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GUIDE
TO
COCKPIT
CARPENTRY
A PILOTS GUIDEBOOK TO MATERIALS, TOOLS, AND TECHNIQUES
FOR BUILDING A WOOD SHELL FLIGHT SIMULATOR COCKPIT
V1.0.0 -- 05-2014
SimSamurai's Guide to Cockpit Carpentry
Liability Disclaimer
We cannot and do not assume any liability for damage or injury caused to you or others during the
fabrication and assembly of any SimSamurai product. We recommend that you use good judgment,
common sense, and insist you carefully follow any and all safety precautions as outlined by the tool
manufacturers for which tools you may use in any construction project. Any injury or bodily harm
caused while completing such projects is at your own risk and your own personal liability.
Powering Up
In addition to tool storage you will also want to make sure you have sufficient lighting and power
outlets available. Depending on the tool you are using you may need a 20-amp outlet rather than
standard 15-amp outlets. Things like welding equipment typically require a dedicated 30 to 50 amp
circuit and some table saws can also require 220 volt power and a 30-amp circuit. Regardless, you
should check all of the available outlet locations and make sure you have at minimum one proper
extension cord which can easily reach to all sides of your work area. Also make sure your power
cord is rated for the power it will receive. Standard 15 to 20 amp circuits can make use of a power
extension cord made of 12 to 14 gauge wire but high powered 30 amp circuits for example need
extension cords whose gauge is a much thicker 8 to 10 gauge. Regarding wire “gauges” the lower
the number, the thicker the wire. Therefore 20 to 24 gauge wire is extremely thin and small.
Part 2 Material Selections
If you received a specific builder manual for your cockpit you will find a comprehensive materials
list within it. If your cockpit does not have a builder manual please consult the details on the
blueprints themselves for this information. All SimSamurai cockpits are generally comprised of
plywood and general carpentry framing lumber and various screws and bolts. Finishing materials
includes various paints and or stains and finishing hardware such as knobs, connections brackets,
aluminum trim, or other similar items. Below are basic tips to use when purchasing materials.
Plywood
Plywood is typically categorized by three main types : Rough Sheeting grade, General Carpentry
grade, and Finish Carpentry grade. For all SimSamurai cockpits you will always want to purchase
Finish Carpentry grade hardwood plywood such as Birch or Maple and most all of the cockpit designs
are cut from two to six sheets of 48" inch (4 feet) by 96" inch (8 feet) by 3/4" (.75 inch thick) plywood
sheets. If you are a European customer the standard sheet size is typically 1250mm x 2500mm
(125cm x 250cm) with a thickness of 16 – 18mm. Finish grade plywood typically costs 25% more
than general carpentry grade plywood but this is because it is much smoother and flatter and is
designed to be used for furniture and cabinetry.
Home improvement centers in the USA sell good finish grade Maple or Birch for around $45.00 a
sheet. While Oak wood plywood is also an option we do not recommended it because it splinters
and cracks easily. We always recommend using Birch or Maple. Specialty lumber stores sell even
higher grades of plywood which can cost $60 to $90 a sheet. If you are willing to spend the extra
money this is your best option as specialty lumber stores typically carry much better selections.
A final factor to look at with plywood is to find out if it is what is called "solid core" or "solid fill".
Some finish grade hardwood plywoods, when cut, may have occasional voids, gaps, or divots within
the sheet that would require filling with epoxy or spackling prior to banding with an edge strip or even
prior to painting if you did not want to band any of the cut edges. Solid core plywood is the best in
that all layers of the plywood are 100% solid wood without any gaps or voids. Regardless, make sure
the sheets you buy are very flat and do not have any major bows, curves, warps, or twists.
Tip 1 - Choose the wood type. You should always choose the best type of wood that is suitable for
the job you are performing. While there are literally at least 50 types of wood that can be bought at
specialty lumber stores, for the general purposes of building a flight simulator cockpit you will only
need to choose 1 to 3 different types. In the USA this generally comes down to using Poplar, Pine, or
Douglas Fir. Other harder types of wood such as Birch or Maple cost considerably more than these
three types. Whenever selecting rough 2x4 stock, such as used in household wall framing, you will
commonly find that they are all made of either Douglas Fir or Pine (most common in USA).
