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SPACE MARINE LEGION CRUSADE _ Army List ADDITIONS AND UPDATE Apprtionat Sects RuLES FoR HERESY-£RA GAMING {egiones Astarcs “The Space Marines ofthe Emperor's Legions are genetillyengineered,pycho indoctrinated warriors ras perhutman bites abd minds and souls tempered forwar Ip addition each individual Legion has ts on idiosyncrasies and charater—the produc oftheir gene-seed and unique warior culture. ens nth cis pec rule may alway tempt o regroup normally repress of castles 1 it willalo have additional special ules and abilities specifi to their Legion ‘A.Space Marine may only have one such named rule eg, Legiones Asartes (Sons of Horus). Space M. tints from a different Legion may only be included using the Allies rules (se page 122 of the Warhammer oooo rulebook) in conjunction with the Allies inthe Age of Darkness chart found in the Hors Heresy Book 1 Betrayal, page 18s. attlesmnith ‘Those versed in the secret arts and teachings ofthe Mechanicum, whether Techmarine, Forge Lord or ‘Magos have che skilland ability to reconstruct and effect field repairs to war machinery in the very heat ofbbactle fa Batlesmith isin base contact with, or embarked upon, one or more damaged vehicles during the ‘hooting phase, they can attempt to repair one of them instead of firing a weapon. Roll Dé. Ifthe result is ‘sor more, you may do one of the following: * Restore a lost Hull Pint. + Repaira Weapon Destroyed result. + Repairan Immobilised result tothe attendant vehicle Ifa Wespon Destroyed results repaired, that wespon can be fired in the following Shooting phase. The ‘Btslesmith cannot use this ability ifthey have gone to ground or ae falling back. ‘Models with the Batelesmith rule that also possess a Cortex Controller may instead of the above restore single lost wound toa Battle Automata asa use ofthis ability Cortex Controller [Any Forge Lord in aSpace Marine Legion Crusade army may take a Cortex Controller in addition to their tasual options for +15 points (see page 266). fat least one model so equipped is present in the armour then either a single Castellax Class Batle-automata unit (see page 274) o single Thallax Cohort without “Augment upgrades (ee page 273) may be taken ss Heavy Support option fo that force. Primarch, Genetically engineered creations whose powers and abilities shame even those ofthe enhanced warriors they lead, the Primarchs, although few in number, bestrie the batlefeld of the Great Crusade and the dark age ofthe Horus Heresy like demi-gods and no mortal force can stand against chem. Any mode! with the Primarch special rule is automaticaly the army's Warlord and does not roll randomly for Warlord Traits (hese will have been included in their own unique abilities): Unless fighting ina game of Warhammer “go000. Apocalypse, no force may eve include more than a single Primatch, rrimarc aloo incorporates the effect fa number of other special rules. These are the following: + Independent Character ‘Eternal Warrior + Far + Adamantium Will + Fleet + Fearless + Irwill ot Die + Master ofthe Legion (ee The Horas Heresy Book :— Betrayal, page 185) Lecion Mortis DREADNOUGHT 125 POINTS Armour WS BS § Front Side Rear I A HP Legion Mortis Drewdnowght 4 56 S122 tH Unit Composition options + 1 Legion Mortis Dreadnought + The Legion Mortis Dreadnought may exchange its two twin-linked + Vehicle (Walker) + Two twinlinked heavy bo + Helical Targeting Array heavy bolters with one ofthe following Two multi-melas Free + Two owinlinked sutocannon #10 points Two twin-linked missle launchers (with fag and krak missiles), #20 points ‘Two ewir-linked lascannon +30 points + The Legion Mortis Dreadnought may take any ofthe following: Extra Armour. +0 points Armoured Ceramite #20 points + “The Legion Mortis Dreadnought may take one ofthe following: Up to two huncerkiller missiles ‘x0 points each Havoc launcher +15 points Helical Targeting Array “Te Helical arrey's advanced augurs and sophisticated banks of combat-cogitatot allow the Mortis Dreadnought to track and destroy even the swiftest of targets with ease. However, due tothe Helical arrays delicacy and ravenous consumption of power, the Dreadnought s immobilised while the Ifthe Legion Mortis Dreednought chooses to neither move nor Run ints turn, it gains the Skyfie and Intereeptor special rules for that entire Game turn (ie, both the controlling player's turn, and his opponent’ following player turn. Legion Mortis Dresdnought is an Elites choice a Space Marine Grsale Legion army, ws Contemptor-Monrtis DReADNOUGHT 155 POINTS Armour BS oS Front Side Rear I A BP 5 hag aa ie aaa Legion Contemptor Mortis 4 Unit Composition + 1Contemptor Mortis Dreadnought Unit Type + Vehicle (Walker) ‘Wargear ike launchers Searchlight + Two twin-linked heavy bolters Special Rules + Atomantic Shielding + Helical Targeting Ary Options + ‘The Contempror-Moris may exchange is two twininked heavy bolter with one ofthe following ‘Two multimelas Free ‘Two twin-linked autocennon. x0 points, Two Keres pattern asault cannon. +25 points Two twin inked lascannon. +30 points + The Contemptor Mortis may take any of the following - Extra Armour. so points - Havoe Launcher. 415 points Atomantic Shielding ‘One ofthe Contemptor pattern’ most dstincrivefearuresisa | series of defensive eld generators mounted insideits armour | plating and powered by the enhanced atomantic power core svichin ‘A Contemptor Mortis Dreadnought has a s+ invulnerable save against shooting attacks and explosions, and a 6+ invulnerable save against attacks in close combat. In addition, ifthe Contemptor Mortis suffers Vehicle Explodes’ damage result, add 11" tothe radius ofthe blast. Helical Targeting Array ‘The Helical arrays advanced augurs and sophisticated banks of «combat cogitators allow the Contemptor Mortis o track and est erent eri cere wih ene TTomeven Helical anays delicacy and ravenous consumption of poset the Dreadnought simmoblised while the system is in operation Ifthe Contemptor Mortis Dreadnought chooses to neither move ‘not Run in its turn it gains the Skyfire and Interceptor special rales for that entire game tuen (ie, both the controling player’ turn, and his opponent following player tutn) A Connor Mots Dresnoitisan iil Crusade Legion ama + Artillery (immobile) Warnear + Twinlinked heavy bolters Special Rules + Automated Artillery + Firing Modes ee == =o TARANTULA SENTRY GUN BATTERY 30 POINTS PER GUN ws ms os oT wor A uw ow Sentry Gun 3 Re a ‘Unit Composition Options 413 Sentry Guns forming + Any Sentry Gun inthe battery may exchange its rwin-inked heavy battery bolters for: Recetikel eee lene Free Unit Type Teoteiirtinkad wnt exnnon ree Twinlinked lascannon “+10 points per model -Mult-meltaand searchlight. +5 points per model + The entire Sentry Gun Battery may exchange thet twin-linked heavy bolters fra: Hyperios air defence missle launcher”... 20 points pet model + Any Sentry Gun equipped witha Hyperios missile huncher may ‘exchange it fora -yperios command platform” + The entite battery may be upgraded to have one ofthe following = Concealment Forward Deployment +10 points per model +10 points per model +5 points per model A unit of Sentry Guns with Hyperos mise launchers ar Hyperis command lll dec net have the Fri Modes pal ral. ‘A Tarantula Sentry Gum Battery isa Fast Alta choice in a Space Marine Crusade Legionary. eee Hyperios Air defence Missile Launcher ‘Weapon Range Str AP Type Hyperios 4883 Hews, Skyfire, Interceptor, Har Secker Heat Seeker ‘A weapon with this special rule can rellall led rolls To Hit against Flyers and Fast Skimmers Hyperios Command Platform ‘As long.as the Hyperios Command Platform ison the table “Hyperiosair- defence missile launcher-equipped sentry guns inthe same unit receive the Spit Fire special rule (the unit automatically passes any Leadership tests it is required to take to use the Split Fire special rule without rolling any dee), Forward Deployment ‘The Sty Gn Baey bate Svat petal rl (bw thar ll say notbe deployed rom eens. Concealment ‘The Sentry Gun Battery has the Shrouded special rule until the first time ities is weapons, afterwards the effects ofthis ule no longer apply. Flilig Modes {A Sentry Gun can fre in one oftwo ways and the controlling player must decide which mode i wll beset up in bafore che start of the game. They cannot change its mode once it has been decided, t remains in that mode forthe rest of the game: Point Defence Mode: The Sentry Gun is set up with a fixed firingare. In this mode the gun will engage enemy targets up (0 36° away which arena fixed 90% are tots front Sentry Mode: The Sentry Gun is programmed for close defence and may target enemy models within 18" ro which itcan draw line of sight and can fire all around itself ‘Targeting: Which enemy unit within ringers the Sentry Gun’ preferred target is determined by its armament. Ifno preferred target exists in ts line of sight, it wil simply atack the nearest enemy target in range: + A heavy bolter heavy flamer or rotor cannon-equipped Sentry (Gun will fre at the nearest enemy non-Vehicle earget according tots firing mode. + Alascannon or mult-melt equipped Sentry Gun will fre atthe nearest enemy Vehicle or Monstrous Creature according toits | firing mode (note that immobilised vehicles stil count viable targets,only wrecked vehicles will be ignoted) [Note that this means while a preferred targe type is within ange, itis possible for aunt of differently armed Sentry Guns ofire at ‘90 separate targets + 1 Primars-Lightning Unit Type + Vehicle (Eyer) Wargear + Chaff launcher + Twinlinked lescannon, + Armoured cockpit Special Rules + Agile + Deep Strike + Supersonic + Missile Barrage =e — eo PRIMARIS-LIGHTNING STRIKE FIGHTER 135 POINTS Armour BS Front Side Rear HP Primaris Lightning Ren urgi. Unit Composition Options + The Primaris-Lightning is equipped with three dual hardpoint mounts each of which can be equipped with one ofthe following payload options atthe cost listed: Twin linked autocannon #20 points Twinlinked mulullaser +20 points Twin linked missile launcher (equipped with frag and krak) 425 points Two Sunfury heavy missiles. +15 points “Two Kraken penetrator heavy missles 425 points Phosphex bomb cluster. 425 points «Two electromagnetic storm charges +20 points +The Primaris-Lightning may be equipped with any of the following: + Battle Servitor Control +15 points ~ Ground-tracking Augures. +10 points ‘Ramjet Diffraction Grid #20 points Special Ordnance: Rad Missiles Ifthe Primaris-Lightning is equipped with one or more twin linked missle launchers, these may be upgraded to further carry rad missiles for +15 points per twin-linked launcher. ‘A Primaris Lighting Strike Fighters a Fast Attack choice ima Space Marine ‘crusade Legion army ora Mechanicum Ondo Reductor army. Ramjet Diffraction Grid ‘Using similar technology othe flare shield, this systema channels the plasma heat and radiated waste ofthe Primaris Lightning's powerful engines into a scattering superheated plasma field in the aircraft’ wake leaving airy, comer-like trail This reduces the Strength value of incoming shooting atacks fom its side and rear ares by-r, but means the model cannot benefit fom cover saves thanks ro Night Fighting Ground tracking Auguries ‘A Flyer equipped with this system gains the Stafing Run special rule, ‘Deadly Cargo: Ifthe Flyer carrying unused weapons with this rule takes bull damage buts not destroyed, rolla D6, On the result ofa 6 the flyer suffers an Explodes! result on the Vehicle Damage chart. ‘Battle Servitor Control: A Primatis-Lightning may replace ‘their human crew with hard-wired servitor control and dedicated cogitator targeting arrays, designed to identify and target weak. spots on enemy vehicles. This upgrade gives the Primaris- Lightning the Tank Hunters special rule Primaris-Lightning Weapons ‘The Primatis-Lightning was specifically intended to operate some of the most advanced and savage munitions in the arsenal ofthe later Great Crusade era sometimes unstable weapons of baleful design and born of the darkest art ofthe Mechanicums priests of the machine. Weapon Range Ste AP Type iH ‘Sunfury heavy missile 36863 Heavy x, Missile, i Large Blast (s"), | Blin, Get He, One Use } Kraken penetator \, hheawymisile 36° «8x Heawy Mise iH ‘Armourbane, ih ‘One Use ik Phosphex Hy bombclaster Bomb §—-a.‘Heawy Barge, i Bomb Cluster, H Blast (3°), Poisoned ii (Gs), Crnling Fite, | Sema | | Deadly Cargo, i One Use i Electromagnetic i seormeharge Bomb 3, Heavy 1,Bomb, i Large Blast } Haywire, | Coneuse, | M oe ay “See The Horus Heresy Book I~ Betrayal, page 244. ree ‘Lecion JAVELIN ATTACK SPEEDER SQUADRON 75 POINTS PER MODEL BS Front Side Rear HP Javelin Auack Speeder 4 =k sg Unit Composition options + Javelin Attack Speeder + The Legion Javelin Attack Speeder Squadron may include: Upto rwoadditional Javelin Attack Speeders 475 points each Unit Type + Any javelin Attack Speeder may replace is twitvlinked cyclone + Vehicle (Skimmer, Fast) nisl launcher for “Twin-linked lascannon i 4410 points Wargear + Any Javelin Amtack Speeder may replace its heavy boter with a + Heavy bolter Heavy flamer Free a Sis + Twinlinked cyclone + Multimelts. =a “so points each ‘Any Javelin Attack Speeder may be equipped with any of the following upgrades: missile uncher Pe eee Special Rules Searchlight ++ point each ert + Deep Strike - Upto nwo hunteriler missles +5 points each Mechanicum regard them + Outflank ea [aa en ‘A Legion javelin lak Speeder cyclone Missile Launcher BUSSES | | Ssuacron sa Fost attack choc foro Space Marine Crusade Legion army. | Weapon. Range Str AP Type Cyclone missile launcher (Eng) 46 Heavya,Bhst(g") | (Keak) 8 3 Heavy? | DeatustorM Drop Pop 90 POINIS Armour BS Front Side Rear HP DeithsiormDopPod «= 4g kk | Unit Composition Options | + x Deathstorm Drop Pod + A Deathstorm Drop Pod may replace ll five Deathstorm launchers swith Unit Type ive Deathstorm kak launchers 430 points + Vehicle (Open-topped) Waryeat Srecia Reuss + Five Deathstorm ‘Area Denial frag launchers Any successful Morale checke or Pinning tests caused by 8 Deathstorm Drop Pod on the tum it deplays mast be rerolled Special Rules + Deep Strike + immobile Inertial Guidance System, ‘Should a Drop Pod scatter on top of impassable terrain or another model, then reduce the seatter distance bythe minimum requited t avoid the obstacle. Note thatthe Deathstorm pattern Dreadnought Drop Fod is considerably larger than the more common Drop Pod and so will need a larger space in which ro land successfully + Inertial Guidance: + Aree Denial + Independent Machine-sprits Independent Machine-spirits Deathstorm Drop Pods may target different enemy unit with cach oftheir weapons Deathstorm Launcher System ‘Weapon Range Str AP Type Deathstorm frag launcher 48s 4 Heavy. Blast(a"), Pinning Deathstorm krak launcher s Heavy AA Deathstorm Drop Pods @ Hes crusade army, and may be ake ifthe OnbitalAsscult Rite of Wal “See The Hora Herey Book eee multiple missile launcher ey eet ere a eet cero a Lecion WHIRLWIND Scorpius 15 POINTS ‘Whirlwind Scorpius Unit Composition + x Whirlwind Unit Type + Vehicle Tank) + Searchlight + Smoke launcher + Scorpius multélauncher + Twinlinked boler Armour RS Front Side Rear HP + uO ow 3 Options + The Whirhwind Scorpius may take any ofthe following upgrades: «= Hunterdaller missle ‘10 points each Dozer Blade +spoins each Betta ANMOUE nnn “ “x0 points each Scorpius Multilauncher This sa prototype weapons system intended to replace the standard Whirlwind armament which was undergoing, batlfield testing atthe outbreak ofthe Horus Heresy. As well as the launcher itself being capable of more rapid ire than its predecessor, the Scorpius rocket munitions were designed to concentrate thet force in a more confined area, greatly increasing their destructive potential Weapon Range Str AP Special Moleilauncher 48" 83 Heavy s,Rarrage Bhst (3) Rocker Barrage ‘Rocket Barrage: Ina turn in which the vehicle has not moved, the muthilauncher’ rat offie i increased to Heavy 14D3 ‘Legion Whirlwind Scorpius isa Heavy Support choice i a Space Marine Lecion Sicaran Barrie Tank 135 POINTS Armour BS Front Side Rear HP Sicaran Tank Shiite are 02 ‘Unit Composition options + 1Sicaran Tank + The Sicaran may take any ofthe following upgrades: Hunter killer missle +10 points Unit Type Dozer Blade +5 points + Vebiele (Tank, Fast) Auxiliary Drive +10 points ‘Armoured Ceramite +20 points wargear + the sicaran may take one ofthe following sts of two sponson + Searchlight weapons: + Smoke launcher Heavy bolters. 120 points + Twininked Lascennon, +40 points sccelerator autocannon + Heavy bolter + Ext Armour ‘Accelerator Autocannon The accelerator autocannon isa sophisticated weepon which fires a bail of medium-calibre high velocity shells with great | accuracy ts bursts of cannon fie can rip through heavy armour with repeated shell impacts or strafe rapidly moving targets with devastating effect. Weapon Range Str AP Special Accelerator autocannon 4874 Heavy 6 Rending, Rapid Tracking Rapid Tracking: Targets may not rake Jink saves against damage from this weapon ‘A Legion Saran Battle Tan sa Heavy Support choice in a Space Marine Lepion Crusade army. PRT YP NTL / LUC sf ~ rit i Lcion Dreapvoucut Drop Pop 65 POINTS ; Legion Dreadnought F ‘Drop Pod 4 faa. Ceara 3 Unit Composition Drop Pod Drop Pod Assault Legion Drop Pods always enter play using the Deep Strike rues, and units who have purchased Drop Pods as transports must always be deployed in them. At the beginning ofthe controlling players iret player turn, they must choose halfof their Drop Pod unis (rounding up) to makea Drop Pod Assault with. These lunitsarive on their player’ first player turn The arrival of the remaining Drop Pods in the player’ force i rolled for as usual forthe mission. A unit who Deep Strikes via Drop Pod may rot assault in the turn i arrives Note: As soon as « Drop Pod is deployed, its doors are automatically opened to their full extent Unit Type + Vehicle (Open-topped, Transport Capacisy * The Legion Dreadnought Drop eaters”) eeeeeeesteegn | iommclle variant including Contempror | Once ithas been deployed, Drop Pod cannot move, and counts Dreadnoughts) asa vehicle that has suffered an irreparable Immobilised result. (Gluhough no Hull Poin Looe ie euffered). Special Rules + Drop Pod Assault Inertial Guidance System + immobile ‘Should a Drop Pod scatter on top of impassable terrain or + Inertial Guidance System another model, then reduce the scatter distance by the minimum + Burning Retros equited to avoid the obstacle, Note tht the Lucius pattern + Assault Vehicle Dreadnought Drop Pod is considerably larger than the more common Drop Pod and so will need larger space in which to Options land successfully. | + None Burning Retros ‘Owing w te meteorke descent speed und ima of dae Legon Dreadnought Drop Pod, and the fey blast ofthe Drop Pods retro on arial, the Legion Dreadnought Drop Pod has the Stroud special rule onthe game turn it arives (ote this slo applies to any interceptor fie or similar effects it might be subject to). Once the Drop Pod lands its door are opened auromatially but the Dreadnought inside does nothavero | deploy out unless the controling payer wishes Shouldthe | Dreadnought carried by the Drop Pod remain on any partofits | structure including ts doors)on the game turn the Drop Pod | arrives, it benefits from the Shrouded special rule also, at does any unit targeted by any shooting aac whose line ofsight | ime negherotieDayteden epee | aval Assault Vehicle The Legion Dreadnought Drop Pod has the Assault Vehicle special rule thanks tots larger size and special design allowing the transported Dreadnought to assault on the same turn it disembarks ftom the Drop Pod’ structure. However, the Dreadnought may still nor assault on the same curn the Drop Pod eee The Legion Dreadnought Drop Pod is Dedicated Transport option fora Dreadnaught Talon of any typ, numbering a single Dreadnought chosen {from the Space Marine Legion Crusade army is. Lecion GLAIVE SUPER-HEAVY SPECIAL WEAPONS TANK Armour BS Front Side Rear HP Glave 4 ay oa ‘Unit Composition Options + 1Ghave + AGlaive may exchange its qua lascannon sponsons for Laser destroyer sponsons. : Lo ae Unit Type + AGlaive may exchange its hull mounted twin-linked heavy bolters + superheavy vehicle (Tank) for - Twinlinked heavy famers ee Erm wargear + Glave may take any ofthe following: + Turret mounted Hunter killer missile Volkite Carronade + Two sponson-mounted quad lscannon Armoured Ceramite 625 POINTS +10 points oe 25 points + Hullmounted windinked Volkite Carronade heavy boter ‘Weapon Range Str AP Special + Searchlight VolkiteCarronade 48" 8 © 2 Ordnance, + Smoke launchers Igpores Cover, Heavy