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BRETONNIA

WARSCROLLS
COMPENDIUM
INTRODUCTION
In fair Sigmaron the free people Sigmar’s name. Though some of these The warscrolls in this compendium
of humanity gather, preserving lost tribes have been driven from their allow you to use your Citadel
heraldry and cultural traditions from homelands, and others cast adrift on Miniatures collection in fantastical
civilisations ground beneath the weight the tides of time, every soul amongst battle, whether telling epic stories set
of unceasing strife. The clamour of them dreams of wreaking bloody during the Age of Sigmar, or recreating
warlike souls fills the heavens, united in revenge upon the forces of Chaos. the wars of the world-that-was.

WARSCROLL KEY

1. Title: The name of the model that the 1 THE GREEN KNIGHT
warscroll describes. 2 MOV E

12"

U N DS
MELEE WEAPONS
Range Attacks
5 3+ To Hit

SAV E
To Wound Rend Damage
The Dolorous Blade

WO
1" 4 3+ 3+ -1
9 Shadow Steed 1" 2 4+ 3+
2
BR
AV ERY - 1

2. Characteristics: Each warscroll has a set of DESCRIPTION


3 The Green Knight is a single model.
4
ABILITIES

characteristics that tell you how fast, powerful and


He Ethereal: Ignore the enemy’s Rend Summoned from the Mists: Do not
appears upon the battlefield astride set
his characteristic when making save rolls up the Green Knight at the start of the
ghostly Shadow Steed, armed with the for battle. Instead, roll a dice in your hero
mighty Dolorous Blade and carrying the Green Knight.
the phase. On a 4 or more, set up the Green
Foliate Shield. Knight anywhere that is more than

brave the model is, and how effective its weapons are.
The Foliate Shield: Roll a dice each 9"
time a from the enemy – this counts as his
FLY wound or mortal wound is inflicted move
on this for that turn. On a roll of 3 or less, the
The Green Knight passes through physical model. On a roll of 6 it is absorbed by
the Green Knight does not appear, but you
barriers as though they were not there. Foliate Shield and ignored.
He can roll again in your next hero phase.
moves in the same manner as a model If
that the Green Knight is slain, he returns
can fly. to
the mists, and you can see if he returns
as
described above. Whenever he returns,
all
his wounds are healed.

3. Description: The description tells you what weapons 5 KEYWORDS ORDER, HUMAN, FREE PEOPLE,
NOBILITY, GREEN KNIGHT

the model can be armed with, and what upgrades (if


any) it can be given. The description will also tell you if
BRETONNIAN LORD
the model is fielded on its own as a single model, or as
MOV E

part of a unit. If the model is fielded as part of a unit, 12"


U N DS

MELEE WEAPONS
Range Attacks
5 3+ To Hit
SAV E

To Wound Rend Damage


Ducal Sword and Dragonbane Lance
WO

2" 5 3+ 4+ -1
9 Steed’s Hooves D3

then the description will say how many models the unit
1" 2 4+ 4+
BR
AV ERY - 1

should have (if you don’t have enough models to field a


DESCRIPTION
A Bretonnian Lord is a single model.
ABILITIES
He Courage of the Bretonni: Roll a dice
rides a trusty Steed that has borne him Ducal Shield: You can re-roll save rolls
into whenever a Nobility model from your
battles without number. The Lord is of 1 for a Bretonnian Lord in the combat
armed army flees within 10" of this model.

unit, you can still field one unit with as many models as
with a Ducal Sword and Dragonbane On a 4 phase if he charged in the same turn.
Lance, and carries a Ducal Shield. or more, that model returns to the fray
and
does not flee.
COMMA ND ABILITY
PEGASUS Lord of the Realm: In your next charge
Some Bretonnian Lords ride Pegasi; Dragonbane Lance: You can add 1
to

you have available).


these the wound rolls and Damage of a Lord’s phase, you can re-roll charge rolls for
have a Move of 16" rather than 12". this
Ducal Sword and Dragonbane Lance model and all units of Nobility from
if he your
charged in the same turn. You can also army within 15" when you determine
FLY their
re-roll all failed hit rolls with this weapon charge distance.

KING LOUEN LEONCOEUR


A Bretonnian Lord on a Pegasus can
fly. if the target is a Monster.

