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★ Usamune ROM ★ 

 
Administrator: circumark994 (​Discord: circumark#3937​) 
Developed by me and atmpas. 
 
This ROM is designed for use with ​EverDrive-64​, ​64drive​, ​Project64​ or ​Wii​. 
My SM64 Projects Server: ​https://discord.gg/tmxxT2X 
 
Shortened URL of this document: ​https://goo.gl/NTR61H 
Update History: ​https://sites.google.com/view/supermario64/usamunepj/usamunerom 
 
 
★ Summary 
 
Usamune ROM is a ROM hack designed to increase the efficiency of speedrunning practice. 
Written in C and assembly. 
 
​!! ​AN EXPANSION PAK IS REQUIRED TO RUN THIS ROM !! 
​We highly recommend using the official one. 

 
​ ake sure to select the platform you are using in "​MODE​" under "​MISC​" category. 
M

 
 
■ For EverDrive-64 v1.x / v2.x users 
You ​MUST​ reset the console before turning it off for the game to save the settings to your SD card. 
This is a limitation of the hardware and has nothing to do with the ROM itself. 
 
■ For Project64 users 
​You ​MUST​ set "​Memory Size​" to "​8 MB​" in "​Rom Settings​" for the ROM to work properly. 
​On the standard versions (v1.91j/u) of the ROM, you ​MUST​ also set "​CPU core style​" to "​Interpreter​". 
If you have a low-end computer, we highly recommend using the ​Virtual Console​ version of the ROM 
because it works flawlessly with "​Recompiler​" which is way less CPU-intensive. 
Make sure to re-open the ROM after changing the settings. 
Emulator setup guide by GiBoss: ​https://goo.gl/PKGDn6 
 
 
 
★ Download v1.91j/u/vc (Patch) 
 
We do ​NOT​ provide user support. Do everything at your own risk. 
For Windows users: <​https://bit.ly/373nlI0​> 
For Mac / Linux users (.ppf file): <​https://bit.ly/2Mtjj3Y​> 
 
 
★ How to apply the patch? 
 

 
Note that you ​MUST​ legally obtain the vanilla ROM. 
■ For Windows users 
​1.​ Unzip "​Usamune_ROM_Patch_v1.91.zip​" and open the folder. 
​2.​ Open the folder of the version you want to apply the patch to. 
​3.​ Put "​.z64​" or "​.n64​" format of the vanilla ROM ​in the folder​. (Ex. Super Mario 64 (J) [!].z64) 
​4.​ Drag and drop the vanilla ROM onto "​Patch.cmd​". 
​5.​ Usamune ROM will be created in the folder. (SM64_USAMUNE_v1.91.z64) 
 
​If you are using Project64, make sure to follow the instructions in "​For Project64 users​" section. 
Instruction video by ​Drogie​: ​https://www.youtube.com/watch?v=e5RGOeLMDak 

 
 
■ Troubleshooting (Windows) 
​★ ​"xxx.z64 is not valid X(" was displayed on console. 
CRC of your ROM is invalid. Check if your ROM is ​correctly dumped. 
​★ ​The patcher is not working properly. 
Try running the command file and the patcher executable as administrator. If it still doesn’t work, 
use the "​.ppf​" patch file instead. Refer to "​For Mac/Linux users​" section for patching instructions. 
 
■ For Mac / Linux users 
​1.​ Unzip "​Usamune_ROM_Patch_v1.91_ppf.zip​". 
​2.​ Apply the "​.ppf​" patch to the vanilla ROM using the ​Web Patcher​. 
 
​If you are using Project64, make sure to follow the instructions in "​For Project64 users​" section. 
​Only "​.z64​" format ROMs work with this patching method. 
​If your ROM is either "​.n64​" or "​.v64​" format, convert it to "​.z64​" using the ​Web Swapper​ first. 
Instruction video by Superdavo0001: ​https://www.youtube.com/watch?v=zOyAizMBNLw 

 
 
■ WAD Injection (Wii Virtual Console) 
Instruction video by ​Koalaz​: ​https://www.youtube.com/watch?v=NwsYhupF374 
 