Beam, Deflagrate, Haywire ‘Heavy Beam: When the weapon is fired, draw a line from the end ofthe gun barrel up tothe listed range ofthe weapon and 1" wide. “The inital target forthe weapon (the frst model inthe bear's path) must bean enemy model + All models friend and enemy) caught in the beam area (excepting the fring tank) suffer ait with the listed profile of| the weapon, except Zooming Flyers and Swooping Monstrous/ eta oa thar cannot be affected or targeted | + Units struck receive a numberof hits equal tothe number of their models caught in the path ofthe beam; casualties are removed from affected units using the normal rules for removing casualties, + Ifthe beam strikes a Superheavy vehicle, Gargantuan Creature or large intact building/fortifcaion (bastion sized or large), the attack is blocked ands line of effect will go no further. The blocking target wil, however, suffer 1+D3 separate hits rather than just + fa vehicle ansporting models suffers a penetrating hit from the Volkite Carronade, the occupants inside suffer D6 Str4 Ar hits with the Deflagrate rule, in addition to any other effects Casualties ae assigned by the controlling player. A Legion Glaive Super heavy Special Weapons Tank is Lords of War choice fora Space Marine Crusade Legion army. SPACE MARINE LEGION ea 1B Nagao Crusabe ARMy List ApPenprx I: THE Sons of Horus Tecoxes Asam (Sons oF Hons) “The Space Marines ofthe Emperor Legions are genetically engincered, paycho-indoc inate watitrs with superhuman abilities and minds and souls tempered for war. In addition, ach individual Legion has its own {idiosyncrasies and chatacter—the product oftheir gene-seed and unique warrior culture In the case ofthe Sons of Horus, the combat doctrines ofthis most aggressive Legion were those ofthe application of overwhelming force directed to where the foe was weakest. to utterly destroy enemy command cadres, vt strategic suppor structures and wreak terrible slaughter ide ofan entire conflice with a single, well-placed, ese shattering blows were used ‘onthe pride ofan enemy’s forces, often turning th savage attack, Even on a personal level, the wolves they were once named for, were sw spartan outnumbered or exposed enemy b ns of Horus took this merciless doctrine to heart and, lke the to exploit foe's weakness, surrounding and brutally tearing ore they could recover from the shock ofan assault. All models and units with this special rule are subject othe following provisions * Units with this special rule may always attempt to regroup regardless of casualties * The Edge ofthe Spear: Units with this rule who are held in reserve (and any transport vehicles they are being caried in) m: * Bitter Pride: Units with this special rule cannot benefit from the Warlord Trait ofan allied character anallied Independent Characters Leadership score + Merciless Fighters: Ifthe numberof Sons of combats greater than that of the enemy during Initiative step x ofthe Fight sub phase, then each model with tis rule that has ale: if their controlling player wishes re-ol results of a'r when making Reserve roll usinfantry models ina particular dy fought may make a single additional atack * Count Buley models on both sides as two models each, and very Bulky model as three models ach for the purpose of Lecion Srecic Uns de Wances Inadaition to those found in the Crusade army list, the Sons of Horus Legion has particular acces the following additional unit types:Justeerin Terminator Squads Reaver Attack Squads and Dreade! d Squads for Drop Pod isa Drop Pods Justacrin Terminator squads inay ig chostn’as Elites choices or replace Commia the army, Reaver tack Squads may be chOgannaSifasStack choices, while the Dreadel Dedicated Transport. , Hite “ sete ‘Tue Sons oF Honus Usique Rie oF Wak: Tae Back REavic With the treachery af the Warmaster, their gene-ather, the Sons af Horus Legion grew ever mare savage and proud. Freed of the last remaining shackles imposed on them by the distant rule ofthe Emperor and the dim remembrance of Terras martial raditions they fought with callous, calculated fury born both of the derkness in their hearts and shadowed powers which Horus had found communion with Their batle tactics became ever more predatory, while the Warmaster himself saw to it that 2 the rebellion burned on, his own Legion lacked neither for recruits nor the finest weapons and wargear his enthralled Mechanicum allies could supply. This Rite of War represents just such a Sons of Horus formation, a bighly co-ordinated strike force which encirles and tears apart its victims like a pack of nightmarish predators, Effects ‘+ Encirclement: Any non-Vehicle unit which is part ofa detachment using tis Rite of War which enters play from reserve (other than by Deep Strke) has the Fleet special rule on the turn trarrives. + Cut them Down: Units with the Legiones Astartes (Sons of Horus) special rule taken as part ofa detachment using this Rite of War gan the Rage special rule when they successfully charge an enemy unit which i already engaged in an on-going asaul + Reaver Onslaught: Sons of Horus Legion Reaver squads may be chosen as Troops choices for detachments using this Rite of War. + The Eye of the Warmaster: Justaerin Terminators chosen as part ofa detachment using this Rite of Wat again the Deep Strike special rule. Limitations + Detachments using this Rite of War must takea Master of Signal sa Compulsory HQ choice, in addition tothe Praetoror other characters whose presence allows for the use of a Rite of Wat + Detachments using this Rite of War must ake more Fast Attack choices than Heavy Support choices from the Force Organisation chart forthe mission type they are using, So, for example, ifthe force contains three Fast Attack choicest may also contain up to wo Heavy Support choices. + Detachments using this Rite of War must take an addtional Compulsory Troops choice as partof theit Force Organisation chart + Primary detachments using this Rit of War may not take Fortification detachments Banestrike Bolter Rounds (Special Ammunition type) These mysterious variant bot shells lieved to have heen designed in secret within the armouries ofthe Alpha Legion long before the outbreak of the Heresy; had it seems a sole purpose; to breach the ceramite power armour of Space Marines. Used openly forthe first time atthe Dropsite Massacre fn Isstvan V, their dense explosive cores and firing stresses reduced their range and swiftly degraded the fring weapon, but ther effet aginst the betrayed Legions was devastating, Fortunately forthe Loyalists, supplies ofthese difficult to manufacture munitions rounds were limited, and only the Alpha Legion and the Sons of Horus were able ofeld them in substantial numbers beyond that incident of brutal reachery. Banestrike bolter rounds used in boltrs have the following profile: Banestrike Range SAP Type (Boltgun) 184 $_—_Rapid Fire, Benestrike (Combibolter) x8" 4s ——_—Rapid Fire, Banestrike,Twin-linked Banestrike: When rolling To Wound, results ofa 6 with this weapon are at AP 3 “Legion Seeker Squads withthe Legiones Astartes (Alpha Legion) or Legiones Astartes (Sons cof Horus) special rule may exchange their Scorpios special issue ammunition with Banestike Independent characters with the Legiones Astates (Alpha Legion) or Legiones Astartes (Sons of Horus) special rule may upgrade either a boltgun or combicbolter they ae earying rouse exclusively | Banestrike ammunition for +5 points dele ecbernk REAVER ATTACK SQUAD (Soxsor Hons Leos Onn) ws Reaver ‘ ‘Reaver Chiefiain é ‘Unit Composition + gRewvers + a Reaver Chieftain Unit Type + Reaver Infantry ‘+ Reaver Chieftin: Infantry (Cha Wargear +» Power armour Bole pistol + Chainsword or combat blade + Frag & rake grenades Special Rules + Tegiones Astute (Sons of Horus) + Assassins Eye + Outflank ‘Dedicated Transport 135 POINTS sv Options + The Reaver squad may tke: Upto s0 additional Reavers, + Each model in the squad may take one ofthe following options: th Banestrike shells Boltgun oints each Volkit (Combi-weapon with B forts boltgun component oints each esti 10 points each Rather than taking an option fro ous ist, one in rmodels inthe squad ma this may incl Flamer Meltagun, ake one ofthe following options instead caver Ch +10 points ea 445 points each 445 points each ol mts each dor combat 5p ing options “Theentire squad may also ake: Jump Packs... yn Shots and (se page 63 of the Warhammer 40000 nga charac Matocuurst Te Twisted 140 POINTS CCanas-chrans oF Te Sons oF Honus, Beakex or tz Ex, Tie SnavoweD Hav, Equeaay or ie WaRMASTER BIS/PBSPPAS Gis Mod nik: Tas oor Maloghurst eee a te ‘Unit Composition Warlord Trait + 1 (Unique) Te Battle Standard of Rebellion: If Maloghursts the army's Warlord, then he is counted a scoring unit in any mission where Unit Type Troops ae classed as scoring units + Infantry (Character) Wargear + Power armour oghurst serves both as the Warmastersequerry and + Power sword + Bolter with Banestrike shells | + Bole pistol + Fragand krak grenades + Refractor ld detachment + Legion standatd willand cal Squads and S choices in that Broken in Body Special Rules ‘Once one ofthe fines warriors in his Legion, his body was + Legiones Astates shattered by terrible injuries which have lft him a shadow of his Sons of Horus) former glory Maloghurst and any wait le jus may not make independent Character Run moves ar Sweeping Advances, | + Masterof the Legion i + Bearer ofthe Eye + Broken in Body + Adsmancium Will Horus Heresy Crusape ArMy List Arrenpix II: Tas Wort Eaters ‘Leciones Astanres (Wont Eaters) The Space Marine of the Emperors Legions ae geneuclly engineered, psycho-ndoctinated wari with supethuman abilities and minds and souls tempered for wat. In addition each individual Legion has its own idiosyncrasies nd character — the product oftheir gene-sed and unique wariorculrure. (fall the Space Marine Legions in the Emperor’ service, the World Eaters were among the most fared, the whisper oftheir coming was enough to quell rebellion and send armies to flight in terror. Tales oftheir, predations and massacres were numberless, and thei reputation was as the Emperor's war hounds, as ‘name they once caried beasts butchers and madmen whose fury was fuelled by bloodshed, and was such that no sane warrior would stand willingly aguinst them. Their reputation was well deserved, ifan ‘oversimplification of them as fighting force, which knew well the virtue of tactics and weapons, atleast before their fall ‘All models and units with this special rule are subject othe following provisions: * Units with cis special rule may aways attempt to regroup regardless of casualties. + Incarnate Violence: All units with the Legiones Astartes (World Esters) special rue gain the Furious (Charge special rule once they have destroyed a unit in close combat or caused one to fallback after victorious Asstult phase, Place a counter bythe unit or otherwise mark that this is the case + Bloodlust: After winning an assault, models with ths special rule must always consolidate rowards the nearest enemy unit they have the ability to harm. Should a unit with this special rule fail a Morale check after being defested in combat, before rolling fr Fall Back, rll a Dé, Ona rol of x they donot fle (and count as passing their Morale check instead), but now become subject tothe Rage special rule forthe rest ‘ofthe battle, Place a counter by the unit or otherwise mark that h iene Tue Sance Toe Rs: Taz Doow oF tue Wonuo Estes Ls Long before the dawning ofthe Horus Heresy the World Eaters had stood on the edge ofan abyss created by their own unquenchable bloodlust, the bitter age oftheir Primarch and the self-mutilation ‘own brothers a Istvan 111, whether they knew i or not, the Legion had toppled headlong into that abyss, and in chat darkness, the Ru unknowingly, the World Eaters went to their doom with each sweep oftheir chainaxes and each life torn apart before them, and as the blood flowed, the madness within them grew ever worse. 104s Powers were waiting to claim their souls. Blindly and FOR etn ene a ldo nel Yager a ete ‘A World Eaters army representing a Trsitor force in games set after Isstvan inthe Horus Heresy campaign may fits controlling player wishes, exchange the Bloodlust component of their Legiones Astartes (World Eaters) special rule with the Blood Madness special ru campaign gsmes itis also free to us this rule, but must lways declare ths atthe start ofthe game. All tunes in the army must use Blood Madness or Bloodlust, you cannot have a mix of the two! shown below instead, In non: Blood Madness: Any unit with this rule hs the Rage special rule and must always make Sweeping “Advances if2ble and cannot voluntarily Go to Ground or choose to fail Morale check. In addition, after an assaulr, models with this special rule must always Consolidate towards the nearest enemy unit theyare able to harm. Lecios Secinc Usas In addition to those found inthe Crusade army ist, the World Eators Lepion has parti additional unt types: Rampager squads and The Red Butchers. Ir als has access to xivonal wargear: chainaxes and gladistorial weapons ofthe Caedere for their Rampager squads. Ramapager squads may be chosen asboth Fast Atack and Elites choices fora World Eaters Legion army, while The Red Butchers are Elites choices only. Chainaxes ‘Any model with the Legiones Astartes (World Eaters) special rule which has access toa chainsword can instead take a chainaxe for fee as long a this i appropriately represented on the model. Caedere Weapons Based upon the ritual weapons of he eyberraugimetc yadiains of te savage world on which thetr bloody- handed Primarch was once cast, t was Angron himself who revived the use ofthe Caedere among his Legion’ ranks. Brutal and dificult to master, the weapons of the Caedere remain largely the preserve ofthe Rampagers—World Eaters who have responded the best othe addition ofthe cranial berserker implants ‘hich area hallmark ofthe Legion, and its champions. ‘A model with Caedere weapons may select one ofthe following to replace their listed weaponry: ‘Weapon Range Str AP Type Meteor hammer 425 Melee, Specialist Weapon, Two-handed, Concussve, 1 Initiative Excoriator chainaxe +1 3 Melee, Specialist Weapon, Two-handed, Shred, Unwildy Twin Falax blades Asuser Melee, Specialist Weapon,+1 Artack, Rending Barb-hook lash Asuser 5 Melee, Specialist Weapon, Fleshbane Any Independent Character withthe Legiones Astartes (World Eaters) specal rule may exchange a chainsword or combat bade for one ofthe Caedere weapons for +15 points. ‘Won Eaters Unique Rie os War: Besenxen Assautt Inthe aftermath ofthe betrayal at Istvan 11, the World Eaters Legion, under ther savage Primarch Angron, became ever more insular as Legion and uncontrollable on the battlefield proving a double-edged sword «evento theiralles. The psycho surgery rife within the Legion became even more widespread and extreme {nies use,and the neophytes inducted with ever-increasing pace into the World Eaters ranks to replace the fallen were cerebrally mutilated with the implants asa matter ofcourse. Allout infantry assaults supported by fast moving armour, with the alm of immediately closing into bloody melee withthe foe, had always been a hallmark ofthe Legion, and now became often their goal; carnage for its own sake beyond any strategic objective to the contrary. Effects + Berserk Charge: All models with the Legiones Astates (World Eaters) special rule subject to this Rite of ‘War gain the Hatred special rule while outside oftheir own deployment zone, and must slways attempt to sake Sweeping Advances if ble. + Unstoppable Wave: All mxlels wi of War must reroll failed Pinning tests and must re-oll their Run rll result of 1 Leglones Astattes(Woild Esters) special rule subject co this Rive Limitations Detachments using this Rite of War must take an addtional Compulsory Troops choice in addition to that usually required on their Force Organisation chat. + Detachments using this Rite of War may not take more vehicles with the Tank of Flyer type than they hhave Infantry units in the detachment. Detachments using this Rite of War may only take a single Consul as pat oftheir HQ cholees and may ‘not take a Librarian, + Primary detachments using this Rite of War may not take Fortification or other Space Marine Legion, allied detachment. f ide pele ehh ta LL hain wai hia ag © F 171 ian Aslestis » plicel Ais le ae Tue Rep BUTCHERS (Woatn Earess Lecion Ons) ws Butcher Terminator s the Devoured 5 ‘Unit Composition + 4 Butcher Terminators + rDevoured| Unit Type + Butcher Terminators: Infantry + Devoured: Infantry (Character) Wargear + Cataphracti paren Terminator armour + Poweraxe + Combibolter Special Rules + Legiones Astartes (World Eaters) + Ravening Madmen + Fearless + Hatred (Everything) «+ Feel No Pain (64 + Unstoppable Charge Dedicated Transport choose a Land or Land Raider Phobos ‘a Dedicated Transport ifir numbers s models, or Spartan Assault ank ifr numbers 0 models or less. 275 POINTS Bs Tina tai oe 2 ‘ oo BS ake fg Ee ls ‘Options + he Red Butchers quad may tae: Upto s addtional Butcher Terminators. +45 points each + Any model in the unit may exchange their omb-bolter for Second power axe Free + Any model in the unit may exchange both their power axe and ‘combicbolter fr Pair of lightning + The Devoured may following weapons: 0s +5 points each change their power axe for one ofthe = Power fist +5 points Chains, -+r0 points Thunder bi #20 points + The Devoured may exchange their combi-boler fora Combi-weapon es points pe et Ravening Madmen The paych-surgery inflicted upon the Butchers and the awakening taint within the World Eaters Legion has combined to create a superhuman killing machine without reason or estraint, controlled only through the use of brutal shock implants and the prison ofthe Terminator armour into which they have been fused by the Legions Techmarines. While they arack with their listed Weapon Skil (which is also used for any particular test they ae called on tomake) they care | nothing for thelr own defence is combat aso enemy always hit them on a 3¢ in assaults, Models with this special rule can never be coring units regardless ofthe provisions ofthe ‘mission being played. instoppable Charge Units comprised ofa majority of models with this special rule may reroll filed charge distances KuAgn Tue Bioopy (Carta oF rue Won Eareas 8 Ascant Couns, Te Toxce Unsta, The Ene Khim ‘Unit Composition + x (Unique) Unit Type + Infantry (Charscte) Wargent + Artficer armour + The Cutter + Plasma pistol + Fragand krak gremades + Tron alo Special Rules + Legiones Astartes orld Eaters) + Independent Character + Master ofthe Legion + Warlords Pride + Rampage + Marked by Darke Fates + Legacy of Blood (Special Option) 170 POINTS PS ppl AP ceE RAT OG 1d sv 5 Ly Se foe Warlord Trait + Savage Assault: If Khitn isthe army's Warlord then hissde gains ‘+x to any random roll to determine which side gets the first um, and also to Seize the Initiative if this ia featur ofthe mission being played, Warlord’s Pride Lf Kharn is part of your army then he will always be the army's Warlord, regardless ofthe Leadership score of other HQ choices unless Angron i als present. He does not roll on the Warlord ‘Traits table, but instead uses his own unique tat The Cutter ‘him was the master of many weapons from the baleful and crude instruments ofthe arena to crackling power sabres, but favoured most modified chainaxes and ripper blades. One such he simply called ‘The Cutter he carried into battle against many foes during the Great Crusade and later turned on his former brothers. Range Str AP Type The Cutter User 3, Melee, Rending ‘Marked by Dark Fates The Fates hold an eternity of war for Khirn. In campaign games| ‘where character casualties and injuries between battles area factor, any such chart results for Khitn may be re-olled Legacy of Blood ‘As his Primarch descended into madness, Khirn came to ‘command much of his Legion, though slowly fending off the insanity that infected them al The mak of this custodianship ‘was Gorechil, the weapon ofthe Primarch. So long as Angron is not also present in the army, Khirn may exchange the Cuter for Gorechild, the axe of Angron, for +20 points. {In Khirn’s hands, Gorechild has the following profil: Range Str AP) Type Gorechild - 2 Melee, Armourbane, ‘Marderous Strike, Specialist Weapon Khir isa HQ choice for a World Eaters crmy representing the Traitors uring the Horus Heresy alo may not be let bythe Loyalists any narrative compan that follows the history pth ofthe Horus Heresy. PR PUPAE HC Liked 1 etiites. bby meni pipstten ori Crusape AnMy List Aprenix ITI: THe Emperor's CHILDREN ‘Lecronas Astaxres (Ewrrxon's Cxtpnen) ‘the space Marines of the Emperors Legions ae genetically