be perceived as contradictions.”25
Surrealism’s reconfiguration of boundaries extended to the relation
of subject and object, and it was in the movement’s playful “interpen-
etration of body and image space”—which Benjamin understood as
both commensurate with and enabled by photography’s interpenetra-
tion of reality with the apparatus—that he recognized surrealism’s revo-
lutionary potential. The alignment of the movement with Spielraum
depended on a phenomenon Benjamin called innervation, a mode of
assimilating external and alien things into the mind and body:
The collective is a body, too. And the physis that is being organized
for it in technology can, through all its political and factual reality,
be produced only in that image space to which profane illumina-
tion initiates us. Only when in technology body and image space
so interpenetrates that all revolutionary tension becomes bodily
collective innervation, and all the bodily innervations of the collective
become revolutionary discharge, has reality transcended itself to the
extent demanded by the Communist Manifesto. For the moment,
only the Surrealists have understood its present commands. They
exchange, to a man, the play of human features for the face of an
alarm clock that in each minute rings for sixty seconds.26
8 Introduction
What attracted Benjamin to the surrealists was their inclination to au-
thorize play, to open a space of experimentation that enabled a “profane il-
lumination”: a new, technologically amenable aesthetic meant to displace
idealist transcendence.27 The image of the automaton–cum–alarm clock
that concludes Benjamin’s essay on surrealism invokes the movement’s re-
peated return to systems and mechanisms as avatars of automatism, and
the ambivalence of the word automatic for the group, a word that oscil-
lates between its psychic and mechanical valences. The bistable image it
conjures, a pun on the “face” of a clock, produces the very image of inner-
vation, the human ability to mime the motifs and effects of technology
in order to successfully reorganize perception in alignment with modern
experience. In Benjamin’s estimation, the surrealist reinvention of play,
manifested in an imbrication of physiological and mechanical structures,
constituted a new aesthetic equal to modern, collective experience, and a
set of strategies that had the potential to deflect the destructive effects of
technology as they had played out in the trauma of the First World War.28
Benjamin’s understanding of Spiel as the mode through which the
modern subject could imagine and rehearse untested strategies for cop-
ing with new experiences reconsiders two intertwined aspects of play as a
signifier: autonomy and paradox. Kant used the term play to describe art’s
attractions for us because only a naturalized “play impulse” could explain
the allure of objects and images that didn’t satisfy biological needs and
desires. By the time the modern era was in full swing, the autonomy this
implied for art had been literalized as Art-for-Art’s-sake and modernist
self-referentiality: both art and play were understood as phenomena set
apart from the pressures of ordinary life.29 But perversely, it is just through
this restriction that play comes by its connotation as freedom. For while
play imagery and action can be inscrutable b ecause they have no foothold
in the material world, they are also free from the rational constraints of
that world—play permits forbidden actions and contradictory assertions,
relegating them, typically, to the status of representation. Play is riddled
with paradox: it thrives on chance; indulges irrationality; flouts the codes
of space, time, cause, and effect. Thus while most theorists who analyze
play maintain ludic integrity on the basis of its removal from the concerns
of practical life, it is unclear w
hether the circumscription of play in the
modern context is conceived to protect the free play of creative imagina-
tion from instrumental reason, or w hether its bracketing persists in order
to preserve the norms and conventions of an increasingly institutional-
ized material field against their contamination by play.
In grasping play as a revolutionary form with the potential to dismantle
prevailing norms Benjamin’s Spielraum offers a third possibility, one
Introduction 9
that insists on historicizing the ludic by placing it within a specifically
modern context and redefining it in response to new social and material
demands. Conceived as a counter-practice that turns its back on rea-
son, Benjamin’s ludic, with surrealism as its model, finds its relevance
(and, by extension, the relevance of art at large) in the porous flexibility
afforded by Spielraum; and in his conviction that the play element ap-
pears to be present, if latent or suppressed, in all cultural forms—it only
needs to be acknowledged to activate its disruptive force. For Benja-
min, as for the surrealists, rendering technology useless through play
opened it to infinite and unforeseen possibilities—and to new, critically
engaged paths for perception and consciousness. Refusing to be dis-
missed as mere “antic” or “whimsy,” surrealism’s ludic strategies not only
provided a counter-narrative to modernization’s increasingly pervasive
means–ends rationality, they also militated against the very notion of
stability as an ideal experience.
It is important to acknowledge that Benjamin’s—and surrealism’s—
desire to attribute revolutionary potential to ludic practices runs counter
to nearly all theorizations of play. Even t hose thinkers who have argued
for play’s presence in apparently pragmatic and objective cultural forms
(for example law and science) maintain its distinction from material
necessity—the same distinction that first led Kant to align play with
art. Johan Huizinga is only the best known of these; his famous 1938
study Homo Ludens offers this definition: “Play is a voluntary activity
or occupation executed within certain fixed limits of time and place, ac-
cording to rules freely accepted but absolutely binding, having its aim in
itself and accompanied by a feeling of tension, joy and the consciousness
that it is ‘different’ from ‘ordinary’ life.”30
Huizinga goes on to give a purpose to play: ludic disinterest serves
as the civilizing element in culture, that which regulates necessity.31 By
assigning a role to disengagement itself, Huizinga can at once maintain
play as an uncorrupted totality and argue for its material relevance, de-
claring “all play means something,” an assertion that echoes Hegel’s sole
characterization of play as “the noblest and only true seriousness,” and
even nods toward the hidden motivations of the unconscious at work in
Freud’s characterization of play. Play in t hese post-Kantian discourses is
a regulating agent as well as a useful gauge of cultural productivity, and
is uniformly characterized as benign and constructive.32
Yet even a vernacular grasp of play gives the lie to these designations
of totality and reliable productivity. Ludic activity bears connotations
of caprice and waste exactly because of its disinterest: if play exists at a
remove from a reality driven by practical necessities, its processes can
10 Introduction
have no consequences in that reality. Accordingly, other oppositions
commonly held against play—work, seriousness, ordinary life—are ex-
trapolated from this master antinomy that sets play apart from reality,
a notion that aligns the satisfaction of practical needs with biological
naturalism and the stability and authenticity of empirically grounded
truths. Through this frame play is perceived as unstable, as in the play of
meaning; fragmented, as in the play of light; ephemeral, as in the play
of music; artificial or inauthentic, as in mimesis, “make-believe,” or illu-
sion (a term derived directly from in ludere, in play).33
These attributes characterize play as eccentric specifically in its lack
of limits, in direct contrast to the aesthetic grasp of play as a bounded
activity. The designation sets play against the normative, the rational,
and the ideal as well as, in its apparent unconcern with external condi-
tions, against political entities. This characterization, too, persisted up to
and through modernist discourse. Play at the threshold of the twentieth
century, when the surrealists took it up as their counterproductive idiom,
figures as internally riven. The contradictions inherent to the term are
reflected in the very range of philosophical approaches that make use
of ludic theories: play has been claimed as the underlying justification
for such radically opposed concepts as Schiller’s autonomous aesthetics
and Nietzsche’s Dionysian excesses. Historically, the ludic drives have
been regarded as natural phenomena to be contained, harnessed, or re-
leased, their significance radically determined by context.34 Even within
the relatively limited discipline of art, play’s variability rubs through,
for example when musical diachrony, dynamic and ephemeral, is inertly
framed as an abstract totality autonomous from material content.
In fact, the breadth and flexibility of play as a signifier threatens to
dissolve even these meanings in a proliferation of references. To play
is to engage, to put into play; yet to play is to disengage, from conse-
quence. Play is artificial, as in mimetic illusions, yet it is characterized
as a natural, primal impulse. It is useless and it produces nothing, yet is
understood psychologically as a form of practice, as trial action for life.
It is constructive, as when the smooth play of machine parts keeps up
production, and it is destructive, as when too much play in those parts
can bring the w hole to a catastrophic halt. Play claims to be f ree—it can-
not be coerced—yet it is valued for the restrictions that keep it circum-
scribed from life. Its only guarantee is that, as an active form, it will be in
constant flux: in spontaneous and unforeseeable relation to its context.
In spite of Huizinga’s insistence that play is bounded and regular, and cir-
cumscribes an ideal field, its overarching characteristic is indeterminacy.35
Play as a signifier performs the very condition it describes: it is a term
Introduction 11
that is definitively split and paradoxical, comprising a unified totality of
destructive incoherence impossible to gather into a single positive term.
Accordingly, play is consistently defined by what it is not—not work, not
serious, not part of normal life, unreal, inauthentic. Th
ere is nothing at its
center: what it signifies is the absence of essence. Play’s conundrum, then,
is also its power. As a signifier of excess beyond simple oppositions, play
complicates the very terrain on which it is practiced, ultimately e xposing
the arbitrariness and contextuality of meaning at large.36
These paradoxical terms made play irresistible to the surrealists.
Their willingness to risk meaning nothing was a radical departure from
modernist paradigms for representation that sought stability and order
through the immanent value of purified, abstract forms, or through ex-
treme commitments to progressivism that pursued serial abstraction as
a mode of honing spiritual perfection. Benjamin himself, with this sense
of purpose in mind, would compare modernism with a “one-way street.”
But with one eye trained on surrealism, he would ultimately insist on
looking back, calling on memory to reevaluate the material outcomes
of Enlightenment rationality.37 With a set of strategies that Benjamin
called “passionate phonetic and graphic transformational games,” surreal-
ism began to shift the cultural terrain, posing a mode of constant critical
testing against the modernist disciplining of space and time. Surrealism
set the irrational labyrinth against the performative one-way street, aim-
less drifting against organized purpose, play against production.38
Yet as Benjamin recognized, surrealism sought to revolutionize
more than art; the aim was to change experience itself, to explode art
into life. Surrealist play gathered into its scope all of the group’s revo-
lutionary potential, its promise of “profane illumination”: the valoriza-
tion of obsolescence; the faith in the city street; the fascination with
technology; the commitment to accessible and collective practices; the
delivery of language, body, and action to the irrational vagaries of the
unconscious.39 Paradoxically, play became a vehicle for the surrealists’
insistence on praxis. Their counterintuitive move—to wrest play from
art and inhabit it like a new medium—foregrounded play’s dynamic di-
mension, turning it out into material reality in the form of active experi-
ence. Put another way, in the hands of the avant-garde, play shifted in
the discourse of modern art from its role as a signifier of passive contem-
plation to one of active, even destructive process. By exposing the multi-
plicity and indeterminacy at the root of the ludic, the surrealists com-
promised play’s long-standing validity as the basis for understanding
art as a closed and definable category. Art from their moment became
wildly inclusive, embracing any form that had the potential to destabilize
12 Introduction
the status quo. Surrealism’s ludic practices are both the outgrowth and
the implementation of this shift, with lasting consequences for the criti-
cal role of art in modern, postwar, and contemporary contexts.
Introduction 13
prompts play: the child “uses games in order to withdraw from the pres-
sure of critical reason,” with critical reason described psychoanalytically
as a disguised “reality principle.”43 The reference to play as a release from
rationality and prohibitions is one of a number of provocative connec-
tions Freud makes to issues central to surrealism; unsurprisingly, the
book on jokes also draws in dreams, eroticism, paradox, automatism,
disinterest, and transgression. Ambivalence is a central motif: “multiple
use,” for Freud, is a sign for play.44 Likewise, juxtaposition is essential to
wit: laughter depends on the disruption of expectations, a violent colli-
sion of heterogeneous parts consistent with the discrete imagery of the
psyche. “The joke,” Freud writes, “is the contribution made to the comic
from the realm of the unconscious.”45
Moreover, wit is essentially ludic: “the pleasure in jokes exhibits a
core of original pleasure in play and a casing of pleasure in lifting inhi-
bitions.”46 Freud’s structure of the joke echoes his model for the mind,
where the id is sheathed in repressive prohibitions secured by the
ego, invoking what Samuel Weber has identified as the “hierarchical
opposition of play and inhibition,” although in the case of jokes the
corresponding spatial relation between surface and core is weirdly re-
versed, with the content of the joke—its “play with thoughts”—readily
apparent, and the purposeless “play with words,” or what Freud calls
form-play, at its core. In a paradoxical instance of the “sense in nonsense”
that characterizes both the logic of dreams and the chaotic imagery of
the id, there is a “smearing of oppositions that are seemingly clear-cut.”47
At their core, jokes share the syntax of primary processes, “giving free-
play to modes of thought which are usual in the unconscious.” They are
structured by condensation and displacement, they indulge in “faulty
reasoning” and “indirect representation,” as well as “representation by
nonsense and the opposite.” Jokes depend on unauthorized connections
between elements—they are involuntary and associative in their forma-
tion and emergence, indicating their origin from the unconscious.48
And here Freud sets up another hierarchy: between play and the joke,
with the joke as the mere tool by which consciousness can be averted
in order to access “original” play. Laughter, the sign for pleasure that
the joke elicits, “is in fact the product of an automatic process which is
made possible by our conscious attention’s being kept away from it.” The
“casing” provided by the joke is merely a ruse to distract consciousness
from a release of unconscious thought.49
With his theorization of jokes, Freud allowed a language game into
the range of automatic phenomena, a development that of course would
be of the greatest appeal to surrealism. With every surrealist word game,
14 Introduction
every inquiry or spontaneous revision of existing visual or linguistic
form, came the possibility that the outcome, the response, or the per-
verted product would bear the marks of primary processes so long as play
was the only motivation. Yet if surrealist play strategies followed Freud’s
model only up to this point, how far could the results be from the very
conventions of aesthetic play that they were attempting to overthrow?
Because concerning disinterest, Freud seems conflicted. On one
hand, he insists that in spite of their links to primary processes, jokes
and dreams are “far remote” from each other with regard to their en-
gagement with material life: dreams “retain their connection with the
major interests in life; they seek to fulfill needs,” while “a joke is devel-
oped play” that seeks to “gain a small yield of pleasure from the mere
activity, untrammeled by needs, of our m ental apparatus.”50 Jokes, that
is, are purposeless; they do nothing and mean nothing. The pleasure in
“innocent” or “abstract” jokes, Freud argues, is like the pleasure felt in
beauty. Like an aesthetic form, whose “enjoyment lies only in itself,
which has its aim only in itself and which fulfills none of the other aims
in life,” innocent joking is an “activity which aims at deriving pleasure
from mental processes, whether intellectual or otherwise,” for their own
sake, outside of meaning.51
But “innocent jokes” are not the only category Freud describes in the
book on wit. “Tendentious” or “purposeful” jokes, he claims, “have sources
of pleasure at their disposal to which innocent jokes have no access”;
that is, they direct themselves to the overcoming of an obstacle to libidinal
satisfaction. Here, the “rebellion against authority,” as Freud puts it, ap-
pears: “the object of the joke’s attack may equally well be institutions, . . .
dogmas of morality or religion,” in effect, wherever anything commands
“so much respect that objections to [it] can only be made under the mask
of a joke.”52 To illustrate, Freud uses smutty jokes. To tell a “dirty joke,” he
contends, is to direct a sexual proposition t oward a “second person” (who
is actually only present in the joker’s mind, as an anthropomorphization
of an internalized prohibition) who always refuses. Amusingly, once the
speaker encounters the obstacle and has redirected his libidinal energy
into the acceptable form of a joke, neither “player” enjoys it. Like slips of
the tongue, jokes are experienced by the teller, Freud claims, as a form of
“self-betrayal,” a temporary displacement of ego that is as unpleasant to
the joker as the sexual advance is for its object. Freud argues that jokes
are the most socially engaged form of language play, b ecause they re-
quire yet a third person to complete the joke, a figure for whom the joke
is pleasurable.53 The sexual “purpose” of the joke is satisfied only then,
through the displaced pleasure of a third party.
Introduction 15
Freud’s characterization of tendentious jokes as a useful way to chan-
nel and relieve the tensions produced by inhibitions seems to place
them at odds with “innocent” jokes, which engage language play for
its own sake.54 Indeed, Freud give tendentious jokes a pointedly criti-
cal capacity, claiming they surface b ecause of dissatisfactions with “self-
ish regulation laid down by the few who are rich and powerful.” They
address material needs, he argues, and sublimating dissatisfaction into
language games benefits regulating agents by suppressing dissent.55 This
is an astoundingly Marxian assertion for Freud to have made in such a
context (and a surprisingly direct revelation of his own political bias),
one that is rendered even more startling in this ostensibly innocuous
ludic context. Remarkably, his study of jokes brings together sexually
suggestive play (as an expression of prohibited action), material needs,
and language games into a representational critique of power relations
that attacks, as he puts it, “the certainty of knowledge itself.”56
This intervention against the status quo, however subconscious, is
not necessarily confined to tendentious jokes, for under these terms
even an “innocent” joke can be understood as a sign of resistance to in-
strumental language. As Samuel Weber has argued, the joke “arises out
of the conflict between play and meaning,” where the joke is a sign for
play’s “negation or inhibition, imposed by the demands of meaning and
of the critical intellect.”57 Here the emphasis is not on the opposition
between reality and utopian play, as in “Creative Writers and Day-
Dreaming,” but instead on the conflict between sense and nonsense,
drawing Freudian play (which in its guise as “multiple use” is the basis of
language games) even farther away from aesthetic harmony.58 As Weber
points out, this tension can only be understood in the context of the
game that jokes play with the listener’s desire for meaning, which is an
outgrowth of the ego’s effort “to unify, bind and synthesize” objects in
the world—to better distinguish them from itself.59 The joke dangles
the expectation of meaning before the listener and then refuses to pro-
vide it, repeatedly denying the ego not just the satisfaction of internal
unity, but also the gratifying distinction between subject and object by
which that unity could be achieved. In other words, Freud describes lan-
guage play as a breakdown between the self and the world comparable
with the indeterminate expansion of Spielraum in reference to the art-
work, and with “profane illumination” in reference to surrealism.
This ludic erosion of boundaries joins others that would become
central to surrealism. While Freud treated the oppositions “reality and
play” and “sense and nonsense” as homologous, based on their align-
ment with the categories “practical” and the “aesthetic” (substance and
16 Introduction
form), there is plenty of evidence from within the Freudian corpus that
the equation of nonsense and aesthetic disinterest cannot hold. Indeed,
psychoanalytic theory concerns itself precisely with teasing meaning
out of the apparent nonsense of dreams and irrational actions. That this
meaning is inevitably sexual, and that erotic desire lies at the core of the
joke—and the essence of Freudian play—puts a g reat deal of pressure on
play’s purported autonomy.
Jeffrey Mehlman is most convincing on this point when he argues
for an intertextual reading of the Joke book with the Three Essays on the
Theory of Sexuality (1905), on the grounds that Freud wrote them simul
taneously. In the Three Essays Freud makes his famous assertion that all
pleasure is deeply erotic, if narcissistic. This onanistic cycle, Mehlman
points out, reappears in the Joke book as the system of repression that
results in wordplay, where natural sexual desire is “perverted into the
signs of ‘sexual excitement.’ ” Mehlman emphasizes that “these are then
not signs (symbolic) of the sexual, but a variety of signs which are con-
stituted as the sexual per se.” That is, it is the formal play of the words,
the sheer process of signs circulating outside of meaning, that accounts
for the sexual charge of the word games, as opposed to any titillating
imagery at the level of content.60 From this point of view, psychoana-
lytically inflected eroticism in surrealist games is located precisely not in
what could be called an “iconography of desire”—not in the breasts or
the buttocks of the exquisite corpse drawings, nor in the entwined part-
objects limned in automatic script, nor even in the details of sexually
explicit photographs. Rather, the erotic charge of surrealist games rises
from the displaced libidinal satisfactions of their play with meaning, an
excitement experienced through the unprecedented juxtapositions and
untenable paradoxes they produce: the “convulsive beauty” of signs.
Sex made over into text through wordplay and visual puns is perhaps the
most familiar motif of surrealist imagery, and its origin in psychoanalysis
has been well accounted for.61 Jokes and Their Relation to the Unconscious
was not translated into French until 1929 (although the English edition
was available in 1916), but the concordances between Freudian jokes and
surrealist wordplay w ere made explicit in surrealist practice as early as 1922.
Breton’s own account of the erotic power of words and images liberated
into play, the essay “Words without Wrinkles” (1922) opens with an exhor-
tation to “turn the word away from its duty to signify,” and ends by aligning
erotic pleasure with “words that work against the idea they are claiming
to express”: “And let it be understood that when we say ‘word games,’ it
is our surest reasons for living that are being put into play. Words, fur-
thermore, have finished playing games. Words are making love.”62
Introduction 17
We could, of course, leave the matter of surrealist play here, and
conclude (as Georges Bataille might have) that through psychoanalyti-
cally inflected play, the surrealists u nder Breton’s influence affirmed the
freedoms of eros, but within limits that kept aesthetic activity construc-
tive, keeping it clear from messier realities: the low, or the destructive.
But Freud’s examination of the ludic impulse (and the surrealists’ own)
didn’t end with the Joke book’s relatively uncomplicated theorization
of play as a manifestation of psychic pleasure. By 1920, as the first signs
of surrealism emerged from within a Dadaist milieu, Freud had shifted
his ludic model away from idealist aesthetics with the groundbreaking
book Beyond the Pleasure Principle.63 Here, Freud reconceived play as
mastery acquired through suppressed action; that is, the ludic impulse
was no longer advanced as an avatar of primeval pleasure in freedom,
but as a tool of civilization, power, and control. In Beyond the Pleasure
Principle Freud revised and expanded the notion of pleasure itself to ac-
count for self-destructive behaviors; and a model for play as unpleasure
found its place at the center of surrealism’s ludic program.
Freud’s break with idealism in Beyond the Pleasure Principle arrives
through play’s alliance with repetition. Drawing on play’s mimetic as-
pect, Freud characterizes the disagreeable fort-da game, in which a child
repeatedly throws his toy out of his crib as a masochistic reenactment
of his m other’s departure. For Freud, the satisfactions of self-torture
emerge through the repetitive and mimetic dimensions of the action,
uncoupling the game from the cult of originality associated with “free
play” since Kant. Novelty, Freud insists, “the condition of enjoyment,” is
nowhere present in this new formulation of pleasure in pain; rather, the
hermetic cycle of play beyond the pleasure principle produces sameness,
“the death of novelty,” in marked contrast to the neoteric demands of
modern economic self-perpetuation.64
Play in this scenario is regressive not because it signals a return to
infantile behavior—in fact the mastery achieved through this destruc-
tive play, Freud informs us, is a sign of dawning maturity—but because
of its mechanical redundancy, its dogged determination to reenact past
unpleasantness.65 Freud traces the game to a counter-erotic instinct, one
so opposed to the “life drive” that it is locked in a struggle with eros to
determine behavior. To account for this paradoxical pleasure taken in
unpleasure, Freud formulates a second paradox, that of life as “a task
of ceasing to live.”66 The “death drive” that play mediates in this new
counter-humanism is regressive in that it is “an urge inherent in organic
life to restore an earlier state of things.”67
18 Introduction
The return to a former, precivilized state is familiar within the canons
of modernism as a primitivist impulse running parallel to modernism’s
rhetoric of progress. Because the surrealist movement has long been
identified with both psychoanalysis and primitivism, it is particularly
surprising that Freudian play as it appears here, as an avatar of the death
drive, has not been more closely examined as a motivating force behind
the surrealist games. But then, Freud himself appears to have repressed
the implications for a world in which humanity pursues self-annihilation.
The sheer wastefulness implied by his own theory goes unremarked, but
it is a form of counterproductivity typical of play, and one that would rise
repeatedly across surrealism’s ludic practices, whether enacted under the
supervision of Breton or the dissident surrealist Bataille.
Likewise, the mechanical redundancy of a game intent on reducing
the subject to an inanimate state, and that scenario’s resemblance to the
paradigmatic scene of modernist production—the assembly line and
its dehumanizing automation—seems to have escaped Freud’s notice.68
But the surrealists appear to have seized on the improbable possibility
Freud held out: the means by which to graft play onto the technological
apparatus in order to mobilize a critique of that apparatus. For psycho-
analysis’s automatic game is the machine that produces nothing—not
mastery, not even meaning. And in the same spirit, surrealist play con-
sumes itself unproductively, leaving b ehind at most an ephemeral by-
product: “residue” in the form of a folded drawing or a depleted scrap
of nonsense, not unlike a joke that has lost its verve in the retelling.69
Surrealist games then, from a psychoanalytic perspective, can be
understood as a critique of the rhetoric of progress and production
commensurate with Bataille’s “nonproductive expenditure.”70 The sheer
wastefulness of surrealist play, the absurdity of its pursuit which, as Breton
recalled with delight, “never failed to incite the hostility of idiots,” places
its players in what Bataille would call the ranks of social dejecta: commit-
ted poets and artists. The rivalries that would rise among the surrealist
players, each struggling to best the other; the overbearing intensity of the
so-called sexual investigations; the tensions of excommunication hanging
on the “wrong” response during an interrogation—all evoke an agonistic
atmosphere that, in spite of Breton’s insistence on the games as benign
diversion, redoubles the sacrificial dimension of surrealist games.71 This
became particularly compelling when surrealism’s ludic strategies were
directed toward art practice, for as in psychoanalytic play, the games
ultimately rupture the field of representation. Along with the rhetoric
of progress, the tropes of freedom, agency, and originality—terms that
Introduction 19
had provided the link between play and aesthetics—are contested in
this destructive model of play. In the cycle of repetition compulsion,
the subject is played, manipulated in a scenario that requires a hapless
“master” caught up in play action beyond his control. By linking artistic
production with this kind of distressing game, the surrealists acknowl-
edged an art of unpleasure, turning away from beauty as an aesthetic
quality and opening art onto the disturbing, the perturbed, and the pro-
vocatively ugly.
Through their games and experimental techniques—the exquisite
corpse game, Max Ernst’s frottage technique, Wolfgang Paalen’s fum-
age, Óscar Domínguez’s decalcomania, the “telephone” drawing game,
or the appropriation of ambiguous images that Salvador Dalí claimed by
way of the paranoid-critical method—surrealism threw off images that,
formally speaking, veer away from unity and static predictability t oward
the chaotic incoherence associated with the id.72 But it is the systematic
and repetitive aspect of these alternative methods, and the structural
sameness and interchangeability of the images they produced, that tie
them specifically to psychoanalytic play. That link is made by the two
dark, antimodernist realizations at the heart of the formulation of the
death drive: the inability to begin freshly rather than repeat, and the
inevitability of regulation. Every round of surrealist play can be seen,
therefore, as a painful and regressive gesture (as opposed to an instance
of erotic renewal) in its attempt to return to some point prior to form—
an erotic desire that is never fulfilled.
War on Work
20 Introduction
determinism, a philosophy that maintained that the world operated
according to discoverable (and exploitable) laws. Eliminating conflict
became an administrative priority, ensuring that centralized direction
would replace collaborative decision-making as a strategy for managing
complex systems: “A body with two heads,” wrote Henri Fayol, the main
theorist of industrial administration in France, “is, in the social world, as
in the animal world, a monster.”76 Thus the rising ideology of rational-
ized labor extended to the human body and in turn to social change, as
both were reconceived in machinic terms that measured their value by
way of efficiency and capacity for work.77
The surrealists’ resistance to mounting pressure to define their objects
and actions in terms of useful productivity is legendary, summarized by
Breton in his autobiographical novel Nadja: “There is no use being alive
if one must work. The event from which each of us is entitled to expect
the revelation of his own life’s meaning—that event which I may not yet
have found, but on whose path I seek myself—is not earned by work.”78
Certainly their cry, “War on Work,” printed on a 1925 cover of
La Révolution surréaliste, placed them at ideological odds with the French
Communist Party (pcf), with whom they struggled to make an alliance
in the years of fascism’s rise.79 In spite of Breton’s insistence that theirs
was a popular movement intended to open poetry to everyday expe-
rience, the surrealists’ stance against what Breton deemed the “quasi-
religious” ideology of work would provide the ultimate justification
for their expulsion from official communist circles.80 The “Surrealism in
1929” issue of the Belgian journal Variétés, jointly edited by Breton and
Aragon (the most ardent supporter of communism among the surreal-
ists), opened with Freud’s essay “Humor” (1927) which posited humor as
an expression of the subject’s “refusal to suffer” in spite of the hardships of
reality, and, indeed, of opportunity to “gain pleasure” from “the traumas
of the external world.”81 The surrealists’ defense of humor as a repudiation
of material hardship in service of an illusion alone would have been suf-
ficient to raise the ire of the pcf, but the group compounded the trans-
gression by following the essay with pages of word games and a full round
of collective exquisite corpse drawings, in addition to the usual mix of in-
scrutable essays, poems, and dream transcriptions interspersed with enig-
matic paintings, drawings, and objects. The penultimate essay was André
Thirion’s diatribe, “A bas le travail!” (Down with Work!), in which the
poet disparaged paid labor as a reactionary tool of capitalism in service
to bourgeois ideals—a form of “moral oppression” tantamount to slav-
ery: “Human idleness is continuously trampled by the necessity to work
with the sole end of maintaining its own existence.”82 The surrealists’ final
Introduction 21
break with the pcf came six years later, precipitated by a statement by
surrealist Ferdinand Alquié denigrating communist propaganda that pro-
moted work as life’s only worthwhile goal, a fter which the surrealists w
ere
excluded from the first International Congress of Writers, convened in
Paris by the Communist International to condemn fascism and solidify
support for socialist realism.83 The rationale for the rejection was cast by
writer Ilya Ehrenburg: “These young revolutionaries will have nothing
to do with work. They go in for Hegel and Marx and the Revolution,
but work is something to which they are not adapted.”84
Thus despite the surrealists’ repeated denunciation of bourgeois con-
ventions (including the tradition of individual authorship, which the
group routinely compromised through the anonymity, deskilling, and
collaboration required for surrealist games), their “revolution of the
mind,” an insurrection based on the belief that the realm of thought
was a reality as vivid as the material world, would prove irreconcilable
with communist standards. Standing out most starkly against commu-
nist praxis was the refusal of polemic clarity in favor of the multiple
meanings that characterized surrealist expression. Communication and
identity—the work of pictorial language—was routinely sacrificed in
surrealism in favor of a ludic freedom the surrealists espoused as the pre-
condition for liberating the proletariat.85 “We w ill maintain,” insisted
Breton, “over and above everything in the twentieth century in France,
that irreducible independence of thought which implies the greatest
revolutionary determination.”86
Again, it was Benjamin who recognized in surrealism’s ludic strat-
egies the potential for developing critical cultural forms that would
remain relevant to an increasingly technologically determined society.
Reasoning from his conviction that art emerged not from work but
from idleness, he expressed doubts about the modern cult of productiv-
ity and heroic exhaustion, concluding: “There must be a human element
in things which is not brought about by labor.”87 It was perhaps the
focused attention demanded by the assembly-line ethos that prompted
him to valorize ludic distraction (for example in gambling) as a mode
of apprehension, drawing a grim line between the “before” of early in-
dustrialization (when Baudelairean idleness was still a possibility) and
the projection of an industrially induced future in which human ap-
prehension was reshaped according to a working mode so focused and
disciplined that laboring subjects would fail to discern the larger po
litical programs driving their efforts.88 It was through this frame that
Benjamin read surrealism’s anti-instrumental principles: “My loveliest
mistress is idleness”; “A gold medal for the greatest boredom”—these
22 Introduction
are the surrealist aphorisms Benjamin cites in his 1927 “gloss on surre-
alism” (“Dream Kitsch”), along with admiration for the way the surre-
alists grasped the importance of ambiguous “picture puzzles” and, most
intriguingly, “dialogic misunderstanding,” the mode by which, in Ben-
jamin’s words, “the only true reality forces its way into conversation.”89
Conflict is indispensable to social relations in this model, and if Ben-
jamin appears to have overvalued incoherent play in its contrast with
useful work, it was almost certainly in the interest of cultivating a form
of experience that might help to critically negotiate techno-industrial
capitalism, rather than be abused by it. The room-for-play that he saw
surrealists clearing from within their automatic, ephemeral, and me-
chanically structured systems would resist the commodification that
seemed to accompany autonomous works of art, yet would avoid the
agitprop instrumentality that was becoming the hallmark of totalitar-
ian regimes on the right and the left. In place of the immutable time-
lessness of the traditional work of art, avant-garde play forms promised
constant flux, the ability to be critically responsive to rapidly shifting
historical and material contexts in service to a populace in need of ways
to progressively engage with the lived outcomes of their technologically
determined world. In welcoming chance into artistic practice, the sur-
realists s haped a kind of techno-ecology in which human beings could
be placed in a symbiotic rather than dominant relation to their world.90
The case studies of surrealism at play that I’ve analyzed h
ere give form
to this intersection of chance and technology. The chapters of this book
were not conceived as a global summary, but were directed by my de-
sire to recover mechanisms of the surrealist techno-ludic hidden in the
creases of history. Specifically, with Spielraum as my guide, I sought out
instances of surrealist play that drew equally on mechanism and aban-
don. You will not see René Magritte’s or Dalí’s bistable paintings here;
ludic as they are, their mode of facture veered too far from the structures
of technological mediation that Benjamin so admired. Likewise, my ac-
count may seem to brush too lightly against certain surrealist techniques
that exploit chance—decalcomania, fumage, and frottage, for example.
These techniques, too, struck me as too far removed from Spielraum,
and deserve their own full and separate analysis. Each of the examples
I have chosen focuses attention on a different modality of surrealist play:
“Blur,” on photographic indeterminacy; “Drift,” on the extension of the
automatic into lived space; “System,” on the role of regulation in surreal-
ist games; and “Pun,” on ambiguity and proliferating meanings among
the dissident surrealists. The chapters are arranged in loose chronologi-
cal order, as each affirms a signal shift in the movement’s attitude toward
Introduction 23
automatic technologies and the relative freedoms they afforded. It is
important to understand automatism’s promise of ludic flux as it was first
practiced by the group, in order to fully comprehend what was at stake
when the surrealists gave it up, sublimating automatic play in the form of
games; and it is essential to know how wordplay functioned in the early
days of the surrealist movement before fully grasping the frustrations of
the dissident surrealists in the 1930s. In this way, I have provided a scaf-
fold for an alternative history of surrealism, one that acknowledges the
centrality of play not only to the movement and its legacy, but to the
formation of a modern critical ludic.
The blur between repetition and unforeseeability—or discipline and
disruption—is the focus of chapter 1 of Surrealism at Play, which exam-
ines indeterminacy as an avatar of the avant-garde’s critical ludic during
the so-called époque floue, the threshold moment between Dada and sur-
realism. Man Ray’s rayographs, images that blur the boundary between
photographic realism and modernist abstraction, are emblematic of this
moment, and w ere embraced by the group in this transitional phase as re-
positories of found memory and trenchant reappraisals of technological
rationality. Understood serially, as records of unforeseeable assemblages,
the rayographs’ carnivalesque inversions of perceived reality provided
“room-for-play” through a perspective on what Breton called the “never
seen,” a visual conundrum that would became a recurrent motif in sur-
realism, a sign of the ludic element in latent psychic processes.
The threshold state explored pictorially in the rayographs and affirmed
in the early wordplay of the époque floue expanded to phenomeno-
logical scope in the fledgling years of the surrealist movement proper.
Chapter 2, “Drift,” examines the surrealists’ efforts to confront head-on
the problem of daily experience in a city being reshaped by functionalist
aspirations. This initial turn to praxis was expressed through their pen-
chant for errance, aimless wandering in the streets of Paris that turned
play out into the rationalized grid of the city.91 The surrealists’ effort to
restructure the cityscape itself according to Freud’s dualistic model of
the mind—the manifest and the latent—is traced in Man Ray’s album
of documentary photographs by Eugène Atget. This text, on par with
André Breton’s Nadja and Louis Aragon’s Paris Peasant, renders the
urban landscape through a surrealist frame, reaching beyond the well-
documented importance of “found” surrealism, to suggest that Atget’s
utilitarian studio archive itself served as a photographic synecdoche of
the city available to the surrealist at play.
In spite of the surrealists’ early insistence on experience over represen
tation in the form of automatism and errance, Man Ray’s Atget a lbum was
24 Introduction
ultimately an attempt to render textual the game board that the surrealists
superimposed on Paris. The album heralds a return to representation in
the wake of disillusionments with a full break from the reality principle
that separated inner and outer landscapes. When a number of automatist
sessions resulted in life-threatening incidents, the group, brought up short
by the consequences of unleashing destructive ludic forces into material
reality, called for a qualified reassessment of surrealist notions of freedom
and liberation.92 The shift turned the group toward more regulated forms
of play, and a mechanized concept of “the automatic.”
Chapter 3, “System,” examines the tensions between discipline and
indeterminacy shaping surrealist games of the 1920s and 1930s, and
measures their effectiveness as avant-garde strategies aimed at disrupt-
ing the conventions of representation, communication, and subjectivity.
The chapter revolves around the pictorial version of the paradigmatic
exquisite corpse game, which has been repeatedly characterized as a pro-
ductive collective experience that functioned to solidify the surrealists
as a group. But coupling the surrealists’ critique of technological ratio-
nalization with their fresh understanding of the destructive dimension
of play exposes the game as an intersubjectively disorienting explora-
tion of incoherence with fatal implications for meaning and commu-
nication. Analysis of the play itself, traced back from the folds in the
drawings, reveals the game as an avatar of Freudian “unpleasure,” mani-
fested through seriality, repetition, fragmentation, and the amelioration
of agency through a self-subjection to chance. If this characterization
sounds manipulative, a case of the surrealists being “played” by their
games rather than mastering them, it is because the surrealists tested
the ludic in its full range of signification, not merely as a medium for
what they imagined as the f ree flow of eros, but in its systematic capac-
ity for activating disorientation and disintegration. The surrealist ludic
proceeds from play’s dynamic indeterminacy between the pleasure and
pain of liberation and destruction.93
Historically, this pleasure–pain dyad has been associated with the
renegade surrealists u nder the influence of Georges Bataille, who staked
a great part of his intellectual project on the revaluation of violence and
unreason. One of my aims here is to recover surrealism’s early pleasure
in volatility, exposing a through-line from early Dadaist punning all
the way to the circle of Bataille’s influence. Chapter 4, “Pun,” maps the
range of surrealist wordplay and visual puns from the perspective of the
surrealists of the so-called Rue Blomet group whose members drew on
the works of experimental writer Raymond Roussel to probe the fluid-
ity of meaning. Drawn together by ethnographer Michel Leiris, Alberto
Introduction 25
Giacometti and Joan Miró experienced their encounter with Roussel’s
ludic strategies as a moment of aberration: Giacometti set aside discrete,
sculptural form to make dysfunctional machines that produced noth-
ing and opened sculptural space to the infinite flux Benjamin identified
with architectural Spielraum; while Miró made his series of “antipaint-
ings” based on appropriated mass-media materials, identifying their
absurdist potential and turning it into a degenerative force through a
concatenation of distortions and transpositions common to visual lan-
guage itself. The chapter is at once climactic and recursive, in that it
probes the ludic at its most extreme in avant-garde practice (for example as
a shapeless and meaningless avatar of Bataille’s informe [formless]), yet
returns to the strategies of indeterminacy—punning and wordplay—
that initiated surrealism’s reinvention of play.
Surrealism at Play concludes by identifying the legacy of surrealism’s
modern critical ludic in postwar art practices, and assessing the ultimate
effect of surrealism’s experimental strategies in order to begin sorting
out the crowded contemporary ludic field. Initial evidence of this ac-
celerating interest in play paradigms in the second half of the twentieth
century appeared as early as the 1950s, with an extraordinary exchange
between the play theories of four figures: the historian Johan Huizinga,
the structural linguist Émile Benveniste, surrealist André Breton, and
ex-surrealist Roger Caillois. The conceptual grid formed by the crisscross-
ing perspectives of these four very diff erent thinkers places the surrealist
reinvention of play at the stepping-off point of the postmodern, when
the explosion of cross-disciplinary texts on, about, and engaging play
points to a new dominance of the ludic as an overarching postmodern
interpretive frame. Play has persisted in art production, in the form of
chance operations, the valorization of indeterminacy, and the displace-
ment of authorship, and also in appropriation, participation, and the
contemporary critique of artistic l abor. Thus while this book offers a
historical rubric through which surrealism might be grasped, it also
traces the ludic prehistory of the poststructuralist revision of meaning,
marking the inexhaustible heterodoxy of postwar artistic strategies as
the heritors of surrealist play.