 
★ Basic Usage 
 
■ While the menu is closed 
● D-Down: Open the menu (Z + D-Down: Display the current "Play Time") 
● D-Left: Select load slot (Slot 0 - Slot 5) 
● D-Right: Select save slot (Slot 0 - Slot 5) 
● L: "​Level Reset​" or "​Star Select​" (If activated) 
● L + R: "​Level Reset​" or "​Star Select​" (If activated) 
● Start: Save the current states to the selected save slot 
● C × 4 / D-Up: Load the states from the selected load slot (​See "​Load Button [LOADBTN]​"​) 
 
■ on the Main menu ​* The function settings are automatically saved when you exit the menu 
​- Common 
● D-Up: Move the cursor up (Hold to move continuously) 
● D-Down: Move the cursor down (Hold to move continuously) 
● L / R: Switch to the "​Level Select​" menu 
● B: Close the menu 
● Start (​Hold for 0.5s​): Execute "​Soft Reset​" 
​- Category List 
● D-Right: Navigate to the "​Function List​" 
● Z (​Hold for 1.0s​): Reset all function settings in the selected category 
​- Function List 
● D-Left: Navigate to the "​Category List​" 
● C-Left / C-Right: Change the setting of the selected function 
 
■ on the Level Select menu 
● D-Pad: Move the cursor (Hold to move continuously) 
● L / R: Switch to the "​Main​" menu 
● A: Jump to the selected level 
● B: Close the menu 
● C × 4: Change the values when "​Custom​" is selected 
● Z (​Hold for 0.5s​): Copy the current level IDs to "​Custom​" when "​Custom​" is selected 
● Start (​Hold for 0.5s​): Execute "​Soft Reset​" 
 

 
 
 
★ Custom Level Select 
 
Lets you jump to the level with the specified IDs. 
Current level IDs are displayed at the top of the Level Select menu screen. 
Ex1. Input "​0D 03 0A​" and press A -> Jump to "​THI cave​". 
Ex2. Input "​24 01 14​" and press A -> Jump to "​TTM slide exit​". 
 
 
★ Functions 
 
Category 1 - Timer [TIMER] 
 
​■ Common 
- Castle Timer 
You can time each section of the castle movements using this function. 
"0:00.00" is the first frame of movement. 
Automatically enabled when "​None​" is not selected in "​Stop [STOP]​". 

 
 
- Pause Timer 
Continues running the timer while the game is paused. 
Automatically enabled when "​Off​" is selected in "​Savestates [SSTATES]​". 
 
​■ Stop [STOP] 
Item : None / Grab / Xcam / GrabX 
Info : Stops the in-game timer on the selected timing. 
​Grab: Mario touches a star. 
​Xcam: Mario touches the ground after star-grab. 
​GrabX: Stops the timer on star-grab first, then updates the timer on Xcam. 

 
The timer stops temporarily on 100c stars, bowser reds stars and castle stars. 
* The in-game timer keeps running internally. 
 
 
​■ Display [DISPLAY] 
Item : Hide / Always / Grab / Xcam 
Info : Displays the in-game timer on the selected timing. 
Grab: Mario touches a star. 
Xcam: Mario touches the ground after star-grab. 
 
​■ Real Timer [REALTMR] 
Item : Hide / Grab / Xcam 
Info : Calculates and displays the real time on the selected timing. (N64: 59.94 fps, EMU: 60 fps) 
Grab: Mario touches a star. 
Xcam: Mario touches the ground after star-grab. 

 
* The real time will be re-calculated twice after its displayed to ensure the accuracy. 

 
*​ The real timer will ​NOT​ work properly when "​Savestates [SSTATES]​" is used. 
 
​■ PSS / KtQ Timer Behavior [PSSRACE] 
Item : Normal / Skip / End 
Info : Normal: 
Makes the timer display the minigame time during a minigame. 

 
Skip: 
Forces the timer to always display the overall time. 
End: 
Makes the timer display the minigame time temporarily when you finish a minigame. 

 
 
​■ Fade Timer [FADETMR] 
Item : Off / On 
Info : On: 
Stops and displays the timer temporarily on the first frame of the screen transitions. 
* The in-game timer keeps running internally. 
​* Settings in "​Stop [STOP]​" and "​Display [DISPLAY]​" are prioritized.   

