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E CRITONOMION: EBORN

All credit fr t he original works to Tony Hellmann and chnoancer Press, LLC.
Updated f or
or 5e b y an anonymous f an
an
BLE OF CNTENTS
1 The Critonomicon: Rbo 1.4 Spell Fumbles
Fumbles 30
1 .1
.1 Introduction andHow
and How to Use This PDF-2 
PDF -2  1..1 Simple
Simple d6 Charts
Charts 30
1.2 CriticalHits
CriticalHits 3  1..2 Simple
Simpl e d20 Charts
Chart s 31 
1 .1
.1 Simple
Simple d6 Charts
Charts 3  1..3 Percentile (dOO) Chart 32 
1.2 Simple d20 Charts
Charts  3  1..4 School of Magic Specic Charts-34 
Charts-34 
1 .3
.3 Percentile (dOO) Charts-4 
Charts-4  Abjuration (Spell Levels13)
13) 34 
Percentile Range CriticalHit
CriticalHit Chart 4  Abjuration (Spe ll Levels 46)
46) 34 
Percentile CriticalHit
CriticalHit Chart
Chart 5 Abjuration (Spell Levels79) 35
 Dramatic Critical
CriticalHit Chart
Chart 6  Couration (Spell Levels13)
Levels13) 35
1 .4
.4 Location/Severit Charts
Charts 7  Couration (Spell Levels46)
Levels46) 36 
ne-Roll LocationSeverit
LocationS everityy Chart
Chart 8 Couration (Spell Levels79)
Levels79) 36 
The o Roll Chart
Chart 10  Divination (Spell Levels13)
Levels13) 37 
The Three Roll Chart
Chart 11   Divination (Spell Levels
Levels46)
46) 37 
1 .5
.5 Weapon Specic Critical HitsHits 12   Divination (Spell Levels
Levels79) 38
 Melee, Blunt
Blunt  12  Enchantment (Spell Levels13)
Levels13) 38
 Melee, Piercing 13 Enchantment
Enchantment (Spell Levels46)
Levels46)-39 
 Melee, Slashing
Slashing 13  Enchantment (Spell Levels79)-39 
Levels79)-39 
 Melee, Unarmed Strike-14 
Strike-14  Evocation (Spell Levels13)
Levels13) 40
 Range, Blunt 14 Evocation (Spell Levels46)
Levels 46) 40
 Range,
 Range , Piercing
Piercing 15 Evocation (Spell Levels7-
Levels 7-9)
9) 41 
 Range, Slashing 15 Illusion (Spell Levels13) 41
Bite 16 Illusion (Spell Levels46) 42 
 Flaming ilMolotov
ilMolotov 16  Illusion (Spell Levels79) 42 
 Firearm Bullet/Slug
Bullet/Slug  17  Necromancy (Spell Levels13)-43 
Levels13)-43 
Blaster 17 Necromancy (Spell Levels46)
Levels 46)-43 
-43 
1 .6
.6 pponent Specic Critical
CriticalHits
Hits 18 Necromancy (Spell Levels79)
Levels79) 44
 Mounted pponents
pponents 18 Transmutation (Spell L Levels
evels13)
13) 44 
Undead 18 Transmutation (Spell Leves46)
Leves46) 45
Winged pponents
pponents 18 Transmutation (Spell Levels79)79) 45
 Fish and ther
ther Finned pponents
pponents 18 Universal (Spell Levels13) 46 
1 .3
.3 mbles-19 
mbles-19  Universal (Spell Levels46) 46 
1.3.1 Simple
Simple d6 charts
charts 19 Universal (Spell Levels79) 47 
1.3.2 Simple d20 Charts
Charts  19 
1.3.3 Percentile (dOO) Charts-20
Charts-20
Percentile Range mble ChartChart 20
Percentile mble Chart 21 
 Damaging
 Damaging mble Chart
Chart 22 
Comedic Fumble Chart-24 
Chart-24 
1 .3.4
.3.4 Weapon Specic Fumbles
Fumbles 25
Armor 25
Swords and Axes 25
Blunt Melee Weapons 25
Bows-26
Corded Weapons 26
LongHaed Melee
Me lee Weapons
Weap ons 26 
Thrown Weapons
Weapons 26
Unarmed Stri  27 
Bite 27
 Flaming ilMolotov
ilMolotov  28
 Firearm Bullet/Slug
Bullet/Slug 28
Blaster 29
 Mounted Fumbles
Fumbles 29 
INTRODUCTON AND Ho  TO SE S PDF
For those unaware, The Critonomicon by  Hellmann and Technomancer
Technomancer Press, LLC as the comprehense guide to
critical hits and ilures. The origina released in 2006, is shocingly hard to nd and the compa has since gone out of business.
I he no aliation with either the author or publishe, simply a n of this resourse that did not ant to see it lost to obscuri  
YOU AD OR S D U VE BEEN SMED! In the llo wing pages, I have recreated the tables in a clean and
easily searchable P document. The only ones not included are the "Grand" tables hich are simply rehashes of the lists
preceeding them. The original was written to be general enough to apply to a tabletop game but still used seeral terms directly
om & 3.5; this ersion has been updated to use terms more compatible with & e b ut is still general enough to be easily
adaptable.
The lists contained ithin this PF may seem superuous but they are tailored r specic situations, weapons, and enemies.
o not simply ip to a random list and roll r a result or your players wll hate you. r example, the amaging mbles table
results in massive damage or death on most rolls; as such, that table is better t o use r players observing PC's. eyond hving
dierent tables r the previously mentione, there are also quick-use tables to not be bogged down determining a critical result in
stpaced combat. These tables are merely a supplement, it is ultimately up to the Game aster to describe how the events come
to pass
sing this P could not be easie. ead the section heading preceeding the table to ma sure you are rolling r the desired
result and that there are no special modiers to be aware o. "Critical Hit ultiplier" is use d to speci ho ma times the critical
damage is multiplied; if a normal crit doubles the dice and your result shows a + 1 Critical Hit ulti plie, you ould instead triple
it. any of the results are avourl (landing on hea hitting groin, etc) without hvng a listed mechanical eect; as Game aster
 you may add eects to these as you ish or simply have
have the aected
aected party recove ome eects hae objects mae a Constitution
sae or brea; as objects do not he a esiliance modier the G may assign an appropriate Constitution modier: + r a
agile item, +5 r an aerage item, + 10 r a sturdy item, etc.
CRTIAL HITS SIMPL D20 CHT --
When a game master wants a little more varie or dr ama in
combat, often a d20 crit chart is sucient This rst chart
(Table 13) deals primarily with damage severi.
SIMPL D6 CHT
For the game master who ants combat to move quickly and L 1.3 D20 CRC HI C
not pause to look up critical hit results during combat, these d20 Critical Hit Multiplier and Result
d6 charts can be memorize Also, some game masters prefer 01 -1 Lucky hit; opponen's weapon broken
to have monsters and NPCs use d6 charts while players use
d20 charts 02 +O Solid Hit
03 +O Terric hit; opponent gains one 1 level of
TL 1.1 D6 CRC HI C Exhaustion
d6 Critical Hit Multiplier and Result 04 +O Resounding blow; opponen dazed
dazed 1 round
1 +O Normal critical hit 05 +0 Deft strike
2 +O Armor damaged,
damaged, -2 AC 06 +1
+1 Grave wounding
3 +O Leg damaged, -5 to base movement
moveme nt until healed 07 +O Vicious blow; opponent base move -2
4 +O Weapon arm damaged, -2 to hit until healed 08 +O Savage wallop; oppenent -1 to hit
5 +1 Knocked prone 09 +1
+1 Severe hit; opponent knocke prone
6 +1 Knocked prone 10 +O Expert strike; opponent disarmed
11 +O Incredible blow; opponent dazed 2 rounds
TL 1.2: lA D6 CRC HI C
d6 Critical Hit Multiplier and Reult 12 +1
+1 Brutal strike; opponent -2 to Dexterity
1 +O Right arm hit; unusable 13 +1 Amazing strike; opponent -2 to Strength
2 +O Left arm hit; unusable 14 +O Connected hard
3 +O Leg sweep; knocked prone 15 +O Nicked an artery; +1
+1 point per round r 5 rounds
4 +O Gut hit 16 +1
+1 Hit a vein; +2 points per round r 3 rounds
5 +1 Chest hit; gains 1 level of Exhaustion 17 +1
+1 Vital strike; opponent gains 1 level of xhaustion
and dazed 1d4 rounds
6 +1 Head hit; stunned 1 d4 rounds
18 +1
+1 Massive blow; opponent dazed 1 d6 rounds
19 +O Skilled strike; opponenets armor damaged (-1 to
armor bonus to AC)
20 +2 Mortal blow
The llowing chart (ble 14) is cused less on damage
severi and more on location.
PERCENIL (DlOO) HTS
Some prefer a chart with more options This wy, it is
TL 1.4 A D20 CO HI C unlikel to see the same critical hit twice in one adventure As
d20 Critical Hit Multipler and Result  ou will see, these charts are still
still irl simple, with onl one
roll of the dice require
01 -1 Foot; -5 to base movement until healed
02 +O Leg; -5 to base movement until healed This rst chart ( ble 15) deals with ranges, apportioned to
03 +O Hip; -2 Dexterity until healed the likelihood of hitting dierent parts of the bod

04 +O Ribs
TL 1.5: PERCENL GE CO HI
05 +O Stomach C
06 +O Arm; drop weapon/item
weapon/item held 9 Critical Hit Muliplier and Result
07 +O Chest; gains 1 level of Exhaustion
Exhaustion until healed 01-02 -1 Le ot'�; -5 to base movement
08 +O Neck 03-04 -1 Right Foot'\ -5 to base movement
09 +O Back 05-08 +O Le Cal*
10 +1 Head; dazed
da zed 1d4
1d4 rounds 09-12 +O Right Cal
11 +O Foot; unusable until healed 13-18 +0 Le Thigh
12 +O Leg; -10 to base movement and unusable until 19-24 +O Right Thigh
healed 25-28 +O Le Hip
13 +O Hip; -4 Dexterity and unable
unable to stand until healed 29-32 +O Right Hip
14 +1 Ribs 33-34 +O Groin
15 +1 Stomach; internal bleeding, 2 points per round 36-43 +1 Stomach
until healed
44-45 +2 Stomach; vital area
16 +O Arm crushed/severed
46-50 +O Le Flank
17 +2 Chest; gains 1 level of Exhaustion
Exhaustion until healed
healed
51-55 +O Right Flank
18 +3 Neck; crushed/severed if this kills opponenet
opponenet
56-58
6-58 -1 Le Hand�
19 +1 Back; legs unusable and unable to stand until
healed 59-61 -1 Right Hand
20 +2 Head; unconscious 2d6 rounds
rounds 62-64 +O Right Lower Arm; drop held object(s)
65-67 +O Le Lower Arm; drop
drop held
held object(s)
68-71 +O Le Upper Arm
72-75
72-75 +O Right pper
pper Arm
76-79 +O Le Shoulder 
80-83 +O Right Shoulder 
84-85
84-85 +1 Le Clavicle
86-87 +1
+1 Right Clavicle
88-96 +1
+1 Chest
97 +2 Chest; vital area
98 +2 Neck
99 +2 Head
100 +2 Face

*ttacker's successl strength check (DC 20) seers/crushes


the extremit
This next chart (Table 16) provides ma diferent efects,
each unique.

T 1.6: PERCE OJO H O


o
(l 00) Critica Hit Mutipier and Resut 44 + Frehead mutilated; uncnscius dd runds
0 + d4
d4 tes hit 45 + humb mutilated; cannt grip anything
02 + Ft hit 4 + Buttcks mutlated; unable t sit
03 + Knee hit 47 + Abdmen mutilated; -4 nstitutin
04 + Fnger hit 48 + hest mutlated; gains  level f xhaustin
05 + lbw hit 49 + ip mutilated; leg unusable
0 + Shulder ht 50 + high mutlated; -5 t base mvement
07 + lavicle hit 5 + amstrng mutilated; -5 t base mvement
08 + Neck ht 52 + Shin mutilated; -5 t base mvement
09 + Nse ht 53 + alf mutilated; -5 t base mvement
0 + heek hit 54 + Ankle mutilated; -0 t base mvement
 + ye hit 55 + ar mutlated; Disadvantage t erceptn checks
based n sund
2 + Skull hit
5 + and mutilated; drp any items; -2 t ht/dmg
3 + emple hit; disrented; new Initiatve is 
57 + Wrst mutilated; hand unusable
4 + Frehead hit
58 + eg sweep; kncked prne
5 + humb hit
59 +  Armr damaged; -2 armr bnus t A
 + Buttcks hit
0 +  Kncked
Kncke d  feet, lands n weapn
7 +0 Abdmen hit
 Break ppnent's weapn; n damage
8 + hest hit
2 - Break ppnenet's weapn
9 + ip ht
3 Break ppnent's weapn; rll agan n this chart
20 + high hit r damage
2 + amstring hit 4 d4 d4 carred items are destryed, n damage
22 + Shn hit 5 - d4
 d4 carred items are destryed
23 + alf hit  d4 d4 carred items are destryed; rll again n ths
chart r damage
24 + Ankle ht
7 +  hest punctured/crushed
25 + ar hit
8 + Ft crushed;
cr ushed; -5 t base mvement
2 + and hit
9 +  Knee severed; base mvement reduced by 7 5%
27 + Wrist hit
70 + d4
d4 ngers severed
28 + Leg sweep, kncked prne
7 +  lbw severed
29 + Armr damaged; - armr bnus t A
72 + ip shattered;
s hattered; base mvement reduced by 75%
30 + Kncked  et, lands n head
73 + high severed; base mvement reduced by 75 7 5%
3 + d4 tes mutlated; -5 t base mvement
74 +3
+3 Neck hacked
32 + Ft mutilated; -5 t base mvement
75 + Ankle severed, base mvement reduced by 75% 7 5%
33 + Knee mutilated; -5 t base mvement
7 +  arynx mutilated; unable t speak until healed
34 + d4
d4 ngers mutlated; drp any tems; -2 t
hit with njured hand 77 +  Wrst severed
35 + lbw mutlated; lwer arm unusable 78 +2 Skull cracked; uncnscus 2d hurs
3 + Shulder mutilated; arm unusable 79 + ne lung mutlated; - nstitutin until healed
37 + lavicle mutilated; cannt li upper arm 80 + Majr artery pened; -2  per rund r 5 runds
38 + Neck injured; paralyzed d4 runds 8 +  humb Severed
39 + Nse mutilated; -4 harisma 82 + Shulder dislcated; arm unusable until successful
Medicine check
40 + heek mutlated; -4 harsma
83 +  artally eviscerated
4 + ye mutilated; blind in ne eye
84 + ip dislcated; leg unusable until successl
42 + ncussn; dazed 2d runds Medicine check; ase mvement reduced by 75% 7 5%
43 + emple mutilated; uncnscius d8d8 runds
Ro
(dl 0 Critica Hit Mutipier and Resut 26 +3 Brain pierced thrugh ear; 2 Intelligence and
Wisdm; isadvantage t Perceptin checks based
85 +O Elbw dislcated; hand unusable until n sund
successl Medicine check
27 +3 Brain pierced thrugh eye; 2 ntenlligence and
86 +O Knee dislcated; leg unusable until successl Wisdm; isadvantage t Perceptin checks based
Medicine check; base mvement reduced by n sight
75% 28 +2 Cmpund acture in leg; prtruding bne slices
87 +1 Lwer spine snapped; legs unusable majr artery in ther leg
88 +1 Upper
Upper spine snapped; arms and legs unusable 29 +2 Cmpund acture in arm; prtruding bne
pierces abdmen
89 +O 1d4
1d4 teeth kncked ut; -2 Charisma
30 Item carried by target driven int bdy, GM
90 +O Jaw brken; speech impaired and unable t eat determines damage
slid ds
31 +2 Lwer spine snapped; legs unusable
91 ll twice n this chart r nce n the
100 dramatic critical hit chart (able 17) 32 +2 Upper spine snapped; arms and legs unusable
33 +3 Partially eviscerated
Dmatc Crtcal H 34 +2 Bne shard enters bldstream, causing cardiac
The dramatic critical hit chart is designed fr special
arrest; 1d4
1d4 pints f Cnstitutin damage per hur
until healed
occasions; most rolls result in massve damage or death. Use
it sparngly 35 +1 Jaw brken, tngue bitten ; speaks with
diculty
T . : D  H  36 +2 Arm severed, trip n arm, ll n wn weapn
Ro
(dl 0 Critica Hit Mutipier and Resut 37 +2 Leg severed, ll n attacker's weapn
01 +2 Skull cracked/brain struck; 2 Intelligence and 38 +2 ppnent attempts t blck with their wn
Wisdn weapn nly t have it rced int their ce
02 +2 Chest cavity punctured thrugh clavicle 39 +2 ppnent attempts t blck with their wn
weapn nly t have it rced int their abdmen
03 +2 Jugular vein pened
40 +1
+1 ppnent attempts t blck with their wn
04 +2 Lung impaled weapn nly t have it rced int their leg
05 +2 Bwels impaled 41 +2 Chunk carved/kncked ut f trs
06 +2 Neck impaled 42 +1
+1 Chunk carved/kncked ut f leg
07 +2 Liver ruptured 43 +1
+1 ead struck, neck turned 90 ; cannt straighten
°