Surrealism itself was in place too long and dispersed too widely for
any single paradigm or defining system to summarize it. Likewise, play
has been theorized extensively across numerous disciplines, with vary-
ing degrees of pertinence to art practices. Surrealism at Play cuts several
paths through this tangled field, and while the book places the shap-
ing of a modern critical ludic firmly in the hands of the interwar avant-
gardes, emphasis has been laid on those theories and practices that have
26 Introduction
proven formative of advanced art in the postwar years. Indeterminacy
and unforeseeability w ill figure prominently, along with the displace-
ment of authority they enact. Chance results will issue from within ex-
ceptionally rigid systems. Fugitive forms and polyvalent configurations
will dominate—Benjamin’s “dialectics at a standstill”—tracing surreal-
ism’s extrarational ways of navigating the world.94 In reinventing play,
the surrealists reconfigured existence itself into a constant questioning
of experience, and placed ludic strategies at the center of future arts
seeking to reorient us critically in relation to our world.
Introduction 27
CHAPTER 1
BLUR
—Marcel Duchamp
Equivocation
“I saw Picasso h ere on his knees before a photogram,” Man Ray exulted
to Jean Vidal in an interview of 1930. The upstart American had just
opened a solo exhibition of recent oil paintings as well as the striking
photograms he called rayographs. “Painting is dead, finished,” he added.1
Yet Man Ray himself had not abandoned painting, would not abandon
painting, and continued in fact to regard himself as a painter long after
he became famous as a photographer. “And yet you still paint?” Vidal
countered. “Yes,” Man Ray quipped, “to persuade me of its inanity.” An
equivocating response, but as Duchamp observed, Man Ray was a playful
man. And perhaps his cagey retort was warranted: since the rayographs’
appearance in 1922, their critical reception had repeatedly appraised
them in the language of painting, confining their critical capacity to a
painterly lineage destined to displace cubism. “After Picasso I feared I
would be deprived of spectacles. I owe you one,” wrote Jean Cocteau in
an “open letter” to Man Ray addressing the rayographs just months a fter
their emergence: “You come anew to f ree painting. . . . The painter w ill
again be able, without regrets, to study the human face and you, my dear
Man Ray, w ill be able to nourish the scheming spirit by which a Picasso,
a Georges Braque w ill undoubtedly go off to join Raphael.”2 Four years
later, in “Surrealism and Painting” (1925), André Breton would claim
that the rayographs were ideal models of psychic automatism precisely
for their affinity with painting.3 But most decisively for subsequent his-
tories of the rayographs, Man Ray himself would look back on them
and see painting: “I was trying to do with photography what painters
were doing,“ he would write, “but with light and chemicals, instead of
pigment, and without the optical help of the camera.”4
Glossed with autobiographical authority, this statement has been
uncritically embraced as evidence that Man Ray wanted to elevate
photography to an art form commensurate with painting—a view that
overlooks the fact that any such paragone, in insisting that h ere was a kind
of photography that looked so much like modernist painting (that is to
say, abstraction) that it could be called art, inevitably would subordinate
photography to painting, at once dedicating rayograph production to
the renewal of painting and burdening the images with the denigration
of all other photographic models.5 Admittedly, this strategy of partition-
ing and categorization would explain the way Man Ray claimed to recon-
cile his parallel commercial and avant-garde practices—the experimental
rayographs on one hand, and the portrait commissions and fashion pho-
tography on the other: “I could not help thinking that since photography
had liberated the modern painter from the drudgery of faithful represen
tation, this field would become the exclusive one of photography, help-
ing it to become an art in its own right; hence [Alfred] Stieglitz’s interest
in the two means of expression. And so there was no conflict. Despite
my respect for Stieglitz’s efforts, and my aroused interest in photography,
painting remained my guiding passion . . . there was no competition in-
volved, rather the two mediums were engaged on different paths.”6
Given his intimacy with Marcel Duchamp’s rogue concept of art
production, Man Ray had to have understood by 1922 the need, in an
avant-garde context, for his “artistic” images to behave as something
outside of the reductive opposing categories of commerce and autonomy.
Yet he seems to have been unable to resist the draw of painting’s prestige.
In his public statements he routinely equated art with painting (without
acknowledging the conceptual advances of the readymade), and rel-
egated photography in general to the “drudgery” with which he associ-
ated his portrait and fashion commissions. He would never resolve his
equivocation of photography’s relation to art, or the rayograph’s relation
to painting: a rayograph from 1930, Photographie intégrale et cent pour
cent automatique (figure 1.1), would serve to illustrate his 1937 statement
“Photography is not Art,” but he would reverse his position l ater with the
written statement “Photography can be Art,” and then, dodging b ehind a
playful Dada absurdity, assert “Art is not photography.”7 Given only these
two conservative paths—that of the document (objective, descriptive, and
commercial) and that of art (subjective, abstract, and disinterested)—one
senses that for Man Ray to acknowledge the rayographs as art objects at
all he would have to think of them as painting: “painting with light,” as his
patron Ferdinand Howald understood them in 1922.8
And the rayograph’s play of mediums goes even deeper. Art historians
have pointed out repeatedly that the rayographs followed almost directly
on Man Ray’s experiments with airbrush painting (his “aerographs”), and
the fact that they share that medium’s stencil-like deployment of ground
Blur 31
and particulate further eases the rayographs into place as something of a
marker in Man Ray’s trajectory as a painter.9 For the rayographs do side-
step two widely accepted traits of photography. First, as contact prints
produced by placing objects directly onto the treated paper, they are
unique images made without the technological mediation of the camera
lens. Thus they have excused themselves from the critical discourse that
grasps photography as a mechanical means of re-production. This is no
small thing, as the elimination of the mediating negative means that ray-
ographs are unique, “original” objects eligible to retain what Benjamin
would have called the “aura” of traditional works of art, stepping back
from the technological characteristics that, in his estimation, would af-
ford the greatest degree of Spielraum.10 The camera’s absence seems to
ensure that the artist’s hand is foregrounded in the production of the
image—along with all the attendant implications of signature, agency,
and direct access to expression. Mastery and authorship remain intact,
and the use value we associate with the best of mechanically produced
objects is deferred—traded, effectively, for the limited exhibition value
and privilege accorded to painting. Second, as images that present a pic-
torial field radically skewed from the natural, visible world, rayographs
appear to have evaded an essential restriction of analog photography: the
limits of physical reality itself. That is, the elements within the pictorial
frame have suffered internal interference—value reversal and morphic
distortion—that the referents themselves have survived. The overall im-
pression of the pictures is that they are abstract rather than descriptive,
and in turning away from denotation they approach a self-reflexive form
of abstraction that, at least in the first decades of the twentieth century,
was still closed to photography.
But painting with light? The notion of a photograph as a self-reflexive
critique of painting is absurd: autoanalysis is medium specific. Further-
more, regardless of Man Ray’s own artistic preconceptions, his newly
adoptive Dada circle was bashing the modernist painting of the day:
“The Cubists are pale succubae,” wrote Georges Ribemont-Dessaigne,
“The Dadaists are not sons of the Cubists . . . the bouillon cube is an
emetic.”11 And what the Dadaists saw in the rayographs was some-
thing intensely photographic. The forms that appear on the surface
of a rayograph have a causal relation to objects in the material world
and the composition of those forms is strictly limited to the physical
mise-en-scène of the moment of the image’s registration. Moreover, the
rayographs’ claim to originality is mitigated by their forms appearing
“automatically” in the darkroom tray—a process associated more with
the methods of industrial fabrication than the intentional gestures of
Blur 33
the m odern subject as the subject of technology and, in slight advance of
the full commitment of the surrealist movement to psychic automatism,
embraced the role of the unconscious in cultural production: in its irra-
tionality; in its dismissal of conscious w
ill and volition’s facilitator, useful
action; in its indifference to purpose; in its traffic with chance; and in its
manifestation in moments paradoxically circumscribed from normal life,
yet embedded within and determined by the ordinary and the everyday.
Extraordinarily overdetermined by a welter of conflicting motivations, ray-
ographs embody the general heterogeneity of the interwar avant-garde,
but they are particularly representative of Dada play as it was manifested
in the brilliant sputter of the movement’s demise in Paris in the years 1922
and 1923, the years of the so-called époque floue. And importantly, the
categorical evasions of rayographs and their alignment with automatist
practices would secure t hese images—along with the ludic structures they
articulated—a place at the center of the surrealist movement to follow.
Blur
Blur 35
conscious ‘text,’ which therefore appears much less coherent.”17 In this
sense psychoanalytic theory builds on the philosophical terms by which
chance had already been fitted into the rational order of experience by
the time of Freud’s writing: Enlightenment laws of necessity demanded
that chance occurrences be understood as points of intersection be-
tween two or more independent causal chains, each with its own in-
ternal logic, but a logic unavailable to the other.18 It is this fundamental
inscrutability that reshapes the experience of chance for the postpsy-
choanalytic subject: even when an intersection of events is fortuitous,
as when two friends meet unexpectedly on the street, the continuity of
their respective agendas is thrown into disarray through the sheer het-
erogeneity revealed by their point of intersection, a moment in which
the point of view of the “other” is forced into the field of perception.
For avant-garde artists seeking unprecedented modes of experience, it
was this realization of “infinite exteriority,” that gave chance its power,
jolting the subject out of her hermetic and orderly course of action and
into a new mode of apprehension.19
To intentionally throw oneself—and one’s art—in the path of a “for-
eign” causal chain, as the Dadaists did, was to draw forms of “other de-
termination” (intersubjectivity or belief-independent production) into
the field of art practice, and in guaranteeing unforeseeable results, to
open the possibility of a transformative encounter with the unknown.
Notoriously, Hans Arp elicited this intersection of agency and automa-
tism in his Squares Arranged According to the Laws of Chance (1917;
figure 1.2) when he laid out the “rules” of the exercise in art making but
left the initial composition of the collage to gravity.20 Francis P icabia’s
La Sainte Vierge (1920; figures 1.3 and 1.4) would follow: a pair of
“accidental” ink splashes that, in their polymorphous variations, have
been theorized as punning emblems of the essential indeterminacy of
Dada identity.21 These explorations had been preceded by Marcel Du-
champ’s repertoire of ludic strategies, which layered wordplay, chance,
and games in a series of gestures beginning with Three Standard Stop-
pages in 1913–14 (figure 1.5), which adopted chance as both medium and
subject in order to probe, in the artist’s own words, “the self and what
is proper to it.”22 For Duchamp, this destabilization of subjectivity was
activated when chance blocked personal expression:
The idea of “chance,” which many people were thinking about at the
time, struck me too. The intention consisted above all in forget-
ting the hand, since, fundamentally, even your hand is chance. Pure
chance interested me as a way of going against logical reality . . . this
Blur 41
intuition and tactility, two modes that hold sway at the roulette wheel,
are favored over vision and agency, which in both cases are temporarily
remanded in favor of risk—for Man Ray, the chance that the resulting
image might fail to live up to Dada standards. In this scenario, “the man
is a photographic apparatus,” as Tzara would write of Man Ray in an in-
augural essay on the rayographs, calling up the very image of the subject
who had internalized the means of mechanical reproduction.35
Most compelling for placing Man Ray’s early artistic investments
within in the scope of Spielraum was the overall nature of his collab-
orative friendship with Duchamp: a meeting of minds emblematized
by the chessboard that so often joined the two figures in photographic
portraits. While chess in its deliberation and sustained analytical focus
would seem to call for an entirely diff erent register of attention than the
gambler’s scattered actions, the essence of the game lies in a form of ac-
tion comprising agency in dialectic with chance (in the form of the op-
ponent’s moves), played out in repetitive patterns on a multidirectional
spatial field in constant flux—a model not unlike Spielraum’s dialectic
of the mechanical and conceptual.36 Duchamp himself referred to the
game as at once “artistic” and “mechanistic,” a “mechanical sculpture”
produced mentally, without “the intervention of the hand” (Duchamp
regularly competed in “blindfold” tournaments, in which players nei-
ther see nor touch the pieces).37 The innervation of techno-industrial
effects the game provided would resurface in Man Ray’s darkroom, a
fact not lost on Tzara, who, in the last line of his catalogue essay on the
rayographs, called them “Man Ray’s game of chess with the sun.”38
This new critical field of action—marked out at the nexus of technol-
ogy and subjectivity and driven by flux and chance—would shape the
contours of Benjamin’s dawning conception of the revolutionary po-
tential of play. The critic had become acquainted with the rayographs
as Dada objects from at least 1924, when he translated Tzara’s essay on
the photograms for republication in the constructivist journal G.39 The
unprecedented embrace of chance that the rayographs represented,
paradoxically delivered from within a medium valued as a source of
documentary witness and truth, suggests precisely the dialectic between
mechanical devices and subjective imagination that would become the
foundation for Benjamin’s concept of Spielraum, as expanded scope of
action developed with the eclipse of aura in the work of art. The sheer
purposelessness that had drawn Duchamp to chess (“there is no social
purpose . . . that above all is important . . . you can’t make money from
chess”), and that reverberated in the inscrutable rayographs, is reiterated
Play as Disservice
Blur 43
provocateur committed to performing his irreverence publicly, in the
form of the reinvention of ordinary actions, as opposed to the more pas-
sive Baudelairean model of the dandy, who reinvested the ordinary with
lyrical value by merely seeing the world in a new, “poetic” way. With
Vaché, Breton recalled, ordinary pastimes like going to the cinema were
transformed into critical action, as the two men reeled arbitrarily from
theater to theater, bursting in while the film was in progress and moving
on whenever they became bored, a peripatetic experience that physi-
cally enacted the fragmented yet naturalized phenomenology of film
viewing, that is, the space/ time disjunctions of editing. The method re-
jected directorial and narrative authority, producing instead a collage-
like détournement of the viewing experience itself, with sheer ennui as
its glue.46 Vaché introduced Breton to a new form: art as a trace of ac-
tion, made significant by its refusal to signify.
Breton’s subsequent idealization of Marcel Duchamp as the para-
digm of a life lived in play, and his promotion of Duchamp as a model
for artistic practice in the époque floue, is ghosted by the afterimage
of Vaché, who died of an overdose of opium in 1919. Duchamp’s lan-
guage play in particular would have resonated with Vaché’s noncom-
municative ideals, as would the structure of juxtaposition characteristic
of wordplay, so like Vaché’s preferred mode of cinematic viewing. As
Duchamp made clear in a 1961 interview, this same pursuit of manifold
meanings at the expense of clarity lay at the heart of his own fascina-
tion with wordplay: “For me, words are not merely a means of com-
munication. You know, puns have always been considered a low form
of wit, but I find them a source of stimulation both because of their
actual sound and b ecause of the unexpected meanings attached to the
interrelationships of disparate words. For me, this is an infinite field of
joy—and it’s always right at hand. Sometimes four or five diff erent levels
of meaning come through.”47
The paradoxical obscuring of meaning through meaning’s overpro-
duction certainly drew Breton’s attention. In 1922, in the fifth number
of Littérature nouvelle série (an issue dedicated to Duchamp’s alter ego,
Rrose Sélavy, and peppered with her aphorisms), Breton remarked ad-
miringly on Duchamp’s “disdain of messages.”48 Unintelligibility, in fact,
structures the form: puns must be spoken (even if to oneself ) in order
to operate, and in this way they force the reader to participate in the
utterance—yet the minute the words are heard, their play becomes ap-
parent, and meaning, fatally split and multiplied, falters. As such, puns
invoke in turn collaboration and its frustration. But most compelling
for Breton, whose interest in Freudian psychoanalysis was quickening at
Blur 45
Marcel Duchamp, inscribed disc from Anémic cinéma,
1.7
1926. mnam. © 2018 Association Marcel Duchamp /
adagp/ars. Image © cnac/ mnam / Dist. rmn
Grand-Palais/ Art Resource.
the oven of your beloved?”) (see figure 1.7). These phrases sought their
effect directly in the body, bypassing titillating imagery in favor of a
throbbing poetic beat exacerbated by the visual pulse of the rotating
spirals in which they were arrayed for the viewer. Their erotic power
emerges performatively, as a physiological effect, thanks to this plastic
realization of the optical, aural, and cognitive instability already present
in Duchamp’s most compelling wordplay.54
But Breton, unlike Duchamp, would come relatively late to the theo-
rization of films and objects. In 1922, it was the sexual potential of
sheer linguistic drift activated by Rrose Sélavy’s dictums that electrified
Breton, the poet, and prompted the central essay of the seventh issue
of Littérature nouvelle série, “Words without Wrinkles”: “We were be-
ginning to distrust words . . . we had to free them.” Breton’s claim for
Duchamp’s wordplay was that it was calculated to throw off the fetters
of meaning and expose other, erotic, properties of words through new
combinations that rewrote “mediocre and utilitarian syntax.” In Du
champ’s ludic aphorisms, Breton contended, words w ere “living their
own life,” and w ere empowered to “command thought,” rather than
merely perform as thought’s conduit.55 Most important for Breton was
the multivalence of meaning born of linguistic couplings: the sense that
in Duchamp’s puns, words were “making love.”56
The sexual potential of linguistic form, activated by the ludic under-
mining of meaning, was announced on the cover of the number, which
appeared with the journal’s name skewered—along with literature’s
connotations of lasting merit—by the homonymic Lits et ratures: “beds
and erasures”; or phonetically, “read the erasures”; or, most pointedly,
Littré rature, “erased dictionary,” a chaotic unspooling of meaning that
answered Breton’s overarching call to f ree words from their dictionary
definitions. It was Duchamp who had devised this set of cognitive and
verbal gymnastics, illustrated by Francis Picabia with a bawdy drawing
of sex viewed from the foot of the bed (see figure 1.8).57 Here, the in-
tention to pun is obvious: the journal’s name is split by the interven-
ing image of suggestively positioned shoes. But elsewhere, Duchamp’s
wordplay would verge on accidents of spelling or bungled pronuncia-
tions, as in, for example, Rrose’s metagrammatic aphorism “A charge de
revanche et à verge de rechange,” where “returning the favor” turns into
“replacing a penis” with the transposition of a few letters. Duchamp also
invites the possibility of misunderstanding, as when “À couteaux tirés”
Blur 47
Cover, Littérature nouvelle
1.8
série 7 (December 1922).
Getty Research Institute,
Los Angeles (84-S151).
(To be at drawn daggers) can be heard as “A coup trop tiré” (To fuck
too often), or when the proximity of “saints” to “breasts” (seins) emerges
along with the compromising effects of “meaning” (sens) and “feeling”
(sent) in the “Litanie des saints.”58 And while the homonyms, meta-
grams, and alliterations Duchamp deployed in his jeux d’esprit had long
been codified by French experts as witty conversational devices, such
“accidental” wordplay and “mistaken” meaning had recently taken on
an unprecedented level of psychic significance at the hand of Sigmund
Freud: 1922 was the year his “Psychopathology of Everyday Life” (1901)
was translated into French.59
Freud’s volume is devoted to the interpretation of “parapraxes”: slips
of the tongue, bungled actions, errors, and instances of forgetting that
are normally treated as accidental and therefore insignificant. To qual-
ify, the statement has to be inadvertent—“we must be unaware in our-
selves of any motive for it”—and it must be mundane, “within the limits
of the normal . . . momentary and temporary,” that is, ordinary speech
made disruptive by its spontaneous occurrence out of context.60 As an
example, Freud offers two innocent clichés: “as long as he has his four
straight limbs,” and “as long as he has his five wits about him,” which
combine to form a third, composite statement, the sexually suggestive,
“as long as he has his five straight limbs.”61 The connection to jokes
formed through sheer incongruity is notable, and would become the
Blur 49
in 1919.67 By the time the next issue of Littérature appeared, Desnos had
effectively fused Duchamp’s lusty wordplay with his own unconscious
utterances: performing in a hypnogogic session as Rrose Sélavy, he pro-
duced 138 punning aphorisms for Littérature nouvelle série, issue 7, that
evoked Duchampian play in imagery, structure, multivalence, and even
the displacement of authorship characteristic of the Freudian slip.68
Packed with repetitions, reversals, reflections, and resemblances,
Desnos’s efforts recall the structures of Duchamp’s word games, but
with subtle changes that manipulate alliterative rhythms to produce
poetic and somewhat more coherent effects. Where Duchamp’s Rrose
spooled out a suggestive, list-like stream of nonsense (“Rrose Sélavy
trouve qu-un incesticide doit coucher avec sa mere avant de la tuer;
les punaises sont de rigeur”) in which formal play dominated, Desnos’s
Rrose balanced her wordplay in structures that Katharine Conley has
described as functioning like “equations, with the verb occupying the
place of the equal sign.”69 These symmetrical word games produced
statements that skated much closer to the classic intelligibility of wit,
clever at the level of content as well as form; for example, “Apprenez que
la geste célèbre de Rrose Sélavy est inscrite dans l’algèbre céleste” (Learn
that the famous song cycle about Rrose Sélavy is inscribed in celestial
algebra) pleases the ear, the eye, and the mind, bracketed as it is with the
exchange of syllables between “la geste célèbre” and “l’algèbre céleste,”
and offers a self-reflexive reference to the “mathematical precision” with
which Duchamp’s spoonerisms were constructed.70 Likewise, “Rrose
Sélavy connait bien le marchand de sel” gives away the game to those able
to detect the anagrammatic origins of the “salt seller,” Marcel Duchamp.
Desnos’s sheer equivocation between the extremes of Duchampian
juxtaposition and the new attention to latent significance is perfectly
attuned to the threshold state of the époque floue, itself suspended
between Dada’s aleatory pursuits and the intriguing psychoanalytic
assertion that in h uman behavior there are no accidents—only dis-
avowed desires, erupting as symptoms in the coherent fabric of every-
day life.71 His automatic poems acknowledge the Freudian turn with
their repeated invocations of sexual imagery: “L’acte des sexes est l’axe
des sects” (The sex act is the axis of sects); “Au paradis des diamants les
carats sont des amants” (In the paradise of diamonds carats are lovers);
and the particularly telling “Les lois de nos désirs sont des dés sans loi-
sir” (The laws of our desires are dice without leisure).72 And of course
following Freud’s insistence that “the person concerned is unaware that
he’s doing anything of the kind,” Breton’s own claim for Desnos was that
“awake, Desnos has proved incapable—like the rest of us—of pursuing
Blur 51
Interior page, Dadaphone (March 1920), depicting
1.9
Christian Schad, Arp et Val Serner dans le crocodarium royal.
Getty Research Institute (85-S55).
Furthermore—and of the greatest importance to the Dada reception
of the rayographs—the Zurich Dadaists turned almost immediately to
developing visual rather than merely linguistic forms of the practice.
Hans Arp claimed to have made automatic drawings as early as 1916
and by 1919 he was meeting Tzara and Walter Serner in cafés to spon-
taneously write a series of poems entitled “Hyperbola of the Crocodile
Hairdresser and the Walking Stick,” automatic texts that w ere then
joined by a visual counterpart, Christian Schad’s “Schadograph” of the
same year—a tiny photogram called Arp and Val Serner in the London
crocodarium (1919; figure 1.9). That “Schadograph,” like automatic writ-
ing, evaded the logic communicated through habitual arrangements of
semantic units, and seemed to exist outside of fixed categories (was it a
photograph? collage? cubist? expressionist?).77
Automatist séances had already been developed by mediums for
“spirit communication” when psychiatrists took up the technique in
the late nineteenth c entury, retheorizing the apparently spontaneous
utterances as the direct expression of ideas uninhibited by conscious
control. Freud was famously skeptical of the process (as he was of the
related technique, hypnosis) but Frederic Myers, Pierre Janet, and Wil-
liam James all developed systems for eliciting automatic responses as
a means of calling forth repressed traumatic narratives in treatment
for neurotic symptoms. Faith in the process was based on the belief
that without the repressive presence of learned conventions, anything
imagined would tend to be acted on spontaneously. Conscious thought
alone sublimates or represses these automatic responses, Janet argued,
through a specific m ental operation that he called the reality function.
The reality function synthesized unconscious images and impulses with
sensory input in such a way that the subject could successfully distin-
guish between memory and sense, between an inner repository of past
events and the immediate present of an outer “reality.”78 Once the real
ity function was circumvented, the subject was freed to speak and act
on deeply ingrained, hidden desires. Experiments in eliciting automatic
responses were intended as treatment for psychic disorders but the sec-
ond part of Janet’s L’automatisme psychologique (1889) focuses on partial
automatisms, in effect proposing that the reality function is breached
fairly regularly in normally functioning subjects—as, for example, in
absentmindedness, daydreaming, or idle chatter.79 One only needs a
distraction strong enough to concentrate the subject’s conscious atten-
tion away from the instrument of action—which is to say, in the case
of automatic writing or drawing, the hand. Otherwise preoccupied,
the writer marks the page with expressions that are normally inhibited.
Blur 53
Generally speaking, the writing is grammatically correct but without
sensible content—the words sound acceptable (as distinct from early
Dada sound poems), but in combination are unintelligible:
St. Elmo’s fire rushes around the beards of Anabaptists
From out of their warts they conjure drinking-lamps
Sticking their behinds in puddles
Who sang the nail-dumpling of the ice-floes
And whistled it well round the corner of decay
Till a castiron grid slid
4 eugens on a Scandinavian tour millovitsch’s blue box
a rampaging success
down in the haircream of a canal trotter
the lagladdest bird lays the bushbeaten ways
of a buttersack in the twin feathers . . .80
As Michael Riffaterre has pointed out, automatic writing “piggy-
backs” on grammatical tropes; it writes into them (performs a détourne-
ment), and makes deviant formal arrangements that are at once familiar
and utterly inscrutable, as though they appeared from a foreign source.
Importantly, the subjects do not feel themselves to be the authors; rather,
the writing is perceived as involuntary and “other.” Accordingly, the
1920 text “Manifesto of the Dada Crocodarium” was written by Tzara
but signed by Arp, and other automatic texts appeared u nder the pseud-
onym “Alexandre Partens.”81
Automatic texts had significant implications for an avant-garde seek-
ing to re-form sociocultural presuppositions. First, automatisms were
not theorized as aberrant pathologies but as normal phenomena latent
in even the healthiest individuals. Once cultivated, they would be
well placed to activate a widespread reformation of perceptual norms,
automatically and inevitably remaking the codes of representation,
moving it away from a paradigm of institutionally sanctioned mastery
and toward something much more widely accessible. Second, the clini-
cal language around automatic reflexes offered a satisfyingly polemical
rhetoric of freedom—freedom from the inhibitions that mask internal
conflict, and, ultimately, freedom from conflict itself. And automatic
writing emerged only as a byproduct of the curative process. Significant
within the context of treatment, it is absurd in the context of quotidian
language, which is, conversely, instrumental and transparent. Poetically
conceived, automatic texts free language from the bonds of utilitarian
meaning, directly answering Breton’s call in “Words without Wrinkles”
to liberate words from their dictionary definitions.82
Blur 55
1.10 Christian Schad, untitled (Schadograph
no. 2), 1918. moma. © 2018 Christian Schad Stiftung
Aschaffenburg / ars / vg Bild-Kunst. Digital image
© moma / Licensed by scala / Art Resource.
the law of chance,’ the law that encompasses all o thers . . . and which
cannot be tested except through a total abandonment to the unconscious.”86
When he exposed his first photographic collage in 1918, Schad, an
expressionist painter at the time, probably had Arp’s carefully com-
posed collage work of 1915 in mind. Like Arp and Kurt Schwitters, with
whom he competes for the distinction of having first introduced trash
into Dada artwork, Schad’s tiny compositions invoked Picasso’s news-
print and wallpaper compositions, but as photogrammatic reformula-
tions of cubism for a postwar subject that had undergone massive and
irreversible changes at the hands of technology and mass media (see
figure 1.10).87 Unlike Arp and Schwitters, Schad subordinated composi-
tion to an evocation of the sheer disorder of the materials of modern
experience. In the same way that automatic writing recycles past lan-
guage into new configurations, the Schadographs shuffle fragments of
once coherent bodies—advertisements, newspaper articles, clothing—
into a barrage of conflicting forms and signs whose internal interference
throws up a haze of visual static.88 And unlike his fellow Dada collagists,
whose compositions had maintained the craft-like variation of hand-
work, Schad worked with trash made technological: scraps soaked in
chemicals and sunk into photographic emulsion.
It was Schad’s close companion Walter Serner who, steeped in au-
tomatism’s critical rewriting of repre sen
ta
tional codes, encouraged
Schad in his photogram production, and it was presumably Serner who
would have delivered the images to Tzara. Serner saw in them picto-
rial language reused—newspapers and trash picked up thoughtlessly on
the street, for example—or the pragmatic materialization of automatic
utterances, specifically politicized in their recycling of the detritus of
progress. “I had pushed open a gate,” Schad wrote to Serner, “it was the
breakdown of technology into art.”89 And the Schadographs specifically
refer to mass media in the most pervasive and ephemeral visual form of
the time: newsprint journalism. Through this reference particularly, they
are a visual counterpart to Dada’s specifically mechanical-technological
gloss on the automatic, co-opting mass-produced language and imag-
ery as the very substance of their critique. In Dada’s gestures, language
and imagery were not conceived as original utterances but were drawn
ready-made from a well of fragments structured to rhyme with the
disorder of the unconscious. Significantly, these were fragments con-
sisting of information technology, such that memory itself could be ad-
vanced as technologically determined. Drawn in an inchoate manner
through an automatic process, Tzara’s Dada poems—words cut from
newspapers and randomized to resonate with automatic dictation—did
Blur 57
not so much negate public discourse as reconceive, re-form, and write
into it. Drawing on this new visual language, Schadographs presented
as pictorial reconceptions of ready-made imagery: the reuse of refuse,
refusing forethought—dependent, that is, on what could be found on
any given day. Such a systematic approach to image making satisfied
Dada’s ambivalent fascination with technology, for while the imagery
was produced in response to preset conditions and systems, these were
regulations that seemed to “turn” on themselves: machinelike processes
with unpredictable, rather than uniform, results, evoking machines that
were, in a sense, thrown into reverse: made unproductive or nonsensical.
In turn, the Schadographs perform a détournement of pictorial genres
and structures through a process of reference and citation. As Tzara
strove to interleave the public language of the newspaper arbitrarily into
the structures of poetry, so did Schad write into preexisting structures of
visual representation—shattering, for example, the narrative coherence
of cubist collage: the bottle, the table, the folded newspaper. The pho-
tographic medium further underscores the references to mass media:
like the newspaper, it is itself a form of technological reproduction,
and like the news, it is valued for its immediacy. Instantly obsolescent,
all bear the double intimation of a frozen present, simultaneously past.
Likewise, photographs prove to be the perfect analog to the automatic
text in its relation to unconscious processes: inclusive of all that appears
in the camera’s viewfinder, they are mechanically made “memory records”
constituted by visual residue. Deserved or not, photography’s reputation
is still that of an unmediated print—a notion that is reinforced by the
relative directness of the photogram process, where the absent camera
has been replaced by mechanical actions: picking up trash at random on
the street, drawing newspaper fragments from a bag . . . or, in Man Ray’s
case, absentmindedly misplacing objects in a developing tray.
Nearly forty years a fter making the first rayographs Man Ray described
the scene of their invention as one of careless ineptitude. Momentarily
distracted from the tedium of printing out some fashion shots, he mis
takenly slipped a sheet of unexposed paper into the developing tray and,
thrown off by the interruption, accidentally compounded the bungle:
As I waited in vain a couple of minutes for an image to appear,
regretting the waste of paper, I mechanically placed a small glass
funnel, the graduate, and the thermometer in the tray on the
Blur 59
Man Ray, untitled rayograph,
1.11
1922. From the album Champs délicieux.
Art Institute of Chicago, Julien Levy
Collection, Special Photography
Acquisition Fund, 1979. © 2018 Man
Ray Trust / ars / adagp. Photo credit:
Art Institute of Chicago / Art Resource.
Blur 61
Ludic Readymades
One of the first rayographs published, in 1922, went into The Little Re-
view, entitled esoRRose sel à vie (figure 1.12).96 The “Rose” in the title of
this rayograph was hand printed in mirror writing from left to right—a
demonstration of inversion that gathers automatic writing, Duchampian
language play, and value reversal into a single representation. Duchamp,
of course, had already given up painting, and would understand the rayo-
graphs not as the “retinal” art he despised, but as an intense demonstration
of photography’s capacity to record. He would delight in the photogram’s
extreme difference from the world-as-seen, as though it had been produced
by a technology that had no cognizance at all of the nature of human per-
ception: a technique that reliably and systematically produced images
incommensurate with painterly codes as well as the newly formulated
conventions of photographic excellence Stieglitz was establishing in New
York. “You know exactly how I feel about photography,” he would write
to Stieglitz in 1922, “I would like to see it make p eople despise painting
until something else will make photography unbearable.”97
Georges Ribemont-Dessaigne expanded on this reception of the
rayographs as an antiretinal critique of painting in his 1923 essay, “Dada
Painting, or the ‘Oil Eye,’ ” deliberately using the slippage of the phrase
huile oeil to edge Dada painting t oward play. The essay defines Dada’s
ludic approach to the canvas specifically as “blind painting,” denounc-
ing vision as irrelevant to art production. “Sight is the lowest sense,” he
wrote, “so low it should be simply worn u nder the sole of one’s boot. . . .
But the Dada painters have broken with sight. They paint or draw as if
they did not see.” Ribemont-Dessaigne named Arp as the paradigmatic
blind painter—“his hand paints by hearsay”—but he also called atten-
tion to Man Ray, arguing that in the revolutionary rayographs Man Ray
“invents a new world and photographs it to prove that it exists. But as
the camera also has an eye . . . he suppresses it. It is no longer a question
of preserving images in a box; but of making an astonishing destructive
projection of all formal art.”98
Ribemont-Dessaigne cited Duchamp and Ernst as well, oddly exclud-
ing Hans Richter’s “blind paintings” of five years earlier, gestural paint-
ings made very quickly, at twilight, in a state of “self-hypnosis” (plate 2).99
But Richter insisted that his paintings w ere “visionary portraits”: they
called on a transcendent inner model as opposed to one constructed
of mundane materials and processes. The difference between the two
can be measured in the difference between Richter’s figurative portraits
and Schad’s tiny typewritten picture, Dada Portrait of Walter Serner of
Ray’s other Dada constructions, one that rises from the unprecedented
nature of the “event” that they transcribe. For rayographs are also s erial
images, and in this they depart radically from the photomechanical
precedents afforded by Schad or even Max Ernst, whose collage im-
ages had only just rocked Paris Dada the year before, in 1921. Unlike
photomontage, which is cut and pieced after printing, the rayographs
get their associative syntax ready-made, automatically transferred from
the bricolage piled on the surface of the paper. After exposure, these
objects are removed and reassembled on the next sheet, the lights go on
again, another print moves to the developing tray, and the objects are
yet again reconfigured in a flatbed process recalling a motley assembly
line (see figures 1.15–1.17).
Yet in spite of the seriality, automatic facture, and industrial support
that seem to lock the rayographs into the logic of mass production, theirs
is not the functional pragmatism of Taylorization. In the series there
is an insistence on instability, on the unforeseeable “glitch” inserted
into a model of technological rationality, skewing its production into a
Blur 65
Man Ray, untitled rayograph, 1922. Tel Aviv
1.15 Man Ray, untitled rayograph, 1922. moma.
1.16
Museum of Art. © 2018 Man Ray Trust / ars / adagp. © 2018 Man Ray Trust / ars / adagp. Digital image
Digital image courtesy Tel Aviv Museum of Art. © moma / Licensed by scala / Art Resource.
Blur 67
Man Ray, untitled rayograph, 1927. J. Paul Getty
1.18
Museum, Los Angeles. © 2018 Man Ray Trust / ars / adagp.
Blur 69
Man Ray, Compass, 1920. Metropolitan Museum
1.19 Man Ray, untitled rayograph, 1922. mnam. © 2018
1.20
of Art. Ford Motor Company Collection. Gift Man Ray Trust / ars / adagp. Image © cnac / mnam / Dist.
of Ford Motor Company and John C. Waddell, rmn Grand-Palais / Art Resource.
1987. © 2018 Man Ray Trust / ars / adagp. Image ©
Metropolitan Museum of Art. Image source:
Art Resource.
Blur 71
CHAP TER 2
DR I F T
—Walter Benjamin
personal stockpile and delivered them to the surrealist circle, but the
greater riddle has persisted: what drew Man Ray to Atget? The appear-
ance of street photography in this particular surrealist’s studio—the set
of questions it raises and the problems it generates—remains one of the
great enigmas of the surrealist movement, a juxtaposition of motives and
means as strong and as inscrutable as Comte de Lautréamont’s umbrella
and sewing machine. Formally speaking, Atget’s photographs of Paris
should have held no interest for Man Ray: shot on axis in natural light
and content-driven to satisfy a range of regular customers, from builders
to artists to the Musée Carnavalet, they are straightforward in focus and
point of view. In stark contrast, Man Ray’s own photographs (at least
from the moment he produced the first rayographs) would consistently
focus on the dramatic effects achievable in darkroom manipulation. Yet
during his first years in Paris, breaking from a fresh spurt of rayograph
production, Man Ray purchased nearly fifty of the old Frenchman’s im-
ages, eventually assembling them into an album embossed not only with
the name Atget but also “coll. Man Ray” and a date, 1926 (figure 2.1)—
not the year that Atget shot the images, not even the date on which Man
Ray put them into the album, but the year that Man Ray rewrote them
as a surrealist text.2
Drift 73
Thematically, Man Ray’s Atgets range over the motley figures of the
urban expendable: the marginal sites and populace that Atget called
Paris pittoresque: figures on the brink of desuetude, p eople and places
suspended between the historical and the contemporary.3 For the most
part, these are pictures from the street—window displays, ragpickers,
prostitutes, architecture, and street fairs—framed with the air of deadpan
factuality that characterizes all of Atget’s documents. The original order
of the photographs is unknown, as are the precise dates that they were
acquired, and Man Ray only once—in an interview of 1974—made
specific reference to having purchased them.4 Considering the promi-
nence of both Atget and Man Ray in the history of photography and
the intensity of the debates that have circulated around their respec-
tive practices in relation to the artistic, commercial, and documentary
dimensions of the medium, it is remarkable that the collection has re-
ceived so little attention, particularly since the surrealists’ interest in
documentary photography and their appropriation of Atget’s work for
publication in their journals have long been known.5
The mystery around the a lbum deepens, given that in the mid-1920s,
when the elderly photographer caught Man Ray’s attention, Atget was
not at all “collectible” as an artistic figure. Rather, he was one of the
many producers of photographic documents “on speculation”; that is,
while he worked on commission when possible, his entire archive of
photographs was available for purchase by the general public for a few
francs each.6 His images would have struck Man Ray as primitive: his
approach was simple and direct; and the pictures were retrograde in their
mode of production (Atget insisted on using a box camera and tripod
long after the handheld camera was invented, and printed his images in
the sun rather than using a darkroom and developing solution). Man
Ray’s work, by contrast, reframes the photograph in such a way that it
loses its innocence: his unconventional cropping and selective lighting
throw the notion of photography as uncoded testimony into question.
His rayographs, his solarized images and superimposed negatives, force
an understanding of photography as a manipulation of the material
world rather than its direct transcription, and testify to the surrealist
grasp of photography as a privileged medium for presenting “the marvel-
ous”: reality distorted and displaced by subliminal processes. In fact, the
differences between Atget and Man Ray extend well beyond their respec-
tive approaches to photography: the two photographers emerged from
very different sets of loyalties, both professional and artistic, and from
profoundly different formulations around photography and its place
within the cultural system defined by the arts, science, and commerce. The
74 Chapter T wo
fundamental incongruity of the presence of Atget’s work in Man Ray’s
studio lies here, on the level of what it is to be a photograph—readily
communicated in the form of radically differing styles.
For Man Ray, these differences, between a photographic naturalism
that he regarded as naïve and his own experimental practices, which
foregrounded photography’s constructed aspect, corresponded to the
poles of “useful commercial document” and “disinterested art object.” His
aggressively ambiguous photographs demand the attention tradition-
ally reserved for art: they are unprecedented and difficult, vehicles for
the signature of the maker. For Atget, on the other hand, designations
of photography-as-art would come much later, and would be made on
the basis of content alone: whether he was shooting on commission or
for his own albums, the framing was standardized, and the author was
consistently made anonymous before the subject at hand. Working to
record a Paris disappearing before the inexorable press of gentrification,
Atget photographed the city in such a way that his archive reads effec-
tively as a systematic, prosaic topography of old Paris.