KEYWORDS ORDER, HUMAN, FREE PEOPLE,


NOBILITY, HERO, BRETONN IAN
LORD

4. Abilities: Abilities are things that the model can do MOV E


MELEE WEAPONS
Warhammer Age of Sigmar © Games
Range
2"
Workshop Ltd. 2015
Attacks
6
To Hit
3+
To Wound
3+
Rend
-1
Damage
D3
The Sword of Couronne
U N DS

-1 1

during a game that are not covered by the standard



SAV E

10 3+ Beaquis’ Talons 2" 5 4+


D6
-2
WO

2" 1 ✹ 3+
9 Beaquis’ Razor-sharp Beak
BR AV ERY

game rules.
DAMAGE TABLE

6 Hippogryph ’s Talons Razor-sharp Beak


Move
Wounds Suffered 3+
14" 3+
0-2 4+
12" 3+
3-4 4+
10" 4+
5-6 5+
8" 4+
7-8 5+
6" 5+

5. Keywords: All models have a list of keywords.


9+

ABILITIES The Puissant Virtue: You can re-roll


DESCRIPTION Regal Crown: As long as Louen Leoncoeur if
King Louen Leoncoeur is a single model. failed hit rolls for the Sword of Couronne
is on the battlefield, he and all Free
Sometimes a rule will say that it only applies to models He is armed with the Sword of Couronne
and carries the Lion’s Shield. He also
a Regal Crown. The King rides upon
bears
the
People units from your army do not
to take battleshock tests.
have the target is a Hero or Monster.

The Lady’s Champion: King Louen


of
noble Hippogryph Beaquis, who fights Leoncoeur heals D3 wounds in each
The Lion’s Shield: You can re-roll save

that have a specific keyword on their warscroll. with his Talons and Razor-sharp Beak. in the your hero phases.
rolls of 1 for King Louen Leoncoeur
combat phase if he charged in the same COMMAND ABILITY
FLY
turn. Furthermore, he can attempt to King of the Realm: In your next combat
King Louen Leoncoeur can fly. unbind 1 spell in the enemy’s hero phase
in
phase, you can add 1 to hit rolls for

For example, a rule might say that it applies to ‘all


the same manner as a wizard. Nobility units from your army if they
charged that turn.

Stormcast Eternals within 12"’. This means that KEYWORDS ORDER, HUMAN, FREE PEOPLE,
NOBILITY, HERO, KING LOUEN
LEONCOEU R

it would apply to models that have the Stormcast


Eternal keyword on their warscroll.

6. Damage Table: Some models have a damage table that


is used to determine any of the model’s characteristics.
Look up the number of wounds the model has suffered KEYWORDS

to find the value of the characteristic in question. Warhammer Age of Sigmar © Games
Workshop Ltd. 2015

Warhammer Age of Sigmar © Games Workshop Ltd. 2015


KING LOUEN LEONCOEUR
MOV E
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

U N DS

The Sword of Couronne 2" 6 3+ 3+ -1 D3


10 3+
SAV E

Beaquis’ Talons 2" 5 4+ ✹ -1 1


WO

9
BR A ERY
Beaquis’ Razor-sharp Beak 2" 1 ✹ 3+ -2 D6
V

DAMAGE TABLE
Wounds Suffered Move Hippogryph’s Talons Razor-sharp Beak
0-2 14" 3+ 3+
3-4 12" 3+ 4+
5-6 10" 4+ 4+
7-8 8" 4+ 5+
9+ 6" 5+ 5+

DESCRIPTION ABILITIES
King Louen Leoncoeur is a single model. Regal Crown: As long as Louen Leoncoeur The Puissant Virtue: You can re-roll
He is armed with the Sword of Couronne is on the battlefield, he and all Free failed hit rolls for the Sword of Couronne if
and carries the Lion’s Shield. He also bears People units from your army do not have the target is a Hero or Monster.
a Regal Crown. The King rides upon the to take battleshock tests.
noble Hippogryph Beaquis, who fights The Lady’s Champion: King Louen
with his Talons and Razor-sharp Beak. The Lion’s Shield: You can re-roll save Leoncoeur heals D3 wounds in each of
rolls of 1 for King Louen Leoncoeur in the your hero phases.
FLY combat phase if he charged in the same
King Louen Leoncoeur can fly. turn. Furthermore, he can attempt to COMMAND ABILITY
unbind 1 spell in the enemy’s hero phase in King of the Realm: In your next combat
the same manner as a wizard. phase, you can add 1 to hit rolls for
Nobility units from your army if they
charged that turn.

