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Political Psychology, Vol. 7, No. 1, 1986
Groups of five students played the roles of party leaders in a coalition for-
mation game simulating a parliament divided into five ideologically distinct
factions. The study found support for the hypothesis that ideological
similarities best predict coalition behavior in such situations. In addition,
the study supported the hypothesis that the proportional representation elec-
toral system would produce more centralistparliaments than would the single-
member-plurality-district electoral system when the popular vote does not
provide substantial support for either Left or Right.
KEYWORDS:coalitionformation;parliamentarysimulations;electoralsystems;simulated
ideology.
INTRODUCTION
Kravitz,1980),numberof alternativecoalitions(Kravitz,1980),liking(Miller,
1980)],only one study (Miller, 1978)has examinedthe effects of simulated
ideologicaldifferencesamong the participantsin a laboratorysetting. The
presentstudyexaminedcoalitionformationin a simulatedlegislativebody,
whereresourcesandideologywerebothinstrumentalin obtainingthe payoff.
CONCEPTUALIZATION OF IDEOLOGY
The FrenchpoliticalscientistMauriceDuverger(1951)proposedthat
the two-partysystemcorrespondedto the "natureof things,"thus political
choice usuallyoffered two alternatives.Whilea dualityof partiesdoes not
always exist, there is almost alwaysa dualityof tendencies.Duvergeralso
suggested that there is no "centertendency."Instead the term "center"
appliesto the geometricspot wherethe moderatesof opposingtendencies
meet,thusgroupingthe left-wingof the Rightwiththe right-wingof the Left.
In additionto these"sociologicaldistinctions,"Duvergersuggestedthat
"temperamental distinctions"also createdideologicaldivision. Membersof
the Left and Right possesseithera moderateor an extremisttemperament.
As a result,thereareextremistsand moderateson both Left and Right,with
the Centerequidistantbetweenthe two moderategroups.
By usingDuverger's modelof ideology,thethree-party structuiecommon
to manyparliamentary systemsmay be seen to be composedof five distinct
factions, with the distinctionsbetweenthe extremeand moderatefactions
of eachtendencyblurredby theirmembershipin a commonparty.Although
other studieshave reportedevidencefor a bidimensionalmodel of ideology
(e.g., Rokeach, 1973;Gouldner,1976),the presentstudy deviseda Parlia-
ment boardgamewhichused Duverger'sunidimensionalmodel of ideology
to identifythe divisionswithina simulatedparliamentas an initial step in
studyingthe relationshipbetweenideology and coalition formation.
OPERATIONALIZATION OF IDEOLOGY
Hypothesis 1
Hypothesis 2
METHOD
Participants
Procedure
Game Description
ment value they would accept. When all forms were completed, the ex-
perimenterreadaloudeachproposal,and all playersplacedcoloredcounters
onto the appropriatestripson theirindividualgameboards.Whencounters
representing playerswitha simplemajorityof votes(326or more)wereplaced
on one ideologicalposition, it becamethe government'sideologicalposition
(referredto as the G value)for that Parliament.Playersreceivedpointsequal
to the differencebetweentheirparty'spreferredideologicalpositionandthe
G value. Thus, each playerreceiveddifferencescores for each game type
and the playerwho accumulatedthe least points by the end of the session
receiveda monetaryprize.
In each simulatedParliament(gametype) five roundswereallowedto
enableplayersto reachagreementon the G value. Whenthey failedto reach
agreementby the fifth round a hung Parliamentwas declared.All players
then receiveda differencescore of 0 but were advisedthat with each hung
Parliamentthe value of the prizewould shrink.(The prizewas reducedby
$5.00 for every two hung rounds.) The gameboarddisplayeda maximum
prizeof $20.00, with no or one hung Parliament;and a minimumof $0.50,
with eight or more hung Parliaments.The playerswere not informedthat
there would be only six Parliaments,and thus, the prizecould only shrink
to $5.00. At the conclusionof each session, the experimenterpresentedthe
appropriatemonetaryprizeto the winningplayerin full view of the group.
The subjectswerethen debriefedand asked to give their commentson the
game. Most gave favorableevaluationsof their experience.Some askedto
returnon anotheroccasionin orderto play again for the enjoymentof the
game.
RESULTS
Table II. Fc Values for Coalitions Predicted by Ideological Contiguity, Resources, and Their
Combination"
Game Type
PP PR
5%o 2.5%o 0%o 0% 2.5%07 5% Mean
Chance 0.625 0.625 0.571 0.583 0.550 0.625 0.596
Ideology 0.833 0.893 0.721 0.736 0.835 0.750 0.795
Resource 0.479 0.679 0.586 0.535 0.410 0.542 0.540
Combination 0.854 0.857 0.686 0.764 0.840 0.750 0.792
aThe higher the FC value the better the predictability. Perfect predictability would receive an
F, value of 1.00.
Coalition Formation 111
Table IV. Mean Differences Between G Values and Party Position by Game Typea
Qo 6-
E 5-
o 4- \
Q> I \".
0 \
5 3"
2_
FPP
. ............PR
1-
I I I
0 2.5 5
Percentage of swing
DISCUSSION
CONCLUSION
ACKNOWLEDGMENTS
REFERENCES