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D&D5e - Critonomicon Reborn PDF
D&D5e - Critonomicon Reborn PDF
All credit fr t he original works to Tony Hellmann and chnoancer Press, LLC.
Updated f or
or 5e b y an anonymous f an
an
BLE OF CNTENTS
1 The Critonomicon: Rbo 1.4 Spell Fumbles
Fumbles 30
1 .1
.1 Introduction andHow
and How to Use This PDF-2
PDF -2 1..1 Simple
Simple d6 Charts
Charts 30
1.2 CriticalHits
CriticalHits 3 1..2 Simple
Simpl e d20 Charts
Chart s 31
1 .1
.1 Simple
Simple d6 Charts
Charts 3 1..3 Percentile (dOO) Chart 32
1.2 Simple d20 Charts
Charts 3 1..4 School of Magic Specic Charts-34
Charts-34
1 .3
.3 Percentile (dOO) Charts-4
Charts-4 Abjuration (Spell Levels13)
13) 34
Percentile Range CriticalHit
CriticalHit Chart 4 Abjuration (Spe ll Levels 46)
46) 34
Percentile CriticalHit
CriticalHit Chart
Chart 5 Abjuration (Spell Levels79) 35
Dramatic Critical
CriticalHit Chart
Chart 6 Couration (Spell Levels13)
Levels13) 35
1 .4
.4 Location/Severit Charts
Charts 7 Couration (Spell Levels46)
Levels46) 36
ne-Roll LocationSeverit
LocationS everityy Chart
Chart 8 Couration (Spell Levels79)
Levels79) 36
The o Roll Chart
Chart 10 Divination (Spell Levels13)
Levels13) 37
The Three Roll Chart
Chart 11 Divination (Spell Levels
Levels46)
46) 37
1 .5
.5 Weapon Specic Critical HitsHits 12 Divination (Spell Levels
Levels79) 38
Melee, Blunt
Blunt 12 Enchantment (Spell Levels13)
Levels13) 38
Melee, Piercing 13 Enchantment
Enchantment (Spell Levels46)
Levels46)-39
Melee, Slashing
Slashing 13 Enchantment (Spell Levels79)-39
Levels79)-39
Melee, Unarmed Strike-14
Strike-14 Evocation (Spell Levels13)
Levels13) 40
Range, Blunt 14 Evocation (Spell Levels46)
Levels 46) 40
Range,
Range , Piercing
Piercing 15 Evocation (Spell Levels7-
Levels 7-9)
9) 41
Range, Slashing 15 Illusion (Spell Levels13) 41
Bite 16 Illusion (Spell Levels46) 42
Flaming ilMolotov
ilMolotov 16 Illusion (Spell Levels79) 42
Firearm Bullet/Slug
Bullet/Slug 17 Necromancy (Spell Levels13)-43
Levels13)-43
Blaster 17 Necromancy (Spell Levels46)
Levels 46)-43
-43
1 .6
.6 pponent Specic Critical
CriticalHits
Hits 18 Necromancy (Spell Levels79)
Levels79) 44
Mounted pponents
pponents 18 Transmutation (Spell L Levels
evels13)
13) 44
Undead 18 Transmutation (Spell Leves46)
Leves46) 45
Winged pponents
pponents 18 Transmutation (Spell Levels79)79) 45
Fish and ther
ther Finned pponents
pponents 18 Universal (Spell Levels13) 46
1 .3
.3 mbles-19
mbles-19 Universal (Spell Levels46) 46
1.3.1 Simple
Simple d6 charts
charts 19 Universal (Spell Levels79) 47
1.3.2 Simple d20 Charts
Charts 19
1.3.3 Percentile (dOO) Charts-20
Charts-20
Percentile Range mble ChartChart 20
Percentile mble Chart 21
Damaging
Damaging mble Chart
Chart 22
Comedic Fumble Chart-24
Chart-24
1 .3.4
.3.4 Weapon Specic Fumbles
Fumbles 25
Armor 25
Swords and Axes 25
Blunt Melee Weapons 25
Bows-26
Corded Weapons 26
LongHaed Melee
Me lee Weapons
Weap ons 26
Thrown Weapons
Weapons 26
Unarmed Stri 27
Bite 27
Flaming ilMolotov
ilMolotov 28
Firearm Bullet/Slug
Bullet/Slug 28
Blaster 29
Mounted Fumbles
Fumbles 29
INTRODUCTON AND Ho TO SE S PDF
For those unaware, The Critonomicon by Hellmann and Technomancer
Technomancer Press, LLC as the comprehense guide to
critical hits and ilures. The origina released in 2006, is shocingly hard to nd and the compa has since gone out of business.
I he no aliation with either the author or publishe, simply a n of this resourse that did not ant to see it lost to obscuri
YOU AD OR S D U VE BEEN SMED! In the llo wing pages, I have recreated the tables in a clean and
easily searchable P document. The only ones not included are the "Grand" tables hich are simply rehashes of the lists
preceeding them. The original was written to be general enough to apply to a tabletop game but still used seeral terms directly
om & 3.5; this ersion has been updated to use terms more compatible with & e b ut is still general enough to be easily
adaptable.
The lists contained ithin this PF may seem superuous but they are tailored r specic situations, weapons, and enemies.
o not simply ip to a random list and roll r a result or your players wll hate you. r example, the amaging mbles table
results in massive damage or death on most rolls; as such, that table is better t o use r players observing PC's. eyond hving
dierent tables r the previously mentione, there are also quick-use tables to not be bogged down determining a critical result in
stpaced combat. These tables are merely a supplement, it is ultimately up to the Game aster to describe how the events come
to pass
sing this P could not be easie. ead the section heading preceeding the table to ma sure you are rolling r the desired
result and that there are no special modiers to be aware o. "Critical Hit ultiplier" is use d to speci ho ma times the critical
damage is multiplied; if a normal crit doubles the dice and your result shows a + 1 Critical Hit ulti plie, you ould instead triple
it. any of the results are avourl (landing on hea hitting groin, etc) without hvng a listed mechanical eect; as Game aster
you may add eects to these as you ish or simply have
have the aected
aected party recove ome eects hae objects mae a Constitution
sae or brea; as objects do not he a esiliance modier the G may assign an appropriate Constitution modier: + r a
agile item, +5 r an aerage item, + 10 r a sturdy item, etc.
CRTIAL HITS SIMPL D20 CHT --
When a game master wants a little more varie or dr ama in
combat, often a d20 crit chart is sucient This rst chart
(Table 13) deals primarily with damage severi.
SIMPL D6 CHT
For the game master who ants combat to move quickly and L 1.3 D20 CRC HI C
not pause to look up critical hit results during combat, these d20 Critical Hit Multiplier and Result
d6 charts can be memorize Also, some game masters prefer 01 -1 Lucky hit; opponen's weapon broken
to have monsters and NPCs use d6 charts while players use
d20 charts 02 +O Solid Hit
03 +O Terric hit; opponent gains one 1 level of
TL 1.1 D6 CRC HI C Exhaustion
d6 Critical Hit Multiplier and Result 04 +O Resounding blow; opponen dazed
dazed 1 round
1 +O Normal critical hit 05 +0 Deft strike
2 +O Armor damaged,
damaged, -2 AC 06 +1
+1 Grave wounding
3 +O Leg damaged, -5 to base movement
moveme nt until healed 07 +O Vicious blow; opponent base move -2
4 +O Weapon arm damaged, -2 to hit until healed 08 +O Savage wallop; oppenent -1 to hit
5 +1 Knocked prone 09 +1
+1 Severe hit; opponent knocke prone
6 +1 Knocked prone 10 +O Expert strike; opponent disarmed
11 +O Incredible blow; opponent dazed 2 rounds
TL 1.2: lA D6 CRC HI C
d6 Critical Hit Multiplier and Reult 12 +1
+1 Brutal strike; opponent -2 to Dexterity
1 +O Right arm hit; unusable 13 +1 Amazing strike; opponent -2 to Strength
2 +O Left arm hit; unusable 14 +O Connected hard
3 +O Leg sweep; knocked prone 15 +O Nicked an artery; +1
+1 point per round r 5 rounds
4 +O Gut hit 16 +1
+1 Hit a vein; +2 points per round r 3 rounds
5 +1 Chest hit; gains 1 level of Exhaustion 17 +1
+1 Vital strike; opponent gains 1 level of xhaustion
and dazed 1d4 rounds
6 +1 Head hit; stunned 1 d4 rounds
18 +1
+1 Massive blow; opponent dazed 1 d6 rounds
19 +O Skilled strike; opponenets armor damaged (-1 to
armor bonus to AC)
20 +2 Mortal blow
The llowing chart (ble 14) is cused less on damage
severi and more on location.