KEYWORDS ORDER, HUMAN, FREE PEOPLE, NOBILITY, HERO, KING LOUEN LEONCOEUR

KEYWORDS

Warhammer Age of Sigmar © Games Workshop Ltd. 2015


THE FAY ENCHANTRESS
MOV E

14" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


U N DS

Fay Enchantress’ Blessed Blade 1" 3 4+ 4+ -1 1


5 4+
SAV E

Silvaron’s Enchanted Horn 1" 1 4+ 3+ -1 2


WO

8
BR A ERY
Silvaron’s Silvershod Hooves 1" 3 4+ 4+ - 1
V

DESCRIPTION MAGIC
The Fay Enchantress is a single model. Grail Guardians: You may re-roll failed The Fay Enchantress is a powerful wizard.
She rides the Unicorn Silvaron and wields hit rolls for units of Grail Knights She can cast two different spells in each
a Blessed Blade. Silvaron defends his from your army within 10" of the Fay of your own hero phases, and attempt to
mistress with his Horn and Hooves. Enchantress in the combat phase. unbind two spells in each enemy hero
phase. She knows the Arcane Bolt, Mystic
ABILITIES Spiteful Glance: Before the Fay Shield and Favour of the Fay spells.
Chalice of Potions: Once in each of your Enchantress makes any attacks in the
hero phases, the Fay Enchantress can combat phase, you can select a model FAVOUR OF THE FAY
peer into the chalice and use it to stir up within 3", roll two dice and add their The Fay Enchantress stokes the fires of
the magical power needed to cast one of results together. If the total is higher than nobility and courage in the hearts of her
her spells. If she does so, roll a single dice the model’s Bravery, its unit suffers a followers, blessing them with the power
instead of making a normal casting roll. mortal wound. to strike down their foes. Favour of the
On a roll of 2 or more the spell is cast Fay has a casting value of 6. If successfully
and cannot be unbound. On a roll of 1 Supreme Aura of the Lady: In your hero cast, pick one unit of Free People
the casting attempt is a failure, and the phase, select the Fay Enchantress or a Free within 16". Until your next hero phase,
chalice cannot be used again for the rest of People model within 6" of her; that model you can add 1 to all hit rolls for that unit’s
the battle. heals D3 wounds. melee weapons. If that unit is Nobility,
you can add 2 to all these hit rolls instead.

ORDER, HUMAN, FREE PEOPLE, NOBILITY, HERO, WIZARD, DAMSEL OF THE LADY,
KEYWORDS
FAY ENCHANTRESS

Warhammer Age of Sigmar © Games Workshop Ltd. 2015


THE GREEN KNIGHT
MOV E

12" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


U N DS

5 3+
SAV E

The Dolorous Blade 1" 4 3+ 3+ -1 2


WO

Shadow Steed 1" 2 4+ 3+ - 1


9
BR A ERY
V

DESCRIPTION ABILITIES Summoned from the Mists: Do not set


The Green Knight is a single model. He Ethereal: Ignore the enemy’s Rend up the Green Knight at the start of the
appears upon the battlefield astride his characteristic when making save rolls for battle. Instead, roll a dice in your hero
ghostly Shadow Steed, armed with the the Green Knight. phase. On a 4 or more, set up the Green
mighty Dolorous Blade and carrying the Knight anywhere that is more than 9"
Foliate Shield. The Foliate Shield: Roll a dice each time a from the enemy – this counts as his move
wound or mortal wound is inflicted on this for that turn. On a roll of 3 or less, the
FLY model. On a roll of 6 it is absorbed by the Green Knight does not appear, but you
The Green Knight passes through physical Foliate Shield and ignored. can roll again in your next hero phase. If
barriers as though they were not there. He the Green Knight is slain, he returns to
moves in the same manner as a model that the mists, and you can see if he returns as
can fly. described above. Whenever he returns, all
his wounds are healed.

KEYWORDS ORDER, HUMAN, FREE PEOPLE, NOBILITY, GREEN KNIGHT

BRETONNIAN LORD
MOV E

12" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


U N DS

5 3+
SAV E

Ducal Sword and Dragonbane Lance 2" 5 3+ 4+ -1 D3


WO

Steed’s Hooves 1" 2 4+ 4+ - 1


9
BR A ERY
V

DESCRIPTION ABILITIES
A Bretonnian Lord is a single model. He Courage of the Bretonni: Roll a dice Ducal Shield: You can re-roll save rolls
rides a trusty Steed that has borne him into whenever a Nobility model from your of 1 for a Bretonnian Lord in the combat
battles without number. The Lord is armed army flees within 10" of this model. On a 4 phase if he charged in the same turn.
with a Ducal Sword and Dragonbane or more, that model returns to the fray and
Lance, and carries a Ducal Shield. does not flee. COMMAND ABILITY
Lord of the Realm: In your next charge
PEGASUS Dragonbane Lance: You can add 1 to phase, you can re-roll charge rolls for this
Some Bretonnian Lords ride Pegasi; these the wound rolls and Damage of a Lord’s model and all units of Nobility from your
have a Move of 16" rather than 12". Ducal Sword and Dragonbane Lance if he army within 15" when you determine their
charged in the same turn. You can also charge distance.
FLY re-roll all failed hit rolls with this weapon
A Bretonnian Lord on a Pegasus can fly. if the target is a Monster.