 
 
​■ Section Timer [SECTMR] 
Item : Off / On 
Info : On: 
Resets the in-game timer each time you enter a different area of the level 
and displays the overall time during the dance animation after grabbing a star. 
​* When "​GrabX​" is selected in "​Stop [STOP]​", the displayed overall time will be the Xcam time. 
 
​■ RTA Timer [RTATMR] 
Item : Off / Auto / Manual 
Info : Auto / Manual: 
Enables the RTA Timer. (N64: 59.828 fps, EMU: 60 fps) 
Single Stage RTA can be timed w/o external software using this function. 
This can be also used for segment RTA. (Ex. "Upstairs RTA", "Tippy RTA".) 
 
​● When is the RTA timer displayed? 
・ Selecting a star in star selection screen at first. (Display "START".) 
・ RTA timer is displayed according to "Display RTA Timer" function. 
 
​● How to reset the RTA timer ? (3 ways) 
1. Use "​Star Select​", "​Level Reset​" or "​Level Select​". 
2. Hold ​Z​ button on star selection. 
3. Move to another level from the current level. ("Auto" only) 
 
* Max timer count is "99:59.99". 
When the timer reaches the max count, it will automatically stop. 
​* This function is not 100% accurate. This is just a reference. 
​So if you want to know the time to the frame, you have to re-time on the recording. 
 
​■ RTA Timer Display [RTADISP] 
Item : Both / Grab / Fade 
​ his is functional only when "​RTA Timer [RTATMR]​" is enabled. 
Info : T
Both: Displays the RTA timer on "Star-Grab" and "Fadeout". (May increase lag) 
Grab: Displays the RTA timer on "Star-Grab". 
Fade: Displays the RTA timer on "Fadeout". 
 
​■ Timer Position [TMRPOSI] 
Item : Normal / Left 
Info : Left: 
Moves the timer left by 12 pixels. 
 
Category 2 - Misc Timer [MISCT] 
 
​■ Misc Timer [MISCTMR] 
Item : Off / On 
Info : On: 
Stops and displays the in-game timer temporarily on the timings 
enabled in the individual settings. 
* The in-game timer keeps running internally. 
​* Settings in "​Stop [STOP]​" and "​Display [DISPLAY]​" are prioritized. 

 
 
​■ Number Display [NUMDISP] 
Item : Off / On 
Info : On: 
Activates "​Misc Timer [MISCTMR]​" when "Orange Number" displays on the screen. 

 
 
​■ Xcam [XCAM] 
Item : Off / On 
Info : On: 
Activates "​Misc Timer [MISCTMR]​" when the "Camera Icon" turns "X". 
 
 
​■ Press a Blue Coin Switch [BSWITCH] 
Item : Off / On 
Info : On: 
Activates "​Misc Timer [MISCTMR]​" when Mario presses a "Blue Coin Switch". 

 
 
​■ Press a Purple Switch [PSWITCH] 
Item : Off / On 
Info : On: 
Activates "​Misc Timer [MISCTMR]​" when Mario presses a "Purple Switch". 

 
 
​■ Ride on an Elevator / Carpet / Shell [RIDE] 
Item : Off / On 
Info : On: 
Activates "​Misc Timer [MISCTMR]​" when Mario rides on an "Elevator", "Carpet" or "Shell". 
Ex. LLL elevator tour star, RR 100c + house star, THI race shell route. 
 
​■ Open a Chest [CHEST] 
Item : Off / On 
Info : On: 
Activates "​Misc Timer [MISCTMR]​" when Mario opens a "Chest". 
Ex. JRB chest star, DDD chest star. 
 
​■ Touch a Crystal in WDW [CRYSTAL] 
Item : Off / On 
Info : On: 
Activates "​Misc Timer [MISCTMR]​" when Mario touches a "Crystal" in WDW. 
 
​■ Interact with an Enemy [ENEMY] 
Item : Off / On 
Info : On: 
Activates "​Misc Timer [MISCTMR]​" when Mario interacts with an "Enemy",  
Ex. "Hitting a bully or talons", "Kicking a bob-omb". 
 
​■ Break an Exclamation Box [BOX] 
Item : Off / On 
Info : On: 
Activates "​Misc Timer [MISCTMR]​" when Mario breaks an "Exclamation Box". 

