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AGILE UNIVERSITY

JAMES, NOAH & HENRY


COVID • HYPER REALISTIC VR TEACHING ENVIRONMENT
BASED AGILE • VR LECTURES & 1 ON 1 MEETINGS
STRUCTURE • REDUCED ‘CAMPUS’ BUILINGS/MEETSPACE
• ADJUSTABLE SPACES
• INCREASED REACH/ACCESSIBLITY/AVALIBILITY
TARGET RESEARCH AUDIENCE

WORLDWIDE TECHNOLOGY STUDENTS THAT ARE HEALTH SPECIALISTS, MENTAL FINANCIAL ADVISORS
SPECIALISTS/PROFESSIONAL/PR INTRESTED IN TECHNOLOGY AND PHYSICAL
OFESSORS (ASPIRING TECHNOLOGISTS)
CULTURAL
PROBES
• VR GAMES/DEMOS &
FEEDBACK
IDEATION

VIRTUAL LECTURERS &


HEALTH
REALITY EDUCATION STUDENTS
PROFESSIONALS
SPECIALISTS PROFFESIONALS
USER CENTRED • WHAT DO THE USERS NEED?
DESIGN
RAPID • FEEDBACK ITERATIONS
PROTOTYPING
MATERAL • CAN TECHNOLOGY BE UTILISED IN A WAY
INTERROGATION PREVIOUSLY UNKNOWN?

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