KEYWORDS ORDER, HUMAN, FREE PEOPLE, NOBILITY, HERO, BRETONNIAN LORD

Warhammer Age of Sigmar © Games Workshop Ltd. 2015


PALADIN
MOV E

5"
U N DS

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


5 4+
SAV E

Relic Weapon 1" 4 3+ 3+ -1 D3


WO

7
BR A ERY
V

DESCRIPTION ABILITIES
A Paladin is a single model. He goes to war Paladin’s Shield: Add 1 to the save rolls Heroic Blow: Instead of making his usual
armed with a Relic Weapon and carrying a for the Paladin so long as he did not charge attacks, a Paladin can attempt to slay his
Paladin’s Shield. in the same turn. foe with a single mighty swing of his Relic
Weapon. If he does so, choose a target as
normal, but make only 1 attack instead
of 4. If this attack hits, the Relic Weapon
inflicts D6 mortal wounds on the target.
You do not need to make a wound roll and
your opponent cannot make a save roll for
this attack.

KEYWORDS ORDER, HUMAN, FREE PEOPLE, NOBILITY, HERO, PALADIN

PALADIN STANDARD BEARER


MOV E

10" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


U N DS

5 3+
SAV E

Master-forged Sword 1" 5 3+ 3+ -1 1


WO

Destrier’s Iron-shod Hooves 1" 2 4+ 4+ - 1


7
BR A ERY
V

DESCRIPTION ABILITIES
A Paladin Standard Bearer is a single The Grail Banner: Add 1 to the Bravery of Follow Me to Glory!: If a Paladin
model. He is armed with a Master-forged all Peasantry and Nobility units from Standard Bearer makes a successful charge,
Sword and carries the Grail Banner. He your army within 15" of any Grail Banners. you can re-roll charge rolls in the same
rides into battle upon a fearsome Destrier In addition, if the Paladin Standard charge phase for any units of Nobility in
that lashes out with Iron‑shod Hooves. Bearer slays a Monster or a Hero, then your army so long as the Grail Banner is
from that point onwards, Peasantry visible to them.
and Nobility units from your army
within 15" of him do not need to take
battleshock tests.

KEYWORDS ORDER, HUMAN, FREE PEOPLE, NOBILITY, HERO, TOTEM, PALADIN,


PALADIN STANDARD BEARER

Warhammer Age of Sigmar © Games Workshop Ltd. 2015


DAMSEL OF THE LADY
MOV E

5" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


U N DS

5 6+
SAV E

Staff of Purity 1" 1 4+ 3+ -1 D3


WO

Steed’s Hooves 1" 2 4+ 4+ - 1


6
BR A ERY
V

DESCRIPTION ABILITIES BLESSING OF THE LADY


A Damsel of the Lady is a single model. Aura of the Lady: In your hero phase, The Damsel can call upon the Lady of
She is armed with a Staff of Purity. select the Damsel or a Free People the Lake to bestow her blessing on her
model within 6" of her; that model heals followers and protect the virtuous from
PUREBRED HORSE OR PEGASUS one wound. harm. Blessing of the Lady has a casting
Some Damsels ride Purebred Horses, value of 5. If successfully cast, pick one
granting them a Move of 12"; others ride MAGIC unit of Free People within 16". Until
Pegasi, increasing their Move to 16". Both A Damsel of the Lady is a wizard. She your next hero phase, roll a dice whenever
steeds attack with their Hooves. can attempt to cast one spell in each of that unit suffers a wound or mortal wound.
your hero phases, and attempt to unbind Add 1 to that roll if the unit is Nobility.
FLY one spell in each enemy hero phase. She On a 6 or more, that wound is ignored.
A Damsel of the Lady on a Pegasus can fly. knows the Arcane Bolt, Mystic Shield and
Blessing of the Lady spells.

