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(Strength) (Constitution)

• (Athletics • Climb) •
Easy (DC 10) Easy (DC 10)
Moderate (DC 15) Moderate (DC 15) CON+5 ( );
Hard (DC 20) , ( )
Formidable (DC 30) Hard (DC 20) 1
• (Athletics • Jump) Very Hard (DC 25) 3
Easy (DC 10) , Formidable (DC 30) CON+20 ( )
Hard (DC 20)
• (Athletics • Swim) (Intelligence)
Easy (DC 10) Arcana, History, Nature, Religion •
Hard (DC 20) Easy (DC 10) ,
Formidable (DC 30) Moderate (DC 15)
• ;
Easy (DC 10) ,
Hard (DC 20) , ; Hard (DC 20)
Very Hard (DC 25) ;
Formidable (DC 30) ; ( .
; );
• Very Hard (DC 25) , ;
Moderate (DC 15) ;
Hard (DC 20) ;
Very Hard (DC 25) ;
Contest (vs. STR) , Formidable (DC 30)
• (Investigation • Inspect or Search)
(Dexterity) Easy (DC 10) ,
• (Acrobatics • Balance)
Easy (DC 10) Moderate (DC 15) ,
Moderate (DC 15) ;
Hard (DC 20)
Very Hard (DC 25) ; Hard (DC 20) ;
• (Acrobatics • Tumble) ;
Moderate (DC 15) Very Hard (DC 25) ;
Very Hard (DC 25) -
• (Sleight of Hand) •
Easy (DC 10) Easy (DC 10) ,
Contest (vs. WIS)
• / (Stealth • Hide or Sneak) Moderate (DC 15) , ;
Contest (vs. WIS) ; ; ,
• *
Easy (DC 10) - Hard (DC 20) , ;
Moderate (DC 15)
Hard (DC 20) Very Hard (DC 25) ,
Very Hard (DC 25) Contest(vs. INT) ,
Formidable (DC 30)
• (Resting)
Moderate (DC 15) ( 1 )
Hard (DC 20) Hit Dice. HD
• * CON. -
Moderate (DC 15) . HD .
Hard (DC 20) HD .
Very Hard (DC 25) ( 8 )
Formidable (DC 30) ; : , , 2
( feat) . -
• , -
Very Hard (DC 25) , 1 .
Contest (vs. DEX) ; 1 , .
Contest (vs. STR) HD
* ( . ). , 24 .
(Wisdom) (Charisma)
• (Animal Handling) • (Deception • Beguile and Bluff)
Moderate (DC 15) , Contest(vs. WIS) , ; ;
Hard (DC 20) ; ;
Very Hard (DC 25) ; ;
Formidable (DC 30) • (Intimidation)
• (Insight • Sense Motive) Hard (DC 20) ;
Moderate (DC 15) , ; ;
Contest(vs. WIS)
Hard (DC 20) • (Performance)
Very Hard (DC 25) , , Easy (DC 10) ;
, Moderate (DC 15) /
Contest(vs. CHA) ; Hard (DC 20)
• (Medicine) • (Persuasion)
Easy (DC 10) ; Moderate (DC 15)
Contest(vs. WIS) - - ; -
Hard (DC 20)
• (Perception • Listen) •
Moderate (DC 15) Easy (DC 10) ;
Very Hard (DC 25)
Contest(vs. DEX) Moderate (DC 15) ; ,
• (Perception • Spot)
Moderate (DC 15) Hard (DC 20) ,
Hard (DC 20) , , Very Hard (DC 25)
Contest(vs. DEX)
• (Survival • Track (ranger class)) (NPC Reactions)
Easy (DC 10) , , CHA ( )
Moderate (DC 15) (Friendly NPC)
Hard (DC 20) Default , ,
Very Hard (DC 25) DC 10 ,
Formidable (DC 30)
• (Survival) DC 20 , ,
Easy (DC 10) / (Indifferent NPC)
Moderate (DC 15) , Default
Hard (DC 20) DC 10 , ,

(Damage and Dying) DC 20 , ,


, 0 (Hostile NPC)
(Instant Death) . Default
0 . - DC 10
(Unconscious) . DC 20 , ,
, 0 HP,
(Death Saves) CON Save (DC 10). ,
; .
Surprise DCs
HP , 10 ., 1 Surprise WIS, DC
. 20
1- : 2 . 16-20 0
20- : 2 . 18-20 5
, 0 HP , 20 10
0 hp . 1 20+20 15
HP , .
(Damage at 0 hp) ft; 5; 10 20

(Creature Sizes) (Travel Pace)