PERCENIL (DlOO) HTS
Some prefer a chart with more options This wy, it is
TL 1.4 A D20 CO HI C unlikel to see the same critical hit twice in one adventure As
d20 Critical Hit Multipler and Result ou will see, these charts are still
still irl simple, with onl one
roll of the dice require
01 -1 Foot; -5 to base movement until healed
02 +O Leg; -5 to base movement until healed This rst chart ( ble 15) deals with ranges, apportioned to
03 +O Hip; -2 Dexterity until healed the likelihood of hitting dierent parts of the bod
04 +O Ribs
TL 1.5: PERCENL GE CO HI
05 +O Stomach C
06 +O Arm; drop weapon/item
weapon/item held 9 Critical Hit Muliplier and Result
07 +O Chest; gains 1 level of Exhaustion
Exhaustion until healed 01-02 -1 Le ot'�; -5 to base movement
08 +O Neck 03-04 -1 Right Foot'\ -5 to base movement
09 +O Back 05-08 +O Le Cal*
10 +1 Head; dazed
da zed 1d4
1d4 rounds 09-12 +O Right Cal
11 +O Foot; unusable until healed 13-18 +0 Le Thigh
12 +O Leg; -10 to base movement and unusable until 19-24 +O Right Thigh
healed 25-28 +O Le Hip
13 +O Hip; -4 Dexterity and unable
unable to stand until healed 29-32 +O Right Hip
14 +1 Ribs 33-34 +O Groin
15 +1 Stomach; internal bleeding, 2 points per round 36-43 +1 Stomach
until healed
44-45 +2 Stomach; vital area
16 +O Arm crushed/severed
46-50 +O Le Flank
17 +2 Chest; gains 1 level of Exhaustion
Exhaustion until healed
healed
51-55 +O Right Flank
18 +3 Neck; crushed/severed if this kills opponenet
opponenet
56-58
6-58 -1 Le Hand�
19 +1 Back; legs unusable and unable to stand until
healed 59-61 -1 Right Hand
20 +2 Head; unconscious 2d6 rounds
rounds 62-64 +O Right Lower Arm; drop held object(s)
65-67 +O Le Lower Arm; drop
drop held
held object(s)
68-71 +O Le Upper Arm
72-75
72-75 +O Right pper
pper Arm
76-79 +O Le Shoulder
80-83 +O Right Shoulder
84-85
84-85 +1 Le Clavicle
86-87 +1
+1 Right Clavicle
88-96 +1
+1 Chest
97 +2 Chest; vital area
98 +2 Neck
99 +2 Head
100 +2 Face
100 Face 7
*SPECIAL REULT oll OO ocion pecial esult
ode fect 2 Left Foot
*
Severed 34 Right Foot
B Massive bleeding, death in d6
d6 turns wthout 58 Left alf
medical care
92 Right alf
D Death in 1 d6 rounds
38 Left high
E Unusable r duration of battle
924 Right high
H Unusable until healed
2528 Left Hip
I Incapactated,
Incapactated, eectively unconscious
2932 Right Hip
L Severe pin, -6 to hit/dmg, diculty breathing
3335
335 Gron 2
0 Ruptured organs, internal bleeding; death in d3
rounds 3645 Stomach 4
P Pai, -2 to ht/dmg 465 Left Flank
S Stunned 555
555 Right Flank
U Unconscious 5658 Left Hand
X Instant death 596 Right Hand
6264 RightLower Arm
6567 LeftLower Arm
T 1.1: C 687 LeftUpper
LeftUpper Arm
7275 Rght Upper Arm
This chart requires one to three rolls First, roll a d20 to
determine what ind of critical hit was score If directed to 7679 LeftShoulder
LeftShoulder
"roll r lacation/severi" the player rolls percentile
percentile dice to 883 RightShoulder
determine location and a d6 to determine severit. Check the
special result column r possible additional damage
8485 Left labicle
8687 Right lavcle
oll 20) ritical Hit Multiplier and esult
* 8897 hest 4
Roll r location/severity (+ to severity)
98 Neck 5
2 + Opponenet dazed d4 rounds
99 Head 6
3 + No specal result
Face 7
4-5 + Knocked prone
6-8 + No specal result
9- + Armor damaged, -2 armor bonus to A SLIN WEAPN
+2 No specal result pecial esult
2-4 + Armor damaged, • armor bonus to A oll (d6) riticl Hit Multiplier & fect 234567
5-6 * Roll r location/severity (-2 to severity) 2 +; Gashed EPPPBPB
7 * Roll r location/severity 3-4 +;Slashed and broken HSBPDIU
8-9 * Roll r location/severity (- to severity) 5 +; Mutilated HIOLXDD
* 6 +2; Severed *IDDXXX
2 Roll r location/severity (+2 to severity)
11 +O Arm broken, lesser acture; cannot hold items 12 +O Arm slashed; DC 15 Dexterity save or severed
over 5 lbs, attack damage halved 13 +O Leg gashed; DC 15 Dexterity save or severed
12 +O Stomach hit, nasty gash 14 +O Face slashed; DC 15 Dexterity save or nose cut
13 +O Groin hit;¾
hit;¾ base movement o, -4 Charisma
14 +O Ear pierced, deaf in one ear 15 +O Chunk carved om side
15 +O Eye pierced; blinded in one eye 16 +O Deep cut in shoulder
16 +0 Stomach hit; DC 16 Dexterity Save or liver 17 +O Chest slashed
ruptured, 1d6
1d6 dmg/round 18 +O Stomach opened up; opponenet gains 1 level of
17 +O Chest hit, lung punctured; opponent gains
gains 1 Exhaustion
level of Exhaustion 19 +l Extremity badly slashed (d4 to determine
18 +O Chest hit which); DC 20 Dexterity save or severed
19 +1 Neck hit, larynx ierced; unable to speak 20 +2 Neck badly slashed; DC 20 Dexterity save or
severed
20 +2 Skull hit and cracked, brain pierced; -1
Intelligence, -1 Wisdom
TA 1.14: MEE, UNED SK A 1.15: GED, BL
Roll Roll
(20 Critical Hit Multiplier and Result (20 Critical it Multiplier and Result
01 -1 Surprise jab; knocked prone 01 -1 Leg bashed, opponent tripped
02 -1 Stick and move;
move; dazed one round 02 O Head struck; disoriented,
disoriented, new Initiative
Initiative is 1
03 -1 Body blow;
blow; drops to knees 03 +O pponent's armor damaged, -2 armor bonus to
AC
04 +O Kidney punch; gains 1 level ofExhaustio 2
rounds 04 +O Hip bruised; opponent knocked prone
05 +O Rabbit punch; dazed 1d4 rounds 05 OElbow
OElbow dislocated; lower arm unusable, drop held
item(s)
06 +O Uppercut; knocked prone
06 +O Knee
Knee struck, dislocated; opponent
opponent tripped, leg
07 +OEar
+OEar bash; DC 20 Constitutio
Constitutio save or break unusable, ¼ base movement
eardrum, Disadvantage to Perception checks
based on sound 07 O Hand struck, broken; carried item(s) droped,
cannot attack or hold items more
more than 5 ls
08 +O Blow to solar plezus; dazed 1d4 rounds
08 +O Chest hit; opponent gains 1 level ofExhaustio
ofExhaustio
09 +O Shin kick; leg broke,
broke, &ac 4' base movement
09 O �onent's weapon stuck, broken, then weapon
10 +O Foot stomp; crushed, ½ base movement stres opponent
11 +O Arm bar; shoulder dislocated, arm unusable 10 +O Attacker's missile breaks apart on impact, pieces
12 +O Low blow; dazed 1 round lodge in chest ad arm
13 +OEye
+OEye gouge; blinded in one eye 11 O Random item carried by opponent smashedsmashed
14 +O Greaty body blow;
blow; drops to knees, gains 1 level 12 O Attacker's missile breaks apart on impace, pieces
ofExhaustion
ofExhaustion lodge in stomach and leg
15 +O Broken nose; -1 Charisma 13 OEye
OEye hit, temporarily blinded in one eye due to
swelling (large missile) or permanently (small
16 +O Dotting the "i"; oponenet's
oponenet's eye swells shut missile)
aer 1 round
14 +O Shoulder dislocated;
dislocated; arm unusable until
17 +O Bolo punch; oponenet bites part
part of tongue o, successful Medicine check or magical healig
aecting speac
1 O Groin struck
18 +O Hook to the jaw; stunned 1 d6 rounds
16 O Neck injured; paralyzed 1d4 rounds
19 +O e-two punch; jaw broken, stunned 1d4
rounds then dazed 1d4
1d4 additional rounds 17 +O Concussion; Dazed 2d6 rouds
20 +1 ne
ne blow K..; unconscious 1 d8 rounds 18 +O Stomach
Stomach hit; internal bleeding, 1d4 dmg/round;
dmg/round;
small missiles become lodged in opponet's
stomach cavity
19 1 Massive chest blow, broken ribs;
ribs; opponent gains
1 level ofExhaustion,
ofExhaustion, Carry Capacity halved
20 +2 Head caved in, unconscious 4d6 hours; DC 20
Constitution save or slip into a coma lasting 1d81 d8
days
T 1.16: GED, PIERCING 1.1: GED, ING
o o
(2 Critical Hit Multiplier and Result (20) Critical it Multiplier and Result
0 - Ft nailed t lr; n mvement then ½ 0 - Scalped; - harisma
mvement after release
02 - Frehead slashed; bld runs int eyes blinded
02 - Arm nailed
nailed t wall;
wall; n mvement
mvement until remved
remved d2 runds
03 +O Shulder hit tip breaks in wund; d4 d4 dmg 03 +O Ft slashed; 55 exterity save r lse d4
d4
t remve tes
04 +O Stmach hit tip breaks in wund; 2d4 dmg 04 +O Hand slashed; drp carried item(s) exterity
t remve save r lse d4 ngers
05 +O hest hit tip breaks in wund; d4 d4 dmg t 05 +O lbw shaved; -2 t t hit/dmg with injured arm
remve 0 +O Kneecapped; ½ base mvement
0 +O Arm hit; -2 t hit/dmg
07 +O Hip slashed;¾ base mvement
07 +O Leg hit mral artey nicked if pulled ut 08 +O Weapn brken attacker's
attacker's missile ricchets int
withut a successful Medicine check; d4 d4
dmg/rund ppnent
08 +O Hip hit;¾ base mvement 09 +O Side slashed
09 +O Back pierced; ppnent paralyzed m the waist 0 +O Armr damaged; armr bnus t A
dwn until the issile is remved +O Missile ldged between ribs
O +O ppnent's armr damaged - t armr bnus 2 +O Arm gashed
t A
3 +O Leg gashed
+O Arm
Arm brken lesser
lesser acture; cannt hld items
mre than 5 lbs can attack at half damage 4 +O Face slashed; 5 exterity save r nse
lpped -4 harisma
2 +O Stmach hit; small missiles are ldged
cmpletely inside ppnent't stmach cavity 5 +O Stmach pened; gains level f xhaustin
xh austin
larger missiles prtrude m bth sides +O eep cut in shulder; missile ldged between
3 +O rin hit;¾ base mvement bnes unable t mve arm until remved
4 +O ar pierced; deaf in ne ear 7 +O hest slashed
5 +O ye pierced; blinded in ne eye 8 +O Missile ldged in spine; paralyzed m waist
dwn until remved
+O Stmach hit; exterity
ext erity save r liver
ruptured d dmg/rund 9 + Stmach hit; internal bleeding d4 dmg/rund
small missiles are ldged cmpletely inside
7 +O hest hit lung punctured;
punctured; ppnent gains
gains ppnent's stmach cavity
level f xhaustin
20 +2 eck badly slashed; 5 exterity save r
8 +O hest hit large missiles sever
9 + eck hit larynx pierced; unable t speak
20 +2 Skull hit and cracked brain
brain pierced; -
ntelligence - Wisdm (x2 if remved withut
a successful Medicine check)
T 1. 18: B 1.1: V
The llowing chart assumes creatures are within one size K
categor of their prey. dRoll
(20) Critial it Multiplier and Result
Roll
(2 Critical Hit Multiplier and Result 0 - Armor singed; - armor bonus to AC
0 +O pponent knocked prone 02 - Hand hit,