engineere, pychorindectsinate wastes wit supethuman abilities and minds and souls tempered for wat. In addition each individual Legion has its own idiosyncrasies and character — the product oftheir gene-eed and unique warrior culture “The Emperors Children have always striven to be exemplars above all others in the ats of war paragons of martial virtue and excellence, scorning those who do not meet their own, perhaps unattainable, standards. “his led them to seek perfection in war as fluid lightning-quick force whose battles were preondained victories bought about by a combination of acute strategic planning and flawless execution. Their attitudes ‘nd mannered some to name them as arrogant and vainglorious long before the Heresy but the Legion's wartiors were alvays ready to answer any such slight with blood, All models and units with tis special rule are subject tothe following provisions: + Units with this special rule may aways attempt to regroup regardless of casualties + Emperor's Children units with thie special rule have the Crusader special rule, meaning they rll an additional dice when making Run moves and use the highest dice rolled, and add +Ds to thei total score ‘when making Sweeping Advances (rll for each combat) ‘+ Martial Pride: In combats where characters with this special rule are invelved, an Emperor's Children ‘controlling player must always issue/accept challenges where possible (although which character fights the challenge is upto them). However if they are defeated in combat and their challenger i slain, they suffer an additional -x penalty to their Leadership forthe Morale check atthe end of comb. scion Srecene Unis & Wancean In addition to those found in the Crusade army list, the Emperor's Children have acess tothe following additional units Platine Blade squads, Phoenix Terminators andthe Kakophoni,and the unique wargeat: sonic shriekers, Palatine Blade squads and Phoenix Terminator squads are both Elites choices for an Emperor's Children Space Marine Legion force,and the Kakophoni are Heavy Support choices foran Emperor's Children Space Marine Legion force Sonic Shrickers Towards the end ofthe Great Crusade, the Legions armourers nd apothecaries had begun to experiment swith surgical augments end poycho sonic weaponry based in parton xenes designs. Although their crue breakthroughs in these fields would not oceur until given unholy impetus and inspiration during the Legions fll, some success slay bees reached in creating effective combat implants which were finding selective use as the Horus Heresy dawned. ‘A model or unit equipped with asonicshrieker gains +1 Initiative on th frst rurn ofan assault Any Independent Character with the Legiones Astates (Emperor's Children) special rule may be given a sonic shrieker for +s points each. thal, Mayph les 10st pagtodletide astiet vised -Exrsor's Cauosex Uicus Rie o= Wa Tae Manu Seana Tothe Emperor's Chil en, before thei fll from grace, war war 2 matter of perfection incarnated in violence, intent and action. The Legion took grat ride both in its excellence on any battlefield and its ability to systematise and replicate any tactic or strategic deployment it needed, and execute them flawlessly on command. Of the innumerable such formations and tactics the Emperor's Children operated, one that found favour with the Legion's Praetors looking to achieve faultless victory—and thereby glory in the eyes oftheir peets and Primarch—was the Maru Skaraor'Killing Cut. Named after one ofthe most difficult strikes in the lore ofthe Pan-Europic dueling cults, it called for a precisely timed, rapid-moving feint designed to engage an opponent’ guard so that a second, invariably fatal, blow could be deal against t which there could be no defence from Effects + The open Blade: 1fchosen asthe army’s primary detachment, al ofthe controlling player units using this Rite of War and deployed on the table atthe start ofthe game may add 41" to their normal movement, and to their Run and Charge distances on thei first player turn, ‘he Hidden Blade: If chosen asthe army's primary d ‘minimum of one and a maximum of three units from its Elites and/or Fast Attack choices. These, along. sment the controlling player must choose @ with any attiched independent characters, are held in reserve and treated entirely separately from any other reserve units in the game (and so do not count towards Drop Pod Assault, army maximum reserves, te) The controlling player must then after deployment but before the game begins secretly write a note listing either turn 2,tum 3 or tur 4.8 the turn on which they wish for their Hidden Blade units to arrive ‘on. This note is then left face down in pin sight unt the chosen turn arrives. When the chosen player turn arrives, the note is shown to theit opponent and the Hidden Blade revealed. Hidden Blade units arrive from reserve 2s normal, and gain the Outlank special rule Limitations + Detachments using this Rite of W special rules. + Detachments using this Rite of Wer must take a Legion Champion a + Primary detachments using this Rite of War may not take Forti sr may not field unis with the Immobile, Heavy or Slow and Purposeful second Compulsory HQ choice, on oralied Space Marine Legion detachments + Ifthe Slay the Warlord secondary objective is being used inthe mission, and the army using this Rite of ‘War fails to slay the enemy Warlord, then the opposing sde gains an additional +x Vicrory point. (Erenor's Craumex Lecios Oss) + 4 Phoenix Terminators + Phoenix Champion Unit Type + Phoenix Terminators Infantey + Phoenix Champion: Infantry (Character) Wargear + Tartaos Terminator Armour + Phoenix power spear Special Rule + Legiones Astartes (Emperor's Children) + Araplacable Ava + Stubborn + Sudden Strike + Living eon Dedicated Transport + Phoenix Terminator squad say choose a Land Raider Proteus ot Land Raider Phobos 8 Dedicated Transpor ifienumbers 5 models,or a Spartan Assault tank fit ‘numbers x0 models or less PHOENIX TERMINATOR SQUAD jp, Phoenix Power Spears in the Legion: Any character model ws BS T Wi I Id sv Phoenis Terminator Wo gees or sa Phoenix Champion Beas GIGI LS GLE gla Unit Composition, options + The Phoenis Terminator squad may take: Up to s additional Phoenix Terminators. + The Phoenix Champion may take « +40 points each Grenade harness. 10 points + The entire squad can be upgraded with: + Sonic steamers, +415 points Sudden Strike ‘Models with this special rue gain a +1 Initiative bonus on any phase in which they charge. Note chat this is cumulative with any other bonus gained from wargear, et Living Icon This unit, and all friendly units with at least one model within 6 cofitjareconeidered tobe vi le which woul otherwise be ealeulated as being a draw (see the Assault Phase section ofthe Warhammer 4ozeo rulebook). Phoenix Power Spear halberds wielded by the Adeprus Custodes, these elegant power blades Patterned in imitation of the adly and arcane pow while merely pale imitations of those legendary polearms,are still, Jnugely lethal weapons in theicown right “The Phoenix power spear has two listed profiles. The first is used when the model wielding st has cha otherwise the second is used instead Range Str AP Type t/User 2/3 Melee, Two-han: hat player tat, Weapon Phoenix spear ih the Legiones Astartes (Emperor's Children) special rule with Access ta power fist san option, may instead take a Phoenix Zobwwer spear forthe same cost. eee Lorp ComMAanper E1poton 185 POINTS ‘Tur Auuc Hara, ruc Extwrcas, Lor Comscannen Paows oF re Evrsnon’s Crain Eidolon ‘Unit Composition (Unique) Unit Type Infantry (Character) Wargear ‘Artificer armour Mastercrafied thunder hammer Archaeotech pistol ragand krak grenades Sonic shrieker Iron blo Special Rules Tegiones Astartes (Emperor's Children) Independent Character Master ofthe Legion TThunderous Charge Death Scream ‘Warlords Pride BB ip Bye seTp A cy Ree CMa 3 ot At a, es ee a ee Warlord Trait + Coordinated Assault: Eidolon, anda friendly units within 12", add +110 their results when rolling for charge distance. Options + Eidolon may be bought a jump pack for +20 point. ‘Thunderous Charge _Bidolon is an arrogantly aggressive combatant, skilled in striking down his enemies with a single contemptuous Blo like ‘thunderbolt from the heavens. On any turn in which he charges {nto assault, he may ignore the effect ofthe Curmbersome rule | with his thunder hammer. Death Seream Eidolon has been the recipient of xenos-technological implants, and experimentation by his Legions Techmarines and the rinistrtions of Chief Apothecary Fabius. His implanted sonic shrieker i capable of discharging in a destructive how! able to break bones and ruprure flesh. This counts asa weapon with the following profile: Range Str AP Type Death Scream Template 2 Assault 1,Rending, | Pinning, One Use jopar ee 1fBidolon io part of your army, then he will always be the army’ ‘Warlord, regardless of the Leadership value of other HQ choices, unless Fulgrim is also present. He doesnot roll on the Warlord ‘Tris table, but instead uses his own unique tat. idol s 11 choice for an Emperor's Children army representing the itr during the amas Heresy and 0 may not be selected bythe Loyal in any narrative campaign that follows the history path of the Honus Heresy ee Wp tes gloreait Miceli tig # ——— See SES phelins Ce Tue KAKorHont of THE EMPeron's CHILDREN 145 POINTS Wi Chis ws ps os T Wor A wd Sv Chora BAL Pa he pn 8 Oe 8 Orchestrator Remini e V4 a 9 3 Unit Composition options + 4Choraand.s Orchestrator + The squad may include - Up toan additional five Chora +20 points each Unit Type + The squads Orchestrator may tke any ofthe following: + Infantry ‘Melts-bombs.. a +5 points «Exchange their bol pistol fora plasma pistol... points worse Exchange their combat blade or chainsword for + Power armour a power weapon. El “+10 points + The Cacophony Exchange their combat blade or chainsword for + Bole pistol A POWEE Bt nnn 15 points + Combat blade or chainsword Upgrade to Artificet ARMOUP enna 1 POURS (Orchestrator only) + Fragand kak grenades + Sonieshricker The Cacophony The Cacophony manifest variety of experimental and unique Special Rules psycho-sonic wespons, made from an irrational fusion of Imperial + Legiones Astares | andalien technology wedded with the whispered secrets of| (Emperor's children) hhightnate intelligences fiom beyond, These unstable devices are + Stubborn able to unleash lists of screaming, discordant energy that ean rupture flesh and incinerate metal. Theit most rerzfying ability, Dedicated Transport however is to open up the minds of those they touch to the + Thesquad may chootes Rhino | manifold and fatal horrors of the Warp. 54 Dediested Transport | Note thatifpartofanaemy | Weapon Range St AP Type which contsins a character ‘TheCacophony 36° 6s Heavy Gets Ho, ‘with the Rites of War special Pinning, Bio- rule (ee The Horus Heresy Book psychic Shock {Betrayal page 189) other Dedicated Transpor options BBio-peychic Shock: Keep track of how many wounds are caused maybe available forthe squad. | ona particular unit by weapons with this special rule separately ‘tthe end of the Shooting phase all unis with Leadership values and who do not have the Fearless rule that have suffered 1 or ‘more unsaved wounds from weapons withthe Bio-psychic Shock. special rule must take a Leadership test with a negative modifier ‘equal tothe wounds they suffered, So, for example,a unit which | suffered 3 wounds from weapons with the Bio-psychic Shock special rule would take the test t-3, -fthe testi falled, then the unit immediately suffers Dé wounds st AP 2 Instant Death, with no cover save possible, The player controlling the unit elects which models suffer these wounds and the chosen models need not be the closest in the unit “The Kahophon are « Heavy Support choice foran Emperors Children army representing the Traitors during the Horus Heresy, and so may not be sled bythe Loyalists in any narative campaign that follows the istry path ofthe Horus Heresy. MOT ee fl OF Ba wibiesMe bis abster ia WE PN Causape ArMy List Arenpix IV: Tue Deata Guard Laon Asa (Daa Gun) “he Space Marines ofthe Emperor’ Legions are genetically engineered, paycho indoctrinated wart superhuman abilities and minds and soul tempered for war. In addition cach individual Legion has idiosyncrasies nd character — the produc oftheir gene-seed and unique wartir culture ‘The Death Guard ae stalwart and implacable fighters, who have made specialty both of endurance unde harshest of circumstances and of overcoming the most nightmarish and inhospitable of war zones. The ‘sa byword for unflinching determination and victory the y, gruelling atrtion when alle ‘wells for expertise in the darker ats of warfare, such as the use ofbioalchem and rad weapons All models and units with this specal rule ae subject to the following provisions + Units with this special rule may always attempt to regroup regardless of casualties. Remorseless: The Death Guatd are immune to Fear and automatically pass any Pinning tests they are called on to mal ‘Sons of Barbarus: Veterans ofthe most hellish battlefields of the Great Crusade, with this special rule may ero led Dangerous Terain tests for swamp, mud and a (and similar hazard) + Intractable: When making Sweeping Advan th this special rule red Leciox Srecanc Us & Waacean In addition to those found in the Crusade army list, the Death Guard Legion has particular access the following additional unite: Deathshroud Terminators and Grave Warden Terminators, and the speciale \wargear: Chem-munitions and power squads may be chosen as Elites choices for a Death Guard Space Marine seor mand squads, Grave Warden Squads sre Heavy Support choices for a Death Guard Space Marine Legion for Chem-munitions "lame weapons taken a pat of Death Guard force may be upgraded to special flamers, hand flamers, heavy flamers Legions. This was not simply because oftheir power in battle or hey would not accept to ensure eventual victory and no hell they would not endure ‘Although specialising in entrenched and atritiona warfate, the Legion also had a 1s and tactics that enabled it to operat in concent 9g force in an atack Jubbed “The Reaping’ by those who had fought alongside the Death Guard during th Great Crusade. A heavily reinforced column of attack particularly suited t shattered landscapes, the Reaping was deliberately slow moving and utterly murderous in its methodical assault pattern and, like the reaper’ seythe, lle escaped it. Effects + Superior Flsepower: Dewth Guar Legion Velecen Te tical ayunls wil Legit Heavy Suppoet quads may be taken as non-Compulsory Troops choices usin this Rite of War. + Implacable: All units in a detachment using thie Rite of War gain the Move Through Cover special rule + Dark Arsenal: Any character or independent character model chosen as part ofa Detachment using this Rite of War with the Legiones Astartes (Des special rule may be given ra grenades for +10 points each, Limitations + Models and units taken as part ofa detachment using this Rite of War may not make Run or Fat Out + Detachments using this Rite of War may not deploy models using the Deep Strike rule (and units which, must deploy by this method therefore cannot be chosen as part ofthe detachment + Detachments using this Rite of War may only take a single Fast Attack choice on theie Fo Organisation chart, Grave WARDEN TERMINATOR SQUAD 200 POINTS (Dram Guasntzcion Ont) WEBS in S/o Bp, ee LA Grave Warden Terminator 44 Wet SE ss Chem-Master GEM, (COROLLA a Unit Composition Options + 4 Crave Warden Terminators + 1 Chem Master Unit Type + Grave Warden Terminators Infantry + Chem-Master: Infantry (Character) Wargear + Cataphracti pattern ‘Terminator armour + Assault grenade launcher with krak and toxin grenades Power fst Death cloud Special Rules + Legiones Astates (Death Dedicated Tra + AGrave War snsport den Terminator squad may choose a Land Raider Proteus or Land Raider Phobos a8 a Dedicated Transpor numbers 5 models or Spartan Assault tank ifitnumbers 20 models corless. + "The Grave Warden Terminator Squad may include: = Uptoan additional 5 Grave Warden Terminators +35 points each + Any model inthe unit may upgrade their power ist 2 = Chainfist een a BO + One Grave Warden for every five males i dhe uit miey exchange their grenade launcher fora ~ Heavy flamer with Chem munitions... snnns610 INS + The Chem-Master may exchange their grenade launcher fora = Combisweapon Free Assault Grenade Launcher ‘A robust if short ranged, belt-fed weapon, che grenade launcher catried by Grave Wardens is a modified pattern designed primarily for mounting on vehicles of the Imperial Army. It carries ro kinds of ammunition: one is a standard shaped-charge [era shell and the other a toxin warhead which unleashes a burst ‘of highly lethal chemical agents end concentrated acid vapour on detonation, The weapon has the following profile: I ‘Weapon Range Str AP Type ‘Assault grenade launcher | (ek) 6g Assault (oxi 8 * qs 2, Blast (37), Toxin, | No Cover Saves ‘Toxin: Rather than rll To Wound normally after determining the amount of bits caused on the unit that unit must then take a number of Toughness tests equal tothe numberof hits caused, with each failed test causing a wound on the unit. Casualties are semoved as per normal fora shooting atack. The weapon has no effec on models without Toughness value. Death Cloud “The Terminator armour of the Grave Wardens caried in-built alvemica containment snd projection units allowing the unitto | shroud itself in a murderous fog of toxins and drectfocused jets ‘of ethally poisonous vapours agunst their enemies ‘The Death Cloud means that any unit with a Toughness characteristic charging the unit willbe forced into making 2 Disordered Charge across dangerous terrain while doing so. In addition, the Death Cloud can be used asa weapon with the following profile Weapon Range Str AP Type DewhCloud Template * 4 Assaults, Toxin sorter eeidabutal Cats TyeHON ws Calas Typhon ‘ Unit Composition + 1(Unigue) Unit Type + Infantry (Character) warpear + Cataphescti parte Terminator armour fred Desthshroud power scythe + Menerc + Hand dlamer with (Chem munitions + Grenade harness + Nuncio-vox + Radgrenades 200 POINTS Fisst Caran oF mie Dears Guano, Tit Lert Hao o Moxrawon, Masten. oF Tae Texunvus Est Be eh Si) iy BVA? TAS 8 By tees st Jt, 2 Special Rules + Legiones Astartes (Death Guard) + Independent Charac + Master ofthe Legion (Note that he may have a Deathshroud bodyguard, see the Deathshroud entry on page 263 of The Horus Heresy Book L~ Bers bombardment tchblood arlonds Pride Warlord Trait + Comes the Reaper: Calas Typhon counts asa denial unitand no enemy unit within 3" ofhim can claim an objective | Typhom isa master of chemical warfare, and seldom enters batle ‘without the backing of chemical shell artillery ox aera strike. This, ability can be used once per game inthe Shooting phase of any turn {nwhich Typhon has not moved inthe preceding Movement phase (hough he may declare a charge inthe Assault phase as normal) Using this ability counts as fring a weapon and uses the following profile: ‘Weapon Range Str AP Type ‘Chem-bombardment ‘Unlimired - Ordnance 3, warrage, Large Blast(5"), Poison (44), No Cover Saves [Note that itis stack scatters it will always scater the Fl 2D" ‘Typhon’s Ballistic Skill makes no difference. (ee a ea RE lh Witchblood ‘Thought by some to have been tainted’ bythe blood ofthe.” nightmaish alien warlords who once held sway on lated. ‘Barbarus, Calas Typhon was psyker. However, given th hatred of “witchery’ professed by his Primarch, he has long held bis {n.abeyance before the whispers of Chaos came toim in the guise of Erebus. Calas Typhon isa Level Payer who may wlse power fom the Telepathy Discipline but may not use his powers fon the same ‘buf as his Peimarch Morarion before Morarion fll chaos ‘Warlord’ Pride Calas Typhon is part of your army then he wll always be the army/s Warlord, regardless ofthe Leadership score of other HQ. choices unless Mortaron is also present He does not tll onthe ‘Warlord Traits able, bur instead uses his own unique tat Calas Typhon ia HQ choice fora Death Guard army representing the Traitors during the Hors Heresy, and so may not be selected bythe Loyalists in any narrative campaign that ollws the history path of the Horas Heresy. Sea fee ear een Medusan Clans Crusabe ArMy List Aprenpix V: TH Iron Hans Tecaoses Asuars(Ihos Has The Space Marines ofthe Emperor's Legions are genetically engineered, pycho-andocrnated wares with superhuman abilities and minds and souls tempered for wat. In addon, each individual Legion hasitsown {dloeyneases and chaacter—the product oftheir gene-seed and unique warrior culture “The Iron Hands ate masters ofthe engines of