It is unsurprising, then, that Man Ray’s selection of Atget’s images
does not reflect the thorough pragmatism of Atget’s studio archive.
Neither does it cull from the archive a coherent and centered narrative
that a prospective book might promise. The collection appears nearly
arbitrary in its choice of its subjects—unnamed women in doorways,
window displays, anonymous architecture—and repetitive within those
categories (six ragpickers, two street vendors, ten display windows, six
fairgrounds . . .). The places that it documents range from a traveling
circus encamped at rue de Vaugirard in Montparnasse (the quartier
in which Man Ray and Atget both lived and worked) to a ragpickers’
settlement in the far reaches of the seventeenth arrondissement north-
east of the city, to a hairdresser’s shop on the boulevard de Strasbourg
just east of Les Halles. And the disparity of the collection extends to its
temporal logic: the images range in the dates of their production over
the first quarter of the twentieth c entury, in further resistance to closure
and unity—from 1900, when Atget made images of itinerant salesmen, to
1926, when he shot his headless mannequins. When ahistorical formal
affinities appear in this context, they read as riddles of significance, as
when, for example, fragmented mannequins from different shops on
the boulevard de Strasbourg feature in images photographed fourteen
years apart (figures 2.2 and 2.3). Yet t hese coincidences w ere themselves
made available to Man Ray (and to all of Atget’s customers) by the tem-
poral condensations of the commercial photographer’s thematically
organized albums. Likewise, the only single shared term for the sites is
Drift 75
Eugène Atget, Boulevard de Strasbourg, 1912.
2.2 Eugène Atget, Boulevard de Strasbourg, 1926.
2.3
George Eastman Museum. George Eastman Museum.
76 Chapter T wo
of collections with the arbitrary structure of the dictionary, as well as to
bricolage and to the self-centeredness of the dream. But it was Adorno
who cut through the details of Benjamin’s characterization to summa-
rize the central effect of collecting: things become “liberated from the
curse of being useful.”8
Collecting itself, then, can be understood as a gesture that draws
disparate and unrelated objects together in such a way that they are
released into a play of meaning as strong as that of the puns that Des-
nos had already established as a sign of the unconscious in the years
of the époque floue. That is to say, if the riddle of Man Ray’s Atgets
has gone unsolved, it is because the collection of the photographs was,
from the start, an aleatory and indeterminate site of surrealist play. The
album stands alongside the rayographs as a pictorial register of a sur-
realist ludic that predates the introduction of regulated games like the
exquisite corpse into the group’s range of practices, and testifies to the
surrealists’ desire to extend their ludic experiments into urban space. By
culling and compiling these images, Man Ray effectively rewrote Atget’s
Paris as a game board, opening photographic vision onto the surreal-
ist register of psychic association and the infinite deferral of meaning.
In the process, Atget’s own images were uncoupled from their original
meanings—given Spielraum—and form a surrealist counter-narrative
to the modernist story of progress and functionalism.
And Spielraum, understood as an effect of cinematic dynamism, re-
verberates throughout the antistructure of the a lbum. Without stan-
dards of compositional unity to ease the logic of archival presentation
into the album, each thematic group within the collection, linked loosely
by subject, seems to have less a specific point to make than a duration to
express, a span of attention measured by the number of images per cat-
egory. This attention to seriality shifts the images away from designations
that might align them with museum-like repositories of unique objects
(the structure of institutional collecting) and into the category of event
records like film, in which meaning depends not on separate readings of
isolated images but on relations formed by their relative positions within
a system that is played out in time. Yet even in this context, meaning-
ful narrative sequences have been avoided. In its near-random juxtaposi-
tions and dramatic shifts in time and place, the cinematic mode that the
collection expresses owes more to montage than to narrative cinema.
This, too aligns with the priority surrealism gave to recovering latent
desire, and the jarring cadence common to montage can be traced to a
number of surrealist strategies performed precisely with this in mind.
As Michel Beaujour has pointed out in the context of surrealist film,
Drift 77
montage juxtaposition (a form with which Man Ray was experiment-
ing at the time) signifies through the “hiatus” between images: a spac-
ing that forms a syntax through which the images are “linked through
memory,” that is, through the perceptual operation of the afterimage.9
This spacing, at once separating and connecting, has been established
by Rosalind Krauss as a central preoccupation of Man Ray’s photog-
raphy: a “cleavage in reality” that allows for the “experience of the real
as a sign,” exploiting the truth claims of camera-based media in order
to generate juxtapositions that appear as ruptures within the fabric of
the material world.10 Through t hese devices, the association of photog-
raphy and film with memory is, in surrealism, expanded to perform
from within the Freudian model of the unconscious as the repository for
repressed memories. As Miriam Hansen has argued in the context of
Benjamin’s assessment of the revolutionary power of photography and
film, by breaking the naturalism of the optical field “devices like framing
and montage would . . . have a function similar to other procedures—
the planned rituals of extraordinary physical and mental states, like
drug experiments, flâneurist walking, surrealist seances or psychoana-
lytic sessions—procedures designed to activate layers of unconscious
memory buried in the reified structures of subjectivity.”11
78 Chapter T wo
Eugène Atget, Marchand de parapluies, 1899–1900.
2.4 Eugène Atget, Marchand d’abat-jour, rue Lepic,
2.5
George Eastman Museum. 1899–1900. George Eastman Museum.
what experience, exactly, do they reference? Not only did Man Ray not
make these photographs himself, t here is no way he could have made the
better part of them. By 1921, when Man Ray arrived in Paris, the repre-
sentatives of the petits métiers (see figures 2.4 and 2.5), wandering street
merchants, were gone from the place Saint-Médard; the ragpickers and
their shacks (see figures 2.6 and 2.7) had been routed successfully well
beyond the outer limits of the city.12 Th ose images that depict more con
temporary sites, for example the shop windows and side-alley vendors
that record the “art” of commercial display (see figures 2.8–2.12, 2.14,
2.20, 2.41–2.45), are distinguished by their impermanence, each fresh-
ened with the shift in availability or style.
In fact, when Man Ray bought these photographs, the city of Paris
archived in Atget’s studio was available there, and only there, in the
form of 121 albums of images sorted according to subject: a repository
of history, memory barely fixed. Man Ray himself understood them
as unstable, disposable byproducts: “They were the kind of prints that
photographers made as proofs for their sitters so that they w ouldn’t be
kept as permanent t hings. . . . His prints all faded if you exposed them
to light.”13 If Man Ray’s Atgets w ere souvenirs, they w
ere spectral relics
Drift 79
Eugène Atget, Poterne de peupliers—zoniers, 1913.
2.6
George Eastman Museum.
Drift 81
Eugène Atget,
2.10
Marchand de vin
rue Boyer, 1910–11.
George Eastman
Museum.
Drift 83
associations from their respective pasts.17 One of the richest and most
enduring of surrealist practices, objective chance perversely located the
power of objects in their lapsed utility, rather than in their usefulness, ex-
pressing open resistance to the dominant sociopolitical rhetoric of func-
tionalism and purpose. It constructed a resonance between subjective
memory as the mental record of the past and outmoded merchandise as
evidence of the past in the present, material world.
From the vantage point of objective chance, the appearance of the
anachronistic and banal Atget photographs in Man Ray’s studio sup-
ports the surrealist revaluation of photographs as emanations—in
one critic’s words, “less a representation of an object than the effect of
an event”—and the city they describe as a field of circulating images
structured by the psychic apparatus in its own likeness: fragmented,
intertextual, haunted by obsolete motifs.18 Photographic fungibility, in
conjunction with the sense that the images w ere fragments torn from
the continuum, was the basis for Breton’s early esteem for photographs.
Referring specifically to Man Ray’s work, Breton lauded the medium’s
capacity to disengage images from their referents in the phenomenal
world outside the frame, emphasizing not their mimetic qualities, but
their function as signs cut loose from their original contexts and freed to
be exchanged, or taken for, other t hings: visual counterparts to surrealist
texts that had “freed words” from their dictionary definitions through
automatism.19 Like the rayographs that continued to emerge from Man
Ray’s studio, these Atget images, at least in Man Ray’s hands, offered
new possibilities of inclusiveness and lability of meaning as against the
conventions that had thus far limited meaning in the arts. As signs for
subjective memory and for the power of displacement as a catalyst for
hypnogogic vision, Man Ray’s Atgets present at once a record of and
a site for a revaluative process central to surrealism: the “conversion”
of ordinary objects, in this case archival documents, to surrealist trou-
vailles invested with psychic resonance.
The fractured and aleatory structure of the a lbum, then, would indi-
cate a submerged “illogic” linking the images associatively across their
subject matter, much in the oblique manner of unconscious processes.
And while the theorization of objective chance as a method of exposing
the “marvelous” within the ordinary was only codified in the 1930s, well
after Man Ray had assembled the a lbum, it was rooted in a much earlier
ludic activity that was in place even before the group had written their
first manifesto, in 1924. This was a practice that writer Michael Sher-
ingham has described as errance, aimless wandering, or drifting within
rationalized urban space, an activity through which the surrealists opened
84 Chapter T wo
themselves to spontaneous actions meant to produce unforeseeable visual
“manifestations” motivated by unconscious desire.20 Unlike the method
of “objective chance,” which always had as its object a “lucky find” replete
with psychic resonance, errance was fundamentally purposeless: it gen-
erated no souvenirs of its trajectory, nor did it leave its trace in the city
streets. As a means without ends, a ludic structure, it produced nothing.
Its value lay instead in the mode of experience it gave shape to, a way of
being in city streets developed in resistance to the relentless utilitarianism
of the efficient modern subject. For the surrealist movement, it provided
an opportunity to extend the psychoanalytic armature that provided the
group with its most compelling precepts. The practice of automatism
from which errance had developed was by then synonymous with surreal-
ism; it was the first technique they deployed to turn away from conscious
invention to disclose the extraordinary latent in the commonplace.
“To a certain degree it is generally known what my friends and I mean
by surrealism,” wrote Breton in 1922, when he first began to consider the
term as a designation for the group’s activity. “We use this word, which
we did not coin and which we might easily have left to the most ill de-
fined critical vocabulary, in a precise sense. This is how we have agreed
to designate a certain psychic automatism that corresponds rather well
to the dream state, a state that is currently very hard to delimit.”21 In
Breton’s surrealist manifesto of 1924, the definition clearly prevails: sur-
realism is again identified as “psychic automatism in its pure state, by
which one proposes to express—verbally, by means of the written word,
or in any other manner—the actual functioning of thought. Dictated
by thought, in the absence of any control by reason, exempt from any
aesthetic or moral concern.”22
As Breton described it, the method was s imple and accessible; one
needed no special training to put it into effect:
fter you have settled yourself into a place as favorable to the
A
concentration of your mind upon yourself, have writing materials
brought to you. Put yourself in as passive, or receptive, a state of
mind as you can. Forget about your genius, your talents, and the
talents of everyone else. Keep reminding yourself that literature is one
of the saddest roads that leads to everything. Write quickly, without
any preconceived subject, fast enough so that you will not remem-
ber what you’re writing and be tempted to reread what you have
written. The first sentence will come spontaneously, so compelling
is the truth that with every passing second there is a sentence un-
known to our consciousness which is only crying out to be heard.23
Drift 85
The process was officially established within the range of surrealist prac-
tices with Breton and Philippe Soupault’s publication in 1920 of Les
champs magnétiques (Magnetic Fields), a collaborative text advanced as
pure psychic utterances. Soupault wrote in the preface: “In the course
of our research, we did indeed observe that the mind, once freed of all
critical pressures and school-bound habits, offered images and not logi-
cal propositions; and that if we a dopted what the psychiatrist Pierre
Janet called a practice of automatic writing, we produced texts in which
we found ourselves describing a ‘universe’ as yet unexplored.”24
What is striking in this passage is Soupault’s description of the texts
in spatial terms: as a “universe” of experience. Automatist theory treats
the subconscious as a provisionally accessible part of the extant world,
emphasizing its simultaneity with what we normally experience as
reality. The implication is that the past, at the very least in the form of
subjective memory, is imbricated with the present; it is only by focusing
selectively that the subject does not experience it as such (thus Janet’s
L’automatisme psychologique included a full chapter on mediums and
spiritism, on the basis that mediums were figures especially able to ex-
pand their cognizance across the usual temporal barriers).
Janet maintained that it is only through conventions of perception
that we experience time as linear and the visible world as a continuous
field—in a synthesis of conscious and unconscious operations controlled
by the “reality function.” In normal human beings, he contended, the
editing processes of the reality function, like all subliminal activity, are
automatic—that is, they operate independently of free will, but they
could be momentarily suspended, allowing for a “confusion” of the
inner and outer—as in cases of so-called absentmindedness or, of course,
the “slips of the tongue” that the emerging surrealists had exploited in
the époque floue. Most importantly for the surrealists, Janet’s theory
acknowledged that reality as perceived is a construction, not an abso-
lute given. Without preconceptions, according to Janet, reality would
appear radically fragmented, as subjective, subconscious images became
indistinguishable from t hose of the consciously perceived world. Thus,
through the disengagement of will that marked automatism, André
Breton would seek to “deprive the distinction between subjective and
objective of both necessity and value” and to invest surrealist theory in
imagery that called into question “a valid dividing line between imagi-
nary objects and real objects, given that, as things stand, real objects
can easily disappear from the realm of consciousness, and imaginary
ones take their place, and that subjectively they are interchangeable.”25
Through this distinctive grasp of automatic operations, Breton identified
86 Chapter T wo
Eugène Atget, Fête du Trône, 1925. J. Paul Getty
2.12
Museum. Digital image courtesy of the Getty’s Open
Content Program.
Drift 87
2.13 Eugène Atget,
L’eclipse, avril 1912,
1912. George Eastman
Museum.
88 Chapter T wo
stration of sheer mediation: we know the subject of the photograph only
indirectly, through the gaze of the crowd; we, through our lens, watch
them looking through theirs, viewing an absence, an anomaly, a black sun.
When this image appeared on the cover of the June 1926 issue of La Révo-
lution surréaliste, it was captioned “Les dernières conversions”: the crowd
won over to irrational perception, with a “revisioning” effected perversely,
through a black glass—all of them seeing at a remove from their physi-
cal environment, enabling the associative chain that Breton would call “a
disinterested play of thought.”26 Expanded surrealist vision, directed back
from the object onto the subject, seeks that which is eclipsed in positiv-
ist reality. And just as the visual prosthetic glass makes the “conversion”
possible for the crowd, so we are metonymically returned to photography
through the lens and the glass negative as the favored means for surrealist
revisions of representation.
The layering of “inner” m ental states with the “outer” visual field ac-
tivated in trancelike automatist states (whether they were experienced
in the parlor, in the flea market, or in the face of a solar eclipse) is fun-
damental to the effect we casually call surreal—the jarring juxtaposi-
tions characteristic of so-called dreamscapes—and it seems to explain
the inclusion in the album of a number of Man Ray’s Atgets where inner
irrationality has been grafted onto rational, Cartesian space. A striking
number of the images show reflected space interleaved with the inner
space of shop windows, creating the illusion of mannequins at once
within and without (see figures 2.14, 2.20, 2.42, 2.43, 2.45). The ensuing
near-hallucination describes a liminal space available to the surrealist
adrift in the city, and one that is commensurate with photography, a me-
dium that itself exists in a paradox state in tension between the incom-
plete attention of the photographer and the uniform attention of the
camera—between objective and subjective address, agency and autom-
atism, transcriptive authenticity and fraudulent copy. And this tran-
scription of automatic experience is particularly suited to the genre of
documentary photography, where the construction of the photograph
is effectively masked behind the apparent candor of heightened detail
and straightforward point of view—qualities that, in these images, only
reinforce the surrealists’ acknowledgment of the utter contingency of
vision and its regular subordination to convention, memory, and desire.
Necessarily, then, in the relay of mediation, vision, and absence put
into play by images like L’éclipse, Atget the photographer must dis
appear. For Breton’s “case against the realistic attitude” is made all the
more powerfully in these unmanipulated images that register the world
available to the camera, that “effect” reality so well.27 These Atgets
Drift 89
Eugène Atget, Au Bon Marché, 1926–27.
2.14
George Eastman Museum.
90 Chapter T wo
only through phenomena that he called “play forms.” Significantly, these
are outmoded forms of social interaction that have their roots in activi-
ties previously necessary for survival, but which, having been superseded
by modern forms, are pursued for pleasure rather than purpose. In this,
Simmel argues, they express not only the “pure” need for social interac-
tion divorced from material needs, but also a desire to maintain links to
history and memory: the hunt and the adventure have footholds in the
quest for food; sociability in the need for the mutual material support
and protection of the community.31 For Simmel, play as a distinct cat-
egory of experience is, in a sense, “invented” by the hypervaluation of the
rationalized technologies and forms of social interaction characteristic
of modernization, and is therefore in constant dialectic with functional-
ism. In his compelling essay “The Metropolis and M ental Life” (1903), he
argues that the constant condition of metropolitan life is one of conflict,
brought about by the accelerated “tempo and multiplicity of economic,
occupational and social life” and the concomitant “swift and continuous
shift of external and internal stimuli.”32 For Simmel, the diversity and
intensity of modern urban life was so extreme that it had given rise to
a corresponding pervasive rationalism in the attitudes of city dwellers,
deployed defensively as a way to organize the experiential field.
This “intellectualization” of life, Simmel theorized, was naturalized
and facilitated by its close relation to the mature money economy which,
in its concern only with the commonality of things—that is, “with the
exchange value which reduces all quality and individuality to a purely
quantitative level”—degrades individuality and “reduces the manifold-
ness of t hings . . . to a homogeneous, flat and gray color with no one of
them being worthy of being preferred to one another”:
To the extent that money, with its colorlessness and its indifferent
quality, can become a common denominator of all values it be-
comes the frightful leveler—it hollows out the core of things, their
peculiarities, their specific values and their uniqueness and incom-
parability in a way that is beyond repair. They all float with the same
specific gravity in the constantly moving stream of money.33
Simmel finds the rise of a “blasé attitude,” which inevitably ends in
“dragging the personality downward into a feeling of its own valueless-
ness,” symptomatic of this pervasive rationality, and concludes that the
only way to preserve individuality is through self-subjection to an at-
titude of “reserve”—an emotional state that circumscribes the subject
protectively, yet allows him or her “a type and degree of personal free-
dom.”34 It is in this theorization of the necessity for a sociopsychological
Drift 91
form of disinterest, the marking out of a field disengaged from material
exigencies, that Simmel’s roots in Kantian aesthetics become obvious,
for disinterest is also the term by which Kant linked play to aesthetics,
and Simmel, in turn, will invoke play—as it is manifested in sociabil-
ity, adventure, and the wanderings of “the stranger”—as the sole form
of social interaction through which both individuality and equality
could be preserved in a hostile modern context.35
If Simmel’s concern with the modes by which modern subjects man-
age the conflicts of urban life recalls Benjamin’s theory of gambling as
a form of play that calls on internalized movements developed to parry
the shocks of the assembly line, it is not by accident. Simmel was the only
sociologist cited in Benjamin’s notes for The Arcades Project, and Benja-
min’s notion of Spielraum as the salutary outcome of redemptive forms
such as film and photography, which fused technology with art prac-
tices, appears to have been read through Simmel’s play theories. If so, the
ludic model Benjamin proposes functions as something of a corrective,
not positing Simmel’s rigid binary conflict of play against technology,
but emphasizing the urgent need for an interdependent and mutually
enriching engagement of the two terms, communicated in the constant
flickering between the auratic critical distance of the work of art and the
democratic and collective model of technological reproduction.36
From the perspective of Simmel’s assessment of the dilemma of the
modern subject, automatism, particularly as practiced by the surrealists,
takes on the characteristics of a play form. Like automatic practices, play
forms disengage from an excessively rationalized reality, yet are para-
doxically of that reality, drawn out in contradistinction to dominant
sociocultural modes. They are utterly self-reflexive, concerned with in-
dividuality and therefore the “inner model” so esteemed by the surreal-
ist movement, and, as in automatism, play activity is subordinated to a
dynamic flux that values the immediacy of contingent and fugitive ex-
perience over the controlled pursuit of useful knowledge. While in both
cases this dynamism can be compared with the constant recirculation of
homogenized fragments made equivalent by the exchange economy—
particularly since automatic utterances tend t oward the “monotonous”
and “anonymous”—surrealist automatism, understood as an undirected
flow of raw mental material, is indigestible for the system of commod-
ity exchange: so long as it has no curative purpose or substance, auto-
matic experience cannot be assigned a quantitative value.37 Likewise
Simmel’s play forms are anathema to the cycle of exchange, as they are
obsolescent forms of interaction that have already been jettisoned by
the modernized economic system. Against the relentless absorption of
92 Chapter T wo
e very conceivable phenomenon into the economy of exchange, both
automatism and play pose the sheer difference of their structures and
values: uselessness, antiproduction, and the relinquishing of conscious
will. Therein lies their flexibility and their critical power.
Drift 93
Through the suspension of rationality prerequisite to the automatist
state, the surrealists sought to reveal “invisible Paris,” a “geographical un-
conscious” riddled with anachronisms,44 here described by the surrealist
Roger Caillois: “How could each reader fail to develop the intimate belief
(still manifest today) that the Paris he knows is not the only one? Is not
even the real one? That it is only a brilliantly lit décor albeit far too nor-
mal, whose mechanical operators w ill never reveal themselves? A setting
that conceals another Paris, the true Paris, a ghostly, nocturnal, intangible
Paris that is all the more powerful insofar as it is more secret; a Paris that
anywhere and at any time dangerously intrudes upon the other one?”45
Disaggregation of the visual field in errance would be understood
as perception opening transgressively onto the occluded city, in a wak-
ing, material instantiation of the dreamwork, where memory and desire
erupted within the built environment. Two surrealist “antinovels” con
temporary with the assembling of Man Ray’s Atget album (and the
beginning of Benjamin’s Arcades Project)—Louis Aragon’s Paysan de
Paris (Paris Peasant) and André Breton’s Nadja—adumbrate errance as
this new relation between the self and the world, a relation cognizant
of a reality structured by the psychic apparatus in its own likeness: a
“sur-reality.”46 In t hese books, the city acts as medium and magistrate:
a conduit between internal and external subjectivity, and a manipulat-
ing force for the subject who had, as Breton advocated, “put himself
in a state of grace with chance.”47 Nadja, for example, a diaristic novel
rigorously contemporaneous with the events it chronicles, traces the
steps of the enigmatic streetwalker Nadja, catalyst for strange and in-
explicable coincidences; it is a story whose final outcome was unknown
to the writer until it had actually occurred.48 Significantly, the text is il-
lustrated with documentary photographs so bland and so vague in their
relation to the incidents in the text that, like Man Ray’s set of Atget
images, they raise more questions than they answer.49
The revolutionary implications of the surrealists’ surrender to the city’s
“geographical unconscious” were strong enough that, nearly fifty years
after his break with the surrealists, the philosopher Henri Lefebvre still
considered this overdetermination of the urban field by the libidinal op-
erations of the unconscious to be central to a critical apprehension of the
city. In The Production of Space (1974) he writes: “Walls, enclosures and
façades serve to define both a scene (where something takes place) and an
obscene area to which everything that cannot or may not happen on the
scene is relegated: whatever is inadmissible, be it malefic or forbidden, thus
has its own hidden space on the near or far side of a frontier . . . an under-
ground and repressed life, and hence an ‘unconscious’ of its own.”50
94 Chapter T wo
The relation of the city to desire implied by Lefebvre’s occluded ob-
scene is manifested in moments when what is unseen in the built envi-
ronment comes into view. It is the traversal of this split and marginal
topography that both Nadja and Paris Peasant describe, an extraliter-
ary course that Michel Beaujour has characterized as an “ethnological
expedition into a singularly disturbing city” meant to deliver “the self
as Other.” Movement through t hese sites shuttles between levels of con-
sciousness, fragmented and destabilized, “like a dream,” Breton would
claim, except “here I am, moving around Paris.”51 Breton’s and Aragon’s
texts are delivered as accounts in the first person; the valence of any
encounter as “marvelous” is measured by its shocking resonance with
their respective unconscious memories. In this sense, the experience of
errance at the individual level is the experience of the wandering subject
producing his or her reality on the spot. Yet the operation of errance in
both narratives is performed in public space, in the passages, parks, and
streets that bear symptomatic marks of memory in the form of their
historical past. History, or collective memory, which Breton describes
as “what took place h ere,” is spatialized in the surrealist’s city, dwelling
latent beneath the surface, ready to shudder upward into the present.52
This potential is the effect described by Walter Benjamin when, in
“Little History of Photography,” he likens Atget’s photographs to the
scene of a crime: the sense, not quite manifest, of something “having
happened” there.53 Signs for indeterminacy and uncertainty, transgres-
sion and mystery, in the sense of a site disturbingly evacuated, a subject
unexplained, or a place too emphatically ordinary for representation,
mark the blank façades in Rue des Boulangers (figure 2.15), and the
shabby music hall in Maison du musette (figure 2.16). The vertiginous
bulge and dip of the evacuated Cour du Dragon (figure 2.17), its walls
bowing as though the portal had sucked them clean, and the deeply
shadowed staircase in Hôtel de Sens, rue du Figuier (figure 2.18), present
as enigmatic thresholds mediating between interior and exterior, private
and public, inner and outer space, figuring forth spaces of transition and
impermanence: courtyards, staircases, doorways passed but not entered,
places that, as Aragon claimed of the “sunless corridors” of the arcades,
“no one had the right to linger in for more than an instant.”54
This sense of constant drift and equivocation, of being always in
“movement between” without destination, has been identified by
Michel de Certeau as critical to the political valence of movement
through the city.55 In a recasting of walking as a “pedestrian enuncia-
tion,” in which the subject “appropriates the topographical system” and
the walker is an object of uniform contingency, always relative to “a
Drift 95
2.15 (above) Eugène
Atget, Rue des
Boulangers, 1923.
George Eastman
Museum.
(above right)
2.16
Eugène Atget, Maison
du musette, 1923.
George Eastman
Museum.
2.17 (right) Eugène
Atget, Cour du Dragon,
1913. George Eastman
Museum.
Eugène Atget,
2.18
otel de Sens, rue
H
du Figuier, 1901.
George Eastman
Museum.
Drift 97
Le Corbusier, La Cité Radieuse—Plan Voisin, 1925.
2.19
© ars. Photo: Banque d’Images, adagp / Art Resource.
98 Chapter T wo
xposition internationale des arts décoratifs et industriels.62 Based on
E
order, progress, and functionalism—three terms that w ere to become
watchwords of modernist production—it reads as a direct challenge to
the aimless drift of surrealist errance. Chapter 1, line 1 of Urbanisme as-
serts: “Man walks in a straight line because he has a goal and knows where
he is g oing; he has made up his mind to reach some particular place and he
goes straight to it.”63 Le Corbusier’s was a Cartesian utopia, based in rea-
son, and his alignment of order, authority, and surveillance with rectilinear
structures expressed a dogmatic faith in pure geometry: absolute power
guaranteed by the right angle. Urbanisme reads as a manifesto against the
unplanned and unforeseen: “We struggle against chance, against disorder,
against a policy of drift and against the idleness which brings death; we
strive for order, which can be achieved only by appealing to what is the fun-
damental basis on which our minds can work: geometry”; and “The wind-
ing road is the result of happy-go-lucky heedlessness, of looseness, lack of
concentration, and animality. The straight road is a reaction, an action, a
positive deed, the result of self-mastery. It is sane and noble.”64
As geographer David Pinder has pointed out, the threat posed by
“uncoded and unregulated movement is registered through the negative
scripting of the nomadic, as Le Corbusier describes Paris as a ‘gypsy
encampment’ and sets his vision against free wandering and drift.”65 For
Le Corbusier, the surrealists’ fascination with itinerant laborers such as
the ragpickers camped on the outskirts of the city (which, at six images,
represents a substantial thematic grouping in Man Ray’s collection of At-
gets), would have been anathema. And the regulation of l abor is central to
Le Corbusier’s vision of Paris. In the foreword to Urbanisme he repeatedly
ties passage through the city to work: “A town is a tool,” he asserts at the
outset, and “man governs his feelings by his reason . . . his experience is
born of work.”66 His plan for Paris entailed further demolishing vast areas
of what he considered the most diseased sections of the city, primarily on
the right bank, in precisely the neighborhood the surrealists w ere simulta
neously claiming as their own in Nadja and Paris Peasant. The Plan Voisin
specified that these areas were to become the “Business General Head-
quarters” of Paris, delivered, that is, via a gridiron of limited access speed-
ways and cruciform skyscrapers, to the very bourgeois figures derided in
Man Ray’s Atget images: the mute and inanimate mannequins turned out
in uniform style (see figures 2.2, 2.14, 2.20, 2.42–2.45).67
Le Corbusier’s desire to make Paris over into a uniform site of dis-
cipline, pathologizing unproductivity, idleness, and chance, can be un-
derstood within the context of his previous alignment with purism, and
that movement’s role in constructing a cultural “return to order” after
Drift 99
Eugène Atget, Boutique aux halles, 1925. moma.
2.20
Abbott-Levy Collection. Partial gift of Shirley C. Burden.
Digital Image © moma / Licensed by scala / Art Resource.
the trauma of World War I.68 Indeed, for critic Zygmunt Bauman, the
entire modern project could be summarized as a “particularly bitter and
relentless war against ambivalence,” with the imposition of order and re-
pression of polysemy and contingency as its central task—a project that,
given surrealism’s ludic commitments, obviously would be repellent to
the group.69 Accordingly, the exhortation to clean up, reorder, and pu-
rify that ran through Le Corbusier’s writings of the 1920s, advocating for
spaces purged of m ental disturbances, was received as a direct affront to
André Breton, whose own critique of urban space could be understood
as exactly converse to Le Corbusier’s: an exhortation to seek out and
expose modernism’s repressed and unpresentable underlife. For Breton,
modernist functionalism was “the most unhappy dream of the collective
unconscious,” a “solidification of desire in a most violent and cruel automa-
tism.”70 He targeted Le Corbusier directly in 1935, specifically citing the
Swiss pavilion of the Cité universitaire in Paris (1930–32), a building
that, he contended, “outwardly answers all the conditions of rationality
and coldness that anyone would want in recent years.”71 Breton’s opposi-
tion to modernist dreams of homogenization effected by the cleansing
repression of the recent past is consistent with the embrace of obsoles-
cence that informs Man Ray’s Atget collection; and with Le Corbusier
100 Chapter T wo
coming out strongly against the preservationist impulse, Man Ray’s ap-
propriation of Atget, a photographer whose work figured prominently
in preservationist archives, amounted to a declaration on the part of the
surrealists of allegiance to an adamant “antimodern.”72
Given that Le Corbusier claimed to seek change in urban space as a
means of instituting wider social change, the surrealists’ own grasp of
the city, which embraced obsolescent forms, could be understood as an
essentially conservative gesture: not the revolution they espoused, but a
reactionary regression into the past. But for Le Corbusier, architectural
reform was the alternative to revolution: his closing remark in T owards
a New Architecture (1923) was “Revolution can be avoided.” With this
73
Drift 101
grid—with streets and structures designed for function and utility—
has been displaced by the improbabilities of chance. To move without
purpose within the technologically determined grid is not only to give
modern subjects Spielraum within modernist structures, but to declare
those structures arbitrary and available to change.
As such, the a lbum makes its critical strike by drawing on surrealism’s psy-
choanalytically informed threat to the stability of meaning. Even as the
images range erratically over Paris as a field, submerged anarchic themes
simultaneously link them and justify their heterogeneity and bland pre
sentation. Spatial contradictions recur in the photographs, resisting the
false unity of sublimation; transience and obsolescence are repeatedly
presented in the form of temporal incongruities; and city streets are char-
acterized as catalysts for the involuntary eruption of repressed memories.
The images work together as a system to produce the city of Paris from a
critical vantage point that refashions commodities (in the form of both
Atget’s commercial documents and the subjects they depict) as analogous
to irrational phenomena, calling to mind a text written u nder the influ-
ence of Nadja and Paris Peasant: Walter Benjamin’s Arcades Project.78
The Arcades Project, begun one year after the date on Man Ray’s
album cover, and ended by Benjamin’s premature death in 1940, is a so-
cial and historical account of nineteenth-century Paris, limned through
the metaphor of the eclipsed novelty of its arcades: iron-and glass-
covered passages lined with luxury shops, gambling houses, restaurants,
and brothels. A fragmented record closer in structure to an archive than
a book, it comprises discrete notes gathered into sections of varying
lengths that Benjamin called convolutes, with topic headings such as
“The Streets of Paris,” “Prostitution,” “Gambling,” “Mirrors,” “Fashion,”
“The Flâneur,” “Idleness,” “Photography”—the same thematic threads
that run through the imagery in Man Ray’s a lbum. Here Benjamin
presents modern Paris as a “dreamworld of commodities,” through “im-
ages that had the psychic force of memory traces in the unconscious.”79
Benjamin considered Aragon’s Paris Peasant—the novel in which the
author’s wandering in the Passage de l’Opéra induces the hypnagogic state
characteristic of automatism—“the best book on Paris.” “Evenings in bed,”
he recalled to Adorno in 1935, “I could not read more than a few words of
it before my heartbeat got g oing so strong I had to put the book down. . . .
And in fact the first notes of the Passagen come from this time.”80
102 Chapter T wo
For Benjamin, the surrealists’ recuperation of the redundant had
even greater strength in that it took place among the residue of com-
modity production: theirs was an “extraordinary discovery” of “the
revolutionary energies that appear in the ‘outmoded.’ ” “No one be-
fore these visionaries and augurs,” Benjamin claimed, “perceived how
destitution—not only social but architectonic, the poverty of interiors,
enslaved and enslaving objects—can be suddenly transformed into rev-
olutionary nihilism.”81 For Benjamin, recently outmoded commodities
in the urban landscape w ere symptomatic of the repressed underside of
modernism’s cult of novelty, surfacing like memory fragments as evi-
dence of a hoax inherent in the rhetoric of progress. Benjamin called
this surrealist projection of the unconscious onto the material of the city
itself profane illumination—the work of memory against the impover-
ishment of experience in the commodity-dominated urban landscape.82
Zoniers
Drift 103
way he “borrows bits and pieces” from “an intricate and richly articulated
system for the satisfaction of needs, fragments isolated from all context.”84
This characterization classes the ragpicker with Benjamin’s equally heroic
collector, who, in opposition to the consumer, appropriates once useful
objects, lifting them out of the system of exchange and stripping them of
their former functions. Like the collector, the chiffonier also collects objects
that have lost their exchange value, freeing them into a system ordered by
an “incomprehensible connection,” the “productive disorder [that] is the
canon of the mémoire involuntaire.”85 Refuse stands as testimony against
the selective omissions of ratiocination: “Collecting is a form of practical
memory, and of all the profane manifestations of ‘nearness’ it is the most
binding. Thus, in a certain sense, the smallest act of political reflection
makes for an epoch in the antiques business. We construct here an alarm
clock that rouses the kitsch of the previous c entury to ‘assembly.’ ”86
In a relation that reiterates the symptomatic appearance of Atget’s
work in Man Ray’s studio, the six photographs from the album that de-
scribe “the Zone,” revolve around the anomaly among them: an image
that shows no signs of the heroic subversions of instrumental reason
that Benjamin recognized as surrealism’s critical potential.87 Like the
other images in the a lbum, Vannier (figure 2.21) presents an uncontrived
composition: a tentlike hut and hoop-framed wagon balance frontally
against the figure-as-axis, pinned into place by a chimney pipe rising at
the exact center of the image. The shallow foreground is bare, with the
materials of small industry placed neatly at the basket maker’s feet;
the subject is framed for simplicity and clarity. A classic documentary
image, Vannier renders transparent the formal devices available to the
photographic medium, meshing them seamlessly with their subject to
produce an unambiguous example of image-as-evidence. The resulting
picture naturalizes a classicizing composition and produces a reading
based in myth: the pathos of the upturned cart, the whiteness of the shirt,
the persistent effort against poverty signified by the basketry all serve to
romanticize what by all contemporary accounts was the miserable life of
the ragpickers and itinerants who inhabited the Paris banlieue.88
At the core of this reading is the figure itself. The sagging hut and the
homely cart serve to center and support their subject, the noble poor, as
essentially proud, productive, and self-sufficient. Yet, once the image is
considered together with the o thers in the series, it becomes clear that
this humanist figure has been established specifically in order to compro-
mise it, as the ragpickers in the other photographs are repeatedly subjected
to a kind of disappearance through displacement or eclipse. In Porte de
Montreuil, Zoniers (figure 2.22), the light that had cut out the basket
104 Chapter T wo
2.21 (above) Eugène Atget, Vannier,
1908. George Eastman Museum.
(right) Eugène Agtet, Porte
2.22
de Montreuil, Zoniers, 1913. George
Eastman Museum.
maker’s shack and wagon in simple geometric forms throws itself onto a
sprawl of used vessels, bathing the disorder at the center of the photograph
in the kind of attentive luminosity reserved for still life. Backlighting sears
the upper edges of the background clutter (window frames, old furniture,
the inevitable cart), throwing the canopied flank of a makeshift hovel
into deep shadow. From the recesses of this shadow the upper portion of
a ragpicker’s face emerges, blurred, severed, and thrown to the margins
of the image, displaced by the bricolage of his trade.
This advance of detritus onto the subject is the dominant theme of the
remaining images, as the figures and the architecture that would other
wise serve to demarcate spatial registers are subjected to a visual degrada-
tion, one that effectively destabilizes the boundaries between subject and
object. The image amounts to a pictorial expression of the capitulation
of the figure before the commodity, a submission made grotesquely dra-
matic when the merchandise is refuse. The breakdown is emphatic in Porte
d’Asnières, cité Trébert (figure 2.23), where two ragpickers are absorbed
into the cascade of loose papers that dominates the middle ground of the
image. Clarity and distinction are sacrificed as light and focus evenly treat
the tattered papers, the rough plaster wall, and the white-shirted figures as
so many reflective scraps in the field. The assault on the human figure and
its built environment is completed in Boulevard Masséna (figure 2.24),
where an evanescent spill from the overexposed sky burns the deep space
of the photograph into an unintelligible tangle of baskets, rags, and
boards. The vague outlines of two buildings are here suggested by little
more than the habit of viewing in perspectival recession; the distinct dif-
ferentiation between horizontals and verticals that forms the ground for
architecture has collapsed; the fall into inchoate litter is complete.
Architecture in the Zone was made over into ruins, not through
subtraction, so that the paucity of objects might take on the austere
elegance of Le Corbusian order, but oddly, paradoxically, through ex-
cess, recalling the operation of the multivalent pun or the obscurantist
identity slippage in rayographs. The ragpickers’ huts, assembled from
the street findings that constituted the very livelihood of their inhab-
itants, flout the conventions of functionalist architecture, eroding the
demarcations between living and commercial space, useful and ruined,
permanent and detachable. In their contamination of the elements of
architecture, and in the sense that the huts take commodity detritus as
their material condition, they enact a parody not just of architectural
stability but of the vanity of architecture itself, when valued outside of
its most basic function, shelter. The refusal of stable categories, the oneiric
chain of substitutions that rush forward in the images—figure, refuse,
106 Chapter T wo
2.23 (left) Eugène Atget,
Porte d’Asnières, cité
Trébert, 1913. George
Eastman Museum.
2.24 (below) Eugène
Atget, Boulevard Masséna,
1912. George Eastman
Museum.
wall, merchandise—culminates, in Boulevard Masséna, in the recov-
ery of the displaced figure from the margins: in the right foreground
of the image, clean-focused against the blurred disorder, a tiny woman
emerges, reified in the form of a dancing white statuette.