08 +2 Kidney ruptured until healed


09 +2 Spleen ruptured 44 +1
+1 Back struck; gains 1 level f Exhaustin; cannt
bend until healed
10 +2 Stmach ruptured 45 +2 Frce f blw shatters pnent's weapn,
11 +1 and nailed t bdy with attacker's
attacker's weapn shrapnel ldging in their trat; unable t
speak/eat
12 +1 Arm nailed t side with attacker's
attac ker's weapn
46 +1
+1 Frce f blw shatters ppnent's weapn,
13 +1 Bdy nailed t wall/lr
w all/lr with attacker's shrapnel ldged in ee; isadvantage t Perceptin
weapn checks based n sigt
14 +1 Ft nailed t r with attacker's weapn 47 +1
+1 Frce f blw shatters ppnent's weapn,
15 +1 Kncked prne, lands n wn weapn shrapnel ldged in ear; isadvantage t Perceptin
checks based n sund
16 +3 Kncked 1O' away, back brken
48 +2 Frce f blw shatters ppnent's weapn,
17 +1 2d6 ribs brken; 2d6 pints f damage every shrapnel ldged in chest cavity
rund the target mves r takes an actin
49 +1
+1 Frce f blw shatters ppnent's weapn,
18 +1 ip shattered;
shattered; 1 d4 damage every rund the shrapnel ldged in abdmen
target is standing
50 1
1 Side f head caved in
19 +1 All teeth kncked ut,
ut, jaw crushed; target
unable t speak r eat slid d 51  Spinal clumn shattered
20 +1 and and arm cleaved t elbw; unusable 52  ead twisted 180 °

21 +1 Cmpund acture t leg 53  Cmpletely eviscerated


22 +1 Cmpund acture t clavicle
clavicle 54  Skull shattered
23 +1 Cmpund acture t arm 55 +3 Bth legs severed
24 +1 Armr brken and twisted int wund 56 O Beheaded
25 +2 Falls nt wn weapn, which snaps  in 57  Brain impaled thrugh eye
wund 58 6 rachea crushed
Ro
(dlO Critica Hit Mutipier and Resut LOAIONEVR CHTS
59 D2 Heart Ruptured
The charm of the previous charts are that one roll returns a
60 Dl Brain impaed through mouth result; howeve, h ow does one impale someone through the
61 DO Ceaved in two (crown to pevis) chest with a club? or sever a leg with an arrow? While clever
game masters may devise explanations, others would prer
62 DO Ceaved in two (shouder to hip) to use a chart that i s appropriate to the weapon use
63 Dl Ceaved in two (at the waist)
64 Dl Knocked l O' away, anding on head; broken The charts in this section require one to three dierent rolls
neck These rolls tell the game master where the opponent is
struck, how har, and t he eect of the blo, taking into
65 D2 Side shorn away, shouder to hip account the type of weapon being use
66 D6 Massve bow to the chest causing
respiratory iure This next chart (Table
(Table 1.8) requires only a single throw of
67 D6 Neck injury causing ungs to  with with bood percentile dice and returns a result r blunt, piercing, and
slashing weapons, as well as bites.
68 Dl 0- Massve bow
bow to abdomen; interna beeding
beeding
20 f course,
course, game masters m need to aust the entries; if a
69 Dl Massve bow to head; brain hemorrhage size Ti creature scores a critical bite to the clicle, it won't
70 D2 Cavice snapped, perces juguar be puncturing the heart

71 DO Impaed underneath chin, through crown


72 DO Brain impae through ear
73 D4 Larynx crushed
74 D6 Liver and kidney impaed/ruptured
75 D2 Partia evisceraton, sp on guts,  on own
weapon
76 Dl Heart and ung impaed/ruptured
77 +2 Force of bow
bow shatters opponent's
oppone nt's weapon,
shrapne enters the target's boodstream
causing cardac arrest; l d4 Constituson
damage unt heaed
78 +3 Impaed throu h abdomen, weapon exits
through cavic e
79 +2 Impaed through abdomen, weaspon exts
through back
80 +3 Impaed through chest, weapon exits
through hip
81 +3 Impaed through chest, weapon exits
through back
82 D4 Back broken through massve bow to
abdomen, organs rearranged
83 D4 Interna hemorrhage nto chest cavity
84 +3 Leg snapped, broken bone severs mora
artery
85 DO Sku ceaved in two (crown removed)
86 DO Sku ceaved
ceaved in two (crown to neck)
87 DO Impaed ear-to-ear;
ear-to-ea r; bran hemorrhage
88 DO Impaed through
through back of head, weapon
comes out mouth
89 Dl Impaed down through throat into chest
cavty; ung and stomach ruptured
90 +l Stabbed through trachea; w w sucate if
weapon not removed (attacker's choice)
91- Game master's choce
choce
100
D = Death in the number of indicated rounds. DO is
immidiate death
TL 1.8: ONE-R CAWEV CC HI C
Ro
(dl 0 Location Bunt Sashing Piercing Bite
01 Left +O, ½ Base movement +O +O +O; ee trip attack
Foot
02 Right +O, ½ Base movement +O +O +O; ee trip attack
Foot
03-04 Left Calf +O, ½ Base movement; DC +O +O +O
20 Dexterity save or ll
prone
05-06 Right +O, ½ Base movement; DC +O +O +O
Calf 20 Dexterity save or ll
prone
07-09 Left +O +O; ¾ base movement +O +O
Thigh
0-12 Right +O +O; ¾ base movement +O +O
Thigh
13-14 Left Hip +O +O +O +O
5-16 Right +O +O +O +O
Hip
17-18 Groin +O +O +O +O
19-22 Stomach +O; gains  level of  +O; Gashed, d2 +O +O
Exhaustion dmg/round
23-24 Left +O +O + +O
Flank
25-26 Right +O +O + +O
Flank
27 Left +O +O +O; Drop item(s) in hand +O
+O; tem(s� in hand
Hand snatc ed
28 Right +O +O +O; Drop item(s) in hand +O; tem(s� in hand
Hand snatc ed
29-30 Right +O +O +O +O
Lower
Arm
31-32
31-32 Left +O +O +O +O
Lower
Arm
33-34 Left +O +O +O +O
Upper
Arm
35-36
5-36 Right +O +O +O +O
Upper
Arm
3738 Left +O +O +O +O
Shoulder
39-40 Right +O +O +O +O
Shoulder
41 Left +O +O +O +O
Clavicle
42 Right +O +O +O +O
Clavicle
43-47 Chest +O +O + +O
48 Neck +O; Paralyzed, ¼ base +O; Gashed, d2 +O +O
movement d4d4 rounds dmg/round
dmg/roun d
49 Head +O; Unconscious d4 +O +O; ear pierced, deaf in +O
rounds one ear
50 Face +; Dazed d4 d4 rounds +O; scar +O; eye pierced, blinded +O; li/ear torn, -2
in one eye Carisma
51 Left +O; Shattered, ¼ base +; DC 20 Dexterity save +O; Nailed to or, no +O; DC 20 Dexterity save
Foot movement or severed, ¼ base movement, then ¼ after or torn o, ¼ base
movemnet release movement
Ro
(dlO Locion Bunt Sahing Piering Bite
52 Right +O; Shattered,¼
Shattered,¼ +1; DC 20 Dexterty +O; Naled to or, no +O; DC 20
20 Dexterity save or 
oot base movement save or severed,¼
severed, ¼ movement, then ¼ after torn o, ¼ base movement
base movemnet release
53-54 Left Shn +0; Broken,¼
Broken, ¼ base +1 DC 20 Dexterty +O +O; Broken,¼ base movement
movement save or torn o,
o,¼¼
base movement
5-56 Right +O; Broken,¼
55-56 Broken,¼ base +1 DC 20 Dexterty +O +O; Broken,¼ base movement
Shin movement save or torn o,¼
o, ¼
base movement
57-59 Left +O; Broken,¼
Broken,¼ base +1 DC 20 Dexterty +O +O
Thigh movement save or torn o,¼
base movement
60-62 Right +0; Broken,¼
Broken,¼ base +1 DC 20 Dexterty save or  +0
Thigh movement torn o,
o,¼¼ base movement
63-64 Left Hp +O; Shattered, unable
unable +O; Gashed, 1d21d2 +O +O
to stand dmg/round
65-66 Right +O; Shattered, unable +O; Gashed, 1d 1 d2 +O +O
Hp to stand dmg/round
67-68 Groin +1 +O; Gashed, 1d2 +1 +O; Gashed, 1d2 dmg/round
dmg/round
69-72 Stomach+1;
Stomach+1; Ruptured organs, +2; DC 16 Dexterty +2; Lver ruptured, DC 16 +1
nternal bleedn �, save or de Dexterty save or 1d6
1d4 dmg/roun dmg/round
73-74 Left +O; Broken rbs, carry +O; Gashed, 1d2 1d2 +2; Lung punctured, gans 1 +O; Gashed, 1 d2 dmg/round
Flank capacity halved dmg/round level ofExhauston
ofExhauston
75-76 Right +O; Broken rbs, carry +O; Gashed, 1 d2 +2; Lung punctured, gans 1 +O; Gashed, 1d2 dmg/round
lank capacty halved dmg/round level ofExhauston
ofExhauston
77 Left +O; Shattered, +O; DC 20 Dexterty +O; Drop item(s) n hand +O; DC 20 Dexterity save or 
Hand unusable save or severed torn o
78 Right +O; Shattered, +O; DC 20 Dexterty +O; Drop item(s) n hand +O; DC 20 Dexterity save or 
Hand unusable save or severed torn o
79-80 Right +O; Broken, cannot +0; DC 20 Dexterty +O +O; Broken, cannot attack or 
Lower attack or hold items save or severed hold tems more than 5 lbs
Arm over 5 lbs
81-82 Left +O; Broken, cannot +O; DC 20 Dexterty +O +O; Broken, cannot attack or  
Lower attack or hold items save or severed hold tems more than 5 lbs
Arm over 5 lbs
83-84 Left +O; Broken, cannot +O +O; DC 20 Dexterty +O +O; Broken, cannot attack or 
Upper attack or hold items save or severed hold tems more than 5 lbs
Arm over 5 lbs
85-86 Right +O; Broken, cannot +O +O; DC 20 Dexterty +O +O; Broken, cannot attack or  
Upper attack or hold items save or severed hold tems more than 5 lbs
Arm over 5 lbs
87-88 Left +0; Br Broken, arm +0; Gashed, 1d2 1d2 +0 +0
Shoulder unusable dmg/round
89-90 Right +O; Broken, arm +O; Gashed, 1 d2 +O +O
Shoulder unusable dmg/round
91 Left +1; Broken, stabs le +O; Gashed, 1d2 1d2 +2; Heart punctured, gans 1 +O
Clavicle lung, gans 1 level of dmg/round level ofExhauston,
ofExhauston, DC 20
Exhaustion Consttuton
Consttuton save or die
92 Right +1; Broken, stabs +O; Gashed, 1d2 1d2 +2; Lung punctured, gans 1 +O
Clavicle rght lung, gans 1 dmg/round level ofExhauston
ofExhauston
level ofExhauston
ofExhauston
93-97 Chest +2; CaCaved n +O; Ga
Gashed, 1d2
+2; Heart punctured, gans 1 +2; Heart punctured, gains 1
dmg/round level ofExhauston,
ofExhauston, DC 25 level ofExhaustion, DC 20
Consttuton
Consttuton save or die Consttuton save or de
98 Neck +2; Paralyzed 1d4 +2; DC 20 +1; Larynx perced, unable to +2; Paralyzed 1d4 eeks
eeks Constitution save or speak
de
Ro
(dl 0 Location Bunt Sashing Piering Bite
99 Head +2; Caved
Cave d in, DC +2; Downward stroke, +2; Skull pierced, DC 20
20 +2; Skull crushed in jaws, DC 20
20 Constitution DC 20 Constitution Constitution save or die Constitution save or die
save or die save or die
100 Face +2; Shattered, DC +2; Golf swing, DC +2; Eye impaled, blinded in +2; Teeth puncture the eye and
25 Constitution 25 Constitution save one eye, DC 25 throat, blind in one eye, DC 25
25
save or die or die Constitution save or die Constitution save or die

TA 1. : E   C


SLAH INC
INC WEAPON
This chart oers more options; damage can be localized to a
Specia Resu
specic body part, with the severity of the blo determined Ro 6) itic Hit Mutipie & fect 234567
with a second roll particular to sveral eapon pes. Roll
percentile dice to determine location and a d6 to determine 1-2 +O; Gashed PPPBPB
seri Check the special result column r possible 3-4 +1; Slashed and broken HSBPDIU
additional damage/eects
5 + ; Mutilated HILXDD
Ro lOO Location Specia Resut 6 +2; Severed *IDDXXX
01-02 Let Foot 
03-04 Right Foot 
05-08 Let Calf  BLUNT WEAPON
09-12 Right Calf  pecia Resu
Ro (6 itic Hit Mutipie  fect  2 34567
13-18 Let Thigh 1
1-2 +O; Incapacitated ESSSS 
19-24 Right Thigh  3-4 +1; Battered and broken HSP
SPDIU
25-28 Le Hip
5 + ; Maimed HILXDD
29-32 Right Hip
6 +2; Shattered HIDDXXX
33-35
3-35 Groin 3
36-45 Stomach 4
46-50 Let Flank IERINC WEAPON
51-55
51-55 Right Flank Specia Reu
Ro 6) itic Hit Mutipie & fect  24567
56-58 Le Hand
1-2 +O; Gashed -------
59-61 Right Hand
3-4 +1; Pierced PSBPDIU
62-64 RightLower
RightLower Arm
5 +1; VitalPuncture
VitalPuncture PILXDD
65-67 LeLower Arm
6 +2; Impaled IDDXXX
68-71 LeftUpper Arm
72-75 RightUpper
RightUpper Arm
76-79 LeShoulder BITE
80-83 RightShoulder
RightShoulder pecia Resu
Ro (6) itic Hit Mutipie  fect  2 34567
84-85 Left Clavicle
1-2 +0; Chomped P--- ---
86-87 Right Clavicle
3-4 + ; Punctured SBPDIU
88-97 Chest 4
5 + ; Maimed HILXDD
98 Neck 5
6 +2; Torn away *LDDXXX
99 Head 6

100 Face 7
*SPECIAL REULT oll OO ocion pecial esult
ode fect 2 Left Foot 
*
Severed 34 Right Foot 
B Massive bleeding, death in d6
 d6 turns wthout 58 Left alf 
medical care
92 Right alf 
D Death in 1 d6 rounds
38 Left high 
E Unusable r duration of battle
924 Right high 
H Unusable until healed
2528 Left Hip 
I Incapactated,
Incapactated, eectively unconscious
2932 Right Hip 
L Severe pin, -6 to hit/dmg, diculty breathing
3335
335 Gron 2
0 Ruptured organs, internal bleeding; death in d3
rounds 3645 Stomach 4
P Pai, -2 to ht/dmg 465 Left Flank
S Stunned 555
555 Right Flank
U Unconscious 5658 Left Hand 
X Instant death 596 Right Hand 
6264 RightLower Arm 
6567 LeftLower Arm 
T 1.1:    C 687 LeftUpper
LeftUpper Arm 
7275 Rght Upper Arm 
This chart requires one to three rolls First, roll a d20 to
determine what ind of critical hit was score If directed to 7679 LeftShoulder
LeftShoulder
"roll r lacation/severi" the player rolls percentile
percentile dice to 883 RightShoulder
determine location and a d6 to determine severit. Check the
special result column r possible additional damage
8485 Left labicle
8687 Right lavcle
oll 20) ritical Hit Multiplier and esult
* 8897 hest 4
 Roll r location/severity (+  to severity)
98 Neck 5
2 + Opponenet dazed  d4 rounds
99 Head 6
3 + No specal result
 Face 7
4-5 + Knocked prone
6-8 + No specal result
9- + Armor damaged, -2 armor bonus to A SLIN WEAPN
 +2 No specal result pecial esult
2-4 + Armor damaged, •  armor bonus to A oll (d6) riticl Hit Multiplier & fect 234567
5-6 * Roll r location/severity (-2 to severity)  2 +; Gashed EPPPBPB
7 * Roll r location/severity 3-4 +;Slashed and broken HSBPDIU
8-9 * Roll r location/severity (- to severity) 5 +; Mutilated HIOLXDD
* 6 +2; Severed *IDDXXX
2 Roll r location/severity (+2 to severity)

