BehindTheTables: DRUIDS and HERB LORE by Orkish Blade (orkish.blade@gmail.com) Originally posted at www.reddit.
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RANDOM DRUIDS: WILD BEASTS AND SPICY HERBS...
d20 The druid is... d20 The druid shares an especially close d12 The druid is looking to... 1. A wildling orphan. connection with... 1. Find a place where a rare herb grows. 2. A seasoned herbalist. 1. Aquatic mammals. 2. Drive away an unnatural intruder. 3. A militant environmentalist. 2. Bears. 3. Lead intruders into a trap. 4. A well-known healer. 3. Birds of prey. 4. Help a wounded, legendary beast. 5. A brash, young fool. 4. Cats. 5. Permanently transform into a beast. 6. A rebellious noble. 5. Hoofed mammals. 6. Locate a legendary garden or grove. 7. A patient teacher. 6. Reptiles and amphibians. 7. Stop the spread of mining or grazing. 8. A mysterious foreigner. 7. Songbirds and waterfowl. 8. Swap recipes and herb lore. 9. A beautiful maiden. 8. Wolves and dogs. 9. Bear witness to nature’s awesome power. 10. A rugged outdoorsman. 9. Blizzards and snowstorms. 10. Provide a safe haven for a hunted beast. 11. A veteran wilderness guide. 10. Hurricanes and tides. 11. Inspire a love for nature. 12. A beastly brute. 11. Volcanoes, geysers, and hot springs. 12. Drink some tea mixed with strong spirits. 13. A dark-hearted avenger. 12. Earthquakes. 14. A curious philosopher. 13. Thunderstorms and floods. 15. A shy beastfriend. 14. Forests and trees. HERB LORE 16. A fierce guardian. 15. Mountains and stone. d12 The herbal concoction will help... 17. An exiled spellcaster. 16. Caves and shadows. 1. A wound heal more quickly. 18. A mystic shaman. 17. Jungles and rainstorms. 2. To reduce pain. 19. A savage priest or priestess. 18. Glaciers and tundra. 3. To prevent infection in a wound. 20. A village elder. 19. Deserts and sand. 4. To lower a fever. 20. Swamps and marshes. 5. To clear out congestion. d12 The druid learned the craft from... 1. Apprenticing to a woodland witch. d8 The druid wields... 6. To reduce itchiness. 2. Studying wilderness lore at an academy. 1. A wooden staff. 7. To recover one’s strength. 3. A parent who was also a druid. 2. A wooden club. 8. To prevent nausea. 4. Running a menagerie or garden for royalty. 3. A club and a wooden shield. 9. To cure indigestion. 5. Surviving in the wild alone for years. 4. A scimitar. 10. One stay awake. 6. Conversing with primal spirits. 5. A scimitar and a wooden shield. 11. One fall asleep. 7. An enchanted beast. 6. A spear. 12. To make one fertile or virile. 8. Studying old books. 7. A spear and a wooden shield. d10 The herbal concoction is... 9. The circle of druids that took him/her in as 8. A dagger. 1. A thick paste. 1. Pale green. a child. 2. A thin paste. 2. Dark green. d8 The druid carries... 10. A fey creature that offered redemption for 3. A specially treated leaf. 3. Blue green. 1. A sprig of holly. past transgressions against nature. 4. A fluffy powder. 4. Olive green. 2. A sprig of mistletoe. 11. A mysterious village elder. 5. A crystalline substance. 5. Yellowish. 3. A yew wand. 12. Time spent stranded in a wild, foreign land. 6. A lotion or balm. 6. Reddish. 4. A cutting from a rare plant. d10 The druid has... 5. A totem necklace, strung with pieces of 7. An unpalatable potion. 7. Pale grey. 1. Sky blue eyes. beasts (d6): 1. beaks; 2. bones; 3. claws; 8. A sweet-tasting potion. 8. Dark grey. 2. Deep sea blue eyes. 4. shells; 5. tiny skulls; 6. teeth. 9. A strong tea. 9. Light brown. 3. Bright grass green eyes. 6. A totem rod, adorned with pieces of beasts 10. A fragrant tea. 10. Dark brown. 4. Sunset golden eyes. (d4): 1. bones; 2. feathers; 3. fur; 4. scales. d20 The herbal concoction contains... 5. Pale moss green eyes. 7. A totem necklace, strung with plant 1. Root hairs. 11. Pollen. 6. Muddy brown eyes. material (d4): 1. seed pods; 2. dried fruit; 3. 2. Ground roots. 12. Fruit peels. 7. Dark, stormy grey eyes. root clippings; 4. fresh flowers. 3. Shredded roots. 13. Berries. 8. Night-sky purple eyes. 8. A totem rod, adorned with plant material 4. Ground tree bark. 14. Moss. 9. Dusty brown eyes. (d4): 1. tree bark; 2. fresh leaves; 3. 5. Wood shavings. 15. Mushrooms. 10. Stony grey eyes. berries; 4. seeds and tree sap. 6. Fresh leaves. 16. Fuzzy mold. d10 The druid has... d12 The druid also carries... 7. Dried leaves. 17. Spores. 1. An earthy scent. 1. A small knife. 8. Crumbled leaves. 18. Ground thorns. 2. Bits of green under the fingernails. 2. A wooden flute. 9. Leaf buds. 19. Seeds. 3. Stains of bird droppings on his/her clothes. 3. A hunting horn. 10. Flower petals. 20. A shrubbery. 4. A long, hooked, beak-like nose. 4. A shard of obsidian, warm to the touch. d10 The herbal concoction is prepared by... 5. Large bear-like shoulders and hands. 5. A piece of crystal that glows in moonlight. 1. Vigorous mixing. 6. A pointy, rodent-like nose. 6. A small pouch full of seeds. 2. Boiling slowly. 7. Very hairy arms and legs. 7. A small pouch full of herbal tea. 3. Boiling rapidly. 8. Long, sharp fingernails. 8. Several vials of herbal extracts. 4. Roasting. 9. Beautiful, healthy skin. 9. A pair of herb snips 5. Smoking. 10. A greenish, mossy beard. 10. A pocketbook field guide to flora and fauna 6. Sun-drying. in a region the druid has never visited. 7. Soaking. d12 The druid... 11. A book of Elvish poems and songs. 8. Brining. 1. Stares hungrily like a wolf. 12. Several vials of healing potions. 9. Brewing. 2. Stares suspiciously like a cat. 3. Hisses like a snaking when he/she laughs. d10 The druid wears... 10. Steeping. 4. Barks like a seal when he/she laughs. 1. Robes of earth tones. d8 To use, the herbal concoction must be... 5. Twitters like a bird when he/she laughs. 2. A dark green cape. 1. Consumed immediately after preparation. 6. Walks ponderously like an ox. 3. Shiny leather boots with fur. 2. Consumed after it ages for a few hours. 7. Walks gracefully like a panther. 4. Boots of soft leather. 3. Consumed after it ages for a few years. 8. Eats like a horse. 5. A leather baldric. 4. Applied topically to the target area. 9. Eats like a bird. 6. Leather armor decorated with leafy motifs. 5. Taken with food. 10. Speaks very little. 7. Armor made from the hides of beasts. 6. Taken with water. 11. Fidgets like a squirrel. 8. Leather armor studded with bone. 7. Taken before going to bed. 12. Pounces like a lion. 9. A robe stained with bird droppings. 8. Taken with caution; side effects are likely. 10. A robe with vines growing from its pockets.