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Allosaurus ARK 10
Allosaurus ARK 10
Allosaurus
Dossier
These values may differ with what you see in-game or written elsewhere. But that is what
the dossier says.
Group
Dinosaurs
Species
Allosaurus therotribus
Time Period
Late Jurassic
Diet
Carnivore
Temperament
Aggressive
Release Versions
245.0
July 28, 2016
739.3
September 1, 2016
501.0
December 6, 2016
1.0
May 24, 2018
599.0
November 30, 2018
311.74
June 11, 2020
Variants
Brute X-Allosaurus
Eerie Allosaurus
X-Allosaurus
ExpandSpawn Command
Domestication
Tameable
Rideable
Breedable
Yes
Yes
Yes
Torpor Immune
No
Taming Method
Knockout
Preferred Kibble
Superior Kibble
Preferred Kibble
Kibble (Diplo Egg)
Preferred Food
Raw Mutton
Preferred Food
Raw Prime Meat
Equipment
Allosaurus Saddle (Level 67)
Rider Weaponry
No
Humans Can Carry
No
Data
XP For Kill
Level : 72.00 XP
Drops
Hide
Keratin
Raw Meat
Raw Prime Meat
Allosaurus Brain
Special Loot Chance
100%
Feces Size
Medium
Drag Weight
285
Radiation Immune
No
Carryable By
Fire Wyvern
Forest Wyvern
Ice Wyvern
Lightning Wyvern
Poison Wyvern
Quetzal
Tek Quetzal
Tusoteuthis
Immobilized By
Chain Bola
Large Bear Trap
Plant Species Y Trap
Can Damage
Thatch
Greenhouse
Wood
Reproduction
Egg
Allosaurus Egg
Incubation Range
26 - 32 °C / 79 - 90 °F
Incubation Time
1h 39m 59.521s
Baby Time
4h 37m 46.666s
Juvenile Time
18h 31m 6.662s
Adolescent Time
23h 8m 53.328s
Total Maturation Time
1d 22h 17m 46.656s
Breeding Interval
18h - 2d
Habitat
Allosaurus
X-Allosaurus
The Island
The Center
Ragnarok
Extinction
Valguero
Crystal Isles
Common Rare
Untameable Cave
Contents
1Basic Info
o 1.1Dossier
o 1.2Behavior
1.2.1Pack
o 1.3Appearance
o 1.4Color Scheme and Regions
o 1.5Drops
1.5.1Harvest
1.5.2Guaranteed Special Loot
o 1.6Base Stats and Growth
1.6.1Wild Stats Level-up
2Taming
o 2.1KO Strategy
o 2.2Taming Food
2.2.1Pachyrhinosaurus
3Combat
o 3.1General
o 3.2Strategy
o 3.3Weaponry
o 3.4Dangers
o 3.5Weakness
4Utility
o 4.1Roles
o 4.2Collectibles
5Spotlight
6Notes/Trivia
7Changelog
8Gallery
9References
Wild
Behavior[edit | edit source]
The Allosaurus is an extremely aggressive and dangerous predator, even more so when
accompanied by its ever-present pack mates. Approach with caution - you may not always
have visual on its nearby allies when approaching a singular Allosaurus.
Pack[edit | edit source]
Allosaurus always spawn in packs of 3, but packs will merge if they encounter each other.
As long as a pack has 3 or more Allosaurus in it, the Allosaurus with the highest level will
receive a pack boost, which can be identified by a glowing red-orange aura, similar to that
of an Alpha Predator. The pack boost applies to both wild and tamed Allosaurus and
provides the following benefits:
Increases damage done by 50%
Reduces damage taken by 25%
An extra attack (default Rmb , , ) that slows the target and does bleeding
damage
The ability to roar while tamed and mounted (default C , , ) When the Alpha
roars, the others in its pack will also roar.
These buffs only apply to the Allosaurus with the Alpha Boost. However, in larger packs,
multiple Allosaurus can sometimes become the Alpha.
Appearance[edit | edit source]
The Allosaurus is similar in appearance to the Carnotaurus and the Rex, with a few
key differences. The Allosaurus is larger than the Carnotaurus, with longer arms, scattered
plates and osteoderms on its head and back, and crests above its eyes. The alpha
Allosaurus can be easily identified by its glowing red-orange aura (although take care that
you haven't actually spotted an Alpha Predator).