 
 
​■ Break a Cork Box [CORKBOX] 
Item : Off / On 
Info : On: 
Activates "​Misc Timer [MISCTMR]​" when Mario breaks a "Cork Box". 

 
 
​■ Grab an Object [GRAB] 
Item : Off / On 
Info : On: 
Activates "​Misc Timer [MISCTMR]​" when Mario grabs an "Object". 

 
 
​■ Ledgegrab Action [LDGEGRB] 
Item : Off / On 
Info : On: 
Activates "​Misc Timer [MISCTMR]​" when Mario enters "Ledgegrab" action. 
Ex. WF cannonless setup, WDW vanish cap star. 
 
​■ Pole Grab Action [POLEGRB] 
Item : Off / On 
Info : On: 
Activates "​Misc Timer [MISCTMR]​" when Mario enters "Pole Grab" action. 
Ex. WF grab a tree, RR grab a pole. 
 
​■ Wallkick Action [WK] 
Item : Off / On 
Info : On: 
Activates "​Misc Timer [MISCTMR]​" when Mario enters "Wallkick" action. 
(This option also works when Mario jumps out of a "Pole" or "Tree".) 
 
​■ Hit Wall Action [HITWALL] 
Item : Off / On 
Info : On: 
Activates "​Misc Timer [MISCTMR]​" when Mario enters "Hit Wall" action. 
 
​■ Clip Action [CLIP] 
Item : Off / On 
Info : On: 
Activates "​Misc Timer [MISCTMR]​" when Mario enters "Clip" action. 
Ex. WF owlless / king / tower star. 
 
​■ Touch Lava / Enter Water Action [SURFACE] 
Item : Off / On 
Info : On: 
Activates "​Misc Timer [MISCTMR]​" when Mario enters "Touch Lava" or "Enter Water" action. 
Ex. LLL bully, WDW vanish. 
 
​■ Sideflip / Backflip Action [FLIP] 
Item : Off / On 
Info : On: 
Activates "​Misc Timer [MISCTMR]​" when Mario enters "Sideflip" and "Backflip" action. 
 
​■ Rollout Action [ROLLOUT] 
Item : Off / On 
Info : On: 
Activates "​Misc Timer [MISCTMR]​" when Mario enters "Rollout" action. 
 
​■ Dive Action [DIVE / BODYATK] 
Item : Off / On 
Info : On: 
Activates "​Misc Timer [MISCTMR]​" when Mario enters "Dive" action. 
 
​■ Longjump Action [LJ / LONG] 
Item : Off / On 
Info : On: 
Activates "​Misc Timer [MISCTMR]​" when Mario enters "Longjump" action. 
 
​■ Triple Jump Action [TJ / TRIPLE] 
Item : Off / On 
Info : On: 
Activates "​Misc Timer [MISCTMR]​" when Mario enters "Triple Jump" action. 
 
​■ Load a New Area [LOAD] 
Item : Off / On 
Info : On: 
Activates "​Misc Timer [MISCTMR]​" when a new "Area" is loaded. 
 
​■ Interact with Bowser [BOWSER] 
Item : Off / On 
Info : On: 
Activates "​Misc Timer [MISCTMR]​" when Mario interacts with "Bowser". 
 
​■ Collect a Coin [COIN] 
Item : Off / On 
Info : On: 
Activates "​Misc Timer [MISCTMR]​" when Mario collects a "Coin". 
 
​■ Collect a 1-Up Mushroom [1UP] 
Item : Off / On 
Info : On: 
Activates "​Misc Timer [MISCTMR]​" when Mario collects a "1-Up Mushroom". 
 
Category 3 - Reset [RESET] 
 
​■ L Button Function [LBUTTON] / LxR Buttons Function [LxR] 
Item : None / LReset / LEntry / SSelect 
Info : <​sm64gameshark/codes/level-reset-star-select​> 
LReset: 
Stands for "​Level Reset​". 
LEntry: 
"​Level Reset​" that brings you back to the main area of the level like "​Star Select​". 

 
SSelect: 
Stands for "​Star Select​". 
 
​■ Initialize BGM [INITBGM] 
Item : Off / On 
Info : On: 
Initializes the background music when "​Level Reset​" is used. 
 
