2. Design Principles 3. Execution of the sample garment • The elements and principles of fashion are very essential factors for the fashion industry. Designers have to make sure their garments have all the elements and principals, in order to be sold to the consumers. • Every designer is different just like the consumers. For the seller it might be challenging for them to sale the garment to the right person. • Everyone has different body types and styles. Sometimes the wrong outfit is the right outfit, with a few tweaks you do to it. • LINE, SHAPE, COLOR, TEXTURE,AND PATTERN. YOU NEED ALL THIS ELEMENTS TO MAKE THE PERFECT DESIGN FOR THE RIGHT TYPE OF BODY. • THE LINES YOU USE IN YOUR DESIGN HAVE TO COMPLEMENT THE BODY TYPE OF THE PERSON. • THE SHAPE HAS TO BE RIGHT. • THE COLOR HAS TO MAKE THEIR FACE AND SKIN LOOK PERFECT AND BLISSFUL. • THE TEXTURE AND PATTERN HAVE TO BE RIGHT AND HAVE TO COMPLEMENT THE BODY TYPE. • AS LONG AS YOU TAKE THIS IN CONSIDERATION YOU AND YOUR CLIENT WILL BE FASCINATED WITH YOUR WORK! Designing and producing Apparel Collections • Inherent in every good design is a complement of ingredients that work together. • The designer selects these DESIGN ELEMENTS, with the company’s overall concept in mind • Then blends them into a garment that will be fashionable as well as functional. Basic Elements of Design • In fashion design the Basic Elements are Color Fabrication Silhouette Detail & Trim • While one may serve as the dominant force • Each plays a vital role in the creation of the garment. • It should be understood that these same design elements are part and parcel of all fashion products. Color • Rarely does another element rival the initial impact made by color on the customer. • To take advantage of this reaction, many designers & manufacturers often present groups of clothing within a collection in a specific color. Color theory and selection • There are color rules to address and to ignore, 🡪 the decision coming from those who chart the company’s design philosophy. • some designers are traditionally oriented in terms of color use, while others are sufficiently gifted to rely on their instincts to come up with color combinations that defy the rules of the game Color Wheel • Generally the primary safety tool that designers use is the color wheel.
• Their placement on the color wheel
enables the user to develop color harmonies that are both technically correct and pleasing to the eye. Hue, Value & Intensity • Designer use the term hue, value & intensity • Hue is the technical name of the color. • Value refers to the lightens and darkness of the hue. • Intensity signifies the hue’s brightness or dullness. • When the colors are augmented or enhanced with the neutrals, blacks and white 🡪 any array is possible. Sabyasachi Mukherjee at Lakme Fashion Week 2011 in Mumbai, India. NY Fashion Week - Spring 2012 Collections Color combinations 1. Monochromatic 2. Analogous 3. Complementary 4. Split Complementary 5. Double Complementary 6. Triads • In addition t deciding on the appropriate color scheme designer’s must be aware of its psychological impact. • Eg: red-romance, yellow-friendly, purple-dramatic and so on. Materials • Ranges from fabric, leather, fur, metal or stone etc. any material which suits a particular collection. • Selection process depends on – 1. ‘feel’ of the fiber, 2. visual effect 3. and its function. • Only those with a complete understanding of the technical and aesthetic merits of each product will have a greater chance to design finished products that will attract both the professional purchasers and the ultimate consumers. Silhouettes & Details • The garments outline is known as the Silhouette. • The Silhouette is enhanced with details such as pockets, pleating, and buttonholes to make it unique. • Silhouette influences and enhances a particular garment design. Trimmings • Although the basic elements like color, materials, Silhouette and details comprise the basic design, the Trim often distinguishes one model from the other. • Decorative adornments to any design are known as Trimmings. • Those that are functionally oriented such as zippers are called Findings. • Trimmings may be produced in a variety of forms like – Braid – Appliqués – Embroidery – Beading – Sequins – Piping – Artificial flowers, bows / ribbons – Belts all that are part of a garment. Design Principles Design principles • The manner in which the design elements are assembled. • A relationship of all the parts must be considered and placed in a manner tat is based on the principles of design 1. Balance 2. Proportion 3. Emphasis 4. Rhythm 5. Harmony Balance • When designers speak of balance it is more as a visual distribution. • Concept of balance is : symmetrical (formal) or asymmetrical (informal) • Symmetrical balance (Formal): approaches the design by placing two elements on either side of a central point. • Eg: a row of buttons running through the center of a garment with pockets on both the sides – symmetrical / formal. • But such style though correct does not lend itself to