Color Scheme and Regions[edit | edit source]
Allosaurus
X-Allosaurus
This section displays the Allosaurus's natural colors and regions. For demonstration, the
regions below are colored red over an albino Allosaurus. The colored squares shown
underneath each region's description are the colors that the Allosaurus will randomly
spawn with to provide an overall range of its natural color scheme. Hover your cursor over
a color to display its name and ID.
This information can be used to alter the Allosaurus's regions by entering cheat
SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For
instance, cheat SetTargetDinoColor 0 6 would color the Allosaurus's
"body" magenta.
Region 4: Region 5:
Region 3 is not used Spine Belly
for this Creature.
Drops[edit | edit source]
Harvest[edit | edit source]
Raw Meat
Hide
Keratin
Guaranteed Special Loot[edit | edit source]
Allosaurus Brain
The Allosaurus Brain can be found in the corpse's inventory or in the inventory of a tamed
creature that killed it.
Base Stats and Growth[edit | edit source]
Note that creatures will have different stats in Survival of the Fittest
Movement Stamina
Wil
Tamed Wild Tamed
d
Swimming 300 ? ? ? ?
Attack Values
Melee 35
Melee 25
Mele
35
e
Allosaurus
Level
Health 0
Stamina 0
Oxygen 0
Food 0
Weight 0
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard
to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are
distributed.
Taming[edit | edit source]
For general infos about domesticating a wild creature see Taming.
KO Strategy[edit | edit source]
The Allosaurus has high torpor, similar to a Rex, but tames quickly once knocked
unconscious. The best way to take on an Allosaurus is to single out a solitary animal from
its pack. Be careful not to kill the others while taming it, though, because lone Allosaurus
will run away in search of a new pack if the old one is killed off. To combat this, the target
Allosaurus should be lured into an enclosure and properly secured before taking on the rest
of its pack. This strategy, in particular, is useful if you want to tame the alpha Allosaurus, as
separating and killing its pack mates will remove its Alpha buff, weakening it significantly.
Be careful, as higher levels are easy to kill with Bows and Crossbows if you do not pause
between shots. Taming more than one Allosaurus at once is risky.
Solo attempts require a very careful approach: not only is attacking a pack of Allosaurus by
yourself unwise, but the areas where Allosaurus spawn are also likely to be crawling with
plenty of other dangerous predators. The best way to do this is to position yourself on a tall
rock, preferably landed on by a flyer, to protect you from their attacks. After an Allosaurus
has been hit by your Tranquilizer Dart or Tranquilizer Arrow, it and the rest of its pack will
become aggressive towards you. Continue shooting, making sure to aim for the head and
pause between shots, especially when using a Crossbow. You should be sure to kill the
other Allosaurus (as well as any nearby predators) while you are in relative safety. Once
your target's torpor reaches a high enough level, it will turn and flee. Be wary, as they could
either run off entirely or run around in circles. As long as the Allosaurus stays nearby,
continue to shoot it from the safety of your rock. If it turns tail and flees out of range, you
can either chase it down and shoot it from the back of a Quetzal or run it down with
an Argentavis, landing each time you have an opportunity to shoot. Obviously, the latter
option carries its own risks.
If you are able to isolate a high-level Allosaurus and remove the alpha status from it, you
can ride on a burly mount that still allows the use of weapons, such as a Dire
Bear or Griffin, then tank its damage while pelting it with tranq arrows/darts. A singular
Allosaurus only hits as hard as a Carnotaurus. Keep in mind that the Allosaurus will
start running when its torpor gets high so it's advised to have a mount that can keep up.