Either of these two types are fine to use but you will want to make sure to buy the kind that is already
Kiln dried. Non-dried or "wet wood" is really heavy, and it will typically bend or bow with a slight curve
or twist as it dries out. Because kiln dried wood is already dried, it has already become as bowed,
bent, or twisted as much as it can or at least to within 90% of what it is going to do. Because of this
fact, always buy 2x4s, 2x3s, or 2x2s from the pile that specifically says "Kiln Dried". Typical kiln dried
2x4 framing lumber cost $3.00 per 8ft in the USA. If you were to look at buying hard stock furniture
grade lumber instead, you could easily expect to pay $3.00 or more per foot not $3.00 per 8 foot!
When selecting wood carefully “site” or “eye” the wood from each end and each side to avoid common
deformation issues such as cupping, bowing, bending, twisting, crooking or cracking.
Tip 2 - Inspect the board. While looking for framing lumber take your time to pick through the pile and
get the cleanest and straightest boards you can find. This means look the whole board over for knots
and cracks. Most kiln dried lumber may have a small crack or two at the very ends and this is fine as
long as the crack could be cut off within a few inches from the end of the board. Lastly, inspect the
grain of the board. Wide, loose grains and wide rings can aid in screw placement as it is very difficult
to drill right into sap rings on a board. However, tight grains however closely spaced sap rings will
yield a board that will be stronger and heavier and in many cases this can be very beneficial.
For example; using lighter loose grained boards for building things like vertical walls and door frames
is a good idea as it will yield a lighter weight structure and then using heavier, stronger, tight grained
boards for horizontal supports which have to bare some load or weight forces would be a good idea
as these types will provide much better structural rigidity than light, loose grained boards. If you
decide to specifically select and use two different types of wood with various grain styles make sure
to label them with some masking tape and marker once you get them to your work site so that you
remember what to use each of the specially selected boards for.
Tip 3 - Site the board. What this means is place one end of the 2x4 (or 2x3 or 2x2) on the floor and
hold the other end of the board right up to your eye and then rotate the board onto each side.
In doing this you will quickly start to notice how some boards are much more bowed, curved, warped,
or twisted than others are. After doing this you can also place the board flat on the floor and rotate it
onto each edge to check for curvatures. However, this would also assume you have a perfectly flat
surface to compare the board to! In most all cases floors are not perfectly flat even if they may look
like it so try and make sure you are working on a nice flat and level surface. This tip also applies to
the actual building process down the road because if for example you are trying to make sure a
horizontally placed piece of wood is level, then everything below it also needs to be level and this
always starts with the actual surface your project is sitting on.
Regardless, your goal should be to pick out the straightest wood you can find that is also clean and
knot free. I have typically spent 30 minutes or more sorting through a pile of over 100 2x4s to find
those 20 or so boards which can pass for "furniture quality" once they have received a finish sanding.
Just remember that the more detail oriented you are, the nicer your finished product will look! Taking
the time to select good quality wood will save you time in the building process and helps to guarantee
that your project looks both professional and will come out being very close if not exactly matching up
with the designs and blueprints you are working from.
Length -- Screws and bolts can be measured in inches or millimeters or centimeters. In America
where we use an English standard, screws are typically measured in inches or fractions of an inch
such as ¼” (one-quarter) ½” (one-half), ¾” (three-quarter), etc. All SimSamurai cockpits typically use
standard coarse black metal, recessed head, Phillips type, drywall screws whose length varies from
5/8" up to 3". The length of screws and bolts are typically measured by the shaft length of the screw
or bolt and the measurement does not include the head. For example a 2" screw would have a shaft
length of 2" but the actual total length with the head would be more like 2.25 or 2 &1/4" inches.
Diameter -- The diameter of both screws and drill bits is very, very important in carpentry. You will
want to buy what is called a "drilling guide" so as to help determine what drill bit and what screw to
use with any hole you intend to create. For example, and as you will learn later, it is very important to
pre-drill holes in wood prior to installing a screw because not doing so will cause the wood to crack or
split. If you drill a hole too large in width you would then need a screw bigger (meaning wider) than is
intended. If you pre-drill a hole too small then the intended screw will have a greater difficulty of
penetrating the hole and again this can cause the wood to crack or split. In all cases use a drill bit
that is 1/32" or 2mm smaller in diameter than the screw you intend to use and always drill the hole to
the same depth or only 3mm shorter than the screw. If using a bolt, then drill the hole 3mm larger!
Thread Type -- For general carpentry purposes screws and bolts typically come in two types; coarse
thread or fine thread. Coarse thread screws have wider spaced rings are made specifically this way
to bite into wood. Fine thread screws on the other hand are made for metal work such as sheet metal
or metal wall stud framing. Because all of the SimSamurai cockpit designs are made from wood, you
will always want to use coarse threaded wood screws. Thread styles can also be a "unified" value
such as "#10-24". #10 is the major diameter and the second value deals with thread distance.
