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Special Forces of Atlantia

Shadowhand Empire
Hunters of the Shadowed Hand
The hunters of the Shadowed Hand are dedicated to the hunt. These individuals are frequently tasked
with wilderness work, often having to live off the land for days or weeks at a time to be able to hunt
their quarry.

Classes Allowed: Barbarian, Druid, Ranger, Rogue

Council of 13
The Council of 13 was originally the ruling body of the Mage’s College in Elimmar. The council officially
disbanded once Elimmerre herself decided that she no longer should be directly involved with the
College, as she was also the queen of the kingdom. Afterwards, the Council operated in secret,
recruiting anyone of arcane talent into their fold.

Classes Allowed: Bard, Sorcerer, Wizard, Warlock

Holy Hand of Shadows


The Holy Hand of Shadows is a derivative of the Paladin Order and operates as its clandestine
component. They are dedicated to justice but are not afraid to act as necessary to preserve it. They are
devoutly religious and as such have attracted members of the Priesthood to their number.

Classes Allowed: Cleric, Paladin

Hellfire Spectres
The Hellfire Spectres get their name from a very specific tactic used by its founder, Thardon. Bearing
enchanted parts of a slain beast, they hurl cones of black flames at their targets. They earned their
renown for being able to strike ferociously and fade quickly to strike again.

Classes Allowed: Barbarian, Fighter, Monk, Rogue

Temple of Redragon
Eyes of Redragon
The Eyes of Redragon are the information backbone of the Temple. They are upon occasion also called
upon to silence certain targets.

Classes Allowed: Bard, Ranger, Rogue


Left Hand of Redragon
The Left Hand of Redragon consists of the divine arm of the temple.

Classes Allowed: Cleric, Druid, Paladin

Right Hand of Redragon


The Right Hand of Redragon consists of the arcane arm of the temple.

Classes Allowed: Sorcerer, Wizard, Warlock

Judgment of Redragon
The Judgment of Redragon consists of the more physical members of the temple.

Classes Allowed: Barbarian, Fighter, Monk, Paladin

Dwarvern Empire
Holy Hammers of Gundin
The Holy Hammers are the largest group of operatives in the Empire. They’re range includes everything
both divine and physical within the empire.

Classes Allowed: Barbarian, Cleric, Fighter, Monk, Paladin

Dark Dwellers
The Dark Dwellers are a smaller group, usually ranging for information. They are also the ones that
venture into the Underdark to deal with the threats there.

Classes Allowed: Bard, Ranger, Rogue

Slingers
The Slingers are more of an affectionate term rather than the name of the organization itself. They are
comprised of all of the arcane wielders in the Empire.

Classes Allowed: Bard, Sorcerer, Wizard, Warlock

Sorath’s Empire
Tradesmen’s Own
The Tradesmen’s Own is actually not commanded by the military. It is controlled by the Tradesmen, a
group of elected individuals from each of the major trade sources inside the Empire. The Tradesmen
maintain this group as an enforcement unit, but they usually align their interests with Sorath.

Classes Allowed: Barbarian, Fighter, Monk, Paladin, Ranger, Rogue


Storm’s Call
Storm’s Call is the magical branch of the Tradesmen. They can be used anywhere from assisting vessels
in reaching their destination to forcing others to the bottom of the drink.

Classes Allowed: Bard, Cleric, Druid, Sorcerer, Wizard, Warlock

Elven Empire
Grove Guardians
Grove Guardians represent the unit that patrols the forest borders and ranges in the Great Forest
around the capitol.

Classes Allowed: Barbarian, Druid, Fighter, Monk, Ranger

Hidden Form
Hidden Form are the only soldiers authorized to leave the kingdom. They represent the spies and
information gatherers of the elves.

Classes Allowed: Bard, Rogue, Sorcerer, Wizard

Hand of Lantheras
The Hand of Lantheras is only clerics and does not report to the emperor, but rather to the House of
Divinity.

Classes Allowed: Cleric

Flameblade Empire
Come the Apocalypse
Come the Apocalypse contains the strongest and most vicious members of the empire.

Classes Allowed: Barbarian, Fighter, Monk

Assassins of Flame
Assassins of Flame are the information brokers and assassins within the empire.

Classes Allowed: Bard, Ranger, Rogue

Dark Grove
The Dark Grove is a collection of druids obsessed with death as a natural order of nature.

Classes Allowed: Druid


Courtier of Death
The Courtiers are the arcane branch of the special operatives in the Flameblade Empire

Classes Allowed: Sorcerer, Wizard, Warlock

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