Taming Food[edit | edit source]
Base
Mobile
Time
Level 1
2 0 0 0 0:04:49
Superior Kibble
4 0 0 0 0:09:02
Raw Mutton
7 0 0 0 0:15:47
Cooked Lamb Chop
5 0 0 0 0:11:17
Raw Prime Meat
9 0 0 0 0:20:17
Cooked Prime Meat
11 0 0 0 0:12:25
Raw Prime Fish Meat
13 42 9 5 0:29:20
Raw Meat
25 36 8 4 0:28:12
Cooked Meat
32 75 16 8 0:36:06
Raw Fish Meat
63 72 16 8 0:35:32
Cooked Fish Meat
4 0 0 0 0:09:37
Superior Kibble
8 0 0 0 0:18:03
Raw Mutton
14 0 0 0 0:31:33
Cooked Lamb Chop
9 0 0 0 0:20:18
Raw Prime Meat
18 44 10 5 0:40:34
Cooked Prime Meat
23 0 0 0 0:25:57
Raw Prime Fish Meat
27 185 42 21 1:00:54
Raw Meat
54 185 42 21 1:00:54
Cooked Meat
68 294 67 34 1:16:41
Raw Fish Meat
Time
Level 60
6 0 0 0 0:14:26
Superior Kibble
12 0 0 0 0:27:04
Raw Mutton
21 31 8 4 0:47:19
Cooked Lamb Chop
14 0 0 0 0:31:35
Raw Prime Meat
28 160 38 19 1:03:05
Cooked Prime Meat
35 0 0 0 0:39:29
Raw Prime Fish Meat
42 419 99 50 1:34:44
Raw Meat
84 419 99 50 1:34:44
Cooked Meat
Time
Level 90
8 0 0 0 0:19:14
Superior Kibble
16 0 0 0 0:36:06
Raw Mutton
29 137 34 17 1:05:21
Cooked Lamb Chop
19 0 0 0 0:42:52
Raw Prime Meat
38 322 79 40 1:25:37
Cooked Prime Meat
48 35 9 5 0:54:08
Raw Prime Fish Meat
Time
Level 120
9 0 0 0 0:21:38
Superior Kibble
20 0 0 0 0:45:07
Raw Mutton
36 252 63 32 1:21:07
Cooked Lamb Chop
24 0 0 0 0:54:08
Raw Prime Meat
60 119 30 15 1:07:40
Raw Prime Fish Meat
Time
Level 150
11 0 0 0 0:26:27
Superior Kibble
24 0 0 0 0:54:08
Raw Mutton
43 387 99 50 1:36:53
Cooked Lamb Chop
29 57 15 8 1:05:25
Raw Prime Meat
73 235 60 30 1:22:20
Raw Prime Fish Meat
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
Ingredients for Superior Kibble: 2 × Citronal, 1 × Prime Meat Jerky, 1 ×
Large Egg, 5 × Fiber, 2 × Rare Mushroom, 1 × Sap, Water
Pachyrhinosaurus[edit | edit source]
The gas attack of the Pachyrhinosaurus can make Allosaurus unable to sprint, making
a knockout much easier.
Combat[edit | edit source]
This section describes how to fight against the Allosaurus.
General[edit | edit source]
Don't attempt to take out the pack leader first: take out the others and the leader will lose its
Alpha boost. If the pack has 3 or more members, then killing the pack leader will just
promote a different one to Alpha status until there are less than two left.
Strategy[edit | edit source]
Taking on an entire pack of Allosaurus is unwise. It is best to attack them one at a time
using ranged weapons. This can also be done by picking one up with
a Wyvern or Quetzal and moving it away from its packmates. Another approach is to
overwhelm them with superior numbers by leading a pack of your own into the fight- just be
careful to not be singled out or get in the way of the alpha. Attacking an Allosaurus head on
is a bad idea due to the bleed ability which slows your Dinos.
Weaponry[edit | edit source]
Strong melee damage and a devastating knockback effect means that ranged weapons are
extremely helpful for taking on an Allosaurus.
Dangers[edit | edit source]
A single Allosaurus is dangerous; a pack of Allosaurus is lethal. The bleed effect inflicted by
an alpha Allosaurus will ensure that survivors who manage to escape from a fight will
continue taking damage, so it's best to cut your losses early if you think you might lose.
Their jack-of-all-trades approach to speed and power along with their pack mentality makes
most conflicts a losing fight from the get-go. Additionally, wild Allosaurus runs 57.4% faster
than normal survivors, so at least 39 level-ups on Movement Speed (158.5% Speed) are
required to outrun one.
Weakness[edit | edit source]
Compared to similarly sized carnivores such as the Rex, a single Allosaurus does not
have a lot of health. The exception to this is the alpha Allosaurus, which takes 20% less
damage, but that buff can be removed by killing its packmates.