Head Type -- Screw heads come in a wide variety such as the common Phillips head which has an
"X" slot on top or the ancient Flat head which has a single "I" slot on top. Most all coarse wood /
drywall screws you will want to use in cockpit building are of the recessed Phillips type. Recessed or
"countersink" head screws have a "V" shaped head that allows the screw to sink down into the wood
for added tension and stability. The other typical types of heads are Machine head, Pan head, or
Dome which have a rounded head but have a flat seat where the screw rests against the material.
Pan heads or Machine heads are best used for things like exterior skin attachment or for securing a
metal bracket for example. Some screws have specialty heads such as a square slot or star slot
called a Torx head or perhaps an Allen wrench style head which is a recessed hexagon. Some
screws (and most all bolts) have a hexagonal shaped head on the exterior perimeter so that the
screw or bolt can be installed using a socket wrench or screwdriver with a socket style attachment.
Material Type -- All screws are made from some form of hardened steel. Screws can also be painted
black, gray, or blue or green for corrosion resistance. Screws also come in Zinc metal which is very
strong or you can buy Galvanized screws and bolts which are a dark, dull gray and are used for
exterior purposes like fences or gates. Lastly, Stainless Steel screws and bolts provide the ultimate
in rust and corrosion resistance but stainless steel is typically much more expensive.
To learn more about screws, visit this web link: Screw - Wikipedia, the free encyclopedia
To learn more about nuts and fasteners : Fasteners - Wikipedia, the free encyclopedia
Brackets and Straps
All construction brackets and straps are made from various types of metals be that of standard steel,
zinc, stainless steel, or galvanized metal. Brackets are usually made as 90-degree "elbow" brackets
which are used to help connect one piece of material at a right angle to another piece. All Elbow
brackets typically come in sizes ranging from 1" up to 6" (2.54cm to 15.24cm) and when larger than
6" or 8" (over 20cm) they are generally considered to be a "shelving" bracket and at that point will
typically have an angled reinforcement strap which connects the two ends. For cockpit building you
will generally only use small elbow brackets which are 4" (10cm) or less in height.
Other brackets commonly used in SimSamurai designs are the GA-1 and GA-2 brackets by Simpson.
If you do not have these at a store in your area, they can easily be ordered online. They are made of
stamped cut galvanized sheet metal and are very inexpensive, usually less than a dollar per bracket.
While you can always look at using brackets of your own choice, these are solely recommended
because of their low cost, wide availability, and rust resistance.
Straps are very similar to brackets but they are always flat. Straps usually start at 1" (~2.1cm) long
by 1/2" wide (1.2 cm) and they can be up to several feet long with varying widths and thicknesses.
Long thin straps for example could be used to help hold a shape or a curve as thin straps can be bent
whereas a thick heavy strap would be used to joint two sections together that need to act as one
cohesive structure. Depending on the types of holes in the straps or brackets you can use machine
head or recessed head styled screws. Obviously thin straps would require a machine head screw or
bolt whereas a bracket or strap that is 1/8" (5mm) or thicker may have an angled concave like hole for
using a recessed head style of screw or bolt. This is also very typical of things like door hinges.
Sand Paper
You will want to buy a few packs of sandpaper for your project and I recommend a package which
has 150 grit, 180 grit, and 220 grit. Use the 150 grit for heavy sanding of rough material and 220 grit
for fine sanding just prior to painting. You will also want to buy a sanding block which holds a piece of
the sand paper or you can build one out of a scrap piece of 2x4 wood by just wrapping the paper
around the scrap wood. Most importantly, always wear form fitting work gloves while sanding!
Whenever using sandpaper it is always important to sand back and forth with the grain direction of
the wood and never sand cross grain. While you can sand cross grain on very rough wood for more
quickly removing large amounts of material it is never recommended for wood that will be smoothed
for painting or staining and I would never recommend cross-grain sanding any finish grade plywood
as even though you may perform a final sanding moving with the grain using 220 grit or higher, you
will typically still be able to see sand marks from previous cross-grain sanding and this will certainly
detract from any surface which you intend to have a professionally painted or stained appearance.
Lastly, remember to use a dust brush, such as an old paint brush, and a damp warm cloth to dust off
your sanded surfaces prior to painting. Blowing them off with compressed air also works well.
Paints and Stains
Paint comes in a wide variety of types and colors. The three main types of paint are water-based
latex, water-based acrylics, and lastly oil-based acrylics and alkyds. Latex paints are commonly used
on the exterior surfaces and interior walls of houses. While latex paints are good for some projects
they simply form a thin rubberized layer on the surface of the material being painted. Over time this
can wear away or peel off if the surface to be painted was not properly washed, primed, or sanded.