hit, on re; drops any
any carried item(s)
item(s)
02 +O Leg broken; ½ base movement 03 - Flask breaks at et; target must move 5' and
suers 2d4 re dmg/round until extinguished
03 +O Foot crushed; ½ base movement
04 +O Flask
Flask breaks at et; otwear destroyed
04 +O Hand bitten; drop item(s) in hand
05 +O Flask breaks at et
05 +O Ankle bitten; sprained,¾ base movement
06 +O Flast
Flast breaks at et; taret
taret consumed
consumed by reball,
06 +O Arm comped; -2 to hit/dmg slips on oil, lls into ajacent square; initial
07 +O Leg bitten, moral artery nicked, d4 target square on re d4d4 rounds
dmg/round 07 +O Flask breaks at et; target slips on oil, llin
0 +O Hip bitten into buring uddle; target must move 5' an
suers 3d4 re dmg/round until extinguished
09 +O Neck bitten' opponent pinned
pinned to ground,
successl grapple check must be made to 0 +O Direct hit to abdomen
escape 09 +O Direct hit to leg
0 +O pponent's armor damaged, - armor bonus to 1 +O Direct hit to arm
AC
+O Direct hit to hip
+O Arm broken, lesser acture' cannot hold items
more than 5 lbs, can attack at half damage 2 +O Hairr ablaze; d6 re damage r d4 d4 rounds
or until extinguished
2 +O Hand munched; drop item(s) in hand, d4 d4
ngers severed 3 +O Hit to backpack/belt pouch/other ba; bag must
be removed an extinuished immeiately to
3 +O Groin bitten avoind contents om urning
4 +O Face
Face chomped; DC 5 Dexterity save or ear 4 +O Hit to chest, lask breaks and splashes one
ripped o additional enemy within 5'
5 +O Eye pierced; blinded in one eye 5 +O Direct hit to chest, oil runs to legs; takes at least
6 +O Flank bitten; DC 6 Dexterity save or kidney two rounds to extinguish
ruptured, d6
d6 dmg/round 6 +O Flask
Flask caught in clothin/armor; armor helt
7 +O Chest chomped; d4 ribs cracked together with leather/ric
leathe r/ric is destroyed, all
metal armor suers -2 armor bonus to AC; takes
+O Arm bitten; opponent
opponent tossed 5' at least two rounds to extinguish
9 +
+ Neck muched, larynx pierced; unable to speak 7 +O Flask breaks on the back of neck, laming oil runs
20 +2 Skull cracked, brain damaged; - Intelligence, - down back; takes at least one round to
Wisdom extinguish if the target drops prone
+
+ Direct hit to ce, whole head aame, all hair
burned o -2 Charisma
9 +
+ Flask breaks at et; target slips on oil, lls on
own weapon and into burning uddle, target
must move 5' and suers 4d4 re dmg/round
until extinguished
20 +2 Flask
Flask goes into open mouth, explodes; lame
shoots om mouh and nose, target unable to
speak until heale
T 1.20: B'LUG 1.21: B
Ro Ro
(d2 Critical Hit Multiplier and Result 20) Critical it Multiplier and Result
- l Ear grazed,
grazed, maimed - Armr/cthing catches re and is destryed;
- l Nse sht ; - Charisma d4 dmg/rund unti extinguished
+O Entry thrugh eg, n exit; ¾ base mvement - emprar
em prar intermittent neura damage; each
3 rund, a ierent bdy part wi becme
4 +O Entry thrugh shuder, n exit parayzed (determine randmy), eects ast d4
minutes
5 +O Entry/exit thrugh hand; drp carried item(s),
hand unusabe 3 +O Neura verad; Dazed d4 runds
6 +O Finger sht ; drp carried item(s) 4 +O Neura verad; Stunned d4 runds
runds
7 +O Entry thrugh arm; brken arm 5 +O Neura verad; ncnscius d4 runds runds
8 +O Entry thrugh eg; brken eg 6 +O Face burned; - Charisma
9 +O Entry thrugh hip; shattered hip 7 +O Hairfur
Hairfur abaze; takes at east tw runds t
extinguish
+O Entry thrugh abdmen, n exit; gains eve
f Exhaustin 8 +O Sensry damage; target es unexpained
sensatins at randm times
11 +O Entry thrugh chest, n exit; gains eve f
Exhaustin 9 +O Sensry
Sensry damage;
damage; target sees sunbursts in ntnt
f eyes ever ther rund, giving a ppnents
+O Entry/exit trhugh anky; ½ base mvement 5% cnceament
3 +O Entry thrugh chin, n exit; brken jaw +O Sensry damage; target hears a highitched
highitched
4 +O Entry thrugh neck, n exit; unabe t speak whine, Disadvantage t Perceptin cecks based
n sund
5 +O Entry thruh abdmen, kidney punctured, +O Damage t chest,
chest, gains l eve f Exhaustin
exit thrug back
6 +O Entry thrugh abdmen, iver punctured, n +O Damage t back; can carry ny a ight
ight ad
exit 3 +O Hand hit, n re, drps any carried
carried item(s)
7 +O Entry thrugh chest, ung punctured, n exit 4 +O Systemic neura damage; partia paraysis (arms),
8 +O Entry thrugh chest, heart punctured, n exit make a DC Cnstitutin save each rund t
regain use f arms
9 + Entry thrugh side f head, exit thrugh ther 5 +O Systemic
Systemic neura
neura damage;
damage; partia paraysis (egs),
side make a DC Cnstitutin save each rund t
+ Entry thrugh eye, exit thrugh back f head regain use f egs
6 +O Systemic neura damage; teprary tta
paraysis, make a DC Cnstitutin save each
minute t regain use f a singe bdy part
7 +O Systemic neura damage; shrt-term tta
paraysis, make a DC Cnstitutin save each
day t regain use f a singe bdy part
8 +O Systemic neura damage; ng-term tta
paraysis, make a DC Cnstitutin save each
week t regain use f a singe bdy part
9 +O Intermittent neura damage; each hur, a
dierent bdy part wi becme paraed
(determine randmy); eects ast l 4 weeks
+O Majr brain damae; DC Cnstitutin
Cnstitutin save r
autnmic bdy unctins cease, sending target
t O HP
OPPNENT SPECIFIC RICA HIT AL 1.24: WINGED PPONES
Roll
The previous charts have all fcused on the attacker; the 2 Critical Hit Multiplier and Result
fllowing charts are fr situations beyond our tical target
on fot ble 123 provides options fr critical hits to
01 -1 ail tattered;¾ base Fly speed
equentl disable undead in some w rather than deal 02 -1 Rght wng torn; ½ base Fly speed
increased damage.
03 -1 eft wig torn; ½ base Fly speed
TAL 1.22: MOD PPONES 04 +O Hips; -2 Dexterty until healed
Roll 05 +O Rbs ht
(d20) Critical Hit Multiplier and Result
06 +O Stomach hit
01 -1 Pulled om mount
07 +O Arm hit; drop weapon/held item(s)
02 +O Mount stumbles with rce of blow, moves 5' in
a random directon 08 +O Chest hit, gains 1 level of Exhaustion
03 +O Thrown om mount and draged; DC 20 09 +O Wing joint hit;¾
hit; ¾ base Fly speed
Dexterity save or Acrobatics ceck to escape, 10-14 +O Normal crtcal
crtcal hit
1 d4 dmg/round until escape or mount s
stopped 15 +O Solid ht; opponent tumples
tumples and lls 1d20
04 +O Knocked om mount et
05 +O Bridle severed 16 +O Head struck; Unconscious 1 round
06 +O Hand broken, unusable; -2 Anmal Anmal Handlng 17 +O Face struck; Dazed
Dazed 1d4 rounds,
rounds, lies in a
straight line while dazed
07 +O Mount slips on opponent's blood but does not 18 +O Tail severed; ½ base Fly speed
ll; -3 Intiative
08 +O pponent's
pponent's bloodblood sprays
sprays nto
nto mount's eyes, 19 +1 Massive hit; tumbles and lls 1d Ox O et
mount blinded 1 round 20 +1 Wing severed; tumbles to ground
09 +O Head struck; Dazed 1 d2 rounds
10- +O Norm
Normal al crt
crtca
call hit
hit AL 1.25: FSH D 0E FNNED
14 PPONES
Roll
15 +O pponent drops weapon 20 Critical i Multiplier and Reul
16 +O Mount cannot move r 1 round 01 -1 Stabilizing nn severed; -1 to Initative
17 +O Mount lls 02 -1 Stabilizing n severed; -2 Dexterity
18 +O Mount
Mount lls, breaks leg 03 +O Stabilizing n severed, back struck; -4 to
19 +1
+1 Leg broken; -5 Animal
Animal Handling Initiative
20 +2 Leg pinned to mount;mount; mount takes
takes normal
normal 04 +O Stabilizing n severed, back struck;
struck; -2 Dexterty
weapon dmg in addition 05 +O Ribs hit
06 +O Stomach hit; contents emptiedemptie d
TAL 1.23 UND
Roll 07 +O Spine damaged; moving in anything but a
20) Result straght lne s a ll-round action
01 Hand broken or severed; unusable 08 +O Face hit; Dazed
Dazed 1 round,
round,
02 Arm broken or severed; unusable 09 +O Jaw mangled; -2 to hit hit and damage
damage with Bte
attacks
03 Foot broken or severed; unusable,¾ base
movement 10- +O Norm
Normalal crit
critica
icall hit
hit
14
04 Leg broken or severed; unusable, ½ base movement
15 +O ail n severed; ½ base movement
05 Back broken, cannot swivel at the wast; -2 to
ht/dmg 16 +O Gill slashed; diculty breating, gains 1 level of
xhaustion
06- Normal
Normal hit,
hit, not
not crtc
crtcal
al
15 17 +O Right pelvic n severed; ½ base movement, -4
Dexterity
16 Neck broken;
broken; -4 to
to Bite attacks
18 +O Left pelvic n severed; ½ base movement, -4
17 Pelvs shattered; ¼ base movement Dexterity
18 assive blow to chest; creature knocke prone and 19 +1
+1 Entire tail severed, ½ base movement
5 et back
20 +1
+1 Bran perced through eye; blind in one eye,
19 Head caved in or partially
partially severed; creature must Dsadvantage to Perception checks based on
hold t on to keep it om separating sight
20 Head completely severed
SIMPL D20 CT
FMBLS -----------
When a game master wants a little more varie or drama in
combat, often a d20 mble chart is sucient. o are
SIMPL D6 OHT presented in this section, the rst a bit l ess dangerous than
the second
Lik the d6 critical hit charts presented in the rst section, d6
mble charts keep the action moving st The rst one L 2.: D20 MBL C
presented is lighter in tone and consequence than the secon Rolld Fumble Result
Saggr an kn
TL 2.1: D6 MBL C
Roll(d) Fumble Result ihan wapn, aack i a i
Wapn rak 3 Wri rn, i ran; - hi/g r
hr
Ovrxn, ppnn gain ia Aack
f Opprny 4 iar y ppnn
3 Sip an prn 5 Ovrxn, ppnn gain iia
Aack f Opprny
4 wapn 38 n ran ircn
Aack agan P hav Avanag r n
5 Ovrxn; ppnn gain iia Aack rn
f Opprny
7 rp wapn
ihan wapn, aack i a
8 S, aack i a
9 Wapn rak
Wapn aag wn arr, - arr n
TL 2.2: K D6 MBL A
Rolld Fumble Result
Wapn ar ran pic f wn ching
Hi f
Wapn 4x 4x55 f in a ran
Hi ran ay rcin
3 Hi hr ran ny, haf aag 3 ank, ¾ a vn r ay
4 Wapn rak 4 O aanc, -4 pnay Inaiv; aack a
5 Ovrxn, ppnn gain ia Aack i
f Opprny 5 Sp an , rng in ran ajacn
6 Sip an prn qar; nw Iniiav
hrw wan ragh p, aning n wn
ha r aag
7 Sp an prn
8 Sp an n wn wapn, aag
9 Hi c ay, haf aag
Hi , haf aag
TL 2.4: A D20 MBL C PERCENIL (DlOO) HTS
Roll() Fumble Result
