Professional Documents
Culture Documents
Medium Time
(Atmosphere) Appearance
Scene Structure
(Depth, Surface Normal)
How to quantify light?
source sensor
Need to consider
normal
light propagation in
a cone
surface
Solid Angle
dA' dA cos i
Solid Angle : d 2 2
( steradian )
R R
d
Radiant Intensity of Source : I ( watts / steradian )
d
Light Flux (power) emitted per unit solid angle
Surface Irradiance
d
E
2
Surface Irradiance : ( watts / m )
dA
Light Flux (power) incident per unit surface area.
Does not depend on where the light is coming from!
Isotropic Point Light Source
• We saw inverse squared fall off, inverse fall off…so, this must be…
As distance increases,
Collimated:
•Assume distant lighting when size of scene is 10% of the distance to the source.
Fluorescent versus Incandescent Lighting
Fluorescent:
Flickers continuously.
Incandescent:
No flickers.
How do we compare the light from a street lamp to that from an overcast sky?
• No fluorescence, phosphorescence
http://en.wikipedia.org/wiki/Rendering_equation
Color
Visible Spectrum
Rods, Cones, and Color Perception
http://www.cs.brown.edu/exploratories/freeSoftware/repository/edu/brown
/cs/exploratories/applets/spectrum/metamers_java_browser.html
Color Constancy