innovation. • Eg: with the use of one oversized pocket on one side and another differently shaped object such as a decorative pin or flower on the other is Asymmetrical balance (Informal) to capture attention. • It should be noted that both approaches stay within the rules of balance. Proportion • When the various parts are properly scaled to complement each other in the design, they are said to be in proportion. • Eg : of a poor proportion would be if an enormous bow were to be placed on a delicate sleeveless blouse 🡪 the body of the garment would be lost to the proportion of the trim. • A design must have a sufficient amount of unadulterated and unadorned space so that the details and trims can proportionally enhance it. • Designers continuously experiment with proportion and try to make their creations more exciting. • Eg: an elongated jacket with a short skirt might look disproportionate but when the fabrics for both parts are the same and provide the overall impression as one piece, the proportion is not only correct but more exciting. Rhythm • Is achieved when a sense of motion moves the eye from one of the design’s elements to the next. • Repetition 🡪also provides rhythm by placing a number of the same shape and design. • Progression 🡪involves the gradual increase or decrease of one of the design elements Eg: color pattern from pure colour to its bands of tints and shades. • Rhythmic radiation 🡪 the movement generates from a central point Eg: a sunburst pattern • Alternation 🡪 is simply accomplished when two different elements, usually color, are used. Eg: in a yellow and orange striped motif, the two colors serve as the alternating forces that create rhythm. Emphasis • Every good design has a central or focal point on which attention is focused. • It is the place in the design to which the eye is initially drawn. • It may be achieved in a number of ways • Eg: through imaginative use of trim or detail, the introduction of a striking color to an overall subtle color scheme or in the use of unexpected material as in the case of leather ornamentation on a denim jacket. Harmony • When all of the elements of the design work together and eye witnesses a unified effect, harmony has been accomplished. • The end product should underscore the intention of the design. • Eg: where the goal is subtlety 🡪 the principles used should quietly blend together, producing a low key effect. if the goal of drama is the desired effect 🡪 the principles should be handled in a manner that accentuates those elements, such as color or trim that imparts excitement. Execution of the sample garment • The complexity of the task turning out samples varies from situation to situation. • The most rigorous are when a totally new collection is being readied. • The final number of pieces having been determined by the staff’s merchandisers the companies design component must now provide the various styles. • the sketches, patterns and sample construction are now ready to be produced. The Sketch • Preliminary sketch is done by the designer. • First sketch- rendering of silhouette and a few detailing – sufficient enough for those who are developing the pattern. • May be hand done or a CAD. • Most CAD programs translate the sketch into the pattern that will be used to cut the pieces of the proposed design. The Pattern • Is composed of various parts of the design such as: the body of the garment, the sleeves, collar and pockets. • It is used in in the transition from the designer’s rendering to the creation of the sample-size garment. • The sizes used are generally those that best show off the products. • In men’s wear, a size 38 suit is typical and in women’s wear, usually sampled is size 7 and missy in size 8. • The pattern may be achieved either through a means of draping in which a “muslin” is created by cutting the various pieces of the design on a form; through the use of the flat pattern technique, accomplished on a table, where draping is less desirable or means of a CAD system. • After the pattern is made, it is placed on the fabric to be cut by the individual who is responsible for making the sample. • Some designers use their assistants for this purpose, whereas others use cutters. Sample Construction • The sample maker assembles all of the pieces that complete the garment. • The stitches and methods used must be appropriate for those that will be use in regular production. • Care must be exercised to make certain that both the sample and the production pieces are of similar quality. Sample controllers job. • Though the garment’s appearance is important in its sale, its fit is equally critical. • To ensure proper fit, the garment should be tried on a live model, called the fit model, as the model walks and sits, the garment’s ability to satisfy the figure’s formation can be assessed. • Too often when this stage of development is lightly passed over, the products are sent back to the manufacturer. • When the task of the design phase are completed, the line is readied for selling, and production is about to begin.