1 ihand wapn, aack i a i If you prer a chart which includes all the possibilities in the
Sip and prn, ppnn gain idia last two charts, use percentile
percentil e ranges. The llowing chart's
ack f Opprniy (ble 25) ranges have been apportioned to make non-
damaging mbles more likl
3 iard y ppnn
ack again P hav dvanag r n L 2.: EENL GE MBL C
rnd Roll Fumble Reult
5 Ovrxnd, ppnn gain idia ack 1-8 Saggr and kn
f Opprniy
9-16 S in, aack i a i
6 Wapn d, hi nar ay wh ak
a xriy Save r rippd 17- ihand wapn, aack i a i
7 Wri rn, id rain; -1 hi/dg r d 53 Wapn ar rand pic f wn wn ching
hr 33- O aanc,
aanc, - Iniiaiv; aack i a i
8 rip, n ppnn' wapn, which d 1-3 ack again P hav dvanag r n
nra daag rnd
9 Wapn rak -6 rp wapn
1 Wapn daag wn arr, -1 arr n 7-9 Wri rn, id rain, -1 hi/dg r d
hr
11 O aanc,
aanc, - Iniiaiv; aack
aack i a i 5-5 Wapn rak
1 Wapn d 1dx 1dx5 5 in rand dircin 3-555 Wapn daag wn arr, -1 arr n
53-5
13 Sippd and n wn wapn, 1d 1 d pin
daag 56-58 iard y ppnn
1 Whack f in kn, nra daag;½
daag; ½ a 59-61 Wapn d 1dx 1dx55 in a rand
movement
dircin
15 Whack f in had, nra daag; Snnd 6-6 anc, ¾ a movement r 1 day
n rnd
16 Hi c ay, haf daag 6567 Ovrxnd, ppnn gain idia
ack f Opprniy
17 Hi , haf daag
daag 68-7 Sip and , ring in rand
18 Hi c ay, nra daag adjacn qar; nw Iniiaiv i 1
19 Hi , nra daag 71-73 hrw wapn rain p, anding n wn had
ding 1 daag
Hi , d daag
7-76 Sip and prn
77-79 Sip and n wn wapn, daag
8-8 wapn, hi nary ay wh
ak a xriy save r rippd
83-8
3-855 rip, ing n ppnn' wapn which
d nra daag
86-88 Sip and n wn wapn, 1d 1 d daag
89-9 Whack f in kn, nra daag;½
movement
TAL 2.8: OMEDIC MBL H 47- Hits nearest ally, who counterattacks as a knee-jerk
Ro(dl Fumbe Resut 48 reaction
01 Slips on a damp spot on the ground,
ground, lands on 49- Pants/breeches/belt ll down; attacks against PC
head; now speaks with a stutter 50 have Advantae while pulling them back up,¼ base
02-03 Tosses weapon, hitting nearest ally, who then movement wile they are around ankles
mbles immediately and rolls on this chart 51 Cutsbreaks open purse/pouch, coinsgems scatter,
one ied into mouth and down PC's trough, causing
04-05 Steps on own cape/tunic and lls 5 et PC to choke; PC cannot clear own airway and requires
backwards a successl Medicine check DC 20) to avoid
06-07 Trips, lling into opponent; trade spaces and suocation
both ll prone 52- Stomps on own toe, toe, grunts audibly; loses attack
08-09 Fall on own weapon, slips while attempting to 53
stand and lls on it again 54- Remarkable stumble, llin into adjacent enemy;
10-11 Tosses weapon straight up, braces r imact; 55 both hit each other r hal damage
when impact doesn't come as expected, ooks 56- Tosses weapon straight
straight up, then catches it so
up and takes it on the rehead 57 perectly that it appears as a lourish; character is so
12-13 osses weapon into target's ce; target takes surprised by own skill that next attack against them
normal weapon damage, weapon is now in has Advantage
target's square 58- Sweaty palms; weapon slips om grasp, enemy tries
14-15
14-15 Tosses weapon straight up, catches the 59 to catch it dropping own weapon); each now has the
"business end" other's weapon
16-17 Tosses weapon straight up and the handle hits 60 PC and enemy's armorclot
armorclothing
hing becomes
becomes
wrist, dislocating it 61 tangledlocked together at the wrist; opposing
Strengt check to move (only move base movement
18-19 Incredible stumble, lling into adjacent per round until untangle)
enemy; both score critical hits on each other
62- PC and enemy's armorclot
armorclothing
hing becomes
becomes
20-21 Piece of cloth lips over ce, blinded until 63 tangledlocked together at the shoulder; opposing
removed Strengt check to move ½ base movement per round
2223 Punches self in mouth; 1 damage until untangled
24-25 Punches self in groin; 1 damage 64- PC and enemy's armorclot
armorclothing
hing becomes
becomes
65 tangledlocked together at the chest; opposing
26-27 Punches self in eye; 1 damage Strengt check to move 5 et per round
28-29 Punches self in nose; 1 damage 66- Strike enemy's
enemy's weapon, breaking
breaking oth
67
30-31 Weapon slips om gras during attack, slaps
opponent's ce instea 68- Trips and lunges toward enemy, who ducks. PC
69 somersaults overhead and lands on back behind
32-33
32-33 Cuts/rips nearest ally's clothes, ally's enemy; 1d6 damage
da mage
pants/breeches/bel llll down; attacks
a ttacks against
ally have Advantage while pulling them back 70- Remarkable slip; delivers an unintended lying elbow
up; ¼ base movement while around ankles 71 1d4 damage) to target bere lling
34-35
34-35 A buckle comes loose and backpack (or other 72- Hits self hard,
hard, breaks own leg 1 d6 damage), lls into
container) lies o, tripping nearest aly 73 enemy, who lls onto the exposed bone and pierces
and artery (1d4 dmg/round to enemy)
36-37
36-37 A buckle comes loose and backpack or other
container) lies o, tripping nearest e 74- Wild swing; hits everyone withing reach ally and
75 enemy) r 1d4 1d4 damage each
38-39 Armor sticks/locks, weapon arm stretched out
to the right; Strength check to unstick Light 76- Spectacular stumble; lls into adjacent enemy, both
Armor DC 10, Medium Armor DC 15, Heavy 77 with weapons out, hitting each other r normal
Armor DC 20 damage
40-41 Pokes self in eye with thumb, Disadvantage 78- Loses grip on weapon during swing,
swing, the
the now-
Perception checks based on sight r 1 day 79 weaponless swing ends up punching the enemy in the
eye instead; Disadvantage to Perception checks based
42-43 Gets grit in nose and sneezes convulsively, on sight
drawing an Attack of Opportunity
Opportunity
80- Trips and lunges toward enemy, who ducks; PC
44-45 Bitten b a bug in
i n the pants, involuntaril yells 81 somersaults
somersaults overhead and lands on et behind
"OW!", oses attack; 25%25% chance/roun of the enemy
bug biting again, ll round to remove or kill
bug 82- Accidentally
Accidentally hurls weapon at ally's head; PC yells ally's
83 name, who turns and takes it to the ce; x2 damage
46 Scalps sel; 1d4 damage, -1 Charisma if
unarmed, roll again) 84- Trips and lunes
lunes toward enemy, who ducks; PC sails
85 overhead an lands on head behind enemy; 1d6
damage and Stunned 1 round
86- Stumbles, managin to step on own hand; breaking
87 d3 ngers bere anding on on head, Dazed 1 round
Ro(dlO Fumbe Resut .: WD
88-89 S, , an ra, anaging Rod Fumbe Resut
kn f in c wic; 2 aag, Snn 01-05 wng, i, ppnn' agh
rn
90-91 Incri ip; ivr an ninnna ying 06 Pnch arg wh hng wapn;
kick arg' c 24 aag) r aag
ing Prn, aking 4
4 aag 07 aag wn arr; -2 arr n AC
92 Knck 4
4 f nn' h, cang 08 Sah wn rha, rn in y; 2
4 aag; h i in PC' hra, aag, Bin 2 rn
caing chking; f rn ig an
avi Scan 09 C /ching, pan/nic wn; -10
a vn
93-94 Spcacar ip; ivr an ninnina
ying kick arg' c 14
1 4 aag) Sc wn ; nra aag, -5 a
r ing Prn, aking 4
4 aag vn
95-00 Ga Mar' chc Sah wn ackpack
12 apn car acr r in ran
WON SPECIFIC MBL rcin, pinnin har an cing h nar
--------- ank r nra aag an -5 a vn
Falling on your c lub isn't like tripping y ourself ith your
scythe, so weve creted severl weapon-specic mble
3 Shav wn kncap; ¾ a vn,
charts r your enjoyment
nra aag
14 Shav wn w; -2 hi/g, nra
T .: aag
Ro(d Fumbe Resut 5 B wapn; -2 Iniiav
01 Kn ck p; ¾ a vn 16 Sp an n wapn; nra aag
02 Ew ck p; aack, -2 h/g wih 17 hrw wapn ragh p, 50/50 chanc i
wapn ar rik f r nar ny r nra aag
03 r arr i ; - arr n AC 18 Accnay hi c ay in ha, p
ni ighn ar; ay az r rn, nra aag
04 Gan/gv/v nag arr, han pnn 9 Lp wn ar; nra aag
wai; aack
20 Hi ; aag
05 Shr ck p, rcing wapn ar ick
p vr ha
T .: N
06 Sip, , arr ck aning i Rod Fumbe Resut
pi n aj
01-05 wng, i; ppnn agh
07 r arr ; PC arr n
AC 06 Br wn kn, g na; ripp, ¼ a
vn
08 H/ha cvring c
07 Hi -han; any h i) rpp
09 H/ha cvring ip vr y; aack
again PC hav Avanag ni i i aj 08 -wan w ica; wr ar
na, rp h i)
10 Ar cach n wa, acin i if hr
han i py 09 hrw wapn, hi ran ay; nra
aag
B p kn; ½ a vn ni
aj 10 Hi wn p, rin; nw Iniiaiv i
2 B p ; rp PC an ak a C 5 5 Cniin av r
ra
3 Srap ip, chang; -2 hi n aj
12 Hi , ran carri i ry
4 Arr c in PC; aag
3 Br wn hip; -2 xriy
5 Srap rak, arr n ngr prpry; -
arr n ni rpar 14 hrw wapn in ran ppnn; nra
aag
6 Srap rak, a pi, arr n ngr
prry; · arr n an ¾ a vn 5 hrw wapn in ran ppnn;
n rpar aag
17 Bh ar ck p r rn 16 Sp an n wapn; aag
8 Arr cknag wh arr f ajacn ay; 17 hrw wapn ragh p, 50/50 chanc i
rain aach ni hy pn an acn rik f r nar ny r nra aag
hv 18 Accnay hi c ay in ha; ay az
19 Arr ck/nag wh arr f ajacn r rn
ny; rain aach ni hy pn an 19 igh pin; rip a crar whin rach
acn hv
20 r arr , PC p an an n 20 Bah wn ha; ncnc 4 4 rn,
ha; Uncnci 4 rn, PC arr nra aag
n AC
TA 2.12: Bows A 2.14: LONG-D MEEWONS
Roll(0) Fumble Result Roll0) Fumble Result
01-05 Wide shot, miss; opponents laugh 01-05 Wide swing, miss; opponet laugh
06 Errant shot, own ot nailed to loor; normal 06 rips random ally within reach
damage, no movement, then &ac 12; base
movement aer released 07 Hits radom ally within reach; normal damage
07 Errant shot, own thigh hit; normal damage, 08 Hits raom opponent within reach; half
tip/head breaks o in wound, 1 d4 damage to damage
remove 09 Tosses weapon to nearest opponent
08 Errant shot, nearest ally hit; normal damage 10 Hits target; normal damage, weapon breaks i
09 Errant shot, nearest non-targeted opponent hit; wound
normal damage 11 Hits target with hat; 1 damage
10 Errant shot, straight up 12 Strikes ground; weapon stuck
11 Bowstrin breaks, snapping PC in eye; 1 13 Clothesline sel; knocked Prone
damage, linded in one ee 1 d4 rounds, -3 to
hit wile sighting with oter eye 14 Clothesline up to two allies in tandem within
1 O'; knocked Prone
12 Bowstring breaks
15 Strikes ground; accidental pole vault in random
13 Releases with wrong hand; throws bow 1 d4x 0 direction
et backwards
16 ballance om swing; -4 Initiative, attacks
