Professional Documents
Culture Documents
- Daily log of Milana "Scorchlance" Burkov, a resistance and mercenary commander from
the Frontier expansion conflict in the Oburos sector.
The Orca was originally an industrial subsurface operations mech designed and produced by
Bison Industries, using extremely advanced electronic systems to map out even the darkest,
densest of depths of the oceans and endless tunnel networks to the smallest detail to allow it to
operate as if it was in broad daylight. It is a tough and sturdy mech that specializes in
information gathering and Lock On acquisition and the systematic elimination of targets.
When the initial plans to bring their industrial frames to the front lines began, Bison Industries
recognized that among all the various frames out there, the gathering of information on enemy
positions and the mapping of surroundings were nearly non-existent, something that most
battalions and lancer squads depended on outside sources like command centers to attain.
The Orca is ideal for this task, making it one of the strongest information gathering frames on
the field, while still capable of handling enemies on its own with its intimidating, bulky size and
respectable arsenal. However due to initially relying on the external cool temperature of the
various oceans it operated in, it suffers from its current cooling systems not being quite yet
perfected and sufficient to operate outside of those conditions. To compensate for this, many of
its more advanced and fragile systems perform an emergency shutdown to avoid various wires,
motherboards and other internal electronics from frying, after which they require to be rebooted
to become operational again.
Despite this drawback, it is a mech that has proven itself reliable for decades both in the
industrial world and now on the battlefield, and that in skilled hands it can single handedly
dominate the battlefield, for it possesses one of the most powerful tools in the entirety of history
in warfare: Information
License:
I. “Beluga” Combat Rifle, Sonar Spike
II. ORCA FRAME, "Stonefish" Minefield Launcher, “Bottlenose” Condensed Phased Radar
Array
III. “Manta” Bombard Array, “Piranha” Auxiliary MML Pod
Orca
HP: 8 Evasion: 6 Speed: 3 Heat Cap: 6 Sensors: 15
TRAITS:
Impenetrable hide: Weapon attacks against the Orca cannot benefit from the AP tag
Marked as prey: Whenever the Orca locks onto a target, they are automatically scanned.
Sonar Network: The Orca can Lock On 2 targets instead of 1 when performing a quick tech lock on
and 4 targets instead of 2 when performing a full tech lock on.
Overclocked systems: When taking heat from any source, the Orca generates an additional +1 heat
to itself. Upon overheating, the Orca cannot perform tech actions of any kind until it spends a full
action rebooting its internals.
SYSTEM POINTS: 8
MOUNTS:
Heavy Mount
CORE system
Apex Predator
A highly intricate module that requires a lot of power just to keep running for a brief duration, the
Apex Sonar Matrix releases a single burst of hundreds of dense sonar waves at once in a repeating
pattern, allowing it to map the surrounding area to the smallest detail. It is a smaller, modified version
of those used for industrial and military purposes that are single handedly capable of mapping out
entire ocean floors and planet surfaces, known as Total Surface Analysis and Reconnaissance or
“TSAR” Matrixes. While the smaller version is limited in use and power hungry, the Apex Sonar
Matrix is still an invaluable tool for collecting information on the field.
"Initiating Apex Predator protocol. Re-routing power… unshackling reactor... overriding coolant
systems… activating Apex Sonar Matrix. Apex Sonar Matrix active. Surroundings scanned and
mapped, traps and mines noted, prey sighted and locked. Weapons loaded and on standby. Ready
to hunt, pilot"
Protocol
The Orca emits a sonar pulse, mapping everything within its sensor range including allies, enemies
and terrain to the smallest detail, displaying their current positions. Even hidden and invisible
enemies are revealed to the Orcas pilot. All hostile actors within your sensor range are locked on and
must pass a system save or cannot benefit from invisibility, hidden or soft cover until the start of your
next turn. In addition, all traps, mines etc. that would normally be hidden or invisible from you are
revealed.
For the rest of the scene, at the start of the Orcas turns it automatically emits another pulse. the
effect repeats as described above. The Orca continues to emit sonar pulses until it is jammed,
stunned, shut down, or until the end of the scene.
Main rifle
Range 12
2SP, Smart, Accurate
2d3 Kinetic damage
When consuming a Lock On as a part of an attack with this weapon, it deals 1d3 bonus kinetic
damage, gains the AP tag and ignores cover.
Sonar Spike
A fairly simple piece of technology, the Sonar Spike is a form of large harpoon spike that is launched
from a mortar like contraption and upon impact anchors itself into the surface it impacts, constantly
emitting sonar waves while providing live data to the connected mainframe. Extraordinarily useful as
a form of warning system when far out on the frontier for various mining or reconnaissance
operations or in hostile areas where you are in need of constant information of your surroundings.
Heavy Launcher
Range 15
Ordnance, Smart, Seeking, Inaccurate, heat x (self)
2d3+2 explosive damage
This weapon cannot be fired normally and you must consume a lock-on on a target before you can
attack them. While firing, you may target any number of locked-on actors within weapon range and
attack them, consuming their lock-ons. An enemy can only be targeted by this weapon once
whenever it fires. The heat x generated by this weapon equals the amount of targets selected
whenever it is fired.
This system is automatically destroyed if you lose a point of structure. If this system has any Limited
charges remaining when it is destroyed, you take 1d6 AP Explosive damage which ignores
resistance.