war, wielding weapons and armoured tanks with the skill ‘master swordsman might a blade, Proud and relentless, the Legion has fought for many yeas at che forefront ofthe Great Crusade, and seen victories uncounted, though many have labelled them as callous and as. {inhuman asthe machines they employ with such devastating skill, All models and units with this special rule ate subject to the following provisions + Legiones Astartes: Unis with this special rule may always attempt to regroup at their normal Leadership value, regardless of casualties. + Inviolate Armour: All models with the Legiones Astares (Iron Hands) special rule reduce the strength of ll shooting attacks against them by + Stand and Fight: Al models wit the Legiones Astartes (Iron Hands) special rule must passa Leadership testi onder to make Sweeping Advances after winning an assault or to make a Run move inthe Shooting phase. In addition, models with this rule may not voluntarily Go to Ground. + Rigid Tactics: An Iron Hands detachment may not have mote units with the Legiones Astartes (Iron Hands) special rule in total (including Independent Characters) with the Jump Infantry, Bike or Jetbike types than it does with the Infantry type, Note that because ofthis, certain Rites of War ae unavailable to Iron Hands armies, Lecrox SrecincUnts In addition to chose found inthe Crusade army list, the Ion Hands Legion has particular access to addtional unit rypes: Gorgon Terminator squads (which are an Elites choice on the Force Organisation te choice on the Force Organisation char) In audition itas a specific option for its Praetors unavailable ro other Legions =the Iron-Father. chart) and Medusan Immortals squads (which ate also an Eli Iron-Father ‘Any Praetr with the Legiones Astartes (Iron Hands) special rule may be made an Iron-Father, be given a servo-arm in addition to their normal wargear and the Feel No Pain (6+) and Battlesmith special rules for “+40 pins. this i done, they may no longer be equipped with a Jump Pack, pace Marine Bike ot Space Marine Jetbike Lazio Srcanc Wancean The Iron Hands Legion has access othe following tems of special wargea, much of which was only made possible by theic unusually close ties tothe Mechanicum and the shared beliefs ofthe Medusan natives Blessed Autosimulacra All vehicles chosen as part ofan Iron Hands detachment with an Armour value may be given the Blessed Autosimulaera special rule for +20 points Ifthe vehicle has suffered Hull Point damage, atthe end of the controling plyer’s turn roll D6. Ona result of 6 one Hull Points restored Cyber familiae Any Iron Hands character not already able todo so may take a Cybe The Horus Heresy Book Betrayal, page familia x an option for +15 points See or the rules for Cyber farniar, Tow Havos Unique Rite oF Wak: Tie Hean oF ri G The Iron Hands preference for close range, brutal engagements, where their relentless firepower could be ied by tactic that became known asthe Head of the Gorgon! This 1c enemy would be brought ro bale, held in place and allowed to smash itselfto pieces against brought ots illest effect, was exemp! was whe the body ofthe Legion's forces, while reserve forces of mechanised armour encircled them, before closing in rocreate a withering cross. Effects + Chosen Ground: Infantry units within the force gan the Stubborn special rule while within their own deployment zone. ‘+ War-relies: Any infancry model in the force equipped with a flamer may upgrade this toa graviton gun for #20 points this must be represented on the model a usual, and all vehicles in the detachment gain the Blessed Autosimulaers upgrade for fee + Iron Scions: Legio Cybernetics Battle-automats Maniples may be included a Elites choices within the army and, in addition, eny infantry unit often models or less eligible to take a Rhino as a Dedicated Transport may take a Land Raider Proteus or Land Raider Phobos asa Dedicated Transport instead, + Armoured Encirclement: Vehicles with the Tank type (including Dedicated Transports carrying troops) placed in reserve gain the Outflank special rule. is + Detachments using this Rite of War may only take a single Fat Attack choice as part oftheir Force (Organisation chart + With the exception of the Forgeard type, detachments using this Rite of War may only tke a single Consul as part of their HQ) choices, + Detachments using this Riteof Warm Gorcon TERMINATOR SQUAD 200 POINTS (lox Hans Lciox Onc) ws Gorgon Terminator 4 Gorgon Hammerbesrer 4 Unit Composition + Gorgon Terminators + 1Gorgon Hammerbearer Unit Type + Gorgon Terminators: Infantry + Gorgon Hammerbearer: Infantry (Character) Wargear + Gorgon patern Terminator armour + Combi bolter + Poweraxe (Gorgon Terminator) + Thunder hammer (Gorgon Harnmerhearer) Special Rules + Legiones Astares (ron Hands) + Implacable Advance + Feel No Pain (5+) Dedicated Transport + AGorgon Terminator squad say choose a Land Raider Proteus or Latd Raides Phobos 84 Dedicated Transport ifienumbers § models, ot a Spartan Assault rank ifit numbers ro models or less, cS Gob Ree dep aay aaa 4 =e a Bier soe 3 EG CA os Options + The Gorgon Terminator sad may take: Upto 5 additional Gorgon Terminators +35 points each ‘+ Any Gotgon Terminator may exchange is power axe fora Power fist ora lightning law. ‘spoints each + Any Gorgon Terminator may exchange its power ate for Chainfise. +10 points each + Any Gorgon Terminator may exchange its power axe and combi bolter for Pair of lightning laws, a5 points each + For every five models in the squad, one Gorgon Terminator may exchange their combi-boltr for one ofthe fllowing options: Heavy flamer. Reaper autocannon 15 points each Graviton gun +15 points each + The Gorgon Hammerbearer may exchange their combicbolter for a: (Chenier ‘7 points + The Gorgon Hammerbeater may take a grenade + The Gorgon Hammerbeater may take a Cyber nila ..t10 points Gorgon Pattern Terminator Armour variant of indomitus pattern Tac al Dreadnought Armour devised by Ferrus Manus and his Iron-athers, this advanced prototype suit was just going nto production atthe outset ofthe Horus Heresy to supplement the Iron Hands Legions combat depleted stock of Terminator armour. The design replaced the Geld yenetaors imbedded in che armour with experimental systems that converted incoming electromagnetic and kinetic energy into bursts of blinding ight, able to incapacitate and maim nearby foes. The heat and electrochemical toxin bleed from the armour’ systems limited the armour’ agility, and its negative ide effets required a igh love of cybernetic rebuild fr its wearer to endure. However, volunteers for this painful modification were plentiful in the Legion’ ranks, many deeming itn honour to serveas partof this great endeavour Gorgon pattern Terminator armour is treated exactly 2s normal Terminator armour but possesses the following additional special rule. At the end of any phase in which atleast one model in the ‘unit has passed at least one armour saving throw or invulnerable saving throw rll single Dé. On the result ofa 4,all models Swithin 6" of the unit must estas if they had been hit by a weapon ith the Blind special rule. Friendly units may e-oll his tes. MEDUSAN IMMorTALs SQUAD 250 POINTS (laow Havos Lacon Onan) ws Bs wh ek iden Medusan Immoral ae Ae ea aL Veteran Sergeant BOP GALS AL OE Unit Composition 9 Medusan Immortal x Veteran Sergeant Unit Type Medusan Immortal: Infantry Veteran Sergeant: Infanry (Character Wargear ower armour Bole pistol Boarding shield Boligun Frag & krak grenades Special Rules Legiones Astares ron Hands) Gun Them Down Feel No Pain (64) Hardened Armour (see page 104.0f The Horus Heresy Book 1 Betrayal) Dedicated Transport ‘A-Medusan Immortals squad aay choose a Land Raider Proteus or Land Raider Phobos 152 Dedicated Transport if ‘ig numbers 10 models, o ‘Spartan Assault tank iit numbers 20 models or less Options | make a Sweeping Advance. The Medusun Immortals squad may take: + Upto ro additional Medusan Immortals +12 points exch ‘Any Medusan Immortal and/or the Veteran Sergeant may exchange their boltgun for Volkite charger 15 points each ‘Any Medusan Immortal and/or the Veteran Sergeant may exchange their boligun for (Chains word or combat blade Free yaad, one Medusan Immortal may ‘exchange their bltgun for one ofthe following weapon options: For every five models in the Flamer -+10 points each. Meltagun +15 points each Graviton gun 5 points each, Lascutter +10 points each. ‘The squad's Veteran Sergeant may replace their bolegun and/or thelr bot pistol with one ofthe following (no option may be taken more Plasma pistol +15 points Power weapon x0 points Single lightning claw ss points Power fist. 15 points Thunder hammer. #20 points The squads Veteran Sergeant may also take any of the following options: Melta bombs. +5 points Single breaching charge “30 points $10 points Gun Them Down Rather than making a Sweeping Advance as normal after victorious assault, by passing a Leadership test the squad may Instead make Snap Shot shooting attacks (wich ll ts usual provisions) agninsta single squad falling back away from them in mnbit. This is done before any falling back models are moved, and casualties are selected just asin assault Ifthe unit ail its Leadership tort, no Soap Shots are taken and the unit may not Ferrus Manus 455 POINTS Tar Mast or Ins Hass se Goncon, Wnaocane, i eanscx Astor tae Guz Ince PAX “he rimach ofthe rom Hands Legion was. fur of end enon the popes of his home world of Medusa, named bythe the Gonna the mat ancient of mythic creatures. ers was mgt he strongest ofthe Pramas nthin hi burning the heat of the frac its ar tempered bya ero a coi an unyielding as irom. The Gorgon ts bxown forhis uncompromising demeanous, singe show fourths covet flowers or Primarchs. He insted upon iro nal things sch that he fused the pole of Medusa many ofthe fom who the Legion culé er. des Legion. Iwas sai of Ferras Maus that his bother ciation inorder to ensure they produc the toughest of ofp 3 demand for physical excellence extended beyond the boy he forge his lls matched only by Vulkan, the Primarch of the Salama ofthe hae was ony truly at peace toiling atthe al creating sits art beyond evn the lords of Mar ers Manus was bese of «physlagy remarkable even amongst the Primarchs. Hs arms were sheathed in iq metal the rs othe legends of Meds lam, withthe Emperor. His armours as heavy ‘uncover so that he might bring thei full might to na. Ferrus has wrought countess some bestowed a ifs upon his bate fought agains! the mightiest of beasts d impenetrable as th of superheavy tank, et he hcp both ns through the decades, chs thers reserved fr his own we, The Gorgon hi heaviest of war hammirs maces and similar types too masie fr any but a The legend of Ferrus Manus wast fall sent upon the bloody groun f stan V atthe hands of his brother Elgrim Primarch ofthe Emperors Children Legion. Having attempted unsucesfully totum the Gorgon tothe Wen ase algri engaged Ferrin a cul tothe death, wearing hi down ina battle fw but the Tritor Primarchs wating cou fully e blade, the grisly trop have been averted before the dea By the dul’ nd, the hea of Ferus Mans was cleaved frm his shoulder by Fulavim's of Ferrus Manus ~ in its aflermath, nothing would ever be the same wens § oT wi Lb’ A ltd) 80 6 7 eee Unit Type Special Rules + Infantry (Character) + Primarch (Independent Character, Master ofthe Legion, tema Warrior, Fear, Adamantium Will, Fleet, Fearless, Unit Composition TeWill Not Di + x(Unique + Site of the Iron Han + Master of Mechanisms Wargear + Very Bully +The Medusen Carspace + Forgebresker Seca Rus sire of the tron Hands (One of the most physically powerful ofthe Primarchs, whose skillsas an artficer of arms and armour were every bit 2s potent as his martial ‘prowess, Ferrus Manus despised weakness and by his presence on the bttlefield, the Primarch drove his men o ets of superhumary endurance and remorseless fervout. Ferrus Manus has the Relentless and Smash special rules (the latter of which may be used in conjunction with any of his close combat weapons or attacks), and shooting attacks against him suffer 2-1 penalty to their Strength All models with the Legiones Astartes (Iron Hands) special rein an army containing Ferrus Manus gain che Fel No Pain (6+) special ule (unless they already possess a superior version of ths rule) Master of Mechanisms Fervus Manus isa master atficer and possesses the Batlesmith special ral and pastes his Repair rolls ona 3+ In addition, in a primary detachment that contains Ferrus Manus, all vehicles with at least one ‘Armour value of 13 or more gin the It Will No Die special rule. = a ‘the Medusan Cerepace errs Manus operated a wide viretyofarms and armour almost allof which were the products of is craft nd genus. Never fully satisfied wit his work, he was always looking ro improve upon irand test new protoype designs, the fut of his about ater forming the basis of many Lepiones Astartes designs such as Cataphracti patern “Terminator armour. “The Medusan Carapace isan exemplar of these designs incorporating servomechanisms and alethors of systems, It provides a 2¢ armour save and 5+ invulnerable save, and incorporates a Nunciowox and a servo-arm, It aso allows Ferrus Manus to fie two weapons from, the following list (tthe same target) inthe controlling player's ‘Shooting phase: + Plasma blaster + Graviton gun + Grenade harness (unlimited use) + Heavy lamer Forgebreaker Fashioned by his close comrade, and later hated enemy. the Primarch, Falgrim, this exquisitely fshioned thunder hammer would prove r0 Ihave a dark infamy ofits own and serve the hands of many masters before the Horus Heresy would end, ‘Weapon Range Str AP Type Forgebreaker x21 Melee,Concussve, ‘The Death of Ferrus Manus yor ging eee a narative of the Horus Heresy (such a the’ Primarch mission represented on page Tonger in possession of Forgebreaker reduced 10 415 point). Ccastrmen Orth Unit Composition + x(Unique)* Unit Type + Infantry (Character) wargeer + Power armour + Refractor field + Frag and krak grenades + Bal pistol + Power maul + Cyber familiar Special Rules + Independent Character + Legiones Astartes (iron Hands) + Speathead Commander® + Ta ws SPEARHEAD- CENTURION CAsTRMEN ORTH 80 POINTS ‘Conauasoan oF Tox Hass 'Suayucaton’ ANMoURED BATTALIO Sy AS pd yA tae Aa ee Tap 3) 9 Warlord Trait + Tank Crushers: Ifchosen as the army's Warlord, astrmen Orth automatically has the Tank Crushers trait rather than relling, randomly. If Castemen Orth is your army's Warlord, then all vehicles with the “Tank type in your primary detachment gain +1 ro results they inflict onthe Vehicle Damage table when making ramming attacks Spearhead Commander {tthe beginning ofthe game, Castrmen Orth must be assigned has both the Tank’ rype and has a Front Armour value of at last 13 toa single vehicle or super heavy in his detachment whi He does not take up any Transport expacity nd m: the vehicle unless it has become immobilised ort has been destroyed. If he is present ona vehicle when itis destroyed, he is treated exactly as if he was a ransported model. Afterwards, he say only board vesicles that have « Transport capacity. While Castrmen Orth is inside a vehicle it uses his Ballistic Skill of sand benefits from the Tank Hunters special rule forall ofits attacks Note that Orth as part of our fore, you must also havea east one 1 army suitable for hint command, Tron-FATHER AUTEK Mor 225 POINTS Tounormie Mownactt Cian, ri Matra ms Broonsexou ws ms os T Ww Bee Lila ‘Autek Mor O75 8 13, eee feo Unit Composition ‘Warlord Trait + 1(Unique) ‘+ Murderous Arsenal: Ifchosen as the army's Warlord, Autek Mor automatically has the Murderous Arsenal trait rather than rolling Unit Type randomly. If Autek Moris your army's Warlord then both he and + Infantry (Character) single chosen infantry unit in bs detachment may'be given the Preferred Enemy (infantry) special rule. ‘wargear ‘+ Cotaphracsi pattern Terminator armour Jealous Command + Servo-arm [chosen as part of your primary detachment, Autek Mor must be * Cortex Controller the srmy’s Warlord unless Ferrus Mansi also present. + Paragon blade - + Volkite charger Special Rules + Independent Character + Fearless + Legiones Astartes (ron Hands) Bulky Battesmith Master of the Legion Jealous Command Leaox Srecinc Uys Ti adlition't tne fon the Cravade army lis the Night Lords Lepioat bus paretlar acces additional unit rypes- Terror squads (wich are an Elites choice on the Fotce Organisation chart) and Night Raptors (which are a Fast Attack choice on the Force Organisation chart), Leow Srecntc Wancean The Night Lord Legion has access ro the following items of spctal wargea: Nostraman Chainglaive Any character or in jent Character with the Legiones Astartes (Night Lords) special rule eligible to takea power weapon part ofthe options, may instead take a Nostraman Chainglave forthe same listed cost. ‘Weapon Range Str AP Type Nostraman Chainglai 13 Melee, Two-handed, Rending Teleportation Transponder ‘Any Night Lords Legion Terminator squad ot Night Lords Legion Command squad equipped with Terminator armour may be upgraded to have the Deep Strike rule for 4x5 points forthe squad, Any Nigh Lords independent character in Terminator armour may be upgraded to have Deep Strike for +10 points per model Trophies of Judgement Any Independent Character can adorn d the Fear special rule emselves with he Trophies of Judgement for +5 points, gaining co War: Tanto Assautr the Night Lords Legion was the Terror Assault often conducted under eness, whether natural or artificially induced, Such attacks were not ust designed Nicer Lonus Usiqut Ra ‘The infamous speciality conditions of completed F Hooverwhelm theicfoe, buco sow as much gut-wrenching DP orivetotell the tale, aso shroud whole worlds in a pall ff error in both its victims and any who were let pose Night F he duration of the frst turn of any Effects © * Gover Darkness: Tic Pe isionona 6 rol of 4+, if this condition is nor already occuring inthe mission normally. Night %y fimposed in this manner carries 7 Bhisd game turn onthe rol of SPilerror Tactics: Nigh Lords Terror Squads must be taken asthe Compulsory Troops choices fora force Hsing Hae Rite of War, and may be taken as additional Troops choices if desired PGlaw Assn: Legion Tactical Squads, Legion Veteran Tactical Squads and Night Lords Terror Squads Bap ake cither Dreaelaw Drop Pods or Legion Drop Pods as Dedicated Transports solong as theit Buber does not exceed the vehicles Transport capacity and they begin the gime held in reserve inside the transport ino the second game turn on arol ofa s+ and on into “Limitations * Detachments using this Rite of War must take an additional Comps Jory Troops choice in addition ro that usually required on their Force Organisation char + Detachments using this Rite o6War may only take a single Heavy Support choice as par oftheir Force Organisation chart. + Detachments using this Rite of War may only take a single Consul as part of ther HQ choice ‘The controlling player may not tke a Fortification or other Space Marine Lepion allied detachment, SS TERROR SQUAD 125 POINTS (Nica Lonos Lecion Oxy) AES Peni Bee Mk (Ay tay’ .8e Executioner GUE Age ote 7402 9 3+ Hesdsmman Smeg ete Oa CG Ig 89 Unit Composition Options + 4Executioners + The Terror Squad may take: + 1 Headsman Jp tos additional Executioners, $15 pins each + Any model inthe squad may also take one of the following options: Unit Type Bolegun, +42 points each + Executioner Infantry Heavy chainblade + points each ‘+ Heeadsman: Infantry Volkite charger #5 points each (Character) Rotor cenzion or lamer (one model inthe unit only)....+10 points + The Headsman may exchange their chainsword or combat blade ‘Wargear for + Power armour Power weapon. +10 points + Bolt pistol Nostraman chainglaive +10 points + Chainsword or combat blade Power fist 15 pol + Frag & kak grenades Single lightning claw. +15 poin + The Headsman may exchange their bolt pistol fra Special Rules Hand flamer: #10 points + Legiones Astares Plasma pistl 445 poinn (Night Lords) + The Headsman may also take any ofthe following options: + Fear Melta bomb. points + Infiltrate Artficer armour ‘4x0 points + Preferred Enemy (Infantry Dedicated Transport + A'Terror Squad may choose aDreadclaw Drop Pod asa Dedicated Transport, Night Raptor Huntmaster s Unit Composition + 4 Night Reprors + x Huntmaster Unit Type + Nigh Raptor: Jump Infanery + Huntmaster: Jump Infantry (Character) ‘Wargear + Power armour + Bolt pistol + Chainsword or combat blade + Jump pack + Frag &krak grenades Special Rules + Legiones Astates (Night Lords) + Onslaught Bos T wor A mW wv 8 o# ° RAEN ORCTE ENE 2 » Options +The Night Raptor squad may take: = Upto 10 additional Night Reptors 20 points each, + Any model inthe squad may exchange their chainsword/combat Dhade for one of the following options = Power 4p OP svn 810 PORES each Nostraman chainghive cto points each Single lightning claw... +15 points each For every five models in the squad, one Night Raptor may exchange their bolt pistol for one ofthe following weapons: Flamer x0 points each = Meltagth nn +15 points each Plasma gun. mnt points each + Plasma pistol. +15 pointseach = Hand flamer ‘10 points each + Alternatively, any model may exchange both their bol pistol and ‘chainswort combat blade fora pair of lightning claws....