14 Arrow sticks in quiver; PC loses actio agains PC have advantage r one round
15 Quiver unbuckles and lls o 17 hrows weapon straight up; 50/50 chance it
16 Accidentally pulls ather o shaft; PC loses strikes self or nearest enemy r normal damage
action 18 Hits nearest ally within reach r double damage
17 Grazes own arm; 1 damage 19 verextends, opponent gains immediate Attack
18 Bow makes DC 1 5 Constitution save or snaps of pportunity
19 Arrow whistles loudly and misses 20 Slips and lls on own weapon; double damage
20 Errant shot, own toe shot o; -5 movement,
normal damage A 2.15: 'WONS
'WONS
Roll(d0 Fumble Result
TA 2.13: COEDWONS 01-05 Wide throw, miss; oppoents laugh
Roll0 Fumble Result 06 Errant throw, own ot hit; ½ base movement, 2
01-05 Wide throw, miss; opponents laugh damage
06 Hits random opponent within reach, half 07 Errat throw, straight up; hits own head, normal
damage damage
07 Tosses weapon to nearest oppoen 08 Errant throw, nearest ally hit; normal damage
08 rips self 09 Errat trow, nearest o-targeted opponent
hit; normal damage
09 Loses grip, throws weapo; trips nearest ally
10 Errat trow, missile goes straight up
10 Loses grip, throws weapon; trips nearest non
targeted enemy 11 hrows weapon 1d4x5 et in a random
direction
11 Loses gri, throws weapon and etangles
nearest al; ¼ base movement until untangled 12 osses missile to nearest eemy who catches it
(ll roun) and may throw it back as a reaction
12 Loses grip, throws weapo ad etangles 13 Forets to let go; propelled rward 5 et,
nearest non-targeted enemy; ¼ base movement laning prone
until untagled (ll round) 14 Bobbles weapon, -2 Initiative
13 Wraps around own waist; takes an action to 15 Drops missile, slips and lls on it; 2 damage
unwrap
16 Jostled; missile
m issile thrown 1 d4x5 et in a random
14 Entangles sel; ¼ base movemet util direction
untanged (full round)
17 hrows weapon 2d4x5 et in radom
15 hrows weapon 1d4x5 et in a random direction; weapon makes DC 20 Constitution
direction save or breaks
16 Drops weapo at et 18 Missile comes apart on impact; no damage
17 Wraps aroud own head; 2 damage 19 Missile slips om grasp, ay opponent within
18 Poor timing; hits any creature directly behind reach may make a Attack of pportunity
PC 20 hrows weapon up, looks up to see where it
19 Hits random ally within reach, normal damage wet in time to be hit in rehead as it comes
down; normal damage, Stuned 1 round
20 Entangles et et , ips and lls, lading on head;
Unconscious r 1d41 d4 rounds
TL 2.16: UNED S L 2.1: BI
Roll(d0) Fumble Result Rolld0) Fumble Result
Hr ; aag -5 Chp air, ppnn agh
a in ny' wapn, nra aag Ovrxn; Prn
3 Pnch f in c; nra aag 7 i wn g, ½ a vn r 4
4 Ovrxn; vryn wihin rach ay ak rn, nra aag
an Aack f Opprniy 8 Chp wn ar, - hi/g
5 ip an Prn 9 i wn han/paw; rp h i
Kick ppnn har wih h , PC an n i wn ank; ¾ a vn
ha; aag arg, PC ncnci i pic f wn arr/hi; - AC
4 rn
7 p n wn ; &ac a vn har h; - aag i aack
r rn 3 i ng; aag
8 Pk f in y; acin 4 i ng ; 3 3 aag, pak wih
9 rip, ra in ran ajacn qar icy
rip, in ppnn; ppnn knck 5 i ppnn' wapn; nra aag
ack 5 nach ran aric f ching r i
an i f ackpack ppnn
graph pnch; arg gain Aack f 7 i grn, waw ir caing a cghing
Opprniy ; ppnn gain an Aack f Opprniy
3 w ajacn ay, 4 pin aag 8 nach ppnn' wapn away
4 Oppnn gra aackin appnag; ak an 9 a n in ppnn, riggring nzing
pp Grapp chck, ppnn win PC i ; acin
hrwn fr r 4
4 aag i ng , g in winpipp;
5 Pnch/kick har ha PC pin 8 ° cain gin an cnin ni
ak acin rgain aanc ig, 3 aag
Mi an pnch/kick ran ajacn
har jc aking 4 aag
7 Ovrh n h ha , aking i a c
; az rn
8 Pnch f in y; y w h in rn
9 ip an an n chin, iing ng; ac
pch
On w KO, ncnci 8 rn
TA 2.18: FING On/V 2.19: R BU'LUG
CKL Roll(d20) Fumble Result
Roll2 Fumble Result 01 Misre; du cartridge
01-05 Wide throw, miss; opponents laugh (unless 02 Misre; obstruction between hammer and
their property is now on re) primer
06 Spills oil on loor 03 Weapon jams; inoperable until cleared
07 Spills oil on oor, slips in oil; lls Prone 04 Weapon jams; if red bere jam is cleared,
08 Spills oil on oor, slips in oil, lands on head; 1 weapon exploes dealing d4
d4 damage
damage, Stunned round 05 Hot load results in weapon exploding
09 Lihts lask, throws lask, lame goes out while 06 Bolt jamme shut
in ight
10 Hit random ally 07 Drop weapon; stock split
11 Hit random non-targete enem/bystaner 08 Drop weapon; baarrel bent
12 Drops lask, lask breaks, armor singe; -1 armor 09 Drop weapon, sightscope amaged
bonus to AC 10 Drops weapon; inoperable until a DC Otool
13 Bobbles flask, breaks on hand; hand on re, check to repair is mae
damage, rops an held item(s) Drops weapon; inoperable until a DC 5 tool
14 Drops lask, ask breaks; PC's square is now on check to repair is made
re d4
d4 rouns 12 Drops weapon; inoperable until a DC 20 tool
5 Drops lask, lask doesn't break check to repair is made
16 Drops lask, lask breaks; PC consumed by 13 Bobbles weapon, shoots self in ot; normal
reball, lling into ranom square; 6 damage, amage, ½ base movement
previous square
square on re d4 rounds 14 Bobbles weapon, grazes own arm; 1 damage
17 Bobbles flask, dowses self with oil 15 Drops weapon, misre parts own hair;
18 Bobbles lask, lit lask lls into backpackbelt damage
pouch/other bag 16 Drops weapon; misres and hits random person
19 Bobbles ask, ask lls into clothin �armor, 17 Ricochet resulting in random object being hit
then breaks, armor held together wit 18 Ricochet resulting in random ally being hit;
leather/bric is destroyed, otherwise -2 AC; normal damage
d4 damage
20 Throws lask straight up, ask lands on hea but 19 Ricochet resulting in randon opponent being
doesn't break; 1 4 damage hit; normal amage
20 Ricochet resulting in shooter being hit; normal
amage
TA 2.20: BLSR A 2.21:
2.21: MOUD S
oll(d) Fumble esult olld) Fumble esult
01 Weapon appears to re normally, but the blaster 01 DC 15 Animal Handling check or lls om
beam/bolt does no damage r the next two mount
shots
02 Mount stumbles, moves 5 et in random
02 Emitter detuned, color of blaster re is not direction
permanently chartreuse
03 Thrown om mount and dragged; DC 20
03 Blaster energy overload; Dazed 1 round Acrobatics or Animal Handling check to escape;
1d4 damage/round until escape or mount is
04 Blaster energy overload; Stunned 1d41d4 rounds stopped
05 Blaster energy overload; Unconsious 1d4 1d4 04 Knocked om mount
rounds
05 Brindle snaps
06 Blaster core melts; weapon destroyed
06 Saddle comes loose and slips o
07 Blaster energy source instantly drained
07 Mount slips on opponent's blood but does not
08 Drops blaster, grip broken; -1 to hit ll; -5 Initiative
09 Drops blaster, accidentally kicks it 1 d4 squares 08 PC's sweat drips into mount's eyes; mount
in random direction Blind 1 round
10 Drops blaster; inoperable until a DC 10 tool 09 Hit mount; half damage
check to repair is made
10 Hit mount; normal damage
11 Drops blaster; inoperable until a DC 15 tool
check to repair is made 11 Hit mount; half damage, mount bucks; DC 15
Animal Handling check to remain in the saddle
12 Drops blaster; inoperable until a DC 20 tool
check to repair is made 12 Hit mount; normal damage, mount bucks; DC
15 Animal Handling
Han dling check to remain in the
13 Drops blaster, misre parts own hair; 1 damage saddle
14 Drops blaster, misre hits random person 13 Mount stops suddenly
15 Drops blaster in random adjacent square 14 Mount trips, regains oting; no more actions
16 Drops blaster at feet this round r mount or rider
17 Bobbles blaster, catches with ohand 15 Mount trips; lls Prone
18 Tosses blaster at target 16 Leg pinned to mount; mount takes normal
weapon damage
19 Blaster set to OFF; no shot red
17 PC throws weapon
20 Drops blaster; weapon makes a DC 1 5
Constitution save or explodes, dealing normal 18 Mount moves base movement in random
damage to all adjacent creatures direction
19 Rider trown onto neck of mount; loses turn
20 DC 20 Animal Handlin check or rider is thrown
om saddle and tramped; Game Master
determines damage
SIMPL D6 CHT
SPE FMBL ------------
E MGI V R A d6 wild magic cahrt keeps things moving st. Casters will
come to recognize the six possible eects and that will be a
Wild magic comes into being when spellcasters are
ctor in their decision making; a wizard is more likely to
interrupted or distracted during the ating of their spells. It
attempt wearing armor using the rst of the two charts
can also occur if the wrong materials are use, armor presented here, which is milder in consequence than the
interres, etc. secon
According to this variant rule, the llowing events provoke
an onset of wild magic:
T 3.1: D6 GI C
• Filng a concent
concentratio
ration
n check
check while casting
casting a spell Roll(d6) Wild Maic Efet
• Filing
Filing to cast
cast a spell
spell due
due to
to armor
armor ect reversed; spells dealing damae heal tagets
• Hving insucien
insucientt or incorrect
incorrect materi
material
al componen
components ts instead, spells creating lgith create arkness, etc
• Critica
Critically
lly ilin
iling
g a Spell
Spell tack
tack roll
roll 2 astr subjct to a Stink Cud
The Game Master may also rule that casting under duress, 3 ect doubled; summoning sells call two
in unusual evironments, or on certain planes of existance creatures, damage dealing spells deal double
may carr a risk of wild magic. Dvine Spellcasting does not damage, etc
trigger ild Magic as those spells are beseaching a God r 4 aster llowd by a rain cloud that thundrs and
the desired eect rather than the caster working the magic rains on them while casting a spell, requring a
themselves. 0 + spell level concentration check; the
Wild magic can be handled i n several ws, just like critical eect lasts 2d hours
hits and mbles. In this section we weill present several wild 5 Sell goes o normally; doesn't consume a spell
magic charts of various complexities; choose the one(s) that sot
best ts your campaign.
