The document randomly generates details about a druid character, including their background, physical characteristics, equipment, and herbal concoctions they may possess. Some of the key details generated include that the druid has sky blue eyes, learned their craft from studying wilderness lore at an academy, carries a sprig of holly and several vials of herbal extracts, and the herbal concoction they have is a pale green paste containing ground roots and is prepared by boiling slowly.
The document randomly generates details about a druid character, including their background, physical characteristics, equipment, and herbal concoctions they may possess. Some of the key details generated include that the druid has sky blue eyes, learned their craft from studying wilderness lore at an academy, carries a sprig of holly and several vials of herbal extracts, and the herbal concoction they have is a pale green paste containing ground roots and is prepared by boiling slowly.
The document randomly generates details about a druid character, including their background, physical characteristics, equipment, and herbal concoctions they may possess. Some of the key details generated include that the druid has sky blue eyes, learned their craft from studying wilderness lore at an academy, carries a sprig of holly and several vials of herbal extracts, and the herbal concoction they have is a pale green paste containing ground roots and is prepared by boiling slowly.
BehindTheTables: DRUIDS and HERB LORE by Orkish Blade (orkish.blade@gmail.com) Originally posted at www.reddit.
com/rBehindTheTables
RANDOM DRUIDS: WILD BEASTS AND SPICY HERBS...
d20 The druid is... d20 The druid shares an especially close d12 The druid is looking to... 1. A wildling orphan. connection with... 1. Find a place where a rare herb grows. 2. A seasoned herbalist. 1. Aquatic mammals. 2. Drive away an unnatural intruder. 3. A militant environmentalist. 2. Bears. 3. Lead intruders into a trap. 4. A well-known healer. 3. Birds of prey. 4. Help a wounded, legendary beast. 5. A brash, young fool. 4. Cats. 5. Permanently transform into a beast. 6. A rebellious noble. 5. Hoofed mammals. 6. Locate a legendary garden or grove. 7. A patient teacher. 6. Reptiles and amphibians. 7. Stop the spread of mining or grazing. 8. A mysterious foreigner. 7. Songbirds and waterfowl. 8. Swap recipes and herb lore. 9. A beautiful maiden. 8. Wolves and dogs. 9. Bear witness to nature’s awesome power. 10. A rugged outdoorsman. 9. Blizzards and snowstorms. 10. Provide a safe haven for a hunted beast. 11. A veteran wilderness guide. 10. Hurricanes and tides. 11. Inspire a love for nature. 12. A beastly brute. 11. Volcanoes, geysers, and hot springs. 12. Drink some tea mixed with strong spirits. 13. A dark-hearted avenger. 12. Earthquakes. 14. A curious philosopher. 13. Thunderstorms and floods. 15. A shy beastfriend. 14. Forests and trees. HERB LORE 16. A fierce guardian. 15. Mountains and stone. d12 The herbal concoction will help... 17. An exiled spellcaster. 16. Caves and shadows. 1. A wound heal more quickly. 18. A mystic shaman. 17. Jungles and rainstorms. 2. To reduce pain. 19. A savage priest or priestess. 18. Glaciers and tundra. 3. To prevent infection in a wound. 20. A village elder. 19. Deserts and sand. 4. To lower a fever. 20. Swamps and marshes. 5. To clear out congestion. d12 The druid learned the craft from... 1. Apprenticing to a woodland witch. d8 The druid wields... 6. To reduce itchiness. 2. Studying wilderness lore at an academy. 1. A wooden staff. 7. To recover one’s strength. 3. A parent who was also a druid. 2. A wooden club. 8. To prevent nausea. 4. Running a menagerie or garden for royalty. 3. A club and a wooden shield. 9. To cure indigestion. 5. Surviving in the wild alone for years. 4. A scimitar. 10. One stay awake. 6. Conversing with primal spirits. 5. A scimitar and a wooden shield. 11. One fall asleep. 7. An enchanted beast. 6. A spear. 12. To make one fertile or virile. 