KEYWORDS ORDER, HUMAN, FREE PEOPLE, NOBILITY, HERO, WIZARD, DAMSEL OF THE LADY

KNIGHTS ERRANT
MOV E

10" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


U N DS

2 4+
SAV E

Pendant Lance and Blade 2" 1 4+ 4+ - 1


WO

Charger’s Hooves 1" 2 4+ 4+ - 1


5
BR A ERY
V

DESCRIPTION BANNER BEARER ABILITIES


A unit of Knights Errant has 5 or more Models in this unit can be Banner Bearers. Eager to Impress: You can re-roll failed
models. They ride to war on Chargers, You can re-roll battleshock tests for a hit rolls of 1 for this unit if it is within 18"
driving their foes before them in a thunder unit that includes any Banner Bearers if it of a Damsel of the Lady when it attacks
of Hooves, and striking at them with charged in the same turn. (you can instead re-roll all failed hit rolls if
Pendant Lances and Blades. On their left the unit also has 10 or more models).
arms they carry Heraldic Shields. TRUMPETER
Models in this unit can be Trumpeters. If Lances: You can add 1 to the wound rolls
CAVALIER a unit includes any Trumpeters, roll three and Damage of this unit’s Pendant Lances
The leader of this unit is a Cavalier. A dice instead of two when it charges and use and Blades if it charged in the same turn.
Cavalier makes 2 attacks with his Pendant the two highest scores to determine how
Lance and Blade rather than 1. far each model can move. Heraldic Shields: You can add 1 to save
rolls for this unit in the combat phase if it
charged in the same turn.

KEYWORDS ORDER, HUMAN, FREE PEOPLE, NOBILITY, KNIGHTS ERRANT

Warhammer Age of Sigmar © Games Workshop Ltd. 2015


KNIGHTS OF THE REALM
MOV E

10" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


U N DS

2 4+
SAV E

Pendant Lance and Blade 2" 1 3+ 4+ - 1


WO

Charger’s Hooves 1" 2 4+ 4+ - 1


6
BR A ERY
V

DESCRIPTION BANNER BEARER ABILITIES


A unit of Knights of the Realm has 5 or Models in this unit can be Banner Bearers. Virtue of Knightly Temper: Add 1 to the
more models. They go to war armed with You can re-roll battleshock tests for a Bravery of this unit whilst it is within 8" of
Pendant Lances and Blades, and carry unit that includes any Banner Bearers if it any Free People Hero from your army.
Heraldic Shields. They ride Chargers that charged in the same turn.
are trained to stove in the skulls of the Massed Cavalry: A Knight of the Realm
enemy with their flashing Hooves. TRUMPETER makes an extra attack with his Pendant
Models in this unit can be Trumpeters. If Lance and Blade whilst its unit has 10 or
GALLANT a unit includes any Trumpeters, roll three more models.
The leader of this unit is a Gallant. A dice instead of two when it charges and use
Gallant makes 2 attacks with his Pendant the two highest scores to determine how Lances: You can add 1 to the wound rolls
Lance and Blade rather than 1. far each model can move. and Damage for this unit’s Pendant Lances
and Blades if it charged in the same turn.

Heraldic Shields: You can add 1 to the


save rolls for this unit in the combat phase
if it charged in the same turn.

KEYWORDS ORDER, HUMAN, FREE PEOPLE, NOBILITY, KNIGHTS OF THE REALM

QUESTING KNIGHTS
MOV E

10" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


U N DS

2 4+
SAV E

Knightly Greatblade 1" 2 3+ 3+ -1 1


WO

Charger’s Hooves 1" 2 4+ 4+ - 1


7
BR A ERY
V

DESCRIPTION BANNER BEARER ABILITIES


A unit of Questing Knights has 5 or more Models in this unit can be Banner Bearers. The Questing Vow: Double the Damage
models. They ride Bretonnian Chargers You can re-roll battleshock tests for a of a Knightly Greatblade if the target is
that trample the foe beneath their Hooves, unit that includes any Banner Bearers if it a Monster.
and wield Knightly Greatblades and charged in the same turn.
Heraldic Shields. Heraldic Shields: You can add 1 to save
LUTIST rolls for this unit in the combat phase if it
PARAGON Models in this unit can be Lutists. If a unit charged in the same turn.
The leader of this unit is a Paragon. includes any Lutists, roll three dice instead
A Paragon makes 3 attacks rather than 2 of two when it charges and use the two
with his Knightly Greatblade. highest scores to determine how far each
model can move. You may re-roll the dice
if there is an enemy Monster within 12".

