Professional Documents
Culture Documents
June 03 2020
Artifact Description: This artifact is a 2D drawing of a Truss Bridge, which can be designed
in any simple drawing app, using vertical lines, to trace symmetrical shapes. The purpose of
this artifact is to demonstrate our previous abilities and knowledge in the use of technology
and the design of didactic material that can be used during a class.
My experience trying to design and draw a truss bridge was a little bit stressful given that this
was the first time that I use a drawing tool. In the beginning, when I read the instructions for
the assignment and see different images and pictures of bridges on google I thought it would
be easier to draw a bridge, especially because the drawing should be in 2D. But it was not
what I was expected, it took my about 3 hours to get to the final product, also I had to start
over and over again multiple times because the app that I was using did not allow me to
delete or raise just a single part of the drawing. Besides, some of the error I made and which
resulted in a complete mess was that I just started drawing a bridge according to the image
that I downloaded from the internet, and I soon realized that my work was a disaster many
lines in my drawing was crooked. I made multiples drafts before getting to the final product
Given that manipulating the mouse to make all the lines behind it intersect at a fixed point
and that at the same time they are symmetrical was a great challenge, which I did not expect.
Lastly, I learned from this project that it is very important to analyze very carefully the image
you are trying to draw and all the time measure every single trace you do, because if the
traces are not the same measure or differ a little bit your design loss the symmetry.
National Education Standards: This kind of activity promote the development and
improvement of motor skills and abilities in students that will serve them in their whole
scholarly life. Also, while the student is searching for examples of images and information
about the topic they will improve their thinking and creative skills, which will give them a
great advantage into their future career, given that the society is in constant change be
creative and have different perspectives are great components to any career or future
employment. Lastly, while students are using the computer to access the drawing app they
will learn about the different functions, and futures of the computer, that latter they may
apply when they are doing homework, projects, or any assignment related to school.
How do you see the project fitting into different areas of the school curriculum? This project
could be implemented into a computation class, to teach students how to use the drawing tool
available to design their own bright that latter they could print and Coloring and
personalizing with the skills and abilities they think can help them build their bridge to
What curricular areas of learning styles would be addressed if students were building these
3-dimensional model they probably will development their planing, creating and executing
skills given that they should deeply analyze the structure of the model they plan to recreate
and study the tool count with to draw, always considering the scale in which the new design
will have. Also, during the executing process students will learn that the angle from which a
line is drawn matter given that depend the angle and position of lines will be how the bridge
would look like. Lastly, they should create a draft to test the possible hypothesis of the
How can drawing and model building by used in your classroom even if it is not a bridge you
are building? What else can be designed instead, but still cover the concepts of learning how
to manipulate drawing objects on screen? Instead of a bridge students could design a house,
or castle using diagonals lines and other shapes to make their creations symmetry and be able
to test the different futures and tools of a drawing app related to education. Besides we can
teach students to design different formats of academic organizers that could be represented by
any subject like a tree or an apple etc. All to teach students how to use a technological
drawing application to design something using different shapes and traces, that latter students