108 Chapter T wo
his ambivalence in economic terms: “the whore is . . . the incarnation of
a nature suffused with commodity appearance.” Like the ragpicker, and
like the two representatives of wandering street merchants in Man Ray’s
a lbum (figures 2.4 and 2.5), the prostitute moves through the streets
merged with her wares. Effectively, for Benjamin, she is a wandering
display that is a cipher of production, desire, and commodity.95
For Georg Simmel, this conflation of “seller and sold” marks prosti-
tution as homologous with the operations of the monetary system. His
extremely disinterested description of the vocation, offensive in its objec-
tification of its subject, entails a “purely momentary” transaction “which
leaves no traces.”96 Simmel maintains that b ecause prostitution is a univer-
sal and depersonalizing act (anyone can engage in it, regardless of skill),
both the prostitute and her customer are reduced to the status of tokens
in an exchange that is “pure means” as well as “purely sensual.”97 The level
ing effect of this reduction of persons to means, Simmel asserts, presents
the “nadir of human dignity.”98 But for the surrealist seeking a state of
erotically charged immediacy, an encounter with a prostitute would pre
sent as the opportunity for a fugitive experience without practical ends; in
this sense, the encounter represents a transaction that mimics the system
of economic exchange, but emphatically does not enter it. Through
unproductive labor mediated by chance, the prostitute disrupts the circu-
lation of goods that is essential to the chain of production and consump-
tion, and to this extent she militates against the work of the instrumental
urban, a resistance that for Benjamin is at least equal to that of gambling.
He makes the relation between the play of the gambler and the street-
walker’s sex without love explicit in convolute O of his Arcades Project, on
prostitution and gambling, where the two activities are coupled on the
basis of their mutual resistance to history, memory, and purpose.99 Here,
the play in gambling is treated as a kind of forgetting, a binding off of ex-
perience like that of the streetwalker when she leaves one customer for the
next. From this perspective, the prostitute f rees herself repeatedly through
her self-subjection to chance, indulging in what Benjamin calls a “hand-
to-hand encounter with Fate . . . the mingling of terror and delight that
intoxicates. It gives and it takes away; its logic is not our logic.”100
It is the streetwalker’s exposure to chance that identifies her as an avatar
of automatism. For if errance is grounded in libidinal desire—“ Whoever
wishes to know how much at home we are in entrails must allow himself
to be swept along in delirium through streets whose darkness greatly re-
sembles the lap of a whore”—it is equally punctuated by the illogic of the
fortuitous encounter, the merging of “phenomena that the human mind
perceives as only belonging to separate causal series” into a “fusion so
Drift 109
bright, albeit so ephemeral.”101 Susan Buck-Morss has pointed out that as
a dialectical image the prostitute reveals the “secret” of production rela-
tions “like a rebus,” a series of incongruous images that mask a coherent
meaning.102 Within the logic of this game, the motivation for including
the images is hidden, inaccessible to vision alone. To discover the hidden
message, the reader makes a relay from the visual to the verbal to the
conceptual, and is made pleasurably aware, in the process, of the contin-
gency of signification. Meaning in a rebus is both deferred and labile:
the meaning of the picture-image is derived from the very ambiguity of
the images’ homonymic play. Read as a rebus, the prostitute’s “masking,”
her “always fictive pleasure,” is perversely analogous to the repression of
the libidinal drives of the unconscious, which also results in incongruous
images: riddles of condensation and displacement.103
That “fictive pleasure” is clearest in the simply titled Femme (figure 2.25),
one of three nude figure studies in Man Ray’s album that Atget copied
from unknown photographers (figures 2.25–2.27).104 The woman is shot
from behind, squatting before a slumping decorative backdrop, masking
the “production relations” of her role with a coy smile over her shoul-
der. But this is not the only mask operating in this image; for while the
nude woman’s form is unmistakable in this image, the remaining space
is strangely unreadable, made ambiguous by an abrupt blank cutting
away the right side of the image, and a wide black scrape at the lower
center, below the nude’s right buttock. Only close examination reveals
the image as pornographic: the scrape blots out the knee of a second
nude, the straddled, anonymous man this woman seems to have been
hired to pleasure. Mimicry, play as pretending, is doubled h ere: the
naked woman performs for the camera as a prostitute performing.
These copied nudes erupt within the a lbum as anomalies, aberrations
that break with the naturalism that holds the album together formally,
a brash, erotic rencontre out of step with the nuanced expressions of
surrealist desire that characterize the rest of the a lbum. Yet their anom-
alous appearance most openly bears witness to Man Ray’s a lbum as a
surrealist appropriation, rather than the insightful recognition of one
“master” photographer for another.105 Along with a fourth nude, also
entitled Femme (the only nude Atget is known to have posed himself;
figure 2.28), they constitute the single direct thematic hinge connecting
Man Ray’s own photographs to Atget’s: Man Ray would become some-
thing of a specialist in nudes.106
The other images of prostitutes, like the rest of the a lbum, stick to the
streets. Maison close (figure 2.29) mimics the sly operations of the rebus
in its juxtaposition of the naturalism of the prostitute in the door-
110 Chapter T wo
(above left) Eugène Atget, Femme, 1921.
2.25
George Eastman Museum.
(above right) Eugène Atget, Femme, n.d.
2.26
George Eastman Museum.
2.27 (right) Eugène Atget, untitled (nude study),
1927. George Eastman Museum.
Eugène Atget, Femme, 1925–26. George Eastman
2.28
Museum.
112 Chapter T wo
2.29 (above) Eugène Atget, Maison
close, 1921. George Eastman Museum.
2.30 (left) Eugène Atget, Versailles,
1921. George Eastman Museum.
Eugène Atget, Rue Asselin, 1924–25.
2.31
George Eastman Museum.
114 Chapter T wo
in spite of her habit of “masking,” the prostitute is cast by Benjamin as
a redemptive figure through her salutary association with the liminal:
In modern life . . . we have grown very poor in threshold experiences.
Falling asleep is perhaps the only such experience that remains to us.
(But together with this, there is also waking up.) And, finally, there
is the ebb and flow of conversation and the sexual permutations
of love—experience that surges over thresholds like the changing
figures of the dream. . . . It is not only from the thresholds of these
gates of imagination that lovers and friends like to draw their ener-
gies; it is from thresholds in general. Prostitutes, however, love the
thresholds of these gates of dream. The threshold must be carefully
distinguished from the boundary. A Schwelle [threshold] is a zone.
Transformation, passage, wave action are in the word schwellen,
swell, and etymology ought not to overlook the senses.108
Benjamin’s relay of signification between the erotic, the ambiguous,
the oneiric, and the architectural posits the métier of the prostitute
as a play zone exempt from (yet still contained within) the exigencies
of modern life. In the remaining two brothel images, Le 10 de la rue
Mazet (figure 2.32) and 226 boulevard de la Villette (figure 2.33), this split
between yet within material reality is articulated as utter inscrutability.
The streetwalkers have been absorbed into the mute and numbered fa-
çades that both mask and attest to the activity within; and the conflation
of terms suggested by Benjamin’s concatenation—utopia/dream/house/
street/commodity/prostitute—is complete.
Automatic Architecture
On his first night in Paris, Man Ray was introduced to surrealism’s appre-
ciation of architecture as conduit and emblem of automatism when the
surrealists whom he had just met at the Café Certà brought him to a street
fair in Montmartre. “Elaborate merry-go-rounds, scenic railways, steam
swings, midget autos bumping each other, candy booths and sideshows
outdid each other in the general cacophony,” Man Ray would recall in his
autobiography. “My friends rushed from one attraction to the other like
children. . . . I wondered fleetingly w
hether they sought a physical exten-
sion into the realm of strong sensations.”109 Physical, yes: through sheer sub-
jective embodiment, the sensations associated with opening perception to
the associative disorder of the unconscious would be evoked from “vertigo-
inducing contraptions—machines for rotation, oscillation, suspension,
and falling, constructed for the purpose of provoking visceral panic.”110
Drift 115
2.32 Eugène Atget,
Le 10 de la rue Mazet,
1925. moma.
Drift 117
2.34 (above) Eugène Atget,
Fête de la Villette, 1926. George
Eastman Museum.
(right) Eugène Atget, Rue
2.35
du Cimitière Saint Benoît, 1925.
Metropolitan Museum of Art.
ally between,” or dislocated in transit. Thus the street fair is built on
the same premise of disintegration that defines the chaotic dispersal of
the ragpickers’ shacks, or the permeability and destruction caught in the
image of the ruined buildings in Atget’s Rue du Cimitière Saint Ben-
oit (figure 2.35). Here the surrealist attack on conventions was enacted
through automatic architecture, aimed specifically at the tectonic sta-
bility that marks architecture as the foundation of Western culture.115
If at night, the fairground woke to offer an alternative city, then the
six photographs of street-fair attractions in Man Ray’s a lbum present
the ghost-town obverse of the frenetic playscape: daybreak’s dream-
world of the automaton. The depopulation of the fairground images,
made emphatic by Atget’s compositional use of empty streets to enhance
the illusion of depth within the frame, lucidly expresses the machine
ambivalence articulated by both Benjamin and Caillois (see figure 2.36).
Like L’eclipse (figure 2.13), the images speak of absence, of the stilled
animation of the irrational masses. The humanist subject is h ere reified
into the multiplied legs of mock bulls, flung out in catalepsy on the
platform of a ride in Fête du Trône (figure 2.37); in the swans frozen in
mid-circulation around the carousel in Fête de la Villette (figure 2.34);
in the rearing h orses of the Cirque Manfretta (figure 2.38), paralyzed in
simulated ferocity. Atget’s photographs here look particularly “cleared
out,” imbricated with the quality of “estrangement” that made Benjamin
categorize them as “surrealist.” To the “politically educated eye,” they
offer anomic pleasure machines as a critique of the built environment.116
The sense of foreboding in the suddenly inanimate spectacle, the un-
canny sense of an unwitnessed disaster, culminates in the image of a side-
show attraction, “Le feu dans la jungle” (figure 2.39), where the tumult
of animals is so wild that their body parts have become morcellated and
exchangeable, most obviously in the prominent but disengaged tail near
the head of the stampeding pack.
The mimetic artifice of the mural, made convincing in the photo
graph by tight framing from side to side, is at the same time unraveled
by the camera, since the armature of the mural has been included in the
lower part of the image. The camera’s betrayal is also apparent in Palais
de la Femme (figure 2.40), where it depicts an attraction whose entryway
is marked by a false front that announces, with a tangle of flying limbs
and floating drapery, the libidinal frenzy and thrill promised by the sex
show within. The dancers are depicted in the mural on a trompe l’oeil
portico made convincing at the left side of the mural, where the portico
“attaches” to an anonymous blank space that reads as an adjoining wall.
But the a ngle of the camera has also included the deep recession of the
Drift 119
2.36 (above) Eugène
Atget, Fête du Trône,
1914. George Eastman
Museum.
2.37 (right) Eugène
Atget, Fête du Trône,
1922. George Eastman
Museum.
2.38 (left) Eugène
Atget, Fête de Vaugirard
(Cirque Manfretta),
1913. George Eastman
Museum.
2.39 (below) Eugène
Atget, Fête du Trône,
1926. George Eastman
Museum.
2.40 Eugène Atget, Fête des Invalides, Palais de la Femme,
1926. George Eastman Museum.
space at the right side of the mural, and thus the façade is revealed as
an illusion: the sensational rendered impotent. The instability inherent
in machines is in this way subtly reiterated in the fickle framing of the
camera, as the oscillation between levels of mimesis and simulacrum is
rehearsed through the construction and destruction of illusion.
122 Chapter T wo
(left) Eugène Atget,
2.41
Boutique jouets, 1910–11.
George Eastman Museum.
2.42 (below) Eugène
Atget, Coiffeur, bd de
Strasbourg, 1912. J. Paul
Getty Museum. Digital
image courtesy of the
Getty’s Open Content
Program.
stands at the border between life and death,”117 the mannequin would
take on an iconic status within surrealism, beginning in 1924 with its
designation as “marvelous” in the first manifesto and finally finding its
most reified form in the International Surrealist Exposition of 1938, in
a room devoted entirely to female mannequins fantastically dressed by
various members of the group.118
The anomaly inherent to the mannequin, which blurs the distinc-
tion between animate and inanimate, is certainly apparent in the man-
nequins pictured in Man Ray’s Atgets and is taken to an extreme in two
images of windows on the boulevard de Strasbourg (figures 2.2 and 2.3).
Here, the living body not only disappears into the corsets and medical
undergarments that subordinate it; but through them, the body is disar-
ticulated and multiplied to a morbid extent. For Hal Foster, the context
of the outmoded and the transient in which the mannequins appear
evokes the terms of commodity fetishism. Following Benjamin, and
acknowledging the surrealists’ attempt to “redeem” outmoded capital
ist forms as a critical gesture against the relentless commodification of
modern life, he argues that the representation of the mannequins as au-
tomatons can be seen as a mockery of the mechanical-commodified.119
It is a characterization that rises from The Arcades Project, where Benja-
min conflates sex and death in the figure of the mannequin, portraying
the shop clerk as the figure of death:
ere fashion has opened the business of dialectical exchange between
H
woman and ware—between carnal pleasure and the corpse. The clerk,
death, tall and loutish, measures the century by the yard, serves as
mannequin himself to save costs, and manages single-handedly the
liquidation that in France is called révolution. For fashion was never
anything other than the parody of the motley cadaver, provocation of
death through the woman, and bitter colloquy with decay whispered
between shrill bursts of mechanical laughter. That is fashion. And
that is why she changes so quickly; she titillates death and is already
something different, something new, as he casts about to crush her.120
In Benjamin’s characterization, the wheedling salesclerk, cloaked
in the novelty of his wares, is a mannequin whose smile conceals the
deathly call of false desire. The critic aligned his attitude with surreal-
ism’s own in at least one description of The Arcades Project, which he
described as a “critique not of [the nineteenth century’s] mechanism
and cult of machinery, but of its narcotic historicism, its passion for
masks, in which nevertheless lurks a signal of true historical existence,
one which the surrealists were the first to pick up.”121
124 Chapter T wo
Benjamin had already noted the surrealists’ interest in the wax figures
in the Musée Grévin, particularly one that André Breton describes in
Nadja as an ordinary woman with “the eyes of provocation.” “No immor-
talizing so unsettling as that of the ephemera and the fashionable forms
preserved for us in the wax museum,” Benjamin asserted. “And whoever
has once seen her must, like André Breton, lose his heart to the female fig-
ure in the Musée Grévin who adjusts her garter in the corner of a loge.”122
Elsewhere in The Arcades Project the wax figure is linked to mannequins
and further theorized by Benjamin as central to the dream effect that
mediates experience in the collective spaces of the modern city: “On the
Musée Grévin,” he notes, “ ‘Cabinet des Mirages’ and therefore likened to
the railroad station, the arcade, temple, market halls, opera, catacombs.”123
This same insistence on dream-spaces within the very field of ratio-
nalized commercial space is strikingly prevalent among Man Ray’s At-
gets. The photographs of shop and window displays present not merely
an iconography of the breakdown between inner and outer, as when
“Parisians make the street an interior” with street vendors and open
market displays, but an exploration of the liminal space of the display
window itself, recast in Freudian terms as a “world of secret affinities”
where “palm tree and feather duster, hairdryer and Venus de Milo,
prostheses and letter-writing manuals” lie side by side in the “productive
disorder” of an inscrutable picture-riddle: “The odalisque lies in wait
next to the inkwell, and priestesses raise high the vessels into which we
drop cigarette butts as incense offerings. These items on display are a
rebus: how one ought to read here the bird seed in the fixative pan, the
flower seeds beside the binoculars, the broken screw atop the musical
score, and the revolver above the goldfish bowl—is right on the tip of
one’s tongue . . . the casting of a dream.”124
As with his characterization of the prostitute, Benjamin invokes the
rebus as a metaphor for latent meaning masked by juxtapositions of ap-
parently unrelated imagery. The meaning of rebus images is completely
displaced—it has little to do with the iconographic signifiers that com-
pose the riddle—and bears obvious affinities to the apparently sense-
less juxtapositions of dream imagery as characterized by Freud.125 The
shop display here serves as the ultimate sublimation of, in Benjamin’s
words, “the repressed economic contents of a collective” in analogy to
the “sexual contents of an individual consciousness,” a comparison made
possible in part by the spatial incongruities inherent to display windows
as a form: a surface/ depth confusion that is complicated further by the
phenomenon of reflection, particularly as delivered within the frame of
the photographic image.126
Drift 125
Eugène Atget, Avenue
2.43
des Gobelins, 1925. George
Eastman Museum.
126 Chapter T wo
informed by rayograph inversions. But t hese commercially driven dis-
tortions are countered in the images by the presence of other codes for
naturalism—the animation of the figures, for example. Much in the
manner of a surrealist photograph, the display window frames itself as
an event drawn from material reality and then frustrates the very pos-
sibility of recovering a stable referent.
In an important opening passage of Paris Peasant, Louis Aragon
described this effect of disorientation as a breakdown between the
conscious and the unconscious. At an idle moment in the Passage de
l’Opéra, he claims to have had a hallucination that was the direct result
of the disruption of spatial continuity within the interior of a cane and
umbrella shop display:
I was astonished to see that its window was bathed in a greenish,
almost submarine light, the source of which remained invisible. It
was the same kind of phosphorescence that, I remember, emanated
from the fish I watched, as a child, from the jetty of Port Bail on
the Cotentin Peninsula; but still, I had to admit to myself that
even though the canes might conceivably possess the illuminating
properties of creatures of the deep, a physical explanation would
still scarcely account for this supernatural gleam and, above all, the
noise whose low throbbing echoed back from the arched roof. . . .
The whole ocean in the Passage de l’Opéra. The canes floated gently
like seaweed. I had still not recovered from my enchantment when
I noticed a human form was swimming among the various levels of
the window display. Although not quite as tall as an average woman,
she did not in the least give the impression of being a dwarf. Her
smallness seemed, rather, to derive from distance, and yet the
apparition was moving about just behind the windowpane.127
Aragon’s pleasure in the vision turns to confusion as he recognizes
the w oman as a prostitute from his war days in Germany. The display
has induced a kind of dream state in which latent memories emerge
and mingle with the visual plenum of the shop display. At this mo-
ment of recognition, as the memory is made manifest with a cry from
Aragon, “the window display was seized by a general convulsion. The
canes turned ninety degrees forward, so that the upper halves of their
X-shapes were now opening their Vs against the glass, in front of the
apparition and forming a top fringe for the curtain made by the lower
fans. It was as though a row of pikestaffs had suddenly blocked the view
of a battle. The brightness died away with the sound of the sea.”128
Drift 127
Eugène Atget, Avenue des Gobelins, 1926.
2.44 Eugène Atget, Avenue des Gobelins, 1925.
2.45
George Eastman Museum. George Eastman Museum.
128 Chapter T wo
cues that signify the context of the avenue itself, conflates the paneling
of the walls inside the display window with the reflected architecture of
the Gobelins tapestry factory, only recently restored after the violence of
the 1870 Commune. Past and present mingle in an image that alternately
renders the looming factory and the mannequins themselves ghostly and
semitransparent. B ecause we are familiar with the reflective properties of
glass, we understand that the simultaneous presentation of what was in
front of the camera and what was behind the camera is made possible by
the glazed display window. But the play of temporal and spatial percep-
tion, which embeds not only the past within the present but the outer
within the inner space of the window, is made available by the photograph
itself, as framing and point of view inscribe an alternative visual register,
a register that refutes the alliance with linear perspective with which the
camera was invented, a register that sinks its fingers into the presupposi-
tions of photography itself and scrambles them.
In the 1926 image of the avenue des Gobelins (figure 2.44), where re-
flected leaves present an impenetrable pattern that reads unambiguously
as surface, the logic of the scene, of the street, is preserved. But in the
photograph that focuses exclusively on the window display (figure 2.45)
there is inconsistency of form, light, and distance even within the re-
flected images themselves. Some of the reflections mark the surface of
the glass as foreground, for example, the sheer band of glare that cuts
across the mannequins at their waists. But others, like the domed build-
ing, recede to the farthest boundary of the space, even as we understand
that the image must be located nearest the eye on the surface of the
window glass. Glass itself is figured h ere as a paradox medium, simulta
neously surface and depth.
In his account of Paris, Benjamin characterized the city as riven by
anomalies such as these, opened by reflective surfaces: “The way mir-
rors bring the open expanse, the streets, into the café—this, too belongs
to the interweaving of spaces. . . . [ W]here doors and walls are made of
mirrors, there is no telling outside from in, with all the equivocal illumi-
nation. . . . Paris is the city of mirrors.”129 This is the porosity Benjamin
described as Spielraum in his earliest use of the word, in an account,
cowritten with Asja Lācis, of the permeability of the city of Naples, a
site where architecture and social relations were set in a dialectic charac-
terized by an extreme lack of boundaries.130 Like a mirror—like Atget’s
glass negatives—the display windows trap and reverse images that would
normally be excluded by the conscious editing of motivated vision, pre-
senting the paradox of what is usually occluded (the view on the other side
of the street) as floating on the surface. The phenomenon of reflection, as
Drift 129
a conversion of the plastic into the virtual, constitutes a re-presentation
commensurate with photography. As such this is a “doubled” photo
graph, where the clear order of reproduction that is normally associ-
ated with photographic transcription has been sacrificed to exhaustive
vision: a proliferation of images made possible through the dimensional
leveling of the photographic process, as the coordinates of space and
time oscillate in perceptual play. Insofar as the resulting spatial valua-
tion subverts visual mastery, it behaves as a sign of the automatic: the
elimination of conscious control.
Play Units
Already in 1921, André Breton had made the connection between psy-
chic automatism and photographic processes on the basis of their shar-
ing in the production of a mechanical, disinterested record: “automatic
writing, which appeared at the end of the nineteenth century, is the true
photography of thought,” he declared.131 By 1936 Benjamin had inte-
grated this concept into his theory of photography as affording a scope
of perception that exceeded the limits of embodied perception, expand-
ing camera vision specifically in the direction of memory traces and the
unconscious: “Clearly, it is another nature which speaks to the camera
as compared with the eye. ‘Other,’ above all in the sense that a space
informed by human consciousness gives way to a space informed by the
unconscious. . . . It is through the camera that we first discover the opti-
cal unconscious, just as we discover the instinctual unconscious through
psychoanalysis.”132
Like many of the ideas Benjamin formulated around photography,
his omniscient “optical unconscious” had already been established as a
specifically surrealist operation; it was raised by Salvador Dalí in a 1935
article in the journal Minotaure entitled “The Non-Euclidean Psychol
ogy of a Photograph.”133 Referring to the skull-like face of a man star-
ing out of the shadows of a banal and anonymous photograph of two
women on a threshold (figure 2.46), Dalí wrote: “Do not believe, dear
reader, that I draw your attention to this striking photograph because of
its obvious pathetic and disconcerting quality.” Rather, “you might ob-
serve with amazement—completely naked, completely pale, completely
peeled, immensely unconscious . . . a threadless spool.” In perhaps the
only antispectacular moment of his c areer, Dalí displaced the “surreal-
ity” of the image to its margins—to the area of the picture least likely
to have been within the control of the photographer, and the place least
likely to be noticed by a viewer distracted by the semblance of a death’s
130 Chapter T wo
Minotaure 7 (1935): 57, with image by anonymous
2.46
photographer illustrating Salvador Dalí, “Psychologie non-
euclidienne d’une photographie.” Getty Research Institute
(85-S173).
head in the doorway. Dalí’s gesture could be dismissed as a characteris-
tic show of perversity if his friend, psychoanalyst Jacques Lacan, h adn’t
subsequently formulated a theory of the tuché, as just such a chance
irruption of the “real” into the fabric of representation, a theory that
Roland Barthes would then carry forward as the basis for his famous
punctum, that small thing in a photograph, included by chance, that in-
explicably, irrationally, fascinates the viewer.134
Construed this way, as a comprehensive and impartial recording
instrument, prone to presenting imagery normally edited by a “reality
function” concerned with rationalizing the visual field, photography
would present surrealism with an ideal medium to record the break-
down between the psychological and the physical as experienced in the
urban context through errance. The inclusiveness of the photographs,
an effect of the even attention of Atget’s lens, afforded the scope of vi-
sion that met Benjamin’s criteria for an “optical unconscious,” setting
a random and putatively unbounded visual range against the selective
naturalism of written narratives. At the same time, the arbitrariness of
the medium, the camera’s “automatism,” would result in a radical frag-
mentation in the conceptual and visual field, as the photographic process
unavoidably tore each image from its spatial and temporal context, re-
leasing it into an open system of exchange that could be experienced
as at once liberating and alienating. “The city in these pictures looks
cleared out,” Benjamin wrote of Atget’s images, “like a lodging that has
not yet found a new tenant. It is in t hese achievements that surrealist
photography set the scene for a salutary estrangement between man and
his surroundings. It gives free play [Spielraum] to the politically edu-
cated eye, u nder whose gaze all intimacies are sacrificed to the illumi-
nation of detail.”135 Thinking through surrealism’s ludic-psychoanalytic
frame, Benjamin theorized the decontextualizing work of the camera
as a spatiotemporal displacement comparable to the operations of psy-
chic mechanisms: the surfacing of memory images released from the
strictures of conscious w ill. Theorized as a paradoxical object at once
transcriptive and unnatural, the photographic fragment is commensu-
rate in its freedom and mobility to the play of free association, where
sheer polysemy operates to recover links and associations lost through
repressive structures. Photographic images, set into circulation, were
rendered open-ended for meaning, embodying Breton’s “disinterested
play of thought.”136
Man Ray had arrived in Paris in 1921 predisposed by his association
with the New York Dadaists to this characterization of photography.
Earlier that year he had written to Katherine Dreier, “I am trying to
132 Chapter T wo
make my photography automatic—to use my camera as I would a type-
writer.”137 This making over of the subject into an automaton is of course
the prerequisite to the production of all automatic texts, the body in
automatism being the necessary conduit for the emergence of psychic
utterances. Accordingly, the body in errance, in extending automatism
into urban space, would seek release from conscious control, remand-
ing agency to the anonymity of a recording device like the camera. In
the surrealist novel this transcriptive effect would be accomplished
through the conceit of the autobiographical account, which lent a tone
of historical veracity to the series of linked events described there. In Man
Ray’s collection of Atgets, the effect is even more powerful in its apparent
immutability, not only because the Atgets so utterly inhabit the myth of
the photograph’s claim to historical truth but because Man Ray himself,
through his selection process, inscribed the a lbum with the machine arbi-
trariness of the automaton. His status among the surrealists—man-as-
camera—guaranteed that they would regard his album not as a description
of errance but rather as a direct record of the process itself: an unparsed
index of Man Ray’s purposeless browse through Atget’s archive.
As a gesture that replicates the original automatic facture of the
photographs, the removal of the Atget images from his archive and their
reorganization as a surrealist object constitute a form of antiauthorship
that is echoed in the fundamental duplicity of the photograph: regarded
as both privileged witness and false copy, the photograph is the ideal
avatar of surrealist paradox. In the nominative shift from Atget to Man
Ray, the album’s photographs became less a description of the city than
a record of how the surrealists used the city. But this conceptualization
of Paris in surrealist terms was only made possible through Atget’s initial
abstraction of the city into photographic images, units that w ere then
subject to circulation, manipulation, and exchange. Divorced from con-
text, referential meaning floats free of the images, and they become play
units, meaningless u ntil reanchored elsewhere.138 Read through photo-
graphic processes, then, automatism can be seen as a technical structure
that guarantees Spielraum, pitching fortuitous incongruity and the pro-
liferation of meanings against any possibility of agency, unity, and clo-
sure. Meaning in the site—the meaning of the document—is evacuated
by visual and cognitive play.
In turn, acknowledging automatism’s role in schemes of appropria-
tion revises our understanding of surrealism’s critique of authorship as
constituted in collage and montage, procedures that in their material
and signifying heterogeneity refuse the notions of unity and originality
that are identified with the authored work of art. Refracted through
Drift 133
automatism, appropriation operated far outside conventional under-
standings of creativity to recast art production as a radically mediated
form of expression. As Michel Beaujour has pointed out, the attitude
amounted to a refusal of “the work” to a ludic extreme: “No more work:
the only revolutionary break away from tradition in surrealist thought
was extra-literary, and it precluded sustained and cogent thinking about
the very texts that were being produced. The surrealists cast away the
last vestiges of rhetorical theory along with the old belief that poetic
texts result from an elaboration of raw material, the enactment of some
set of strategies known as ‘art’ or ‘craft’ in order to shape the finished
product.”139
If to appropriate is to demonstrate the sheer contingency of things, to
unmask the transcendence of myth through semiotic instability and the
redirection of meaning, the appropriative gesture accomplishes this by
overwriting meaning with the subjectivity of the usurper (in this case,
the overwriting of the “positivist” Atget by the surrealist Man Ray). The
new meaning advanced, in the form of a new and naturalized mythol
ogy, is immediately inscribed.
Yet here is the critical difference that automatism makes to the sur-
realist project: if in the selection of the Atget photographs Man Ray
attempted to act outside of personal agency by applying the ludic strat-
egy errance, then he effected what Beaujour has called automatism’s cri-
tique of the “conscious expression of individual subjectivities”: “At least
theoretically, in automatism, the product is alien to the ego of the writer
(speaker ‘artist’). Automatism taps language rather than the individual-
ized discourse of a conscious mind. The very monotony of automatic
texts, their high commonplace content, their copious amplifications
and their stereotyped syntactic structures display the functioning of a
linguistic-rhetorical machine turned as anonymous and collective as
any operating in pre-literate cultures.”140 Man Ray’s reinscription, that
is, enacts a critical shift from the archival and the rational to the arbitrary
and radically open ended. This shift is made from within the medium
of photography itself when, by redesignating the Atgets as surrealist ob-
jects, Man Ray pushed the paradoxes and anomalies within them into
visibility. The appropriative move, enacted with the drifting irrational-
ity of errance, shifts the images from Atget’s categorically bound archive
to play-as-paradigm; and the meaning of surrealist photographs is re-
vealed to be, precisely, that they mean anything, and therefore nothing,
unless they are the sign for latent meaning itself.141
If this instability of signification is apparent within the individual
photographs themselves—for example, in the ragpicker images, where
134 Chapter T wo
Eugène Atget,
2.47
Coin, rue de Seine,
1924. George Eastman
Museum.
Drift 135
windows of the Bon Marché; in the mediating space between seller and
customer, inner and outer, a threshold occupied also by the prostitutes
on the rue Asselin, whose legs melt away into the mysterious shadows of
the brothel. The sign h ere for the mystery implied by transitional sites—
spaces that, as conduits, defer—emerges from the shadows of the stair-
case on the rue du Figuier (figure 2.18), from the steeply receding abysm
of the converging streets at the corner of the rue de Seine ( figure 2.47),
from the smoked glass that shields vision against the gradual eclipse of
the sun.
And so on, according to the polysemic network formed between
images, the signified of each photograph advancing, receding, changing
according to its relative relation to other images, in an infinite circula-
tion of signs whose reading at any given time is determined by chance.
Bearing in mind that Man Ray left his Atget images loose within their
album, the halting rhythm that results replaces the continuity of logic
with an open structure very much like a game of cards, in which col-
laborative play proceeds in turns, where no single card means anything
alone, where sets form on a provisional and shifting basis, and where the
value of any set is determined only on the basis of all the other sets pro-
duced during the game. The key to the riddles that arise in the course of
this perpetual game will always lie just out of reach—unless of course
the key is play itself.
136 Chapter T wo
CH APTER 3
SYSTEM
—André Breton
Picasso played. So did Otto Dix, Raoul Hausmann, Tristan Tzara, and
Sophie Taeuber-Arp; Man Ray, of course, along with nearly all the sur-
realists in Breton’s shifting cabal; even the contentious activists of Le
g rand jeu played. Hans Bellmer played with Georges Hugnet, Marcel
Jean, and Óscar Domínguez in the 1930s; Robert Motherwell with
Jackson Pollock, Lee Krasner, Roberto Matta, and William Baziotes in
the 1940s; Joseph Beuys with Gerhard Richter in the 1960s.1
So far as art games go, there is in fact an air of exhaustion around
the exquisite corpse. Certainly it is the best-known surrealist game,
and its images the most widely shown and reproduced of all the move-
ment’s play strategies. Most often, it is advanced as the paradigm of
the “ludic spirit” in surrealism, aligned with the popular grasp of play
as an outlet for a primal desire for pleasure and freedom, along with a
reductive characterization of surrealism as the pursuit of the same.2 That
is, these odd folded drawings have been understood as transparent signs
for sheer diversion and e ither dismissed or celebrated in terms of their
fundamental inconsequentiality. Members of the surrealist movement
have aided this interpretation: their recollections of the frequent gath-
erings at which the game was played in the 1920s and 1930s emphasize
the cheery collegiality of the sessions, and their manifestoes and official
declarations establish surrealism’s mission as grounded in delivering pri-
mal psychic impulses into the light of the represented world.3
Accordingly, the game’s cross-historical appeal has been attributed to
its consistent capacity for “renewal,” and an uncritical assumption that
the game actually could “unleash” desire, “liberating the unconscious
from rational restrictions.”4 The exquisite corpse has been called a “reju-
venating force beyond itself,” essential to the “life that it intensifies.” It is
said to have fed a transhistorical “desire for the marvelous,” facilitating
a “revelation of artistic imagination” that is ultimately grounded in a
shared human desire for freedom: “Freedom,” writes one critic, “as con-
strued in this game and all that it entails, is essential; the moral does not
enter into the poetic.”5
But in its focus on the affirmative concerns of creativity, this smooth
arc from pleasure to freedom misses not only surrealism’s persistent
antihumanism but also the specific way the exquisite corpse operates.
Each of the images produced by the game of cadavre exquis is as much
cadavre as exquisse—as much about mortification as about drawing—
and it treats both of these terms in a way that affirms neither mastery
nor regeneration. Reframing the game with a ludic account of surrealism,
particularly one that acknowledges the reverberation of the Freudian
death drive throughout the surrealist movement, reveals the movement’s
concern with the game’s process over its product, and grounds fascina-
tion with the exquisite corpse in altogether darker implications than
have formerly been thought.6 And taking into account Benjamin’s as-
sessment of surrealists as the sole avant-garde group with the insight
to exploit the mechanization of expression in order to open Spielraum
from within the rigid templates of modern experience, the game sud-
denly emerges as a central expression of surrealism at its most critical.
The dynamic and repetitive operations that the exquisite corpse put in
play certainly targeted the very tenets of drawing, and with them, the
naturalized expectations and values of art practice at large. But more
broadly, the game challenged Enlightenment notions of coherent indi-
viduality, corrupting the image of the unified body along with the ideas
of authorship and self-possession that were meant to deliver it. It is this
chance-driven, destructive effect of the exquisite corpse game that ac-
counts for its sustained appeal to artists and writers.
And there is a second aspect of the game that has kept it relevant
into the twenty-first century. For an image-making process to produce
such consistent effects across shifting contexts requires a mechanism as
reliable and flexible as capital: a system for production that is at once
structured and geographically and temporally open, with openness
System 139
supports at its tip the pop-eyed head of a snake, which curls upward to
lick the improbable breast. The controlled hatching that shaded the tail
at its base gives way h ere to the same rapid ink specks that stipple the
breast: reptile is coupled to bosom through a trick of style.
At the knees the creature rights itself. Its carefully drawn feet, one
booted, one tattooed, align themselves with the breast and chin, but this
compliance with human form is partial. While it is clear that the feet are
walking—they are firmly situated below a horizon line whose distance
is indicated by tiny figures running—the head and feet are markedly out
of alignment. No h uman walks or stands this way: from the knees alone,
radically unbalanced, buttocks forward. Separated into parts—head,
torso, legs, feet—the elements of the drawing are idiosyncratic: hyper-
sexed, mildly repellent perhaps, but certainly gesturing toward plastic
resemblance. But regarded as a w hole, the image is a disaster. Peculiari-
ties of figuration acceptable within limited sections of the drawing are
suddenly insupportable in combination.
Indeed, in the exquisite corpse the threat to the codes of visual
representation lies neither with a disturbing iconography of aberration,
nor with the articulation of a hideous, “impossible” being (Hieronymus
Bosch, Francisco Goya, and Odilon Redon have all been there). In
this exquisite corpse of 1927 (attributed to Joan Miró, Max Morise,
Man Ray, and Yves Tanguy), what is unprecedented and shocking—
marvelous, as the surrealists would say—is the miscarriage of the con-
ventions and received objectives of drawing itself. Each iteration attests
to the act of putting pencil to paper in a manner intended to produce
sheer inconsistency of signature, style, and skill—a miscegenation of
mimesis and abstraction, a mindless conglomerate of the painstakingly
modeled and the utterly flat, the casual violation of tone as the draw-
ing shifts from all the lyricism of which a line is capable to willful and
unrepentant scrawl.
By the time surrealism turned its attention to the visual image, mod-
ernism’s confrontation with the tenets of academic drawing—drawing’s
function as the armature of painting; the necessary underpinning of
spatial coherence in realistic depiction—was well under way. Released
from its subordination to mimesis with the advent of abstraction, draw-
ing had gained a degree of autonomy as a sign for the spontaneous
expression of an inner essence or, alternately, the valorization of diagram-
matic rationality on a technical par with photography. But from the ad-
vent of the First World War, European avant-garde practices that had
valued self-referentiality over naturalism had begun to cede to a revival
of traditional values for representation, a return to figuration vigorous
System 141
members, banished in a first round of excommunication, but arguably
its definitive involvement with automatism itself.13
For Max Morise, writing in the first issue of La Révolution surréaliste
(1924), the difficulty of assimilating painting into a surrealist practice
based in automatism had to do with painting’s spatial stability. Whereas
surrealism, characterized by “the succession of images, the flight of ideas,”
accords with the diachrony of thought, paintings, Morise observed, seek
a spatial simultaneity foreign not only to “raw” cognitive processes but also
to writing. Paintings, in part because of the slow pace of their facture,
can be no more than mere descriptions of the functioning of thought, no
matter how fragmented, or how dreamlike: “the images are surrealist, but
their expression is not.”14 Mediation would therefore always rule paint-
ing, whereas language (in both its spoken and written forms), as estab-
lished by Breton in the first surrealist manifesto, maintains a one-to-one
correspondence with thought: “the speed of thought is no greater than
the speed of speech . . . thought does not necessarily defy language, nor
even the fast-moving pen.”15 Morise concludes his essay with the asser-
tion that for the dynamic and unpremeditated notation of images as they
appear to consciousness, “a rapid and rudimentary drawing can only be
suitable.”16 Just as the surrealists understood the spoken word as the me-
dium through which “actual thought” had to be expressed, so they char-
acterized drawing as the baseline of the pictorial: the minimum formal
unit necessary for visual representation, or line as origin.
Accordingly, the first issues of La Révolution surréaliste are thick with
automatic drawings by André Masson (see figure 3.1), who described his
method as bipartite:
Materially: a little paper, a little ink.
Psychically: make a void within yourself; the automatic drawing,
having its source in the unconscious, must appear like an unpre-
dictable birth. The first graphic apparitions on the paper are pure
gesture, rhythm, incantation, and as a result: pure doodles. That is
the first phase.
In the second phase, the image (which was latent) reclaims its
rights. Once the image has appeared, one should stop. This image
is merely a vestige, a trace, a bit of debris. It follows that any break
between the two phases must be avoided. If there was a pause, the
first result would be total abstraction, and persisting too long in the
second phase, something that was academic surrealistically!17
Masson’s first phase characterizes automatic drawing as a primal
utterance: “an unpredictable birth” that precedes figuration. He spe-
System 145
authority of unique signature and compositional exigency that had de-
fined drawing since the sixteenth century. As traces of ready-made mental
images, they conspire against volition, originality, and foreknowledge of
the completed image. Indeed, what they seem to insist on is the absence
of drawing, where drawing is defined as the armature of the fine arts.
And this presentation of an impossible image, a drawing that is not a
drawing, art that refuses art, was enclosed in Morise’s initial formula-
tions for the surrealist image—assertions still confident enough in the
revolutionary power of automatism that they could afford to foreclose
painting—where “the forms and the colors appointed to an object or
ganize themselves according to a law that escapes all premeditation, that
make and unmake themselves at the same time they are manifested.”28
Technically, the period in which surrealism unequivocally under-
stood its practices as incompatible with the fine arts was extremely
short. Only one year a fter Morise’s polemic, Pierre Naville spat out his
own invective against painting, in the April 1925 issue of La Révolution
surréaliste: “I have no tastes except distaste. Masters, master crooks,
smear your canvases. Everyone knows there is no surrealist painting.