Even if the surface is scratched this can peel up the latex skin. Water based acrylics however, do
provide a much more durable coating and are now used on things like interior kitchen cabinetry or
furniture and so acrylic types of paint are a much, much better choice for flight simulator "furniture".
Oil based paints are also a great choice for furniture and flight simulator cockpit building because oil
paints do a much better job of soaking and penetrating into a wood surface than does water based
latex or acrylics which primarily "float" on the top surface. When properly thinned out and properly
applied, oil base paints will also "settle" on to and in to the surface so that you do not see any brush
strokes from a paint brush which is very common with latex based paints. When oil-based paints are
thinned down greatly they will become a stain or a wash that is made to penetrate the wood and then
be rubbed in and wiped off after having been allowed to soak in to the wood for a short time which is
typically 10 to 20 minutes. A “wash” can be considered as a very, very thinned out stain.
The only downside to using oil based paints is the fact that they are not water-soluble and therefore
your paintbrush must be cleaned off using Mineral Spirits or Lacquer Thinner. Typically, Mineral
Spirits can be used both as a thinning agent as well as a cleaning agent. Please note however that
some oil paints will specify that you not thin them out with spirits and may require Acetone which is
another thinning / cleaning agent much like a woman’s nail polish remover. Whenever you are using
petroleum based paints, stains, solvents and chemicals such as these please read the directions and
labels of whichever items you buy for pertinent details. Please be aware of their safety warnings.
All of the Ready To Assemble cockpits built by SimSamurai are painted with a custom mix of 1 gallon
of Rustoleum Gloss Black and 1 quart of Rustoleum Aluminum combined with 1 cups mineral spirits
(or Acetone). This mix creates a gun-metal like color and the thinning of the paint provides a slightly
longer working time as well helps to allow brush strokes to disappear once the material is left to dry.
Once initially painted, it is important to perform a final set of even strokes in the same direction to
allow for color uniformity as the aluminum content has a unique way of following brush strokes.
Regardless of which paint you use, you should set up a proper painting area which should include
drop cloths, mixing sticks, a mixing bucket, various sized brushes and rollers (if actually needing
rollers) and many cotton cleaning rags which could simply be some cut up old t-shirts. A proper
"paint station" should have a dedicated 2ft x 2ft area for opening and closing paints, a second 2ft x 2ft
area for mixing paints, and a final third area for cleaning the paint brushes. Your entire working area
and paint mixing / cleaning area should all be set up properly before you actually begin painting.
Regardless of your paint choice, water-based or oil-based, make sure that you always paint in cooler
temperatures, preferably 65 to 75 Fahrenheit (18 to 25 Celsius max.) Never paint in direct sunlight.
It is always best to paint in the shade. Paint in a well-ventilated garage if possible to avoid dust and if
having to paint outside, only do so on days with little to no wind. Pay careful attention to the patterns
of the sun to find which times and sides of your home give the longest shade. Make sure you are
always painting in very well ventilated areas whether this be in a garage or in a yard.
When done for the day always cover up and close the lid tightly on your paint as otherwise the paint
will create a dried film or thick dried skin which would have to be removed prior to repainting. For oil
paints the thinning agent within the paint will slowly evaporate causing the paint to thicken up over
time. This process will happen more rapidly on hot days and in dry air. Therefore if painting for
several days in hot air or any temps above 70 Fahrenheit you should always plan to mix in a small
splash of thinner each day to help maintain a consistent working thickness of your oil based paint.
Part 3 Tool Selections
All of the tools detailed in this section can be purchased at your local home improvement center such
as The Home Depot or Lowes (USA). You can also purchase cheap "throw away" tools at places like
Harbor Freight Tools but my experience with these cheap "Made in China" type tools are that while
cheap, they do not last long and can often be more headache than they are worth. Regardless, if you
are not looking to make purchases that you can use for many other projects, nor need years of lasting
longevity, then these cheaper tool types can be an option for you. If you wish to purchase "lasting
quality" tools I highly recommend the manufacturers RIDGID and Porter Cable. Ryobi is also ok.