*See location/severity chart r multiplier


BLUNT WEAPN
pecial esul
oll 6) ritical Hit Multiplier  fect  2 45 67
2 +; Incapactated
Incapactated ESS
ESSSS 
3-4 + 1; Battered and broken HSOPDIU
5 +; Maimed HIOLXDD
6 +2;Shattered HIDDXXX
PIERCING WEAONS WEON SPECIFIC RCA HIT
pecial esult ---
oll 6) ritical Hit Multiplier & fect 1 2 3 4 5 6 7
When just a few possible results per weapon won't do, a
g +O; Gashed -------
eapon specic critical hit table may be in orde. One roll
3-4 +1; Pierced PSBPDIU determines evething
5 +1; Vi
Vital Puncture PILXDD
 .:  
6�  +2; Impaled EIDDXXX oll
(d20 ritical Hit Multiplier and esult
01 -1 Leg swee, opponent tripped
BITES newInitiative is 
02 +O Temple hit, disoriented; newInitiative
pecial esult 03 +O Foot broken,¼ base movement
oll 6) ritical Hit Multiplier & fect 1 2 45 67
�2 +O; Chomped P------ 04 +O Hip shattered; unable to stand
3-4 +1; Punctured ESBPDIU 05 +O Elbow dislocated; lower arm unusable,
unusable, drop helt
item(s)
5 + ; Maimed HILXDD 06 +O Knee
Knee dislocated; opponent
opponent tripped, lug unusable;
6�  +2; Torn away *DDXXX ¼ base movement
07 +O Hand hit; carried item(s) dropped
08 +O Wrist broken; carried item(s) droped, cannot
*ECIAL RESUS attack or hold items more than 5 ls
ode fect 09 +Opponent's
+Opponent's weapon brolen
Severed +Opponent's armor damaged, -2 armor bonus to
10 +Opponent's
B Massive bleeding, death in  d6 turns without AC
medical care 11 +O Random item carried by opponenet is smashed
D Death in 1d6
1d6 rounds   +O Chest hit; opponent gains 1 level of Exhaustion
E Unusable r duration of battle  +O Hip bruised; - Dexterity
H Unusable until healed 14 +O Arm broken,
broken, lesser acture; cannot hold items
Incapacitated, eectively unconscious over 5 lbs, attack damage halved
L Severe pin, -6 to hit/dmg, diculty breathing  5 +O Groin struck
0 dea th in  d3
Ruptured organs, internal bleeding; death Paralyzed  d4 rounds
16 +O Neck injured; Paralyzed
rounds 17 +O Concussion; Daed 2d6 rounds
 Pain, -2 to hit/dmg +OStomach hit; internal bleeding,  d4 dmg/round
18 +OStomach
s Stunned 19 +1 Massive chest blow,
blow, broken rips; oponent gains
u Unconscious 1 level of Exhaustion, can only carry light load
X Instant death 20 +2 Head caved in, unconscious 4d6 hours,hours,DC
DC 20
Constitution save or slip into a coma lasting  d8
days
TA 1.12: MEE, PIERCING A 1.13: MEE, SLHING
Roll Roll
20) Critical Hit Multiplier and Result (d20) Critical Hit Multilier and Result
01 +O oot nailed to loor; no movement, then ½ 01 -1 Knuckles slashed; drops weapon
movement aer release 02 -1 Forehead slashed; blood runs into eyes, blinded
02 +O Leg broken, ½ base movement d2 rounds
03 +O Arm nailed to side 03 +O Hand slslashed; drop ca
carried ititem(s)
04 +O Hard Hit; drop item(s) in hand 04 +O oot sliced
05 +O Knee hit, ½ base movement 05 +O Arm gashed; DC 20 Dexterity save or broken
+O
06 +O Arm hit; -2 to hit/dmg 06 +O Leg gashed; DC 20 Dexterity save or broken
07 +O Leg hit, femoral artery nicked; 1d4
1 d4 dmg/round 07 +O Hip slashed
08 +O Hip hit;¾ base movement 08 +O pponent's weaon broken
09 +O Back pierced; opponenet para  zed om waist 09 +O
+O Back slashed
down until weapon is remove 10 +O Armor rmor dama
damagged,ed, -2 armo
armorr bonu
bonuss to AC
10 +O pponenet's armor damaged, -1 armor bonus to +O Belt, backpack, or weapon harness slashed o
AC 11

11 +O Arm broken, lesser acture; cannot hold items 12 +O Arm slashed; DC 15 Dexterity save or severed
over 5 lbs, attack damage halved 13 +O Leg gashed; DC 15 Dexterity save or severed
12 +O Stomach hit, nasty gash 14 +O Face slashed; DC 15 Dexterity save or nose cut
13 +O Groin hit;¾
hit;¾ base movement o, -4 Charisma
14 +O Ear pierced, deaf in one ear 15 +O Chunk carved om side
15 +O Eye pierced; blinded in one eye 16 +O Deep cut in shoulder
16 +0 Stomach hit; DC 16 Dexterity Save or liver 17 +O Chest slashed
ruptured, 1d6
1d6 dmg/round 18 +O Stomach opened up; opponenet gains 1 level of 
17 +O Chest hit, lung punctured; opponent gains
gains 1 Exhaustion
level of Exhaustion 19 +l Extremity badly slashed (d4 to determine
18 +O Chest hit which); DC 20 Dexterity save or severed
19 +1 Neck hit, larynx ierced; unable to speak 20 +2 Neck badly slashed; DC 20 Dexterity save or
severed
20 +2 Skull hit and cracked, brain pierced; -1
Intelligence, -1 Wisdom
TA 1.14: MEE, UNED SK A 1.15: GED, BL
Roll Roll
(20 Critical Hit Multiplier and Result (20 Critical it Multiplier and Result
01 -1 Surprise jab; knocked prone 01 -1 Leg bashed, opponent tripped
02 -1 Stick and move;
move; dazed one round 02 O Head struck; disoriented,
disoriented, new Initiative
Initiative is 1
03 -1 Body blow;
blow; drops to knees 03 +O pponent's armor damaged, -2 armor bonus to
AC
04 +O Kidney punch; gains 1 level ofExhaustio 2
rounds 04 +O Hip bruised; opponent knocked prone
05 +O Rabbit punch; dazed 1d4 rounds 05 OElbow
OElbow dislocated; lower arm unusable, drop held
item(s)
06 +O Uppercut; knocked prone
06 +O Knee
Knee struck, dislocated; opponent
opponent tripped, leg
07 +OEar
+OEar bash; DC 20 Constitutio
Constitutio save or break unusable, ¼ base movement
eardrum, Disadvantage to Perception checks
based on sound 07 O Hand struck, broken; carried item(s) droped,
cannot attack or hold items more
more than 5 ls
08 +O Blow to solar plezus; dazed 1d4 rounds
08 +O Chest hit; opponent gains 1 level ofExhaustio
ofExhaustio
09 +O Shin kick; leg broke,
broke, &ac 4' base movement
09 O �onent's weapon stuck, broken, then weapon
10 +O Foot stomp; crushed, ½ base movement stres opponent
11 +O Arm bar; shoulder dislocated, arm unusable 10 +O Attacker's missile breaks apart on impact, pieces
12 +O Low blow; dazed 1 round lodge in chest ad arm
13 +OEye
+OEye gouge; blinded in one eye 11 O Random item carried by opponent smashedsmashed
14 +O Greaty body blow;
blow; drops to knees, gains 1 level 12 O Attacker's missile breaks apart on impace, pieces
ofExhaustion
ofExhaustion lodge in stomach and leg
15 +O Broken nose; -1 Charisma 13 OEye
OEye hit, temporarily blinded in one eye due to
swelling (large missile) or permanently (small
16 +O Dotting the "i"; oponenet's
oponenet's eye swells shut missile)
aer 1 round
14 +O Shoulder dislocated;
dislocated; arm unusable until
17 +O Bolo punch; oponenet bites part
part of tongue o, successful Medicine check or magical healig
aecting speac
1  O Groin struck
18 +O Hook to the jaw; stunned 1 d6 rounds
16 O Neck injured; paralyzed 1d4 rounds
19 +O e-two punch; jaw broken, stunned 1d4
rounds then dazed 1d4
1d4 additional rounds 17 +O Concussion; Dazed 2d6 rouds
20 +1 ne
ne blow K..; unconscious 1 d8 rounds 18 +O Stomach
Stomach hit; internal bleeding, 1d4 dmg/round;
dmg/round;
small missiles become lodged in opponet's
stomach cavity
19 1 Massive chest blow, broken ribs;
ribs; opponent gains
1 level ofExhaustion,
ofExhaustion, Carry Capacity halved
20 +2 Head caved in, unconscious 4d6 hours; DC 20
Constitution save or slip into a coma lasting 1d81 d8
days
T 1.16: GED, PIERCING  1.1: GED, ING
o o
(2 Critical Hit Multiplier and Result (20) Critical it Multiplier and Result
0 - Ft nailed t lr; n mvement then ½ 0 - Scalped; - harisma
mvement after release
02 -  Frehead slashed; bld runs int eyes blinded
02 - Arm nailed
nailed t wall;
wall; n mvement
mvement until remved
remved d2 runds
03 +O Shulder hit tip breaks  in wund; d4 d4 dmg 03 +O Ft slashed;  55 exterity save r lse d4
d4
t remve tes
04 +O Stmach hit tip breaks  in wund; 2d4 dmg 04 +O Hand slashed; drp carried item(s)  exterity
t remve save r lse  d4 ngers
05 +O hest hit tip breaks  in wund; d4 d4 dmg t 05 +O lbw shaved; -2 t t hit/dmg with injured arm
remve 0 +O Kneecapped; ½ base mvement
0 +O Arm hit; -2 t hit/dmg
07 +O Hip slashed;¾ base mvement
07 +O Leg hit mral artey nicked if pulled ut 08 +O Weapn brken attacker's
attacker's missile ricchets int
withut a successful Medicine check; d4 d4
dmg/rund ppnent
08 +O Hip hit;¾ base mvement 09 +O Side slashed
09 +O Back pierced; ppnent paralyzed m the waist 0 +O Armr damaged;  armr bnus t A
dwn until the issile is remved  +O Missile ldged between ribs
O +O ppnent's armr damaged - t armr bnus 2 +O Arm gashed
t A
3 +O Leg gashed
 +O Arm
Arm brken lesser
lesser acture; cannt hld items
mre than 5 lbs can attack at half damage 4 +O Face slashed;  5 exterity save r nse
lpped  -4 harisma
2 +O Stmach hit; small missiles are ldged
cmpletely inside ppnent't stmach cavity 5 +O Stmach pened; gains  level f xhaustin
xh austin
larger missiles prtrude m bth sides  +O eep cut in shulder; missile ldged between
3 +O rin hit;¾ base mvement bnes unable t mve arm until remved
4 +O ar pierced; deaf in ne ear 7 +O hest slashed
5 +O ye pierced; blinded in ne eye 8 +O Missile ldged in spine; paralyzed m waist
dwn until remved
 +O Stmach hit;   exterity
ext erity save r liver
ruptured d dmg/rund 9 + Stmach hit; internal bleeding d4 dmg/rund
small missiles are ldged cmpletely inside
7 +O hest hit lung punctured;
punctured; ppnent gains
gains  ppnent's stmach cavity
level f xhaustin
20 +2 eck badly slashed;  5 exterity save r
8 +O hest hit large missiles sever
9 + eck hit larynx pierced; unable t speak
20 +2 Skull hit and cracked brain
brain pierced; -
ntelligence - Wisdm (x2 if remved withut
a successful Medicine check)
T 1. 18: B  1.1:  V
The llowing chart assumes creatures are within one size K
categor of their prey. dRoll
(20) Critial it Multiplier and Result
Roll
(2 Critical Hit Multiplier and Result 0 - Armor singed; - armor bonus to AC
0 +O pponent knocked prone 02 - Hand hit,
hit, on re; drops any
any carried item(s)
item(s)
02 +O Leg broken; ½ base movement 03 - Flask breaks at et; target must move 5' and
suers 2d4 re dmg/round until extinguished
03 +O Foot crushed; ½ base movement
04 +O Flask
Flask breaks at et; otwear destroyed
04 +O Hand bitten; drop item(s) in hand
05 +O Flask breaks at et
05 +O Ankle bitten; sprained,¾ base movement
06 +O Flast
Flast breaks at et; taret
taret consumed
consumed by reball,
06 +O Arm comped; -2 to hit/dmg slips on oil, lls into ajacent square; initial
07 +O Leg bitten, moral artery nicked, d4 target square on re d4d4 rounds
dmg/round 07 +O Flask breaks at et; target slips on oil, llin
0 +O Hip bitten into buring uddle; target must move 5' an
suers 3d4 re dmg/round until extinguished
09 +O Neck bitten' opponent pinned
pinned to ground,
successl grapple check must be made to 0 +O Direct hit to abdomen
escape 09 +O Direct hit to leg
0 +O pponent's armor damaged, - armor bonus to 1 +O Direct hit to arm
AC
 +O Direct hit to hip
 +O Arm broken, lesser acture' cannot hold items
more than 5 lbs, can attack at half damage 2 +O Hairr ablaze; d6 re damage r d4 d4 rounds
or until extinguished
2 +O Hand munched; drop item(s) in hand, d4 d4
ngers severed 3 +O Hit to backpack/belt pouch/other ba; bag must
be removed an extinuished immeiately to
3 +O Groin bitten avoind contents om urning
4 +O Face
Face chomped; DC 5 Dexterity save or ear 4 +O Hit to chest, lask breaks and splashes one
ripped o additional enemy within 5'
5 +O Eye pierced; blinded in one eye 5 +O Direct hit to chest, oil runs to legs; takes at least
6 +O Flank bitten; DC 6 Dexterity save or kidney two rounds to extinguish
ruptured, d6
d6 dmg/round 6 +O Flask
Flask caught in clothin/armor; armor helt
7 +O Chest chomped; d4 ribs cracked together with leather/ric
leathe r/ric is destroyed, all
metal armor suers -2 armor bonus to AC; takes
 +O Arm bitten; opponent
opponent tossed 5' at least two rounds to extinguish
9 +
+ Neck muched, larynx pierced; unable to speak 7 +O Flask breaks on the back of neck, laming oil runs
20 +2 Skull cracked, brain damaged; - Intelligence, - down back; takes at least one round to
Wisdom extinguish if the target drops prone
 +
+ Direct hit to ce, whole head aame, all hair
burned o -2 Charisma
9 +
+ Flask breaks at et; target slips on oil, lls on
own weapon and into burning uddle, target
must move 5' and suers 4d4 re dmg/round
until extinguished
20 +2 Flask
Flask goes into open mouth, explodes; lame
shoots om mouh and nose, target unable to
speak until heale
T 1.20:  B'LUG  1.21: B
Ro Ro
(d2 Critical Hit Multiplier and Result 20) Critical it Multiplier and Result
 - l Ear grazed,
grazed, maimed  - Armr/cthing catches re and is destryed;
 - l Nse sht ; - Charisma d4 dmg/rund unti extinguished
+O Entry thrugh eg, n exit; ¾ base mvement  - emprar
em prar intermittent neura damage; each
3 rund, a ierent bdy part wi becme
4 +O Entry thrugh shuder, n exit parayzed (determine randmy), eects ast d4
minutes
5 +O Entry/exit thrugh hand; drp carried item(s),
hand unusabe 3 +O Neura verad; Dazed d4 runds
6 +O Finger sht ; drp carried item(s) 4 +O Neura verad; Stunned d4 runds
runds
7 +O Entry thrugh arm; brken arm 5 +O Neura verad; ncnscius d4 runds runds
8 +O Entry thrugh eg; brken eg 6 +O Face burned; - Charisma
9 +O Entry thrugh hip; shattered hip 7 +O Hairfur
Hairfur abaze; takes at east tw runds t
extinguish
 +O Entry thrugh abdmen, n exit; gains  eve
f Exhaustin 8 +O Sensry damage; target es unexpained
sensatins at randm times
11 +O Entry thrugh chest, n exit; gains  eve f 
Exhaustin 9 +O Sensry
Sensry damage;
damage; target sees sunbursts in ntnt
f eyes ever ther rund, giving a ppnents
 +O Entry/exit trhugh anky; ½ base mvement 5% cnceament
3 +O Entry thrugh chin, n exit; brken jaw  +O Sensry damage; target hears a highitched
highitched
4 +O Entry thrugh neck, n exit; unabe t speak whine, Disadvantage t Perceptin cecks based
n sund
5 +O Entry thruh abdmen, kidney punctured,  +O Damage t chest,
chest, gains l eve f Exhaustin
exit thrug back
6 +O Entry thrugh abdmen, iver punctured, n  +O Damage t back; can carry ny a ight
ight ad
exit 3 +O Hand hit, n re, drps any carried
carried item(s)
7 +O Entry thrugh chest, ung punctured, n exit 4 +O Systemic neura damage; partia paraysis (arms),
8 +O Entry thrugh chest, heart punctured, n exit make a DC  Cnstitutin save each rund t
regain use f arms
9 + Entry thrugh side f head, exit thrugh ther  5 +O Systemic
Systemic neura
neura damage;
damage; partia paraysis (egs),
side make a DC  Cnstitutin save each rund t
 + Entry thrugh eye, exit thrugh back f head regain use f egs
6 +O Systemic neura damage; teprary tta
paraysis, make a DC  Cnstitutin save each
minute t regain use f a singe bdy part
7 +O Systemic neura damage; shrt-term tta
paraysis, make a DC  Cnstitutin save each
day t regain use f a singe bdy part
8 +O Systemic neura damage; ng-term tta
paraysis, make a DC  Cnstitutin save each
week t regain use f a singe bdy part
9 +O Intermittent neura damage; each hur, a
dierent bdy part wi becme paraed
(determine randmy); eects ast l 4 weeks
 +O Majr brain damae; DC  Cnstitutin
Cnstitutin save r
autnmic bdy unctins cease, sending target
t O HP
OPPNENT SPECIFIC RICA HIT AL 1.24: WINGED PPONES
Roll
The previous charts have all fcused on the attacker; the 2 Critical Hit Multiplier and Result
fllowing charts are fr situations beyond our tical target
on fot ble 123 provides options fr critical hits to
01 -1 ail tattered;¾ base Fly speed
equentl disable undead in some w rather than deal 02 -1 Rght wng torn; ½ base Fly speed
increased damage.
03 -1 eft wig torn; ½ base Fly speed
TAL 1.22: MOD PPONES 04 +O Hips; -2 Dexterty until healed
Roll 05 +O Rbs ht
(d20) Critical Hit Multiplier and Result
06 +O Stomach hit
01 -1 Pulled om mount
07 +O Arm hit; drop weapon/held item(s)
02 +O Mount stumbles with rce of blow, moves 5' in
a random directon 08 +O Chest hit, gains 1 level of Exhaustion
03 +O Thrown om mount and draged; DC 20 09 +O Wing joint hit;¾
hit; ¾ base Fly speed
Dexterity save or Acrobatics ceck to escape, 10-14 +O Normal crtcal
crtcal hit
1 d4 dmg/round until escape or mount s
stopped 15 +O Solid ht; opponent tumples
tumples and lls 1d20
04 +O Knocked om mount et
05 +O Bridle severed 16 +O Head struck; Unconscious 1 round
06 +O Hand broken, unusable; -2 Anmal Anmal Handlng 17 +O Face struck; Dazed
Dazed 1d4 rounds,
rounds, lies in a
straight line while dazed
07 +O Mount slips on opponent's blood but does not 18 +O Tail severed; ½ base Fly speed
ll; -3 Intiative
08 +O pponent's
pponent's bloodblood sprays
sprays nto
nto mount's eyes, 19 +1 Massive hit; tumbles and lls 1d Ox O et
mount blinded 1 round 20 +1 Wing severed; tumbles to ground
09 +O Head struck; Dazed 1 d2 rounds
10- +O Norm
Normal al crt
crtca
call hit
hit AL 1.25: FSH D 0E FNNED
14 PPONES
Roll
15 +O pponent drops weapon 20 Critical i Multiplier and Reul
16 +O Mount cannot move r 1 round 01 -1 Stabilizing nn severed; -1 to Initative
17 +O Mount lls 02 -1 Stabilizing n severed; -2 Dexterity
18 +O Mount
Mount lls, breaks leg 03 +O Stabilizing n severed, back struck; -4 to
19 +1
+1 Leg broken; -5 Animal
Animal Handling Initiative
20 +2 Leg pinned to mount;mount; mount takes
takes normal
normal 04 +O Stabilizing n severed, back struck;
struck; -2 Dexterty
weapon dmg in addition 05 +O Ribs hit
06 +O Stomach hit; contents emptiedemptie d
TAL 1.23 UND
Roll 07 +O Spine damaged; moving in anything but a
20) Result straght lne s a ll-round action
01 Hand broken or severed; unusable 08 +O Face hit; Dazed
Dazed 1 round,
round,
02 Arm broken or severed; unusable 09 +O Jaw mangled; -2 to hit hit and damage
damage with Bte
attacks
03 Foot broken or severed; unusable,¾ base
movement 10- +O Norm
Normalal crit
critica
icall hit
hit
14
04 Leg broken or severed; unusable, ½ base movement
15 +O ail n severed; ½ base movement
05 Back broken, cannot swivel at the wast; -2 to
ht/dmg 16 +O Gill slashed; diculty breating, gains 1 level of
xhaustion
06- Normal
Normal hit,
hit, not
not crtc
crtcal
al
15 17 +O Right pelvic n severed; ½ base movement, -4
Dexterity
16 Neck broken;
broken; -4 to
to Bite attacks
18 +O Left pelvic n severed; ½ base movement, -4
17 Pelvs shattered; ¼ base movement Dexterity
18 assive blow to chest; creature knocke prone and 19 +1
+1 Entire tail severed, ½ base movement
5 et back
20 +1
+1 Bran perced through eye; blind in one eye,
19 Head caved in or partially
partially severed; creature must Dsadvantage to Perception checks based on
hold t on to keep it om separating sight
20 Head completely severed
SIMPL D20 CT
FMBLS -----------
When a game master wants a little more varie or drama in
combat, often a d20 mble chart is sucient. o are
SIMPL D6 OHT presented in this section, the rst a bit l ess dangerous than
the second
Lik the d6 critical hit charts presented in the rst section, d6
mble charts keep the action moving st The rst one L 2.: D20 MBL C
presented is lighter in tone and consequence than the secon Rolld Fumble Result
 Saggr an   kn
TL 2.1: D6 MBL C
Roll(d) Fumble Result  ihan wapn, aack i a i
 Wapn rak 3 Wri rn, i ran; -  hi/g r  
hr
 Ovrxn, ppnn gain ia Aack
f Opprny 4 iar y ppnn
3 Sip an  prn 5 Ovrxn, ppnn gain iia
Aack f Opprny
4  wapn 38  n ran ircn
 Aack agan P hav Avanag r n
5 Ovrxn; ppnn gain iia Aack rn
f Opprny
7 rp wapn
 ihan wapn, aack i a 
8 S, aack i a 
9 Wapn rak
 Wapn aag wn arr, - arr n
TL 2.2: K D6 MBL   A
Rolld Fumble Result
 Wapn ar ran pic f wn ching
 Hi f
 Wapn  4x 4x55 f in a ran
 Hi ran ay rcin
3 Hi hr ran ny, haf aag 3  ank, ¾ a vn r  ay
4 Wapn rak 4 O aanc, -4 pnay  Inaiv; aack  a
5 Ovrxn, ppnn gain ia Aack i
f Opprny 5 Sp an , rng   in ran ajacn
6 Sip an  prn qar; nw Iniiav  
 hrw wan ragh p, aning n wn
ha r  aag
7 Sp an  prn
8 Sp an  n wn wapn,  aag
9 Hi c ay, haf aag
 Hi , haf aag
TL 2.4: A D20 MBL C PERCENIL (DlOO) HTS
Roll() Fumble Result
1 ihand wapn, aack i a i If you prer a chart which includes all the possibilities in the
 Sip and  prn, ppnn gain idia last two charts, use percentile
percentil e ranges. The llowing chart's
ack f Opprniy (ble 25) ranges have been apportioned to make non-
damaging mbles more likl
3 iard y ppnn
 ack again P hav dvanag r n L 2.: EENL GE MBL C
rnd Roll Fumble Reult
5 Ovrxnd, ppnn gain idia ack 1-8 Saggr and   kn
f Opprniy
9-16 S in, aack i a i
6 Wapn d, hi nar ay wh  ak
a   xriy Save r  rippd 17- ihand wapn, aack i a i
7 Wri rn, id rain; -1  hi/dg r d  53 Wapn ar rand pic f wn wn ching
hr 33- O aanc,
aanc, - Iniiaiv; aack i a i
8 rip,  n ppnn' wapn, which d 1-3 ack again P hav dvanag r n
nra daag rnd
9 Wapn rak -6 rp wapn
1 Wapn daag wn arr, -1 arr n 7-9 Wri rn, id rain, -1  hi/dg r d 
  hr
11 O aanc,
aanc, -  Iniiaiv; aack
aack i a i 5-5 Wapn rak
1 Wapn d 1dx 1dx5 5  in rand dircin 3-555 Wapn daag wn arr, -1 arr n
53-5
13 Sippd and  n wn wapn, 1d 1 d pin  
daag 56-58 iard y ppnn
1 Whack f in kn, nra daag;½
daag; ½ a 59-61 Wapn d 1dx 1dx55  in a rand
movement
dircin
15 Whack f in had, nra daag; Snnd 6-6  anc, ¾ a movement r 1 day
n rnd
16 Hi c ay, haf daag 6567 Ovrxnd, ppnn gain idia
ack f Opprniy
17 Hi , haf daag
daag 68-7 Sip and , ring   in rand
18 Hi c ay, nra daag adjacn qar; nw Iniiaiv i 1
19 Hi , nra daag 71-73 hrw wapn rain p, anding n wn had
ding 1 daag
 Hi , d daag
7-76 Sip and  prn
77-79 Sip and  n wn wapn,  daag
8-8  wapn, hi nary ay wh 
ak a   xriy save r  rippd
83-8
3-855 rip, ing n ppnn' wapn which
d nra daag
86-88 Sip and  n wn wapn, 1d 1 d daag
89-9 Whack f in kn, nra daag;½
movement

