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Design Thinking Finding Problems Worth Solving and Solutions Worth Making in Healthcare PDF
Design Thinking Finding Problems Worth Solving and Solutions Worth Making in Healthcare PDF
(the actual line is: “If you build it, he will come.”)
Things that
are desirable.
People want them
because they are
Things that beneficial.
are innovative.
P
are innovative.
Obligatory
Venn Diagram
Initial r g e
iv e
Insight D
Discover
Discover Synthesize
Initial r g e
iv e
Insight D
Discover
You have to understand a problem
before you can solve it.
Problems are often composed of or
caused by other problems…
And often the problems you’re asked to
solve are not the one’s you need to solve.
Who knows more about the healthcare
needs of the elderly?
OR
What people say
and what people do
aren’t necessarily
the same thing.
What someone What someone
says they think, What someone really thinks and
feel, and do… actually does… feels…
EXAMPLES EXAMPLES
Surveys Interviews
Data Mining Journal Studies
Quantitative Qualitative
Used to identify and measure Used to gather deeper
patterns in thinking and information on individual’s
behavior among groups of thinking, feeling and
people. WHAT motivations.
WHY
EXAMPLES EXAMPLES
Surveys Interviews
Data Mining Journal Studies
“I had to employ a very
advanced, scientific
approach to make the
diagnosis…
Co
Initial nve Reframed
e rge rge
Insight Div Opportunity
Discover Synthesize
Synthesis is the process of making sense
of data and insights through analysis like
comparison, categorization, pattern
recognition, and pruning.
Characters
Personas
Archetypes that describe the average
behaviors, needs, goals, expectations,
senses, knowledge, etc. of the people who
will interact with your creation.
Empathy Maps
A framework to explore and capture a
persona’s initial thoughts, feelings, senses
and actions when faced with a situation.
Stories
Task Flows & Scenarios
Describe a task (or tightly linked set of
tasks) that someone will accomplish by
interacting with your creation.
Journey Maps
Illustrate the collection of experiences of
one or more archetypes across multiple
touch points and channels.
Environment
(Eco)Systems
Describe the “world” (physical and
virtual) in which the stories take place.
The solutions we arrive at are directly
influenced by how we focus and frame
the challenge.
Understanding a problem and it’s contexts
isn’t enough.
We also need a vision.
Vision
Today
The Future
Vision
Today
The Future
Goals
Desired, measurable outcomes from someone interacting with the creation. Can
be user oriented, business oriented, or both.
Principles
Rules for “behavior” that reflect desired qualities or characteristics of the solution.
Ex: Shift from thinking to doing. Shift the focus of the experience from the content
and knowledge-gain to applying the ideas and lessons to my job.
Future-state Narratives
Scenarios, journey maps or other constructs that describe the desired experience of
an individual using the system/service/etc. in the future.
Tom Fishburne
Principles give rise to process.
Co
Initial nve Reframed
e rge rge
ve r g e
Insight Div Opportunity Di
Co Co
Initial nve Reframed nve New
e rge rge
e rge rge
Insight Div Opportunity Div Solution
Co Co
Initial nve Reframed nve New
e rge rge
e rge rge
Insight Div Opportunity Div Solution
Working effectively with others allows us to harness diversity and volume to generate
a wider array of insights and ideas
Critique
@adamconnor
aconnor@madpow.net