+20 points + The Huntmaster may exchange their bol pistol for one ofthe following weapons: + Volkite Serpentasnnn set points = Hand famer 440 points + Plasma pistol. sonnet points + "The Huntmaster may also ake any ofthe following options ‘Melta bombs pas svn ois + Atfcer armour ‘x0 points Onslaught Ine turnin which a model with this rule charges into combat, itgains D3 ‘unit with multiple models with ehis rule, rll once and apply the result 10 each model in the enste unit each tun, ta attacks rather than the usual +4, Inthe case of Kowrap Curze 435 POINTS ‘Tue PRIMARCH OF THE NicHT Lonos, THE Nice HAUNTER, rie Last JUDGE, THE KING OF LERRORS Called the ight Haun by the ee of ise wold of Nora Kon from hse days ‘fig of dark reno. Growing maturity pon bene iy res rel by criminal whl ora ovens ‘nye live f hou, Cuz tk it wen himself tc his ody brand of utenti reign of ero tha oedema anya aie, he Night Hauntr brought ode ofa kn, Nostromo. When at as he Emperor came, Cuzz had foesen his if his las rimarch an hislimat en, sanity ever stretched taut by im vision ofthe horrors soon fo overwhelm the gay whi ; Curae et about to the Night Haunter ih was often sufiint Having been gronted command ofthe VII Legon imposing his particular notions Primarch named the Night Lo onthe wider galaxy, World air world fell aquest the Primarch coming fared that the mere w lrand Hendy campaign tosuppress rebellion and cow dsaedience. Recatng from the strongest of Notramo's population, the ranks of the [Night Lords were swelled by les every bit as brutal as their Primarch, his conguests increasingly fought not o dle the benighted from the horrors ofthe Age of Strife but o shed he blood of hoe he judged wating, By the time th ‘Warmaster’ treachery was reveled tan appalled Imperium of Man, Ko renegades al bul namon the verge of ensure by the highs authorities in the Emperor’ domains ly urae and his Legion were el The Night Hounter and his (Ordered by the Impertum serve in the second w ‘Guard, Worl Eaters and Emperor's Children to book forthe ded as ragially misjudged. Cu the Tailors bu Konrad Curze came face-to-face with his ated br fe in commited themselves fully tothe treachery unveiled a the Lstoan V dopst Lelons committed to br I, the Night Lond’ thirst for justice had already thrown in his ot with Warmaster ig the rebel Sons of Hors, Dest is de the carmage ax ofthe Rave Guar, and tw averted the death of ofthe Emperor's sons upon the cused ground of stan V BYE WES <(eehiier WM If A itd: \o5y anne PROPMICR ge, Co7.6c.5. 4 30/7 2 Unit Type Special Rules + Jump Infantry Character) _ + Primarch (Independent Character, Master ofthe Legion, Eternal Warrior, Fear, Adamentium Will, Feet, Fearless, Unit Composition IeWill No + 1(Unique) site ofthe Night Lords + The King of Terrors Wargear + Shrouded ‘+ The Nightmare Mantle : + Metey & Forgiveness : + The Widowmakers stealth Bulky Srecia Rus Sire of the Night Lords ‘Addark and haunted figure, cbsessed by death and judgement,and tunshakable in his belief in the fundamental falliblity of man and the agency of fea asthe only true means of controling humanity's fallings, Konrad Curze and his Legion were shaped by the terror and darkness of Nostramo, just as much as they were by the gene-craft of the Emperor, Konrad Curze as the Night Vision and Acute Senses special rules, and force containing him sits Werlord may always elect to have the first turn of any game use the Night Fighting rule. A Night Lords force with Konrad Curze as its Warlord gains the Fear special rule for all ofits units with the Legiones Astartes (Night Lords special rule, and affected units which already have the Fear special rule now impose a -1penaltyon the Leadership value of enemy units when testing for eat ageinst them, ‘The King of Terrors Such is Curze's ura of preternatural malice and sinister intent, Fear tests taken against im are subject to a-3 Leadership penalty. In addition, should he be part ofan assault where an enemy unit is osrroyed outright, all other enemy unis subject to Fear within 23° nd with line of sight ro the combat must take an immediate Morale check or fll back The Nightmare Mantle ‘Curze’s raiment of war was a customised fry ope ate ale ‘sins he saw as particularly egregious or noteworthy. It} coon igi "ammeter veneer be age "ana seca or tn he ll 4 Mercy & Forgiveness “This pir of murderous arificer lightning claws, unknown i origin, ‘which Curze favoured as his personal weapons were given the daeful ‘names Mercy’ and Forgiveness by the Night Lords; though what ‘their welder named them, if anything remains swith so much about ‘their master, unknown, Weapon Range Str AP Type Mercy & Forgiveness Melee Asuser 2 Melee, Shred, Specialist Weapon, Murderous Strike’, Paired (+x attack) * Soe The Horus Heresy Book One Betrayal page 23. ‘The Widowmakers Based on the micro-serated throwing blades used forsignature- lulls by certain Nostraman assasin-culs, Curve favouted the use of these vicious yet highly precise weapons over more conventional firearms in battle using them to disable and maim ashe willed. ‘Weapon Range Ste AP Type Widowmakervolley 12° 4 5 Assaule3, “Lethal Precision Fraymaster MawprYM LLANSAHAL 135 POINTS Fue Puss Mepicar oe rue Nic Loto, re Suutinc Ove, Btoooy Bones Llanstht Unit Composition, + x (Unique) Unit Type + Infansry (Character Wargear + Power armour + Refractor eld + Fragand krak grenades + Archacotech pistol + Red Jaga + Narthecium Special Rules + Independent Character + Fearless + Tegiones Astartes (Night Lords) + Fear + The Devils Luck + Unfitfor Command WS BS 870 Walk tds oe ar se as 5 | Redyaga Llansshais custom wrought scalpel is along:bladed knife of ‘unknown origin, whose edge ean cut cleaner and deeper than any power blade, Although no true combat weapon, in Llansahal’s hhands itis a tereifying and deadly thing, Red Jaga has the following profile: ‘Weapon Range St AP Type Red Jaga 1 3 Melee, Murderous ste’, Specialist Weapon $e The Horas Heresy Book ~ Betrayal page 25 The Devil's Luck Feared and distrusted, even among his own Legion, Llansahat hnas survived both enemy action and attempts on his life by his comrades, seemingly often by sheer chance alone. This has only ‘enhanced the Primus Medicae's dark renown. Llansahai may re roll sled Look Out, Sit and Feel No Pain rolls. Unfit for Command Llansabai may not be taken asa compulsory HQ selection forthe army and may never be its Warlord ~ even the Night Lords have thet limits of toleration for madness. ‘SEVATAR’ Joo Sexy Sevatar Unit Composition + (Unique) Unit Type + Infantry (Character) ‘wargear + Powerarmour + Iron halo + Fragand lerak grenades + Master-ctafted Nostraman chainglaive + Bolt pistol + Master ofthe Atramentar + Trophies of Judgement see page 239) Special Rules + Master of the Legion + Dirty Fighte + Repressed Psyker 175 POINTS mae Panics oF Choms, Fast Caran ofr Nica Lonos avo Mast oF nie Arner 8 TW ABA Ids wy A 9 2G May Nel ese Warlord Trait + Master of Ambush: If chosen athe army's Warlord, Lord Sevatar automatically has the Master of Ambush trait rather than rolling sandomly. This means thatallfiendly Oudlanking unis have the Acute Senses special rule while Sevatar is alive, Master of the Atramentar Night Lords Legio Command squads Deep Strike will not scatter as long as they are placed within 6of Sevataras they deploy Terminator squads and Terminator om the! tachment as Sevatar who Dirty Fighter Sevatar is one of the most da inhis or any other Legio for his atacks (in addi rous hand-to-hand combatants ins the Instant Death special to any from his weapons) when fighting ina Challenge | Repressed Psyler Sevatar is a Level 1 Peyker withthe Precognition Psychie Power rom the Divination Discipline. However he has long repressed | such abilities, which are more often in use subconsciously rather 7 when than by direct will and so he uses a Leadership val ting this power, rather than his normal Leadership value Crusape Ary List Aprenpix VII: THE SALAMANDERS Taos Asan (Suni the Space Marines of the Emperors Lepions are genetically engineered, psycho-indocrrnared warriors with superhuman abilities and minds and souls tempered for wat In addition, each individual Legion has its own idiosyncrasies and character—the product oftheir gene-seed and unique wartir cult “The Selamanders are the exemplars of forge-wroughs duty, masters of artifice and possessed ofa fearsome sense of honour. They stand for toil and sarifice, bearing arms and armour forged and uncompromis ar them in bate, The to the highest possible standards and often by the hands ofthe Legionaries who “Legion wields the tools ofthe smith as weapons of war, bringing hea, ron and raw strength of arms to strike down all those who would deny the Imperial Truth or attempt to undermine the Imperium of Man. DDéwhen Morale checks and Pinning tests are failed, makeand must reroll as on guin-+x Strength to their ised profile, This special rule also extends toall vehicles used b methean Gift: All hand lamers, flamers and heavy flamers used by models with this special rul ‘ontaining nits with this rule. In addition all enemy flamer type attacks are at-x Strength when used with th + Nocturne Bor: All Lecios Srscine Unis In addition to those found inthe Crusade army list the Salamanders Legion las particular access to additional unit types: Firedrake Terminator squads (which are an Elites choice on the Force Organisation chart) and Pyroclast squads (which area Heavy Support choice on the Force Organisation chart), LLeciow Sree Restuicron: Dspass oF me Dank AcE Moritat Consuls and Destroyer units may not be used ina Salamanders Legion detachment, not may pphosphex weapons be taken as an option or used by any model ina Salamanders Legion detachment Leciox Srecinc Warcean The Salamanders Legion bas access to the following items of special wargeat and were renowned for thle prevalence of arifcer grade arms and armout, many the erfismanship ofthe Legions Space Marines themselves Astificer Weapons All characters withthe Legiones Astartes (Salamanders) special rule, including unit sergeant the Mastercrafeed special rule to single weapon they posses noted on their army list before the battle begins. say apply for +5 points. Which weapon thisis must be Dragonscale Storm Shield i prototype wargear may be taken by Legiones Astartes (Salamanders) models in Terminator armour or by independent characters, and must be shown on the model. A Dragonscale storm shield provides a 5+ invulnerable save or incresses an invulnerable sive the mode atealy ln by +4 (04 maximum of 3) The ‘model may not claim an additional attack fora second weapon in lose combat f they also have this wargeat 1odel for an independent character not in Terminator armout, and for any xxchanged for theit combi-bolter for #5 points. This option costs +10 points per ‘model in Terminator armour; it may Mantle of the Elder Drake Thisis an additional wargear option fora Salamanders Praetor costing +20 points. The model gains the Eternal Wartior special rule Purging Flame Any heavy bolters/twin-linked heavy bolters in a Salamanders Legion detachment may be exchanged for b rely at no cost. hs option must be represented on the ‘model. Any Salamanders model eligible to take a plasma pistol may instead take an inferno pistol atthe same avy flamers/twin-linked heavy flamers respect cost given in their army lis entry Satawanpens Lacios Unique Ru oF Wak: Ta Covexant oF Fit Under the tutelage and spiritual leadership oftheir Primarch Vulkan, the Salamande: jpremely disciplined. Bur when their Fury is unleashed, iis terrible thing to behold and carried out with all the arts of warfare and artifice at their clisposalan unstoppable tide of ire and destruction purging all before i. have becomes Legion of warrior mystics; slow to anger, deliberate in action an Effects Obsidian Forged: Al Selamanders vehicles (leany model with a ken as part ofa detachment using this Rite of War have a s+ invulnerable save against melts, volkite, plasma and flamer weapons (ofall types) and also against melta bombs Veneration of Wrath: All meltaguns inferno psto of War have the Mastercrafied special rule. Pyroclast squads may be chosen as non-Compulsory Troops choices fora detachment using this Rite of War. Implacable: All units in a detachment using this Rite of War gain the Move Through Cover special rule, and mult-meltas in the detachment using this Rite Limitations Detach nts using this Rite of War may not deploy models using the Deep Strike special rule (and units ‘hich must deploy by this method therefore cannot be chosen as part of the detachment) Detachments using this Rite of War cannot take more Heavy Support and Fast Attack choices in total than they have Troops choices in the detachment. So, for example, « detachment with three Troops choices could take three choices made up of Fast Attack or Heavy Support ora combination ofthe tw, + Detachments using this Rite of War may not take Fortification detachments. {With the exception ofthe Legion Champion type, detachments using this Rite of War may only tke a single Consul as part oftheir HQ choices. Pyroctast Squad (Gaussians Leciox Oxy) ws Pyroclast 4 Pyroclast Warden 4 Unit Comp + 4 Pyroclass + 1Pyroclast Warden Unit Type + Pyroclast Infantry | + Pynoclast Warden: Infantry (Character) ‘Wargear + Antficer armour + Pyroclast flame projector + Combat blade + Frag and krak grenades special Kules + Legiones Astartes, (Galamanders) + Mantle of Ash Dedicated Transport + A Pyroclast squad may choose Land Raider Proteus or Land Raider Phobos asa Dedicated Transport. 160 POINTS Bs PaeAwDyA Lay’ ASe + Rees Pin ys ial a a Options + The Pyroclast Squad take Upto s additional Pyroclasts. + The entice squad may take melta bombs. +2 points + The Pyroclast Warden may exchange their combat blade for a Power weapon. 10 points Povver fist 15 points Pyroclast Flame Projector Te unique and complex lame weapons wielde are type of design created by the Primarch Vulkan himself,and | ate both more elegant and far more potent than the standard by the Pyroclasts flamer wielded by the Space Marine Legions. They can be used ro incinerate a swathe of targets in the manner ofa standard flamer ‘but an also focus thei Jet into searing cutting ares dificult ro sim, but able toslice through the most durable armou In the Shooting phase or when carrying out Overwatch fire, the entire unit must ie its Pyroclast flame projector in the same firing mode, used: Declare which this is every time the weapons are Range Str AP. Type Flame projector (Dispersed) Focused sat Note: This areal includes the off of the Promethean ft special rule Mantle of Ash The finely wrought artficer plate worn by the Pyrocl shioned with flecks of obsidax crystal from the voleanes of | Nocturne, and draped withthe hides ofthe Damen: Salamanders who dwell in thet fiery depths. Asa result, Pyroclasts hav invulnerable save of s+ against all weapons defined as lamers, plasma weapons melta weapons and volktes. FirepRake TERMINATOR SQUAD 275 POINTS (Satananoens Leciox Ont) ws Firedrake 5 Firedrake Master 5 Unit Composition + 4 Firedrakes +r Firedrake Master + Firedrake Master: Infantry (Character) ‘Wargear ‘+ Cataphracti peter Terminator armour + Combi-bolter + Power weapon (Firedrakes on} + Mastercrafied power weapon (Biredrake Master only) Special Rules * Legiones Astartes (Salamanders) + Implacable Advance + Favoured of Vulkan Dedicated Transport + AFiredrake Terminator squad ‘may choose Land Kaider Proteus or Land Raider Phobos 6a Dedicated Transport ifitmumbers § models, or a Spartan Assault tank fit ‘numbers 10 models or less. Bs Ty) ee Elda oe A 2 ee | eye ae er Pee OL eaast as options + "The Fitedrake Terminator squad may take Upto 5 additional Firedrakes. +40 points each + Any model may exchange its power weapon for a: ower fist. +5 points + Any model may exchange their power weapon for CChainfist or chunder hammer +0 points each + The Firedrake Master may exchange their master-cafted power weapon fora Master-crated thunder hammer +10 points + Any model may exchange its comb-bolter for CCombi-flamer or combi-melta fra Dragonscale pattern storm shield. +s points each + Asingle Firedrake may exchange their combl-bolter fr a: Heavy flamer #0 points Implacable Advance Firedrake Terminator squads ae used to assil the most heavily defended objectives and secure them for che advance of allied forces. Firedrake Terminator squads ate always counted as scoring units in any mission where Troops choices are aso counted as scoring units Favoured of Vulkan A Firedrake Terminator squad may be chosen instead ofa ‘Command squad as a bodyguard for any lerminator armour ‘equipped Praetor ofthe Salamanders Legion (or the Primarch Vulkan himself). Firedrake Terminators must always be modelled/painted to be visually distinct from standard Legion “Terminator squads to avoid confusion, VULKAN 425 POINTS Tie Pinuanc cre Sataavoens rite Powers Fine Hagar o Sano Recent oF Noewvaxs ‘An indomitable warrior whose strength in ale ws tempered by th dept of his wisdom, Vulkan was sie the Salamanders Legion ands paragon. his fury asa match foray of his rethes and yl was ever master Dake understanding for he desrction hecaused andthe power and dread responsi he and his Legon cid as Angels of Death inall is undetkings thata patho ruin and dation of the sou, shoudering whatever hardship hs might bring him o isons without an ever sought tlt needles and wanton destruction, seeing compliant and absorbing the wisdom such suring bought, allowing ito forge him into an ever beter protector forthe rowing Imperium. Bul like theirs of the deep cath, that welsring of savage power sep but was never extinguished, fob caled on when needed, as implacable and devastating as the ives ofthe turbulent wold he called home During his rif youth, Vulkan ed he peopl of Natur from afar-ridde eiteceas the playthings of ves raiders tofredom,enduringon a world that tested Mankind lo is very Kimi eah day and ating asa champion for the bated people that had adoped him. Where ater Primachs swiftly ros tore ther adopted homes, Vulkan wos ‘ontent serve simply as teacher and protector on Nocturne, leaving nly when the Emperor arved fo summon him fo war as part of the Great Craside. Begueathed a Legion onthe verge of destruction, Vulkan wes quick o rescue and remould the XVII" Legion, forging them int a potent tol of war with the wistom that had been hard-earned on git his ellow Pri ys who shaved his app Vulkan ‘Noctumie and beyond. Am including Fer approval fr hs, Valk’ skill and sntlligence won him many alles and frends, cation of the smith’ arts. However, celled atthe ration of etfs tee the C rg knew only cold tuning complexity and beauty sons for his brothers al of which were treasured by thei oumers. With Homa’ Betrayal a Ista 1 agmany ‘andthe wholesale slaughter of those Legionaves whe ruse toon him, Vulkan oa uct pledge his Le Loyalist cause, ever ready to safeguand the worl ofthe Lmperium and bing us and wrath tthe ws BS T Wied) A) 1d" fv 5 pel Saha ate eee Unit Type Special Rules + Infantry (Character) + Primarch (Independent Character, Master ofthe Legion, renal Warrior, eat, Adamantium Will, Fleet, Fearless, Unit Composition Ie Will Not Di} + 1(Unigue + Sie of the Salamanders + Blood of Fire Wargear + Very Bulky +The Draken Seale + Dawnbringer «The Furmace’s Heart + Heavy flamer (Strength 6 rs ate: rey Sire ofthe Salamanders ‘A paragon of wisdom as wells marl prowess w his Legion, Valhans embodies the stoicsm and honour that has become the hallmark of his Legion, and those who stand with him have an unshakable conviction in their cause. In an army which contains the Primarch Vulkan, all models with the Legiones Astrtes (Salamanders) special rule gain +4 Leadership (104 ‘maximum of 10) nd also gain the Adamantium Will special rule, Blood of Fire ‘Vulkans powets ofendurance and, above all, wil are phenomenal ‘even fora Primarch. As result he may reroll any failed It Will Not Die or Deny the Witch tests ‘The Draken Scale VVulkan's armour was a marvel of the Imperium and a famed relic i its ‘own right, and its crowning glory was the skull of the great Firedake Kesare