91-9 Whack f in ha, nra


nra daag; Snnd
1 rnd
93-9 Hi c ay, haf daag
95-96 Hi , nra daag
97 Hi c ay, nra daag
98 Hi , nra daag
99 Hi , d daag
1 Hi , rip daag
This next chart (Table 26) provides ma diferent efects,
each unique.
33 Drp wapn
34 Sip, ra ackwar, r  f in qar
TL 2.6: PERCENL BL  ircy hin rr piin
o(dlO Fumbe esut 35 Sip an grap ppnn n h way wn, h 
01 ar a haring,¾ vn r n ay rn
0 Wapn ck in nar jc r a wa, h 3 Wrnch w, -  aag r rain f a
grn, c) D 151 5 Srngh chck  rriv 37 Saggr an   kn
i
38 Sip, ring  aning 5   h 
03 Mihan wapn, aack i a i
39 Dry wan f ran ajacn  i
04 a prn, apn i 14x5
1 4x5 f away arg); if n  ajacn, i
05 a wing, ica hr, ar na 40  aanc, -4 pnay  Iniiaiv, aack
aack i a i
ni ccf icin chck
41 a in ppnn, kncking h ackwar 5 
0 Aack again  hav Avanag r n
rn 4 Sip,  5 f  h righ, an a n c
07 Wapn ang in yr ch/arr,  43 Arrr/qipn rap ip, aack i a i; - 
rn hi ni aj n Acin)
08 Wapn rik nar arg i 44 Wapn aag wn arr, -1 arr n
inn ppn 45 Sip, r  f 5 f  h righ
09 Wapn rak 4 Hi wn ,  aag;¾ a vn ni h
10 Mi,  gri ring h w-hrgh; n f h a
wapn hrn 1x1x55 f hin characr 47 Diar y ppnn
11 Wapn i aag, -1  hi/g 48 a a n ack, injr ack; f rn  an
1 a har, prn an Snn r n rn 49 Sa  n f ,¾
, ¾ a vn r h nx
13  ank;¾
ank;¾ vn r 1 ay rn
14 ar a icp, - hi/g r n ay 50 vrxn, ppnn gain iia Aack f
pprniy
15 Gri in h y, -  hi r 14
1 4 rn
51  wapn, Aack again  hav Avanag
1 hrw wapn raigh p, wan an n whi rying  rcvr i n rn)
ha ing 1 pin f aag
5  yr wapn in nar ay, nra aag
17  wapn, cnac h "in n"
whi rying  cach i r 1 aag 53 Sip,  5   h ; an n c
18 Sipp an  n wn wapn,  aag 54 Srik ran ajacn ay; if n ay ajacn, i
19 rip an  in ppnn, kncking h 55 Wapn  14x 1 4x 5  in a ran ircin
prn in ppnn' qar 5 rip ran ajacn 
0 Mnariy irac, -5 Iniiaiv 57 Sip,  5  ack; an rn
1 ay irac, ppnn gain Aack f 58 ww wapn, which rip nar nn-ajacn
pprniy crar
 Whack f in kn, nra aag, ½ a 59 Wapn ar ran pic f n ching
vn
3 Whack f in ha, nra aag, Snn 1 0 rip ran ajacn ay; if n ay ajacn, i
rn 1 Diar ran ajacn 
4 Arrching/qipn
Arrching/qipn in ,  , -   Sip an , ring   in ran ajacn qar;
hi/g ni arcr k an cin  nw Iniiaiv i 
raj
3 Srap rak, ackpack r  c 
5 Sa in y, -1  hi ni y car
n Acin) 4 Srik ran ajacn  i arg), if n 
ajacn, hn i
 Wri rn, i rain, -1  hi/g r 10
hr 5 an/rach/  wn, n acin  x
h; ¼ a vn whi arn ank
7 Wapn ang in ppnn'
arrching/fr an i p  grap  /knck pn  pch r pack, cnn
car
8  ch  hrgh, hi f r nra
aag 7 Dry wapn f ran ajacn ay, if n ay
ajacn, i
9 S, aack i a i
8 Whack f in y, wing h r 1 0 hr
30 Wrnch wri, rp wapn; -  aag Diavanag  rcpin chck a n igh
r rain f 
9 Sip an  prn
31 Sip an  n wn wapn, 14 1 4 pin
aag
3 Sip an an n ha,  viin 14 1 4
rn -  hi)
Ro(dlO Fumbe Resut
 : GG  
70 Slips and does the splits,
splits , tearing
tearing hamstring;¾ Ro(dlOO) Fumbe Resu
base movement 01 Slams self in head, skll cracked; -2
71 Slips, rolling
rolling 5 et to the le; weapon slides Intelligence and Wisdom, 3 damage
10 et in random direction
02 ails hand to body with weapon, 2 dmg
72 Disarm random adjacent ally; if no allys 03 ails arm to side with weapon, 2 2 dmg
adjacent, miss
73 Trip, ll on oppoent's weapon which does 04 ails self to wall/loor with weapon, 2 dmg
normal damage 05 ails ot to oor with weapon, DC 20
74 Slips and lls to knees, mbling weapon; Strength check to remove it, then ½ base
opponent may use a Reaction to Disarm movement; normal damage
75 Slips, rolling 5 et to the right; weapon slides 06 Whacks self in mouth, all teeth knocked out,
10 et in random direction
jaw crushed, unable to speak or eat; 2
damage
76 Bobbles weaon; Attacks against PC have 07 Falls into own weapon, which snaps o in
Advantage wile recovering it wound, 2 damage
77 Wrenches shoulder, -1 -1 to hit/dmg r rest of 08 Falls on chin, jaw broken, tongue bitten o
battle speaks with diculty; 2d6 damage
78 Slips, rolling 5 et backward; weapon tossed 09 Hits self in temple, neck trned 90 ° , cannot
10 ed in random direction
straighten until healed
79 Ill timed sneeze, miss 10 Hits self in back, cannot
cannot bend until healed;
80 Throws weapon straight up, landing on own gains 1 level of Ehaustion
head; unconscios r 1 round 11 Tears a hamstring,¾ base movement r 1 day
81 Smashes/severs a nger, -1 to hit/dmg 12 Weapon stuck in nearest object or wall, oor,oor,
82 Smashes/severs a toe,¾
toe,¾ base movement etc, DC 1515 Strength check to retrieve
retrieve it
83 Lops osmashes an ear, normal damage 13 Weapon strikes nearest target besides
intended one r double damage
84 Hit nearest non-targeted enemy, normal
damage 14 Shaves, breaks o thumb; -4 to hit/dmg,
normal damage
85 Hit nearest ally, normal damage
15 Bobbles weapon and catches the "business
86 Hit nearest ally, critical hit end," severs/crushes 1d41d4 ngers; normal
87 Hits sel, half damage damage
88 Hits sel, normal damage 16 Lops o/shatters own wrist; 2 damage
89 Hits sel, double damage 17 Lops o/shatters own elbow; 2 damage
90 Hits sel, triple damage 18 Lops o/shatters own leg; 3 damage, ¼ base
movement
91-100 ame Master's choice
19 Lops o/shatters own ot; 2 damage, ½ base ba se
movement
20 Weapon breaks, shrapnel lies into ee,
Disadvantage to Perception checks ased on
   (  )     sight
        .   21 Weaon is damaged unless magical, -3 to
x      a    hit/mg
N     22 Falls hard, prone and stunned r 2d4 rounds
23 Slis and breaks ankle;¾ base movement r
26 days
24 ears a bicep, -2 to hit/dg r 1 day
25 rit in the
t he eye, 2 to hit r 1 d4 rounds
26 Throws weapon straight up, landing on own
head r 2 damage
27 Sheathes weapon in ear, brain pierced;
Disadvantage to Perception checks based on
sound, -2 Intelligence and Wisdom, 4 damage
28 Slips and lls on own weapon; normal damage
29 Trips and lls into opponent, knocking both
prone
Ro(dlO Fumbe Resut
62 Toss your weapon into nearest
nearest ally, roll to hit him
30 Sheathes weaapon in eye, brain pierced; with Advantage; x2 damage
Disadvantage to Perception checks based on 63 Hit self and drops weapon, normal damage
sight, -2 Intelligence and Wisdom, x4 damage
31 Misses, loses grip on the llow-through, 64 Strike random adjacent ally; if no allys adjacent, miss
weapon thrown 4d4x5 et behind character 65 Weapon tossed 3d4x5 feet in random direction direction
32 Whacks self in knee, normal damage; ½ base 66 Trip random adjacent e; all within melee range get
movement immediate Attack of Opportunity on tripped enemy
33 Whack self in head,
hea d, normal daamge, stunned
stunned 67 Hit self and damage weapon; -2 to hit/dmg,hit/dmg, normal
one round damage
34 Throws weapon straight up, landing on own 68 Toss weapon, which trips nearest non-adjacent
head; unconscious r 1 round creature; all within
w ithin melee range get immediate Attack
35 Smashes/severs a nger; -1 to hit/dmg of Opportunity on tripped creature
36 Smashes/severs a toe;to e; ¾ base movement 69 Hit self and break weapon; normal damage
37 Lops osmashes an ear; normal damage 70 Trip random adjacent ally; if no adjacent ally, then
miss; all within melee rane get immediate Attack of
38 Weaon clatters across
ac ross loor, spinning hard, Opportunity on tripped aly
and reaks/severs the nearest ankle
71 Disarm random adjacent e (besides target); if no
39 Shaves kneecap; ¾ base movement, normal es adjacent, then miss
damage
72 Shears armor, clothing,
clothing, and
and skin om torso; -2 AC,
40 Shaves elbow; -2 to hit/dmg, normal damage normal damage
41 Slips and lls on own weapon; x2 damage 73 Strap breaks, backpack or belt comes o
42 Slips, landing on head; 2d8 damage, 74 Strike random adjacent e
unconscious 1 d4 hours 75 Shears armor, clothing, and skin om om leg; -1 AC,
43 Hits own le, nickes moral artery; normal normal damage
damage an 1 d4 dmg/round 76 Cut/knock open belt pouch or backpack; contents
44 Snas cloak/piece of clothing which binds, scattered
choing an causing suocation to begin; DC
15 Dexterity check to unbind 77 Destroys weapon of random adjacent ally
45 Slips, pulling
pulling opponent down on top; t op; 78 Pierces own eye; Disadvantage to Perception checks
oppnenet is now grappling the dender based on sight
46 Wrenches elbow; -2 dmg r duration of battle 79 Slips and lls prone, Dazed 1 round
47 Hits self in ribs; normal damage 80 Slips and does the splits, breaking leg; ½ movement
48 Lops o nose; -2 Charisma, normal damage 81 Slips, rolling 5 et left; weapon clatters 10 et in
random direction and breaks, -2 to hit/dmg
49 Lops o ear; normal damage
82 Disarm random adjacent ally
50 Scalps sel; -1 Charisma, normal damage
83 Trip, ll on opponent's weapon which does double
51 Stabs self in abdomen, ruptures liver;
liver; x3 damage
damage 84 Wrong place at the wrong time; time; frst attack that hits
52 Stabs self in chest, punctures lung; bere beginning of player's next round is
Exhauseted, x3 damage automatically a crit
53 Stabs self in chest, punctures heart; gains 1 85 Falls on butt, breaks tailbone; ¾ base movement
level of Exhaustion, x4 damage 86 Hits self in hand, breaks 1d4 ngers; hand unusable
54 Hits self in ank, ruptures kidney;
kidney; x2 damage
da mage r combat
55 Weapon damage own armor; -1 armor bonus 87 Falls and dislocates shoulder, unusable until
to AC successful Medicine check or magical healing
56 Hits own ot; normal damage,¾ base 88 Hits self in neck, cuts
cuts trachea; diculty speaking, x2
movement until healed damage
57 Disarmed by opponent 89 Hits self in neck, dmaages larynx; diculty speaking,
58 Falls lat on back,
bac k, breaking
breaking spine; paralyzed x2 damage
om waist down 90 Hits self in neck, severs carotid artery; death in d4
Hits self in clavicle, breaks clavicle; -2 to rounds
59
hit/dmg, normal damage 91- Game
Game Master's
Master's Choice
Choice
60 Overextends; opponent gains immediate 100
Attack of Opportunity
61 Tunic/cape/clothing aps into ce, hitting self
trying to clear it; normal damage, attacks
against PC have Advantage
Comedic fumbles brng some lev to a game. Players love to laugh at monsters and each other and this chart provdes a means to
do so