KEYWORDS ORDER, HUMAN, FREE PEOPLE, NOBILITY, QUESTING KNIGHTS

Warhammer Age of Sigmar © Games Workshop Ltd. 2015


GRAIL KNIGHTS
MOV E

10" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


U N DS

2 4+
SAV E

Sword and Sacred Lance 1" 2 3+ 4+ -1 1


WO

Destrier’s Iron-shod Hooves 1" 2 4+ 4+ - 1


7
BR A ERY
V

DESCRIPTION GRAIL BANNER BEARER ABILITIES


A unit of Grail Knights has 5 or more Models in this unit can be Grail Banner Grail Shields: You can add 1 to save rolls
models. These devoted Knights are armed Bearers. You can re-roll battleshock tests for this unit in the combat phase if it
with Swords and Sacred Lances, and carry for a unit that includes any Grail Banner charged in the same turn.
Grail Shields bearing proud heraldry. They Bearers if it charged in the same turn.
ride into battle atop powerful Destriers Lances: Add 1 to the wound rolls and
that trample the foe beneath their TRUMPETER Damage of this unit’s Swords and Sacred
Iron‑shod Hooves. Models in this unit can be Trumpeters. If Lances if it charged in the same turn.
a unit includes any Trumpeters, roll three
dice instead of two when it charges and use The Grail Vow: You can re-roll all failed
the two highest scores to determine how hit rolls for this unit if, before rolling the
far each model can move. dice, you hold aloft a grail or goblet and
shout ‘For the Lady’ in a heroic voice.

KEYWORDS ORDER, HUMAN, FREE PEOPLE, NOBILITY, GRAIL KNIGHTS

PEGASUS KNIGHTS
MOV E

16" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


U N DS

4 4+
SAV E

Lance and Blade 2" 2 3+ 4+ - 1


WO

Pegasus’ Hooves 1" 2 4+ 4+ - 1


6
BR A ERY
V

DESCRIPTION BANNER BEARER ABILITIES


A unit of Pegasus Knights has 3 or more Models in this unit can be Banner Bearers. Lances: Add 1 to the wound rolls and
models. Each is armed with a Lance and You can re-roll battleshock tests for a Damage of a Pegasus Knight’s Lance and
Blade and a Heraldic Shield. They ride unit that includes any Banner Bearers if it Blade if he charged in the same turn.
Pegasi, which lash out with their Hooves. charged in the same turn.
Heraldic Shields: You can add 1 to save
FLY TRUMPETER rolls for this unit in the combat phase if it
Pegasus Knights can fly. Models in this unit can be Trumpeters. charged in the same turn.
If a unit of Pegasus Knights includes any
GALLANT Trumpeters, roll four dice instead of two Swooping Charge: A unit of Pegasus
The leader of this unit is a Gallant. when it charges and use the two highest Knights can be chosen to pile in and attack
A Gallant makes 3 attacks with his Lance scores to determine how far each model twice, instead of only once, during a turn
and Blade rather than 2. can move. in which they charged.

KEYWORDS ORDER, HUMAN, FREE PEOPLE, NOBILITY, PEGASUS KNIGHTS

Warhammer Age of Sigmar © Games Workshop Ltd. 2015


BATTLE PILGRIMS
MOV E

5"
U N DS

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


1 5+
SAV E

Reliquary Sword 1" 1 5+ 4+ - 1


WO

6
BR A ERY
V

DESCRIPTION ABILITIES
A unit of Battle Pilgrims has 6 or Inspired Fervour: You can add 1 to any
more models. The Battle Pilgrims are hit rolls for a unit of Battle Pilgrims that
armed with Reliquary Swords and has a Grail Reliquae. If the unit has 10 or
Pilgrim Shields. more models, you can add 1 to any wound
rolls as well.
GRAIL RELIQUAE
A unit of Battle Pilgrims can have one Pilgrim Shields: You can re-roll save rolls
Grail Reliquae. A Grail Reliquae has 3 of 1 for this unit, or save rolls of 1 and 2 if
Wounds instead of 1 and makes 3 attacks it has a Grail Reliquae.
rather than 1. Whilst a unit of Battle
Pilgrims includes a Grail Reliquae, it has
the Nobility keyword.

KEYWORDS ORDER, HUMAN, FREE PEOPLE, PEASANTRY, BATTLE PILGRIMS

MEN-AT-ARMS
MOV E

5"
U N DS

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


1 6+
SAV E

Polearm 2" 1 5+ 4+ - 1
WO

4
BR A ERY
V

DESCRIPTION TRUMPETER ABILITIES


A unit of Men-at-arms has 10 or more Models in this unit can be Trumpeters. Rowdy Mob: You can add 1 to hit rolls for
models. The unit is armed with Polearms Add 1 to the run rolls of a unit that this unit if it has 20 models or more, or add
and Tower Shields. includes any Trumpeters. 2 if it has 30 models or more.