mounted upon the Primarch’s shoulder, pon whose image the Legion’ symbol was based. The Draken Scale provides Valkan with 4124 armour save and a3+ invulnerable save, and halves the strength, (ound down) of any famer, fusion, volkite, meta or plasma weapon used against him, Dawnbringer ‘A waulannicr of prodigious ste and reputedly indestructible material construction, Dawnbringer was too great a weight for any ‘buta Primarch clift. Wielded by Vulkan, Dawnbringer was capable ofsundering any defence se against it, from isolithie stone to the densest armour plate, and brutally crushed countles foes in the Primarch’s ands. Range Str Melee 10 x AP Type Melee, Two: handed, Concussive Armourbane, Instant ‘Death, arthshater Dawnbringer “Barthshatter: Instead of attacking normally in an assault, Vulkan may instead opt to place a Blast 3") marker anywhere in base-to-base contact that doesnot cover any fiendly models. All models under the matker suffer a single automati Strength 8 AP 3 hit with the Strikedown special rule ‘The Furnace’s Heart ‘A baroguely styled energy weapon gifted to Vulcan by Ferrus Manus, this weapon utilised individual charged shells to produce powerful laserlke blasts capable of cutting swathes through even heavily srmoured foes. The weapon, however, was not truly favoured by ‘Vulkan, for reasons that remained the subject of dark cumour, but the Salamanders Primarch carried the weapon into battle at Istvan V regardless to honour his brother forthe gift Range Str AP Type ‘TheFurnacesHeat 18 6 2 Assaults,Rending, Line of Effet “Line of Effect: Draw 3 line from the Primarch rmm wide and 18° long to determine the weapon’ area of effet. Allunits crossed by the line suffers numberof hits equal to the number of models n the unit. the line crosses. Tis line may not be drawn so that it crosses through friendly models, (Cassian Dracos Unit Composition + 1(Unique) Unit Type + Vehicle (Walker) ‘Wargear + Venerable + Burning Wrath + The Last Warlord Casstan Dracos Tie Flier Misa, Tt Deacon Rev, Fi 275 POINTS Covouasnen of tae XVII" Lecion Armour ws Ss Front Side Rear HP 1 A CIS aco) Magia’ ae GG Warlord Trait + Fires of Martyrdom: IfCassian Dracosis your army's Warlord then your opponent cannot score Victory points forthe Slay the Warlord secondary objective. In addition, all models from your detachment Pri eats Ataris detec nets fetal cule wil 3° of assian Dracos gin the Feel No Pain (5+) special rule. + Two dendoughtelosecombat | weapons,each ofwhich hasan | Dreadfire Heavy Flamers inbuile Dreadfire heavy flamer | These weapons may either be fired as two individual heavy (additional close combat flamers, ora single twin-linked meltagun. This choice must be attacks already included in made at the beginning ofthe Shooting phase before any dice are profile) rolled for their attacks. fone ofthe heavy flamers is destroyed + Bur Armour then the remaining heavy flamer cannot use this optional + Smoke launcher attack mode, These weapons benefit from the Legiones Astates + Searchlight Salamanders) special rule Wrought by Vulkan Special Rules CCassian Dracos is immune tall ofthe effets of the Melts, + Wrought by Vallkan Armoutbane, Sunder and Lance special rules. Any other rules + Je Will Not Die which either reduce or permanently degrade his Armour value or one dice when allow attacks which target him to roll more: raking an Armour Penetration roll have no effect against him, Burning Wrath Cassia Dracos may forfeit his usual close combat attacks in order neluded) AP 4 hit on every model (friend and foe) in base contact with him at Initiative | seep to inflict one automatic $6 (bonus ‘The Last Warlord If Cassian Dracos isthe only HQ choice present in your army, he becomes your army's Warlord even though he does not have Leadership value. He does not roll on the Warlord Traits table, but instead receives the trait listed previously Sunder i ‘Arta with ths special rule may re-ol failed Armour Penetration rolls | Lorp Captain Nomus Ruv'TAN 215 POINTS ‘Tue Voice or Tae Fine, Keever or Tae Kevs oF PRoMErHteus ws Bs Ss WO ea Lida sy Nomus Rhy'an 67. OAL OS, es Os Unit Composition Warlord Trait | + (Unique) + Inspiring Presence: Ifchosen as the army Warlord, Lord Chaplain ‘Rhhy'tan automatically has the Inspiring Presence tat rather than Unit Type rolling randomly. This means that al friendly units within 12° of him + Infantry (Character) ‘may use his Leadership value rather than their own. ‘Wargear + Antificer armour Keeper of the Keys * Iron halo Nomus Rhy'tan carted the sacred charge of Warden of + Fragand krak grenades Prometheus at the outbreak of the Horus Heresy, and dual roles + Darkstar Falling as spiritual instructor tothe Legion’ initiates and as watcher + Combi-lamer ‘of those who had fallen in battle, It was also at his behest that + Bole pistol the Dreadnoughts ofthe Selamanders Legion rose from their + Mantle ofthe Elder Drake dreaming slumbers. Nomus Rhy'tanis part of aSpace Marine |_| Legion force (of any type) then a single Dreadnought Talon may Special Rules be taken as non-compulsory HQ selection in that force, These + Independent Character Dreadnoughts may not be the force's Warlord! + Zealot + Legiones Astartes Darkstar Falling (Salamanders) Rather than the crorius carried by other Chaplains to signify their + Master ofthe Legion rank, Nomus Rhy'tan carries Darkstar Falling, double handed + Keeper ofthe Keys hammer crafted by the Primarch Vulkan from a single block of obsidian ike mineral wrested from the gravitational vortex ‘ofa dying world. Ir symbolises the strength and resilience of the Promethean Cult and the strange energies which slumber inside it represent the fury of the Legion, kept in abeyance until unleashed as the will directs. This weapon has the following | profile: Range Sit AP Type Darkstar Falling 2 2 Melee, Armourbane, Concussive, Two-handed Crusape Army List Appenpix VIII: Taz Worp Bearers Tecra Asuras (Wono Beate) “The Space Marines of the Emperor’ Legions are genetically engineered, psycho-indoctrinated warriors with superhuman abilities and minds and souls tempered for wat. In addition, each individual Legion has its own liiyncrases and character—the product of ther gene-seed and unigue watroe culture ‘Where once the XVII Legion brought the light of the Emperor to benighted humanity, now the Word Bearers bring the blinding darkness of Old Night. No longer driven by duty and honour, but by the thirst for forbidden lore and undeserved power, they scek to bind the Warp itself and to enslave its denizens to their will. When the Word Bearers march to war, the fabric of reality is distorted and the des ‘Abyss march at their side. To stand against the Word Bearers isco invite insanity, death and, unknown to most yet the worst fae ofall, the damnation ofthe eternal sou things ofthe All models and units with this special rule are subject tothe following provisions + Legiones Astartes: Units with this special rule may always attempt to regroup at their normal Leadership value, regardless of casualties. + True Believers: All units with the Legiones Astartes (Word Bearers) special rule roll 3D6 forall Morale checks and must pick the rwo lowest dice. + Cut Them Down: All units with the Legiones Astartes (Word Beaters) special rule must always make ‘Sweeping Advances when possible, and must re-rol Sweeping Advance roll results ofa‘ + Charismatic Leadership: Any primary detachment force chosen from the World Bearers Legion must take a second Compulsory HQ choice on the Force Organisation chart (where a second choice is allowed) This choice mus always be eithe nturion ora Chaplain Consul Leas Seecinc Us In addition to those found in the Crusade army lis, the Word Bes the additional unit types: Gal Vorbak Dark Brethren squads (which are an Elites choice on the Force Organisation chart) and Ashen Circle (which are a Fast Arta addition, it has a specific option of a Consul unavailable to other Legions ~ the Diabolist. = Legion has particular access to choice on the Force Organisation chart). In ‘The Diabolist +435 points ‘This Consul type represents one ofthe Word Bearers who has already become engulfed in the unholy lore ‘off Chaos and has paid the forfeit with cher soul + The Diabolist gains the Daemon special rule and the Preferred Enemy (Loyalist) special rule is added toll its close combat atacks ( in addition toany other weapon effects) + ADisholist may not be equipped with a Space Marine Bike or Space Marine Jebike, Te power fist or thunder hammer + Ifa Diabolist is present in a Word Bearers force, then that force also has access tothe Dark Channelling ‘option listed after this entry for certain of ALA Anh iS ae Dark Chasinelling.. ‘A.unit withthe Dark Channelling special rule is charged with the terrible power of the Warp bound into dar incantations upon their armour and the tortured taint in thei souls an flesh. This option is available to any Word Bearers Legion Tactical Squad, Veteran Tactical Squad, Legion Breacher Siege Squad, Legion ‘Terminator Squad or Legion Assault Squad so long asthe detachment also contains at least one Diabolist. Roll a Dé atthe beginning ofthe game separately for each unit with Dark Channelling to determine its effects for that game. The bonuses and/or penalties of Dark Channelling do not apply to any Independent (Characters o other models which join the unit in question Dé Result 4-3 Theuntrgatns the Zealor spectal rule. 4-5 The unit gains +x Strength forthe duration ofthe bate. 6 The unit gains the Daemon special rule for the duration ofthe batle®* the Daemon results rolled the unit no longer counts as scoring regardless ofits type, and counts as destroyed atthe cd ofthe game forthe purposes ofeleulating Vicor points where ths is elevant Leaioy Sreciic Wancea “The Word Bearers Legion has access to the following items of occult wargear: Burning Lore ‘Any Word Bearers Praetor, Diabolist, Centurion or Chaplain has accesso the Burning Lore wargear ‘upgrade, representing the Warp-tainted incarnations inscribed upon their armour or on parchments and. books chained and mounted about them. This upgrade turns them into a Level x Psyker with access tothe ‘Biomancy or Telepathy Discipline nd costs +30 points, ‘Tainted Weapon: Any Word Bearers character with the option to take a power weapon may takea Tainted ‘weapon instead at the sime cost ‘Weapon Range Str AP Type Tainted weapon As User Melee, Specialist Weapon, Instant Death ‘Worn Beanens Unique Rite oF War: Tue Dank Bae Before the canker of corruption took root within the Word Bearers Legion, twas renowned forthe cohesion and selfless sacrifice with which it fought in the Emperor's name. After itcame to the worship of colder and more nightmarish gods, part ofthe Legion took to enacting horific rites on the eve of battle to curry favour from the Warp. Such watbands soon became shadowed with the foulest and most unnatural, evil, often paying with the blood and souls of thet own brethren to appease their new masters. Effects + Arch ‘Traitors: All independent characters in a detachment using ths Rite of War gain the Preferred Enemy (Loyalist Space Marines) special rule, + Signs & Portents: The controlling player selects single unit from the detachment’ Troops choices at the start of the game (do this after deployment but before the game begins) Rolla D6. On a result of 1-3 all opposing unis count as having the Preferred Enemy special rule against tis unit. On 2 result of 4-6, this unic counts as having the Preferred Enemy special rule againstall opposing units. + From Beyond: A primary detachment that uses this Rite of War may take allies from Codex: Chaos Dacmansas Battle Brothers. Hell follows with Them: All wounds caused by Perils ofthe Warp tests taken by the opposing force gain the Instant Death special rule. Limitations + Detachments using this Rite of War mus tke at leat one Diabolist as « HQ choice. + Detachments using thie Rit of War may not tke more than one Heavy Support choice as part ofits primary detachment on its Foree Organisation chat + Detachment using this Rit of War may not ake Fortification or allied Space Marine Legion detachments, and treat ll other allies except Daemons as Desperate Allies. (Worn Bearens Leciox Osis) ws Dark Brethren Dark Martyr Unit Composition + 4 Dark Brethren’ + 1 Dark Martyr Unit type + Dark Brethren: Infnery + Dark Marys: Infantry (Character) Wargear + Power armour + Bole pistol + Bolkgun + Chainsword or combat blade + Frag & kak grenades Special Rules + Daemon + Stubborn + Bulky + Rage + Rending* *+ Deep Strike + Damned “This rule applies tal the made ose combat attacks only, regodless ofthe weapon being used and in addition to any weapon special rales Cat Vorbax Dark BRETHREN BE RAW he OW by kik RAG mea fo zy et ae Bri ecwummacregs gts Gini 5 ltt 3 Options + The Gal Vorbak Dark Brethren Squad may take Up to 5 additional Dark Brethten, +30 points each + For every ve exchange their boltgun for one ofthe following options: Flamer Melragun Plasma gun Powter weapon. odes in the squad, one Datk Brethren may #10 points each points each +15 points each 10 points each 1 may exchange their chainsword or combat blade Power weapon, Poswer fist. Single lightning claw * Alternatively the Dark Martyr may exchange their chainsword or ‘combat blade bot pistol and boltgun for Pair of lightning clas. + The Dark Martyr may also take any ofthe following options: Melta bombs. + Antficer armour +10 points 15 points 20 points 45 points “10 points Damned Aunit with this rule never counts as scoring unit, regardless of| the provisions ofthe mission being played, Tue ASHEN CIRCLE (Worn Beauas Leciow Ont) ws Incendiary s Teonoclast, s Unit Composition + qIncendiaries + 1 Iconoclast Unie Type endiary: Jump Infantry + Tconoclast: ump Infantry (Character Wargear + Hardened armour + Hand flamer + Axe-rake + Jump pack + Frag & krake grenades Special Rules + Legiones Astartes (Word Bearers) + Buming Descent + Scorched Earth + Bitter Duty 175 POINTS BS WL yk Lids (8, 48 AL ema 4 BOLE AAT Cay eae | Options + An Ashen Cirele squad may take Upto s additional Incendiaties. {+20 points each + Any model in the squad may exchange their axe-rake for Paer axe “+5 points each + The Iconoclast may also exchange their hand flamer for one ofthe following weapons: + Inferno pistol. 10 points + Plasma pistol +15 points + The Iconoclast may also take any ofthe following options Melta bombs. +5 points Upto three phosphex bombs, 10 points each. Atifcer armour. xopoints | Burning Descent splay via Deep Strike, then as soon as it hasbeen placed on the table all models within Dé suffer an immediate Strength 3 AP shit Ifthe unit em Scorched Earth “Tis unit may always use its Hammer of Wrath attack, regardless of whether of not it has used its jump packs in the Movement phase, and these attacks are caried out at Strength 5. The Hammer of Wrath attacks made by this unicare classed as Famer type attacks Bitter Duty “The unit may not be joined by friendly independent characters. Axe-rake ‘Abbeavily reinforced axe-weapon with a grappling barb, this vicious blade is used to drag down victims, and topple graven Idols and false icons for the Word Bearers pyres. Range Ste AP Type Axe-rake 46 Melee, Grapple Grapple: Enemies attempting to fill back after losing an assault toa unit equipped with axe-rakes suffer a-1 penalty to their Fall Back distance, Hicu Cuaptatn Eresus 195 POINTS ‘Tae Danx Avosts, Essay oF tue Wanuustes, Ce oF ae Paawondiat Tai ws Erebus 5 Unit Composition + x(Unigue) Unit Type + Infanery (Character) Wargear + artifice: armour + Ironblo + Fragand krsk grenades + Plasma pistol + Mastercrafted power maul Special Rules + Independent Character + zealot + Legiones Astartes (Word Bearers) Burning Lore (see page 255) ster of the Legion Marked by Dark Fates Harbinger of Chaos Adamantium Will BV EEM RE iS aatay | LA/8y, eer myst 757) 3) 10 Warlord Trait + Intimidating Presence: fchosen asthe army's Warlord, High Chaplain Erebus automatically has the Intimidating Presence Warlord tat rather than rolling randomly. This means that all enemy units within 12" of him must use their lowest Leadership value, not their highest, Marked by Dark Fates The Fates hold an eternity of war for Erebus. In campaign games where character casualties and injury between battles isa factor any such chart results for Erebus may be re-rlled Harbinger of Chaos If Erebus is your army's Warlord, then is tnits may benefit from Dark Channelling (see page 255) and the army may take an allied | contingent trom Coder: Chaos Daemons if desired Kor PHAERON Fuse Cart oF te Wun Beaaeis, Master oF Fars, Pesr-xincoF Coicis ws pos T Wr A Wd sv Kor Phaeron Ag AL a. a ee ae | Unit Composition ‘Warlord Trait | + x Unique + Dark Oratory: fchosen asthe army’s Warlord, Kor Phaeton sutomatically has the Datk Oratory trait rather than rolling Unie Type randomly. [fhe is the army's Warlord, then while Kor Phaeron isin play all units with the Legiones Astartes (Word Bearers special rule In his primary deeachment grin a +x bonus to thei Wargear maximum of Ld 10 + The Terminus Consolaris + Pair of lightning claws ] + Digi-flamer Jealous Command | | + Infantry (Charactes ership (toa Ifchosen as part of your primary detachment, Kor Phaeron must Special Rules be the army's Warlord unless Lorgar is also present + Independent Character + Legiones Astartes ‘The Terminus Consolaris | Word Beare! Too old for transformation into a full-blooded Space Marine when |_| + Burning Lore (see page 255) the Emperor found Lorgar on Colchis the Primarch nevertheless + Master ofthe Legion assured, through the use of gene-craft and ant-agatics chat his + Harbinger of Chaos foster-fither would join him on the Great Crusade as his First + Jealous Command Captain, Before his ater transfiguetion by Chaos, Kor Phaeron’s |_| aged physique was augmented in battle by a custom designed suit of Terminator armour te-enforced with additional medicae, cexoskeletal and life support systems known as the Consolars. As ‘well as sugmenting his profile from human cof which have already been inch particulars asa suit of Cataphracti pattern Terminat ‘which aso confers Feel No Pain (6+) on the wearer. rms (the effects 1ded above) this counts in ll Digi-tlamer Concealed within Kor Phaeton’ regalia of office isa miniaturised flamer weapon. Ths is treated as a hand flamer with the One Use special rule. Harbinger of Chaos If Kor Phaeron is your army's Warlord, then its units may benefit from Dark Channelling (See page 255) and the army may take an allied contingent from Codex: Chaos Daemonsif desired. LORGAR Lore Aurelian, the his powerful oratory and civ wor to the veneration of Ia of the Word Bests Ly the imperial Truth and only as ncded to ras them up the temple ity of Mon from is ono sunfire darker truths even a they channel Both blrayer and Betrayed it was seeking to sread his new cred acre Unit Type + Infanery (Character Unit Composition + 1(Uniqu) Wargear The Armour of the Word sllumin ‘Archaeotech pistol + Fraggrenades (Masten oF Tue Woon Beanens, AUREL, THE GOLDEN, THE VC 4s his prefered weapon, ste lod of he Word Bearers er force of his chavoma, le pero whose coming he had fore his Legion dd not simply batter a wo a rode hemo Ionelesy cnr and darned. But i his terse enmiarhed, he and his Legion stayed from the path that had bee or hisfalngs,Lorgor ecved only isin, conte as rndeved to dus and ashes at he command of th ste his wonks. With his ble shattered bythe ations resent st Longa upon the path tha rand his 375 POINTS oF TRUM Lden Som as many called hin, who lone amongst his brothers wielded the raw power of devotion zion, bn his earliest days he swayed a entie world with ng Cl is his adopled home world, through the fes of indreams. Reunited with his athe and atthe mn, Longa conquered, nt simply through statage, vermatehing power or simple br this satecraft and vision, Under his governance, on lesving behind enya rut api fore of arms clon, reserving raw destruction and camage forthe civ the ofthe meaning ofthe Great Crusade upon which he was tout for then nd consur hisfathen angerand tothe Heresy, nd the Word Bearers beg to secretly acapt new slew of camquss tat allayed the Emperors suspicions ened lew of conquests P n who would et the tage forthe ngtmare ofthe Heresy, moms eer wt A Ta ee Papier miieer ities) 40.0%” 2 Special Rules + Primarch (Independent Character, Master ofthe Legion, Eternal Warrior, Fear Adamantium Will, Fleet, Fearless, Ie Will Not Die Living leon Sire ofthe Word Bearers Dark Fortune Erratic Psychic Power Bully Secu Rowes Sixe uf dhe Word Beaters ‘Lorgar has the Crusader special rule and confers this to any unit he joins In addition, while he ison the table (and not being carried ‘bya transport vehicle) all