TAL 2.8: OMEDIC MBL H 47- Hits nearest ally, who counterattacks as a knee-jerk
Ro(dl Fumbe Resut 48 reaction
01 Slips on a damp spot on the ground,
ground, lands on 49- Pants/breeches/belt ll down; attacks against PC
head; now speaks with a stutter 50 have Advantae while pulling them back up,¼ base
02-03 Tosses weapon, hitting nearest ally, who then movement wile they are around ankles
mbles immediately and rolls on this chart 51 Cutsbreaks open purse/pouch, coinsgems scatter,
one ied into mouth and down PC's trough, causing
04-05 Steps on own cape/tunic and lls 5 et PC to choke; PC cannot clear own airway and requires
backwards a successl Medicine check DC 20) to avoid
06-07 Trips, lling into opponent; trade spaces and suocation
both ll prone 52- Stomps on own toe, toe, grunts audibly; loses attack
08-09 Fall on own weapon, slips while attempting to 53
stand and lls on it again 54- Remarkable stumble, llin into adjacent enemy;
10-11 Tosses weapon straight up, braces r imact; 55 both hit each other r hal damage
when impact doesn't come as expected, ooks 56- Tosses weapon straight
straight up, then catches it so
up and takes it on the rehead 57 perectly that it appears as a lourish; character is so
12-13 osses weapon into target's ce; target takes surprised by own skill that next attack against them
normal weapon damage, weapon is now in has Advantage
target's square 58- Sweaty palms; weapon slips om grasp, enemy tries
14-15
14-15 Tosses weapon straight up, catches the 59 to catch it dropping own weapon); each now has the
"business end" other's weapon
16-17 Tosses weapon straight up and the handle hits 60 PC and enemy's armorclot
armorclothing
hing becomes
becomes
wrist, dislocating it 61 tangledlocked together at the wrist; opposing
Strengt check to move (only move base movement
18-19 Incredible stumble, lling into adjacent per round until untangle)
enemy; both score critical hits on each other
62- PC and enemy's armorclot
armorclothing
hing becomes
becomes
20-21 Piece of cloth lips over ce, blinded until 63 tangledlocked together at the shoulder; opposing
removed Strengt check to move ½ base movement per round
2223 Punches self in mouth; 1 damage until untangled
24-25 Punches self in groin; 1 damage 64- PC and enemy's armorclot
armorclothing
hing becomes
becomes
65 tangledlocked together at the chest; opposing
26-27 Punches self in eye; 1 damage Strengt check to move 5 et per round
28-29 Punches self in nose; 1 damage 66- Strike enemy's
enemy's weapon, breaking
breaking oth
67
30-31 Weapon slips om gras during attack, slaps
opponent's ce instea 68- Trips and lunges toward enemy, who ducks. PC
69 somersaults overhead and lands on back behind
32-33
32-33 Cuts/rips nearest ally's clothes, ally's enemy; 1d6 damage
da mage
pants/breeches/bel llll down; attacks
a ttacks against
ally have Advantage while pulling them back 70- Remarkable slip; delivers an unintended lying elbow
up; ¼ base movement while around ankles 71 1d4 damage) to target bere lling
34-35
34-35 A buckle comes loose and backpack (or other 72- Hits self hard,
hard, breaks own leg 1 d6 damage), lls into
container) lies o, tripping nearest aly 73 enemy, who lls onto the exposed bone and pierces
and artery (1d4 dmg/round to enemy)
36-37
36-37 A buckle comes loose and backpack or other
container) lies o, tripping nearest e 74- Wild swing; hits everyone withing reach ally and
75 enemy) r 1d4 1d4 damage each
38-39 Armor sticks/locks, weapon arm stretched out
to the right; Strength check to unstick Light 76- Spectacular stumble; lls into adjacent enemy, both
Armor DC 10, Medium Armor DC 15, Heavy 77 with weapons out, hitting each other r normal
Armor DC 20 damage
40-41 Pokes self in eye with thumb, Disadvantage 78- Loses grip on weapon during swing,
swing, the
the now-
Perception checks based on sight r 1 day 79 weaponless swing ends up punching the enemy in the
eye instead; Disadvantage to Perception checks based
42-43 Gets grit in nose and sneezes convulsively, on sight
drawing an Attack of Opportunity
Opportunity
80- Trips and lunges toward enemy, who ducks; PC
44-45 Bitten b a bug in
i n the pants, involuntaril yells 81 somersaults
somersaults overhead and lands on et behind
"OW!", oses attack; 25%25% chance/roun of the enemy
bug biting again, ll round to remove or kill
bug 82- Accidentally
Accidentally hurls weapon at ally's head; PC yells ally's
83 name, who turns and takes it to the ce; x2 damage
46 Scalps sel; 1d4 damage, -1 Charisma if
unarmed, roll again) 84- Trips and lunes
lunes toward enemy, who ducks; PC sails
85 overhead an lands on head behind enemy; 1d6
damage and Stunned 1 round
86- Stumbles, managin to step on own hand; breaking
87 d3 ngers bere anding on on head, Dazed 1 round
Ro(dlO Fumbe Resut  .: WD
88-89 S, , an ra, anaging  Rod Fumbe Resut
kn f in c wic; 2 aag, Snn  01-05  wng, i, ppnn' agh
rn
90-91 Incri ip; ivr an ninnna ying 06 Pnch arg wh  hng wapn; 
kick  arg' c 24 aag) r aag
ing Prn, aking 4
4 aag 07 aag wn arr; -2 arr n  AC
92 Knck  4
4 f nn' h, cang 08 Sah wn rha,  rn in y; 2
4 aag; h i in PC' hra, aag, Bin  2 rn
caing chking; f rn  ig an
avi Scan 09 C /ching, pan/nic  wn; -10
a vn
93-94 Spcacar ip; ivr an ninnina
ying kick  arg' c 14
1 4 aag)   Sc wn ; nra aag, -5 a
r ing Prn, aking 4
 4 aag vn
95-00 Ga Mar' chc  Sah wn ackpack 
12 apn car acr r in ran
WON SPECIFIC MBL rcin, pinnin har an cing h nar
--------- ank r nra aag an -5 a vn
Falling on your c lub isn't like tripping y ourself ith your
scythe, so weve creted severl weapon-specic mble
 3 Shav wn kncap; ¾ a vn,
charts r your enjoyment
nra aag
14 Shav wn w; -2  hi/g, nra
T .:  aag
Ro(d Fumbe Resut 5 B wapn; -2 Iniiav
01 Kn ck p; ¾ a vn 16 Sp an  n wapn; nra aag
02 Ew ck p;  aack, -2  h/g wih 17 hrw wapn ragh p, 50/50 chanc i
wapn ar rik f r nar ny r nra aag
03 r arr i ; - arr n  AC 18 Accnay hi c ay in ha, p 
ni ighn ar; ay az r  rn, nra aag
04 Gan/gv/v nag arr, han pnn 9 Lp  wn ar; nra aag
 wai;  aack
20 Hi ;  aag
05 Shr ck p, rcing wapn ar  ick
p vr ha
T .: N
06 Sip, , arr ck  aning i Rod Fumbe Resut
pi n aj
01-05  wng, i; ppnn agh
07 r arr  ; PC  arr n 
AC 06 Br wn kn, g na; ripp, ¼ a
vn
08 H/ha cvring c 
07 Hi -han; any h i) rpp
09 H/ha cvring ip vr y; aack
again PC hav Avanag ni i i aj 08 -wan w ica; wr ar
na, rp h i)
10 Ar cach n wa,  acin   i if hr
han i py 09 hrw wapn, hi ran ay; nra
aag
 B p  kn; ½ a vn ni
aj 10 Hi wn p, rin; nw Iniiaiv i 
2 B p  ; rp PC  an ak a C 5 5 Cniin av r
ra
3 Srap ip, chang; -2  hi n aj
12 Hi , ran carri i ry
4 Arr c in PC;  aag
3 Br wn hip; -2 xriy
5 Srap rak, arr n ngr  prpry; -
arr n ni rpar 14 hrw wapn in ran ppnn; nra
aag
6 Srap rak, a pi, arr n ngr 
prry; ·  arr n an ¾ a vn  5 hrw wapn in ran ppnn; 
n rpar aag
17 Bh ar ck p r  rn 16 Sp an  n wapn;  aag
8 Arr cknag wh arr f ajacn ay; 17 hrw wapn ragh p, 50/50 chanc i
rain aach ni hy pn an acn  rik f r nar ny r nra aag
 hv 18 Accnay hi c ay in ha; ay az
19 Arr ck/nag wh arr f ajacn r  rn
ny; rain aach ni hy pn an 19 igh pin; rip a crar whin rach
acn   hv
20 r arr  , PC p an an n 20 Bah wn ha; ncnc 4 4 rn,
ha; Uncnci  4 rn, PC  arr nra aag
n  AC
TA 2.12: Bows A 2.14: LONG-D MEEWONS
Roll(0) Fumble Result Roll0) Fumble Result
01-05 Wide shot, miss; opponents laugh 01-05 Wide swing, miss; opponet laugh
06 Errant shot, own ot nailed to loor; normal 06 rips random ally within reach
damage, no movement, then &ac 12; base
movement aer released 07 Hits radom ally within reach; normal damage
07 Errant shot, own thigh hit; normal damage, 08 Hits raom opponent within reach; half
tip/head breaks o in wound, 1 d4 damage to damage
remove 09 Tosses weapon to nearest opponent
08 Errant shot, nearest ally hit; normal damage 10 Hits target; normal damage, weapon breaks i
09 Errant shot, nearest non-targeted opponent hit; wound
normal damage 11 Hits target with hat; 1 damage
10 Errant shot, straight up 12 Strikes ground; weapon stuck
11 Bowstrin breaks, snapping PC in eye; 1 13 Clothesline sel; knocked Prone
damage, linded in one ee 1 d4 rounds, -3 to
hit wile sighting with oter eye 14 Clothesline up to two allies in tandem within
1 O'; knocked Prone
12 Bowstring breaks
15 Strikes ground; accidental pole vault in random
13 Releases with wrong hand; throws bow 1 d4x 0 direction
et backwards
16  ballance om swing; -4 Initiative, attacks
14 Arrow sticks in quiver; PC loses actio agains PC have advantage r one round
15 Quiver unbuckles and lls o 17 hrows weapon straight up; 50/50 chance it
16 Accidentally pulls ather o shaft; PC loses strikes self or nearest enemy r normal damage
action 18 Hits nearest ally within reach r double damage
17 Grazes own arm; 1 damage 19 verextends, opponent gains immediate Attack
18 Bow makes DC 1 5 Constitution save or snaps of pportunity
19 Arrow whistles loudly and misses 20 Slips and lls on own weapon; double damage
20 Errant shot, own toe shot o; -5 movement,
normal damage A 2.15: 'WONS
'WONS
Roll(d0 Fumble Result
TA 2.13: COEDWONS 01-05 Wide throw, miss; oppoents laugh
Roll0 Fumble Result 06 Errant throw, own ot hit; ½ base movement, 2
01-05 Wide throw, miss; opponents laugh damage
06 Hits random opponent within reach, half 07 Errat throw, straight up; hits own head, normal
damage damage
07 Tosses weapon to nearest oppoen 08 Errant throw, nearest ally hit; normal damage
08 rips self 09 Errat trow, nearest o-targeted opponent
hit; normal damage
09 Loses grip, throws weapo; trips nearest ally
10 Errat trow, missile goes straight up
10 Loses grip, throws weapon; trips nearest non
targeted enemy 11 hrows weapon 1d4x5 et in a random
direction
11 Loses gri, throws weapon and etangles
nearest al; ¼ base movement until untangled 12 osses missile to nearest eemy who catches it
(ll roun) and may throw it back as a reaction
12 Loses grip, throws weapo ad etangles 13 Forets to let go; propelled rward 5 et,
nearest non-targeted enemy; ¼ base movement laning prone
until untagled (ll round) 14 Bobbles weapon, -2 Initiative
13 Wraps around own waist; takes an action to 15 Drops missile, slips and lls on it; 2 damage
unwrap
16 Jostled; missile
m issile thrown 1 d4x5 et in a random
14 Entangles sel; ¼ base movemet util direction
untanged (full round)
17 hrows weapon 2d4x5 et in radom
15 hrows weapon 1d4x5 et in a random direction; weapon makes DC 20 Constitution
direction save or breaks
16 Drops weapo at et 18 Missile comes apart on impact; no damage
17 Wraps aroud own head; 2 damage 19 Missile slips om grasp, ay opponent within
18 Poor timing; hits any creature directly behind reach may make a Attack of pportunity
PC 20 hrows weapon up, looks up to see where it
19 Hits random ally within reach, normal damage wet in time to be hit in rehead as it comes
down; normal damage, Stuned 1 round
20 Entangles et et , ips and lls, lading on head;
Unconscious r 1d41 d4 rounds
TL 2.16: UNED S L 2.1: BI
Roll(d0) Fumble Result Rolld0) Fumble Result
 Hr ;  aag -5 Chp air, ppnn agh
 a in ny' wapn, nra aag  Ovrxn;  Prn
3 Pnch f in c; nra aag 7 i wn g, ½ a vn r  4
4 Ovrxn; vryn wihin rach ay ak rn, nra aag
an Aack f Opprniy 8 Chp wn ar, -  hi/g
5 ip an  Prn 9 i wn han/paw; rp h i
 Kick ppnn har wih h , PC an n   i wn ank; ¾ a vn
ha;  aag  arg, PC ncnci  i  pic f wn arr/hi; - AC
4 rn
7 p n wn ; &ac a vn  har h; - aag  i aack
r  rn 3 i ng;  aag
8 Pk f in y;  acin 4 i ng ; 3 3 aag, pak wih
9 rip, ra in ran ajacn qar icy
 rip,  in ppnn; ppnn knck 5 i ppnn' wapn; nra aag
ack 5   nach ran aric f ching r i
 an i   f ackpack  ppnn
 graph pnch; arg gain Aack f 7 i grn, waw ir caing a cghing
Opprniy ; ppnn gain an Aack f Opprniy
3 w ajacn ay, 4 pin aag 8 nach ppnn' wapn away
4 Oppnn gra aackin appnag; ak an 9 a n in ppnn, riggring nzing
pp Grapp chck,  ppnn win PC i ;  acin
hrwn  fr r 4
 4 aag  i ng , g in winpipp;
5 Pnch/kick  har ha PC pin 8 ° cain gin an cnin ni
ak  acin  rgain aanc ig, 3 aag
 Mi an pnch/kick ran ajacn
har jc aking  4 aag
7 Ovrh n h ha , aking i a c
; az  rn
8 Pnch f in y; y w h in  rn
9 ip an an n chin, iing ng; ac
pch
 On w KO, ncnci  8 rn
TA 2.18: FING On/V  2.19: R BU'LUG
CKL Roll(d20) Fumble Result
Roll2 Fumble Result 01 Misre; du cartridge
01-05 Wide throw, miss; opponents laugh (unless 02 Misre; obstruction between hammer and
their property is now on re) primer
06 Spills oil on loor 03 Weapon jams; inoperable until cleared
07 Spills oil on oor, slips in oil; lls Prone 04 Weapon jams; if red bere jam is cleared,
08 Spills oil on oor, slips in oil, lands on head; 1 weapon exploes dealing d4
d4 damage
damage, Stunned  round 05 Hot load results in weapon exploding
09 Lihts lask, throws lask, lame goes out while 06 Bolt jamme shut
in ight
10 Hit random ally 07 Drop weapon; stock split
11 Hit random non-targete enem/bystaner 08 Drop weapon; baarrel bent
12 Drops lask, lask breaks, armor singe; -1 armor 09 Drop weapon, sightscope amaged
bonus to AC 10 Drops weapon; inoperable until a DC  Otool
13 Bobbles flask, breaks on hand; hand on re,  check to repair is mae
damage, rops an held item(s)  Drops weapon; inoperable until a DC  5 tool
14 Drops lask, ask breaks; PC's square is now on check to repair is made
re d4
d4 rouns 12 Drops weapon; inoperable until a DC 20 tool
5 Drops lask, lask doesn't break check to repair is made
16 Drops lask, lask breaks; PC consumed by 13 Bobbles weapon, shoots self in ot; normal
reball, lling into ranom square;  6 damage, amage, ½ base movement
previous square
square on re d4 rounds 14 Bobbles weapon, grazes own arm; 1 damage
17 Bobbles flask, dowses self with oil 15 Drops weapon, misre parts own hair; 
18 Bobbles lask, lit lask lls into backpackbelt damage
pouch/other bag 16 Drops weapon; misres and hits random person
19 Bobbles ask, ask lls into clothin  �armor, 17 Ricochet resulting in random object being hit
then breaks, armor held together wit 18 Ricochet resulting in random ally being hit;
leather/bric is destroyed, otherwise -2 AC; normal damage
d4 damage
20 Throws lask straight up, ask lands on hea but 19 Ricochet resulting in randon opponent being
doesn't break; 1 4 damage hit; normal amage
20 Ricochet resulting in shooter being hit; normal
amage
TA 2.20: BLSR A 2.21:
2.21: MOUD S
oll(d) Fumble esult olld) Fumble esult
01 Weapon appears to re normally, but the blaster 01 DC 15 Animal Handling check or lls om
beam/bolt does no damage r the next two mount
shots
02 Mount stumbles, moves 5 et in random
02 Emitter detuned, color of blaster re is not direction
permanently chartreuse
03 Thrown om mount and dragged; DC 20
03 Blaster energy overload; Dazed 1 round Acrobatics or Animal Handling check to escape;
1d4 damage/round until escape or mount is
04 Blaster energy overload; Stunned 1d41d4 rounds stopped
05 Blaster energy overload; Unconsious 1d4 1d4 04 Knocked om mount
rounds
05 Brindle snaps
06 Blaster core melts; weapon destroyed
06 Saddle comes loose and slips o
07 Blaster energy source instantly drained
07 Mount slips on opponent's blood but does not
08 Drops blaster, grip broken; -1 to hit ll; -5 Initiative
09 Drops blaster, accidentally kicks it 1 d4 squares 08 PC's sweat drips into mount's eyes; mount
in random direction Blind 1 round
10 Drops blaster; inoperable until a DC 10 tool 09 Hit mount; half damage
check to repair is made
10 Hit mount; normal damage
11 Drops blaster; inoperable until a DC 15 tool
check to repair is made 11 Hit mount; half damage, mount bucks; DC 15
Animal Handling check to remain in the saddle
12 Drops blaster; inoperable until a DC 20 tool
check to repair is made 12 Hit mount; normal damage, mount bucks; DC
15 Animal Handling
Han dling check to remain in the
13 Drops blaster, misre parts own hair; 1 damage saddle
14 Drops blaster, misre hits random person 13 Mount stops suddenly
15 Drops blaster in random adjacent square 14 Mount trips, regains oting; no more actions
16 Drops blaster at feet this round r mount or rider
17 Bobbles blaster, catches with ohand 15 Mount trips; lls Prone
18 Tosses blaster at target 16 Leg pinned to mount; mount takes normal
weapon damage
19 Blaster set to OFF; no shot red
17 PC throws weapon
20 Drops blaster; weapon makes a DC 1 5
Constitution save or explodes, dealing normal 18 Mount moves base movement in random
damage to all adjacent creatures direction
19 Rider trown onto neck of mount; loses turn
20 DC 20 Animal Handlin check or rider is thrown
om saddle and tramped; Game Master
determines damage
SIMPL D6 CHT
SPE FMBL ------------
E  MGI V R A d6 wild magic cahrt keeps things moving st. Casters will
come to recognize the six possible eects and that will be a
Wild magic comes into being when spellcasters are
ctor in their decision making; a wizard is more likely to
interrupted or distracted during the ating of their spells. It
attempt wearing armor using the rst of the two charts
can also occur if the wrong materials are use, armor presented here, which is milder in consequence than the
interres, etc. secon
According to this variant rule, the llowing events provoke
an onset of wild magic:
T 3.1: D6  GI C
• Filng a concent
concentratio
ration
n check
check while casting
casting a spell Roll(d6) Wild Maic Efet
• Filing
Filing to cast
cast a spell
spell due
due to
to armor
armor ect reversed; spells dealing damae heal tagets
• Hving insucien
insucientt or incorrect
incorrect materi
material
al componen
components ts instead, spells creating lgith create arkness, etc
• Critica
Critically
lly ilin
iling
g a Spell
Spell tack
tack roll
roll 2 astr subjct to a Stink Cud
The Game Master may also rule that casting under duress, 3 ect doubled; summoning sells call two
in unusual evironments, or on certain planes of existance creatures, damage dealing spells deal double
may carr a risk of wild magic. Dvine Spellcasting does not damage, etc
trigger ild Magic as those spells are beseaching a God r 4 aster llowd by a rain cloud that thundrs and
the desired eect rather than the caster working the magic rains on them while casting a spell, requring a
themselves.  0 + spell level concentration check; the
Wild magic can be handled i n several ws, just like critical eect lasts 2d hours
hits and mbles. In this section we weill present several wild 5 Sell goes o normally; doesn't consume a spell
magic charts of various complexities; choose the one(s) that sot
best ts your campaign.
6 Spell seems to zzle, but then goes o when the
caster utters the name of an indvidual self
ncluded); the spell aects te individua named,
no matter where they are
T 3.: A D6 WI MGI C
Roll6 Wild Maic Efet
 Lghtnng springs om the caster's ngers,
casuing d8
d8 per two caster levels of damage to
nearest creature
2 Swarm of bees summoned, attackng only those
who run; d
d damage per round, disappearng
after dealing 8 total damage
 xplosion centered on caster's ce; d damage
and Blnd r  hour
4 Flowers bloom n caster's otsteps r  hour
5 Spell repeats tself on the same target next round
 aster gans 0 temporary Hit Points r  hour
SIMPL D20 CHT
The llong chart (Table 3) incorporates greater
consequences. Hapy casting!
These o charts proide many more possible eects
T 3.4: A D20 WIL MGIC
 3.3: D20 WIL MIC  H
Roll20) Wild Maic Efec Roll(d2 Wild Maic Efect
01  f   f k w   01 A   '    
16x O  w ,  ;  k 14 1 4
02     '      /  50   1  f 

