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THE VIDEOGAME GROUP

By: Reagan, Amishi, Neil

State the Problem:


What is the effect of videogames on concentration?

Research:
One hour of gaming can affect the brain in a positive way, but also can affect the brain in a
negatively. Playing violent videogames can cause you to be more aggressive and playing
videogames too much a day can cause your brain to change. Also, playing videogames can
increase your focus if you play videogames, read, or watch a YouTube video for a certain
amount of time.
Rationale:
This experiment helps parents know how much time they should allow their child(ren) to play
videogames, watch YouTube/other things related to YouTube, and reading books in one day,
one week, etc.
Hypotheses:
Reagan’s hypothesis: I think that people would answer less quickly when solving a problem while
playing a videogame, reading a book, or watching a YouTube video. I also think that AFTER
playing/watching videogames will increase your focus or hand-eye coordination.
Amishi's hypothesis: I agree with Reagan’s hypothesis that 4th graders will only answer less quickly
when they are not doing anything.

Neil’s hypothesis: I agree with Reagan’s hypothesis that people will answer less quickly when
someone is playing a videogame, reading a book etc.

My supplies:
❑ A computer
❑ A few test subjects (anyone who volunteers)
❑ Book

Our Plan:
❑ Get a computer and be ready with a dinosaur game (the videogame we are
using) and a cat video (The video we are using)
❑ Get a timer ready to test how long the answer took
❑ Get a paper and write results
❑ Get a book (doesn’t really matter unless it's too short)
❑ Get a few mandatory volunteer
❑ Every 10 sec we will ask a math Q from the 3rd grade teacher, Mrs. McFarland
Our Questions
1. How many milliliters in a liter?
2. How many meters in a kilometer?
3. What is 6X7?
4. What is 14+12?
5. How do you find the area of a square?
6. How to you find the perimeter of a rectangle?
7. How many degrees does a right angle have?
8. How many degrees does a circle have?
9. What is 12X10?
10. What is 20-12?
11. What is 35+5?
12. What is 5X7?
13. Name a fraction that is equivalent to ½?
14. Simplify this fraction: 8/12
15. What is 100-50?
16. What is an acute angle?
17. What is an obtuse angle?
18. What is 30X3?
19.What is 5X10?

The Final Results:


Our Conclusion:
Looking at our results, our (Reagan’s) original hypothesis was correct. One way we know it is correct is
that the results clearly stated that the times they got for each question was the fastest when doing
nothing. We think this happened because humans are not good at multi-tasking so when just getting
asked questions without anything else happening is helping them focus. Another interesting that that
happened was that nearly everyone got all the questions correct, just taking more time. I think this was
because the questions were for 3rd graders. In conclusion, it turns out Reagan’s hypothesis was correct. If
I were to do this again, two things I would change would be making the timing more precise. Another
thing that I would change is always telling the test subject to NOT look up.

Links:

https://neurosciencenews.com/focus-video-gaming-8513/

https://kidshealth.org/en/kids/video-gaming.html

https://www.gamedesigning.org/why-video-games-are-good/

https://www.medicalnewstoday.com/articles/318345.php#4

https://www.idtech.com/blog/video-games-are-good-for-you

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