Neither the marks of a pencil abandoned to the accident of gesture, nor
the image retracing the forms of the dream, nor imaginative fantasies, of
course, can be described.”29
Immediately, Breton took over the editorship of La Révolution surréal-
iste, and in the July 15 issue, the first issue u nder his direction, his counter-
polemic “Surrealism and Painting” appeared in its initial installment.30
The shift could be understood as an arbitrary power play on Breton’s part,
as one of a number of assertions of authority that were to follow; but read
at some remove from the event, it appears that the move was part of a
gradual process that signaled a realization the group as a whole had gained
from the regular practice of automatism: a cognizance of the constructed
nature of the “primal” utterances comprised by automatic texts.
The cover of La Révolution surréaliste from October 1927—the year
in which the surrealists gave up the attempt to transcribe psychic mate-
rial directly in automatist sessions—featured a photograph of a child-
automaton tracing onto a page, but Masson’s automatic production was
otherwise represented in the issue by a single sand painting, signaling
a shift away from the process-based “immediacy” of automatic draw-
ing toward the production of objects in accordance with the tenets of
Breton’s “Surrealism and Painting” (its last installment appeared in this
same issue).31 The open embrace of an “automatism effect” starts here
with Max Ernst’s essay “Visions de demi-soleil,” which would become
the first part of his treatise “Au delà de la peinture” (Beyond Painting),
System 147
t here the most violent poetic explosions. Innumerable individual
and collective experiences (for example t hose that are known by the
name “Cadavre exquis”) had demonstrated the advantages thrown
off from this procedure . . . [toward] discover[ing] a new and more
vast realm of incomparable experience where the frontiers between
the interior world, as it w
ere, and the exterior world (according to the
classical philosophical conception), efface themselves increasingly and
apparently one day disappear completely in accordance with the most
precise methods that automatic writing had discovered.35
In the October 1927 La Révolution surréaliste, automatic drawings
gave way not only to painting but to the first examples of startling and
fragmented exquisite corpse images, traces of “infantile procedures”
that, unlike painting, do satisfy Morise’s cast-off criteria for the unpre-
meditated surrealist image: “All the difficulty is not in beginning, but
also in forgetting that which comes to be made or better, ignoring it.
To close the eyes, to make use of a mask, to force oneself not to fix more
than a portion of the canvas—all the ways of turning the habitual ori-
entation of the gaze upside down—are infantile procedures that have
fallen to the side. It is not a question of mutilating a technique but of
rendering it, as much as possible, inefficient.”36
“With the cadavre exquis,” Breton would later recall, “we had at our
disposal—finally—an infallible means for sending judgment on holiday
and for completely liberating the metaphorical activity of the mind.”37
Here is the rhetoric of freedom Benjamin found so compelling in his
formulation of the concept of Spielraum, cast specifically as a form of
antiproduction: technology harnessed to the infantile, the degraded,
the carnivalesque, and the deeply inefficient. A freedom, in some sense,
to allow the machine to idle.
The play is firmly regulated. The players seat themselves around a t able,
facing each other, as in a séance. Each of them has something to write
with, preferably pencils (for the sake of spontaneity), and a piece of
paper that has been pleated like a fan with the number of folds one
fewer than the number of players, so that on each sheet t here is marked
out one wide rectangular field for e very player. The game begins with
each player drawing a “head” at the top of his or her sheet. It can be in
profile or it can be frontal; the features can be displaced or hidden; it
can be two heads, a snail, four sticks of dynamite—but the player must
System 149
eroticized torso, with a lower body dominated by a penile extension.
The consistency of materials in a round of play—“it is imperative to pass
only the colors you use,” specifies Tzara in his “recipe” for the game—is
in part responsible for the similarities, as is, of course, the uniform num-
ber and order of the players.40 But the game has also produced strikingly
similar figures in sessions played long and far from each other and with
completely different participants. An exquisite corpse of 1930, made by
the intriguing ménage of Salvador Dalí, Valentine Hugo, and Paul and
Gala Éluard in Cadaqués (figure 3.2), shares its formal structure with
an example from 1934, by Breton, Victor Brauner, Yves Tanguy, and
Jacques Hérold (figure 3.3), which in turn seems to be in conversation
with a Catalonian example (figure 3.4) made in Barcelona one year l ater,
by Remedios Varo and Esteban Francés: all are figures centered and on
axis, symmetrically balanced and evenly apportioned, and subject to a
somewhat standardized application of pencil to paper.
This, too, speaks to the technological aspects of the game. As with all
mechanically produced series, mandates to consistency w ere built right
into the system of the exquisite corpse. In this respect, the exquisite corpse
operates very much in the manner of photographic reproduction, partic-
ularly as analyzed by Walter Benjamin: a form of replication that works
against the hypervaluation of the unique art object; frees the hand into
an emphatically deskilled operation; challenges the standards of original-
ity, authority, and authenticity; and provides indexical evidence of that
process in the form of a “plurality of copies.”41 Just as photographic repro-
ductions seem to give the viewer unprecedented access to the unmediated
reality of their referents, so the structure of the exquisite corpse invokes
for the viewer the repetitive ritual that produced it. And in both cases, the
mechanism has so penetrated the process as to have subjected reality—in
the form of subjectivity and experience—to a reconstruction according
to its own standards. For Benjamin, this was the positive outcome of the
“second technologies” (chiefly, photography and film) that he associated
with Spielraum: a creative, nonhierarchical engagement with technologi-
cal forms and structures that would provide an antidote to the dominance
and alienation brought on by the industrial age.42
This autocratic aspect of the exquisite corpse is typical of regulated
play. While all play forms claim chance as a definitive component,
games form a singular category within play for the specific way that they
treat chance: they subject it to rules that guarantee the game’s consis-
tency in repetition. Th ese rules are constitutive of the game—it is not
merely that games enclose aleatory phenomena within rigid parameters,
but that the game itself would not exist without t hose regulations; they
System 153
condensation, compulsive repetition.49 The iconography thus extends to
the viewer the possibility of coherent figuration, of meaning, yet at the
same time—and through the same descriptive icons—it distracts the viewer
from focusing on a reliable structure that might fix its ultimate significa-
tion in place. The exquisite corpse, wrote Breton, with its “inexplicable
factor of irrefutability,” was called on to testify as “one of the most
extraordinary meeting grounds” of abstruse signification. Automatism
had been reified as a machine game, and its effects would circulate—and
operate—with all of the reliability of a mechanical device.
This machine paradox cultivated in the exquisite corpse was pro-
nounced enough for Hal Foster to have suggested that the game and its
antidrawings may amount to a parody of functionalism: exquisite corpse
collaborations “evaded the conscious control of the individualized artist,
but do they not also mock the rationalized order of mass production?
Are these witty grotesques not also critical perversions of the assembly
line—a form of automatism that parodies the world of automatiza-
tion?”50 That is to say, if the game was machinelike in its regulation, then
it was one of Breton’s “ingeniously constructed machines of no possi
ble use”—it operated, but its product was a mockery of the well-limned
figure. The drawings that emerged replaced the high finish of machined
commodities with the remaindered aspect of a by-product, unsuitable, at
times, even for aesthetic function within surrealism. “Certain [of them]
had an aggressively subversive nature,” recalled Collinet. “Others fell to
excessive absurdity. One tends to forget that the wastebasket played its
role.”51 The game of exquisite corpse is a machine that interferes with the
circumscription of its drafted object, laying waste to techne, answering
Morise’s call for artistic processes that would not “mutilate a technique”
but render it “inefficient.” Drawing is not destroyed in the game, but dis-
armed, made redundant—which is to say, loosened from its descriptive
function. If the exquisite corpse performs as a sign, then it does so not
iconically but indexically—as the trace of a process.
For every exquisite corpse reveals the means of its making—certainly
through internal breaks in style and substance so obvious that the reg-
isters have been subsequently isolated and attributed to the individual
surrealists who drew them—but most importantly by the indelible
horizontal creases that traverse the body of the drawing, indicating the
number of the draftsmen and the time and space coordinates of their play.
The folds indicate a rigid spatial grid underlying the erratic play of form,
and they attest to an orderly succession of graphic contributions—a tem-
poral dimension placed in tension with the synchronic cohesion of the
image field. They identify the exquisite corpse as not so much a d rawing
Sometime in 1927 Yves Tanguy sat down next to Joan Miró. On his
other side was Man Ray; across the table, that early theorist of the sur-
realist image, Max Morise. Th
ere was ink and colored pencils, and some
System 155
glue for collage. They passed some sheets of cheap writing paper, folded
it, and began to play.53 In the drawings that resulted it is easy to attri-
bute the separate sections (clearly marked by the creases that rip across
the figures) to their respective draftsmen. The distinctive abstractions
of Miró are first to stand out, in the whirlpool-chested figure produced
that evening, for example (plate 6), and we recognize Tanguy’s model-
ing in the head of that same figure. Man Ray would have contributed
the cleanly geometric feet in this round of the game—he was the tennis
player. That leaves the writer Morise, the only player without a visual image
repertoire through which to develop a recognizable “style,” to have con-
tributed the legs in this image—and their confident hatching combined
with the steeply receding perspective of the ranked numbers next to them
betray his knowledge of the pictorial. Likewise, in the other cadavres ex-
quis from this round, Miró appears consistently as Miró, presenting the
ciphers familiar from his paintings, and Tanguy reliably delivers his pecu-
liar tease of illusionist reference and contextual refusal. Man Ray remains
the mechanic of graphic design, contributing the inscrutable chart on
the Rococo figure and the stylized features on the hydra. Morise, true to
his dictum against painting, develops as the dramatic cartoonist of the
academy, dashing off a prostrate male nude at the foot of one figure, the
caricature of a Raphaelite breast in another (see plates 4–7).
From the point of view of pictorial institutions, this round of exquisite
corpse succinctly demonstrates the traditional art-historical alignment of
style with artistic identity, an effect made emphatic h ere as it is activated
through drawing, the medium that in itself serves as a sign in the visual arts
for expressive immediacy to the subject. But the gears that should mesh to
produce an aura of originality fail to engage. Th ere are four of t hese draw-
ings, all figures, all with the same date and the same name by the same four
artists in an identical admixture of styles. The images comprise a series of
authorial citations, set in place by the cycles of the game: each image is
different, yet they are all virtually the same. The game has generated a suc-
cession of objects whose artistic identity is in conflict with the d emands
of the unique artwork. And the surrealists addressed this problem by ex-
acerbating it—they refused to attach the images to their makers (proper
names w ere added to the drawings only in retrospect, if they could be
recalled).54 As for a title that might limit their subject matter (what is
their subject matter?), the surrealists conceded only to identify them with
their material support: they are all les cadavres exquisses, made with the
materials of drawing. But these images stubbornly resist designation as
drawing; in spite of the consistency of their material support they refuse
to be bound by the other norms of the medium: originality, singularity, or
System 157
cites as cleanly as the elements of a collage; and it develops figuration in
the manner of frottage (images derived from rubbings) and decalcomania
(a Rorschach-like process in which ink pressed between pages is reworked
into recognizable images).57 The intermedia samplings (including refer-
ences to language that trace to the syntactic game they derive from) that
determine these “drawings” combine with an exaggerated displacement of
authorship to gain for drawing a degree of categorical lability. Through
sheer excess, exquisite corpse images transgress the rigidity of classifica-
tions and authoritative identity in art production, and play persists in
the images long after the game is over.
Historically these images have been characterized as collaborative
or collective drawings, inviting an image of surrealist play as altruistic
cooperation—the subordination of individual desire to a transcendent
and harmonious outcome. “The subject slips into a fluid collective,” in
the words of Jean-Jacques Lebel, a “collective order of enunciation.”58
This reaffirmation of a group ethos u nder Lautréamont’s participatory
mandate—“Poetry will be made by all. Not one”—is not entirely with-
out political grounding: the period in which the exquisite corpse was
invented coincides with the moment of the surrealist group’s direct en-
gagement with Marxism.59
Indeed, Marcel Duhamel’s house at 54 rue du Château, which would
become the informal center for the Marxist activities of the group, had in
1925 been the very site of the surrealist reinvention of the exquisite corpse,
and many of the first examples from that time seem more concerned with
egalitarianism than artistic skill.60 Likewise their stylistic affinities em-
phasize group effort over jarring juxtaposition; unlike the more polished
examples to come, the players of t hese early games are indistinguishable
and anonymous (without the help of retrospectively added signatures;
see figures 3.6 and 3.7). In fact, in their retrospective assessments of the
game the surrealists seem to have superimposed the “organic unity” that
Breton claimed for the group at this time onto their evaluations of the
game, finding in the images evidence of m ental affinities between the
players that extended beyond mere coincidence or the pressures of shared
ideology. “Never had surrealism shown such an organic unity, nor known
greater effervescence than during that time, when our evening meetings
were most often held in the old h ouse . . . at 54 Rue du Château,” recalled
Breton. “From the outset [the playing of games] proved to strengthen
the bonds that united us, in making us aware of our shared desires.”61 “It
was a m atter of who could find more charm, more unity, more audacity
in this collectively created poetry,” wrote Éluard in the 1930s. “No more
worry, no more memories of misery, of boredom, of routine. We played
with images and there were no losers. Everyone wanted everyone to win
and to win always more, in order to pass the take on to their neighbor.”62
“In the hope of increasing the fortuitous character of elements utilizable
in the composing of a drawing and so increasing their abruptness of as-
sociation, surrealists have resorted to the process called ‘The Exquisite
Corpse,’ ” wrote Max Ernst, identifying the game as central to pictorial
surrealism. “The large share chance has in this is limited only by the role
played for the first time by m ental contagion.”63 Breton corroborates: “In
Surrealist texts obtained simultaneously by several people . . . we think we
have brought out into the open a strange possibility of thought, which is
pooling. The fact remains that very striking relationships are established
in this manner, that remarkable analogies appear.”64
In the sense that t here is a tacit understanding at the start of the game
that all the players w ill subject themselves to the rules, t here is always
collaboration in play. Yet the rhetoric of idyllic concordance that the
surrealists have spun around the game runs counter to the group’s self-
professed ideology of intransigence and moral defiance, and is particu-
larly jarring considering the constantly shifting loyalties and internecine
System 159
conflicts that marked the group from its inception. Furthermore, surre-
alism’s commitment to heterodoxy—grounded in Lautréamont’s credo
of juxtaposition—structured its written texts and would remain char-
acteristic of its visual production. This holds not only for the degree of
formal illogic typical of individual surrealist works, but is also apparent
in the pronounced inconsistency of style across the artworks claimed
by the group—a formal diversity that crowds the picture plane of e very
exquisite corpse. The most telling refutation of an ethos of cooperation
surrounding the exquisite corpse lies in the images themselves, whose
overall visual impression is one of exaggerated disparity and uncom-
promising discord.65 And as it turns out, for e very claim for concor-
dance and unity, there’s an equally effusive statement that lauds—or
disparages—the exquisite corpse for its juxtaposition effect.
Even as they raise the matter of “tacit communication” and “mental
contagion,” Breton and Ernst must acknowledge “the nervous play of
extreme discordances” and “abruptness of association” in the composite
images. The agonistic quality of the games was not lost on Roger Caillois
when he stopped participating: “It was not the collection of significant
responses that agitated me visibly in the sessions, but an outbidding, a
competition of delirious and ornate definitions, where the brilliant was
the best—and where one waited for none other than the dazzling to
come to pass.”66 Breton himself admitted that some of the games took
“a dissociating turn”—an effect that André Thirion claims was actively
cultivated by Breton, who “set up tests and combats to distinguish the
better from the worse.”67
Simone Collinet directly cites the assault of difference—traced to
the impact of radically dissimilar subjects—as the paradoxical source of
the image’s pull: “Violent surprises prompted admiration and laughter,
and set off an unquenchable desire for fresh images—images inconceiv-
able by one brain alone—born from the involuntary, unconscious and
unpredictable mixing of three or four heterogeneous minds. . . . [ T]he
power of those arbitrary connections of words—power so amazing,
so dazzling—verified surrealist theories so clearly that that the game
became a system, a method of research, a mode of exaltation and stimu-
lation, a trove of lucky finds; finally, perhaps a drug.”68
Breton, too, linked the pronounced disintegrating effect of the ex-
quisite corpse drawings to their intersubjective construction, stressing
the way the internal elements of the image incite an associative drift out
of the picture, away from a fixed frame of reference: “they had the mark
of that which cannot be generated by only one brain.”69 This sense of
image-fragments indicating something outside the frame, as opposed
System 161
The negative gloss on the play process that Dalí articulates in 1932—
his extreme discomfort with being played—is echoed by a radical disori-
entation at the level of the reception of the image, where confusion rises
from a perceived disaggregation that reaches back to the first efforts of
automatism and the collaborative model provided by Les champs magné-
tiques (1920), where Phillipe Soupault and Breton depended upon one
another to deepen the quality of juxtaposition in the text—the “extreme
degree of immediate absurdity.” In the case of Les champs magnétiques,
difference is articulated not so much at the level of the production of
the text—in the marked dissimilarity between the contributions of the
two writers—but rather, as Breton emphasized, through estrangement
at the level of the reception of the work: an alienation that derives not so
much from an encounter with the foreign utterances of other authors,
but from the unrecognizability of one’s own contribution. “To you who
write,” he stressed, “these elements are, on the surface, as strange to you
as they are to anyone e lse and naturally you are wary of them.”72 For
Breton, the chance encounter, the “spark” of “two distinct realities,” oc-
curs when the image is able, “by removing our systems of reference, to
disorient us within our own memories.”73 That is, in the ideal surrealist
encounter, the subject is confronted with a recontextualization of his or
her utterance so radical as to render it alien. “Upon opening my eyes,”
Breton writes, describing the first sight of his own automatic drawings,
“I would get the very strong impression of something ‘never seen.’ ”74
Likewise, when he rereads his transcriptions of dream images, they “sur-
prise” him, and he claims that they “left me with the impression of their
being so gratuitous that the control I had then exercised upon myself
seemed to me illusory.”75 In this light, the perceived likeness within
the works, their undertone of “pooling” or “telepathy”—which at first
would seem to be at odds with the tenets of juxtaposition—emerges
as yet another point from which the principle of contradiction is in-
scribed. Surrealism’s desire to collapse the boundaries between subject
and object, as it is played out in the game of exquisite corpse, opens
unexpectedly onto the revelation that this collapse can only ever be an
illusion, as the surrealist subject is itself presented, upon the unfolding
of the image, as an exoteric object.
But in the exquisite corpse, might this be due to the sheer inscrutabil-
ity of the figures, as they have been compromised by the chance-driven
rules of the game? When the rules are written specifically to ensure
opacity as against transparency of meaning, as is the case in the exquisite
corpse, sense—meaning—proves impossible to fix, even for one well-
rehearsed in the rules. Chance has provided a loophole for meaning in the
System 163
Valentine Hugo, Salvador Dalí, André Breton, and Gala,
3.8
Exquisite Corpse, c. 1932. Private collection. © 2018 Salvador
Dalí, Fundació Gala-Salvador Dalí / ars; Valentine Hugo,
André Breton © 2018 ars /a dagp.
on the fold, emphatically separating it from the next sketch. The per-
spectivally receding landscape he inserts in this exquisite corpse of 1932
strains against the conceit of the figure, however uselessly (its symmetry
is ultimately absorbed by the inexorable anthropomorphism of the pro
cessed sheet).
Dalí’s obdurate gesture of withholding isolates the focal points for
loss of identity in the exquisite corpse: those places in the drawing where
the separate sketches of the players meet articulate not only a site of col-
lision between the respective participants but of collusion. From Dalí’s
point of view, this is exactly where one player’s drawing is oppressively
determined by the previous player. Arbitrariness-as-origin is thus ensured
for each player, who must improvise on the spot, with the determining
factors of the drawing registering as a restriction of choice. In this way, the
game forces each player to depend on and cite the player who preceded
them, and they in turn determine the origin points of the section of the
drawing to follow, cumulatively proceeding down the length of the figure
to construct an intertextual image that is progressively plural from top to
bottom. Who could claim any single contribution to the exquisite corpse
as his own, with drawing-as-identity so compromised by the imperatives
of the other players? While the Boschian head of the 1928 exquisite corpse
(figure 3.9) could be said to be entirely Tanguy’s, the figure’s mechanico-
organic torso is traced to both Tanguy and Man Ray, its upper legs cite
Tanguy and Man Ray as well as Max Morise, and the pedestal and feet
must be attributed not only to Breton but to all t hose surrealists who have
had a hand in the drawing. The plurality of determining f actors in the ex-
quisite corpse produces an enigma, or, in the parlance of psychoanalysis,
an overdetermined, symptomatic image. That is to say, the consonance
of the game with automatism is maintained here not on the level of the
substance of the separate sections—not a case of collated fragments of
multiple repressed desires bursting through to consciousness—but on a
structural level, where the process of producing symptomatic utterances
is signified through the overdetermination of every entry.
Through overdetermination, at least by Freud’s explanation, the
psyche processes opposing wishes into a juxtaposition that presents it-
self in the dream image as a compromise between conflicting desires.
These images need not limit themselves to a single manifestation—their
elements may emerge organized in different meaningful sequences, as
do the segments of a full round of the exquisite corpse, which, although
they have the same causal motivations (identical authors subject to the
same regulations), signify in a variety of ways depending on their con-
text.80 In its role as the structural simulacrum of the psychic apparatus
System 165
Yves Tanguy, Man Ray, Max Morise, and André
3.9
Breton, Exquisite Corpse, 1928. Art Institute of Chicago,
Lindy and Edwin Bergman Collection. © 2018 Man Ray
Trust / ars /a dagp; © 2018 Estate of Yves Tanguy /a rs;
André Breton © 2018 ars /a dagp. Photo credit: Art
Institute of Chicago / Art Resource.
(however partial), the exquisite corpse process can be understood as
sharing in this mode of juxtaposition-as-compromise, a “pooled” image,
but comprising an immiscible mixture that still retains the possibility
of “tracing back” its separate elements. In a sense, each exquisite corpse
presents a strange group portrait: a funhouse mirror that throws back
an image of the surrealist group itself in all its heterogeneity. Conden-
sation, the form of overdetermination which, by Freud’s definition, re-
sults from the compression of closely associated dream-thoughts, shows
itself here, when the exquisite corpse images are unfolded and viewed
as a compromised “whole.”81 The effect is a radical desubjectification,
with the surrealist group itself presented as a surrogate for the cluttered
diversity of the unconscious—a “marvelous,” Éluard wrote, “disfigured
by passion,” whose composite effect was “infinitely more beautiful than
anything that it might say to us when we were alone.”82
In the game of chess, the skill lies in choosing one’s move in response
to the opponent’s move; the context of the play undergoes a radical
change with every move. Likewise, in surrealist games, one’s own moves
are externally and contextually determined, doubly detached from the
stability not only of a predictable outcome but also of a knowable ori-
gin. This estrangement is the effect of games that caused Walter Ben-
jamin to claim that play had no memory—that in play, experience in
vented itself anew at the beginning of e very round.83 The gambler, for
instance, returns to the game compulsively in spite of the fact that he
has sustained grave losses in previous games; for Benjamin, play’s am-
nesia (an effect of its provisional status within material reality) made
it somewhat complicit with the mesmerizing dream-effect of commodi-
fied pleasure. Pleasure in the exquisite corpse, as well, is bound in a ma-
trix of memory, repetition, and the return to a scene of trauma: the loss
of the orthodoxies of drawing, certainly, but also the historical loss, for
the surrealists, of automatism as the verifiable “royal road” to the uncon-
scious. Most important, for a group that so valued eccentricity and high
individualism, was the traumatic forfeiture of identity they endured at
the hands of the game. Repetition is the catalyst of this loss, as during
the game, each section of the figure in the exquisite corpse is succes-
sively loosened from its prior state, only to be repeatedly anchored and
refreed, in a cycle that the surrealists would play to exhaustion.
In fact, there is something deleterious about the way that repetition
shows itself in the internal circularity of the game as well as in the group’s
tireless pursuit of it, some shading of pleasure away from the unequivo-
cally positive “life force” that the surrealists attributed to it and toward
the dark side of play—its compulsion and its memory lapse. If the
System 167
pseudo-psychographic images produced by the exquisite corpse de-
vise the “inner model” as, counterintuitively, one that evades individual
mastery—that is, if t hese images establish the self as “other-determined,”
or impelled—then Dalí’s anxiety over the amelioration of his own self is
not merely vindicated, but is bound to be replicated in the apprehen-
sions of the other players. Put another way, Breton’s cry upon the un-
folding of the first exquisite corpse was perhaps not a shriek of e ither
delight or horror, but a shriek of the delight in horror, at the utter un-
knowability of his own mind.84 That this scene of traumatic unfolding is
installed as a leitmotif of surrealism, and that Breton and his fellow sur-
realists return to the game repeatedly to play out an identical scenario, is
symptomatic: these repetitions resonate with the increasing complexity
of psychoanalytic theory as it was being disseminated in France. The
year 1927, when the exquisite corpse gained emblematic status for surre-
alism, was the very year that Freud’s own propositions about the matrix
of compulsive repetition, trauma, mastery, and play, Beyond the Pleasure
Principle, appeared in its French translation.85
From Freud we learn that repetition is a “metapsychological” instinct,
but one that serves the pleasure principle only indirectly. Where there is
repetition, one finds not the fundamentally unifying force of eros but
its countervailing instinct, the death drive, a compulsion of the organ-
ism to return to a former, inanimate state.86 By elaborating the theory of
the death drive through the tedious cheer of children’s play—the painful
repetitions of an invented game he calls “fort-da,” in which the child,
substituting a toy for his mother, repeatedly subjects himself to the un-
pleasant sensations around her absence87—Freud provocatively inserted
distress and aversion in precisely the place one would least expect to find
it. In his recounting, Freud is careful to point out that this is not merely a
question of the child’s making pleasure out of displeasure: play is neither
a masking over of pain nor a creative transformation of it into something
aesthetically pleasing. Rather, the repetition of something remembered as
unpleasant is motivated by an instinct that appeals to the deeper agonis-
tic pleasure of revenge, a pleasure that, being repressed, is unavailable to
memory and can only be satisfied through repetition: through the mimed
replication of the experience. At the core of his theory of the significance
of the “death drive” Freud not only established a paradoxical complica-
tion of pleasure with pain, but made indistinguishable two terms generally
accepted as antithetical. Through his rejection of memory as unreliable in
its vulnerability to revision, he also effectively established memory’s
iteration—a repetition, a copy—as the sole site of authenticity.
System 169
of the mind, and its description of the id reads as a surrealist utopia of
disharmony: “There was a time,” Freud writes, “when ‘outside,’ ‘strange’
and ‘hostile’ were identical concepts. [But] in the id, t here are no con-
flicts; contradictions and antitheses persist side by side in it unconcern-
edly.” The ego, on the other hand, “is characterized by a very remarkable
trend towards unification, towards synthesis. This character is lacking
in the id; it is, as we might say, ‘all to pieces’; its different urges pursue
their own purposes independently and regardless of one another.”92 That
is, “pure thought,” pictured, looks like the exquisite corpse—an array of
antithetical terms held in place by the minimum structure necessary to
present them as a figure, as form. But Freud takes the surrealists even
further with their game; the excerpt moves on in its characterization of
the roles of the ego and the id to establish a psychoanalytically inflected
model for the interface between inner and external worlds—between the
“play world” of intersubjective relations set up by the surrealists through
the game and the “reality” of the material world outside it: “Later, the
ego learns that there is yet another way of securing satisfaction besides
the adaptation to the external world. . . . It is also possible to intervene in
the external world by changing it, and to establish in it intentionally the
conditions which make satisfaction possible. This activity then becomes
the ego’s highest function; decisions as to when it is more important to
control one’s passions and bow before reality, and when it is more expe-
dient to side with them and to take arms against the external world—
such decisions make up the whole essence of worldly wisdom.”93
The essay as it appeared in La Révolution surréaliste that October
makes it clear that there is no need to circumvent the ego in order to
effect an intervention in material reality; the ego, in its conscious and
unconscious capacities, is able to bridge the behaviors rehearsed in play
and then turned out into material reality in the form of convulsions
in the field of representation. That very month, exquisite corpse draw-
ings went up on the walls of the Galerie surréaliste. The surrealists had
assimilated the concepts laid out in “The Question of Lay Analysis” as
final permission to let go of automatism as the only valid method for
surrealist revolution. Henceforth, they would openly pursue ludic strat-
egies designed to outwit strategy: rational thought turned against itself.
System 171
3.10 Camille
Goemans, Jacques
Prévert, Yves Tanguy,
and André Breton,
Exquisite Corpse,
1927. mnam. André
Breton; Estate of
Yves Tanguy © 2018
ars / adagp. Photo
by Jacques Faujour ©
cnac /m nam /D
ist.
rmn-Grand Palais / Art
Resource.
the body of an animal-like figure from its ground; the simplicity of line
depersonalizes the graphic marks to the point that it is entirely conceiv-
able that one hand, rather than four, might have made the drawing.96
What holds it together as a unified image is the smooth transition of
line from one section to the next, marked only by minor gaps and over-
drawings as diff erent players take up the line. Yet the drawing’s peculiar-
ity is still pronounced. It has what could be the head of a turtle, the torso
of a jigsaw puzzle piece, a human foot, and a party-hat tail. Separately,
the sections refer to an amphibian and a mammal, flanked by passages
of utterly non-referential forms. The juxtaposition effect is achieved
not through sheer formal difference, but through an elusive incompat-
ibility of form with meaning, like a syntactically correct sentence made
nonsensical because of a conflict between its signifieds: “The disguised
shrimp hardly enlightens double kisses,” or, indeed, the original “The ex-
quisite corpse drinks the new wine”—where an internal inconsistency
unravels the meaning of the statement.97
In this lean exquisite corpse the sense that the image should be
regarded as something other than a drawing made in a traditional man-
ner is marked only by the presence of the three transparent—yet pro-
nounced and indelible—lines that rigidly cut across the freehand sweep
of the outlined figure. Th ese fold lines break the image down into sec-
tions and, formally speaking, each fold functions as an edge, that dis-
tinctive category of line that belongs to neither and yet to both of the
System 173
trace are recorded as prior to and indispensable for the object. The fold
introduces an alternative line, one that reveals the dissembling nature
of the graphic line—that makes a humbug out of the ideal drawing.101
The folds that crease the figure and the field of the exquisite corpse
indicate a play of productive and destructive processes, and the ludic
characterization is particularly appropriate h ere, because the fold is
exactly the site of manipulation through which chance enters this
particular instance of drawing. Effectively, the fold administers the un-
foreseen in the exquisite corpse by assuring the secrecy of each contri-
bution. Attribution of meaning to the whole (unfolded) drawing will
proceed purely on the basis of happenstance, as Breton insists when he
introduces the chance-based exchange of the exquisite corpse process
as the paradigm for a revision of the cause–effect relay of communica-
tion in “Dialogue in 1928,” a game where answers are coupled arbitrarily
to questions: “Question? Answer. A simple labor of adequation that
implies all the optimism of conversation. The thoughts of two inter-
locutors pursue themselves separately. The momentary rapport of t hese
thoughts is imposed between them by coincidence as well as contradic-
tion. Very comforting, all in all, because we like nothing more than to
question or to respond, the ‘cadavre exquis’ is intended to execute some
questions and responses whose dependence, carefully unforeseen, is also
guaranteed.”102
The format of question and response seems to identify an agenda for
the surrealist game as reaching beyond sheer shock and contention. This
is not the Dada model for chance—drawing words at random from a
bag to make poetry. It is instead a perturbed dialectic of the arbitrary, an
exploration of the causal paths of chance as the defining parameters of
surreality. So while the fold marks the point in the game where the draw-
ings separate, keeping the other compositions hidden beyond the edge
of the field, it forces the players to acknowledge the presence of these
others—to place their pencils on the tail ends of the unknown. Only a
few small marks indicate the existence of a hidden image: the minimum
“cause” allowable to generate the “effect” of the next image-fragment.
The fold separates and links—any shift in one section of the structure
results in a change in the ensuing parts. Like a graphic game of domi-
noes, the folded exquisite corpse is assembled from a chain of insignifi-
cant consonances that nevertheless construct a system of associations,
causes, and effects parallel to, but outside of, the parameters that are
conceived to control meaning in corporeal space.
In contrast, a series of exquisite corpse images produced in 1929–31
(see figures 3.11–3.14), when folding was eliminated from the game,
André Breton, Exquisite Corpse, 1929. Private collection. Sadoul, Exquisite Corpse, 1929. Private collection.
André Breton © 2018 ars / adagp.
System 175
3.13 (right) Greta Knutson, Tristan
Tzara, and Valentine Hugo, Exquisite
Corpse, c. 1930. mnam, Paris. Valentine
Hugo © 2018 ars /a dagp. Photo by
Philippe Migeat © cnac / mnam / Dist.
rmn-Grand Palais / Art Resource.
(below) Valentine Hugo, André
3.14
Breton, and Nusch Éluard, Exquisite
Corpse, 1931. mnam. Valentine Hugo,
André Breton © 2018 ars /a dagp.
By 1930, even this tension between figure and ground would be
eliminated, replaced by a more insidious challenge to the visual shock
of disparity. Early in the decade, an extended revision of the rules of
the game, instigated by Valentine Hugo, resulted in a large number of
colorful and highly finished cadavres exquis, again on black ground, but
this time drawn with colored pencils (see figures 3.13 and 3.14).103 Un-
like gouache, the soft transparency of lead soaks up the black field on
which it is posed, producing a mark that is fused and reconciled with its
ground. While the images are never monochromatic, the range and in-
tensity of color is diluted by their common black base. Color, rather than
performing as a sign for the abrupt transition from one contribution to
another, here becomes a factor in reconciling differences, naturalizing the
juxtapositions that have been drawn into the images and assisting the ap-
pearance of the exquisite corpse as an organic w hole. This unifying effect
occurs in spite of the resistance posed by the iconographic content of the
figures, which remains preposterous in combination—as, for example, in
a faceless drawing of 1930 that incorporates a brick wall with booted legs
and a vulva-like medallion that reads alternately as an opening and a
flame (figure 3.13).
But the decisive difference between the majority of the black-ground
drawings and their predecessors, the shift that delivers the exquisite
corpse to the sublimating imperatives of the work of art, is the elimi-
nation of the folds. The variation that Hugo worked up for the game
stipulated not only a calculated selection of materials but the guaran-
tee that that dramatic black field remained pristine. As a substitute for
pleating the papers before the game, a series of faint marks were made
at equal intervals in the margin of the sheet (visible even in reproduc-
tion; see figures 3.13 and 3.14) to indicate the stopping points of every
contribution, and a blank sheet of paper was slid over the finished por-
tions of the drawing to mask them from the other players. The secrecy
of the successive drawings remained, and the character of the image as
intertextual and intersubjective was preserved, but the fold as the overt
sign of that structure and process and its revelation of chance and ma-
teriality is gone.
The resulting images hold together as organic works of art in a man-
ner so antithetical to the founding tenets of the exquisite corpse—to
expose through play the sublimating conventions at work in art—that
to actually call them exquisite corpse images amounts to a betrayal of
surrealism itself. Rather, in these drawings it seems as though the exqui-
site corpse has been revised “upward” according to the standards of au-
tonomous art. A typical composite from 1931 (figure 3.14), by Valentine
System 177
Hugo, André Breton, and Paul Éluard, demonstrates the extent of this
return to the rationale of figure drawing. The image unambiguously sig-
nifies as a female nude: a wheel-like head tops two high breasts, which
taper to a slim waist; the arms, remarkably human for a game-figure,
are clasped b ehind the back. A fringed, table-like skirt is centered over
thighs that turn briefly equine before they disappear into mismatched
but compatible high-topped shoes. Careful attention has been given to
the modeling of the skin, to the consistency of the tabletop perspective
of the w oman’s skirt, as well as to the proportions, volumes, and perspec-
tive of the figure as a whole, betraying a desire on the part of all of the
players to make marks that fall well within the demands of “good draw-
ing”: mimesis improved by moderation and harmony.
Most tellingly, though, those points at which the players handed off
the drawing to their companions, so apparent in the earlier images, are
not at all obvious in these examples. Shouldn’t there be an indication
within the figure—just below the breasts, somewhere around mid-
thigh—of a break between the sections? All signs of the figure as a com-
posite have been completely effaced: t here is no jog in the flow of the
line, no blunt shift in color or style to signal the rotation of draftsmen.
In fact, all the points of juncture have been smoothed out, g ently traced
over in the same white pencil that was used to pick out highlights across
the figure, falsifying a consistency in light between the separate regis-
ters. The turn to conventionality is iterated at multiple levels of form:
in the return of skill, in pentimento, and in a naturalization of the
invented image.
It is only through incongruous iconography that this demure nude
approaches surrealism, most notably in her wheel-like head and the two
nails that tip her breasts. But even surrealist iconography is housebroken
in the black-ground drawings, with none of the graphic violence of ear-
lier versions. Hugo’s skillfully rendered wheel, highlighted to deliver the
illusion of movement, fails to deliver the slicing mechanical effect of the
machine pleurer of 1927 (figure 3.15); her nail-studded breasts don’t tear
and bleed like those of the monsters that came before.
Still, even the most polite iconography can render an improbable
result when miscombined, and this one does. But the incongruity of
the fragments is not due to shifts between subjects and texts—that is,
formal breaks that would foreground differences in subjectivity—but
rather to the creative imaginations of the individual players. The irra-
tional yoking of h uman to h orse is accomplished by Éluard’s w ill alone;
the wheel is mounted strangely on two breasts by Hugo, and it is Breton
who places a table around the waist he has just finished shading. Absur-
dity is generated within the sections of the drawing, not between them;
it is the result of an “automatism effect” applied by the surrealists playing
the game—of certain assumptions on their part of what should constitute
a surrealist image—and not structural juxtaposition generated by the
game itself. The point of register shift, once a paradoxical cleaving, is in
these drawings all juncture, a sublimated reconciliation of parts.
But perhaps most important for what was to become of the sur-
realist movement in the 1930s, certain of the psychic coordinates for
drawing established through the associative illogic of the fragmented
exquisite corpse have been eliminated. Along with the recuperation of
the organic work of art at the levels of materiality, chance, and process,
the removal of the fold entailed another loss: the shock of unfolding.
While the secrecy of the successive contributions to any one exquisite
corpse is essential to preserve the startling effect of the players’ differ-
ences, it is the fold that makes them pronounced—against each other
and against the unified figure. The ghostly familiarity of each fragment,
System 179
made unrecognizable through the condensations and displacements
enacted by the folds, designates the scene of unfolding as an uncanny
encounter with an estranged self. Furthermore, the event of unfolding
triggers not only a psychic-based refutation of the subject-as-agent, but
a traumatic encounter at the level of representation. The fold asserts the
temporal against the synchronicity or gestalt of the traditional work
of art, indelibly marking the drawing not as the projection of an idea
sprung whole from its creator but as a process developing over time.
If in the exquisite corpse the fold sets the dynamic axis of psychic as-
sociation against the rationalized field of referential mimesis, then the
unfolding of the recursive page is the event that effectively delivers the
jarring figuration of these two incompatibles. For the last act of the ex-
quisite corpse game is to return the paper to its first orientation—to the
spatial parameters of the blank sheet. As the page is reopened, the ex-
quisite corpse reassumes the soma of the pristine field, yet fails to fulfill
its promise of completion and significance. Posed against the restored
frame of the page qua page t here is now a broken and inane surface. Like
a joke, whose punch line depends on a surprise deviation from an ex-
pected outcome, the exquisite corpse crushes the anticipation of unity
promised by its own bounded edges. It is only in this shock of unfolding
this degraded sheet that the ghost of drawing appears; drawing itself is
the exquisite corpse in question.