WARDEN STANDARD BEARER Tower Shields: You can add 1 to save rolls
The leader of this unit is a Warden. Models in this unit can be Standard for this unit so long as it did not charge in
A Warden makes 2 attacks rather than 1. Bearers. Add 1 to the Bravery of all models the same turn.
in a unit that includes any Standard
DRUMMER Bearers, or 2 if there is a Hero from the Virtue of Empathy: You can add 1 to hit
Models in this unit can be Drummers. Nobility in your army within 15". rolls for this unit whilst it is within 8" of a
Add 1 to the charge rolls of a unit that Paladin from your army.
includes any Drummers. RELIC BEARER
Models in this unit can be Relic Bearers.
Whilst any Relic Bearers stand, this unit
can attempt to unbind one spell in each
enemy hero phase as if it were a wizard.

KEYWORDS ORDER, HUMAN, FREE PEOPLE, PEASANTRY, MEN-AT-ARMS

Warhammer Age of Sigmar © Games Workshop Ltd. 2015


PEASANT BOWMEN
MOV E

5" MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage


U N DS

Longbow 20" 1 5+ 4+ - 1
1 6+
SAV E

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


WO

4
BR A ERY
Skinning Knife 1" 1 5+ 5+ - 1
V

DESCRIPTION STANDARD BEARER


A unit of Peasant Bowmen has 10 or more Models in this unit can be Standard Stakes: After set-up is complete, you can
models. They are armed with Longbows Bearers. Add 1 to the Bravery of all models place a line of stakes in front of each unit of
and Skinning Knives. Some Peasant in a unit that includes any Standard Peasant Bowmen in your army. The stakes
Bowmen prepare Stakes to protect them Bearers, or 2 if there is a Hero from the must be placed within 1" of the unit. Roll
against enemy charges, and Burning Nobility in your army within 15". a dice for any enemy models that finish
Braziers to set their arrows aflame. a charge move within 1" of the stakes.
RELIC BEARER On a roll of 6 that model’s unit suffers a
VILLEIN Models in this unit can be Relic Bearers. mortal wound.
The leader of this unit is a Villein. Whilst any Relic Bearers stand, this unit
A Villein makes 2 attacks with his can attempt to unbind one spell in each Burning Braziers: You can re-roll wound
Longbow rather than 1. enemy hero phase as if it were a wizard. rolls of 1 for Longbows wielded by units
with Burning Braziers.
DRUMMER ABILITIES
Models in this unit can be Drummers. Arrowstorm: Once during the battle this Virtue of Empathy: You can add 1 to hit
Add 1 to the charge rolls of a unit that unit can shoot an Arrowstorm in their rolls for this unit whilst it is within 8" of a
includes any Drummers. shooting phase; when they do so you can Paladin from your army.
triple the number of attacks made by their
TRUMPETER Longbows. If the unit has 20 models or
Models in this unit can be Trumpeters. more, quadruple the number of attacks
Add 1 to the run rolls of a unit that instead. Peasant Bowmen cannot shoot an
includes any Trumpeters. Arrowstorm if there are any enemy models
within 3".

KEYWORDS ORDER, HUMAN, FREE PEOPLE, PEASANTRY, PEASANT BOWMEN

Warhammer Age of Sigmar © Games Workshop Ltd. 2015


MOUNTED YEOMEN
MOV E MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
12" Yeoman’s Bow 18" 1 4+ 4+ - 1
U N DS

2 6+
SAV E

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


WO

Hunting Spear 2" 1 4+ 4+ - 1


4
BR A ERY
V Palfrey’s Sharp Teeth 1" 2 4+ 5+ - 1

DESCRIPTION STANDARD BEARER ABILITIES


A unit of Mounted Yeomen can have any Models in this unit can be Standard Scouts: After set up is complete, a unit of
number of models. They are armed with Bearers. Add 1 to the Bravery of all models Mounted Yeomen can make a move as if it
Yeoman’s Bows and Hunting Spears, and in a unit that includes any Standard were their movement phase. The unit can
sometimes bear small Wooden Shields. Bearers, or 2 if there is a Hero from the run when making this bonus move.
They ride lightweight Palfreys that bite Nobility in your army within 15".
their enemies with their Sharp Teeth. Wooden Shields: You can add 1 to save
TRUMPETER rolls in the combat phase for models with
WARDEN Models in this unit can be Trumpeters. Wooden Shields if they charged that turn.
The leader of this unit is a Warden. Add 2 to the run rolls of a unit that
A Warden makes 2 attacks with a Hunting includes any Trumpeters. Virtue of Empathy: You can add 1 to hit
Spear rather than 1. rolls for this unit whilst it is within 8" of a
Paladin from your army.

