The document analyzes digital game sales between 2000-2006 by category. It shows that handheld games were the most popular, generating almost $18 billion in sales by 2006. Console games were the least popular, hitting a low of $3 billion in 2006. Online game sales rose steadily from their 2001 introduction, reaching nearly $10 billion by 2006. Mobile phone games also increased in popularity after their 2002 launch, earning over $6 billion in sales by 2006.
The document analyzes digital game sales between 2000-2006 by category. It shows that handheld games were the most popular, generating almost $18 billion in sales by 2006. Console games were the least popular, hitting a low of $3 billion in 2006. Online game sales rose steadily from their 2001 introduction, reaching nearly $10 billion by 2006. Mobile phone games also increased in popularity after their 2002 launch, earning over $6 billion in sales by 2006.
The document analyzes digital game sales between 2000-2006 by category. It shows that handheld games were the most popular, generating almost $18 billion in sales by 2006. Console games were the least popular, hitting a low of $3 billion in 2006. Online game sales rose steadily from their 2001 introduction, reaching nearly $10 billion by 2006. Mobile phone games also increased in popularity after their 2002 launch, earning over $6 billion in sales by 2006.
The worldwide selling of various categories of digital games between
2000 and 2006 is demonstrated in the bar chart.
Overall, it can be seen that the most popular were handheld games, while other three types of electronic games (mobile phone games, online games and console games) were less favourable. Furthermore, online games entered the market later, in 2001, as well as mobile phone games, which started selling in 2002. Additionally, all the categories exept console games had a rising rate. The graph shows that handheld games reached their peak in 2006, with almost $18 billion, whereas console games hit their bottom with circa 3 billion dollars. Online games rose steadily throughout the period given, starting in 2001 with sales being marginally over zero and hit their peak in 2006 with just about $10 billion. Mobile phone games hit their maximum in the same year as handheld games and online games, in 2006, with sales being just over 6 billion dollars. Online games and moblie phone games had the same amount of selling money in two years, 2002 and 2004 (just over zero and under 6 billion dollars, respectively).
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Ovo sam uradila za tacno 20min. I proverila i ispravila za 3min.
The Bar Chart Above Illustrates Games Types Sold in United State of The America From The Year 2000 To Year 2006 Shown in Varieties of Colours Where Mobile Phone Games Is in BLUE Colour