The folds w ill return to the game, very beautifully—to apply this
designation critically—in a series of collage versions from 1938, and
then more prosaically in crude pencil drawings from the late 1930s that
seem to be an attempt to recover the initial spirit of careless degrada-
tion inflecting the exquisite corpse (see, for example, figure 3.16, where
one player has gone so far as to burn the paper).104 But the reaction-
ary changes to the rules of the game early in the decade, made u nder
the pretense of experimentation, signal an irrevocable shift in the am-
bitions of the surrealist group under André Breton’s direction. It is no
coincidence that the elimination of the marring fold from the exquisite
corpse occurred at the very moment of Georges Bataille’s break with
Breton over Breton’s embrace of traditional forms and institutions of
art. Bataille never played this game, although ironically the very “inven-
tors” of the exquisite corpse game, Jacques Prévert and the other surre-
alists of the so-called rue du Château group, would align with Bataille
against Breton, signing the mutinous broadside Un cadavre in 1930. For
Bataille, the naming of any phenomenon as “marvelous,” particularly
one so mundane as a parlor game, amounted to sublimation. Bataillean
play would only be articulated in the form of an Aristotelian concept
of chance, where, as Rosalind Krauss has put it, “a structure rules abso-
lutely over any apparent play of happenstance, a structure of recurrence
and compulsion that ‘automates’ and programs that field in relation to
death.”105 Yet oddly, the exquisite corpse meets that description. The
polarization of these two surrealists along the differences between the
Freudian drives misses the link between the development of Bataille’s
surrealism and the early play practices deployed by Breton. Th ere is the
historical link, parlayed through the shared polemic that resulted in
the defection to the Bataillean camp of the “inventors” of the exquisite
corpse, but t here is also a common desire for the excoriation of existing
conventions and hierarchies. If Bataillean play would eventually be re-
cast in terms of its “transgressive relationship to non-meaning,” there is
ample evidence of this same deconstructive impulse operating in the
repetitions and unveilings of the early exquisite corpse.106 At its best, the
game repealed the hierarchy between figure and ground, ideal and
System 181
material, and did so through the application of the lowering devices
of the fold. It is the buckled page that transgresses drawing, releasing
monolithic denotation into the proliferations of meaningless play.
Yet despite t hese images’ uselessness in terms of communication and
artistic identity, they did have a certain strategic value—as very effec-
tive disruptions of existing assumptions about the generation of art
and meaning. The sense that the exquisite corpse images functioned as
a kind of testimony to collective avant-garde action, evoking the very
means by which they were made, was as important to the players as the
havoc they wreaked on the unified picture. These are figure drawings
that openly bear the traces of the game’s process—indices of action, ex-
perience, and intersubjective relations that had played out in lived space
and time. Regardless of w hether the graphic marks that yield the exqui-
site corpse refer to unconscious utterances or to fragments of empirical
reality, their folds refer to the sequence, duration, and participants of
the play. This indexical quality of the drawings is the images’ “ace in the
hole” against mastery, as each drawing reveals its means of production
as mechanical and arbitrary, the very opposite of the organic and natu-
rally motivated. The flicker of subject and object delivered by the ex-
quisite corpse images, doubled by the dynamism of an appearance that
shifts between whole and part, is reiterated at the level of signification,
as the drawings declare themselves as both the iconic representation of
a figure and the index of the process of the game, a game that subverts
figuration and undermines reference.107
Traced back from the exquisite corpse drawings, the course of the
game is established as the site of social engagement; through play, sur-
realist art is advanced as having been constructed from active social rela-
tions. And because this reinscription of art production in social praxis
is made under the rubric of play, motivated by a chance-driven practice
that stands definitively against means–ends rationality, it extends the
possibility of a critical art production taking place outside of a system of
commercially driven exchange value. The exquisite corpse asserted the
“useless” value of play against a modern context dominated by utilitar-
ian rationality. Deployed as an immediate experience rather than as a
philosophical term made to serve as a metaphor for aesthetic practice,
play as pursued in the exquisite corpse presented a positive interven-
tion in the avant-garde attempt to destabilize the existing oppositions
and hierarchies on which rational thought (and, with it, modern so-
ciety) had been founded. Most significantly, this intervention was not
an opposition but an internal displacement: the game performed from
System 183
Michel Leiris, frontispiece, Raymond Roussel notebook,
4.1
1933–86. Chancellerie des universités de Paris, Bibliothèque
littéraire Jacques Doucet. By permission of Jean Jamin. Photo
courtesy Suzanne Nagy.
CH APT ER 4
PUN
Roussel’s Tomb
Pun 187
himself when the wheels jam, the bars break like glass or the boilers
explode.”13
This is the exploration of ludic dismantling that Roussel’s legatees
within the surrealist movement extended, shattering traditional forms
with an apparatus that could be described as a repetition machine: a
rationalized system for disorder that finds and exploits the potential
for ludic havoc within the most automatic and instrumental of modern
structures.14 Using repetition as the hinge between mechanistic opera-
tions and the rhythms of play, Giacometti and Miró followed Leiris and
Roussel in opening the infinite possibilities of meaning offered in ar-
tistic form: restoring to art its room-for-play.15 And in recognizing the
power of ludic imagery to systematically undermine the purely commu-
nicative function of visual language, they revealed how that language
works: the hierarchies it imposes and the subject it constructs.
Radical Repetition
Raymond Roussel was a marginal, even reviled writer in his own time,
who exacerbated his notoriety after his 1933 suicide when he posthu-
mously revealed the key to his bizarre plays and novels in the form of
the exposé How I Wrote Certain of My Books (1935).16 In it, he described
what he called his procédé, a methodical system by which narratives are
simultaneously produced and unraveled by exploiting the inherent mul-
tivalence of language through wordplay: homophones, metatheses, and
the minimal graphic substitutions commonly known as puns.
How I Wrote Certain of My Books discloses nesting variations of the
procédé, beginning with the careful construction of two nearly identi-
cal sentences with radically differing meanings:
I chose two almost identical words (reminiscent of metagrams).
For example, billiard and pillard. Then I added to it words similar
but taken in two different directions, thus obtaining two almost
identical phrases . . .
1. Les lettres du blanc sur les bandes du vieux billard . . .
[The white letters on the cushions of the old billiard table . . .]
and
2. Les lettres du blanc sur les bandes du vieux pillard . . .
[The white man’s letters on the hordes of the old plunderer . . .]
The two sentences found, it was a case of writing a story which
could begin with the first and finish with the second. . . . Expanding
Pun 189
received for a teething ring the crown of Rome), devolved into the hom-
onymic constellation “Ursule, brochet, lac Huronne, drome” (Ursula,
pike, Lake Huron, [hippo]drome). Roussel’s shoemaker’s address, “Hell-
stern, 5 Place Vendome,” exploded into “Hélice, tourne, zinc, plat, se
rend, dome” (propeller, turn, zinc, flat, goes [becomes], dome)—elements
Roussel then reassembled into a fantastic machine. An advertisement
for an apparatus called “Phonotypia” became the phonetic misprision
“fausse note tibia” (wrong note tibia), one character’s macabre musical
instrument, constructed from his own amputated leg.25
In each of these cases, the engine of the story is arbitrary: things and
beings “follow language” rather than a meaningful purpose set by the
author.26 The detailed fiction Roussel erects, then, is something of a red
herring, for the significance of Roussel’s procédé lies not in the content
of the original sentences but in the verisimilitude of their forms: the
fact that by the alteration of just two letters—the “b” and the “i” that
take billiard to pillard—nearly e very other word in the sentence has been
transformed to mean something completely different.27 Roussel’s pro
cess is ultimately a demonstration of the mobility and potential insta-
bility of all language. His ingenuity lies not so much in crafting and
burying puns within the text, but in developing a system of composition
itself based on the structures of dysfunction inherent within the signi-
fying machinations of language: punning pushed to the level of a new
form of artistic practice. “Dada used the pun as an end,” Leiris would
point out, “but Roussel used the pun as a beginning.”28
In its mechanical and rule-based precision, Roussel’s procédé can be
understood as a mechanism for sustaining an automatic creative mode,
much in the manner of surrealist parlor games. This alone might have
accounted for the surrealists’ attraction to his work, and the 1933 rev-
elation that Roussel had used “found” language and imagery as starting
points for generating his elaborate texts would have been particularly
compelling for André Breton, who at that time was codifying the meth-
ods of hasard objectif as a paradigm for ideal, that is to say, psychically
motivated subject/ object relations.29 But Roussel’s revelation would have
reverberated somewhat differently for the renegade surrealists in Leiris’s
orbit. For the artists and writers close to the journal Documents, working
under the influence of Georges Bataille’s mandate to dismantle repressive
formal structures, it was not the content of Roussel’s imagery that would
be important, but the way the procédé materialized language, dissolv-
ing meaning in the fluidity of boundaries between alternating seman-
tic forms. For w hether Roussel’s original sentence was appropriated or
created in the more conventional sense (that is, from the imagination)
Pun 191
emanating from strange associations” was only valuable if elicited, ab-
surdly, from within the rigid grasp of regulation. The procédé, “inexact
but precise,” provided a model for stripping the thin wrapper of ratio-
nality from irrational and chaotic forces within even the most instru-
mentalized forms.35 Certainly it was this attention to “rules in their pure
state . . . exempt from any actual intention”36 that drew Leiris, particu-
larly, to Roussel’s work: “What directly influenced me in Biffures and
Fourbis was the Roussel device, the one he revealed in Comment j’ai ecrit
certains de mes livres. It wasn’t so much the plays on words that I retained.
Plays on words, as you know, have always prodigiously interested me.
What I retained was what Roussel says concerning his plays on words or
sentence transformations: that they led him to ‘equations of facts’: the
facts or materials that his word games had provided him with. His task
then consisted of inventing a story that would connect these facts.”37
Miró’s Wit
With the surrealists of the rue Blomet in close and constant contact, it
was inevitable that Leiris’s ludic priorities would begin to show them-
selves in the work of the visual artists in the group. We see it take tan-
gible form, for instance, in Joan Miró’s 1932 assemblage Painting-Object
(figure 4.3), which appears at first glance to offer the viewer nothing
more than a satisfying example of surrealist juxtaposition: the meeting
(to paraphrase Lautréamont) of a painted rock, a seashell, some wood,
and a mirror on a scrappy board. But for the French viewer familiar with
the slang that compares a mussel with female genitalia, the pebble sud-
denly reads as a skirt, the wooden cylinders as legs, and the painted fig-
ure on the rock as a torso. The composition reveals itself as a dirty joke,
a joke made emphatic by the now very vulgar role of the mirror, angled
for the viewer’s pleasure.49 The shifting identity of the piece, from in-
scrutable assemblage to a surprise construction of sexual display, traces
surrealism’s own trajectory into the 1930s; specifically, its steady move-
Pun 195
Joan Miró, Painting-Object, 1932. Philadelphia Museum
4.3
of Art. © 2018 Successió Miró / ars / adagp.
Pun 199
Joan Miró, Un oiseau en poursuit d’une abeille et la baisse,
4.7
1927. Private collection. © 2018 Successió Miró /a rs / adagp.
where it would take you. I have done a series of small things on wood, in
which I take off from some form in the wood. Using an artificial t hing as
a point of departure like this, I feel, is parallel to what writers can obtain
by starting with an arbitrary sound; the R.R. [Raymond Roussel] from
the song of a cricket, for example . . . even when you use the sound of
vowels and consonants that have no meaning at all.”59 As Margit Rowell
has pointed out, this is Miró’s first reference to his use of something
given as the point of departure for what he called his “pictorial process,”
the “mathematical rhythm” that would structure his works for more
than a decade to come—and conceived specifically with Roussel in
mind.60 By 1925, Miró was incorporating the chance marks made by the
stretcher bars of his canvas into the pictorial schemes of their painted
surfaces—here as a horizon, there as a schematic scaffold for a body.61 If
his creative process had become rhythmic, it had a cadence that oper-
ated with the ludic mutability of a visual pun.
By 1927, Miró’s experiments with the bifurcation of meaning had
begun to show in his “painting-poems,” canvases that “step off ” from a
text fragment to spool out into an enigmatic constellation of forms. Un
oiseau en poursuit d’une abeille et la baisse (1927; figure 4.7) is one of these,
a painting whose graffiti-like text conflates two readings when spoken
Pun 201
(above) Joan Miró, preparatory
4.8
drawing for Photo—Ceci est la
couleur de mes rêves, 1925. Fundació
Miró, Barcelona. © 2018 Successió
Miró / ars / adagp.
(left) Joan Miró, preparatory
4.9
drawing for Painting (The Sum),
1925. Fundació Miró. © 2018
Successió Miró /a rs /a dagp.
4.10 (above) Joan Miró, Photo—Ceci est la couleur
de mes rêves, 1925. Metropolitan Museum of Art,
Pierre and Maria-Gaetana Matisse Collection,
2002. Image © Metropolitan Museum of Art.
Image source: Art Resource. © 2018 Successió
Miró /a rs /a dagp.
(right) Joan Miró, Painting (The Sum), 1925.
4.11
mnam. © 2018 Successió Miró /a rs /a dagp.
or even thematic variation to embrace a condition in which the very
possibility of creative genesis is denied, in favor of an irreducible inter-
dependence of one image on another. Miró’s sketchbook of 1924–25
is soaked through with this systematic process: the drawing for Photo
ultimately generated three more drawings, each in turn producing a
precisely corresponding painting, and the drawing for his painting The
Birth of the World (1925) was the starting point for five further succes-
sive drawings. By this method, Miró was able to sustain a nearly indus-
trial rate of production: eighty paintings in ten months between 1925
and 1926; then an additional seventy paintings in the first six months
of 1927.68 Not merely production, but reproduction describes the terms
of Miró’s systematic explorations of this moment: Miró had automated
painting. The logic of the palimpsest casts his work from this time not
toward the biomorphic forms for which he would become famous, but
in the direction of nonorganic technical mimesis, and modes of produc-
tion approaching Benjamin’s “second technologies,” photography and
film. “This is hardly painting,” Miró wrote to Leiris with satisfaction,
“but I don’t give a damn.”69
“I was painting with an absolute contempt for painting,” Miró would
recall in 1928, and indeed, his work of this time bears striking parallels
to the “antiliterature” models on which Leiris was patterning his own
work.70 These appear most legibly as “antipainting” in Miró’s collage-based
series of 1933: a suite of eighteen collages prepared between January and
February of that year, followed by eighteen paintings modeled on them,
completed systematically between March and June (see plates 8–15 and
figures 4.12 and 4.13). Just as Leiris, building on Roussel’s language
games, set about to erase “literature” through its own means, so Miró
was determined to paint his way free of, as he put it, “everything that ex-
ists in painting,” beginning with the myths of interiority associated with
artistic mastery. Miró’s recourse to technological means to gain this free-
dom from skill and convention is striking. Uniformity and repetition
characterize every aspect of the series: the paintings were made in the
same order that the collages w ere originally produced; all of the collages
and canvases were consistent in style and color; each was impersonally
named and systematically dated. But most importantly, ready-made im-
ages culled from mass media sources displace preparatory drawing as
the origin points of the paintings, iconographically and pictorially reaf-
firming the mechanistic process by which Miró (and Leiris and Roussel
before him) set about his task.71
As with Roussel, Miró’s choices w ere arbitrary with regard to mean-
ing: the collage fragments were selected for their formal qualities rather
Pun 207
Interior page, Minotaure 3–4 (1933), depicting postcards
4.15
from Max Ernst collection. Getty Research Institute (85-S173).
Table of contents page, Minotaure 7 (1935), with image
4.16
by Man Ray. Getty Research Institute (85-S173).
Salvador Dalí, Visage paranoiaque, in Le Surréalisme au
4.17
service de la révolution 3 (1931): n.p. Getty Research Institute
(84-S151).
(above) Joan Miró, Collage, February 10, 1933, 1933,
4.18
detail. Fundació Miró. © 2018 Successió Miró / ars / adagp.
(below) Joan Miró, Painting, June 10, 1933, 1933, detail.
4.19
Wadsworth Atheneum Museum of Art. © 2018 Successió
Miró / ars / adagp. Image courtesy Allen Phillips / Wadsworth
Atheneum.
Pun 211
4.20 (above) Joan Miró, Collage, January 30,
1933, 1933, detail. Fundació Miró. © 2018
Successió Miró / ars / adagp.
4.21 (right) Joan Miró, Painting, March 13,
1933, 1933, detail. Eli and Edythe L. Broad
Collection, Los Angeles. © 2018 Successió
Miró / ars / adagp. Photo credit: Douglas M.
Parker Studio, Los Angeles.
Pun 213
4.24 (above) Joan Miró, Collage, February 11, 1933,
1933, detail. moma. Gift of the artist. © 2018 Successió
Miró / ars / adagp. Digital image © moma / Licensed by
scala / Art Resource.
4.25 (below) Joan Miró, Painting, June 13, 1933, 1933, detail.
moma. © 2018 Successió Miró / ars / adagp. Digital image ©
moma / Licensed by scala / Art Resource.
(left) Joan Miró, Collage,
4.26
January 30, 1933, 1933, detail.
Fundació Miró. © 2018 Successió
Miró / ars / adagp.
4.27 (below) Joan Miró,
Painting, March 13, 1933, 1933,
detail. Eli and Edythe L. Broad
Collection. © 2018 Successió
Miró / ars / adagp. Photo
credit: Douglas M. Parker
Studio.
4.28 Joan Miró,
Queen Louise of
Prussia, 1929. Meadows
Museum, smu, Dallas.
© 2018 Successió
Miró / ars / adagp.
Pun 219
portraits, Portrait of Mistress Mills, Portrait of a Lady in 1820, Fornarina,
and Queen Louise of Prussia of 1929.83 Here again the momentum of
successive versions is channeled into drawing, but with painting—
although not necessarily Miró’s painting—at both start and end points.
For example, Dutch Interior I (1928; figure 4.43) began as a postcard
reproduction of Martensz Sorgh’s The Lute Player (1661; figure 4.44).
Miró systematically disarticulated and rearticulated Sorgh’s forms, pro-
ducing eight very different drawings—any of which could have been
chosen as the basis for a final painting—before settling on the most de-
tailed drawing as the model for a painting that at once corresponds to
and radically departs from the original (see figures 4.45–4.52). Like the
drawings for Queen Louise of Prussia, the series is circular rather than
linear, with Miró’s final, punning version close enough to the original to
be considered a parodic version of the Sorgh.
Briony Fer has read Miró’s work of this time as committed to the
Bataillean idea of altération: “the change from one state to another, but
also a succession of changes, each destroying the preceding state.”84 In-
deed, in a Documents essay illustrated with Dutch Interior I and three of
the “imaginary” portraits, Leiris drew attention to Miró’s privileged un-
derstanding of emptiness—abstraction as “liquefaction”—a characteriza-
tion which approaches Bataille’s privileging of decomposition, a radical
reconception of artistic practice that located the artistic impulse in de-
struction rather than creation, beginning with the original violation of the
pristine cave wall.85 Within altération’s frame of violence, the drawings
through which Miró refracted Sorgh’s Lute Player share in a process of
repetition-as-assault, and seem to lay the ground for an ethos of “unwork-
ing” that would govern his work for the greater part of the next decade. Yet
the drawings don’t seem to successively liquefy the original paintings; they
are more like versions or variations that could form the basis of completely
different works—particularly in light of Miró’s former “palimpsest” series.
Furthermore, these paintings stop short of complete deliquescence: all pre-
serve, to some extent, the integrity of the original—even if only (as with
Dutch Interior I ) in the distribution of the color. The technique is perhaps
akin to translation, but a mode of translation in which the imperfections
of misaligned languages are foregrounded rather than suppressed, and the
differences between “foreign” utterances, rather than their affinities, are
pronounced, offering a repetition verging on the absurd. In their invo-
cation of the original, these paintings approach parody, a “mockery,”
Gérard Genette tells us, “obtained by separating the letter of a work . . .
from its spirit,” or the emptying out of meaning through the mimicry of
form.86 Their overall quality is ludic, if on the violent side of that term.
4.44 Postcard reproduction of
Martensz Sorgh, The Lute Player,
1661. moma. Gift of Joan Miró.
Digital image © moma / Licensed
by scala / Art Resource.
4.45–4.48 Joan Miró, preparatory drawings
for Dutch Interior I, 1928. moma. Gift of the
artist. © 2018 Successió Miró / ars / adagp.
Digital image © moma / Licensed by scala / Art
Resource.
4.49–4.52 Joan Miró, preparatory drawings for
Dutch Interior I, 1928. moma. Gift of the artist.
© 2018 Successió Miró / ars / adagp. Digital
image © moma / Licensed by scala / Art
Resource.
While Miró’s work would shortly move much closer to the anti-ideal
of base materialism at the heart of Bataille’s intellectual project, at this
moment these serially produced paintings are closer to Leiris than to
Bataille, closer to the ambivalent quasi-structure of wordplay than to
the a-structure of the utterly formless.
But regardless of their patchwork compliance with the extremes of
renegade surrealism, the Dutch Interiors, like the other paintings Miró
based on mass-produced imagery, compromise identity as well as au-
thorship. For citation operates reciprocally, like a dialectic: it is not
merely a matter of Miró absorbing Sorgh, mastering him, but of Miró’s
own refashioning, as he turned out one series after another, each final
painting bearing the traces of its model. When Miró painted “in other
words” (or, more accurately, in other forms), he performed a nonhier-
archical exchange, a repetition that, like a pun, offers an alternative se-
mantic track “in the opposite direction,” an expansion of possibilities
for seeing Sorgh as well as for interpreting Miró. That this is a ludic pro
cess grounded in technological reproduction and approached through a
mechanical system that automated art production places it well within
the compass of Benjamin’s notion of Spielraum.
Likewise, remanding art production to belief-independent pro
cesses places ludic strategies at the center of the renegade surrealists’
project: the entropy of coherence and meaning performed through the
machinic tropes of serial production.87 The destructive impulse played
out here is a reminder of the terms of the 1929 split in the ranks of the
surrealist movement, and Bataille’s accusation that Breton’s surrealism
was an idealizing project that ultimately sublimated art production,
lifting it above the carnal realities of the quotidian. But by 1937, when
Miró made the last of his “antipaintings,” that rift had healed, and, true
to the spirit of mutual re-formation invoked by the dialectics of op-
posites, certain degenerative motifs had begun to show even in the
ludic practices in Breton’s circle. When the surrealists finally took up
the ethos of transmutation that had so long marked the work of Miró,
Leiris, and Roussel, they fit it into their ludic repertoire in the form of
“the telephone game,” a collaborative parlor game based on the princi
ple that the repetition of any form, image, or text w ill degrade mean-
ing and unfix identity. In the original, aural version of the game, one
player whispers a sentence to another, who then passes it to the next
player, and so on, until everyone has had a turn and the final sentence
is set against the first for comparison. The inevitable estrangement of
the last utterance from the first measures the radical skew of subjective
reception (and militates against the myth of a fully homogenous col-
Pun 225
drawn version of the telephone game automatically turned out vari-
ants akin to Miró’s nesting series: drawings and paintings generated
from ludic misprision.88 All managed the entropy of meaning from
within the rule-bound, serial structure of a game, with permutational
effects systematically undermining the clear and univocal transmission
of meaning. In the manner of Roussel’s doubled sentences and Leiris’s
polysemic glossary, the game activated the fall into nonsense that is the
signal motif of the pun. And as in puns, it is the gap between description
and understanding that is emphasized, undermining the very certainty
of knowledge and memory.
Skepticism, then, is the engine of Miró’s mechanized game. For if
systems are instruments of organization, then games are schemes for
disorganization: elaborate machines designed to systematically achieve
unforeseeable, useless results. And while we tend to think the best of
our culture in terms of productivity—artists “produce” good work; the-
ories frame t hose works “productively”; we leave our desks with freshly
blackened pages a fter a “productive” day; and to deem our arguments
“unproductive” amounts to their complete dismissal—it is important
to bear in mind that “production” is a historically determined value,
aggrandized within a context of modernization that established serial
production (encompassing labor and mass production) as both signifier
and measure of industry, eventually extending its reach to encompass
all activity. Within this context of the dawning conflation of work with
productivity, playing emerges as industry’s evil twin: its forms mimic
the very structures of mechanization, but it produces nothing. These
would be the terms by which Giacometti would take up Roussel’s chal-
lenge, with a series of inscrutable objects that materialize surrealism’s
ludic strategies in dimensional space.
“ ‘Jeux des choses’ équivalant à jeux des mots.”89 This was the key, Leiris
decided in the pages of his Raymond Roussel notebook, to the riddle
governing Roussel’s last g reat work, New Impressions of Africa (1932), a
novel distinguished by an arcane system of nesting parentheses and illus-
trated with a set of gnomic drawings apparently unrelated to the narrative
and commissioned anonymously, through a private detective.90 Intent on
uncovering a ludic structure in this late text that would correspond in im-
portance with the early procédé, Leiris sketched a “perverse” system of
analogy at work in the use of p arentheses, which set in motion an “accu-
mulation of digressions,” a system of infinite substitutions of one t hing for
Pun 227
echanism; mute, like a riddle.95 Following Krauss, Giacometti’s explo-
m
ration of semantic multiplicity—between male and female, pleasure and
pain—puts into effect an oscillation between opposing poles so insistent
as to constitute an entire reconsideration of the nature and function of
sculpture, away from formal stability and toward full participation in the
base and carnal that Bataille had characterized as “formless.” At the same
time, Giacometti’s experiments with ludic slippage would take his work
in two directions aligned with Leiris’s own Roussellian preoccupations:
toward the indifferent operations of the machine and the bifurcating
imagery of the visual pun. Suspended Ball was unprecedented in the
scaffold-like porosity of its armature (like a wire-based maquette turned
inside out) and the machinic mobility of its parts, but most decisive for
the reorganization of modern sculpture that it initiated was the deep am-
biguity of its sphere and wedge, which seemed at once figurative—mimetic,
even—and referentially unstable, oscillating between buttock and testicle
and female cleft, between penis and blade, the homoerotic and the hetero-
sexual, a tender caress and a violent slash.96 Even the nuanced connotations
of the word suspended, indicating the tectonics of scaffold and piano wire as
well as the frustrating experience of being held at the edge of satisfaction—
whether that be sexual or semantic—speaks to the high value placed on
ambivalence among these artists working at the margins of surrealism. Dalí
remarked upon the object’s equivocation immediately in his early assess-
ment of the work, perhaps because Giacometti’s insistence on inscrutability
ran counter to his own desire for the viewer to discover the alternate forms
so cleverly hidden in his paranoiac paintings. “A wooden ball marked with
a female recess is suspended by a thin violin string, above a crescent with a
ridge that touches the cavity,” he wrote. “Instinctively the viewer is forced
to drag the ball on the edge, but the length of the rope allows him only par-
tially to achieve that.”97 The tale of frustrated resolve is a reminder that the
word object also means purpose. But h ere, the more object-like the actual
work (the work that doesn’t work), the stronger the oxymoron, conjuring
at once purpose and its lack. “An erotic machine, Suspended Ball is, then,”
Krauss writes, “like Duchamp’s Large Glass, an apparatus for the discon-
nection of the sexes, the nonfulfillment of desire.”98 The “play of t hings”
that t hese machines activate materializes malfunction, evoking the same
quality of dislocation and disintegration that Leiris identified at the heart
of New Impressions of Africa: “A kind of philosophical-moralist medita-
tion on the relativity and instability of t hings.”99
Writing of Roussel, John Ashbery also notes a peculiar experience of
dislocation activated by the disjunction between similar words and di-
vergent meanings in Roussel’s prose, a sensation he calls a “stereo” effect:
“we are following him on one level and almost but not entirely missing
him on another, a place where secrets remain secret.”100 This two-stage
configuration evokes for the reader a riddle whose key is withheld, and
it is of course the metastructure of Roussel’s intellectual project, the
“radical repetition” that remained a puzzle u ntil the posthumous publi-
cation of How I Wrote Certain of My Works. But as Michel Foucault has
pointed out, the riddle–key scheme operates from within the individual
works as well, for example in Locus Solus (1914), whose main feature is
an immense transparent architectural structure comprising a series of
rooms, each containing an elaborate, puzzling tableau vivante. Roussel
follows each puzzling description of t hese installations with a “logical”
explanation that fits into an overall narrative of psychologically healing
reenactment activated by injecting corpses with a fluid called resurrec-
tine. One is reminded of Giacometti’s The Palace at 4 a.m. (1932), an
enigmatic, scaffold-like construction resembling a building in which the
rooms frame a collection of tiny sculptures: a bird’s skeleton, the figure
Pun 229
of a woman, a finely worked spinal column, and a vertical, tongue-like
construction set with a sphere. One year a fter this object first appeared
in Cahiers d’art, Giacometti provided the key to its odd juxtaposition of
figures in an essay published in Minotaure: a dreamlike exposition that,
like Roussel’s vignettes of resurrection, recounted an episode of trau-
matic break from Giacometti’s past. Years l ater, yet another explanation
followed, when the artist revealed that this work and others had been
directly inspired by Locus Solus.101
Malgré les mains (1932) was benignly renamed Caress.106 In each of these
cases, a cryptic first title was l ater followed by a descriptive “key,” repeat-
ing the rhythm of the Locus Solus model, and reinforcing the sense that
ludic Roussellian doubling permeates Giacometti’s work of this time.
Evocative as it is, Giacometti’s nominal doubling only points to the
more fundamental plastic doubling at work in t hese “undecidable ob-
jects.”107 At times, this is available as a more or less identifiable insta-
bility within discrete elements within the assemblage, in for example
the slide between buttock and testicle in Suspended Ball, or between
figure and branch in Woman, Tree, Head. In other works, the entire ob-
ject oscillates: Project for a Passageway moves between the architectural
and the bodily; and Landscape—Reclining Head shifts between both
genres and referents: displayed vertically, it is a masklike portrait relief;
photographed horizontally, a stark geometrical landscape. The figure’s
“fall” from verticality onto the horizontal plane of the terrain—a fall
that, as Krauss has pointed out, brought down with it the idealism of
Western sculpture—is a kind of inverted performance of Dalí’s anamor-
phic Paranoiac visage (1931), a double image in which a face rose up from
out of a postcard of a landscape (to eventually become a painting; see
figure 4.17).108 And unlike Dalí, who packed the explanatory discourse of
his “paranoiac-critical method” around the many painted double-images
that would follow Paranoiac visage, Giacometti deepened the riddle with
a third demonstration of ambivalence, this time in the form of a double
inscription on the face/ base of the sculpture, which first read “La vie
continue” (Life goes on) but was later partially effaced and overwritten
by a second: “Mais les ponts sont pourris” (But the bridges are fetid)—
apparently inspired by a Piranesi print of the Cloaca Maxima.109
The object Point to the Eye (figure 4.59) affords yet another form of
duality, one made available to the viewer through photography, as Man
Ray’s dramatically lit image of the sculpture doubles the two major fig-
ures of the object, a swinging, compass-like lance and the death’s head
at its apex, in the form of a shadow cast onto the “playing field” of this
game board. Yet this repetition serves not to reinforce the original dyad,
the point and the eye; rather, it has fused and transformed the figures
into the silhouette resembling a praying mantis, an insect that had be-
come, for the surrealists around Breton and Bataille, an emblem of vio-
lent, irrational eroticism (see figure 4.59).110 The ambivalence expressed
by the bifurcation between object and its shadow in the photograph is
consistent with the polysemic figure of the mantis itself, which Roger
Caillois theorized as an ideogram overdetermined by three concepts:
anthropomorphism (it prays); coital cannibalism (it preys); and mime-
sis (it plays). These three ideas, in turn, mesh with the elements central
to Leiris’s Roussellian ideas around the bifur—the belief-independent
operations of a mechanized system and the concomitant breakdown
of identity entailed in the visual pun. For Caillois characterized the
Pun 233
Alberto Giacometti, Point to the Eye, 1931–32. mnam.
4.59
Art © Alberto Giacometti Estate / Licensed by vaga and ars.
Pun 235
e xplored as bifur/ biffure, that is, is a condition that Bataille, along with
Freud, identified as the primal impulse of representation, “an irremedi-
able doubleness at the root of things.”118 This is the governing antistruc-
ture of Giacometti’s surrealist sculptures: the irrational play of forms as
one image slips into another: buttocks, breasts, and testicles; a portrait,
a mask, a landscape; a w oman, a head, a tree. They participate in the
critique of utilitarian meaning that had s haped Leiris’s own intellectual
biases since the 1920s, and that can be traced in turn to Roussel’s own
obsession with the play of multiple figurations.
Most of these ludic objects fall into the category of sculptures from
this period commonly called Giacometti’s tables de jeux, a play on the cat-
egory table sculpture, the name given to that small, approachable genre of
sculpture enjoyed not on a plinth but on a tabletop.119 H ere, the “table-
top” is literalized as a primary element—at times the very body—of the
sculpture, a materialization of the pun that draws attention to the lowly
status of this antimonumental form. The designation “game board” points
as well to a destabilizing scheme that is consistent across the works, as
they infect the static forms of sculpture with a ludic dynamism usually
associated with performance: Giacometti had specified that these objects
would be mobile as well as mute. Flower in Danger (1933; figure 4.60),
for example, evokes the moment of tension before violent action: a figure
stands transfixed on a board marked out like a playing field before the
taut arc of a pole stretched backward to its tensile limit and kept in check
by no more than a fine filament. The theatrical assemblage whittles ago-
nistic confrontation down to its essential elements, evoking early combat
technology (the catapult, the bow), yet by its scale and its very nature as a
representation—the pole is stable; it only appears to be tensed—it main-
tains the ambivalence of competitive games, where physical violence is
sublimated into a culturally acceptable form with lowered stakes. In other
objects, this staged confrontation is made even more ambivalent with the
inclusion of moving parts and the corresponding invitation to manipula-
tion. Man, W oman, and Child (1931; figure 4.61), for example, marks out
a space of confrontation in which the field of alliance and attack shifts
subtly as the schematic figures of the nuclear f amily are made to slide and
rotate in relation to one another within the limited confines of their base.
Here, unsecured parts encourage an unprecedented level of physical in-
tervention from the viewer, leaving the objects open to reconfiguration
on whim and keeping the meaning of the work in constant flux long after
Giacometti “finished” it. Like the game of exquisite corpse, or Roussel’s
mechanical procédé, the play never ends: the capacity for infinite varia-
tion is built into the system defining the work.
Pun 241
a child’s toy the crank turns gears that power nothing more than their
own revolution. And if, like Roussel’s fantasmatic inventions, Caught
Hand offers the viewer an allegory of art production—the specter of
deskilling presented by technologies that chew/eschew the practiced
hand—then it is an allegory that is itself negated by the ultimately anti-
industrial model of a machine r unning for its own sake, r unning just
ahead of the hand that should be its master.
Leiris was already familiar with Duchamp’s and Roussel’s ambiva-
lent constructions when he befriended Giacometti in 1929, and had
long welcomed semantic instability into his own work. Recognizing in
Giacometti a fellow divaguer, he had immediately begun writing about
his objects for Documents.126 And Giacometti’s work, in turn, began to
change, moving away from the stark abstract slabs that Leiris had identi-
fied as “true fetishes” to embark on a critique of sculptural closure. For
his essay in the fourth issue of the journal, Leiris arranged four sculp-
tures from that year—Man, Reclining Woman Who Dreams, Man and
W
oman, and Three Figures Outdoors—into a photographic assemblage
that emphasized his characterization of them in the accompanying article
as “mobile latticework between inside and outside, sieves gnawed by the
wind” (see figure 4.65).127 Riddle-objects, he called them, already identify-
ing the first signs of ambiguity and resistance to closure in Giacometti’s
work, a rising inscrutability that would only increase in the coming years
as Giacometti worked further and further toward ludic instability.128
Years l ater, in the essay “Stones for a Possible Giacometti” (1951), Leiris
would look back to the 1930s from a perspective beyond Giacometti’s
famous figurative work, again singling out the early “openwork con-
structions” as paradigmatic and joining them to the sculptures of the
1930s that immediately followed, which he called “games that refused to
close off space.”129 Th ese surrealist works, he argued, w ere sculptures that
aggressively challenged the viewer: “objects presented in the manner of
experimental apparatuses or reduced models of funfairs. . . . [I]f the
person looking at it should happen to fall into it, his adventure would
unfold through the different parts of it.”130 The reference to adventure
once again draws Locus Solus and Impressions of Africa into the range of
interpretation, conjuring Roussel’s signature narrative structure: a series
of enigmatic but vividly i magined encounters that draw the viewer into
a sequence of unprecedented confrontations. But in the same essay, Leiris
insists that Giacometti’s great accomplishment was to have treated sculp-
ture like an object or a piece of furniture, ensuring that “the viewer is on
an equal footing” with the work, effectively collapsing the difference be-
tween inside and outside, between the ordinary and the exotic, the self
and the other. It’s a particularly interactive reading of the work, one that
Leiris positions somewhere between critique and diversion, emphasiz-
ing the role of the viewer in generating the meaning of the sculpture. In
these objects, Leiris contended, Giacometti sought to materialize expe-
rience itself, “to give lasting substance to the elusive fleeting quality of
an event.”131
Thus what Leiris describes as distinctive to the experience of Giacom-
etti’s objects is a quality not so much locatable in the object itself, but in
its radical rewriting of the subject–object relation, an effect inseparable
from the sculptor’s revision of the space in which that relation was en-
acted. For from the moment of his first associations with the renegade
surrealists, Giacometti had engaged not merely in the making of ob-
jects that flouted the conventions of sculpture, but in an explicit recon-
Pun 243
sideration of their spaces of containment, refashioning the language of
plastic form toward maintaining sculptural space as coextensive with
the space of the viewer, repeatedly articulating a transparency or fluidity
between the space internal to the sculpture and the space external to it.
If Giacometti’s sculptures of the early 1930s strike the viewer as playing
fields, it is because, like game boards, they close the distance between
subject and object upon which the auratic work of art depends, even
as they maintain their status as utterly foreign from the world of in-
strumental objects. The world of t hings, they seem to assert, cannot be
sorted out cleanly into useful or artistic objects, but must acknowledge
the threshold that both joins and separates the two, a bleeding edge that
blurs the boundary between the passivity of aesthetic appreciation and
the activity of material experience.
This perforated boundary, which allows for the compromise of
identity through categorical slippage, has long been understood as the
central motif of “the formless” that motivated the work of the renegade
surrealists in Georges Bataille’s circle, a circle into which Giacometti had
certainly been welcomed. But it is also precisely the way Walter Benja-
min and Asja Lācis described the radical opening of spatial experience
that characterizes Spielraum. In their early, collaborative essay on the city
of Naples, Benjamin and Lācis describe the city as a utopian site of de-
regulation, where “porosity is the inexhaustible law of life”: “Building and
action interpenetrate in the courtyards, arcades and stairways. In every
thing, they preserve the room-for-play to become a theater of new, unfore-
seen constellations. The stamp of the definitive is avoided. No situation
appears intended forever, no figure asserts it thus and not otherwise.”132
In the city of Naples Benjamin and Lācis had discovered what
amounts to an extraordinarily liberating revision of the modern con-
cept of space, one in which inside and outside, action and structure,
work and play so interpenetrated as to constitute an alternate model for
life—a model, not incidentally, commensurate with surrealism’s own
early pursuit of unstructured experience. The space is one of infinite pro-
visionality and flux, in which “nothing is concluded,” an anarchic site
determined by a “passion for improvisation” and a “stretching of fron-
tiers that mirrors the most radiant freedom of thought.” The politics of
Spielraum, then, entails a salutary elimination of borders that translates
bodily experience into a liberation of the mind not unlike the aleatory
euphoria of the funfair, where pleasure and pain, subject and object
move beyond the shock of surrealist juxtaposition to become indistin-
guishable. It is in exactly this spirit of Spielraum that the invitation to
play extended by Giacometti’s game boards—whether through tactile
Pun 245
C HA PTER 5
POSTLUDE
surrealist play as “means without ends” had been enlarged to include tech-
niques engaged specifically to produce ambiguous images: fumage,
frottage, and collage all incorporated chance, but increasingly they w ere
valued as techniques directed t oward constructing disaggregate represen
tations, rather than for the sheer experience of the ludic processes that had
generated them. From this time on, Breton’s play would have meaningful
plastic goals. This change in attitude is particularly pronounced in its dis-
tance from the mindset that had reconceived Paris as a game board—in
ludic terms, it entailed a shift away from the uncodified peripatetics of
Spielraum t oward the motivated perambulations of objective chance.