6 Spell seems to zzle, but then goes o when the
caster utters the name of an indvidual self
ncluded); the spell aects te individua named,
no matter where they are
T 3.: A D6 WI MGI C
Roll6 Wild Maic Efet
Lghtnng springs om the caster's ngers,
casuing d8
d8 per two caster levels of damage to
nearest creature
2 Swarm of bees summoned, attackng only those
who run; d
d damage per round, disappearng
after dealing 8 total damage
xplosion centered on caster's ce; d damage
and Blnd r hour
4 Flowers bloom n caster's otsteps r hour
5 Spell repeats tself on the same target next round
aster gans 0 temporary Hit Points r hour
SIMPL D20 CHT
The llong chart (Table 3) incorporates greater
consequences. Hapy casting!
These o charts proide many more possible eects
T 3.4: A D20 WIL MGIC
3.3: D20 WIL MIC H
Roll20) Wild Maic Efec Roll(d2 Wild Maic Efect
01 f f k w 01 A '
16x O w , ; k 14 1 4
02 ' / 50 1 f
0 C w k
10 ; 02 C' k Pouch of
Ho/di , 0
j 1 , f
w v w j; 1
1 O
04 A w 100 f 0 C v wk /
x 24
05 C k 1 5 v , 04 C' v 1
1 5 f v ; 05 C v
2 2 ; wk, Sv
06 C Tasha's Heous Laugter 4 f
24 06 A , f,
07 C Iv x
2 10 , w 07 A w 0 f w
v x k
08 A w 5 L 08 A x; k 2
P 14+4
14+4 ; 8z v
09 C'' f, ' 09 C v/z 24
, j, 24 10 C P k x
24
10 A j w 50 k C , f
1 , v f 11
; v k O
16
16 12 C f w
11 Ev 1 ; v,
v w 100 f f w x w
; 10
12 v v w 13 C w x w
x w w x w
13 w v k
24 , 14 C
14 C v , ; S DMG,
f f 1 1- 20 24 24
15 C k f , w
15 C k v 18
v v
24 j k 1616
v f , k f
16 C +1
+15 W k 16 C z -w
-w
k 24 w w f
17 C w f x w f C
k v �
18 C w Tensers Fati Dk GM' ; 24
14 17 C 00' Dkv 24
19 U w k C 18 C 1
; +2
+2 AC ,
20 C' x x 19 C f
20 D+
D+10 A S 2
PERCENL (DlOO) CH T - 2 asr's agnmn rvrs r 1 hur
The realm of possibility with magic is almost innite, and 24 A raurs whn 0 f asr an "sn"
plers never know what's going to happen when the Game asr's sur hughs as h Detect Thohts sp
Master rolls on a dOO chart r 1010 runs
2 asr's puh r k bms a Pouch of
T 3.5: PERCEN WI GIC Hong, apab hng 0 bs an n ub
o(dlOO) id Mic ect f mara; h puh sny rps n m/ay; h
s prmann
01 asr hnks h s a warrr r anhr ass
an amps us h abs f ha ass 26 asr aways gs rs ah run n h nx mba
r 16
16 runs 27 asr anay ass Cojure Anima; h mnsr
02 A w arr by asr prs mmay aaks ar's nms, f a nms ar
spah aaks asr's as
0 asr murns h nx ah hy aus as f
h vm wr a s ran 28 A ma uhng hr ma whn f asr
suny ss ghr
04 asr shus whn ampn whspr an
s naub whn ryng shu; ass 29 Aran xpsn; asr aks 2 amag/asr v
24 hurs 0 asr+ 10 a Aby Srs r 2 runs
0 Fr h nx 8 hurs, asr's hans burs n 1 asr bvs a sps wrk pry/a maxmum
am whnvr asng a sp; auss 14 1 4 amag r h nx 24 hurs
amag/run un xngush, an s as
nrmay 2 asr s sru by a b f ghng, whh ars m
06 Fr h nx 10 runs, a aaks ha h h h asr vrhng an vryn n ajan
asr r qua amag h aakr suars; asr aks 16
16 amag/v f sp as,
a hrs ak haf
07 asr rs whn amn mv mr ub summnng sps summn w
han 2
2 n a n; ass 12 hurs raurs, amag-ang sps a ub amag,
08 asr brags a snrs abu hr sps
an abs r 14x
1 4x mnus 4 asr rgs brah urng ba unss
09 asr vps a srang x whh as 16 1 6 rmn; s Suan n D, hs ass 24
nn-ha amag/hur; ass 8 hurs hurs
r un asr s unnsus Sp sms zz, hn gs whn asr urs
10 asr hnks an as k a h r n hur; h nam f any nvua sf nu; h s
rans v an abs as h nvua nam, n mar whr y ar
11 Fireba gs nr n asr; 141 4 6 asr ann wak, bu sprns vrywhr r 1 hur;
amag/asr v a whn rang, haf f asr mvs, hy mus ak h Dash an
amag upn suss D 12 Dxry sav 7 asr urns nvsb an ss nsusnss r 26
12 asr pymrphs n hmanz r 24 runs, bmng nsus a h sam m as hy
hurs, hnks ha hr 's av bananas n bm vsb
paks; w rvr mmay f gvn a banana 8 A msss hur, r, r aunh h asr nx
13 asr s hrugh h wr, umbng run
hrugh h Abyss r mnhs; ans rn 9 asr anay summs an srh wh s n v
ar n urn vryn s's prspv wh h asr an jaus f na wh anyn
14 A g asr's prsn bms mn s; rmans ny
r w runs, hn harns; asr aks 14 14 40 nr pary prs whr hy wr 1 hurs
amag ppr 0 ns r pun f g prvusy
arr
15 vry anrp avaab 's asss gs 41 asr shks vryn hy uh r 18 1 8 amag r
smuanusy 24 hurs
16 asr's nx hs maxmum amag 42 asr s a rpn hks r h nx 24 hurs
17 asr ny ab spak whn nrrupng 4 rvrs amag ang sps ha arg,
smn s aray spakng; ass 24 sps rang gh ra arknss,
hurs 44 asr subj Stkin Cloud
18 xpsn nr n asr's ; 161 6 4 asr sappars n a pu f ranbw r smk
amag an Bn r 1 hur an sn' rurn un sm says hr nam
19 Fwrs bm n asr's sps r 1 hur 46 asr w by a ran u ha hunrs an rans
20 Sp gs nrmay, hn rpas sf n n hm wh asng a sp, rqurng a suss
h sam arg nx run nnran hk, r 26 amag
21 asr gans 10 mprary H ns r 1 47 asr ss a bu h pns
hur 48 Las raur prsnay san by asr s rnarna
22 asr s sz by mus-wsng sasms as a was an s bn n rvng; has a knak r
whh a w pns f amag an nrr shwng up a h wrs pssb mmns
wh spasng suss nnran 49 asr gans 00' Darkvs r 24 hurs
hk as vr m asr ss a r f
h 's h; ass 24 hurs 0 asr an mmuna pahay r n hur;
any san, any arg
Ro(dlO Wid Maic Efect
77 Every member of the party loses 5 Strength
Strength r 1O
1O
51 All non-magical ames within 60' are rounds
extinguished and not able to be relit r 10
minutes 78 All liquid within
within 5 et becomes
becomes a Lesser Healing
Potion (1d4+4
(1d4+4 ); 8oz equals
equals one dose
dose
52 Casters pack(s), pouch(es), and all other
containers ly open and will not sut r 2d6 79 Caster subject to Shield and Mage Armor spells r
rounds 2d4 rounds
53 Caster is luent in all lanuages r 1 hour; 80 All objects within O' that are airborne change
caster does not realize tis course and strike the caster r 1 damage each·
eect lasts 1 d6 rounds
54 Uncontrollable twitches make caster hard to
hit; disadvantage on attacks against caster r 81 Everything the caster says can be heard by everyone
1 round within 100 et as if they were next to each other
eect lasts 10 rounds
55 Caster recovers/memorizes no spells the next
day 82 Caster invulnerable to physical damage r 2 rounds
56 Spell goes o normally; does not consume a 83 The caster grows hair all over their body like an ape;
spell slot aer 24 hours, the hair lls out
57 All od items within 100' of caster instantly 84 Caster develops oily palms, raising the chance of a
spoil and rot fumble om 1 to to 1-3 on a d20 r 24 hours
58 Caster suers om kleptomania r 24 hours 85 All buckles/steners
buckles/steners within O' unbuckle/unsten
unbuckle/unsten
themselves; doesn't apply to locks
59 All es within 30 et target the caster with
their next attack 86 Caster has+1
has+1 5 to all Wisdom based skills r 1 hour
60 Item (GM's choice) shrinks to miniature size 87 All of the party's non-magical weapons and armor
r 24 hours function as+1 r 2 rounds
61 Caster fully healed 88 Caster llowed by by Tenser's Floating Disk r 1d4
1d4
days
62 �aster summons a cat, then polymorphs self
nto a rat; reverts back at O Hit Poits 89 Caster's next skill check is
is an automatic
2O+modiers
O+modiers
63 A 1O'
1O' tentacle materializes om the oor,
grabbing the caster and slamming them into 90 Spell goes o normalaaly, but no saving throw
throw or
the ground 1d3 times r 1d6 damage each; magic resistace is able to mitigate its eects; if this
immediately disappears doesn not aply, reroll
64 Caster lls aslee on watch r next two 91- Game Master's
Master's Choice
Choice
watches and suers om insomnia during the 100
next two attemts to sleep
65 Every member of the party gaints+
gaints +5 Strength
r 10 rounds
66 Caster takes 1 damage per 5 et moved south
and is healed r 1 Hit Point per 5 feet moved
north; eect lasts 2d 2 minutes
67 Smoke billows om caster's mouth, lling a
900 square ot space in 3 rounds, plume is
visible om a mile away
68 Accidnetally casts Hees Feas, but the table
materializes on the target; deals 1 d6 damage
69 Caster melts into a puddle of goo; they will
reconstitute in 1 hour; if goo is divided, the
largest amount will reconstitute as the entire
caster
70 All metal within 30' is aected as per the Heat
etal spell r 3 rounds
71 All ties, ropes, lines, and tethers within 30'
snap
72 Caster+10
Caster+10 to next saving throw
73 Caster believes all od they possess or is
oered is poison; lasts one week, Starvation
begins on day 4 if caster does not eat
74 Caster subject to the Haste spell
75 Caster scores a critical hit with their next
attack
76 Caster aected by Tasha's Hideous Lahter
r 1d3
1d3 rounds
SCHOOL OF MGIC SPECIFIC T L 3.6.: JUON (SPE V -6 )
Rolld2 Wild Mic ect
Whild magic which is specic to both
b oth shool of magic and
level provides eects
ee cts appropriate to the original spel f you 0 ary mmbrs ar rp by asr; h
run into trouble while casting Fiebal you might instead whn whn ' an 4 h whn ajan;
ass hur
conjure a lightning bolt instea When casting a 6th leel
spel the consequences shold reect that. 0 Fr 4 runs, anyn uhn h asr
aks amag f usng hr an r 4
TL 3.6.1: JUON (SPE V 1-3 ) amag f usng a wapn
Roll2 Wild Mic ect 0 Casr anay ass Moninen's Pte
Sanctum
0 ary mmbrs ar rp by asr; h
whn whn ' an h whn ajan; 04 x nanr n by pary mmbr
ass hur nans a Fba rap; amag, suss
0 nr pary gans bn f h sp as, as f DC 5 Dxry sav r haf
ah f hm ha as 05 p zzs; asr bvs was suss
0 arg a by nctua 0 p uran ub
