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Chapter 25 Specialized Classes

There are many classes in the world of Dunya. In Illusionists light, shadow, and the like. The magic
Chapter 14 the most well known throughout the thus performed for each is temporary and of a less
world and common classes were described. The substantial nature than that of the “True Mages”.
classes in this chapter comprise optional classes, Completely optional class.
some that can only be found in certain areas. Others
are completely optional and all must receive DM Selenic Knight: A small but devoted order to
approval before playing. Selene are the militant servants of the moon goddess,
the Selenic Knights. Amongst their ranks are a
Other classes listed are meant as NPC classes the PCs handful of devout elvish warrior-maidens and a
might interact with, such as the Artificer or the handful of other kin who have felt the touching
Oracle. The rest are classes for evil NPCs that are siren call of the moon goddess. Selenic Knights are
meant to give the bad guy something more interesting purveyors of justice, defenders of women, healers,
than just the standard classes. diviners, and a small but noteworthy sect dedicated
to the cause of order
As said about the optional classes, ALL of these
classes require DM approval to play and the evil Solarian Knight: The Order of the Solarian Knight
classes are recommended to never be allowed for is a powerful fist for both the Church of Naril and
PCs. the Emerald Throne of Hyrkania . A Solarian Knight
serves NariI first, as a guardian of purity, goodness,
Optional Classes order, and righteousness. He follows a close second
in his service to the Throne of Hyrkania, the
Metaphysician: A metaphysician is a man of all Empress, and the ideal of law of the land. Completely
supernatural sciences. He studies legends, folklore, optional class.
theology and thaumaturgy in hopes of gaining deep
insight into the nature of evil so that he might combat Thug: Thug (also called executioners) are people
it and bring that which is dark and sinister to its end. commonly employed by rulers. They are trained in
the business of killing criminals who have received
Metaphysicians are looked down upon as crackpots
the death penalty. Most thugs are skilled in the proper
and madmen by most, for they study both the divine
use of bladed weapons, ropes and poisons and are
and the blasphemous, the necromantic and the arcane able to execute criminals quickly and neatly. All
– all with equal fervor. Knowledge is their greatest professional thugs belong to their own guild, which is
weapon. This class is only found in the Kingdom of associated with the Thieves’ Guild. Hugs keep their
Târgovişte. true identities secret, wearing hoods or disguises
when engaged in professional work. Many own
ordinary shops and can seem to be perfectly ordinary
Riddlemaster: Riddles, rhymes, and puzzles are the townsfolk. Completely optional class, though many
medium of the Riddlemaster. These characters look can be found in Shahjapur.
upon life as an intricate and challenging puzzle to be
solved. Their seemingly strange ways cause many a Vampire Hunter: Vampires took something from
commoner to label them crazy (much like the Jester). you, and now you’re going to take their unholy lives.
However, Riddlemasters are exceptionally intelligent, The princes of the undead and their minions haunt the
and their minds work on a level above that of the night, and it’s up to you to cleanse their filth from the
common man. Riddlemasters devote their entire Earth with sword, whip, and flame. Your focus,
intellect to maximizing favorable outcomes for training, and faith have given you remarkable
themselves and their friends. Some believe that resistance to the mind-bending influence of vampires,
Riddlemasters are just extraordinarily lucky, but this succubi, and their ilk. You’ve honed hand, eye, and
is not the case. Riddlemasters are always considering reflexes to where the whip acts as an extension of
the environment around them, being sure to stand in your own body. Perhaps most importantly you have
the most favorable places, socializing with the most studied with hermits and wise women, learning the
advantageous people, asking the best questions, and simple but potent folk magics that let you protect the
so on. They seek to develop the supreme mind. innocent from the evils of the undead. This class is
Completely optional class. only found in the Kingdom of Târgovişte.
Rune Singer: This character class is a magic user Warlock: Studying the mystical arts takes a lot of
that uses sound and music much in the same way an time and effort. Some find this overly onerous or lack
the means to learn, so take a short cut to gaining
Chapter 25 Specialized Classes
magical power by making a pact with a powerful arcane spells with some having more skills from
outsider, becoming their pawn in exchange for former professions.
powerful abilities. Completely optional class, though
works well as a class for evil NPCs. Oracle: Ever since homo sapiens learned how to use
his brain, there has as always been a part of man’s
NPC Classes mind that desires to know the events of the future.
Alchemist: Alchemists are practitioners of the Such as a person, such as a priestess, through whom a
physical and metaphysical doctrines of the science deity is held to respond when consulted.
known as Alchemy. Though Alchemists are not spell-
casters, they are able to utilize scientific principles Sage: A Sage is a character who devotes his/her life
and the metaphysical ability known as Projection of to the acquiring of knowledge. This knowledge can
benin any one of seven categories:
Will to create substances which have magical
1. Artifices of Civilization
properties.
2. Geological (of the earth, rock, etc.)
Artificer: The artificer is a master at creating magic 3. Meteorological (of the air, clouds, etc.)
items, including magic weapons and armor. 4. Aqualogical (of the sea, rivers, etc.)
Although not a true spellcaster, she can create items 5. Floralogical (of the plants)
with magical abilities. As a craftsman, the artificer is 6. Zoological (of the animals)
given extensive training with the items she creates, to 7. Esoteric Knowledge (all not covered, anomalies,
better understand their use, lending this class a wide etc.)
variety of weapon and armor skills other true
spellcasters lack. Scribe: Akin to the sages and magic-users of the
AD&D world are those few artists who combine
Clockwork Mage: The clockwork mage is unique. extraordinary craftsmanship with a mastery of the
His abilities revolve around building and tinkering social and magical uses of language and symbols -
rather than crafting powerful spells. Mechanicians (as the scribes. Most scribes make their livings as
the clockwork mages are commonly known) cannot servants to courts or large merchant companies,
cast spells. Instead, they create devices with spell-like although a few do free-lance work in large cities.
abilities. Most scribes are keen students and collectors of
maps, codes, fragments of lost languages, armorial
Forge Master: Forge masters summon extra-planar bearings, signs, runes, and glyphs. Scribes may be of
entities (elementals and demons) and attempt to human or demi-human racial stock (including
crossbreeds), and of any alignment. The mercenary
dominate and control them. They can also bind
nature of a scribe's profession and the breadth of
entities into physical objects (or to physical areas),
views and ideas to which he or she is exposed lead
essentially turning those objects into reusable most scribes to be of neutral-oriented alignments.
magical items (or hazardous/useful areas).