As the saying goes, a picture is worth a thousand words. This rule of thumb below is primarily for
The conversion scale in the chart above makes quick and countries whose “4x8” plywood sheeting
easy work of converting fractions of an inch to a decimal value is a metric size of 1200mm x 2400mm
or even a millimeter value. Take for example ¼” (one quarter) which is slightly smaller than the 4ft x 8ft
is .25 of one inch in decimal value which is also 6.35mm. (1219.2mm x 2438.4mm) and therefore
Because an inch is mainly divided in eight segments of eight you will need to slightly down scale the
take notice of how those decimal values are shorter such as English measurements to make sure all
.125 (1/8) .25 (2/8) .375 (3/8) .5 (4/8) .625 (5/8) .75 (6/8) .875 (7/8) parts will fit onto the metric plywood.
Sheet mirroring can sometimes be confusing and if doing so you will need to take extra time and care not to mess
anything up or overcut lines. It is always helpful to label each piece or sections with a pencil first before mirroring.
Make sure you have assigned and labeled both the inside and outside and left / right before performing any types
of either stack cutting or mirror cutting two sheets of material. In general, never cut more than 2 sheets at once.
Changing a Saw Blade on a Circular Saw
Having a sharp saw blade with a number of teeth appropriate to your task is very important. The
higher the teeth count, the smoother the cut will be. Also in general, the sharper and newer the
blade…the faster the cut will be! In short, dull blades are dangerous, slow, and are much more
susceptible to binding and sporadic kick-backs which can possibly result in serious injury,
maiming, disfigurement, and a lot of blood and stitches! Sharper always = safer.
To change a saw blade you will need a wrench and or socket that fits the center bolt holding the
blade on. Before removal make sure the saw is unplugged and put on your work gloves on. Now,
take notice of the blades rotational direction. On the front or opposite side of the saw you should
now find a small lock button to press in. This will lock the blade and usually you have to hold this
button in to keep the blade locked. Next, you will actually have to turn the blade’s center lock bolt
clockwise with your wrench (rather than counter-clockwise like a normal jar) to loosen the nut. Turn
the center locking bolt clockwise until it comes off (usually with a big flat washer too) and then raise
the safety fence and remove the blade out through the bottom of the saw’s safety fence. Now replace
the blade with the new one and make sure the blade teeth and rotational direction are faced properly.
You may also notice that your new blade may have a solid center hole, while the old blade has a
diamond shaped center hole. If this is the case you will need to get a hammer and a large flat head
screwdriver and then carefully punch out the center diamond on the new blade.
If you look closely at your new blade you should see that the diamond center is already machine
punched but you must first knock out this metal piece before re-placing the blade on the saw.
To do this, set the blade on top of two pieces of wood scrap leaving just enough space in the middle
for the diamond to fall out underneath. Using a hammer and large flathead screwdriver carefully tap
the diamond center near one of the machined edge lines. Slowly keep doing this as needed around
the diamond perimeter until it breaks loose. You may also use a pair of pliers if needed to finish the
center “punch out” removal. Once done, reset the blade on the saw, make sure your teeth and
rotation are properly aligned and then reset the flat washer and bolt and begin to tighten down with
counter-clockwise rotation. To secure the blade you must once again repress and hold the lock button
on the opposite side of the saw and use the socket / wrench to make sure that that blade and center
lock bolt is secured tightly. The bolt should be now be tight but do not over tighten this bolt either.
Lastly, give the blade a spin with your hand and make sure the blade is not wobbling around!
The left picture shows an aluminum style cutting guide used on a floor platform. The second shows a
shorter guide rail made from hard wood which is being cut on a work table. In both pictures the metal
ruler is used to determine accurate placement of the fence on the proper side of the cut line.
Cut Line to Fence Line Calculations
The next important skill in using rip fences is finding your “cut line to fence line calculation”. (CLFLC)
By this I specifically mean you will have to routinely adjust how and where the fence is placed based
on several key factors. These are commonly;
A; where the line to be cut is, B; how long that line is, C; how the piece to work with is shaped, then
D; what side of the line is the material to be kept, and E; on which side of the line you will cut.
Because there are several ways to cut a piece of wood with a fence you will often see that you will
have to choose from four basic options on how best to “attack” the cut line and material. This can
often prove to be confusing to a novice carpenter but once explained properly it is really not difficult to
understand. The next page includes a simple diagram that will help demystify how to achieve perfect
cuts using various fence methods which will attack the line and material to be cut from all different
sides of the wood. There are in fact only 4 specific ways.
When using a fence during your own cutting you will often want to refer back to this page and the next
so as to help you make the best decision on how to cut the material you are working on. While a lot of
these smaller cuts can be made freehand without any fence (especially if you have a very steady
hand) I will suggest that you use the rip fence method for any cuts over 12” long as I assume you do
want your sim cockpit edges to come out very professional looking. After all, you will be spending a
few hundred dollars to make this cockpit so please don’t disappoint yourself by making a lot of
shoddy freehand cuts just to try and speed up the process. Once you get the hang of using a rip
fence (of any length) your cutting confidence and skills will quickly grow and you will learn a lot from
each of the 4 different fence to line cut variations.