8. Studying old books. 7. A spear and a wooden shield. d10 The herbal concoction is... 9. The circle of druids that took him/her in as 8. A dagger. 1. A thick paste. 1. Pale green. a child. 2. A thin paste. 2. Dark green. d8 The druid carries... 10. A fey creature that offered redemption for 3. A specially treated leaf. 3. Blue green. 1. A sprig of holly. past transgressions against nature. 4. A fluffy powder. 4. Olive green. 2. A sprig of mistletoe. 11. A mysterious village elder. 5. A crystalline substance. 5. Yellowish. 3. A yew wand. 12. Time spent stranded in a wild, foreign land. 6. A lotion or balm. 6. Reddish. 4. A cutting from a rare plant. d10 The druid has... 5. A totem necklace, strung with pieces of 7. An unpalatable potion. 7. Pale grey. 1. Sky blue eyes. beasts (d6): 1. beaks; 2. bones; 3. claws; 8. A sweet-tasting potion. 8. Dark grey. 2. Deep sea blue eyes. 4. shells; 5. tiny skulls; 6. teeth. 9. A strong tea. 9. Light brown. 3. Bright grass green eyes. 6. A totem rod, adorned with pieces of beasts 10. A fragrant tea. 10. Dark brown. 4. Sunset golden eyes. (d4): 1. bones; 2. feathers; 3. fur; 4. scales. d20 The herbal concoction contains... 5. Pale moss green eyes. 7. A totem necklace, strung with plant 1. Root hairs. 11. Pollen. 6. Muddy brown eyes. material (d4): 1. seed pods; 2. dried fruit; 3. 2. Ground roots. 12. Fruit peels. 7. Dark, stormy grey eyes. root clippings; 4. fresh flowers. 3. Shredded roots. 13. Berries. 8. Night-sky purple eyes. 8. A totem rod, adorned with plant material 4. Ground tree bark. 14. Moss. 9. Dusty brown eyes. (d4): 1. tree bark; 2. fresh leaves; 3. 5. Wood shavings. 15. Mushrooms. 10. Stony grey eyes. berries; 4. seeds and tree sap. 6. Fresh leaves. 16. Fuzzy mold. d10 The druid has... d12 The druid also carries... 7. Dried leaves. 17. Spores. 1. An earthy scent. 1. A small knife. 8. Crumbled leaves. 18. Ground thorns. 2. Bits of green under the fingernails. 2. A wooden flute. 9. Leaf buds. 19. Seeds. 3. Stains of bird droppings on his/her clothes. 3. A hunting horn. 10. Flower petals. 20. A shrubbery. 4. A long, hooked, beak-like nose. 4. A shard of obsidian, warm to the touch. d10 The herbal concoction is prepared by... 5. Large bear-like shoulders and hands. 5. A piece of crystal that glows in moonlight. 1. Vigorous mixing. 6. A pointy, rodent-like nose. 6. A small pouch full of seeds. 2. Boiling slowly. 7. Very hairy arms and legs. 7. A small pouch full of herbal tea. 3. Boiling rapidly. 8. Long, sharp fingernails. 8. Several vials of herbal extracts. 4. Roasting. 9. Beautiful, healthy skin. 9. A pair of herb snips 5. Smoking. 10. A greenish, mossy beard. 10. A pocketbook field guide to flora and fauna 6. Sun-drying. in a region the druid has never visited. 7. Soaking. d12 The druid... 11. A book of Elvish poems and songs. 8. Brining. 1. Stares hungrily like a wolf. 12. Several vials of healing potions. 9. Brewing. 2. Stares suspiciously like a cat. 3. Hisses like a snaking when he/she laughs. d10 The druid wears... 10. Steeping. 4. Barks like a seal when he/she laughs. 1. Robes of earth tones. d8 To use, the herbal concoction must be... 5. Twitters like a bird when he/she laughs. 2. A dark green cape. 1. Consumed immediately after preparation. 6. Walks ponderously like an ox. 3. Shiny leather boots with fur. 2. Consumed after it ages for a few hours. 7. Walks gracefully like a panther. 4. Boots of soft leather. 3. Consumed after it ages for a few years. 8. Eats like a horse. 5. A leather baldric. 4. Applied topically to the target area. 9. Eats like a bird. 6. Leather armor decorated with leafy motifs. 5. Taken with food. 10. Speaks very little. 7. Armor made from the hides of beasts. 6. Taken with water. 11. Fidgets like a squirrel. 8. Leather armor studded with bone. 7. Taken before going to bed. 12. Pounces like a lion. 9. A robe stained with bird droppings. 8. Taken with caution; side effects are likely. 10. A robe with vines growing from its pockets.