models in the same primary detachment ‘hich have the Legiones Astates (Word Bearers) special rule may use ‘Lorgars Leadership value forall Morale checks and Pinning tess, “Living Teon ‘Lorgars presence drives his Legion to greater heights of glory and {fanatical determination to be worthy of his favour. All models in the ‘same primary detachment which have the Legiones Astartes (Word ‘Bearets) special rule who can draw line of sight to Lorgar gain +10 theit charge distance rolls, are immune to Fear and adda bonus of +x totheirtotal scare to determine who has wan an assault Dark Fortune Lorgar has long been shadowed by the Fates of Chaos, and chosen as ‘one of their favoured sons. As result, the player may te-oll any failed Deny the Witch roll for Lorgar. In addition, once per game, Lorgar’s plyermay electro forcea single enemy model o unit to re-ol all, rolls of sor 6 both To Hirand To Wound Lorgat ina given player ‘turn. The use ofthis power must be declared before the attacking player rolls any dice forartacks by the nominated model that rum, Enratic Psychic Power Lorga's potent psychic powers were, until his transfiguration by the dark gods, erratic and unreliable, In order to represent this, Lorgar isa Level 2 Payker who may choose to roll posses from either the “Telepathy or Telekinesis Disciplines. However, when wishing to use his powers, Lorgar must roll 3D6and choose the two highest dice results ‘The Armour of ve Word Lorgar’s battle plate isa customised suit of arifice armour based upon. the Maximus pattern, incorporating a defensive field generatorand ‘graven with ancient Colchisian sigs of protection and Lorgars own. ‘words of anathema. The Armour ofthe Word provides a 2+ armour save and 2 4+ invulnerable save. This invulnerable save increases 102 3 aguinst any psychic empowered attack (including Witehfire powers and blows from force weapons) Mluminarum “Thisomnate sceptte-maul was fishioned for Lorgar by the master ‘weaponsmith Ferrus Manus in rae display of ila support, Perfectly ‘balanced for Lorgar's strength and size i isa formidable weapon and. apocryphally seen asthe pattern on which the Chaplain’ crozius was later base. ‘Weapon Range Str AP Type aluminarum 422 Melee, Master-crafted, Concussve, Smash Lorgar Transfigured ‘When Lorgar came to embrace what he saw asthe Primordial ‘Truth of Chaos he used it and its sorcerous lore to finally, | unlock his full psychic potenial-To represent this option you ‘may choose to use this special ule. Ifyou doso,the Lorgar ‘Transfigured special rule replace the Erratic Peychic Power rule. ‘Lorgar Transigured isa Level 3 Psyker who may select (rather than randomly rll three powers in any combination from the ‘Telepathy and Telekiness Disciplines at the star of the game, ‘When manifesting a psychic power, Lorgar rolls 3Dé and picks the 1wo lowast result. ‘Lorgar Transfigured is reated as an upgrade which costs 47s points i sbi bye Oe pected rie ‘Tu Lecio CyBERNETICA (One ofthe mest feared and powerful of the Legiones Militant ofthe Mechanicum, the Legio Cybemneica carries the onerous burden and dread responsibility ofthe use of Batl-autorata in warfare a wellas the development, propagation and maintenance of these terfying machines under sacred charge ofthe Crimson Accord of Mas, These sacred accords were one ofthe cornerstones of doctinal law created during the foundation ofthe Mechanica during the Age of Strife, and forever forbade the creation ofthe abominable and soulless intelligences known a the Silica Animus, and pronounced deat sentence on any who remained or any Magos or moral who woul serve or seek to create them, These accords,however, allowed the survival ad creation of the essr and righteous works of synthetic life deemed sacred, the Bestia Mechanica and their kindred, and ofthese the robotic engines designed for warfare and slaughter, the Batl-automta, were given tothe hands ofthe newly founded Legio Cyberetica to contol ‘Wary ofthe power these supreme killing machines could wield if joined together —power enough to ‘overthrow empires as they had done in the dark times—it was decreed from the beginning thatthe Legio CCybernetica would be broken down into a myriad of self-contained and relatively smal independent tunts known as Cohorts, effectively limiting the power any single Archmagos of the Legio could wield the destructive power of the Cohort resting in an array of between 30-100 Battle-automata maniples, each comprising berween one and five ofthe sacred war engines. Eich Cohort was governed by a senior priest ofthe Machine Cult with whom the secret lore ofthe cybernetic resided, and below them a covenant ‘of Magos Dominus who would govern the war machines themselves inthe thick of battle, Myrmidons sworn tothe Cohorts service and their ovn enginseers, servitors and thralls who would se tothe Cohorts needs both on and off the battlefield. The Cohorts also commanded thei own support networks, mobile ‘workshops transports, butefield vehicles orbital landers and even star vessels in some cases, but were ‘otherwise forbidden to found their own forges or chantris, making them dependant on webs of fealty, supply and patronage from the great Machine Lords ofthe Mechanicum and its Forge Worlds for their long ‘term survival and prosperity. “The service ofthe Legio Cybernetics on the field of battle was par and parcel ofthe Mechanicumis treaty ‘of union with the Emperor, and grest many Cohorts transferred from duties as defenders ofthe Forge ‘Worlds and retainers ofthe great Mechanicum factions and sects tact as mendicant regiments in the Great Crusade, fighting on every battlefield imaginable and serving many masters. Although their Batle- automata were dificult ro construct and maintain, che arcane lore of the Legio Cybernetics Magos and the successes they enjoyed on the battlefield ensured that several thousand active Cohorts were in existence at the cousbreak of the Horus Heresy. The Cohorts ofthe Legio Cybernetica were greatly valued bythe forces of the Great Crusade and served closely slongside many of the Legiones Astartes, Rogue Traders Militant, Knight Houses and Imperial Army Hosts although others feared and shunned them in memory ofthe horrors of Old Night, When the wats ofthe Horus Heresy came, the independent nature of the Legio Cyberneticas Cohorts censured thatasa whole, they sided in particular neither with Loyalist or Traitor, but were split between ‘masters they had long fought for in many cases, Othee Cohorts, mindful of their oaths of loyalty tothe [Emperor of fesrfl ofa descent into anarchy, saw the Tricors.as base renegades o be destroyed, while others harboured ambitions tobe fre ofthe Crimson Accords, and saw the Warmaste's war as a chance to pursue long forbidden rites and technologies keeles Usmic mit Lec Crtenverca mi vour canes “The Legiv Gybeietica Colo list chat follows, alchough linited in scope, may be ured either asa primary detachment or an lied detachment in your Horus Heresy games. Further Batle-automata and ‘Mechanicum units wil be introduced in future Horus Heresy books by Forge World, which will add ro and ‘expand this ist and that ofthe Ordo Reductor found in The Horus Hevsy Book I~ Betrayal [ALegio Cybernetica Battle-automata Maniple of any single type may also be taken as an Elites choice fora Space Marine Crusade Legion army, Imperial Army or Rogue Trader Militant army, so long as an HQ choice Isalso chosen as part ofthat army which is equipped with a Cortex Controller (se page 266) Macuanrcun Watono Tras Warlord Traits Table ‘When generating their Warlord Tits, a Legio Cybernetica or Ordo Reductor Warlord may ether oll on cone of the Warlord Traits tables inthe Warhemmer 40000 rulebook, or instead roll on the following table: Dé Warlord Trait Master of Mechanisms “The Magos isa tru rtf and the war engines and automata at his command area testament t his powers Select one unit of Monstrous Creatures ora single vehicle squadron with a least one Armour value ‘of 12 or higher inthe sime detachment asthe Warlord, That unit gains the It Wil Not Die special rule 2 Perfected Targeting ‘The preernatural eugmentel mind ofthe Magos can prdit the prcsly optimal targeting resolution to sow destruction amid theo. While your Warlord is alive, select single weapon either they are carying or that ison a unit within 6’ of them inthe Shooting phase with the Heavy type. That weapon countsas being twin-linked for this turn, 3. Predictive Augury “The Magos may respond withlightning-swifines to enemy attack, ‘The Warlord, and any unt they have joined, hit ona or 6 when firing Overwatch, 4 The Death of Flesh “The Magos has made a particular study ofthe weakneses of lsh, They an the units under thir command Ihave therefore become expert in exploiting pan and sufering to achiev tactical objectives. All units within the detachment have the Preferred Enemy (Infantry all rypes) while within 3" of an objective. 5 Dread Rites “The Magoscaris with them secret knowledge of the Dark Age of Technology, and has seen and done things no mind can do and remain sane ‘The Warlord, and any unit they join, both causes Fear and is immune co it effects and has the Adamantiam Will special rule, 6 Battlefield Analysis The Magos has ued the preci topography of the tll end calculated the optimum avenues of assault. Ac the star of the game after deployment, bt before the game begins nominate a single piece of| terrain in the enemy deployment zone. The cover save provided by this terrain is lowered (ie, made ‘worse)by-r (5+ becoming 6, and s0.0n) | This ica truly arcane device anda wonder of the Mechanicum's arts comprising the reasoning control centre and animating machine © spin ofa Batle-automata. Comprising synthetic brain’ of sorts, itconsists ofan armoured casing containing a complex bio plastic mass which extrudes nerv-like grey tendrils into the body ofthe robotic frame into which ts housed, invigorating ic with strange {als-ife Farbeyond a simple cogtatorin capacity. itis neither traly alive nor sapien ike the dread and inhuman ‘Silica Animus feared ‘of old Instead, it is akin ta primal web ofbellicose instinct, guided ‘ot by selfawareness and reason, butby a programmed framework ‘of encoded behaviour, comprising simple exacting instructions and ‘commands. The result isa superior, self guided weepon; a machine- ‘predator that wil actively and instinctively pursue its foes as well as actwith adegreeof tactical sense and sll preservation beyond anything servioris capable of but without the dangers of revolt and the development of blrphemousintlligence—or so the Legio Coyberercs claim. + Special Rules: Models with 2 Cybernetca Cortex have the Programmed Rehaviour Fearless Cyernetic Resilience and ‘Adamantium Will special rules. *+ Coherency: Units comprised of models with the Cybernetica Cortex special rule (and any models which are apart ofthe unit witha Cortex Controller) have a4” unit coherency range. Programmed Behaviour: Unless within 12 ofa fiendly model equipped with a Cortex Controller the following restrictions re placed on the unit’ use inthe game, These restictions donot apply if the Batle-auzomata Maniple is already locked in an assault: + MetHunlical The Dacle-automata may not make Sweeping. ‘Advances o Run moves. + Target Priority: Ifenemy models are within 12" and within line ‘of sight during their Shooting phase, the Battle-automata Maniple ‘must fire all its weapons agains the closest enemy unititis able to Ibarm, Ifthis is not the case, they ae fee to select targets as normal, + Onslaught: Ifenemy units are within 12° during their Assault ‘phase the Battle-automata must attempt to charge the closest ‘enemy unitif able, Note thatthe Battle-automata may still only ‘charge the same unit it ied a iit fired inthe Shooting phase. IF ‘consolidating ater combat, they must do so towards the nearest enemy model it one is present within 12 Cybernetic Resilience ‘Models with this rule straddle an existence between machine creature and synthetic life, making them both resilient ro the particular rales ‘of the organic, but also partly subject tothe vulnerabilities ofthe pure machine. + Successful wounds scored by attacks with the Poisoned or *leshbane special rule must be re-rolled against this model. + Anaces withthe Haywite special rule will cause wound on a D6 result of 6 aguinst the model and, in addition 0 any other wounds ‘or effects caused. Rol for this wound separately saves may be taken ‘asnormal. eee Lecio CyserNetica Warcear & Special RULES ‘The Cortex Controller ‘This control and signaling device uses data-djinn to command Battle- auutomaa fitted with Cybernetica Cortex systems allowing the wielder tawitness the batleield through the automata’ own senses as well as monitor their status and exact precise control over their actions. Only the most highly experienced and specifically augmented adepts ofthe -Mechanicum and the Forge Lords ofthe Legiones Astartes can hope to fathom the use ofthese fractious devices and successfully interpret the storm of data steaming from their un living minions. “The presence ofa Cortex Controller within 12" of parcofa unit of feiendly models with the Programmed Behaviour special rule a the start of any phase means that special rule is negated for that phase and their controlling player is free to use them as any other unit. Reactor Blast ‘Most Bttle-automata are powered by compact reactor cores which pulse lke living hearts within them, pumping the electrically charged vitae fluids from their cortex around their frames and affording them the ability to selErepair and react more in the manner of living creatures than inert machines. Should these reactors be breached at last, they can detonate consuming the Batle-automatas remains in fiery explosion, + Explosive Demise: When a Batle-automata loses is last wound, rolla Dé, On the result of 6 the Batle-auromata explodes, inflicting a Strength 4 AP- hit on all models within Dé’. Atomantic Shielding, (Certain Batte-automata designs feature particularly powerful atomantc reactor cores designed to energise defensive field _generatorsbuile into the Batle automata exterior armour plating, 2¢ well as power its combat systems. ‘A Brtle- automata with Atomantc shielding has s+ invulnerable save against shooting atacks and explesions,and a 6+ invulnerable save against attacks suffered in close combat. In addition, ifthe Batle~ ssutomata suffers a Reactor Blast explosion ad #1 to the radius of the blast. Mechanicum Protectiva ‘his term covers a variety of energy field and defensive shield projectors devised by the Magos ofthe Mechantcum to protect themselves both on the battlefield and from assassination by theit rivals, For this reason, the frequency and modulation ofeach device is closely guarded secret. ‘A.model equipped with a Mechanicum Protectiva gains a 4+ invulnerable save, Enhanced Targeting Array Certain Battle-automata are fitted with additional slaved cogitators and sub-incunabula machine-spirits devoted o relentlessly racking and targeting any andall potential threats in range. A model with this ‘upgrade has its Ballistic Skil increased by +1 and the cover saves of enemy targets are reduced by Gyber familiar ‘See The Horus Heresy Boot L~ Betrayal forthe rules for Cyber familiar. adeeM the changed with power from the Batle-automata’ core. They ae close combat weapon withthe following profile: ‘Weapon Range Str AP Type Batdle-automata powerblades User 2 Melee, Rending Infravisor ‘This simple visor allows its user vo access a wide range of spectrums, ‘So equipped, they can see better in low-light conditions than a normal human could seein optimal dayli ‘A model equipped with an infravisor has the Night Vision special rule. However, unie that contains one or more models with an infavisor counts as Initiative 1 when taking Blind tests. Lightning Gun ‘This apdly named weapon takes the form of baroguely designed catbine either connected toa micro-reactor or inthe case of an (Ordo Redueror Talla. thee fire's own cybernetic power core. It fires an ionizing las beam down which a powerful phased discharge of electromagnetic force is unleashed, and is equally effective at slaughtering the living and overloading machine targets. Weapon Range Str AP Type Tightning gun 18" 7 §_——Heavy1,Shred, Rending Shock Chargers Used to augment the combat power of Legio Cybernetica Batte- sutomata these amplify the force of the Battle automata’ blows with powerfl electrostatic discharges which detonate like thunderclaps when striking their target ‘A model equipped with shock chargers gains the Concussive special rule added toa of their close combat attacks regardless of type (including Hammer of Wrath, Smash, et). Maxim Bolter A elatively compact, short-chambered rotary boltgun, these weapons ate capable of a much higher rate of fire than a standard bolugun, but thetr weight and recoil mean that they may only be used by heavily augmented users such as Karkinos Sevitors and the Myrmidons of the Cult Mechanicum, Weapon Range Str AP Type ‘Maxim bolter mg 5 Assaults ‘Mauler Pattern Bolt Cannon ‘Afield-support weapon found within the Skitaritech guard formations and mounted on certain Battle-automata, these baroque and bulky automatic cannon differ from the more common heavy ‘bolter only incaibre, withthe Mauler using substantially larger and denser shells with a proportionally larger and stronger gun-frame needed to handle the ring stresses involved, These are powerful ‘weapons whose secrets are jealously guarded by the Mechanicum, Bo kb < ayy ML A (hi enas eee = BLT CETL hai Bai i sti i bl and Citi in lo firing only ‘lack flames until oly dst remains. F were ieee a hs Photon gaundet rss 2 Assault Blind, Gets Hot Heavy 2,Lance, Blind, Gets Hot « “Heavy 2, Lance, Blind, Cots Hot Photon thruster 48" G2 Darkfirecannon 60" 72 ‘The Paragon of Metal ‘While ech Bate-automata ofthe Legio Cybernetics isitselfa czeaton of near lost age of human power.t form and function iacle of technological artifice and the product of arcane secrets without number, there remains among them war machines with powers and capabilites fr beyond their peers. Whether somehow blessed by the Omnisih's hand, the product of single magos sunmatched gens ofthe darker influence of the forbidden a Paragon of Metal isa nesrnstoppable engine of war, sbeita machine perhaps otto be trusted, even by ts master. ¥ Atangonof Metis notsubjet tothe Pogrammed Bhsvout special rule and has the It Will Not Die and Rampage special rules. everson ofl ore oe regardless of the mission being played. Additionally, in the case of a failed Cybertheurgy attemptyalways apply the Malifica result on the. Cyberthergy Midyear Abeyant Conadeacd para eyubslofaeas aed et ee many high-anking Magos ofthe Mechanicum, an Abeyantisaname {if -iven toa general class of hovering conveyances into which the rider's {| sugmeticsand life suppor systems are directly connected through ‘ionic linkage, so that the machine vehicle becomes an extension of their own body. Many ofthe higheranking Dominus ofthe Legio. Cybermetica and the Ordo Rediuctor prefer to take tothe battlefield ‘mounted on specially outfitted Abeyants. Often taking the form of cithera stylised throne or enclosing scarab-like framework their principal advantages ate that their mag-suspensor fields allow the ‘most war torn battlefield tobe traversed with ease, and their armoured Mesapprshasgeaiyimpoesheruerssivaliy Ag Li ‘Armodel mounted onan Abeyant gains ox wound th Cover, Very Bulky Hardened Armour and Ie Will (ee eae ‘Ordo Reductor Use: Magos Reductor ce page 277 of The Heresy Book I~ Betrayal also have the option Abeyantfor 25 pointseach, Cerna ; 5 Chad See CypERTHEURGY “The Migos Dominus ofthe Legio Cybernetics ace privy to many ancient secrets fom the Dark Age of “Technology, time when the un-ving phalanxes of Mankind’ creations shattered forgotten alien empires tocarve humanity’ fist empire from the stars. Although much of this lore has been lst or become cexpresly forbidden, such fagments of knowledge allow the Magos to fashion and maintain a smal, bu powerful cadre of Battle-automata forthe Imperium, Such isthe nature ofthe dark ararna of Cybertheura however that its not without its ss, a= what awakened may slip che leash of ts master’s contol with santos consequences ‘A model with Cybertheurgy may use a single power inthe Shoot attack, and may not do so if engaged in an asstult or falling back. One power effect may be selected from the lise tha follows each time Cybertheurgy is used and, unless specitied inthe power, single friendly model phase instead of making a shooting ‘withthe Bertle-automata special rle within 12° must be selected as the target ofthe power’ effet. Unless noted, the effect last fora full game turn, Place suitable marker next to the affected Battle-automata for the duration ofthe power co indicate is effect. Using Cybertheurgy: In order to successfully use che power, the Cybertheurgist must take a Leadership test: Depending on the strength and difficult ofthe power, 2 bonus or penalty may be imposed on the Leadership value of the model making the test (note that ths is applied always to the characteristic value being tested, not the dice result) Ifthe testis passed, the power takes effec. Ifthe esti fled, the power doesnot take effect. Ifthe tests filed and a result ofa 12 (a double 6) is rolled, the power has both failed and gone awny, Roll immediately on the Cybertheurgy Mishap table (se page 269) That Rowers oF Crnemnixvncr + Rite of Celerity Modifier +1 ‘The chosen Battle-automata gains +2 to its Initiative score forthe duration ofthe effect. if Modifier: None somata gains the It Will Not Die special rule + Rite of Eternity, ‘The chosen Battle {forthe duration ofthe effect. see Modifier -£ for the duration of + Rite of Destectiotnrmnnnnnnn Modifier -2 ‘The chosen Battle-automata may fire twice with its shooting ‘weapons against single target unit this tur. However, if this power is successful, the affected Baile-automata may not use its ranged weapons in the following tur. + Rite of Dread Castigation.. -Modifer-2 Unlike the other listed powers, this ability may only be used against an enemy Batte-automata in range and represents form of attack rather than augmentation. Both sides rll a Ds annd add the Leadership value ofthe Cybertheurgist in the case ‘of the attacking player, and the Batle-auromata inthe cae ofthe defending player The Batle-automata suffers a wound with no armour save or cover save for each point that che artacker' ral ‘exceeds that of the defenders + Rite of immolation... anes Modifier “3 By overcoming the safety protocols and sell preservation systems ofthe Batle-automatas reactor core, the Cybertheurgis forces the Batle-automata to catastophically self destruct. Ifthe power {s used suecessfully, the models destroyed, immediately removed from play and replaced by a Large Blast") marker. All models under the marker suffer ahitwith a Strength value equivalent to the Battle-automatas Toughness and an AP value equal tothe Bateleutomatas armour save, ‘Should failed attempt at Rite of Immolstion result in a CCybertheurgy Mishap, the Malifica result occurs automatically and there is no need to rol onthe table. (Crnexnnvice Minar Tas ‘Should « Batle-automata be the subject ofa Cybertheurgy Mishap, roll on the following table and immediately apply the result tothe targeted model. Ds Effect 4:3, Signal Corruption: The Batle automate may only fire ‘Snap Shots and fights with WS 1 sn assaults forthe next same turn, 45 Corrosive Paradox: The Batle-automatsuffersa wound with no armaur saves or cover saves possible. 