The simple four-part exercise above will instantly cover all the possible cutting scenarios you will ever
face in any home carpentry project. They will always be tailored to your specific saw and blade.
Use the two diagrams above with your own saw or saws. Once you have determined the four proper
“fence-to-line" lengths based on each different cut scenario write them in the spaces provided and
then use them for future reference as you make all your cuts. You will quickly find that these four
dimensions will come in handy for any project where you need to make very accurate and straight
cuts! Lastly, just remember to always check and recheck your fence to line distances at each end of
the cutting guide near your clamps before making the cut as once you clamp one end, the other end
can and most often will slightly shift left or right. If you ever use a thinner cut blade on your saw the
dimensions will slightly change again so as always --- measure twice ...and cut once!
Making Plunge Cuts in Plywood
Plunge cutting can be one of the more difficult and more scary things you will do whenever cutting
plywood. Not all SimSamurai cockpits require plunge cuts but some do. Plunge cuts require that you
first place the front of the saw against the stabilized rip fence while holding up the rear of the saw in
the air. You will then need to start the saw, allow it to reach full speed, and then slowly plunge the
saw down into the plywood. To properly perform a plunge cut you should first place the saw in a
good starting position that is approximately 6-8 inches away from any intersecting or angled lines.
Do your best to make sure the rear / high end of your saw is also squared up with the fence even
though it is raised in the air above it. This is why using a taller fence with plunge cuts is a good idea
because more of the fence will make contact with the edge of the fence or shoe of your circular saw.
Typically the cutting fence cannot be more than 2" high though and this is because the motors of
most circular saws will extend out past the metal shoe base of the saw. Therefore if the cutting fence
is too high it can hit the motor as you plunge down into the material and this would then cause the
saw blade to instantly angle which will cause binding and kick-back and this is very dangerous.
To begin a plunge cut make sure the rotate-able blade safety guard is sufficiently pulled backwards
and then, with the front of the saw pressed squarely against your rip fence, fully squeeze the saw
trigger and slowly lower and thus plunge the fully rotating saw blade into the plywood. Keep your eye
on the pencil line as you plunge into the plywood. As the saw becomes flat onto the plywood notice
how the blade has actually penetrated rearward closer to any angle marked intersection! If you had
started exactly at any intersecting line you would have immediately made a wrong cut into and over
an intersecting line! Therefore whenever making plunge cuts remember to start sufficiency ahead of
any intersecting lines. Now that the saw is fully seated back onto the plywood you can then cut the
line moving forward and you should stop cutting about ½” inch before any other intersection.
Making Angled Cuts and Beveled Edge Cuts
Using the pattern diagrams on your blueprints you will mark out all lines with a tape measure,
straight-edge, and sharp pencil on the plywood. Then refer to your “fence-to-line” dimensions we set
up earlier. Also know that these distances will change any time you make an angled cut or bevel cut.
This is because the more you angle the blade…the more the blade moves toward the saw’s own left
side of its fence edge. Therefore, if you must cut anything where you will adjust the bevel angle of
the circular saw at any angle greater that 0 degrees pay attention to this fact. Use a fence guide and
a test piece of scrap plywood to determine the new fence to blade distance and then re-clamp the
cutting guide fence at the new distance. Remember that this will change with every degree.
Cutting Angles in Wood
If using a chop miter saw to cut angles, mark the angle on the wood first with a protractor and angle
guide and then mark the proper side of the line to cut on with an X. If the angle to cut is greater than
45 degrees you may need to make a plywood jig at a given angle of 45-degree (or less) and then
subtract the jig angle amount for your cut. For example, to make a sharp 65-degree cut you would
need to build a triangular cutting jig with an angle of 20 degrees. (thus 65 minus 45.... 45+20 = 65).
Regardless of the power and horsepower, table saws are an extremely handy tool in any wood shop.
They can be used for a wide variety of cutting procedures and in addition to performing long rip cuts
you can angle the blade on most (normally only back toward the fence) so that you can make angled
or beveled cuts in a long piece of wood whether it be plywood or hardstock. That said, my most
important tip for making any angle or bevel cut is to never trust the angle gauge or “pointer” which are
a typical stock feature of any table saw. Usually their settings can be off be 5 or even 10 degrees so
if you need to make a precise angle or bevel cut you should use a hand held angle guide and adjust
the saw blade to match the tool as this will provide much greater accuracy.