​■ Attempt Counter [ATTEMPT] 
Item : Off / On / Alert / Grab 
Info : On / Alert / Grab: 
Counts the number of stage entries and star-grab. 
Alert: Temporarily displays the counter when you enter a stage or get a star. 
Grab: Temporarily displays the counter when you get a star. 
The counter is also displayed on the bottom right of the Main menu screen. 
 
​■ Reset Attempt Counter [ATMPCNT] 
Item : Auto / Manual 
Info : Auto: 
Automatically resets the attempt counter when you enter a new level. 
 
​■ Default Coin Count [DEFCOIN] 
Item : Off / On 
Info : On: 
Lets you start the level with the set coin count. 
* You can change the value using the C buttons. 
* This is functional only when you enter the level with "​Level Reset​". 
 
​■ Default Timer Count [DEFTIME] 
Item : Off / On 
Info : On: 
Lets you start the level from the set timer count. 
* You can change the value using the C buttons. 
* This is functional only when you enter the level with "​Level Reset​". 

 
 
​■ Default RNG Value [DEFRNG] 
Item : Off / On 
Info : On: 
Lets you start the level with the set RNG value 
and displays current RNG value while the menu is closed. 
* You can change the value using the C buttons. 
* This is functional only when you enter the level with "​Level Reset​". 
 
​■ Default Mission [DEFMISS] 
Item : Off / On 
Info : Lets you change the default mission selected on the star select screen. 
* You can change the value using the C buttons. 
* This is functional only when you have already collected all stars in the level 
and you enter the level with "​Star Select​". 
 
​■ Savestates [SSTATES] 
Item : On / Off 
Info : <​sm64gameshark/codes/savestates-on-n64​> 
There are 6 slots available. 
Start: Save the current states to the selected save slot 
C × 4 / D-Up: Load the states from the selected load slot 
D-Left: Select load slot (Slot 0 - Slot 5) 
D-Right: Select save slot (Slot 0 - Slot 5) 
 
​■ Load Button [LOADBTN] 
Item : C×4 / DUp 
Info : Changes the trigger to load states when using "​Savestates [SSTATES]​". 
 
Category 4 - HUD [HUD] 
 
​■ Life Display [LIFE] 
Item : Normal / Lag / FSpeed / VSpeed (YSpeed) 
Info : Replaces the life count display with the selected element. 
Lag: Lag frame count 
FSpeed: Mario’s forward speed 
VSpeed (YSpeed): Mario’s vertical speed 
 
​■ Star Display [STAR] 
Item : Normal / Lag / FSpeed / VSpeed (YSpeed) 
Info : Replaces the star count display with the selected element. 
Lag: Lag frame count 
FSpeed: Mario’s forward speed 
VSpeed (YSpeed): Mario’s vertical speed 
 
​■ Lag Display [LAGDISP] 
Item : Normal / 1Digit 
Info : 1Digit: 
Only displays the last digit of the lag frame counter to keep the extra lag to a minimum. 
This function is useful when you want to practice laggy levels such as DDD and BBH. 
 
​■ Dust Counter [DUST] 
Item : Off / On 
Info : On: 
Displays the number of avoidable dust you get. 
 
​■ Input Display [INPUT] 
Item : Off / OnVal / OnVis / OnComb 
Info : OnVal: 
Displays the current analog stick values and buttons being pressed. 
OnVis: 
Displays the current analog stick input visually and buttons being pressed. 
OnComb: 
Displays the current analog stick values, visual and buttons being pressed. 
​A​: A button ​B​: B button ​Z​ / ​x​: Z button ​S​: Start button ​Mario​: R button 
​U​: C-Up ​D​: C-Down ​L​: C-Left ​R​: C-Right 
 
​■ Text Scroll [TXTSCRL] 
Item : Off / Timer / Auto 
Info : Timer: 
Displays the number of frames you lost to text scrolling. 

 
Auto: 
This item is for researching (Not recommend using for practice). 
Automatically scrolls the textboxes on the fastest possible frame. 

 
 
​■ Wallkick Display [WKDISP] 
Item : Off / On 
Info : On: 
Displays which frame you got a wallkick on out of 5 possible frames. 