0 C  w   k   
       10 ;   02 C'   k   Pouch of
Ho/di  ,    0   
j  1 ,       f     
w v w j;   1       
1 O 
04 A   w 100  f  0 C v    wk /
    x   24 
05 C k 1   5  v , 04 C'  v  1 
 1   5 f v ;  05 C v      
 2 2    ;   wk, Sv
06 C   Tasha's Heous Laugter     4 f     
24  06 A  , f,    
07 C  Iv    x 
 2 10 ,   w 07 A  w 0 f   w 
  v x k
08 A  w 5    L 08 A x;  k 2  
 P 14+4
14+4 ; 8z      v
09 C''    f,   ' 09 C v/z    24
       
  ,   j,  24 10 C   P k   x
 24 
10 A  j w 50  k  C   ,   f
  1  , v f   11
      ;    v k  O  
  16
16  12 C     f   w
11 Ev          1 ;    v, 
v w 100 f  f  w x    w    
 ;   10  
12   v  v   w 13 C    w  x w
   x w  w    x w
13   w   v   k    
  24 ,     14 C      
14 C v  ,    ;  S   DMG, 
f   f 1  1-   20  24  24 
 15 C  k    f  , w
15 C k v    18    
  v  v
  24   j   k 1616 
 v f  ,   k f
16 C +1
+15   W  k 16 C  z  -w
-w 
k  24  w  w  f  
17 C w  f   x  w  f C
k   v �      
18 C w  Tensers Fati Dk   GM' ;    24 
14  17 C  00' Dkv  24 
19 U w k  C   18 C     1
; +2
+2 AC ,  
20 C' x    x  19 C  f  
20 D+
D+10   A S  2 
PERCENL (DlOO) CH  T - 2 asr's agnmn rvrs r 1 hur
The realm of possibility with magic is almost innite, and 24 A raurs whn 0  f asr an "sn" 
plers never know what's going to happen when the Game asr's sur hughs as h Detect Thohts sp
Master rolls on a dOO chart r 1010 runs
2 asr's puh r k bms a Pouch of
T 3.5: PERCEN WI GIC  Hong, apab  hng  0 bs an n ub 
o(dlOO) id Mic ect f mara; h puh sny rps n m/ay; h
 s prmann
01 asr hnks h s a warrr r anhr ass
an amps  us h abs f ha ass 26 asr aways gs rs ah run n h nx mba
r 16
16 runs 27 asr anay ass Cojure Anima; h mnsr
02 A w arr by asr prs mmay aaks ar's nms, f a nms ar
spah  aaks asr's as
0 asr murns h nx ah hy aus as f
h vm wr a s ran 28 A ma uhng hr ma whn   f asr
suny ss ghr
04 asr shus whn ampn  whspr an
s naub whn ryng  shu;  ass 29 Aran xpsn; asr aks 2 amag/asr v
24 hurs 0 asr+ 10  a Aby Srs r 2 runs
0 Fr h nx 8 hurs, asr's hans burs n 1 asr bvs a sps wrk pry/a maxmum
am whnvr asng a sp; auss 14 1 4 amag r h nx 24 hurs
amag/run un xngush, an s as
nrmay 2 asr s sru by a b f ghng, whh ars m
06 Fr h nx 10 runs, a aaks ha h h h asr  vrhng an vryn n ajan
asr r qua amag  h aakr suars; asr aks 16
16 amag/v f sp as,
a hrs ak haf
07 asr rs whn amn  mv mr   ub summnng sps summn w
han 2
2  n a n;  ass 12 hurs raurs, amag-ang sps a ub amag,
08 asr brags  a snrs abu hr sps 
an abs r 14x
1 4x  mnus 4 asr rgs  brah urng ba unss
09 asr vps a srang x whh as 16 1 6 rmn; s Suan n D, hs  ass 24
nn-ha amag/hur;  ass 8 hurs hurs
r un asr s unnsus  Sp sms  zz, hn gs  whn asr urs
10 asr hnks an as k a h r n hur; h nam f any nvua sf nu; h s
rans v an abs as h nvua nam, n mar whr y ar
11 Fireba gs  nr n asr; 141 4 6 asr ann wak, bu sprns vrywhr r 1 hur;
amag/asr v  a whn rang, haf f asr mvs, hy mus ak h Dash an
amag upn suss D 12 Dxry sav 7 asr urns nvsb an ss nsusnss r 26
12 asr pymrphs n hmanz r 24 runs, bmng nsus a h sam m as hy
hurs, hnks ha hr 's av bananas n bm vsb
paks; w rvr mmay f gvn a banana 8 A msss hur, r, r aunh h asr nx
13 asr s hrugh h wr, umbng run
hrugh h Abyss r mnhs; ans rn 9 asr anay summs an srh wh s n v
ar n urn  vryn s's prspv wh h asr an jaus f na wh anyn
14 A g  asr's prsn bms mn s; rmans ny
r w runs, hn harns; asr aks 14 14 40 nr pary prs  whr hy wr 1 hurs
amag ppr 0 ns r pun f g prvusy
arr
15 vry anrp avaab  's asss gs 41 asr shks vryn hy uh r 18 1 8 amag r
 smuanusy 24 hurs
16 asr's nx  hs  maxmum amag 42 asr s a rpn hks r h nx 24 hurs
17 asr ny ab  spak whn nrrupng 4  rvrs amag ang sps ha arg,
smn s aray spakng;  ass 24 sps rang gh ra arknss, 
hurs 44 asr subj  Stkin Cloud
18 xpsn nr n asr's ; 161 6 4 asr sappars n a pu f ranbw r smk
amag an Bn r 1 hur an sn' rurn un sm says hr nam
19 Fwrs bm n asr's sps r 1 hur 46 asr w by a ran u ha hunrs an rans
20 Sp gs  nrmay, hn rpas sf n n hm wh asng a sp, rqurng a suss
h sam arg nx run nnran hk, r 26 amag
21 asr gans 10 mprary H ns r 1 47 asr ss a bu  h pns
hur 48 Las raur prsnay san by asr s rnarna
22 asr s sz by mus-wsng sasms as a was an s bn n rvng; has a knak r
whh a w pns f amag an nrr shwng up a h wrs pssb mmns
wh spasng suss nnran 49 asr gans 00' Darkvs r 24 hurs
hk  as vr m asr ss a r f
h 's h;  ass 24 hurs 0 asr an mmuna pahay r n hur;
any san, any arg
Ro(dlO Wid Maic Efect
77 Every member of the party loses 5 Strength
Strength r 1O
1O
51 All non-magical ames within 60' are rounds
extinguished and not able to be relit r 10
minutes 78 All liquid within
within 5 et becomes
becomes a Lesser Healing
Potion (1d4+4
(1d4+4 ); 8oz equals
equals one dose
dose
52 Casters pack(s), pouch(es), and all other
containers ly open and will not sut r 2d6 79 Caster subject to Shield and Mage Armor spells r
rounds 2d4 rounds
53 Caster is luent in all lanuages r 1 hour; 80 All objects within O' that are airborne change
caster does not realize tis course and strike the caster r 1 damage each·
eect lasts 1 d6 rounds
54 Uncontrollable twitches make caster hard to
hit; disadvantage on attacks against caster r 81 Everything the caster says can be heard by everyone
1 round within 100 et as if they were next to each other
eect lasts 10 rounds
55 Caster recovers/memorizes no spells the next
day 82 Caster invulnerable to physical damage r 2 rounds
56 Spell goes o normally; does not consume a 83 The caster grows hair all over their body like an ape;
spell slot aer 24 hours, the hair lls out
57 All od items within 100' of caster instantly 84 Caster develops oily palms, raising the chance of a
spoil and rot fumble om 1 to to 1-3 on a d20 r 24 hours
58 Caster suers om kleptomania r 24 hours 85 All buckles/steners
buckles/steners within O' unbuckle/unsten
unbuckle/unsten
themselves; doesn't apply to locks
59 All es within 30 et target the caster with
their next attack 86 Caster has+1
has+1 5 to all Wisdom based skills r 1 hour
60 Item (GM's choice) shrinks to miniature size 87 All of the party's non-magical weapons and armor
r 24 hours function as+1 r 2 rounds
61 Caster fully healed 88 Caster llowed by by Tenser's Floating Disk r 1d4
1d4
days
62 �aster summons a cat, then polymorphs self
nto a rat; reverts back at O Hit Poits 89 Caster's next skill check is
is an automatic
2O+modiers
O+modiers
63 A 1O'
1O' tentacle materializes om the oor,
grabbing the caster and slamming them into 90 Spell goes o normalaaly, but no saving throw
throw or
the ground 1d3 times r 1d6 damage each; magic resistace is able to mitigate its eects; if this
immediately disappears doesn not aply, reroll
64 Caster lls aslee on watch r next two 91- Game Master's
Master's Choice
Choice
watches and suers om insomnia during the 100
next two attemts to sleep
65 Every member of the party gaints+
gaints +5 Strength
r 10 rounds
66 Caster takes 1 damage per 5 et moved south
and is healed r 1 Hit Point per 5 feet moved
north; eect lasts 2d 2 minutes
67 Smoke billows om caster's mouth, lling a
900 square ot space in 3 rounds, plume is
visible om a mile away
68 Accidnetally casts Hees Feas, but the table
materializes on the target; deals 1 d6 damage
69 Caster melts into a puddle of goo; they will
reconstitute in 1 hour; if goo is divided, the
largest amount will reconstitute as the entire
caster
70 All metal within 30' is aected as per the Heat
etal spell r 3 rounds
71 All ties, ropes, lines, and tethers within 30'
snap
72 Caster+10
Caster+10 to next saving throw
73 Caster believes all od they possess or is
oered is poison; lasts one week, Starvation
begins on day 4 if caster does not eat
74 Caster subject to the Haste spell
75 Caster scores a critical hit with their next
attack
76 Caster aected by Tasha's Hideous Lahter
r 1d3
1d3 rounds
SCHOOL OF MGIC SPECIFIC T L 3.6.: JUON (SPE V -6 )
Rolld2 Wild Mic ect
Whild magic which is specic to both
b oth shool of magic and
level provides eects
ee cts appropriate to the original spel f you 0 ary mmbrs ar rp by asr;   h
run into trouble while casting Fiebal you might instead whn whn  ' an 4  h whn ajan;
 ass  hur
conjure a lightning bolt instea When casting a 6th leel
spel the consequences shold reect that. 0 Fr 4 runs, anyn uhn h asr
aks  amag f usng hr an r 4
TL 3.6.1: JUON (SPE V 1-3 ) amag f usng a wapn
Roll2 Wild Mic ect 0 Casr anay ass Moninen's Pte
Sanctum
0 ary mmbrs ar rp by asr;   h
whn whn  ' an   h whn ajan; 04 x nanr n by pary mmbr
 ass  hur nans a Fba rap;  amag, suss
0 nr pary gans bn f h sp as, as f DC 5 Dxry sav r haf
ah f hm ha as  05 p zzs; asr bvs  was suss
0 arg a by nctua 0 p uran ub
04 A rs whn 0' ar a by Aane Lock 07 vry nanr ssss by h asr an
C's s a y Aane Lock
05 p zzs, bu asr bvs sp as
sussfuy 08 Casr anay ass Abju apon, a
wapns whn ' ar pr us h
0 p uran ub rang; hs  s nr n h asr an
07 An aarm suns whnvr anyn uhs h ass  hur
asr, rngng r n run;  ass 4 09 A h ar s push u f a 0' bubb
hurs surrunng an nr n h asr; a
08 Casr anay ass Abj otwa a raurs n rang bgn  sua, 
war whn  ' s pr us h ass  runs
rang;  s nr n h asr an ass 0 Imma ara a by Gua an W
 hurs
 p  hav
09 Casr rps us an r n hr wn squar,
whh swrs n ajan squars; h gr  nms ar rp by asr;   h whn
auss aaks m hs squars  b a whn  ' an 4  h whn ajan; 
Dsavanag ass  hur
0 ars nmy a by Ptection m 13 ars nm a by Stoneskin; f n
Eerg f n nms, rr nms, rr
 p  hav 4 p  ub
 A h ar s push u f a  ' bubb 5 A raurs aakng par mmbrs ak 
 