Lastly, table saws are considered to be a very dangerous tool because of the exposed blade. Many
people have been maimed and permanently disfigured by table saws. Because of this fact my two
golden rules of thumb for this tool is to “always keep your eye on the blade any time it is in motion”
and “always imagine a 1 foot radius around the blade that your fingers must never, ever enter”. If
more people had followed these two simple rules they would still have all of their fingers like I do and
I have been using this tool almost weekly for over 10 years. Just like a checklist in any aircraft, you
can’t gloss over small things like this or you will wind up in very bad places!
Aside from making straight rip cuts or bevel cuts with a
table saw you can also use one to make cross grain
cuts if desired much like you might do with a board on
a chop miter saw. A lot of carpenters and woodworkers
will do this because the table saw can allow for much
larger pieces to be cut than a chop miter saw can.
Always remember that you can make any hole bigger.... but you can never make one smaller!
#3 - Don't tear up the back of your material. Whenever you are going to drill all the way through a
piece of material such as plywood or a piece of 2x4 always make sure to place a solid piece of scrap
wood under the location where the drill bit will penetrate through the wood. While drilling, also make
sure to apply a sufficient amount of pressure on the wood you are drilling so as to press it and the
scrap piece together. What this does is it creates a clean exit hole on the opposite side of your
material. If you drill a hole without it, the drill bit will always have the tendency to "explode through"
which will split and chip out the backside. This will damage the rear surface and leave it unsightly.
(ok..ugly!) Using this method also helps to preserve your drill bit as you would not, for example, want
to drill a hole in plywood that is resting on a hard surface like concrete. To prevent this issue use
pieces of scrap wood to your advantage as this instantly allows for clean exit holes with your drill.
#4 - Space your screws or bolts evenly. If you have a piece of material that will need to have several
bolts or screws placed in a row, or in a straight line with one another, you will most often want to
space all your holes at an exact equal distance from one another.
For example, lets say we have a 36" long board that we are wanting to attach to a piece of plywood.
We know we cannot place a screw or bolt hole on the exact ends so lets first make a drill point mark
on each end that is 1.5" inward from each end. From these first two points measure the remaining
distance between them which would now be 33" (36 - 1.5 - 1.5) If the ends of the board needed to
be supported underneath by other material then maybe you will want to start the "end holes" at 3/4"
or .75" from the end of each board. It is this first determination of where the two outermost or end
screws will go that immediately helps determine where the remaining screws in the same line will go.
We know we will already have those two outer screws to install so lets say we want to have 3 more
screws along the board for a total use of 5 screws. 3 screws between the first outer two will create 4
spaces as seen in the diagram below. So, in order to determine equal spacing between all of the
screws we simply divide the number of desired spaces (4) by the inner distance between the two
outermost screws (33") which yields an exact distance of 8.25" apart. Thus start from one of the first
two outer marked screw points, measure over 8.5" mark the drill point, measure over another 8.25"
mark again, and so on until you are to the other end of the board. Likewise, you could start at one of
the two outer end drill points mark the next inward point, then move to the first point on the opposite
side, mark the next inward point and so on until you meet in the middle.
Using this very simple spacing calculation method allows you to evenly space screws, nails, or bolts
on any given line on any project you will ever build. It’s really just that simple!
Lastly, after having become familiar with drilling techniques and proper drilling tools, you should want
to learn about other types of drill bits such as Coring bits, Paddle or Spade bits, and Forstner bits, all
of which are very common to advanced woodworking. Forstner bits in particular are great for making
deeper recesses and pockets for screw or bolt holes where you want to hide the head of the screw or
bolt. If you want to hide a screw or bolt head make sure to use the larger width Forstner bit first before
actually making the much smaller width centralized screw hole or bolt hole!
Painting and Finishing Techniques
Before you ever paint any wood surface (or any material for that matter) you should always make
sure it is fairly smooth, clean, dust free, and ready for paint. If surfaces are rough or have any jagged
edges you should sand them smooth using 180 to 220 grit sand paper and consider filling any divots
or voids with some filling compound. You can easily create a makeshift sanding block using a 5" long
piece of scrap 2x4 material. Then cut a piece of sand paper that is big enough to wrap around the
sides of the 2x4. When sanding, always move back and forth in the direction of the wood grain.
If you do not, you can actually leave grooves in the wood that will be noticeable once painted.
Lastly, you should always wear work gloves during any sanding procedure as the process can and
will dislodge wood splinters which can and will deeply penetrate into your skin! I guarantee it!