 
 
​■ Memory Viewer [MEMORY] 
Item : Off / S8 / U8 / S16 / U16 / S32 / X32 / F32 
​Info : S8 / U8 / S16 / U16 / S32 / X32 / F32: 
Reads the value from the specified RAM address and displays as the selected type of value. 
* You can change the value using the C buttons. 
 
Category 5 - Data [DATA] 
 
​■ Cannon [CANNON] 
Item : Normal / Close / Open 
Info : Close: 
Closes the cannon each time you enter a level using "​Level Reset​" or "​Star Select​". 
Open: 
Sets all cannons to be open. 
 
​■ Cap [CAP] 
Item : Normal / On / Off 
Info : On: 
Activates all caps. 
Off: 
Deactivates all caps each time you enter a level using "​Level Reset​" or "​Star Select​". 
 
​■ 120 Star File [120FILE] 
Item : Off / On 
Info : <​sm64gameshark/codes/practice-files​> 
 
​■ For 0 Star [FOR☆0] 
Item : Off / DwEnd / FsEnd 
Info : <​sm64gameshark/codes/practice-files​> 
 
​■ For 16 Star [FOR☆16] 
Item : Off / ☆x4/ ☆x8 / ☆x9 / ☆x15 
Info : <​sm64gameshark/codes/practice-files​> 
 
​■ For 70 Star [FOR☆70] 
Item : Off / ☆x34 / ☆x38 / ☆x39 / ☆x58 
Info : <​sm64gameshark/codes/practice-files​> 
 
​ ■ For 120 Star [FOR☆120] 
Item : Off / ☆x26 / ☆x33 / ☆x52 / ☆x59 / ☆x74 / ☆103 
Info : <​sm64gameshark/codes/practice-files​> 
 
● How to practice using the file functions? 
1. Select the item of the file you want to practice on in one of the file functions. 
2. Start practicing. 
3. To reset the current file data, select the other item once then switch back to the one you want to use.  
(The setting applies immediately so there’s no need to soft reset.) 
 
Category 6 - Spawn [SPAWN] 
 
​■ WDW Water Level [WDW] 
Item : Normal / Low / Mid / High 
Info : Lets you select the initial water level when you enter WDW using reset function (e.g. Star Select). 
​* The setting can also be changed by holding one of the four C buttons 
​when you use "​Level Reset​" or "​Star Select​" in WDW. 
​C-Up​: High, ​C-Down​: Low, ​C-Left​ or ​C-right​: Mid 
 
​■ TTC Clock Speed [TTC] 
Item : Normal / Stop / Slow / Rand / Fast 
Info : Lets you select the clock speed when you enter TTC using reset function (e.g. Star Select). 
​* The setting can also be changed by holding one of the four C buttons 
​when you use "​Level Reset​" or "​Star Select​" in TTC. 
​C-Up​: Stop, ​C-Down​: Rand, ​C-Left​: Fast, ​C-Right​: Slow 
 
​■ Chain Chomp [CHOMP] 
Item : Normal / Despwn 
Info : Despwn: 
Unloads the Chain Chomp in BoB in order to avoid the crashing when using 
"​Savestates [SSTATES]​". 
 
​■ CCM Race Penguin [CCMPENG] 
Item : Normal / Thin 
Info : Thin: 
Prevents the fat race penguin from spawning in CCM after obtaining 120 stars. 
 
​■ CCM Red Coins [CCMREDS] 
Item : Normal / 6Reds 
Info : 6Reds: 
Sets 6 red coins to be collected when you spawn on the bridge near the hut in CCM 
by "​Level Reset​" / "​Level Select​". 
 
​■ DDD Sub [DDDSUB] 
Item : Normal / Spawn / Despwn 
Info : Spawn: 
Forces the sub to spawn in DDD even after completing BitFS. 
Despwn: 
Forces the sub to despawn in DDD even before completing BitFS. 
 
​■ TTM Red Coins [TTMREDS] 
Item : 7Reds / 8Reds 
Info : Lets you set the number of the red coins you have after exiting the TTM slide 
when "​Level Reset​" is selected in "​L Button Function [LBUTTON]​" / "​LxR Buttons Function [LxR]​". 
* For those who are not aware, "​Level Reset​" has a side effect that initializes all objects 
when transfering to a different area of the level, which also despawns the red coins star. 
 