04 A rs whn 0' ar a by Aane Lock 07 vry nanr ssss by h asr an
C's s a y Aane Lock
05 p zzs, bu asr bvs sp as
sussfuy 08 Casr anay ass Abju apon, a
wapns whn ' ar pr us h
0 p uran ub rang; hs s nr n h asr an
07 An aarm suns whnvr anyn uhs h ass hur
asr, rngng r n run; ass 4 09 A h ar s push u f a 0' bubb
hurs surrunng an nr n h asr; a
08 Casr anay ass Abj otwa a raurs n rang bgn sua,
war whn ' s pr us h ass runs
rang; s nr n h asr an ass 0 Imma ara a by Gua an W
hurs
p hav
09 Casr rps us an r n hr wn squar,
whh swrs n ajan squars; h gr nms ar rp by asr; h whn
auss aaks m hs squars b a whn ' an 4 h whn ajan;
Dsavanag ass hur
0 ars nmy a by Ptection m 13 ars nm a by Stoneskin; f n
Eerg f n nms, rr nms, rr
p hav 4 p ub
A h ar s push u f a ' bubb 5 A raurs aakng par mmbrs ak
surrunng an nr n asr; a amag n ah suss srk; ass 8
raurs whn ara bgn sua, hurs
ass 4 runs
p uran hav
ars nm a by Shield; f n 7 p rvrs
nms, rr
4 p ub 8 Casr a by obe ofInvueabity
5 ary mmbrs unab uh n anhr r 9 aga xpsn, asr aks
hurs amag/sp v
p uran hav 0 p gs nrmay, bu asr bvs
7 p rvrs
8 n ranm pary mmbr has h an
amag whn whn ' f asr; ass
hurs
9 aga xpsn, asr aks
amag/sp v
0 p gs nrmay bu asr hnks
T 3.6.3: ON (SPE LEV 7-9 3.7.: ONJUON (SPE V -
Rod20) Wid Mic e 3
1 arty mmbrs ar rp by astr; t ht Rod2 Wid Mic ec
whn wthn l ' an t ht whn ajant; 1 Castr antay asts Conjure Fe ratur
t asts l hur stays r tw runs th rst t attak th
Fr 4 runs, anyn tuhng th astr tart, pr th sp, an th sn t anry
taks ama f usn thr an r 8 rbuk th astr r summnn t
amag f usn a wapn Unseen Sernt s summn, but s nt
xt sp ast by astr s rt bak stn t mmans; nsta, t ranmy saps a
rnt party mmbr arss th ah
4 anm nmy ans Ptection m Eergy run n ama unt ah has bn sapp
p zzs, but astr bvs sp ast tw; t thn vanshs
sussy Castr antay asts Conjure Anima, but
p uratn ub th ratur rawn zs, azy wathn any
atvty n n arun t; th ratur stays
07 anm maa tm pssss by astr ar f mat
subjt t Sequester 4 Castr summns a zn ants that xp n
8 Castr antay asts Abjure Ao, a armr ntat wth thr raturs r 1 amag; thy
wthn l ' s tprt uts th ran; mv t pr run an pursu raturs
t s ntr n th astr an asts 1 hur p zs, but astr bvs sp ast
A th brathab ar s ush ut f a l sussfuy
bubb surrunn an ntr n astr; a p uratn ub
raturs wthn ran bn t suat; t
asts 8 runs 07 Castr summns an ntnt rubbr ba
1 A utsrs ar rturn t thr hm pans that buns whr th astr mmans; ar
mmaty; f th arty s nt n thr hm 1 buns, t xps an 1 1 ama
pan thy ar snt ak mmaty t a raturs wthn a ' raus
11 p t hav 8 Castr summns a ' ta wanut tr as spa
prmts
1 nms ar rp by astr; t ht whn h usn f an v m ms nt
wthn 1 ' an t ht whn ajant; t bn, th astr bvn thy hav njur
asts 1 hur t; trrn vryn prsnt, t asts 4 runs
1 arst nm at by Magi e; f n 1 Castr antay asts Conure Anals but
nms, rr th summn raturs ar una
14 p t ubs 11 p t hav
l A raturs attakn part mmbrs tak 1 Unseen Sernt s summn an rmans r
ama n ah sussfu strk r 8 hurs 4 hurs
1 p uratn hav 1 arst nm at by Mage Ao f n
1 p t rvrs nms, rr
18 Castr at by Globe ofInvulnerabili 14 p t ub
1 aa xpsn; astr taks 1 1 l og ud s summn ntr n astr; th
ama/sp v mst s transparnt t astr an as
p s nrmay, but astr bvs t 1 p uratn hav
l p t rvrs
18 A tnta sprns m th run an attaks
th narst nmy + 1 t t, mg r
runs, thn sappars nt th arth; n
nms ar rsnt, th tnta asts
whatvr sp th astr was attmptn, thn
sappars
1 aa xpsn; astr taks 1 1 m/sp
v
p s nrmay, but astr bvs t
TA 3.7.2
.2:: CON
CONJU
JUR
RON
ON (S
(SPE
PE
LEV 4- A 3.
3.7
7.3
.3:: CO
COUR
UR
ON (S
(SPE
PE
V 7-
6) 9)
Roll20) Wild Maic Efect Roll(d2 Wild Maic Efect
0 To creatures with CR equal to or less than the 0 Four creatures wth CR equal to or less than the
casters level are accidentally con �ured and stay casters level are accdentally conjured and stay
r two rounds; the rst to attac the target and r two rounds; the rst to attack the target and
the second to anrily rebuke the caster r the second to anrly
anrl y rebuke the caster
caste r r
summonn them summonn them
02 Caster accdentally conjures Ev's Bck 02 Caster accdentally conjures Incenry Cloud
Tnces
03 Entre party aected by Plane ift appearn
03 Entre party aected by Dimension Door toether on a random plane
appearn at a random pont wthn rane 04 Caster accdentally casts Monkainen's
04 Caster accdentally casts aion, causn an Magnicen Mansion; a creature wth CR equal
adamantine hammer to appear over ther own to or less than double the caster's level is
head; deals 2d6 damae as t lls waitin in ambush
05 Spell zzles, but caster beleves spell cast 05 Spell zzles, but caster belives spell cast
successlly successlly
06 Spell duraton doubled 06 Spell duration doubled
07 Caster summons an intellent yn dsk that 07 Party aected by ncendia ud
ies to where the caster commands; the dsk 08 Caster accdentally casts Dw's Insn
heals 2d6 damae each tme someone catches Summon; the tem summoned is a chunk of
t; aer the 6th catch, it explodes dealn 6d6 burnn lava, don 2d6 damae and dsabln
damae to all creatures withn a 20' radus caster's hand makin spellcastn more dicult
08 Leomund's Sec Ches is co ured, wth the (DC 2 Arcana chec to cast any spell)
caster havn access to t; the1rst time the 09 Caster accdentally casts Draw's Insn
chest is opened, a creature wth CR equal to or Summon; the tem summoned is a dseased ra,
less than the casters level jumps out and attacks caster must make a DC 20 Constitution save or
09 oSone summoned, bsectn the party
W oSone be alicted by a disease (GM's choice)
0 Caster accdentally
accdentally casts ure men; 0 Caster accdentally casts Draw's Insn
summoned creature mmedately attacks caster Summon; the tem summoned is a treasure map
Spell eect halved to a rtune that's already been looted
2 Group of enemes subjected to Coudki/ Spell eect halved
13 Nearest enem aected by Pnar Binn if no 2 Caster accdentally casts Monkainen's
enemes, rerol Magnicen Mansion
13 Nearest enem aected by Plane if f no
4 Spell eect doubled
doubled enemies, rerol
5 Caster accdentally conjures Monkainen's 4 Spell eect doubled
Fihul Hound
6 Spell duraton halved 5 Nearest enemy aected by Plane ift sent to
random plane; if no enemes, reroll
7 Spell eect reversed 6 Spell duration halved
8 Caster accdentally conjures Leomund's n 7 Spell eect reversed
Hu
9 Maical exploson; caster takes d6
d6 8 Most powerl enemy attackn
attackn party aected
damae/spell level by Maze
20 Spell oes o normally, but caster believes t 9 Macal explosion, caster takes 3d6
doesn't work damae/spell level
20 Spell oes o normally, but caster beleves t
does not work
T 3.8.1: DINAO (SPE V 1-3) 3.8.2: DINAO (SPE LEV 4-6)
Roll(d20) Wild Maic Efec Rolld20) Wild Maic Eect
01 False positive; something is divined where 01 False positive; something is divined where
nothing exists nothing exists
02 False negative; nothing is divined where 02 False negative; nothing is divined where
something exists something exists
03 Divination lickers; target appears and 03 Caster accidentally casts Scry and sees that
disappears they are being watched by an evil demigod; not
04 Spell zzles, caster get a migraine; cannot cast true
Divinations r 24 hours 04 All divinations cast r 24 hours are met with
05 Spell zzles, caster believes it was a success "Reply hazy, try again later"
06 Spell duration doubled 05 Spell zzles, but caster believes spell cast
successfully
07 Caster must make a DC 1 5 Wisdom save or 06 Spell duration doubled
announce everything they divine
08 Caster must make a DC 1 5 Wisdom save or be 07 Caster must make a DC 20 Wisdom save or
unable to communicate anything divined announce everything they divine
09 Everyone within 20' of caster (excludin caster) 08 Caster must make a DC 20 Wisdom save or be
gain the benet of the divination as if tey had unable to communicate anything divined
cast it 09 Every divination caster knows is cast at once
10 Caster gains a special insight about the 10 Major enemy of caster or pa immediately
divination learns their exact location an detects their
11 Spell eect halved thoughts r 3 rounds
Spell eect halved
12 Caster gains a special insight about the
ddivination; special insight is incorrect 12 Caster able to Detect Toughts without
13 Nearest enem aected by ngues; if no concentrating r 8 hours
enemies, rerol 13 Enemies within 00' aected by Ra 's
14 Spell eect doubled Telepathic Bond; if no enemies, rero�I
5 Caster gains the benets of e trike 14 Spell eect doubled
16 Spell duration halved 15 Caster gains e ht r 8 hours without
concentrating
17 Spell eect reversed 16 Spell duration halved
18 Caster accidentally casts Comphend 17 Spell eect reversed
La uages; r the duration no one is able to
un' erstand
erstand the caster 18 Caster able to Detect Good & Evil without
19 agical explosion; caster takes d6 concentrating r 8 hours
damage/spell level 19 Magical explosion; caster takes 1 d6
20 Spell goes o normally, but caster believes it damage/spell level
does not work 20 Spell goes o normally, but caster believes it
does not work
T 3.8.3: DINAO
DINAO
(SPE V 7-9) 3.
