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Smart Cup, Wisdom Creation: A Project-Based Learning Initiative For Maker Education
Smart Cup, Wisdom Creation: A Project-Based Learning Initiative For Maker Education
with the following three features: (1) displaying The whole process is driven by the Project,
temperature of the water in the Cup instantly; (2) which is composed of four linear but
reminding Cup users to drink water according to inter-related stages: project input, project
advised temperatures; (3) enabling Cup users to processing, project output and project
set temperature alerts for different drinks (water, monitoring. Learners are always at the center of
tea, coffee). The core code is as follows: each stage, with their participation experience
// Temperature setting to remind given priority to all the time.
if(DHT.temperature== 40(45/50)&&ledState==HIGH&&one==HIGH) The project input stage is about setting up a
2) 3D Printing And Modeling Capabilities scenario for problem solving. The scenario
The 3D printing is a personalized tool for should suffice for motivating learners’
creation, acclaimed for its “design thinking” [10]. participation in the project. The problems to
In terms of Maker Education, 3D printing is solve may arise from learners themselves or
considered most powerful for developing realistic ones through their own observation or
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experience. Maker Education.
The stage of project processing, the core of
ACKNOWLEDGMENT
the entire Maker Education course design, is
about learning and experiencing course content. This work is supported by the 2014 Sha
The course content generally comprises three nghai Pujiang Program (Grant 14PJC034) an
sections, and in each section learners are d the 2014 Shanghai “Technology Innovation
encouraged to participate and explore. The first Action Plan" Project (Grant 14511109300).
section is to create, with the second to integrate
REFERENCES
STEAM and the third to self-extend. There is
[1] John W. ThomasˈPh. D. A REVIEW OF RESEARCH
actually no linear relationship between these
ON PROJECT-BASED LEARNING[J]. The Autodesk
three sections.
Foundation, 2000.
The stage of project output is about sharing
[2] New Horizon Report: 2014 Higher Education Editio
learning outcomes. Learners analyze and share
n[DB/OL]. http://cdn.nmc.org/media/2014-nmc-horizon-rep
what they learn and demonstrate what they
ort-he-EN-SC.pdf,2014-10-08.
create. Meanwhile, learners’ ability output
[3] Xiaotao Li. Changes of STEAM Education to Maker
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Education under the Background of ĀInternet+ā˖From
practical problems and comprehend scientific
Project-based Learning to Innovation Ability Cultivation [J].
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Journal of Distance Education, 2015, 11, 28-35.
The stage of project monitoring is about
[4] Zhiting Zhu & Liang Luo. From Maker Movement to
evaluating learners’ creations. A rational and
Maker Education: Cultivating the Maker of culture [J].
effective system should be developed for the
audio-visual education research, 2015, 7, 5-13.
purpose of evaluation. Evaluation, which may
[5] Martinez. S & Stager. G.S. How the Maker Moveme
include diagnostic evaluation, process evaluation
nt is Transforming Education.[EB/OL]. http://www.wearet
and summary evaluation, is advised to run
eachers.com/hot-topics/special-reports/how-the-maker-move
through the whole learning process.
ment-is-transformingeducation,2014-10-08.
IV. CONCLUSIONS [6] Junjie Wu. Maker Movement and STEM education -
The core of Maker Education is to cultivate -- An interview with "the maker the godfather" Mitch
students’ ability to innovate and solve problems. Altman[J]. Information education of primary and second
making a Smart Cup to solve real-life problems [7] John, Dewey. Experience and Education[M]. New York˖
technology. Building upon this initiative, we put [8] Guildford. Creative talent: Their properties, purpose and
forth a project-based learning model to facilitate training [M]. Beijing: People's education press, 2006: 133.
further Maker Education practices. Subject to [9] Liang Luo & Zhiting Zhu. Open Source Hardware: A
conditions, our creation is far from mature, and leverage of the Maker education’s practice [J]. China
still needs to be retested in practice and [10] Jiangshan Sun, Yonghe Wu & Youqun Ren. The 3D
improved accordingly. The next item on our printing education innovation: Maker space, creative
agenda is to streamline the Making process and laboratory and STEAM [J]. Modern Distance Education
learning model we proposed in practice. It is [11] Zhiting Zhu & Liang Luo. From Maker movement to
hoped that all our efforts will contribute to Maker education: Cultivating the mass innovation of culture
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