surrunng an nr n asr; a amag n ah suss srk;  ass 8
raurs whn ara bgn  sua,  hurs
ass 4 runs
 p uran hav
 ars nm a by Shield; f n 7 p  rvrs
nms, rr
4 p  ub 8 Casr a by obe ofInvueabity
5 ary mmbrs unab  uh n anhr r 9 aga xpsn, asr aks 
 
 hurs amag/sp v
 p uran hav 0 p gs  nrmay, bu asr bvs 

7 p  rvrs
8 n ranm pary mmbr has   h an
amag whn whn  ' f asr;  ass
 hurs
9 aga xpsn, asr aks 
amag/sp v
0 p gs  nrmay bu asr hnks  
T 3.6.3: ON (SPE LEV 7-9  3.7.: ONJUON (SPE V -
Rod20) Wid Mic e 3
1 arty mmbrs ar rp by astr;  t ht Rod2 Wid Mic ec
whn wthn l ' an  t ht whn ajant; 1 Castr antay asts Conjure Fe ratur
t asts l hur stays r tw runs th rst t attak th
 Fr 4 runs, anyn tuhng th astr tart, pr th sp, an th sn t anry
taks  ama f usn thr an r 8 rbuk th astr r summnn t
amag f usn a wapn  Unseen Sernt s summn, but s nt
 xt sp ast by astr s rt bak stn t mmans; nsta, t ranmy saps a
rnt party mmbr arss th  ah
4 anm nmy ans Ptection m Eergy run n ama unt ah has bn sapp
 p zzs, but astr bvs sp ast tw; t thn vanshs
sussy  Castr antay asts Conjure Anima, but
 p uratn ub th ratur rawn zs, azy wathn any
atvty n n arun t; th ratur stays
07 anm maa tm pssss by astr ar f mat
subjt t Sequester  4 Castr summns a zn ants that xp n
8 Castr antay asts Abjure Ao, a armr ntat wth thr raturs r 1 amag; thy
wthn l ' s tprt uts th ran; mv  t pr run an pursu raturs
t s ntr n th astr an asts 1 hur  p zs, but astr bvs sp ast
 A th brathab ar s ush ut f a l  sussfuy
bubb surrunn an ntr n astr; a  p uratn ub
raturs wthn ran bn t suat; t
asts 8 runs 07 Castr summns an ntnt rubbr ba
1 A utsrs ar rturn t thr hm pans that buns whr th astr mmans; ar
mmaty; f th arty s nt n thr hm 1 buns, t xps an 1 1  ama
pan thy ar snt ak mmaty t a raturs wthn a ' raus
11 p t hav 8 Castr summns a ' ta wanut tr as spa
prmts
1 nms ar rp by astr;  t ht whn  h usn f an v m ms nt
wthn 1 ' an  t ht whn ajant; t bn, th astr bvn thy hav njur
asts 1 hur t; trrn vryn prsnt, t asts 4 runs
1 arst nm at by Magi e; f n 1 Castr antay asts Conure Anals but
nms, rr th summn raturs ar una
14 p t ubs 11 p t hav
l  A raturs attakn part mmbrs tak  1 Unseen Sernt s summn an rmans r
ama n ah sussfu strk r 8 hurs 4 hurs
1 p uratn hav 1 arst nm at by Mage Ao f n
1 p t rvrs nms, rr
18 Castr at by Globe ofInvulnerabili 14 p t ub
1 aa xpsn; astr taks 1 1 l  og ud s summn ntr n astr; th
ama/sp v mst s transparnt t astr an as
 p s  nrmay, but astr bvs t 1 p uratn hav
 l  p t rvrs
18 A tnta sprns m th run an attaks
th narst nmy + 1 t t,  mg r 
runs, thn sappars nt th arth;  n
nms ar rsnt, th tnta asts
whatvr sp th astr was attmptn, thn
sappars
1 aa xpsn; astr taks 1 1 m/sp
v
 p s  nrmay, but astr bvs t

TA 3.7.2
.2:: CON
CONJU
JUR
RON
ON (S
(SPE
PE
 LEV 4- A 3.
3.7
7.3
.3:: CO
COUR
UR
ON (S
(SPE
PE
 V 7-
6) 9)
Roll20) Wild Maic Efect Roll(d2 Wild Maic Efect
0 To creatures with CR equal to or less than the 0 Four creatures wth CR equal to or less than the
casters level are accidentally con �ured and stay casters level are accdentally conjured and stay
r two rounds; the rst to attac the target and r two rounds; the rst to attack the target and
the second to anrily rebuke the caster r the second to anrly
anrl y rebuke the caster
caste r r
summonn them summonn them
02 Caster accdentally conjures Ev's Bck  02 Caster accdentally conjures Incenry Cloud 
Tnces
03 Entre party aected by Plane ift appearn
03 Entre party aected by Dimension Door  toether on a random plane
appearn at a random pont wthn rane 04 Caster accdentally casts Monkainen's
04 Caster accdentally casts aion, causn an Magnicen Mansion; a creature wth CR equal
adamantine hammer to appear over ther own to or less than double the caster's level is
head; deals 2d6 damae as t lls waitin in ambush
05 Spell zzles, but caster beleves spell cast 05 Spell zzles, but caster belives spell cast
successlly successlly
06 Spell duraton doubled 06 Spell duration doubled
07 Caster summons an intellent yn dsk that 07 Party aected by ncendia ud 
ies to where the caster commands; the dsk 08 Caster accdentally casts Dw's Insn 
heals 2d6 damae each tme someone catches Summon; the tem summoned is a chunk of
t; aer the 6th catch, it explodes dealn 6d6 burnn lava, don 2d6 damae and dsabln
damae to all creatures withn a 20' radus caster's hand makin spellcastn more dicult
08 Leomund's Sec Ches is co ured, wth the (DC 2 Arcana chec to cast any spell)
caster havn access to t; the1rst time the 09 Caster accdentally casts Draw's Insn 
chest is opened, a creature wth CR equal to or Summon; the tem summoned is a dseased ra,
less than the casters level jumps out and attacks caster must make a DC 20 Constitution save or
09 oSone summoned, bsectn the party
W oSone be alicted by a disease (GM's choice)
0 Caster accdentally
accdentally casts ure men; 0 Caster accdentally casts Draw's Insn 
summoned creature mmedately attacks caster Summon; the tem summoned is a treasure map
 Spell eect halved to a rtune that's already been looted
2 Group of enemes subjected to Coudki/  Spell eect halved
13 Nearest enem aected by Pnar Binn if no 2 Caster accdentally casts Monkainen's
enemes, rerol Magnicen Mansion
13 Nearest enem aected by Plane if f no
4 Spell eect doubled
doubled enemies, rerol
5 Caster accdentally conjures Monkainen's 4 Spell eect doubled
Fihul Hound
6 Spell duraton halved 5 Nearest enemy aected by Plane ift sent to
random plane; if no enemes, reroll
7 Spell eect reversed 6 Spell duration halved
8 Caster accdentally conjures Leomund's n 7 Spell eect reversed
Hu
9 Maical exploson; caster takes d6
d6 8 Most powerl enemy attackn
attackn  party aected
damae/spell level by Maze
20 Spell oes o normally, but caster believes t 9 Macal explosion, caster takes 3d6
doesn't work damae/spell level
20 Spell oes o normally, but caster beleves t
does not work
T 3.8.1: DINAO (SPE V 1-3)  3.8.2: DINAO (SPE LEV 4-6)
Roll(d20) Wild Maic Efec Rolld20) Wild Maic Eect
01 False positive; something is divined where 01 False positive; something is divined where
nothing exists nothing exists
02 False negative; nothing is divined where 02 False negative; nothing is divined where
something exists something exists
03 Divination lickers; target appears and 03 Caster accidentally casts Scry and sees that
disappears they are being watched by an evil demigod; not
04 Spell zzles, caster get a migraine; cannot cast true
Divinations r 24 hours 04 All divinations cast r 24 hours are met with
05 Spell zzles, caster believes it was a success "Reply hazy, try again later"
06 Spell duration doubled 05 Spell zzles, but caster believes spell cast
successfully
07 Caster must make a DC 1 5 Wisdom save or 06 Spell duration doubled
announce everything they divine
08 Caster must make a DC 1 5 Wisdom save or be 07 Caster must make a DC 20 Wisdom save or
unable to communicate anything divined announce everything they divine
09 Everyone within 20' of caster (excludin caster) 08 Caster must make a DC 20 Wisdom save or be
gain the benet of the divination as if tey had unable to communicate anything divined
cast it 09 Every divination caster knows is cast at once
10 Caster gains a special insight about the 10 Major enemy of caster or pa  immediately
divination learns their exact location an detects their
11 Spell eect halved thoughts r 3 rounds
 Spell eect halved
12 Caster gains a special insight about the
ddivination; special insight is incorrect 12 Caster able to Detect Toughts without
13 Nearest enem aected by ngues; if no concentrating r 8 hours
enemies, rerol 13 Enemies within  00' aected by Ra 's
14 Spell eect doubled Telepathic Bond; if no enemies, rero�I
 5 Caster gains the benets of e trike 14 Spell eect doubled
16 Spell duration halved 15 Caster gains e ht r 8 hours without
concentrating
17 Spell eect reversed 16 Spell duration halved
18 Caster accidentally casts Comphend 17 Spell eect reversed
La uages; r the duration no one is able to
un' erstand
erstand the caster 18 Caster able to Detect Good & Evil without
19 agical explosion; caster takes  d6 concentrating r 8 hours
damage/spell level 19 Magical explosion; caster takes 1 d6
20 Spell goes o normally, but caster believes it damage/spell level
does not work 20 Spell goes o normally, but caster believes it
does not work
T 3.8.3: DINAO
DINAO
 (SPE V 7-9)  3.
3.99.1: CHE (SPE LEV 1-
Roll(20) Wild Maic Efect 3)
01 False positive; something is divined where Roll(d2 Wild Maic Efect
nothing exists 01 Caster aected by sha's Hious Lahter
02 False negative; nothing is divined where 02 Random party member is charmed by caster as
something exists per a Peon
03 Accidentally casts sigh plagued by lse 03 Casts ypnotic Image centered on self
alarms
04 Caster accidentalaly casts estion
04 All divinations cast r 24 hours are met with
"Reply hazy, try again later" 05 Spell zzles, but caster believes spell cast
successlly
05 Spell zzles, but caster believes spell cast
successlly 06 Spell duration doubled
06 Spell duration doubled 07 Entire party aected by shas ideous
Laughter 1 round
07 Caster must make a DC 25 Wisdom save or
announce eveything they divine 08 Caster regards party members as theives
attempting to steal their magical secrets; this
08 Caster must make a DC 25 Wisdom save or be eect lasts r 1 hour or until caster and an ally
unable to communicate anything divined declare combat against each other
09 Caster learns of a very powerl relic r away 09 Megalomania; caster believes they are the
and its exact location; the relic does not actually greatest spellcaster in the land, lasts 8 hours
exist
10 Party members believe their classes are
10 Enemies within 30 et of caster can Detect swapped; eect lasts 5 rounds
Tho, per the spell; eect lasts 1 hour
 Spell eect halved
 Spell eect halved
12 Nearest enemy charmed, as per Charm Peon
12 Caster gains Foresigh per the spell by ally nearest caster
13 Powerl enemy observes caster through 13 Nearest enemy aected by Confusion as per
Scring the spell; if no enemies, reroll
14 Spell eect doubled 14 Spell eect doubled
15 Friendly Outsider contacts caster oers to 15 All enemies within 30' spend one round
answer a question eely yawning and trying not to ll asleep; no actions
16 Spell duration halved 16 Spell duration halved
17 Spell eect reversed 17 Spell eect reversed
18 Allies within 30 et can Detect ough per 18 Caster accidentally casts *
the spell; eect lasts 1 hour
19 Magical explosion; caster takes 1d6
19 agical explosion; caster takes 1d6 damage/spell level
damage/spell level
20 Spell goes o normally, but caster believes it
20 Spell goes o normally, but caster believes it does not work
does not work
TA
TA 3.
3.9.
9.2:
2: ENC
ENCH
H
 (S
(SP
PIL
ILV
V
 4- A 3.
A 3.9.
9.3:
3: EN
ENC
C
 (S
(SP
PI
ILV 7-
6) 9 )
Roll20) Wild Maic Efect Roll(d2 Wild Maic Efect
01 Caster subject to Feeblemd 01 Caster aected by Otto's rsistible Dance
02 Next enemy aected by Heism 02 Caster accidentally casts Powe Wod Stun on a
random party member or self
03 Party aected by Mind Blank
03 Caster accidentally casts Antpathy on a random
04 Caster accidentally casts Domiate Peon on a object in the area, set to only repel the party
party member
04 Caster thinks they cast Dominate Peon on a
OS Spell zzles, but caster believes spell cast random enemy, but enemy is just playing along
successlly to attack caster
06 Spell duration doubled OS Spell zzles, but caster believes spell cast
07 Caster aected by Phansmal Ke successfully
08 Random party member aected by ep, as per 06 Spell duration doubled
the spell 0 Powerul enemy gains the benet of Command
09 Megalomania; caster believes they are the on the caster
greatest spellcaster in the land, lasts 8 hours; i f 08 Sympathy (GM's choice of creature is cast on a
the caster makes a DC 20 Charisma check an common object belinging to caster
insulted Outsider takes notice
09 egalomania; caster believes they are the
10 To random party members aected by greatest spellcaster in the land, lasts 8 hours; if
Confusion, as per the spell the caster makes a DC 20 Charisma checkcheck an
11 Spell eect halved insulted Outsider takes notice
12 Random ally aected by Hem 10 notic Image appears centered on caster
13 Nearest enemy aected by Feeblemin; if no 11 Spell eect halved
enemies, rerol 12 Random enemy aected by own of Madness;
14 Spell eect doubled if no enemies, reroll
1S Random party member aected by Hem 13 Nearest enemy aected by  of aess;
if no enemies, reroll
16 Spell duration halved
14 Spell eect doubled
17 Spell eect reversed
1S Caster accidentally casts Dominate Monste on
18 Hold Monsteeon aects the next creature random creature
that attacks caster
16 Spell duration halved
19 Magical explosio; caster takes 1 d6
damage/spell level 17 Spell eect reversed
20 Spell goes o normally, but caster believes it 18 Caster accidentally casts Ho Monste at 9th
does not work level (aects S creatures) on the next group of
monsters that see the party
19 agical explosion; caster takes 1 d6
damage/spell level
20 Spell goes o normally, but caster believes it
does not work
T 3.10.1: ECAON (SP L 1-3)  3.10.2: EVOCAON (SP  4-6)
Roll(20) Wild Maic Efect Roll20) Wild Maic Efect
 aster accidentally res a Magic Msile, htting  arty aected by Ice Storm
self  Wa of Fire appears between the caster ad the
 Daess with a ' radius appears centered on nearest enemy
caster's head; eect moves with caster  aster aected by Ouke's Resient Sphe
 aster accidentally evokes a Gasy phe,  aster accidentally casts Tamatr makng
hich to the caster looks like a ming Sphere; all creatures n range three tmes louer
however, t does ot burn and leaves grease
here t travels; creatures attacked by the 5 pell zzles, but caster beleves spell cast
sphere suer no damage, but are aected as if successfully
by the spell Gase
 Random possesson
possess on of caster aected by  pell duraton doubled
Shater 7 Bigby's Hand appears between caster and
nearest ally, shovng the ally; at the end of the
5 pell zzles, but caster believes spell cast spell duration, makes a rude gesture at the
successlly caster bere vanishng
 pell duration doubled 8 aster accidentally casts Contingency wth the
7 nsers at Dk appears r double stipulaton that the next time the caster eats a
duration; dumps contents at nopportune baw go o, centered on the caster; the
moments caster is aare of this
8 aster sends o a ares wth Prestidigitation 9 Wa of re appears, blocking party's path; it
every time they cast a spell; eect lasts  dsappears aer  d minutes, reappearng n a
hours new nconvenient locato 5 mnutes later;
this cycle continues r  mnutes
9 aster accidentally casts Lht on their otwear   double strength Lh Bolt is cast in a
 Random weaon/armor
weaon/a rmor of party member s random drection
aected by ater   pell eect halved
 pell eect halved  aster accidentally
accidenta lly casts ain hing on
 Random weapon of enemy aected by Shatter  enemes; if no enemies, reroll
 earest enem aected by ohing Ra if no 13 earest enemy gais the benet of  ie
enemies, rerol if no enemies, reroll
 pell eect doubled  pell eect doubled
5 Radom enemy hit with Magic Msile r max 5 Wa of rce protects the party next tme they
damage rest
 pell duration halved  pell duraton halved
7 pell eect reversed 7 pell eect reversed
8 Daes, per the spell, pears centered on 8 Chain Lightning aects the party, except it heals
caster's target; caster an allies see through it instead of dealing damage; the most heavly
as dim light damaged  i range s the primary target
9 Magcal explosion; caster takes dd 9 agical exploson; caster takes  d
damage/spell level damage/spell level
 pell goes o normally, but caster beleves it  pell goes o normally, but caster believes it
does not work does not work
T 3.10.3: EVOON (SP  7-9)  3.
3.11
11.1: IUON (SP L 1-3)
Roll(d20) Wild Maic Efec Rolld20) Wild Maic Eect
 Caster believes a maximum strength Delayed  Invisibty cast on random party member
Blast ba is gong to go o; tis never 2 Invisibility cast on random enemy
occurs
2 Foecage traps random creature wthin range  he packs of all party members manst llusory
traps
 Monen's Swo appears and helps caster 4 Caster aected by Alter Sef appepars as an
n combat; after enemies are defeated it turns utsider of a diametrcally opposed algnment;
on the party eect lasts  hour
4 Bigbys Hand attacks random par  member 5 pell zzles, but caster beleves spell cast
each round until
until the end of spell uration successfully
5 pell zzles, but caster believes spell cast 6 pell duraton doubled
successfully
6 pell duration doubled  verythng caster says appears to come om
inanimate objects in the area
 Delayed Blast ba goes o on next or 8 Mr Image is cast on everyone within 2'
current group of enemies, healing them instead
of dealing damage  A Magic Mouth appears and laughs at the  arty
8 Caster accidentally casts Meteor S in a whenver something
something bad occurs,
occurs, taunting t em;
random directon; the spell deals nonlethal the eect lasts 2 hours wit the Mouth
damage appearing wherever convenient each tme
 Caster accidnetally casts Sunbut  he illusion of a glowing sword appears  '
om te party; whenever an  one  ets within
 Lhtning Bolt goes o in random drection  ', te sword slides away; t e e ect lasts 
 pell eect halved minutes
12 A loatng orb ssues om caster's hands; all  pell eect halved
those wo see it must make a DC 25 Wisdom 12 very member of the party s subject to Blur
save or be knocked nconscious  round; upon 13 earest enem aected by Blindness, if no
waking, the aected are healed of all damage enemes, rerol
13 earest enemy attacked b Mordenkainens pell eect doubled
Swo; if no enemies, reroll 14