KEYWORDS ORDER, HUMAN, FREE PEOPLE, PEASANTRY, MOUNTED YEOMEN

Warhammer Age of Sigmar © Games Workshop Ltd. 2015


FIELD TREBUCHET
WAR MACHINE

MOV E


U N DS

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage


5 4+
SAV E

Rocks and Masonry 12"-48" ✹ 4+ 3+ -2 D6


WO

-
BR A ERY
V
WAR MACHINE CREW TABLE
Crew within 1" Move Rocks and Masonry
4 models 4" 2
3 models 3" 2
2 models 2" 1
1 model 1" 1
No models 0 0

CREW

MOV E

1"
U N DS

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


1 6+
SAV E

Crew’s Tools 1" 1 5+ 5+ - 1


WO

4
BR A ERY
V

DESCRIPTION
A Field Trebuchet consists of a Trebuchet machine. The war machine cannot make Arcing Shot: This war machine can shoot
war machine that can hurl Rocks and charge moves, does not need to take at enemy units that are not visible to it.
Masonry at the foe, and a unit of 5 Peasant battleshock tests and is unaffected by any
Crew, who defend themselves with a attack or ability that uses Bravery. The Hard to Miss: Roll a dice before making
variety of Tools. Crew are in cover while they are within a Rocks and Masonry attack. If the roll
1"of their war machine. is less than the number of models in the
ABILITIES target unit, the attack scores a hit without
Siege Artillery: A Field Trebuchet can Virtue of Courage: Peasantry Crew do not needing to make a hit roll.
only move if its Crew are within 1" at the need to take battleshock tests while there is
start of the movement phase. If its Crew a Paladin from your army within 8".
are within 1" of the Field Trebuchet in the
shooting phase, they can fire the war

WAR MACHINE

KEYWORDS ORDER, WAR MACHINE, FIELD TREBUCHET

CREW

KEYWORDS ORDER, HUMAN, FREE PEOPLE, PEASANTRY, CREW

Warhammer Age of Sigmar © Games Workshop Ltd. 2015


BRETONNIA
DEFENDERS OF THE REALM
ORGANISATION ABILITIES
A Defenders of the Realm battalion Form the Lance: Few foes can hope to stand before the Defenders of the Realm
consists of the following units: when they are charging full-tilt in their distinctive lance formation. You can re-roll
wound rolls of 1 for models from the Defenders of the Realm if they charged in the
• 1 Bretonnian Lord same turn.
• 1 Paladin Standard Bearer
• 1 Damsel of the Lady Virtue of Stoicism: The Defenders of the Realm are never braver than when
• 3 units of Knights of the Realm charging the enemy. You can choose to re-roll battleshock tests for any unit from
• 1 unit of Knights Errant the Defenders of the Realm if they charged that turn.
• 1 unit of Questing
Knights, Grail Knights, or
Pegasus Knights

BRETONNIA
PEASANT MILITIA
ORGANISATION ABILITIES
A battalion of Peasant Militia The Peasant’s Duty: It is the commoner’s lot in life to stand firm in the face of the
consists of the following units: enemy and defend his lord’s land whilst he is off chasing glory on the battlefield.
You can re-roll hit rolls of 1 for models in a Peasant Militia battalion if they did not
• 1 Paladin move in the preceding movement phase.
• 2 units of Men-at-Arms
• 2 units of Peasant Bowmen In It Together: The peasants of the Free People draw courage, and some small
• 1 unit of Battle Pilgrims or a measure of solace, from knowing that they’re not alone in their misery when their
Field Trebuchet low-born countrymen stand beside them. Add 1 to the Bravery of all models in a
Peasant Militia unit whilst it is within 6" of another unit from the battalion.

Warhammer Age of Sigmar © Games Workshop Ltd. 2015


SUBSTITUTE WARSCROLLS
The following do not have warscrolls. Instead, use the substitute warscrolls listed below.

Unit Warscroll.Warscroll
Bretonnian Lord on foot. . . . . . . . . . . . . . . . . . . . . . Paladin
Bretonnian Lord on Hippogryph . . . . . . . . . . . . . K ing Louen Leoncoeur
Prophetess of the Lady . . . . . . . . . . . . . . . . . . . . . . . Damsel of the Lady
Paladin on Warhorse . . . . . . . . . . . . . . . . . . . . . . . . Bretonnian Lord on Steed
Paladin on Pegasus . . . . . . . . . . . . . . . . . . . . . . . . . . Bretonnian Lord on Pegasus

Warhammer Age of Sigmar © Games Workshop Ltd. 2015

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