7Reds: 
You will have 7 red coins collected after exiting the slide. 
8Reds: 
You will have 8 red coins collected after exiting the slide and also the red coins star spawns. 
 
Ex: Select "​7Reds​", set "​98​" in "​Default Coin Count [DEFCOIN]​" and used "​Level Reset​". (Left gif) 
Select "​8Reds​", set "​99​" in "​Default Coin Count [DEFCOIN]​" and used "​Level Reset​". (Right gif) 
You can practice after the slide of TTM 100 + Reds without savestates like that. 

 
 
​■ Mips [MIPS] 
Item : Normal / 15Mips / 50Mips 
Info : 15Mips / 50Mips: 
Forces MIPS to spawn in the basement even after collecting his stars. 
 
​■ Toad [TOAD] 
Item : Normal / Spawn 
Info : Spawn: 
Forces Toads to spawn with stars each time the level is loaded. 
 
​■ Cap Switch [SWITCH] 
Item : Normal / Unpress 
Info : Unpress: 
Forces cap switches to spawn unpressed each time the level is loaded. 
 
​■ Stage Text [STGTXT] 
Item : Normal / Always / Skip 
Info : Always: 
Forces the level dialogue to always show up when you enter a level. 

 
 
​■ Star Text [STARTXT] 
Item : Normal / ☆1Txt / ☆3Txt / ☆8Txt / ☆30Txt / ☆50Txt / ☆70Txt 
Info : The selected star dialogue will show up after the number of the save screens you set. 
* You can change the value using the C buttons. 
Ex: "☆70Txt" and "Cnt = 2", TTC result [Cnt = 1] -> Toad [Cnt = 2] 

 
 
Category 7 - Misc [MISC] 
 
​■ Music [MUSIC] 
Item : On / Off 
Info : Off: 
Mutes the background music while preserving almost all lag. 
 
​■ Star Color [☆COLOR] 
Item : Normal / Yellow 
Info : Yellow: 
Forces all stars to be yellow as if they haven't been collected. 
 
​■ Platform Mode [MODE] 
Item : N64 / EMU 
Info : Select the platform you are playing on. 
​* Affects the calculation formula for "​Real Timer [REALTMR]​" and "​RTA Timer [RTATMR]​". 
 
​■ Intro Cutscene [INTRO] 
Item : Normal / Skip 
Info : Skip: 
Skips the intro cutscene when you select a new file. 
 
​■ Non-Stop [NSTOP] 
Item : Off / On 
Info : On: 
Allows the player to continue playing the current level when they grab a star. 
 
​■ Special Triple Jump [STJ / STRIPLE] 
Item : Off / On 
Info : On: 
Enables the special triple jump given by yoshi. 
 
 

★ Usamune Singlestar ROM ★ 


 

 
Admin: circumark994 (​Discord: circumark#3937)​  
Developed by me and atmpas. 
 
This ROM is designed for use with ​EverDrive-64​ or ​64drive​. 
My SM64 Projects Server: ​https://discord.gg/tmxxT2X 
 
 
★ Summary 
 
Usamune Singlestar ROM is a ROM hack designed for use in Singlestar speedrunning. 
​For general purpose, use the ​standard version​ of the ROM. 
Written in C and assembly. 
The modifications are kept to a minimum in order to make the lag amount as close as possible to the 
unmodified ROM. 
 
​!! ​AN EXPANSION PAK IS REQUIRED TO RUN THIS ROM !! 
​We highly recommend using the official one. 

 
 
 
★ Built-in features (No menu) 
 
● Manual Timer 
Stops the in-game timer when Mario touches a star. 
● Real Timer 
Calculates and displays the real time on star-grab. (59.94 fps) 
● Star-Grab Timer 
Hides the in-game timer until star-grab to prevent additional lag. 
● Bowser Course Timer 
Stops and shows the in-game timer at the end of the bowser courses. 
● Lag Frame Counter (as Life Count) 
● Star Select (L) 
 
 
★ Download v1.0s (Patch) 
 
We do ​NOT​ provide user support. Do everything at your own risk. 
For Windows users: <​https://bit.ly/2DUVAVk​> 
For Mac / Linux users (.ppf file): <​https://bit.ly/2BEzje4​> 
See ​this section​ for patching instructions. 
 
 

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