14 pell eect doubled 5 Caster accidentally casts Color p, party


members not aected
5 llusion of ba goes o on next group of 6 pell duraton halved
es; es are turned nvisible during the blast,
as per the Greater Invisibility spell  pell eect reversed
6 pell duration halved 8 A Major ma  e of the caster is created,
 pell eect reversed controllable y the
the caster r  rounds
18 ver party member gets a single 66 reba  agical exploson; caster takes d6
spel to discharge as an action n the next 2 damage/spell level
days 2 pell goes o normally, but caster believes it
 Magcal explosion; caster takes  d6 does not work
damage/spell level
2 pell goes o normally, but caster beleves it
does not work
TA 3.11.2: IUSON (PEV 4-6) A 3.11.3: IUSON (PE VLS 7-9)
Roll(20) Wild Maic Efect Roll20) Wild Maic Efect
01 Caster is subject to a Phantasmal er the 01 At the end of the party's next battle, a
s ell, except if caster
caster is "killed" by the illusion mulacm of each party member appears an
t ey ll into a coma r 7 days attacks the party
02 Haucnato Trrain changes the look of the 02 Party aected by  as the spell
next terrain the party sees 03 Party aected by noic Patte, as the spell
03 A Mor Image of a ghost "haunts"
"haunts" the party r 04 In next (or current) battle, enemies aected by
2 days ater Invibity
04 An illusionary wall blocks a path out of sight 05 Spell zzles, but caster believes spell cast
05 Spell zzles, but caster believes spell cast successlly
successlly 06 Spell duration doubled
06 Spell duration doubled 07 Caster accidentally casts Cone of Co towards
07 Caster the subject of Phantasmal Ker nearest ally
08 Party aected by Seem but do not see the 08 Caster accidentally casts Conjure Celestia; the
illusion on themselves; GM decides illusory conjured creature immediately attacks the
rms caster
09 Megalomania; caster believes they are the 09 A major deity (GM's choice) appears, and if in
greatest spellcaster in the land, lasts 8 hours; if combat, threatens to kill the next creature that
the caster makes a DC 20 Charisma check an attacks; if there is no combat, the deity berates
insulted Outsider takes notice the caster r meddling in magic beyond them;
10 Caster believes all illusions are real; eect lasts this eect is an illusion
24 hours 10 An imp bursts om the caster's stomach and
 Spell eect halved lees immediately; caster must succeed a DC 15
Wisdom save to recognize it as an illusion or
12 Phansmal er cast on next enemy that take 8d6 non-lethal damage
engages caster in battle 11 Spell eect halved
13 Nearest enemy aected by Phantasmal e if 12 Party aected by Greater nvibit
no enemies, reroll
14 Spell eect doubled 13 Nearest enemy aected by notic Patte
15 Random party member gains the ability to t o cast a 14 Spell eect doubled
single spell om the Illusion School, up to 3rd 15 Next group of enemies aected by We as
level the spell
16 Spell duration halved 16 Spell duration halved
17 Caster believes the illusion is real 17 Caster believes the illusion is real and is aected
18 A Mor ma  e of the caster is created, by it
controllable y the caster;
caster; caster can deliver 18 Caster accidentally casts udk/ at nearest
spells through the illusion; disappears aer 10 group of enemies
rounds 19 agical explosion; caster takes 1d6
19 Magical explosion; caster takes 1d6 damage/spell level
damage/spell level 20 Spell goes o normally, but caster believes it
20 Spell goes o normally, but caster believes it does not work
does not ork
TAL 3.12
TAL 3.12.1
.1:: NECRO
NECROM
M(S
(SPE
PE
V
V 1- AL
AL 3.1
3.12.
2.2:
2: NECR
NECROM
OMCY
CY (S
(SPE
PE
V
V
 4-
4-
3) 6)
Roll20) Wild Maic Efect Roll(d2 Wild Maic Efect
01 Caster aected by Fea as the spell, ightened 01 Corpses wthin 60' aected by Animate Dead;
by a random creature all animated corpses attack the party
02 Caster aected by Bness, as the spell 02 Shortest party member aected by Bestow
Curse, as the spell
03 Caster aected by Chi Tuch, as the spell
03 Caster aected by Contagion, as the spell
04 Undead withn 60' direct all attacks at caster
04 Undead within 60' drect all attacks at caster
OS Spell zzles, but caster believes spell cast
successlly OS Spell zzles, but caster beleves spell cast
successfully
06 Spell duration doubled
06 Spell duraton doubled
07 Party aected by Fea, as the spell
07 All enemies wthin 60' of the caster are aected
08 Caster accidentally casts a reversed Vampc by Fear
Tuch, drainng their own health and healng the
target 08 Caster aected by Fea, as the spell, ightened
by a random creature
09 A Ray of Eeeblement
Eeeblement sprngs om the caster,
hitting the nearest ally 09 All party members n range are aected by Ray
of Eeeblement
10 Caster temporarily loses 1 level; restored after a
short or long rest 10 Caster temporarily loses 2 levels; restored after
a short or long rest
 Spell eect halved
12 All undead within 60' obey caster r 1 round
 Spell eect halved
12 All undead within 60' of caster obey caster r 2
13 Nearest enemy aected by Deaness, per the rounds
spell; if no enemes, reroll
13 Nearest enemy aected by Contagion, as the
14 Spell eect doubled spell; if no enemies, reroll
1S Next group of enemies aected by Fea as the 14 Spell eect doubled
spell
1S Caster accidentally casts Bt at a random
16 Spell duration halved enemy
17 Spell eect reversed 16 Spell duraton halved
18 Next creature caster slays s aected by Gentle 17 Spell eect reversed
Repose, as the spell
18 Caster accidentally casts e ofDeath at a
19 Magcal explosion; caster takes 1 d6 random enemy
damage/spell level
19 agical exploson caster takes 1 d6
20 Spell goes o normally, but caster beleves it damage/spell level
does not work
20 Spell goes o normally, but caster believes it
does not work
TL 3.
TL 3.12
12.3
.3:: NECR
NECRO
O
 (S
(SPE
PE
 V
V
 7-
7- L 3.
L 3.13
13.1
.1:: M
MUA
UAO
O
 (SP
(SPE
E V
V

9) 13)
Roll20) Wild Maic Efect Roll(d2 Wild Maic Efect
01 All enemies withn range are aected by Ray of  01 Caster aected by rge
Enfeeblement
02 Next secret door caster passes withn 1 O' of
02 Caster accidentally casts Power Word Ki at a aected by nock
random enemy 03 Caster aected by both jump and aer Fa
03 Party aected by Ray of Eneblement  as the spells
04 Undead withn 60' direct all attacks at caster 04 Caster believes that they accidentally cast Magc
apon on their weapon, but did not
05 Spell zzles, but caster believes spell cast
successfully 05 Spell zzles, but caster beleves spell cast
06 Spell duration doubled
doubled successfully
07 Caster aected by er of Death, as the spell 06 Spell duraton doubled
08 Heaviest creature withn 60' aected by Bht  07 Caster gans all eects of hance Abty r 1
round
09 Caster aected by Asl ecton, as the spell, 08 Caster aected by Gaseous ; can only end
but caster is unable to terminate the spell r the spell early with a successl
suc cessl DC 1 5 Wisdom
3d6 rounds save
10 Caster temporarly loses
loses 3 levels; restored after 09 Random enemy's weapon aected by Magc
a short or long rest apon, as the spell
11 Spell eect halved 10 Random party member aected by Slo as the
12 All undead withn 60' of caster obey caster r 3 spell
rounds 11 Spell eect halved
13 Nearest enem aected by Blgh if no 12 Random party member aected by Haste as
enemies, reroll the spell
14 Spell eect doubled 13 Nearest enemy aected by Rece, as the spell
15 Caster accidentally casts Ab-Dam's Ho 14 Spell eect doubled
lt aecting target of their choce
16 Spell duration halved 1 Caster aected by y as the spell
17 Spell eect reversed 16 Spell duraton halved
18 Caster accidental casts er of Death, 17 Spell eect reversed
aectng target o their choice 18 Random enemy aected by me Arro, as
19 Magcal explosion; caster takes 1d6
1 d6 the spell
damage/spell
damage/spell level 19 agical exploson; caster takes 1 d6
20 Spell goes o normally, but caster beleves it damage/spell level
does not work 20 Spell goes o normally, but caster believes it
does not work
T 3.13.2: SMAON (PEUI EVLS
EVLS  3.13.3: SMAON (PEU V
4-6) 7-9)
Roll20) Wild Maic Efect Roll(d2 Wild Maic Efect
01 Entire party aected by Enlarge, as the spell 01 Caster accidentally casts Revrse Gravity, as the
02 All doors, windows and other ortals ithin 60' spell; centered on self
aected by Knock, as the spel 02 Caster aected by Flesh to Stone, as the spell
03 Caster aected by Bink, as the spell 03 Caster accidentally casts e Poorph,
04 Caster accidentally casts Passwu the turnn
turnn¥ their most prized possesson into a
nearest all teddy ear
05 Spell zzles, but caster believes spell cast 04 Next creature the caster touches aected by
me Stop
successfully
06 Spell duration doubled 05 Spell zzles, but caster beleves spell cast
successfully
07 Nearest group of enemies aected by nhance 06 Spell duraton doubled
Abilit: B's Sngth, as the spell
08 Caster accidentally casts Fabricate, turning a 0 Caster is Poohed a lea; reverts at the
random metal object ossessed by a party end of the duration or at O HP
member nto a set of gh qualty cookie tns 08 Caster is Polohedinto a monkey; reverts at
09 A random item possessed b a part member is the end of te duration or at O HP
aected by Dntigrate, as t e spel 09 Caster is Polohed a plant; reverts at
10 Next stone oor caster sets ot on aected by the end of te duration or at O HP
nsmte Roc to Md 10 Caster accidentally casts Ethealness on
11 Spell eect halved themselves and party
12 Party aected by hance Abilit B's 11 Spell eect halved
Strength, as the spell 12 Caster accidentally casts Glibnes, as the spell
13 Nearest enemy aected by Poorph �  GM's 13 Nearest enemy aected by Revee vity, as
choce of creature); f no enemies,
enemies, rerol the spell; if no enemies,
enemies, reroll
14 Spell eect doubled 14 Spell eect doubled
1 5 Caster accidentally casts Teleinesis on self 1 5 Caster accidentally casts me top, as the spell
16 Spell duration halved 16 Spell duraton halved
17 Spell eect reversed 17 Spell eect reversed
Caster accidentally casts Ra's Telepathic Bond Caster accidental casts apechage, as the
spell; in combat, orm must change every two
18 18
on the party
19 Magcal explosion; caster takes 1 d6 rounds with no repeats
damage/spell level 19 agical exploson; caster takes 1 d6
20 Spell goes o normally, but caster beleves it damage/spell level
does not work 20 Spell goes o normally, but caster believes it
does not work
TA 3.14.1:
3.14.1: UNIR (SPE LEV 1-3) A 3.14.2: UNIR (SPE V 4-6)
Roll(20) Wild Maic Efect Roll20) Wild Maic Efect
01 Caster is instantly drunk r 2d4 rounds 01 A rainbow arcs over the caster's head, within
touchin distance; any creature that touches
02 Caster llowed by a rain cloud that thunders
and rains on them while castin \ a spell; the raingow is knocked unconscious
unconscious r 2d 2
successful! concentration chec required to rounds
cast spells r 2d6 hours 02 Spell repeats
repeat s itself on the same taret next
03 Caster ils all spot and listen checks r the round
next 24 hours 03 Caster believes that another character's maical
04 Caster's pack(s), pouch(esj, and all other weapon is sentient and evil; eect lasts 24
containers y open and wi I not shut r 2d6 hours
rounds 04 Caster aected by a barbarian-style Rae next
05 Spell zzles, but caster believes spell cast combat
successlly 05 Spell zzles, but caster beleves spell cast
06 Spell duration doubled
doubled successlly
07 The last spell on caster's spell list is cast instead 06 Spell duration doubled
08 All od items within
withi n 100' of caster instantly 07 The last spell on caster's
caster' s spell list is cast instead
spoil
spoil and rot 08 Nearest enemy aected b Globe of
Invulnebility, as the spel
09 Everythin the caster says can be heard by
everyone within 100', as if the caster was 09 Mealomania; caster believes
believ es they are the
standin riht next to each of them; eect lasts reatest
reate st spellcaster in the land, lasts 8 hours; if
10 rounds the caster makes a DC 20 Charisma check an
10 Caster develops oily palms, raisin the chance insulted Outsider takes notice
of a fumble om 1 to 1-3 on a d20 r 24 10 Caster's alinment reversed r 1 hour
hours 11 Spell eect halved
11 Spell eect halved 12 Spell oes o normally and does not consume a
12 Spell oes o normally and does not consume a spell slot
spell slot 13 Nearest enemy aected by Eebite, as the spell;
13 Nearest enemy aected by ediious Retrea, if no enemies, reroll
as the spell; if no enemies, reroll 14 Spell eect doubled
14 Spell eect doubled 15 Nearest enemy aected by Disinte, as the
15 Caster llowed by Tnser's Fat Dk r spell
1 d4 days
16 Spell duration halved
16 Spell duration halved 17 Spell eect reversed
17 Spell eect reversed 18 Caster can communicate telepathically r 1
18 Next enemy tareted with a spell by the caster hour, at any distance on the Prime aterial
aected by Socking sp Plane
19 aical explosion; caster takes 1 d6 19 Maical explosion; caster takes 1 d6
damae/spell level damae/spell level
20 Spell oes o normally, but caster believes it 20 Spell oes o normally, but caster believes it
does not work does not work
T 3.14.3: UNI (SPE EV 7-9)
Rod20 Wid Mic e
01 Lghtnn sprns m astr's nrs, ausn
l 8 pr tw astr vs f ama t narst
ratur
02 p rpats tsf n th sam tart nxt
run
 Castr s sz by mustwthn spasms
vry tm thy s a mmn bjt f th
G's h, rqurn nntratn hks t
sussfuy ast sps
04 Castr mts nt a pu f ; thy w
rnsttut n  hur; f  s v, th
arst amunt w rnsttut as th ntr
astr
05 p zzs, but astr bvs sp ast
sussfuy
06 p uratn ub
07 h ast sp n astr's sp st s ast nsta
08 Castr surs m haunatns that an Arh
Dv has appar an w k thm unss thy
prrm a srv; haunatn asts 
mnuts
09 A astr's rst thruh urth v sps 
 at n, tartn astr
10 Castr's anmnt rvrs r  hur
 p t hav
12 p s  nrmay an s nt nsum a
sp st
13 arst nmy at by Impronment, as
th sp; f n nms, rr
14 p t ub
l 5 anm bna rst r sn v sp
app t astr as a prmannt t
16 p uratn hav
17 p t rvrs
18 Castr an mmunat tpathay r l
hur, at any stan n th rm atra
an
19 aa xpsn; astr taks l 6
ama/sp v
20 p s  nrmay, but astr bvs t
s nt wrk

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