Utility[edit | edit source]
Roles[edit | edit source]
Travel: The vast majority of wild predators will leave the Allosaurus alone, which makes
them great for travelling through dangerous terrain in relative peace. They also boast a
decent movement speed and weight comparable to a Triceratops (Level Stamina and
Weight). A high-level Allosaurus can also prove to be a very powerful creature, and
combined with its speed, travel can be relatively safe as most threats will be manageable.
Hunting: The Allosaurus is an excellent mount for hunting, both on its own and with a
pack. Their fast base speed allows them to maintain distance from most enemies, avoiding
damage completely. It edges out other carnivores like Carnotaurus for top-tier hunters
because of the constant knockback it deals with each attack and the good amount of
resources it can gather. (Level Health, Stamina, and Melee Damage). Below
are comparisons to other carnivorous tames.
Compared to a Rex, it deals less Damage per second, has less Health and a
smaller Range of attack - but it does have a faster movement speed, and can deal
more Damage when given the Alpha buff. That, when combined with its smaller size,
makes Allosaurus more efficient when fighting in a large group.
Compared to a Carnotaurus, it is completely superior. In spite of the Allosaurus'
Dossier stating that the Carnotaurus is faster, in reality, the Allosaurus has a faster
base movement speed. Additionally, while the base damage of the Carnotaurus is the
same as the Allosaurus's base damage, its high attack speed allows the Allosaurus to
deal more damage per second.
Compared to the Direwolf, Allosaurus deal a slightly higher amount of damage
and have a much greater durability, especially with the Alpha boost (even though
Direwolves have a pack bonus that bolsters all that are in the pack, the Allosaurus has
a much higher base health and the ability to utilize saddles. DPS discrepancies are
made up for with the pack leader's gnash attack ( Rmb , , ) when facing off against
larger foes where this matters.) On the downside, Allosaurus are less agile
than Direwolves, cannot jump, and are much more likely to get stuck on trees or other
obstacles, though Allosaurus have a higher general sprinting speed. Finally, they
spawn more rarely, in lower numbers and are more difficult to tame, so it will take more
time to assemble a pack of any given size.
War-Mount/Pack Tactics: As stated above, the Allosaurus does well in regards to its
potential for battle. Its health and damage is high enough to resist some attacks while also
having some pretty decent speed, though its stamina is mediocre, worse than the
Carnotaurus in fact. The true capability of the Allo however is in the pack, as the Alpha will
receive increased damage output and damage resistance. Though the pack members of a
pack of 3 will not be given any boosted stats, a much larger group of around 4 or higher will
begin to give multiple Allosaurus' with the Alpha buff. Therefore, a pack of 30 Allos may
have anywhere between 9 and 15 alphas. Any Allo that has the Alpha buff will also be able
to inflict gore damage with its second attack which drains Health and stops a target from
being able to sprint, which can be devastating to high health tames and creatures, as this
Bleed affect operates as a percentage. A huge group of Allos can thus be devastating as
their combined fast DPS, gore attacks, good knockback, and multiple units being able to
attack at the same time due to their smaller size, can deliver more damage than almost all
other tames of the same group size. ( Health, Stamina, and Melee Damage, and
if desired, Movement Speed.)
Raid Boss DPS: The Allosaurus's gore attack DOES NOT work on Bosses, as does no
other status effect. However, Allosaurus are smaller and much faster than most high-end
boss killing creatures, also bearing a fast breeding and cheap saddles. Together, these
attributes make them ideal to complete the Manticore (where they can be used to
kill Rock Elementals without having to use explosives) and decent fighting the
Megapithecus (level up Melee Damage).
Genesis Brute Hunter: Bleeding caused by its attacks also works on Brute Creatures in
Genesis, making it the best creature to hunt them down even on Alpha level. Be sure to
bring a load of Allosaurus to deal the DPS and several high health tames to tank the heavy
hits of the Brute Creatures as the health pool of an Allosaurus is only average compared to
other tames. (level up Health; recommended to maximize Health).
Caving: Because of the Allo's small hitbox it is able to access some caves, like the Upper
South Cave. (Unable to do any cave on Mobile) For the caves that it can access, the
Allosaurus makes an excellent choice thanks to its large size. Since it's so large, almost all
of the cave creatures do not perceive it as a threat, enabling easy travel from point A to
point B to reach the artifact. If conflict ever does occur, its HP and damage is more than
enough to deal with cave threats.
Damage:
Guardian:
Battle Mount:
Combatant:
Defender:
War Pack: