You are on page 1of 1

BehindTheTables: DRUIDS and HERB LORE by Orkish Blade (orkish.blade@gmail.com) Originally posted at www.reddit.

com/rBehindTheTables

RANDOM DRUIDS: WILD BEASTS AND SPICY HERBS...


d20 The druid is... d20 The druid shares an especially close d12 The druid is looking to...
1. A wildling orphan. connection with... 1. Find a place where a rare herb grows.
2. A seasoned herbalist. 1. Aquatic mammals. 2. Drive away an unnatural intruder.
3. A militant environmentalist. 2. Bears. 3. Lead intruders into a trap.
4. A well-known healer. 3. Birds of prey. 4. Help a wounded, legendary beast.
5. A brash, young fool. 4. Cats. 5. Permanently transform into a beast.
6. A rebellious noble. 5. Hoofed mammals. 6. Locate a legendary garden or grove.
7. A patient teacher. 6. Reptiles and amphibians. 7. Stop the spread of mining or grazing.
8. A mysterious foreigner. 7. Songbirds and waterfowl. 8. Swap recipes and herb lore.
9. A beautiful maiden. 8. Wolves and dogs. 9. Bear witness to nature’s awesome power.
10. A rugged outdoorsman. 9. Blizzards and snowstorms. 10. Provide a safe haven for a hunted beast.
11. A veteran wilderness guide. 10. Hurricanes and tides. 11. Inspire a love for nature.
12. A beastly brute. 11. Volcanoes, geysers, and hot springs. 12. Drink some tea mixed with strong spirits.
13. A dark-hearted avenger. 12. Earthquakes.
14. A curious philosopher. 13. Thunderstorms and floods.
15. A shy beastfriend. 14. Forests and trees. HERB LORE
16. A fierce guardian. 15. Mountains and stone. d12 The herbal concoction will help...
17. An exiled spellcaster. 16. Caves and shadows. 1. A wound heal more quickly.
18. A mystic shaman. 17. Jungles and rainstorms. 2. To reduce pain.
19. A savage priest or priestess. 18. Glaciers and tundra. 3. To prevent infection in a wound.
20. A village elder. 19. Deserts and sand. 4. To lower a fever.
20. Swamps and marshes. 5. To clear out congestion.
d12 The druid learned the craft from...
1. Apprenticing to a woodland witch. d8 The druid wields... 6. To reduce itchiness.
2. Studying wilderness lore at an academy. 1. A wooden staff. 7. To recover one’s strength.
3. A parent who was also a druid. 2. A wooden club. 8. To prevent nausea.
4. Running a menagerie or garden for royalty. 3. A club and a wooden shield. 9. To cure indigestion.
5. Surviving in the wild alone for years. 4. A scimitar. 10. One stay awake.
6. Conversing with primal spirits. 5. A scimitar and a wooden shield. 11. One fall asleep.
7. An enchanted beast. 6. A spear. 12. To make one fertile or virile.
8. Studying old books. 7. A spear and a wooden shield. d10 The herbal concoction is...
9. The circle of druids that took him/her in as 8. A dagger. 1. A thick paste. 1. Pale green.
a child. 2. A thin paste. 2. Dark green.
d8 The druid carries...
10. A fey creature that offered redemption for 3. A specially treated leaf. 3. Blue green.
1. A sprig of holly.
past transgressions against nature. 4. A fluffy powder. 4. Olive green.
2. A sprig of mistletoe.
11. A mysterious village elder. 5. A crystalline substance. 5. Yellowish.
3. A yew wand.
12. Time spent stranded in a wild, foreign land. 6. A lotion or balm. 6. Reddish.
4. A cutting from a rare plant.
d10 The druid has... 5. A totem necklace, strung with pieces of 7. An unpalatable potion. 7. Pale grey.
1. Sky blue eyes. beasts (d6): 1. beaks; 2. bones; 3. claws; 8. A sweet-tasting potion. 8. Dark grey.
2. Deep sea blue eyes. 4. shells; 5. tiny skulls; 6. teeth. 9. A strong tea. 9. Light brown.
3. Bright grass green eyes. 6. A totem rod, adorned with pieces of beasts 10. A fragrant tea. 10. Dark brown.
4. Sunset golden eyes. (d4): 1. bones; 2. feathers; 3. fur; 4. scales. d20 The herbal concoction contains...
5. Pale moss green eyes. 7. A totem necklace, strung with plant 1. Root hairs. 11. Pollen.
6. Muddy brown eyes. material (d4): 1. seed pods; 2. dried fruit; 3. 2. Ground roots. 12. Fruit peels.
7. Dark, stormy grey eyes. root clippings; 4. fresh flowers. 3. Shredded roots. 13. Berries.
8. Night-sky purple eyes. 8. A totem rod, adorned with plant material 4. Ground tree bark. 14. Moss.
9. Dusty brown eyes. (d4): 1. tree bark; 2. fresh leaves; 3. 5. Wood shavings. 15. Mushrooms.
10. Stony grey eyes. berries; 4. seeds and tree sap. 6. Fresh leaves. 16. Fuzzy mold.
d10 The druid has... d12 The druid also carries... 7. Dried leaves. 17. Spores.
1. An earthy scent. 1. A small knife. 8. Crumbled leaves. 18. Ground thorns.
2. Bits of green under the fingernails. 2. A wooden flute. 9. Leaf buds. 19. Seeds.
3. Stains of bird droppings on his/her clothes. 3. A hunting horn. 10. Flower petals. 20. A shrubbery.
4. A long, hooked, beak-like nose. 4. A shard of obsidian, warm to the touch. d10 The herbal concoction is prepared by...
5. Large bear-like shoulders and hands. 5. A piece of crystal that glows in moonlight. 1. Vigorous mixing.
6. A pointy, rodent-like nose. 6. A small pouch full of seeds. 2. Boiling slowly.
7. Very hairy arms and legs. 7. A small pouch full of herbal tea. 3. Boiling rapidly.
8. Long, sharp fingernails. 8. Several vials of herbal extracts. 4. Roasting.
9. Beautiful, healthy skin. 9. A pair of herb snips 5. Smoking.
10. A greenish, mossy beard. 10. A pocketbook field guide to flora and fauna 6. Sun-drying.
in a region the druid has never visited. 7. Soaking.
d12 The druid...
11. A book of Elvish poems and songs. 8. Brining.
1. Stares hungrily like a wolf.
12. Several vials of healing potions. 9. Brewing.
2. Stares suspiciously like a cat.
3. Hisses like a snaking when he/she laughs. d10 The druid wears... 10. Steeping.
4. Barks like a seal when he/she laughs. 1. Robes of earth tones. d8 To use, the herbal concoction must be...
5. Twitters like a bird when he/she laughs. 2. A dark green cape. 1. Consumed immediately after preparation.
6. Walks ponderously like an ox. 3. Shiny leather boots with fur. 2. Consumed after it ages for a few hours.
7. Walks gracefully like a panther. 4. Boots of soft leather. 3. Consumed after it ages for a few years.
8. Eats like a horse. 5. A leather baldric. 4. Applied topically to the target area.
9. Eats like a bird. 6. Leather armor decorated with leafy motifs. 5. Taken with food.
10. Speaks very little. 7. Armor made from the hides of beasts. 6. Taken with water.
11. Fidgets like a squirrel. 8. Leather armor studded with bone. 7. Taken before going to bed.
12. Pounces like a lion. 9. A robe stained with bird droppings. 8. Taken with caution; side effects are likely.
10. A robe with vines growing from its pockets.

You might also like