Postlude 247
The book-length essay in which objective chance is theorized is
ommunicating Vessels (1932). Here Breton codifies the means by which
C
reconciliations of subject and object are to be effected: “It has seemed
to me . . . it is possible to bring forth to the light of day a capillary tissue
without which it would be useless to try to imagine any m ental circula-
tion. The role of this tissue is, as we have seen, to guarantee the constant
exchange in thought that must exist between the exterior and interior
worlds, an exchange that requires the continuous interpenetration of
the activity of waking and that of sleeping. My entire ambition in t hese
pages has been to offer some glimpse of its structure.”2
This “constant exchange” was meant to be experienced in ordinary life
as encounters with objects that inexplicably resonated with the subject,
and whose significance to the subject becomes apparent only l ater. It is a
variation, then, of the rencontre familiar from Nadja, but an expansion
of that form of happenstance, one that would direct surrealist appre-
hension away from the register of person and place and onto the field of
objects in general. The procedure itself, Breton would recall, aimed to
isolate the phenomenon of “coincidence” as a rare moment when “natu
ral necessity” (the fixed realities of the phenomenal world) and “human
necessity” (subjective desire) are united: when “phenomena that the
human mind perceives only as belonging to separate causal series come
so close together that they actually merge into one another.”3 Objec-
tive chance developed directly out of Breton’s new interest in Hegelian
reconciliation and synthesis, rather than from the magnetized tensions
of juxtaposition already present in surrealist practice.4 And as Michel
Murat has pointed out, merely theorizing the process amounts to a
regularization of the surrealist rencontre and trouvaille: “Play stops at
objective chance—where chance becomes objective, when it produces.”5
But codifying surrealist play as a form of objective chance and re
ifying desire in plastic terms are inseparable from a larger project that
preoccupied Breton’s group at this time: affirming the surrealist object
in deliberate contradistinction to Bataille’s concept of the formless. The
publication of Communicating Vessels had been preceded by issue 3 of
the journal Le Surréalisme au service de la révolution (lsasdlr), dedi-
cated to Hegel and entirely devoted to the object, featuring excerpts
from the forthcoming Communicating Vessels as well as essays by the
major figures in Breton’s circle. The issue amounts to a kind of taxon-
omy of surrealist objects: “objects with symbolic function,” “transub-
stantiated objects,” “projected objects,” “enveloped objects,” “machine
objects,” “cast objects”; it is illustrated with drawings of Giacometti’s
“mobile and mute objects” and with photographs of the first surrealist
Postlude 249
spontaneous field of action where ludic activity generated experiences
on the spot, and toward revaluation as a site to be mined for the produc-
tion of surrealist t hings, objects that putatively retained their surrealist
qualities regardless of their context—and readied them for the institu-
tional contexts of gallery and museum spaces.
In this period the surrealists under Breton’s direction oversaw a new
isolation of the object that not only wrenched the spontaneity out of
Spielraum, but forced itself on the body of the exquisite corpse. The
objectification of the game began when the players started smoothing
the composite images into unified figure drawings, and was effectively
completed with a recension of the surrealists’ commitment to collective
practice, when Breton excised one of his own contributions from an ex-
quisite corpse image; revised, renamed, and reproduced it in the issue of
lsasdlr devoted to the surrealist object; and then, in Communicating
Vessels, wrote a personal history for it as an object utterly severed from
the context of the game.11
This is Breton’s “phantom object” (figure 5.3) a drawing (which, he
claimed, he “never ceased to think of since as constructible”) that came
from a 1927 round of exquisite corpse (see figure 5.4). Breton named
it “Silence,” since it is a drawing of an envelope with edges bordered
by eyelashes (cils) and a sideways handle (anse): “A rather poor pun,”
he admits, “which had nevertheless permitted the constitution of the
object.”12 Through this isolating operation, engaged to show how im-
ages actually travel between “exterior and interior” (he claimed that
the “Silence” image had first appeared to him in a dream), Breton ap-
proaches an understanding of phenomenal reality as generated entirely
by language, and as this would become a fundamental philosophical
position for a w hole range of subsequent poststructural theories, his
gesture seems prescient. Yet in doing so, Breton destroyed the image’s
critical potential, namely, its resistance to the harmonious and unified
image. In moving the pun-image away from the game, a reactionary
sensibility was imposed onto the montage-like avant-garde image: first,
because in this case play was retheorized as an operation with a useful
aim (to materialize the dream images of secondary revision); and sec-
ond, because the “phantom object” the game produced was then “traced
back” to the psyche of an individual player, establishing itself as an inde
pendent entity, the reflection of a coherent and unified subject: Breton
himself.13 The “crisis of the object” that Breton first declared upon see-
ing Giacometti’s suspended ball had become a crisis within the surrealist
movement itself, as it sold out the critical promise of surrealist play to
the institutions of art and the agency of the master artist.
Postlude 251
(above) Man Ray, untitled, 1934.
5.5
© 2018 Man Ray Trust / ars / adagp.
(below) Man Ray, untitled, 1934.
5.6
© 2018 Man Ray Trust / ars / adagp.
against a white backdrop that emphasizes its sculptural, as opposed to
utilitarian, aspect. Man Ray’s dramatic lighting casts shadows that give
the objects a certain palpability, yet both float in the kind of timeless
focus we associate with art objects, isolated from any heuristic context,
rendered fully auratic. It is as though Breton is no longer interested in
photography as a document of fugitive experience, but rather as a mode
of transportable object making, a site where the mystery of an object
can be generated and then preserved, frozen in its surreality whether
the image appears in a book, in a gallery, or framed on a wall. The ob-
jects achieve, as Breton finally said of the slipper spoon, “perfect organic
unity”—as opposed to the resistance to aura that Benjamin had identi-
fied as technologically enabled—Spielraum’s critical advantage.15
Man Ray’s skill at isolating surrealist qualities in ordinary objects is
hard at work in the development of a plastic surrealism: his other photo
graphs for Mad Love—a mandrake root, a sunflower, an hourglass, and
a tarot layout—effectively materialize things Breton can only describe
in the text. Folded into the book, the photographs literally incorporate
these found objects into the discourse of surrealism. Similarly, Man
Ray’s photographs annexed Giacometti’s objects to Breton’s project,
in spite of the fact that Giacometti’s work of this time had developed in
response to the ludic discourse circulating among the “dissident” surre-
alists who w ere holding themselves separate from surrealism proper. In
addition to embedding Giacometti’s work in the issues of lsasdlr de-
voted to the surrealist object, Breton would seek to claim Giacometti’s
future work for his cause, by writing the sculptor into the pages of Mad
Love as a central figure in the dramatic unfolding of objective chance,
arguing that it was the “catalyzing” power of the mysterious “found”
mask that enabled Giacometti to finally complete the sculpture Invisible
Object.16
Yet a particular group of Giacometti’s objects do not appear in Bret-
on’s publications: Circuit; Man, Woman, and Child; and No More Play—
the objects that are commonly referred to as his “game boards.” Th ere is
something indigestible about them to Breton, something that I would
suggest lies in their combined mutability and invitation to physical en-
gagement. For it is exactly this combination that marked Breton’s early
ludic practices—the turning outward of automatism into the register of
spatial experience, reconfiguring Paris as a game board—practices that
Breton was now moving away from in order to produce objects with an
intrinsically surrealist identity. Giacometti’s objects of this time are per-
meated with an instability so pronounced that they amount to a kind of
violence done to notions of synthesis and singularity, two characteristics
Postlude 253
Breton was busy developing for the ideal surrealist object. This effect of
violation is particularly pronounced in On ne joue plus (No More Play),
where the repetitively indented surface measures the potential advance
and retreat of figure-like tokens placed in the sculptural field, bring-
ing to mind that other game in which a semblance of control is won
through repeated action: the unpleasant fort-da of Freud’s Beyond the
Pleasure Principle. The three coffin-shaped pits in the game board, one
open to reveal a carcass-like fragment, exacerbate the morbid tone, but
it is the title of the piece, No More Play, that makes the deathly refer-
ence explicit—in the negative content of its message, of course, but also
formally, through the inversion of its scripted message.
Inversion is perhaps the most common motif of deregulated play. As
a ludic strategy, it has a long history in the rituals of carnival, an inter-
ruption of the everyday that, in the ecstatic violence of its physical and
emotional release, represents a kind of zenith of the ludic-morbid. In
carnival one plays, in Roger Caillois’s words, “to the point of exhaus-
tion, to the point of sickness. . . . [ W]aste and destruction . . . are the
festival’s essence.”17 Carnival circumscribes a time and space in which
dislocation and disorder rule, overturning familiar hierarchies and social
conventions. It brings down the high with the low, dislocates perception
through an overwhelming barrage of mixed sensory modes, and blurs
distinctions between spectators and performers—much as No More
Play inverts conventions of artistic form by infecting the vertical field
of sculpture with the horizontality of bassesse, by adding the tactile to
the visual, and by inviting a shape-shifting physical engagement into the
discrete and stable field of passive visual delectation. Inversion, in the
form of the mirror-written “On ne joue plus,” introduces the ghostly
double of legibility to No More Play, making a mockery of the trans-
parency of meaning we attach to the written message: Does play end
when life picks up again, a fter the excesses of carnival, or does the end of
play mean the end of life itself, the final achievement of the exhausting
repetitive play of the death drive, the return to primordial formlessness?
Form and content themselves play in the inscription on the surface of
No More Play: if you read for content, play is over. If you read for form,
play is activated, through inversion. No More Play introduces a schism,
and not a synthesis, through an oscillation of meaning and structural
instability that devolves meaning itself into inanity. While Giacometti’s
game boards are, as Anne Umland has pointed out, ontological divagu-
ers, and thus can be understood as linked to early surrealist errance,
ultimately their meaninglessness has more to say about the Spielraum
activated in the rue Blomet than Breton’s automatist play.18
Ludic Legacies
Postlude 255
claim on the ludic in his 1954 article “L’un dans l’autre.”22 All four texts
address a term new to play discourse: the sacred, attesting to the rise
of the anthropological model in cultural analysis, but also bringing to
mind the “materialistic, anthropological” turn that the avant-garde had
itself taken decades before, the phenomenon that Walter Benjamin had
called surrealism’s “profane illumination.”23 The interchange between
the four texts places surrealist play near the origin point of the struc-
turalist movement, with Caillois’s and Breton’s ludic theories refract-
ing Benveniste’s analysis and providing a discursive springboard for the
critical role of play in poststructuralist thought.24
The sacred enters the complex of play, art, and culture as that collection
of beliefs held in highest common esteem in any given social group, and
therefore acts as the bond that holds the society together. This anthro-
pological sacred expands beyond its strictly theological definition into a
more general, materialist one: secular societies are regarded as administer-
ing a set of defining “sacred” myths that regulate social relations. As such
the sacred becomes important in these critical essays in two ways: first, as
law, and therefore an authority to be obeyed or resisted, and second, as the
bearer of rituals, social forms that, in their regulatory structures, resemble
games, and by which subjects actively reproduce and reaffirm the cultural
myths that cohere in the sacred. By invoking the sacred, all four of these
essays implicated play and art with ideology and institutions (although
sometimes unwittingly), and drew radically different conclusions about
the strategic position of the ludic in relation to cultural practices.
Huizinga’s influential contribution, Homo Ludens, was that of a hu-
manist struggling to absorb materialist tenets that grasp play forms as
meaningful, rather than gratuitous. His attempt to synthesize the ma-
terial and the ideal make his book a contradictory account that finally
claims both autonomy and engagement for the ludic, as well as both
purpose and gratuity. It is worthwhile repeating his definition in its full-
est version:
Summing up the formal characteristics of play, we might call it
a free activity, standing quite consciously outside “ordinary” life
as being “not serious,” but at the same time absorbing the player
intensely and utterly. It is connected with no material interest, and
no profit can be gained by it. It proceeds within its own proper
boundaries of time and space according to fixed rules and in an
orderly manner. It promotes the formation of social groupings
which tend to surround themselves with secrecy and to stress their
difference from the common world by disguise or other means.25
Postlude 257
everyday reality must be protected from play for this reason, his own
opposition of play to reality holds even more firmly than that in Homo
Ludens; his work on play shows none of the early surrealists’ desire for
breaking boundaries. Yet because he refuses to choose between a ludic
that is e ither ontologically constructive or destructive of culture, his
analysis is contradictory to the point of incoherence, and that, at least,
is consistent with the surrealist project. His interpretation expands on
Huizinga’s, defining play as an activity that is:
1. Free: in which playing is not obligatory; if it were, it would at
once lose its attractive and joyous quality as diversion;
2. Separate: circumscribed within limits of space and time, defined
and fixed in advance;
3. Uncertain: the course of which cannot be determined, nor the
result attained beforehand, and some latitude for innovations
being left to the player’s initiative;
4. Unproductive: creating neither goods, nor wealth, nor new ele
ments of any kind; and, except for the exchange of property
among the players, ending in a situation identical to that prevail-
ing at the beginning of the game;
5. Governed by rules: under conventions that suspend ordinary laws,
and for the moment establish new legislation, which alone counts;
6. Make-believe: accompanied by a special awareness of a second
reality or of a free unreality, as against real life.34
Caillois’s typology of play includes agôn (competition), and mimicry
(simulation), as well as alea (chance), and ilinx (vertigo), two forms that
are “regarded as destructive to the mores.”35 Within those categories,
Caillois ranges play along a continuum from paidia (spontaneity) to
ludus (regulation), a qualification that locks play down into a totaliz-
ing scheme that accounts for counterproductive play modalities such
as chance and vertigo but never allows that those terms might be posi-
tively liberating elements.36 Nevertheless, a deeply dual ludic emerges
from Caillois’s summary of play as an activity which is free, separate,
uncertain, unproductive, regulated, and unreal, with the ensuing con-
tradiction of the pervasiveness of regulation in a sphere of freedom and
uncertainty.37
For Caillois, play marks out a social space that permits paradox and
irrationality. While this is a sphere that is usually reserved for the sa-
cred, Caillois rejects Huizinga’s alignment of the two, claiming that
“play is pure form, activity that is an end in itself,” while the sacred, on
the contrary, is “pure content—an indivisible, equivocal, fugitive, and
Postlude 259
consequences. Games discipline instincts and institutionalize
them. For the time that they can afford formal and limited satisfac-
tion, they educate, enrich, and immunize the mind against their
virulence. At the same time, they are made fit to contribute usefully to
the enrichment and the establishment of various patterns of culture.46
In this model play may weigh in against utility through its wasteful-
ness (“it expends,” Caillois wrote in his introduction, invoking Bataille)
but this is not sufficient to distance it from the dominant tradition of
affirmative cultural forms. Caillois’s play is “unexpected, irregular, fan-
tastic,” but these attributes inhabit and “enrich” discursive norms, rather
than dismantle them.47
Clearly Caillois was distanced from the extremes of surrealism at
this point. His belief in objective language, already present in the late
1930s at the Collège de sociologie, had become exacerbated in the post-
war context. In Man and the Sacred he sneers, for instance, at the early
Freudian assessment of play as a “discharge of excess energy” (although
his bemused account of the pleasure taken in generating obstacles in
ludus—“a taste for gratuitous difficulty”—unwittingly echoes the sce-
nario of play and repetition compulsion laid out in Beyond the Pleasure
Principle).48 And his break with Bataille is explicit. While there is no
doubt that Caillois’s characterization of the sacred as pure, uncontrol-
lable power is indebted to Bataillean surrealism (and in turn to Nietz
sche’s concept of Rausch), and that the powers he attributes to chance
and vertiginous play are commensurate with the operations of Bataille’s
formless, Caillois is very clear that t hese destructive forces must be care-
fully separated from “profane life.” The “corruption” of ordinary life by
play, its “free expansion without check or convention,” results in “ir-
reparable harm”: madness, intoxication, alienation. Caillois’s insistence
on maintaining the “sharp dividing line” between play and reality—to
prevent consequences in material reality—runs exactly counter to the
surrealist pledge to eliminate those very distinctions in their effort to
transform reality.49 His play theory unravels when he first characterizes
play as a civilizing agent and then must deem it corrupting in order to
justify binding it off from reality.
Apparently, Émile Benveniste’s “Le jeu comme structure” of 1947
was conceived independently of Homo Ludens, but its focus on the issue
of the sacred betrays Benveniste’s knowledge of Caillois’s critique of
Huizinga, as well as Caillois’s forthcoming project examining the links
between play and the sacred.50 Benveniste is clear at the outset that he
is concerned with analyzing play’s structure and function (which he
Postlude 261
Unlike Caillois, who finds himself in a logical quandary when he
tries to limit play to its civilizing essence, Benveniste allows for a signifi-
cant duality at the root of play: it can be e ither form or content, and
it can have e ither the dynamism of action or the stability of accepted
truths, but it can never have the practical usefulness of the two to-
gether.55 When Benveniste argues for the dialectical interdependence
of the sacred and play—“ They have, in effect, a symmetric but opposed
structure”—he gives play-as-fragment the power to disable sacred con-
ventions: “This homology defines play and the sacred by their common
traits and a contrary orientation. So while the sacred elevates man to
divinity that is ‘given’ and that is the source of all of reality, the game re-
duces the divine without danger to the level of man and by an ensemble
of conventions, renders him immediately accessible. Play is therefore at
base nothing more than a desacralizing operation. Play is the inverse of
the sacred and the rules of the game serve nothing more than to assure
this inversion.”56
In Benveniste’s account of play we recognize a primary strategy of
the surrealists—inversion—but also present here is a grasp of play as the
subversive conduit of Freudian desire. Benveniste asserts that “play is lo-
cated predominantly in subconscious life,” yet it is the medium through
which the subconscious impulses can be manifested as lived experience:
“Here is where play intervenes: it embodies one of the most revelatory
modalities of the derealization to which the subconscious aspires, and it
is b ecause of this that play signifies free expansion. Play is not the only
testimony to this: imagination, the dream, and art are o thers. But play,
in itself, permits consciousness to live its derealization in a world it has
accorded and in which derealization is the law.”57
Yet in spite of what amounts to a validation of surrealist ludic prac-
tices as modes superior to conventional artistic means (since play allows
the surrealist to live his or her revision of reality) it seems that Benveniste
is intent on refuting a number of Bataillean tenets. While certainly in this
immediate postwar context the surrealist movement would have been
identified with Breton (who was guiding it toward an uncritical mysti-
cism), Benveniste’s characterization of the sacred as sur-réel—still on or
about the real—would seem to refer to the renegade surrealists, who, with
the formation of the Collège de sociologie, had distanced themselves
from the putative frivolity of surrealist games and whose engagement
with sacred ritual was meant to have explicitly material consequences.58
For Bataille, the sacred was the realm of sacrifice and expenditure, the
only point of resistance to the dominant culture of exchange, but Ben-
veniste’s analysis (like Caillois’s) gives efficacy, and not waste, to the sacred
Postlude 263
“played” by chance, a game which, b ecause it is consumed by its process,
produces nothing useful beyond a trace of its operations.
Advanced as a guaranteed method for producing chance images, “the
one in the other” game also offered, according to Breton, proof of his
theory that “any arbitrary object is . . . contained in any other arbitrary
atter how apparently estranged.64 In the course of the game,
object,” no m
a player leaves the room and privately decides on an object (for example
a lock of hair), while all the other players independently choose another
object (in this case an evening dress). The first player’s task on returning
to the group is to describe his secret object in terms of the object offered
by the group: “I am an evening dress that . . .” If the players cannot guess
“a lock of hair” from the ensuing monologue, they pose questions—but
Breton claims that the secret object, the enigma, is always revealed, with
the transcribed descriptive sequence providing a kind of “portrait” of
a juxtaposition, following Pierre Reverdy’s 1918 dictum that the poetic
image “cannot be born from a comparison but only from a juxtaposition
of two more or less distant realities.” H ere is the text that revealed the
lock of hair in the evening dress: “I am an evening dress of cloth so light
that I weigh no more than the finest handkerchief resting in your hand. I
converse with the crescent moon about our mutually narrow forms. The
person who possesses me can, when she wears me, keep me in a closed
place from which she takes me when she is alone, for specific purposes.
Sometimes fragrant, I have a choice of no more than two or at the most
three colors that may present all the variations in their range.”65
The game effectively produces riddles, and from this Breton con-
cludes, reading through the Homo Ludens frame that equates play with
sacred enigmas, that this game is “a fortuitous way to return poetry to
the sacred path that it originally called its own and from which every
thing since has conspired to separate it.”66 This is a relation between play
and the sacred that diverges markedly from Caillois’s characterization,
which holds that play demystifies the sacred—a fact that Caillois makes
clear in an impatient critique of Breton’s text. True enigmas, or riddles
(which, Caillois agrees, are undoubtedly a motif of the sacred), can never
be “solved” by the deductive interrogation that marks Breton’s game, but
only through the possession of a key—specialized information that can
be had through initiation into or betrayal of the sacred society: “The
nature of the enigma,” Caillois claims, “is not that of the play on words
or—even less—of the poetic image; it is that of the password.”67
Since even at this late date, Breton still aimed, through surrealism, to
“finish with the old antinomies of action and dream, past and f uture,
reason and madness, high and low, . . . seriousness and nonseriousness,
Postlude 265
that mechanical process. In this sense, the texts thrown off by the game
have been motivated by the second, physical kind of play described by
Benveniste: ludus, or rite alone.
And Benveniste is clear: ludus activates its demystifying operation
exactly by removing sacred myth from its structure. Play in this form is
lawless ritual, profane action. By finding its “use value” in demystified
process, rather than product, what Benveniste calls ludus approximates
surrealism’s own profane illumination, the restoration of ritual to art
practices that, for Walter Benjamin, had given surrealism “revolution-
ary” potential two decades before.71 Any one of Breton’s “juxtaposition
portraits” openly declares itself as an index of the play experience, a
mnemonic trace of a particular time and place in which particular sur-
realists w ere “played” by the game, opening up experience, destroying
poetic aura, giving it Spielraum.
According to Benveniste’s model, Breton’s surrealist play, even at this
late date, has the potential to contravene against “sacred” law. It is this
disabling capacity of the structuralist ludic, refracted by the surrealist
grasp of play as key to a revision of the boundaries of reality, that will
arrive at an approximation of poststructuralist play. This relation is ap-
parent with regard to Caillois’s as well as Breton’s ludic theory, for Cail-
lois, following Benveniste, does posit games like “the one in the other” as
demystifying devices, precisely b ecause they, like Benveniste’s stripped
ritual, expend without producing.72 This acknowledgment, combined
with Caillois’s claim that “the one in the other” addresses the traditional
poetic convention of metaphor, links Breton’s game to subsequent criti-
cal positions that w ill identify play with processes of reciprocal motion,
rather than the stasis of fixed ideas.
Caillois’s critique of “the one in the other” proceeds from the fact that,
far from satisfying Pierre Reverdy’s revolutionary formula for juxtaposi-
tion (“As beautiful as the chance encounter of a sewing machine and an
umbrella on an operating table”), Breton is merely drawing analogies—
constructing metaphors whose “portraits” are in fact stripped of juxta-
positional shock, since they guide the reader through a chain of formal
similarities that link “the one thing” to “the other.” Breton’s game, he
complains, is an entirely arbitrary process of association, one that un-
critically claims that “everything, absolutely everything in the domain
may be ratified by imagination.”73 Caillois shrinks, that is, before the
specter of sheer indifferentiation—the threat of destruction posed by
the unlimited scope of a chain of images entirely disengaged from em-
pirical reference. On one hand, his insistence on maintaining the limits
between representation and reality runs counter to the eroding opera-
Postlude 267
briefly associates art with dreaming and the ludic through the subcon-
scious, what he describes applies to the whole system of representation,
and not to art alone. Taken together, these texts signal play’s final break
with aesthetics in the postwar period: from the 1950s forward the dis-
cursive field would grasp play as a signifier of sociological, psychologi-
cal, and representational indeterminacy rather than as a metaphor for
autonomy, originality, authenticity, and mastery.
Art’s definitive turn away from auratic autonomy, facilitated by a new
grasp of the ludic brought on by surrealist play, was accompanied by a
cross-disciplinary explosion of texts on and about play in the decades
after World War II. The 1950s saw the translation of Huizinga’s Homo
Ludens and Caillois’s Man, Play and Games as well as the appearance
of Wittgenstein’s Philosophical Investigations (1953), with its theory of
reality constituted by language games. The journal Deucalion came out
with a special issue, “L’art et le jeu” (1957); Gregory Bateson published
his “Theory of Play and Fantasy” (1955); and Jean Piaget opened the
discourse on the role of play in clinical psychology, followed shortly
by Herbert Marcuse’s ludic critique of Freud in Eros and Civilization
(1955). In the 1960s, in addition to Derrida’s “Structure, Sign and Play
in the Discourse of the Human Sciences,” René Alleau’s Dictionnaire
des jeux (1964) appeared, in which Philippe Audoin addressed surreal-
ist games at length; and Jacques Ehrmann edited a special issue of Yale
French Studies, “Games, Play and Literature” (1968), which included es-
says by Kostas Axelos, Mikhail Bakhtin, and Eugen Fink, all of whom
had just published full-length literary and philosophical studies based
in the ludic. Th
ese were followed in the 1970s by Hans-Georg Gadam-
er’s Truth and Method (1960), with its reconsideration of play and art;
Bernard Suits’s anti-Wittgensteinian The Grasshopper: Games, Life and
Utopia (1978); as well as a number of important psychological texts on
play, among them Eric Erikson’s Toys and Reasons (1977), Susanna Mil-
lar’s The Psychology of Play (1973), and D. W. Winnicott’s Playing and
Reality (1971).
By the 1980s play discourse had become pervasive enough to warrant
an annotated bibliography, published in the Canadian Review of
Comparative Literature’s special issue Game and Theories of Game, and
comprising 208 entries.77 Ludic theories riddled the fields of philoso-
phy and literary criticism, as they had become central to the poststruc-
turalist critique of the foundations of metaphysics. Poststructuralism
stripped the limits from the neatly closed system proposed in Émile
Benveniste’s “Le jeu comme structure,” opening signification into an
infinite play of meaning. Jacques Lacan’s elucidation of a subject split
Postlude 269
have their heritors as well in a range of postwar art practices, where they
emerge as manifestations of dematerialization, flux, immediacy, and
indexicality. Through play-as-process rather than -production surrealism
is linked to later movements whose art practices have been difficult to
grasp in their ephemerality and apparent inconsistency.
The grafting of aleatory or psychic-driven processes onto the geo-
graphic register of experience resonates most obviously with the situ-
ationist dérive, the “technique of locomotion without a goal,”84 or with
its contemporary, New Babylon (1967), Constant’s ludic Utopia, whose
inhabitants could spontaneously change the configurations of the city.85
But drift is also active in poststudio practices such as Vito Acconci’s
Following Piece (1969), in which Acconci allowed the movements of an
arbitrarily chosen passerby to determine his own passage through the
city, or Robert Smithson’s photo-essay Monuments of Passaic (1967),
an antitour through a degraded industrial landscape in New Jersey.
The critical potential of revealing what is normally unacknowledged in
the urban field would eventually emerge in the public interventions of
Adrian Piper, whose Catalysis series (1970) sought to derail the isolated
complacency of the city dweller. Likewise, Janet Cardiff ’s performative
audio tours, in which participants are subjected to an intimate experi-
ence of place that is emphatically not their own, explores the potential
in play for unpleasure through the loss of agency.
Games, as well, would resurface in postwar art production, literally,
in numerous Fluxus projects like Georges Brecht’s Water Yam (1963),
in which cards with brief instructions directed the play, or in Öyvind
Fahlström’s Planetarium (1963), an interactive tableau which generated
an infinite variety of combinations from only two perspectives—words
determining images or images determining words. Both were preceded
by the curtly scripted “Happenings,” which, like Cardiff ’s and P iper’s
subsequent projects, depended on the active engagement of the audience
to produce an unpredictable and often unpleasant mingling of action
and reception—as in, for instance, Alan Kaprow’s A Spring Happening
(1961), during which uninitiated participants w ere herded into a nar-
row, pitch-black container and terrorized with loud and violent noises.
Even Sol Lewitt’s directives for wall drawings, most often identified with
Duchamp’s conceptualism, can be understood in terms of play: like the
exquisite corpse, they can be executed by p eople with little or no skill,
and share in regulation’s self-effacement and technomechanical reproduc-
tion: “ideas,” Lewitt said, “that are machines to make art.”86 And out of the
full range of process art that showed itself in the 1960s and 1970s—art
that, like the early surrealist games, exists as a trace of its own making—
Postlude 271
Plate 1 Man Ray, untitled rayograph, 1922. mnam. © 2018
Man Ray Trust / ars / adagp. Image © cnac / mnam / Dist.
rmn-Grand Palais / Art Resource.
Plate 2 Hans Richter, Visionary Self-Portrait, 1917. mnam.
Photo by Philippe Migeat © cnac / mnam / Dist. rmn Grand-Palais / Art Resource.
Plate 3 Christian Schad, typewritten picture, Dada Portrait of Walter Serner, 1920.
Chancellerie des universités de Paris, Bibliothèque littéraire Jacques Doucet. © 2018
Christian Schad Stiftung Aschaffenburg / ars / vg Bild-Kunst.
Plate 4 Joan Miró, Max Morise, Man Ray, and Yves Tanguy, Exquisite corpse,
1927. mnam. Joan Miró © 2018 Successió Miró / ars / adagp; Man Ray © 2018
Man Ray Trust / ars / adagp; Yves Tanguy © 2018 Estate of Yves Tanguy / ars.
Image © cnac / mnam / Dist. rmn Grand-Palais / Art Resource.
Plate 5 Man Ray, Yves Tanguy, Joan Miró, Max Morise. Exquisite corpse, 1927. Art
Institute of Chicago, Lindy and Edwin Bergman Collection. Man Ray © 2018 Man Ray
Trust / ars / adagp; Yves Tanguy © 2018 Estate of Yves Tanguy / ars; Joan Miró © 2018
Successió Miró / ars / adagp. Photo credit: Art Institute of Chicago / Art Resource.
Plate 6 Yves Tanguy, Joan Miró, Max Morise, Man Ray. Exquisite corpse, 1927.
moma. Yves Tanguy © 2018 Estate of Yves Tanguy / ars; Joan Miró © 2018 Successió
Miró / ars / adagp; Man Ray © 2018 Man Ray Trust / ars / adagp. Digital image ©
moma / Licensed by scala / Art Resource.
Plate 7 Max Morise, Man Ray, Yves Tanguy, Joan Miró. Exquisite corpse,
1927. Private collection. Man Ray © 2018 Man Ray Trust / ars / adagp; Yves
Tanguy © 2018 Estate of Yves Tanguy / ars; Joan Miró © 2018 Successió
Miró / ars / adagp.
Plate 8 Joan Miró, Collage, January 30, 1933, 1933. Fundació Miró.
© 2018 Successió Miró / ars / adagp.
Plate 9 Joan Miró, Painting, March 13, 1933, 1933. Eli and Edythe L. Broad Collection.
© 2018 Successió Miró / ars / adagp. Photo credit: Douglas M. Parker Studio.
Plate 10 Joan Miró, Collage, January 31, 1933, 1933. Fundació Miró.
© 2018 Successió Miró / ars / adagp.
Plate 11 Joan Miró, Painting, March 31, 1933, 1933. Kunstmuseum Bern.
© 2018 Successió Miró / ars / adagp. Image courtesy Kunstmuseum Bern.
Plate 12 Joan Miró, Collage, February 2, 1933, 1933. Fundació Miró.
© 2018 Successió Miró / ars / adagp.
Plate 13 Joan Miró, Painting, May 12, 1933, 1933. Mildred Lane Kemper Art Museum,
Washington University in St. Louis. University purchase, Kende Sale Fund, 1945.
© 2018 Successió Miró / ars / adagp.
Plate 14 Joan Miró, Collage, February 10, 1933, 1933. Fundació Miró.
© 2018 Successió Miró / ars / adagp.
Plate 15 Joan Miró, Painting, June 10, 1933, 1933. Wadsworth Atheneum Museum of Art.
© 2018 Successió Miró / ars / adagp. Image courtesy Allen Phillips / Wadsworth Atheneum.
Plate 16 Alberto Giacometti, No More Play, 1932. National Gallery of Art, Washington,
DC. Gift of the Patsy R. and Raymond D. Nasher Collection, Dallas, Texas, in Honor
of the Fiftieth Anniversary of the National Gallery of Art. © Alberto Giacometti
Estate / Licensed by vaga and ars. Image courtesy of National Gallery of Art.
NOTES
Epigraph: Marcel Duchamp, in Man Ray, Self Portrait (Boston: Little, Brown,
1963), title page.
1 Jean Vidal, “En photographiant les photographes: Kertesz, Man Ray,” in Emmanu-
elle de l’Ecotais, Man Ray: Rayographies (Paris: Editions Léo Scheer, 2002), 187–88.
2 Jean Cocteau, “Lettre ouverte à Man Ray, photographe américain,” Les feuilles li-
bres (April–May 1922): 134–35. Georges Ribemont-Dessaigne had also described
the rayographs as painterly: his book Man Ray was part of the “Modern Paint
ers” series published by the Nouvelle Revue Française. While the slim volume
contained images of paintings as well as rayographs, objects, and film strips,
Ribemont-Dessaigne’s essay (dated 1924) and the six press clippings included
with the images addressed only the rayographs and their abstract qualities, and
aligned them, as “non-objective work,” with painting; whereas photography was
addressed as “mechanical copying.” Georges Ribemont-Dessaigne, Man Ray
(Paris: Librairie Gallimard, 1930), 3–15.
3 André Breton, Surrealism and Painting, trans. Simon Watson Taylor (Bos-
ton: Museum of Fine Arts, 2002), 32–33. Following Breton’s attribution, the
rayographs were characterized as a form of surrealist painting in the 1936
Museum of Modern Art (moma) exhibition Fantastic Art, Dada, Surrealism,
where a rayograph appeared on the catalogue cover. Only Louis Aragon would
understand the rayographs as an unpredictable form of collage that, answering
Duchamp’s long-standing appeal, displaced both painting and photography.
See Louis Aragon, “The Challenge to Painting,” in The Surrealists Look at Art,
ed. Pontus Hulten (Venice, CA: Lapis Press, 1990), 67.
4 Ray, Self Portrait, 109.
5 Most recently Emmanuelle de l’Ecotais has characterized the rayographs as
paintings-cum-photographs, and states, “At the time, Man Ray earned his living
as a portrait photographer. But the discovery of the rayograph would change his
status: once a photographer, he became an artist.” The implication, startling in
the contemporary context, is that only painterly qualities can “elevate” the status
of photographs to art. See de l’Ecotais, Man Ray, 15. We disagree on this point,
but as a catalog of more than three hundred reproductions of rayographs and a
thorough compilation of documents and essays relating to them, her monograph
has been an invaluable resource, as evidenced by its frequent citation here.
6 Ray, Self Portrait, 26, 54. It is worth considering that the photographic distortions
characteristic of rayographs v iolated the code for photographic excellence on
which Man Ray had cut his teeth back in New York at Stieglitz’s 291, where, at least
in the years 1910–15 when Man Ray frequented the gallery, photographs stood for
descriptive “truth,” stable and straightforward, while abstract paintings presented
modernist ideals and expression. See Sarah Greenough and Juan Hamilton, eds.,
Alfred Stieglitz: Photographs and Writings (Washington, DC: National Gallery of
Art, 1983), 11–32. Indeed, the rayographs earned Man Ray the charge of fraudu-
lence from Stieglitz’s mouthpiece Marius de Zayas, as they failed to “represent the
object without the interference of man.” See Marius de Zayas, letter to Stieglitz,
Chapter 3. System
Chapter 4. Pun
1 Mark Ford, Raymond Roussel and the Republic of Dreams (Ithaca, NY: Cornell
University Press, 2001), 212–14.
2 Leiris kept his “cahier Raymond Roussel” from the year of the subject’s death,
1933, until 1986. It has been published, along with pertinent essays, correspon-
dence, and journal entries, as Jean Jamin, ed., Michel Leiris: Roussel and Co.
(Paris: Fayard, 1998).
