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You can animate the position of the sound. This helps the user to
locate the sound more quickly.
Integrating collision and interaction sounds (audio feedback)
into the experience in a very early stage of the production is a
good idea.
Use the Audio to tell your story, you can for example have radio
in a scene that plays the music from the 60s so that the players
can clearly get it that they are in a specific time period.
The goal of 3D spatial audio is to convincingly place sounds in a
three dimensional space so that the user perceives the sounds as
coming from the real physical objects in their VR experience.
REALTIME SOUND OCCLUSION &
PROPAGATION REFLECTION
Have a look, you can use the free Oculus Audio Spatializer Plugin
or the free Steam Audio Plugin or the paid DearVR.
5.
test, test, test
Kaizen is an approach to creating
continuous improvement.