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Draw a Weapon Remove a ring Pickup a dropped

Weapon
MOVE + Open a door Pull a lever
1 INTERACTION Retrieve item
Drink all the ale from backpack
Pass an item
in a flagon
Roll D20 + Proficiency
Attack! + STR (or DEX if applicable)
+ Grapple/Shove (Grapple/Shove = contest)

Enemy attacks get DISADVANTAGE


Dodge! DEX saving throws gain ADVANTAGE

Disengage! Enemy does NOT gain a free attack

1 MAJOR ACTION +
FINISH MOVING STEALTH check
Hide! Roll D20 + Stealth Proficiency + DEX
Against enemy Perception (10 + WIS)

ALLY gains ADVANTAGE on


Help!
next attack or skill

Enamy saves against your


Cast a spell! SPELL DIFFICULTY (Spell DC)
( 8 + ability modifier + proficiency)

Dash! Move your full movement again

Prepare a TRIGGER for ANY ACTION


1 REACTION Ready a Reaction (i.e. Pull lever when monster walks
around the corner)

NOT AUTOMATIC and only ONE per turn


ONLY happens when a skill or ability GIVES
1 BONUS ACTION the player a BONUS ACTION
OTHERWISE NO BONUS ACTION

Free to use – by Ryan Kampman 2020

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