Once you have completely sanded your material you will want to make sure it is free of dust and
debris before you prime and paint it. After sanding, briskly wipe off all the wood pieces with a dust
brush and then wipe it all down with a hot, damp cloth and allow it to dry for 30 minutes. Remove as
much of the remaining sawdust as you can so that it does not get mixed into your paint while painting.
Allow all damp wood to dry out in direct sunlight for at least 30 - 45 minutes before painting.
All painting choices are up to you. Please refer back to the details given in the section on Materials
Selections. You are free to paint your material in any colors or fashion of your choosing. Don’t forget
to wear latex gloves while painting and make sure to wear a vapor mask so as to not inhale any paint
particles and vapors. If you will be using spray paint this is very, very important as all paint contains
many hazardous chemicals which over time can cause things like brain damage and cancer.
If you are only using water based latex paint with a brush or roller then a mask is generally not as
necessary as it is when spraying. If you are using any oil based mix or any oil based spray paint
remember to keep some clean mineral spirits on hand for cleaning up your hands and paint brushes
when complete. As always, use sheet plastic and canvas cloth drop cloths to keep your driveway’s
concrete or front yard clean and free of paint stains! Your family will thank you for being professional!
I highly recommend painting in the shade and never in temperatures above 80o F. Painting in shade
and in cooler temperatures from 65o to 80o will allow for more consistent brush strokes and will allow
for proper drying time. It is also best to not paint in the early morning or late afternoon or dusk when
the humidity is high. 9 am – 4 pm in the shade is typically the best times for painting anything.
Painting Tools
For all paint types you should purchase the paint, some latex gloves, a 2" brush and at least one or
two 3” or 4" flat style brushes and a 4” paint roller with several ½” roller naps. Also know that paint
brushes are made of different fibers. Some are specially made for oil paints, some are specific for
water based paints (latex or latex acrylics) and some are made to be used with either type. Lastly for
latex paints you will need a plastic bucket or two and for oil based paint use 2 metal buckets, one for
mixing and one for clean-up. For oil-based paints you will also need to purchase a can of mineral
spirits and or acetone to thin the paint and to clean up your brushes. Acetone in particular is a paint
thinning agent and is not typically ever used for brush cleaning.
Cockpit Seating
The last thing you will probably want to explore is cockpit seating. It would be very difficult to use real
aircraft seats unless your simulator is an actual aircraft fuselage complete with its own stock seats so
more than likely you will have to come up with something on your own. Car seats, and especially
cargo van seats, can do a very good job of “sitting in” for aircraft seats. The challenge however is
finding a way to mount their metal framework to suitable bases which should most likely be on caster
wheels. You can do this by creating a 6” tall wooden box made of ¾” plywood which mounts to the
seat bottom via bolts and or screws and then on the bottom surface of the box mount 3” caster
wheels. Regardless, your goal should be to have a seat height (where your butt bones sit) of 16 to
17” maximum (40.6cm – 43.2cm). Another option is to build seats entirely from scratch and some
people have done this for their larger jet style simulators. The 3rd and final option, which is also the
easiest, is to simply use a standard office chair. If doing so, look for those which have narrower backs
and removable arm rests as this will give you better movement, especially if placed side by side in a
dual seat simulator. A final option is to look at marine and boat seating which can be affordable.
Final Words
I hope this construction guidebook is a useful tool for you whether you are building a SimSamurai
flight simulator cockpit or whether you are outfitting a real aircraft fuselage or building some other
design you may have settled on. Regardless, I hope the information provided is sufficient and will
help you to become more familiar and proficient with basic carpentry. Before becoming a pilot I spent
a lot of time as a child using these tools and also did so as an adult while working as a handyman and
remodeling contractor. In getting very familiar with the tools and tips in this guidebook you will quickly
find that you can build just about anything yourself and can certainly tackle any small project around
your home that needs attention. In addition to flight simulators I have built houses and many different
styles of furniture too. I found that once the “keys of carpentry” were given to me at a young age I got
the bug to build things. I still routinely find that I can often build things around the house for much less
than I could buy them and can also build them with much more quality. So I guess what I am saying
is don’t stop here! Woodworking and carpentry is a great skill to have and can also be a wonderful
art form to explore in taking on other projects. Finally, it is something to be shared and passed down
to future generations just like you will hopefully pass down your flight simulator to a family member or
maybe a charity or school at some point. In other words…pay it forward!
Finally, Don’t rush the building experience! Your flight sim is a big investment of time and money!
Take care of your sim! It will bring you and many others joy for years and years to come!
As always… Onward, Upward..and Beyond!
www.simsamurai.com