3.99.1: CHE (SPE LEV 1-
Roll(20) Wild Maic Efect 3)
01 False positive; something is divined where Roll(d2 Wild Maic Efect
nothing exists 01 Caster aected by sha's Hious Lahter
02 False negative; nothing is divined where 02 Random party member is charmed by caster as
something exists per a Peon
03 Accidentally casts sigh plagued by lse 03 Casts ypnotic Image centered on self
alarms
04 Caster accidentalaly casts estion
04 All divinations cast r 24 hours are met with
"Reply hazy, try again later" 05 Spell zzles, but caster believes spell cast
successlly
05 Spell zzles, but caster believes spell cast
successlly 06 Spell duration doubled
06 Spell duration doubled 07 Entire party aected by shas ideous
Laughter 1 round
07 Caster must make a DC 25 Wisdom save or
announce eveything they divine 08 Caster regards party members as theives
attempting to steal their magical secrets; this
08 Caster must make a DC 25 Wisdom save or be eect lasts r 1 hour or until caster and an ally
unable to communicate anything divined declare combat against each other
09 Caster learns of a very powerl relic r away 09 Megalomania; caster believes they are the
and its exact location; the relic does not actually greatest spellcaster in the land, lasts 8 hours
exist
10 Party members believe their classes are
10 Enemies within 30 et of caster can Detect swapped; eect lasts 5 rounds
Tho, per the spell; eect lasts 1 hour
Spell eect halved
Spell eect halved
12 Nearest enemy charmed, as per Charm Peon
12 Caster gains Foresigh per the spell by ally nearest caster
13 Powerl enemy observes caster through 13 Nearest enemy aected by Confusion as per
Scring the spell; if no enemies, reroll
14 Spell eect doubled 14 Spell eect doubled
15 Friendly Outsider contacts caster oers to 15 All enemies within 30' spend one round
answer a question eely yawning and trying not to ll asleep; no actions
16 Spell duration halved 16 Spell duration halved
17 Spell eect reversed 17 Spell eect reversed
18 Allies within 30 et can Detect ough per 18 Caster accidentally casts *
the spell; eect lasts 1 hour
19 Magical explosion; caster takes 1d6
19 agical explosion; caster takes 1d6 damage/spell level
damage/spell level
20 Spell goes o normally, but caster believes it
20 Spell goes o normally, but caster believes it does not work
does not work
TA
TA 3.
3.9.
9.2:
2: ENC
ENCH
H
(S
(SP
PIL
ILV
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4- A 3.
A 3.9.
9.3:
3: EN
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ILV 7-
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Roll20) Wild Maic Efect Roll(d2 Wild Maic Efect
01 Caster subject to Feeblemd 01 Caster aected by Otto's rsistible Dance
02 Next enemy aected by Heism 02 Caster accidentally casts Powe Wod Stun on a
random party member or self
03 Party aected by Mind Blank
03 Caster accidentally casts Antpathy on a random
04 Caster accidentally casts Domiate Peon on a object in the area, set to only repel the party
party member
04 Caster thinks they cast Dominate Peon on a
OS Spell zzles, but caster believes spell cast random enemy, but enemy is just playing along
successlly to attack caster
06 Spell duration doubled OS Spell zzles, but caster believes spell cast
07 Caster aected by Phansmal Ke successfully
08 Random party member aected by ep, as per 06 Spell duration doubled
the spell 0 Powerul enemy gains the benet of Command
09 Megalomania; caster believes they are the on the caster
greatest spellcaster in the land, lasts 8 hours; i f 08 Sympathy (GM's choice of creature is cast on a
the caster makes a DC 20 Charisma check an common object belinging to caster
insulted Outsider takes notice
09 egalomania; caster believes they are the
10 To random party members aected by greatest spellcaster in the land, lasts 8 hours; if
Confusion, as per the spell the caster makes a DC 20 Charisma checkcheck an
11 Spell eect halved insulted Outsider takes notice
12 Random ally aected by Hem 10 notic Image appears centered on caster
13 Nearest enemy aected by Feeblemin; if no 11 Spell eect halved
enemies, rerol 12 Random enemy aected by own of Madness;
14 Spell eect doubled if no enemies, reroll
1S Random party member aected by Hem 13 Nearest enemy aected by of aess;
if no enemies, reroll
16 Spell duration halved
14 Spell eect doubled
17 Spell eect reversed
1S Caster accidentally casts Dominate Monste on
18 Hold Monsteeon aects the next creature random creature
that attacks caster
16 Spell duration halved
19 Magical explosio; caster takes 1 d6
damage/spell level 17 Spell eect reversed
20 Spell goes o normally, but caster believes it 18 Caster accidentally casts Ho Monste at 9th
does not work level (aects S creatures) on the next group of
monsters that see the party
19 agical explosion; caster takes 1 d6
damage/spell level
20 Spell goes o normally, but caster believes it
does not work
T 3.10.1: ECAON (SP L 1-3) 3.10.2: EVOCAON (SP 4-6)
Roll(20) Wild Maic Efect Roll20) Wild Maic Efect
aster accidentally res a Magic Msile, htting arty aected by Ice Storm
self Wa of Fire appears between the caster ad the
Daess with a ' radius appears centered on nearest enemy
caster's head; eect moves with caster aster aected by Ouke's Resient Sphe
aster accidentally evokes a Gasy phe, aster accidentally casts Tamatr makng
hich to the caster looks like a ming Sphere; all creatures n range three tmes louer
however, t does ot burn and leaves grease
here t travels; creatures attacked by the 5 pell zzles, but caster beleves spell cast
sphere suer no damage, but are aected as if successfully
by the spell Gase
Random possesson
possess on of caster aected by pell duraton doubled
Shater 7 Bigby's Hand appears between caster and
nearest ally, shovng the ally; at the end of the
5 pell zzles, but caster believes spell cast spell duration, makes a rude gesture at the
successlly caster bere vanishng
pell duration doubled 8 aster accidentally casts Contingency wth the
7 nsers at Dk appears r double stipulaton that the next time the caster eats a
duration; dumps contents at nopportune baw go o, centered on the caster; the
moments caster is aare of this
8 aster sends o a ares wth Prestidigitation 9 Wa of re appears, blocking party's path; it
every time they cast a spell; eect lasts dsappears aer d minutes, reappearng n a
hours new nconvenient locato 5 mnutes later;
this cycle continues r mnutes
9 aster accidentally casts Lht on their otwear double strength Lh Bolt is cast in a
Random weaon/armor
weaon/a rmor of party member s random drection
aected by ater pell eect halved
pell eect halved aster accidentally
accidenta lly casts ain hing on
Random weapon of enemy aected by Shatter enemes; if no enemies, reroll
earest enem aected by ohing Ra if no 13 earest enemy gais the benet of ie
enemies, rerol if no enemies, reroll
pell eect doubled pell eect doubled
5 Radom enemy hit with Magic Msile r max 5 Wa of rce protects the party next tme they
damage rest
pell duration halved pell duraton halved
7 pell eect reversed 7 pell eect reversed
8 Daes, per the spell, pears centered on 8 Chain Lightning aects the party, except it heals
caster's target; caster an allies see through it instead of dealing damage; the most heavly
as dim light damaged i range s the primary target
9 Magcal explosion; caster takes dd 9 agical exploson; caster takes d
damage/spell level damage/spell level
pell goes o normally, but caster beleves it pell goes o normally, but caster believes it
does not work does not work
T 3.10.3: EVOON (SP 7-9) 3.
3.11
11.1: IUON (SP L 1-3)
Roll(d20) Wild Maic Efec Rolld20) Wild Maic Eect
Caster believes a maximum strength Delayed Invisibty cast on random party member
Blast ba is gong to go o; tis never 2 Invisibility cast on random enemy
occurs
2 Foecage traps random creature wthin range he packs of all party members manst llusory
traps
Monen's Swo appears and helps caster 4 Caster aected by Alter Sef appepars as an
n combat; after enemies are defeated it turns utsider of a diametrcally opposed algnment;
on the party eect lasts hour
4 Bigbys Hand attacks random par member 5 pell zzles, but caster beleves spell cast
each round until
until the end of spell uration successfully
5 pell zzles, but caster believes spell cast 6 pell duraton doubled
successfully
6 pell duration doubled verythng caster says appears to come om
inanimate objects in the area
Delayed Blast ba goes o on next or 8 Mr Image is cast on everyone within 2'
current group of enemies, healing them instead
of dealing damage A Magic Mouth appears and laughs at the arty
8 Caster accidentally casts Meteor S in a whenver something
something bad occurs,
occurs, taunting t em;
random directon; the spell deals nonlethal the eect lasts 2 hours wit the Mouth
damage appearing wherever convenient each tme
Caster accidnetally casts Sunbut he illusion of a glowing sword appears '
om te party; whenever an one ets within
Lhtning Bolt goes o in random drection ', te sword slides away; t e e ect lasts
pell eect halved minutes
12 A loatng orb ssues om caster's hands; all pell eect halved
those wo see it must make a DC 25 Wisdom 12 very member of the party s subject to Blur
save or be knocked nconscious round; upon 13 earest enem aected by Blindness, if no
waking, the aected are healed of all damage enemes, rerol
13 earest enemy attacked b Mordenkainens pell eect doubled
Swo; if no enemies, reroll 14