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A .E .

COMPETITION

AMPHIBIOUS ELECTRIC VEH ICLE


COMPETITION
Rules & Regulations

The competition for respective category may be cancelled (subject to o rganizer discretion) should the
minimum no. of team (20 teams) are not achieved.

Prepared By:

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Objective
The Amphibious Electric Vehicle Competition 2017 offers students an opportunity to learn by
means of a friendly competition against their peers where students take responsibility for the
design, construction, and performance of an electric-powered vehicle that will complete a race
in the shortest possible time. Competitors will build an amphibious electric-powered vehicle
that will race on a 10 meter racecourse which water element was added.

1. Team
1.1. This competition is opened to all Malaysian and non-Malaysian.
1.2. Each team shall comprise of maximum Four (4) members consisting of:
1.2.1. Maximum of Three (4) participants and One (1) ASE Malaysia employee.
1.2.2. Each participant is only allowed to register once.

1.3. Each team is required to register at Inti College Penang or through email that will be
provided later.
1.4. 1Each team is required to pay a registration fee of RM20/team
1.5. Food/drink is provided
1.6. The competition for respective category may be cancelled (subject to organizer discretion) should the
minimum no. of team (20 teams) are not achieved.

2. Vehicle Specifications
2.1. The vehicle MUST be able to move on both dry and wet tracks.
2.2. The vehicle MUST use the original design from the kit provided.
2.3. Ready-made commercial products (except the kit provided) are strictly prohibited
throughout the competition. Major parts such as body/base (ready-made speed boat
body) are not allowed. However, the usages of small components/accessories are
acceptable.
2.4. The vehicle must be fully autonomous. No remote control is allowed.
2.5. Each team is allowed to modify their model after every match and must go through
technical inspection before the match starts.
2.6. There is no limitation on the motor and propeller used in the vehicle.
2.7. The maximum allowable diameter of the each propeller is 10 cm and it is
COMPULSORY to have outer casing to cover each propeller.
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2.8. There is a limitation on the batteries and voltage for the vehicle.
2.8.1. Total maximum allowable batteries are 4 units AA batteries.
2.8.2. Total maximum allowable voltage for the vehicle is DC 6V with 10% tolerance.

2.9. All teams are compulsory to USE ONLY EVEREADY SUPER HEAVY DUTY 1.5V
AA Batteries (non-re chargeable) as shown in the picture.

2.10. The maximum dimensions and weight of the vehicle, includ ing any front and rear
projections are as follows:

Length Width Height Weight


30 cm 20 cm 20 cm No Limit

2.11. The vehicle MUST be powered solely by electric as the s ource of energy which means
the batteries must be connected directly to the motor. Hence, circuits or electronics
devices (e xcept resistor) are NOT ALLOWED to be used on the vehicle.
2.12. The vehicle mu st not hold on or hook at the side wall.
2.13. None of the vehicle parts should be in contact with or touching the bottom surface of the
wet track.

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3. How to start the match?
3.1. Each vehicle must be placed at the starting zone with “On Mode” (if with switch).
3.2. Team member must r elease their vehicle when the referee blows the whistle and team
member(s) are not all owed to push the vehicle.

4. Track Specifications
4.1. The race track is divided in two parts which consists of:
4.1.1. Dry race track
4.1.2. Wet race track
4.2. The material of the track is made from acrylic.

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4.3. The dry race track is 30 cm wide and 5 meters long. The height of the side wall of the
track is 10 cm.
4.4. The dry race track is e levated to 20 cm from the ground.

4.5. The wet race track is 30cm wide and 5 meters long. The height of the side wall of the
track is 15cm. The depth of the water is ranging from 8 cm to 10 cm (depending on the
venue surfaces).

8-10cm

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5. Retry
5.1. No retry is allowed.

6. Violation
6.1. A violation will be counted if:
6.1.1. False start
6.1.2. Pushing of the vehicle during flag off.

7. Disqualification - Definit ion: Barred from competing in that particular match. Not the
whole competition.
7.1. Vehicles that change or cross lanes will be disqualified (at the discretion of the race
judges).
7.2. Vehicles that change direction of the race/ moving in the wrong direction will be
disqualified (at the dis cretion of the race judges).
7.3. Two (2) violations ac cumulated in the same match will lead to disqualification of the
current match.
7.4. Vehicle that hold on to the side wall.

8. Game Play

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8.1. Qualifying Round / Elimination Round
8.1.1. Each group con sists of Four (4) teams.

8.1.2. Each team is r equired to compete with the other 3 teams on a 1 vs 1 basis. Each
match consists of One (1) round only.
8.1.3. Deciding each match winner:
8.1.3.1. AEV model that clock the shortest time.
8.1.3.2. In case both AEV models do not reach the end zone, winner will be decided by
the furthest distance traveled.
8.1.3.3. In case both AEV models clock the same time, both teams are required to have
rematch (until winner can be decided).
8.1.4. Only One (1) overall group winner will proceed to the ne xt stage based on the total
wins.
8.1.4.1. In case there are Two (2) teams having similar w in(s), winner will be decided
by a knock-out match.
8.1.4.2. In case there are Three (3) teams having similar win(s), winner will be decided
by a new group match of 3 teams.

8.1.5. Example 1:

8.1.6. Example 2:

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8.1.7. Example 3:

8.2. Quarter Final / Semi F inal / Final Round


8.2.1. Each round (Q uarter Final, Semi Final, Final) consists of 3 matches.
8.2.2. Winner is decided based on the total wins in every round and will proceed to the
next stage.

8.2.2.1. Example 1: Both teams reach the end zone.


Round Match 1 Match 2 Match 3 Win(s)
Team A 1 0 1 2
Team B 0 1 0 1
Therefore, the winner is Team A with 2 wins.

8.2.2.2. Example 2: In case 1 team does not reach to the end zone and 1 team reach to
the end zone.
Round Match 1 Match 2 Match 3 Win(s)
Team A 1 1 0 (stuck) 2
Team B 0 (stuck) 0 (stuck) 1 1
Therefore, the winner is Team A with 2 wins.

8.2.2.3. Example 3: In case both teams do not reach to the end zone, winner will be
decided b y the furthest distance traveled.
Round M atch 1 Match 2 Match 3 Win(s)
Team A 1 (stuck ) furthest 0 (stuck) 0 (stuck) 1
Team B 0 ( stuck) 1 (stuck) furthest 1 (stuck) furthest 2
Therefore, the winner is Team B with 2 wins.

9. Safety
9.1. All vehicles must be built such that it will not harm the operators, the referees, and match
officials, members of the audience, opponent’s equipment and the game field.

10. Others
10.1. The judges have final authority during the tournament.
10.2. Judges have the option to inspect cars prior to the final heat or at any time during/after
the heats are completed.
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10.3. For any other behavior not specified in the rules, referees are given full authority to
make the decision and the decision is final in the event of a dispute.
10.4. The allowable margin of error of the game field is this Rule Book wherever not
mentioned is ± 5% in size.
10.5. All machines must be designed and made by team members - readymade commercial machines (except
the kit provided) will be disqualified from being used.
10.6. If a team is considered disqualified by the judges and head judge, such team should
quit the tournament immediately, and receives no score.
10.7. No objection(s) is allowed. The decisions of the race judges are final.
10.8. Any amendments to these rules will be announced by the Contest Committee and be
updated on ASE Malaysia website : www.asemal.com.my

11. Contact
11.1.Any inquiries regarding the competition, you can email us at:

Rules & Regulations : sales@asemal.com.my

General Information : sales@asemal.com.my

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