Librarian: With all the existence of the Great Smith: This suggested non-player character type is
Library and the Lighthouse, there exists a specialized designed to represent the powers and limitations of
magic-user sub-class to oversee them. The Librarian any metalworker encountered in an AD&DTM
is related to the Sage, although his emphasis is on the setting, and in particular to quantify the skills of
accumulation and preservation of physical knowledge those rare individuals who can create works of
– books, scrolls, and other information. As part of his exquisite beauty and lasting durability, or even work
training and study, the librarian has at his disposal a successfully with magic.
limited selection of spells relevant to the
identification and preservation of library materials Evil Classes
and the maintenance of library facilities.
Cultist: There are some who would sacrifice
Merchant: A merchant is one whose occupation is anything receive eldritch power – even their own
the purchase and sale of goods for profit. Merchants sanity or soul. By engaging in dark rituals or bloody
are found is all sectors of any civilized area, serving sacrifices, they earn the vile blessings of
as fences for the thieves’ guild in the lower-class part demons, dark spirits or gods beyond the
of town, as gem dealers who attend the queen and as understanding of mortal men. By giving up the very
things that make them human, they become men and
wool merchants who supply the tailors in the
woman of unimaginable power
business district. Merchants are able to cast limited
Chapter 25 Specialized Classes
fighting style. This class is only available to
Dark Druids: The dark druids are a particularly evil Pohjolans.
and organized branch of druids bent on the
destruction of civilized mankind, as it sees them as an Pohjolan Ruinguard: Each ruinguard is a master of
unnatural chaotic elemental force that will eventually their own fate; an individual conduit to the
destroy all of life. With this philosophy comes an knowledge of chaos and the chthonic powers spread
inherent opposition to all peoples whom ascribe to an across the void. Whether they carry such power
"advancement philosophy" - those that use and abuse within them and focus it upon the weapon they wield,
the wealth of the earth, plundering its resources and or whether the weapon itself holds the chthonic
laying waste to its natural elements and life with no power and they merely call it forth to do battle, even
regard to outcomes. the ruinguard does not truly know. Ruinguards
typically adventure to accumulate power, skill, and
Huntsman: Huntsman are dark nobilis of an anti- allies in order to dominate more and more around
ranger class. Huntsman are usually clad in brown or them – some even harbor dreams of rebuilding an
black leather armor. They frequently wear hoods empire. Others resist succumbing completely to the
made of the heads of predatory animals, wolves and chaos that constantly seeks to consume them. This
wildcats being favorites. No limits exist on the rarer breed of ruinguard seeks adventure to quell the
number of huntsmen who may gather in any one spot, wanderlust within themselves and find camaraderie
and kinship amongst those adventurers who also
though their rarity ensures that such gatherings are
choose to wander dark roads and distant lands."
few. Huntsman oppose all that Rangers stand for:
This class is only available to Pohjolans.
they hunt for sport, destroy things of nature, lay
waste to good communities, and support evil
opponents. They especially hate rangers, druids,
elves, and Eladrin-like beings, and will track and
attack them in preference over all other opponents.
This class is only available to Dark Nobilis humans.

Slaver: Slavers are a combination of Outlaw, Thief,


and Warrior, and, as such, they have many of the
advantages and disadvantages inherent in those
classes. They never wear plate or highly encumbering
armor, favoring studded leather and light chain, with
nearly never the use of a shield. They love whips,
nets (weighted), and scimitars or falchions. They
almost never use their weapons, though, preferring to
whip or net their victims into submission. Strangely
enough, Hobbitts are occasionally slavers, and when
they are, they are some of the cruelest!

Pohjolan Darklord: From time-to-time Pohjolan


arises whose cruelty, ruthlessness and lost for power
are remarkable even for one of their dark race. Such a
being called a darklord and he brings doom and woe
to all that cross him. This class is only available to
Pohjolans.

Pohjolan Sorcerer: He Pohjolan sorcerer is a scion


of black magcuans andnecrimancers of an earier age,
Considering physical combat beneath them and the
province of henchmen and vassals, Zaharan arcanists
do not train for physical combat. They do not wear
armor nor use shields. They have basic proficiency
with a few simple weapons, however: the dagger,
dart, staff, and sling. They can fight wielding a staff
with two hands, but aren't trained in any other

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