, ; .“ ” DC .
;“ ” “ ” . * .
(ft.) DC . ...
Tiny 2½ × 2½ 8 1 5 1 1
Small 5×5 8 1 0 225 ft. ½ mile 5 miles
Medium 5×5 8 1 5 450 ft. 1 mile 10 miles
Large 10 × 10 12 1½ 10 900 ft. 2 miles 15 miles
Huge 15 × 15 16 2 15 1,800 ft. 3 miles 25 miles
Gargantuan 20 × 20 * 20 2½ * , , ;
* , , ,
(Special Actions) (Conditions)
(Charge) 10 ft . (Blinded) , .
( , ;
) . .
, ½ ,
(Climb)* , . (Charmed) .
. .
(Coup De Grace) , hp 0. (Crawling)* + Prone (...).
0 hp, . (Deafened) , .
. STR, CON DEX.
(Disangage) (Encumbered)* . = 10xSTR; . = 20 STR
, . . = 50 STR (
(Dodge) . 5 ft 20xSTR).
, * . “ ” (Exhaustion).
. (Falling)* , , 1 6
. 10 ft ( 20 6).
(Grapple) 1 . , .
, 1 - ,
STR STR/DEX ( ). (Frightened) .
, 0 , ,
. .
. ,
, (Holding Breath)* . CON ( 30 ). ,
5 ft 5 ft, . CON
2 . ( 1), .
. , hp.
- ;
STR STR/DEX ( ). (Incorporeal) .
, . - ( ) .
, ,
. (Invisible) . , .
.
. .
( .
). .
- , , ,
, , (Paralyzed) . ,
. , .
STR DEX ( ) STR. STR DEX.
(Help) , (Prone) ,
5 ft . .
. ,
,
. . 5 ft
(Hinder) 5 ft ;
. ( = 0, ).
0
. (Restrained) .
(Hustle) , . , - .
(JJump)* : 10 ft DEX.
STR; ½ STR ft. (Sq
queezing)* ,
: 10 ft 1 . 5 ft
3+ .STR ft; , .STR ft 5 ft.
( 1). = + 1½ . DEX;
( 1 .
(K
Knock
k Down) ) STR STR (Stunned) .
DEX ( ). STR DEX.
, - .
. , - ,
(Ready an Action) , , (Unconscious) . ,
. . .
(Swim)* ½ . STR DEX.
* - * ;
DCs / HP (Cover)
5 *
10 120 60 +2 DEX ,
.
15 5 5
+5 DEX ,
20 60 30 .
25 60 30 .
30 10 10
35 * (Weather Phenomena)
0°: CON (DC 10) 1 .
(Hide and Seek) .
(Stealth) 40°: CON (DC 10) 1 .
, , .
. , DEX [Stealth], : ½( - ¼).
WIS [Perception] INT [Search] , / : 50 ft,
. .
; , . : , + 1 6 .
(Perception)
WIS [Perception] ( ); INT [Search]
. . :1 .*† : CON (DC
DEX [Stealth] , . 10) 1 ( , 2
). : (
(Languages) , 2 ).
:1 .* :½
Common Humans Common Abyssal Demons Infernal . :1 . :
Dwarvish Dwarves Dwarvish Celestial Celestials Celestial 3+ .CON 1
Elvish Elves Elvish Draconic Dragons Draconic , CON (DC 10)
Giant Ogres, Giants Dwarvish Deep Speech Aberrations Infernal .
Gnomish Gnomes Dwarvish Infernal Devils Infernal * Large × 4, Huge × 16, Gargantuan × 32 ; †×2
Goblin Goblinoids Dwarvish Primordial Elementals Dwarvish
Gnoll Gnolls Common Sylvan Fey Elvish (Exhaustion)
Halfling Halflings Common Undercommon Underdark Elvish , , .
Orc Orcs Dwarvish traders , , 1 . 24
( ) 8 1
/ 1. ;
, . . . ( 2-5).
. 2 50-100 gp 2. ½. ,
* 3 100-500 gp CON DC 10, ( 3-5).
1 . 1 . 5 500-5000 gp 3. ¼, hp ½.
5 . 1 . . 7 5000-10000 gp 4. 0, hp ¼.
10 . 5 . 9 10000-50000 gp 5. Hp 0 .
* , =½ 11 50000+ gp 6. .

.L= . ,
WIS [Per eption] ,
20+L* 20+L* .
7-13 18 (5 6) cp 10+ 1,800 (4 8 100) cp ; ,
14+ 14 (4 6) sp / 10-18 145 (3 8 10) sp ,
13-14 11 (3 6) ep 19+ 145 (3 8 10) ep
15-22 7 (2 6) gp 15+ 145 (3 8 10) gp
. / 23+ 4 (1 6) pp 19+ 15 (3 8) pp
17-21 4 (1 6) . . 17-22 9 (2 8) .
22-26 4 (1 6) . 23-27 9 (2 8) . 5 ft + 5 ft 1
27-31 2 (1 3) . . 28+ 4 (1 8) . 15 ft + 30 ft 6
32-36 2 (1 3) . 23-29 5 (1 8) . 60 ft ( ) + 60 ft 6
. 37+ 1 . . 30+ 5 (1 8) . 30 ft + 30 ft 6
18-23 3 (1 4) . . 17-22 2 4 - + 5 ft -
24-27 1 . 23-26 2 (1 3) . 20 ft + 20 ft 1
28-29 1 . 1 27-29 2 (1 2) .
30+ . 30-32 1 . 550
* +1 -1 33+ 1
, , , 10 .

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