6 Malifica:The machine-sirt rebels and che Bate- automata gains spitfal self wareness. The Batle- stomata is now destrayed forthe purpose of Victory points if used ands no longer partof the contlling player force 1Fpart ofa unit the Sale automata is split {com that unit and placed out of coherency with t The Satle- automata is sil used in the previously controling players tur, bu will fom now on move towards and shoot atthe closes unit each rurn and then assault chat same unit fable. Both sides may now target the Bare sutomataifthey deste Macos Dominus Magos Dominus ‘Archmagos ‘Unit Composition + 1 Magos Dominus Unit Type + Infantry (Character) ‘Wargear + Power weapon + Laspistol + Cortex Controller + Refractor field Special Rules + Stubborn + Cybertheurgy + Battlesmith 65 POINTS ips) tie Mow iy Ta td. 760 Beda sn a Erith i, Options + The Magos Dominus may ake any ofthe fllwsng options: MGUY $e en #5 poins * Mechanicum Protectva “10 points + Cyber familia. +15 points Melta bombs. a 2 +5 points Infor 45 points + The Magot Dominus may exchange dei laps for one ofthe following options = Bol pista “point Volkte Serpents een 45 points Archeotech pistol. +0 points Photon gander 10 points Plasma pst anon 410 points + The Magos Dominas may tke one ofthe folowing options Servo-arm, ey een POINS Machinator soap “as points = Conversion beater. +35 points The Magos Dominus may take one ofthe following additional ‘weapon options Rotor cannon b +10 points ~ Meltagun. “+15 points ~ Graviton gun +15 points + Rad cleanser. +20 poin - Photon thruster. +30 points + The Magos Dominus may be mounted on an Abeyant..#25 points + The Magos Dominus may upgrade a single weapon to be: Masterciaied +5 points ‘Special Option [A single Magos Dominusin the army may be upgraded to an ‘Archmagos Dominus for +35 points. The Archmagos uses che profileas listed and has access toall the other Dominus options. They also gain the Relentless special rule. Macos Repvcron “The Magos Dominus as presented here, can also be used 10 represent a Magos o the Ordo Reductor other than the special character of Caleb Decima presented in The Horus Heresy Bok I — Betrayal with the following alteration: the Cybercheurgy special rule is replaced with the Tank Hunters and Wrecker® special rules, which are applied ro all of cheir attacks. Their basic cost and: other options remain unchanged, + A.Magos Reductor may also be equipped with: ~ Abeyant. sa | “See The Horus Heresy Book Baya, page ENGINSEER AUXILLIA Enginseer Adept 3 Servo-automata 3 Unit Composition + 1 Enginseer Adept + 4 Servo-automata Unit Type + Enginseer Adept Infantry (Charactet) + Servorautomata (Infantry) ‘Wargear (Enginseer Adept) * Power armour + Laspstl Wargear (Servo-automata) + Close combat weapon Special Rules (Enginseer) + Batlesmith + Servo-automata Support Special Rules (Servo-automata) + Gybernetica Options + The unit may include: Up to one additional Enginseer Adept 4420 points + The unit may include: Up to four addtional Serve automata +5 points each + The Enginseer Adept may take any ofthe following Nunclo-vox, +10 points ‘Augury seanner +5 points = Volkite charger +40 points Cortex Controller 5 points Graviton gun +5 points + The Enginseer Adept may take melt bombs, +5 points each +The Enginseer Adept may take a Cyberfamilir....+§ points each + Any Servo-automata may take one ofthe following weapons Las-lock. +x point Servorarm, +s points Flamer +s points Rotor cannon 10 points = Heavy bolter #5 points Multimelts x5 points Gybernetica Ifthe Servo-automata are no longer accompanied by an Enginseer ‘of Magos they must take a Pinning test atthe start ofeach Movement phase unless they are already engaged in combat (in which case they fight on normally). Servo-automats Support For each additional servo-armed Servo-automata in the unit, the Enginscer gains +1 to their Battlesmith rolls (note however, that | roll of‘ wl sil fll regardless of this bonus). | MyRipon Secutors ws Myrmidon Secutor + ‘Myrmidon Lord 4 Unit Composition + a Myrmidon Secutors +1 Myrmidon Lord Unit Type + Myrmidon Secutors Infantry + Myrmidon Lord: Infanery (Character) ‘Wargear + Two weapon options (see Options) + Poweraxe + Frag and krak grenades + Refractor field + Infravisor Special Rules + Fusilade Attack + Stubborn + Bulky + Relentless + Lumbering Advance 120 + COST OF WEAPONS mews eter Nowell! Pasi imd Ties aise) ae ee eee ene ae Fate 3 Options +The squad may include Up to seven additional Myrmidon Secutoes 235 points each + Each Myrmidon Secutorand the Myrmidon Lord must choose any he same option may be chosen twice if desired — weapons chosen do not count a wi Tinked All such options should be shown on the model twoof the weapon options liste here. ‘Maxim boltr. +10 points each Volkite Charger. +10 points each Graviton gun. 15 points each Irad-cleunser. 20 points each Phased plasma fu +20 points each e usillade Attack ‘Armodel with cis rule may fire vo ranged weapons in the Shooting phase, so long as they are both fred atthe sume target, Lumbering Advance ‘A model with this special rule may not make Run moves or ‘Sweeping Advances. MecHANICcUM THALLAX Couort Thallax Unit Composition + 3Thallax Unit Type + JecPack Infa Wargear + Lorica Thallax + Lightning gun + Close combat weapon + Frag grenades Special Rules + Bulky + Stubborn + Djinn-sight Beg er rin i Ande 10 ia Sone SY eSESS. Pte SE AOA Options + The squad may include Up toan additional six Thallax +40 points each + The entire squad may have: Melta bombs +5 points per model + Any Thallax may upgrade their close combat weapon for Heavy chainblade +5 points ‘+ The Cohort may be upgraded with one ofthe fllowing augment upgrades: Tearian 25 points for the unit Ferro. 25 points for the unit + One in three Thallax in the unit may replace thelt lightning gun for one ofthe following weapons Muli aser +5 points Phase-plasma fs #20 points Irad-cleanser. +10 points ~ Mul-melt, +5 points - Photon thruster 25 points | Djinn-sighe The sinister blank-faced helms ofthe Thallaii conceal an aray of inhuman sensory apparatus through which they experience the butlefield as a raging storm of electromagnetic turmoil, blood: bat and seismic percussion. However, for the organic brain to handle this hurricane of data it must be surgically mutilated, removing the mere human senses such as sight and hearin. “The Djinn sight means that « Thallax reduces the benefits of ny cover save its opponent hs by -2 ming 6a s+ being ignored entirely, and so on), Additionally, Infltrators may not be set up within 24° of Thallax units, regardless of line of sight ‘Thallax Augments Certain Thallaxi are further implanted with augmetic systems to better suit hem toa particular mode of warfare by their masters inthe Ordo Reductor of the Mechanicum, A Thallax Cohort may only possess asingle Augment upgrade: Jeartan: if stanonary that turn, the Cohort may. sf wished, count as having the Skyfire rule forall ts ranged weapons cha turn, Units of fearian Thallax count asa Heavy Support choice instead cof Troops choice forthe amy. Ferrox: The unit guns the Rage special rules adits close combat sacs ce of wap) gun the ening pec le Lecio Cysernetica CAsTELLAX CLAss BATTLE-AUTOMATA 85 POINTS ws Bos T WoT A id wv Castellax Boater ithe Als rms 2/0 Unit Composition, ‘Options + 1 Castellax Class *+ The Maniple may include: Batle-automata ‘Upto four additional Castell class Barde-sutomata 485 points each. Unit Type ‘+ Any Batle-automata Maniple may be given any ofthe following + Monstrous Creature ‘options ~ ll Bardle-automata in the Maniple must have the same upgrade: Wargear Searchlight. + point each ‘+ Mauler pattern bolr cannon Infrevisor +5 points each + Two boltguns Frag grenades, points each «+ shock chargers Enhanced Targeting Aray 215 points each + Atomantic shielding + Any Cestellax clas Batle-automata may exchange its Mauler bolt cannon for one ofthe following Special Rules Darkfire cannon 20 points + Cybernetica Cortex - Multi-melt A Free + Reactor Blast + Any Castellaxclass Batle-automata may exchange one or both of is, + Rage bolters for: - Flamers ‘spoints each + Any Castella lass Batle-auromata may exchange its shock chargers for one ofthe following options: ‘Two Batte-automata pose blades. to points per Castellax Siege Wrecker. 420 points per Castllax* A model equipped with a Siege Wrecker alo loss one of ts bliguns Special Option + A single Maniple comprised solely of single Battle-automata inthe detachment may be given: + Paragon of Metal epecial ‘Tech-thrall Unit Type + Infantry Unit Composition + 10 Tech-thralls Wargear + Flak armour + Lasloc + Close combat wespon Special Rules + Feel No Pain (64 + Support Squad + The entire squad may exchange their las locks for - Shotguns. ‘ Free + Heavy chainblades “20 points + The entire squad may be given any of the following upgrades «Frag grenades sspoints ‘The Rite of Pure Thought. +15 points ‘The Rite of Pure Thought unit with this upgrade has undergone massive cranial surgery to destroy the emotional and instinctual response centres ofthe brain. The unt gains the Fearless special rule, but can no longer make Sweeping Advances or fie Overatch. ‘Support Squad Tie une eype may not be choten asa Compulsory Troops selection for the army. Las-lock ‘A somewhat archaic alternative tothe mass-produced lascarbines {avoured by many regiments and war hosts ofthe Imperial Army, lasocks are shoulder arms whose designs favour topping power over rate of fire or range. ‘Weapon Range Str AP Type Laslock 4 6 Assaule Cxusape Fier Surrort Winc Cost As PER MODEL Parwanis-Licirrvine Sranke FiciTER 135 POINTS Tusa, Avance ruc Ficten 101005 Legion Stor Excte Assauir Gunsiir 210 POINTS “he individual Cohorts of the Legio Cyberneica are often forced to rely upon the Space Marine Legions and naval assets ofthe Expedition fleets to provide supporting fire and air cover forthe maniples oftheir Battle-automata a they advance. While they must ely on others for this task, they have developed various strategies to maximise the efficacy ofthe supporting units, and habitually request certain assets they consider particulary fitting or sacred Cchiefamong these isthe powerful Legion Storm Eagle gunship, which is favoured over less well armed and ‘armoured aerial transports by them for batlefield mobility when they can be spared bythe allied Legions, alongside naval sub-orbital strike aircraft such asthe Primaris-Lightning and the Avenger. ‘ALegio Cybernetica army may include one of the following aircraft types aa single Fast tack choice + Primaris-Lightning Strike Fighter (se page 198) + Imperial Avenger Strike Fighter (ee page 272 of The Honus Heresy Book I~ Betrayal) + Legion Storm Eagle Assault Gunship (see page 215 of The lors Heresy Book I— Betrayal Annmonat Fast Aracx Usars In addition ta those listed here, the Legio Cybernetica also has access Fast Attack choice forthe atm entry Guns (sce page 196) as 2 MyrMipon Destructors 120 + COST OF WEAPONS ws ms os T W I A Id ov ‘Myrmidon Destructor + s 4 5 2 2 2 9 3 Myrmion Lord 4a 5 tas a ee Unit Composition Options Sa MjruieaDymres |= Tha ghar local + Myon Lard Up w sever diol Myemidons #35 pomiseach + ach Mymidon Destructor andthe Myrmidon Lome choose Unietype ane ofthe weapon options Lated hese: + Myrmidon Desructors: Velie Calera + points ey Photon trite iano <3s ins 2 eakeete! ae Inadition eng ss poins (Chancter aaa “3s points argent — ——— Ona Hear Weabeairatag/ ae | ers trees (se Options) ‘Atodel with hs pect ole ay noth Bun moves + Nomerfist, Srecping runes + Fragaand krak grenades + Reftactor field + Infravisor Special Rules + Preferred Enemy (Everything!) + Stubborn | + Bulky + Relentless + Lumbering Advance eal leo A pn lS Aa \ ee 2 s vi é . e WR N\ eR ) KY ~ i) ¢@ a WW NY Oe A) NY re 7; SAN Wena fy PET Paces APPENDIX: BATTLES IN THE AGE OF DARKNESS Suprr-HEavy Venictes & GarcANTUAN Creatures RuLes “The following rules ate forthe use of Super-heavy vehicles and Gargancuan Creatures in Bates in the Age of Darkness games. They ate based closely on those found inthe Warhammer 40000: Apcalyse ‘expansion and have been modified in order to integrate ther beter {no (relatively smaller sized games. Moveuest Super-heavy vehicles use the standard rules for their type a listed in ‘the Warhammer 4000 rulebook with the following amendments: + All Superesvy grout vehicles have the Move Through Cover special rule ~they are assumed to be heavy and robust enough to ‘sath through most obstacles, + superheavy Flyers use all the normal rules for Flyers, but suffer ‘damage and are destroyed using the rules for Super-heavy vehicles ‘presented in the following section. * Superheavy Flyers and Skimmers cannot use the Jink or Evade special rules; theyre just too big! Swoon ‘When a Super-heavy vehicle makes a shooting attack, itis always treated as ft had remained stationary inthe Movernent phase (even ficactually moved),and icmay fire each ofits weapons at different targets if desired. In addition, firing Ordnance weapons has no effect ‘on aSuperheavy vehicle’ ability to fire other weapons. Vcur Dawe ‘Super heavy vehicles have armour plating and internal supports far ‘superior to those of regular vehicles. Ths translates into greater number of Hill Points, which makes them mote difficult to destroy than your average tank. In addition, each time Super-heavy vehicle suffers an Explodes! result on the Vehicle Damage table, instead of suffering the effects listed, i loses Ds additional Hull Points as well asthe Hull Point it loses for the penetrating hit Eurthermore,a Super-heavy vehicle is so large and has so many crew that the effects of Crew Shaken, Crew Stunned, Immobilised ot ‘Weapon Destroyed results are ignored unless caused by a weapon. ‘or attack with either the Primary Weapon type or the Armourbane rule (note that this san exception tothe usual rule for this found in ‘Warhammer 4000: Apocalypse). However, Super-heavy vehicles are still subject to losing Hull Points from glancing hits and penetrating hits as ‘usual, just not the extra damage effects from the Vehicle Damage table. ‘Updating Older Profiles you have an older book, you may find that your Super heavy vehicle is not yet covered in this edition and has Structure Points rather than Hull Points fthisis the case, each Structure Point the vehicle has simply counts a three Hull Points. Soa Super- | heavy vehicle in an older book listed as having 3 Structure Points, | now has 9 Hull Poins instead. lL (Cantera: Dawa Bromine Ack oF Danes ARIAT RTE ‘When a Superheavy vehicle is destroyed, there isa chance that its ‘massive on-board fel reserves, power source or munitions supply wil ‘atatrophically detonate, sowing destruction across the battlefield. In ‘games of Apocalypse, this event is something ofa foregone conclusion, ‘but in Battles in the Age of Darkness games this isa somewhat rarer event (as itis capable of annibiating a good chunk ofthe tabletop!) buts still a danger commanders should keepin ming. Immediately after a Super-heavy vehicle loss its last Hull Poin, rll ‘on the Batles in the Age of Darkness Catastrophe Damage table that {follow, I'the destroyed vehicle isa Supercheavy Flyor add + v0 the result and ifthe vehicles lst Hull Point() were lost roa Destroyer lass weapon also add +1 tothe result. Battles in the Age of Darkness Catastrophic Damage table D6 Result St AP 33 Burning Hulk. > : 4 Explosion Diaz 2/s/6 5 Devastating Explosion D/8/4.—_2/s/s. 6 Titanic Explosion Dfro/s —2/3/4 Burning Hull: The tortuced, burning shell ofthe vehicle semainsin play asa wreck, and is treated as impassable terrain forthe rest ofthe ‘game. In the case of a Fer it rashes using the Crash and Burn rules (as per the standard rules,and the wreck remains in place afterwards}. _Explosion/Devastating Explosion/Titanic Explosion: Instead, ‘of the usual procedure for exploding vehicles, remove the model and centre the Apocalyptic Mega-blast marker over the location the destroyed model occupied then roll for scatter (ths represents the vehicle tipping over, jack-knifing in the blast or skidding out of ‘control before exploding) Resolve bits as normal for an Apocalyptic >Mega-blast using the Strength and AP indicated by the chart result, Traxsrorr C Ifa Super heavy vehicle has 2 Transport capacity, then it may transport any number of Infantry units (plus any characters who have joined the units), s long a the total number of models inthe transported units dges not exceed the vehicle's Transport capacity. ach unit embarked within a Superheavy vehicle that suffers ‘Catastrophic Damage takes a number of Strength 10 AP 2 hits equal ‘tothe number of models in that unit. Surviving passengers are placed ‘where the vehicle used tobe or within of the wreck the cate ofthe Burning Halk rls ay models tha cnnrbe plete (Orwra Seca: Rss Fear All Superheavy vehicles, including Superheavy Flyers being colossal ‘machineries of death have the Fear special rule Invincible Behemoth A Super heavy vehicle is so large and strongly built that weapons which degrade the armour of smaller vehicles will not affect it. ‘Because of this, any attack tha ays that the target model is destroyed, wrecked, Explodes! ors otherwise removed from play inflicts D3 Hull Point of damage on a Superheavy vehicle instead. In addition, any attacks or spacial abilities which permanently lower the Armour values of target vehicle do not affecta Super heavy vehicle. Note thet attacks or abilities that count the Armour value a being lowe, but do, not actualy change it, work normally ‘Thunderblite ‘Superheavy ground vehicles may Tank Shock or Ram. When they ¢dos0,roll once on the appropriate Thunderblitz table immediately before taking the Morale check for the une being tank shocked, or immediately before rolling for Armour Penetration when Ramming. Do not ol on the Thunderblite rable when rank shocking «

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