3 Jean-Jacques Thomas, “A One-Dimensional Poetics: Michel Leiris,” SubStance
4, nos. 11–12 (1975): 18. In his journal entry of July 13, 1964, among the notes
for the preface to the Tombeau de Raymond Roussel, Leiris compares his own
ethnological method with the mode by which Roussel’s fictitious scientist
from Locus Solus, Martial Canterel, gathered information from his clients in
order to re-create tableaux that “revived the most important scenes from their
lives,” coupling imaginative narrative with factual account that can only be
described as quintessentially surrealist. See Jamin, Michel Leiris, 311–12. For
the short form that the biographical project ultimately took, see Leiris,
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INDEX
abstraction, 12, 24, 60, 71, 133, 140–41, architecture: automatic, 115–22, 135;
156, 212, 220, 269 rational, 101; in Spielraum, 26;
Acconci, Vito, 270 vagabond, 117; in the Zone, 103–7,
Acker, Adolphe, 225f 105f, 119
Acker, Flora, 225f Aristotle, 180–81
Adorno, Theodor W., 3, 102 Arp, Hans, 36–37, 37f, 53, 54, 56, 57
aesthetics and play, 1, 5, 6, 9–10, 13, Arp et Val Serner dans le crocodarium
15, 19–20, 26–27, 43, 92, 137, royal (Schad), 52f, 53
267–68 Artaud, Antonin, 191
Alleau, René, 268 “art et le jeu, L’ ” (Deucalion), 268
Alquié, Ferdinand, 22 Ashbery, John, 228–29
altération/alteration, 190, 220, 235 Atget, Eugène, 76f, 79–82f, 87–88f,
Anastasi, William, 270–71 90f, 96–98f, 100f, 105f, 107f, 111–14f,
Anémic cinéma (Duchamp), 46f 116f, 118f, 120–23f, 126f, 128f, 135f;
anthropomorphism, 163, 165, 233–34 as father of street photography, 72;
antiliterature, 191, 204 inclusiveness of photographs, 132;
Aragon, Louis, 21; on automatism, 147; Man Ray collections of photography,
on blur, 34; on détournement, 35; 24–25, 72–84, 73f, 89, 94, 97–104,
époque floue and, 49; four-man stroll 108–10, 119, 122, 124–25, 133–34, 136,
experiment, 93; on Paris cityscape, 269; on Paris pittoresque figures, 74;
7–8, 24, 94–95, 98–99, 102, 127; on photographs as mirrors, 129; urban
shop display mannequins, 127 landscapes of, 24–25. See also specific
Arcades Project (Benjamin), 4–5, 92, 94, works
101–3, 108, 109, 124–25 Au Bon Marché (Atget), 90f
Audoin, Philippe, 161, 268 to technology, 7; self in, 35. See also
aura, 6, 32, 42, 149, 253, 266, 284n34 surrealism
authorship, 22, 26, 32, 50, 70, 133, Avenue des Gobelins (Atget), 126, 126f,
145–46, 155, 158, 195 128, 128f
automatic architecture, 115–22, 135 Axelos, Kostas, 268
automatic drawing, 7, 51, 53–57, 141–44,
143f, 147–48 Bakhtin, Mikhail, 268
automatic eduction, 51 Baron, Jacques, 170–71
automatic writing, 35, 49–51, 53–55, Barthes, Roland, 132, 155, 267, 269
57, 62, 64, 69, 78, 148, 195; auto- Bataille, Georges, 191, 224–25, 227–28;
matic drawing and, 141; critique of, on altération, 220; on atavistic paint-
155; early experiments with, 163; as ings, 186; on bifur, 235–36; break
photography of thought, 71, 130, 145; with Breton, 180–81; on eroticism,
practice of, 86, 93, 289n76 233; exquisite corpse game participa-
automatism, 14; abstraction and, 212; tion, 180; on informe (formless),
agency and, 36–37; in architecture, 26, 244, 248–49, 269; on play, 18,
115–22; critical power of, 93; Dada- 19, 180–81, 255, 259–62, 265–67; on
ism and, 33–34, 50, 51–58, 64, 66; pleasure–pain dyad, 25; in radical
drift and, 23, 25; early experiments avant-garde, 259; as renegade sur-
with, 162–63, 186, 253; effect, 61, 153, realist, 25, 244; on repressive formal
178–79, 196; errance and, 85; flexibi structure, 190; as rue Blomet group
lity of, 93; as hypnagogic state, 102; member, 191; on violence and unrea-
as inaccessible ideal of poetry, 147; son, 25
ludic flux and, 24; as mechanical, Bateson, Gregory, 268
154–55; modernism and, 100; paint- Baudelaire, Charles, 3, 22, 44, 103
ing and, 146–47; as passive state, 169; Baudrillard, Jean, 269
photographic processes and, 130; Bauman, Zygmunt, 100
photography and, 84, 130, 132–34; Baziotes, William, 137
play and, 92–93, 254; rayographs Beaujour, Michel, 77–78, 95, 134
and, 30; séances, 25, 53–54, 146; as Bellmer, Hans, 137
state of grace, 183; subconscious and, Benjamin, Walter: on amusement
86; as surreal, 89; surrealism on, 9, parks, 117, 119; on architecture, 26;
51, 93–102, 141–42, 144–47, 157, 167, on Atget, 95, 132; on avant-garde and
170, 183, 263; wordplay and, 51 surrealism, 3, 138; on collecting, 76–77,
autonomy: art’s turn away from, 245, 103–4; on critical cultural forms
268; commerce and, 30; of culture, relevant to increasingly technologi-
329n83; in drawing, 140; in play, 3, cally determined society, 22–23; on
9, 17, 43, 256–57; in exquisite corpse dialectics at a standstill, 27; on
game, 149 gambling, 40–41, 92, 109; on history
avant-garde practices, 25–26, 271; an- and progress, 40; on innervation, 8,
thropological turn in, 256; automa- 40; on ludic practices, 2, 4, 9–10, 22;
tisms and, 54; commercial practices on mannequins, 124–25; on modern
and, 30; exquisite corpse images and, cult of productivity and heroic ex-
182; figuration in, 140–41; ludic in, haustion, 245; on motor innervation,
1, 3, 12–13, 23–24, 43, 245; relation 40; on Paris, 129; on photography
352 index
and film, 7, 72, 78, 95, 130, 132, 150, Brecht, Georges, 270
204; on play, 3–13, 20, 23, 27, 40–42, Breton, André, 83, 94–95, 137, 225f,
98, 129, 148, 150, 167, 235, 244–45, 246; on antiliterature, 191; on
246, 263; on play forms, 3–4; on automatic drawing/writing, 47, 51,
profane illumination, 103, 256, 266; 54, 64, 86, 141–42, 144–45, 148, 153,
on prostitutes, 108–9, 114–15, 125; 162, 195; on automatism, 69–71, 86,
on rayographs, 43, 59–60; on rebus, 130, 186; on avant-garde, 3, 141; on
125; as renegade surrealist, 244; on blur, 49; on board games, 246–47,
revolutionary energies, 12, 83, 266; 247f; on cityscape, 7–8, 24, 94, 100;
on revolutionary nihilism, 103; on Dadaism and, 71; on disinterested
ritual in art practices, 266; on second play of thought, 89; époque floue and,
technologies, 7, 150, 204; on sex and 43; on erotic, 51, 71, 227, 233, 255;
death, 124; on surrealist aphorisms, exquisite corpse game participation,
22–23; on surrealist games, 167; on 137, 148–50, 153, 154, 157–61, 164f,
surrealist photography, 72, 150; on 164–66, 166f, 168, 172f, 174–80,
technological mediation, 20, 23, 59, 175f, 176f, 183; on female figure, 125;
235; as theorist of historical avant- figure drawings, 177–78; four-man
garde, 3; on urban landscapes, 4–5, stroll experiment, 93; on Giacometti
92, 94, 101–3, 108, 109, 124. See also sculpture, 227; on le hasard objectif,
Spielraum 190; on jokes, 49; on language, 142,
Benveniste, Émile, 26, 255–56, 260–63, 191; on liberatory expansionism, 33;
265–68 on ludic practices, 3, 26, 253–54, 255;
Beuys, Joseph, 137 on objective chance, 207, 247–48; on
Beyond the Pleasure Principle (Freud), objects, 248–50, 253–54; on paint-
18, 168, 254, 260 ing, 29–30, 146; on photography, 84,
bifurcation, 194, 233–38 145; on play, 1, 3, 17, 19, 26, 137, 169,
Birth of the World, The (Miró), 204 180–81, 246–49, 255–56, 262–67;
blur (flou), 34–43; Breton on, 49; play texts and, 263; on prostitutes,
Dadaism on, 30–31, 32–43, 49, 108, 114; on psychic automatism
51–58; defined, 34–35; époque floue, and photographic processes, 130; on
24, 43–44, 49–51, 60–61, 71, 77; rayographs, 29–30, 34, 71; on ready-
equivocation and, 29–34; ludic erotic made, 144; on realistic attitude, 89;
and, 47–51; never-seen and, 69–71; on surrealism, 1, 49, 85–86, 141, 246;
photographic indeterminacy and, 23, on surrealism as psychic automatism,
29–71; play as disservice and, 43–47; 85–86; on urban space, 100, 251;
between repetition and unforesee- Vaché and, 43–44; walks in Paris, 93,
ability, 24. See also rayographs 108; on wordplay, 44–45, 47, 191; on
board games, 24–25, 77, 233, 236, 238, work, 21, 22. See also specific works
244–47, 247f, 253–55 Breton, Simone, 152–53
Boiffard, André, 251 Bride Stripped Bare by Her Bachelors,
Bosch, Hieronymus, 140 Even, The (Duchamp), 45, 227, 240
Boulevard Masséna (Atget), 106–8, 107f Buck-Morss, Susan, 110
Boutique aux halles (Atget), 100f
Boutique jouets (Atget), 123f cadavre exquis. See exquisite corpse game
Brauner, Victor, 150, 151f Cahiers d’art, 230
index 353
Caillois, Roger: on amusement park Cloaca Maxima (Piranesi), 233
machines, 117, 119; on automatism, Cohen, Margaret, 280n90
147; exquisite corpse game participa- Coiffeur, bd. de Strasbourg (Atget), 123f
tion, 160; ludic legacy of, 26, 255; Coin, rue de Seine (Atget), 135f
on mantis as ideogram, 233–34; on coital cannibalism, 233
mimicry, 234–35; on Paris, 94; on Collage (Miró), 205f
play, 26, 187, 245, 254–68; typology Collinet, Simone, 152–54, 160
of play, 258; on utilitarian roles of Communicating Vessels, 248, 251
objects, 245 Communist International, 22
capitalism, 21 Compass (Man Ray), 69, 70f
Cardiff, Janet, 270 competition, 258, 259
carnival, 24, 60, 148, 254, 324n17, Courbet, Gustave, 196, 197f
326n39 Crevel, René, 141
Carrouges, Michel, 240 Cubism, 32, 141, 213
Catalysis series (Piper), 270
Caught Hand (Giacometti), 241f, Dadaism, 71; automatism and, 33–34,
241–42 50–58, 64, 66; on blur, 30–31, 32–43,
Certeau, Michel de, 95, 97–98, 101 49, 51–58; bouleversements, 60;
Champs délicieux (Man Ray), 59, 60f, chance in, 35–43, 174; play in, 7, 30–31,
64 35–43; on punning, 25, 36, 190; on
“Champs magnétiques, Les.” See “Mag- rayographs, 32–33, 59–62, 64–67,
netic Fields” (automatic text) 71; readymades, 81; sound poems, 53;
chance, 2; agency and, 206; Aristote- surrealism and, 18, 40, 49, 83; as trans
lian concept of, 180–81; in Dada rational, 34–35. See also specific artists
play, 35–43; vs. determinism, 20–21, “Dada Painting, or the ‘Oil Eye’ ”
279n76; encounter (rencontre), (Ribemont-Dessaigne), 62
94, 109, 147–48, 266, 283n19; in Dadaphone, 52f
exquisite corpse game, 25, 138–39, Dada Portrait of Walter Serner (Schad),
153, 155, 157–59, 161–63, 171, 174–75, 62
180–83; objective (le hasard objectif ), Dalí, Gala, 164f
78, 83–85, 190, 207, 246–48, 251, 253, Dalí, Salvador, 131f, 207, 210f, 269;
263, 296n41; in Spielraum, 40–43, appropriation of ambiguous images,
150–52, 263–64; struggle against, 20, 147; on automatic drawing/
99–101; technology and, 2–3, 23, 51, production, 143f, 163, 165; exquisite
64, 139, 145, 271; unconscious in, corpse game participation, 150, 151f,
55–57 161–62, 164f, 168; ludic surrealism of,
“Chiquenaude” (Roussel), 187 23; paranoid critical method of, 20,
Circuit (Giacometti), 238–40, 239f, 253 147, 232; on photography, 130, 132; on
Cirque Manfretta (Atget), 119, 121f surrealist play, 161–62, 248–49
Cité Radieuse—Plan Voisin, La (Le decalcomania, 20, 23, 157–58
Corbusier), 98f Deleuze, Gilles, 189, 269
cityscapes. See urban landscapes Derrida, Jacques, 263, 268–69
City with Nameless Streets of the Cere Descartes, René, 20
bral Circus, The (automatic drawing), Desnos, Robert, 49–51, 71, 77, 141, 187,
141 191, 195
354 index
determinism, 20–21, 279n76, 312–13n99 Éluard, Paul, 51, 143f, 151f, 158, 167,
détournement, 35 177–78, 186, 207
“Dialogue in 1928” (game), 174 Enlightenment, 5, 12, 36, 138
Dictionnaire des jeux (Alleau), 268 époque floue, 24, 43–44, 49–51, 60–61,
discipline, 24, 25, 99–100, 260 71, 77, 287n66
disinterest, 1, 3, 10–11, 15, 89–92, 132, equivocation, 2, 30, 50, 95, 192–93, 228
326n32 Erikson, Eric, 268
divaguer, 242, 255 Ernst, Max, 62, 65; on automatism,
Dix, Otto, 137 146–47, 157–58; Dada collages of,
Documents (journal), 186, 187, 190, 220, 35, 65; on exquisite corpse game, 20,
227, 242, 243f, 255 159–60; frottage technique, 20, 144,
Domínguez, Óscar, 20, 137, 181f 146–47, 157–58; overpaintings, 145,
“Dream Kitsch” (Benjamin), 22–23 171; photographs of surrealist objects
Dreier, Katherine, 64, 132–33 and assemblages, 249; postcards,
drift, 23, 25, 134; linguistic, 47; in post- 208f; on potential for play, 13; on
studio practices, 270; in surrealist surrealist games, 147–48
iconography, 78; in urban landscapes, eros, 18, 25, 45, 168, 311n86, 314n105
24, 78, 84–85, 95–99. See also errance Eros and Civilization (Freud), 268
Duchamp, Marcel, 29, 38f, 39f, 46f, 228, errance, 24, 84–85, 93–95, 97–99, 101,
239f, 240; alter ego, 44–45, 47, 50; 108–9, 112, 132–34, 254, 263, 269
on art production, 30; avant-garde esoRRose sel à vie (Man Ray), 62, 63f
and, 141; bachelor machine of, 235; Exposition internationale des arts décora-
Breton on, 44–45, 47; on chance, tifs et industriels, 98–99
38, 41; chess and, 42–43; conceptual- Exquisite Corpse (artworks), 151f, 157f,
ism of, 270; exquisite corpse game 159f, 164f, 166f, 172f, 175–76f, 179f,
participation, 158; ludic strategies of, 181f
36; Man Ray and, 29, 30, 33, 41, 42; exquisite corpse game, 7, 20, 25, 151f,
Marxism and, 158; Miró and, 198; on 179–80, 236; anthropomorphism of,
rayographs, 61; readymades, 64; on 163; attributions, 310n76; autocratic
roulette, 38–40; Roussel and, 186, aspect of, 150, 152; chance in, 161,
227, 240, 242, 245; on subjectivity, 162–63, 174, 180–81; as collabora-
36, 38; wordplay of, 36, 45, 47, 50–51, tion, 155–70; as drawing/game,
62, 71, 195; on work ethic, 43 139–40; fold in, 25, 137, 148–49,
Durkheim, Émile, 259 154, 170–82, 312–13n99, 314n104;
Dutch Interior I (Miró), 219–20, freedom in, 138; ludic spirit of, 137;
221–23f, 224 Marxism and, 158; as parody of func-
tionalism, 154; participation in, 137,
E. Atget coll. Man Ray, 73f 140, 148, 150, 153–62, 154–66, 168,
Eclipse, L’ (Atget), 88f, 88–89, 119 172, 174, 176, 179–81, 183; as process,
Ecotais, Emmanuelle de l’, 281n5 148–55; rules, 307n38; subject/object
écriture automatique, L’ (Breton), 145 boundaries in, 162
Ehrenburg, Ilya, 22
Ehrmann, Jacques, 257, 268 Fahlström, Öyvind, 270
Éluard, Gala, 143f, 151f, 164, 248–49 fascism, rise of, 21
Éluard, Nusch, 176f Fayol, Henri, 21
index 355
Femme (Atget), 110, 111–12f G (journal), 34, 42, 59
Ferry, Jean, 187 Gadamer, Hans-Georg, 268
Fête de la Villette (Atget), 118f, 119 Gala. See Dalí, Gala
Fête des Invalides, Palais de la Femme Galerie Charles Ratton, 249
(Atget), 117, 122f Galerie Pierre Colle, 249
Fête de Vaugirard (Atget), 117, 121f gambling, 6, 38, 40–42, 92, 102, 109,
Fête du Trône (Atget), 87f, 87–88, 119, 167
120–21f games: art, 137; board games, 24–25,
Fink, Eugen, 268 77, 233, 236, 238, 244–47, 247f,
flou. See blur ( flou) 253–55; of chance, 40–41; chess, 167;
Flower in Danger (Giacometti), 236, 237f fort-da, 18; language, 268; in postwar
Fluxus, 270 art production, 270; as practice, 4;
fold, in exquisite corpse, 25, 137, 148–49, regulation of, 152; surrealist, 17–25,
154, 170–82, 312–13n99, 314n104 147–48, 155, 161, 167, 170–71, 183,
Following Piece (Acconci), 270 262, 268, 270–71; theory on, 330n88.
Foster, Hal, 83, 124, 154, 301n111 See also exquisite corpse game; ludic
Foucault, Michel, 189, 229, 269 practices; play
Francés, Esteban, 150, 151f, 225f Genette, Gérard, 220
Frank, Claudine, 259 Giacometti, Alberto, 83; drawings, 248;
freedom: of eros, 18; in exquisite corpse dysfunctional machines made by,
game, 138; vs. order, 257; personal, 186; Leiris on, 242–44, 255; photo
91; in play, 1, 9, 11, 18, 20, 22, 43, 72, graphs of surrealist objects, 249; on
98, 132, 137, 149, 244; rhetoric of, play, 188; as renegade surrealist, 244;
54, 148; surrealism on, 2, 25. See also on Roussel, 25–26, 186, 188, 227, 232,
Spielraum 240, 242, 245; sculptures by, 227–44,
French Communist Party (pcf), 21–22 229f, 231–34f, 237f, 239f, 241f, 243f,
Freud, Sigmund, 50, 144, 254, 260, 268; 246, 250–51, 253–55; sculptures
on art-as-play, 13; on automatism, 53; renamed, 230, 232; tables de jeux
on dream imagery, 125; on dualistic period, 236
model of the mind, 24; on form-play, “Glossaire” (Leiris), 192–95, 193f,
14; on games, 18; on humor, 21; on 225–26, 245
hypnosis, 53; on id and ego, 170; Goemans, Camille, 172f
intertextual reading of, 17; on jokes, Goya, Francisco, 140
13–17, 48–49; ludic model of, 13–20; Grand jeu, Le, 137
on overdetermination, 165; on play, Grasshopper, The (Suits), 268
10, 18, 169; on repetition as metapsy- Green Box, The (Duchamp), 227, 240
chological instinct, 168; theory of Grindon, Gavin, 43
sexuality of, 17; on unconscious, 10,
35–36, 78; on visual representation, Hansen, Miriam, 6, 7, 40–41, 78
196; on wordplay, 48–49 Hantaï, Simon, 270–71
frottage, 20, 23, 144, 146–47, 157–58 Harfaux, Arthur, 249
fumage, 20, 23, 157–58 hasard objectif, le. See objective chance
functionalism, 20; in city spaces, 24; Hausmann, Raoul, 137
exquisite corpse game as parody of, Hegel, G. W. F., 3, 6, 10, 22, 248
154; instrumentality and, 186–87 Heidegger, Martin, 269
356 index
Henry, Maurice, 249 Kant, Immanuel, 1, 3, 5, 9, 10, 18, 92, 257
Hérold, Jacques, 150, 151f Kaprow, Alan, 270
History of the Eye, The (Bataille), 267 knowledge production, 4–5
Homo Ludens (Huizinga), 10, 255–60, Knutson, Greta, 176f
264, 268 Kracauer, Siegfried, 290n8
Howald, Ferdinand, 31 Krasner, Lee, 137
How I Wrote Certain of My Books Krauss, Rosalind, 78, 180–81, 227–28,
(Roussel), 188–89, 227, 229 232, 235, 238
Hugnet, Georges, 137, 150, 176, 181f
Hugnet, Germaine, 181f Lacan, Jacques, 132, 196, 268–69
Hugo, Valentine, 143f, 151f, 164f, 176f, Lācis, Asja, 8, 129, 244
177–78, 248–49 Lamba, Jacqueline, 225f
Huizinga, Johan, 10, 11, 26, 255–60, 264, Landscape—Reclining Head (Giacom-
265, 267–68 etti), 232, 233f, 238
“Humor” (Freud), 21 Laplanche, Jean, 35–36
“Hyperbola of the Crocodile Hair- Large Glass, The (Duchamp), 228, 235,
dresser and the Walking Stick” 239f, 240
(automatic poems), 53 laughter, 14, 277n49
Lautréamont, Comte de, 158, 160
idleness, 3–5, 21–23, 99 Lebel, Jean-Jacques, 158
immateriality, 313n101 Le Corbusier, 98–101, 106
Impressions of Africa (Roussel), 186, 189, Lefebvre, Henri, 94–95
240, 242 Leiris, Michel, 184f, 224; on antilite
indeterminacy, 11, 12, 23, 24, 25, 26–27, rature, 204; on bifur/biffure, 193,
34, 36, 51, 268 238; on critique of hierarchies of
innervation, 8–9, 40–41, 42 metaphor, 207; on divaguer, 242, 255;
International Congress of Writers, 22 on double figure of words, 192–95;
inversions, 24, 60–62, 71, 126–27, 262, on Giacometti, 242–44, 255; on hal-
263–64, 265, 326n39 lucinatory power of language, 207;
Invisible Object (Giacometti), 251, 253 on linguistic slippage, 192–95; on
“Irrational Understanding of Objects, Miró, 213; on punning and wordplay,
The” (Harfaux/Henry), 249 25–26, 192–95, 227; on Roussel,
25–26, 185–88, 190–94, 198–99, 204,
Jakobsen, Roman, 34–35 211, 225–28, 230, 233, 238, 240, 245; in
James, William, 53 rue Blomet group, 191
Janet, Pierre, 53, 86, 128, 234 Leonardo da Vinci, 144
Jean, Marcel, 137 Lewitt, Sol, 270
Jenny, Laurent, 306n31 L.H.O.O.Q. (Duchamp), 45
jeu de l’oie, Le (board game), 246–47, “Life of the Object, The” (Tanguy),
247f, 263 249
jeu de Marseille, Le (playing cards), 263 Limbour, Georges, 191
jokes and sexuality, 15–17, 48–49, 201 liquefaction, 220, 230n7
Jokes and Their Relation to the Uncon- Littérature (journal), 191
scious (Freud), 13–18, 48–49 Littérature nouvelle série 7 (journal),
Jone (Giacometti), 230, 231f 44–45, 47–51, 48f
index 357
“Little History of Photography” (Ben- 72–74, 77–78; exquisite corpse game
jamin), 72, 95 participation, 137, 140, 155–56, 165–66,
Little Review, The (journal), 62, 63 179f; photograms, 41–42, 58–59;
Locus Solus (Roussel), 229–30, 232, 240, photographs, 72, 78, 207, 209f, 233,
242 251–53; on photography, 35, 58, 132;
Loeb, Pierre, 219 as playful, 29; production-through-
London Vogue (magazine), 34 selection, 81; rayographs, 24–25,
lsasdlr. See Surréalisme au service de 29–35, 41–43, 51, 53, 58–71, 66–68f,
la révolution, Le (journal) 70f, 71, 77, 106, 126–27; sculptures,
ludic practices: in avant-garde, 1–3, 252f; walks in Paris, 93–94. See also
12–13, 23–24, 43, 245; Benjamin specific works
on, 2, 4, 9–10, 22; Breton on, 3, 26, Marcuse, Herbert, 268
253–54, 255; erotic, 47–51; of Freud, Marx, Karl, 16, 22, 72, 158, 259
13–20; legacies of, 255–71; purpose Masson, André, 191, 196, 197f, 269;
in, 4; in Spielraum, 9–10, 224–25, automatic drawings by, 142–44, 143f,
244–47, 263, 266; in surrealism, 146, 147, 207; exquisite corpse game
9–13, 16, 22, 25, 26, 137, 246–55, 271; participation, 159; sand as medium,
for systems, 135, 155, 161, 186, 188, 245, 186
265–66; in urban landscapes, 102–3. materiality, 33, 68–69, 173, 177, 179, 246
See also play Mathieu, Georges, 270–71
Lute Player, The (Sorgh), 220, 221f Matisse, Pierre, 219
Lyotard, Jean-François, 269 Matta, Roberto, 137
Mégret, Frédéric, 175f
Mad Love (Breton), 83–84, 251, 253 Mehlman, Jeffrey, 17
“Magnetic Fields” (automatic text), “Metaphor of the Eye, The” (Barthes),
49–50, 51, 64, 86, 161 267
Magritte, René, 249, 269 “Metropolis and Mental Life, The”
Maison close (Atget), 110, 112, 113f (Simmel), 91
Man, Play and Games (Caillois), 117, Millar, Susanna, 268
255, 259, 268 mimesis, 6, 11, 43, 122, 140, 178, 233–35,
Man, Woman, and Child (Giacometti), 258, 312n89
236, 237f, 253 “Mimicry and Legendary Psychasthe-
Man and the Sacred (Caillois), 255, 260 nia” (Caillois), 234–35
Man/Homme (Man Ray), 64, 65f Minotaure (journal), 130, 131f, 207,
“Manifesto of the Dada Crocodarium” 208–9f, 230
(automatic text), 54 Miró, Joan, 26, 186, 196f, 199–200f,
mannequins, 122–29 202–3f, 205–6f, 207, 211–18f,
Man Ray, 60f, 63f, 65–68f; aerographs 221–23f; on Duchamp, 198; exqui-
by, 31–32; ambiguity and, 207; on site corpse game participation, 140,
architecture, 115, 117; Atget photo 155–56; Leiris on, 213; nesting series,
graphy albums, 24–25, 72–84, 73f, 226; painting system, 201–4, 207,
87, 89, 94, 97–104, 108–10, 119, 122, 213–18, 224, 226; and palimpsest,
124–25, 133–34, 136, 269; collabora- 207, 219; on play, 188; and Roussel,
tions, 155–56; Duchamp and, 30, 33, 25–26, 186, 188, 191, 195–201, 204,
41, 42; estrangement in photographs, 206–7, 212–13, 245; serial declen-
358 index
sions of form, 227; and surrealist play, Oiseau en poursuit d’une abeille et la
248–49; transmutation in works, baisse, Un (Miró), 200f
219; wit of, 25–26, 195–201, 224, 227. optical unconscious, 6, 130, 132
See also specific works Oreille et l’étoile, L’, 225f
modernism, 2, 5, 12, 19, 20, 100, 103, Origin of the World (Courbet), 196, 197f
140, 186–87, 245 otium, 4–5
Monte Carlo Bond (Duchamp), 38–40,
39f Paalen, Wolfgang, 20
Monuments of Passaic (Smithson), 270 Painting (The Sum) (Miró), 201, 202f,
Morise, Max, 93; on automatism and 203f
painting, 142, 146; exquisite corpse Painting-Object (Miró), 195–98, 196f,
game participation, 140, 148, 154, 206
155–57, 165–66, 179f; four-man stroll Palace at 4 a.m., The (Giacometti),
experiment, 93; on readymade, 144 229–30
Motherwell, Robert, 137 Palais de la femme (Atget), 119, 122f
motor innervation, 40–41 palimpsest, 207, 219
“Mots sans rides, Les” (Breton), 141 paragone, 30
Musique, Seine, Michel, Bataille et moi Paranoiac Face (Dalí), 232
(Miró), 198–99, 199f parapraxes, 48–49
Muzard, Suzanne, 175f, 246–47, 247f Paris, France: as geographical uncon-
Myers, Frederic, 53 scious, 94, 97; as ludic city, 102–3;
obsolescent object in, 78–93; in
Nadja (Breton), 7–8, 21, 24, 94–95, 99, urban photography, 7–8, 24–25, 71,
102, 108, 114, 125, 248, 251 74–76, 78–95, 90, 93–102, 104, 115,
Nancy, Jean-Luc, 198 127, 129, 133, 251
Naples, Italy, 8, 129, 244 Paris Peasant (Aragon), 7–8, 24, 94–95,
Naville, Pierre, 146, 157f 98–99, 102, 127
New Babylon (Nieuwenhuys), 270 Paris pittoresque figures, 74
New Impressions of Africa (Roussel), Partens, Alexandre (pseudonym), 54
199, 226–28 pcf. See French Communist Party
Nietzsche, Friedrich, 11, 183, 260 Péret, Benjamin, 157f, 225f
Nieuwenhuys, Constant, 270 Philosophical Investigations (Wittgen-
No More Play (Giacometti), 238, 253, stein), 268
254 Photo—Ceci est la couleur de mes rêves
“Non-Euclidean Psychology of a Photo (Miró), 201, 202–3f, 204
graph, The” (Dali), 130 photograms, 29, 33, 42, 51, 57–61,
normal life, 1, 12, 34, 326n39 206–7. See also rayographs
“Notes on a Theory of Gambling” Photographie intégrale et cent pour cent
(Benjamin), 40 automatique (Man Ray), 30–31, 31f
photography: as art form, 30–31, 35,
“Object as Revealed in Surrealist Ex- 75; automatism and, 84, 130, 132–34;
periment, The” (Dalí), 249 documentary, 74, 89; vs. illustration,
objective chance (le hasard objectif ), 78, 69; as inverted, 60–61, 71; as paint-
83–85, 190, 207, 246–47, 248, 251, ing with light, 30, 32; as play units,
253, 263, 296n41 133; sculptural qualities of, 32; as
index 359
photography (cont.) painting-poem, 198, 200; participa-
second technology, 7, 150, 204; Spiel- tory, 158, 161; public language in, 58
raum and, 6–7, 41; street, 72–78, Point to the Eye (Giacometti), 233–35,
95–97, 101–2; surrealist, 72–73, 234f, 241
89–90, 132, 145; as unmediated print, Pollock, Jackson, 137
58. See also Atget, Eugène; Man Ray; polysemy, 51, 100, 136, 186–87, 196, 211,
photograms; rayographs 226, 233
photomontage, 34, 65 Porte d’Asnières, cité Trébert (Atget),
Piaget, Jean, 268 106, 107f
Picabia, Francis, 36–37, 37f, 47–48, 51, Porte de Montreuil, Zoniers (Atget),
52f, 141 104–6, 105f
Picasso, Pablo, 29, 33, 57, 137, 141, 186 postmetaphysical philosophy, 269
Piper, Adrian, 270 postmodernism, 269
Piranesi, Giovanni Battista, 233 poststructuralism, 263, 268, 269
Planetarium (Fahlström), 270 Prévert, Jacques, 153, 157, 172f, 180
Plan Voisin (Le Corbusier), 98–101 primitivism, 19, 325n29
play: aesthetics and, 1, 5, 6, 9–10, Principles of Scientific Management
13, 15, 19–20, 26–27, 43, 92, 137, (Taylor), 20–21
267–68; automatism and, 92–93, Production of Space, The (Lefebvre),
254; as avant-garde engagement, 1; 94–95
being as, 269; critical power of, 93; Project for a Passageway (Giacometti),
cross-disciplinary texts on, 268; as 232f
disservice, 43–47; erotic desire and, prostitutes, 108–15
20; flexibility of, 93; free, 1, 9, 11, Proust, Marcel, 186
18, 20, 43, 72, 98, 132, 137, 149, 244; psychoanalysis: on desire, 50; mass pro-
inversion in, 254; modality of, 23; duction and, 7; representation and,
paradox of, 9, 11–12; play forms, 3–4, 169; rise of, 20; surrealism and, 2, 13,
150; as practice for life, 4; process vs. 19, 147, 269; surrealist games and,
production in, 270; as regressive, 18, 19–20, 168; unconscious in, 2, 35–36,
20; reinvention of, 26; as signifier, 11; 130; wordplay and, 17
surrealist, 2–3, 9, 12–13, 15, 18–20, 23, “Psychologie non-euclidienne d’une
26–27, 77, 137, 158, 161–62, 247–50, photographie,” 131f
255–56, 263–64, 266, 268–69, 271; “Psychopathology of Everyday Life”
surrealist strategies, 2–3, 12–13, 15, (Freud), 48
18–19, 20, 23, 26, 77, 158, 161–62, punctum, 132
247–50, 255–56, 263–64, 266, puns and punning, 23, 25–26, 44–45,
268–69, 271; of things, 226–30; of 50, 226; bifur/biffure in, 230, 238,
thought, 89–90, 132; typology of, 269; Dadaist, 25, 36, 190, 198, 200,
258; units, 130–36; vs. work, 20–27. 207–8, 219–20, 228; logic of, 186;
See also ludic practices; Spielraum unconscious in, 77. See also wordplay
Playing and Reality (Winnicott), 268
pleasure–pain dyad, 25 Queen Louise of Prussia (Miró), 213,
poems and poetry: artistic strategies 216–18f, 219–20
for, 134; automatic, 50, 145, 147, “Question of Lay Analysis, The”
163; Dada, 38, 57–58; inventory, 55; (Freud), 169–70
360 index
ragpickers (zoniers), 75, 79, 99, 103–7, writer, 25, 198; Foucault on, 189,
105f, 119, 134–35, 300n87 229, 269; Giacometti and, 25–26,
rationalization, 20 186, 188, 227, 232, 240, 242; Leiris
Rausch, 260 on, 25–26, 185–88, 190–94, 198–99,
Rauschenberg, Robert, 269 204, 211, 225–28, 230, 233, 238, 240,
rayographs, 24–25, 29–35, 41–43, 51, 245; ludic mechanisms and repeti-
53, 58–71, 66–68f, 70f, 71, 77, 106, tion, 189; Miró and, 25–26, 186, 188,
126–27. See also photograms 191, 195–201, 204, 206–7, 212–13,
readymade, 34, 144, 201 245; notebook, 184f, 185, 227; play
rebellion, 15, 326n35 of multiple figurations, 236; poetic
Redon, Odilon, 140 legacy, 186; polysemy and, 186, 187;
rencontre. See under chance on procédé, 219, 225, 230, 236, 238;
repetition, 6, 7, 88, 204, 220; as assault, punning and wordplay by, 25–26,
224; compulsive, 20, 153–54, 260, 185–94, 200, 227, 230, 235, 238; use of
311n86; in exquisite corpse game, radical repetition, 188–94, 229–30;
150–52, 167–69, 312–13n99; of indus- on work to rule, 187–88. See also
trial processes, 117, 145; in play, 18, 43, specific works
238–40, 312n89, 312–13n99; radical, Roussel and Co. (Leiris), 227
188–92, 229, 230; tautological, 240; Rue Asselin (Atget), 112, 114, 114f
unforseeability and, 24 rue Blomet group, 25, 191–92, 195, 196,
representation, 2, 3, 12, 14, 19, 24–25; 199, 212–13, 254
bifur/biffure and, 235–36; codes of, Rue du Cimitière St. Benoit (Atget),
54, 57; collective, 259; conscious/ 118f, 119
unconscious in, 141, 170, 195; critique Rules of the Game, The (Leiris), 185
of, 263; deformation and, 71; fold
and, 173, 180; preconceived, 161; Sadoul, Georges, 175f, 246–47, 247f
psychoanalysis and, 169; radical Sainte Vierge, La (Picabia), 36–37, 37f
repetition and, 189; reality and, 257, Sainte Vierge II, La (Picabia), 36–37,
266–67; visual, 58, 93, 139, 140, 142, 37f
144, 196 Sartre, Jean-Paul, 311n84
Reverdy, Pierre, 264, 266 Satie, Erik, 186
Révolution surréaliste, La (journal), 21, Schad, Christian, 52f, 52–53, 56f, 57,
72, 89, 101, 140–42, 143f, 146, 148, 59–62, 64, 65, 206–7
169–70, 192, 193f, 251f Schadographs, 53, 57–59
Ribemont-Dessaigne, Georges, 32, 62 Schiller, Friedrich, 11, 43, 257
Richter, Gerhard, 137 Schoenberg, Arnold, 186
Richter, Hans, 62 Schwitters, Kurt, 57
Riffaterre, Michael, 54, 153 second technologies, use of term, 7, 150,
Romanticism, 43, 45 204
room-for-play. See Spielraum Sélavy, Rrose (Duchamp alter ego),
Roussel, Raymond, 199, 226–28; 44–45, 47, 50
Ashbery on, 228–29; cryptogram- Seligmann, Arlette, 225f
matic priorities, 230; double figure of Seligmann, Kurt, 225f
words, 192–94; Duchamp and, 186, semblance, 3, 6, 284n34
227, 240, 242, 245; as experimental Serner, Walter, 53, 57
index 361
sexuality: artforms of, 196, 201; death 9–13, 16, 22, 25, 26, 137, 246–55, 271;
and, 124; forbidden, 117; in jokes, ludic practices of, 9–13, 16, 22, 25, 26,
15–17, 48–49, 201; in surrealist imag- 137, 246–55, 271; modes of art in, 7;
ery, 17; in wordplay, 44–45, 47, 50 on play, 2–3, 9, 12–13, 15, 18–20, 23,
Sheringham, Michael, 84–85 26–27, 77, 137, 158, 161–62, 247–50,
Simmel, Georg, 90–93, 109 255–56, 263–64, 266, 268–69, 271;
simulation, 122, 258, 259. See also play strategies, 2–3, 12–13, 15, 18–19,
mimesis 20, 23, 26, 77, 158, 161–62, 247–50,
Situationist International, 35, 255–56, 263–64, 266, 268–69, 271;
325–26n29 postmodernism and, 269; postwar
Smithson, Robert, 270 art practices, 26–27, 255, 262, 267–68,
Sorgh, Martensz, 220, 221f, 224 269–70; primal psychic impulses
Soupault, Philippe, 51, 64, 86, 162 in, 137–38; as psychic automatism,
Spielraum, 6–10, 23, 187, 235; as anti- 85–86; psychoanalysis and, 2, 13, 19,
production, 148; architectural, 26, 147, 168, 269; on subject/object, 8, 13,
244; as bifur, 195; chance in, 40–43, 162; on unconscious, 2, 49. See also
150–52; in exquisite corpse game, Dadaism
138–39, 250; freedom in, 148; ludic “Surrealism and Painting” (Breton),
practices in, 9–10, 224–25, 244–47, 29–30, 146
263, 266; in photography/film, 6–7, Surréalisme au service de la révolution,
41, 77, 92, 132, 133, 150; politics of, Le (journal), 210f, 227, 248–49, 249f,
244–45; technologically assisted, 20, 251f
32; in urban walking, 98, 101–2; use “Surrealism in 1929,” 21
of term, 8, 129. See also play Surrealist Exhibition of Objects, 249
Spieltrieb, 43, 257 “Surrealist Situation of the Object”
Spring Happening, A (Kaprow), 270 (Breton), 249
Squares Arranged According to the Laws Suspended Ball (Giacometti), 227–29,
of Chance (Arp), 36–37, 37f 229f, 232, 250
Stieglitz, Alfred, 30, 62 systems, 2, 9, 20; complex, management
“Stones for a Possible Giacometti” of, 21; critique of, 35; of exquisite
(Leiris), 242 corpse, 150, 160, 170–71, 174, 182; in
“Structure, Sign and Play in the image-making, 58, 62, 137–39; ludic,
Discourse of the Human Sciences” 135, 155, 161, 186, 188, 245, 265–66;
(Derrida), 268 for painting, 201–4, 207, 213–18, 224,
subjectivity, 2–3, 7, 25; destabilization 226; regulation and, 23, 25; topo-
of, 35, 36–38, 311n84; effects of mod- graphical, 95–96; for writing, 188–91
ernization on, 42–43, 83; incongruity
and, 178; work and, 20 Taeuber-Arp, Sophie, 137
surrealism: ambiguity in, 207; avant- Tanguy, Jeanette Durocq, 157f, 181f,
garde, 2, 271; break with com- 246–47, 247f
munism, 21–22; commitment to Tanguy, Yves: on board games, 246–47,
heterodoxy, 160; exhibitions, 249; 247f; drawing by, 249; exquisite
vs. fine arts, 146; found, 24; on corpse game participation, 140, 150,
freedom, 2, 25; impact on cultural 151f, 155–57, 157f, 159, 165–66, 166f,
processes, 269; ludic practices in, 172f, 179f, 181f
362 index
Taylor, Frederick, 20–21, 65 city as, 102–3; zoniers (ragpickers) in,
techno-ludic process, 3, 23, 191, 195, 75, 79, 99, 103–7, 105f, 119, 134–35,
201–26 300n87. See also Atget, Eugène;
Terre érotique (Masson), 196, 197f Naples, Italy; Paris, France
Thirion, André, 21–22, 160
Three Essays on the Theory of Sexuality Vaché, Jacques, 43–44
(Freud), 17 Vannier (Atget), 104, 105f
391 (journal), 51 Variétés (journal), 21
Three Standard Stoppages (Duchamp), Varo, Remedios, 150, 151f
36, 38, 38f Vaux, Marc, 230, 231f
Tombeau de Raymond Roussel (Leiris), vertigo, 115, 117, 258–60
185, 186 Vidal, Jean, 29
Towards a New Architecture (Le Cor- Villeglé, Jacques de la, 270–71
busier), 101 Visage paranoiaque (Dalí), 210f
Toys and Reasons (Erikson), 268 “Visions de demi-soleil” (Ernst), 146
“Treatise on Style” (Aragon), 147 Vitrac, Roger, 93, 187
Truth and Method (Gadamer), 268
Tual, Roland, 191 “War on Work,” 20–27
tuché, theory of, 132 Water Yam (Brecht), 270
Tzara, Tristan, 33; automatic texts by, 51, Weber, Samuel, 14, 16, 305n18
53, 54, 57; on Dada poem, 38; exqui- Winnicott, D. W., 268
site corpse game participation, 137, Wittgenstein, Ludwig, 268
150, 176f; on photograms/rayographs, Woman, Head, Tree (Giacometti), 230,
42, 51, 57, 59–61; on systems, 35 231f
Woman/Femme (Man Ray), 64, 65f
Urbanisme (Le Corbusier), 98–99 wordplay, 2, 24–26, 191; accidental,
Umland, Anne, 254 48–49; adaptation to painting, 201;
unconscious, 130; in automatic draw- automatism and, 51; erotic/sexual in,
ing, 53–57, 142–44, 143f, 147–48; 17, 44–45, 47, 50, 51, 71; psychoanaly-
collective, 100; conscious and, 35–36, sis and, 17, 50; risk in, 186; uncon-
86, 90, 127, 170, 195; expression and, scious in, 49–51, 71. See also puns and
55–58, 84–85, 93; imagery of, 141; in punning
ludic model, 13–14, 33–34; memories “Words without Wrinkles” (Breton),
in, 78, 95, 130; motifs of, 153–54; opti- 17, 47, 54
cal, 6, 130, 132; in play, 10, 12–14; po- “Work of Art in the Age of Its Tech-
etics of, 2; in psychoanalysis, 2, 35–36, nological Reproducibility, The”
130; recognition in, 83; repression of, (Benjamin), 6–7
110; in surrealism, 49–50; surrealism work vs. play, 20–27
on, 2, 49; as unknowable, 70; urban, World War I (1914–1918), 20, 99–100,
102–3; in wordplay, 49–50 304n9
Unik, Pierre, 175f, 246–47, 247f World War II (1939–1945), 187, 268,
unpleasure, 13, 18, 20, 25, 117 274n14, 327n49
Unsighted Drawing (Anastasi), 270–71
urban landscapes, 4–5, 7–8, 92, 94, zoniers (ragpickers), 75, 79, 99, 103–7,
98–103; functionalism of, 24; ludic 105f, 119, 134–35, 300n87
index 363