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Changing instructor's roles in virtual worlds

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CHANGING INSTRUCTOR’S ROLES IN
VIRTUAL WORLDS

Zane L. Berge
University of Maryland Baltimore County

Berge’s Instructor’s Roles Model categorized the instructor’s roles as pedagogical, social, managerial, and
technical. Developed more than a decade ago, this model described changing roles for instructors as they tran-
sitioned from in-person classrooms to teaching online. Today, as virtual worlds emerge and are being used as
educational platforms, these same roles are valid, but again the emphases for teaching in virtual worlds are dif-
ferent than those in online or in-person classrooms.

It certainly is no longer unusual for instructors some of their teaching and learning experi-
to teach online in either real-time or asynchro- ences. To date, this is fairly unusual. This
nous learning environments. Over the past paper discusses some of the changes this type
decade and a half, thousands of online courses of learning environment demand of the
have become mainstream at universities and in instructor. Over a decade and a half ago, dur-
the workplace. One phenomenon observed ing the transition to online teaching from in-
during this time was the changes in student person classrooms, Berge’s (1995) Instructor
expectations for their instructors as teaching Roles Model described the changing roles of
and learning moved from in-person classrooms instructors. It will be used here for the frame-
to online. These new dimensions of the learn- work in describing the new transition. Second
ing environment and student expectations usu- Life, a popular multiuser virtual environment
ally required changes in how teachers needed (MUVE), will be used as an example of a pop-
to promote student motivation, and in how the ular virtual world for discussing these chang-
online classroom is managed (Berge, 2007). ing instructor roles.
Thus, changing student expectations led to a
demand for different instructor’s roles within
different learning environments.
Recently, a few instructors and students
have moved into 3D, virtual worlds for at least

• Zane L. Berge, University of Maryland Baltimore County. E-mail: berge@umbc.edu

The Quarterly Review of Distance Education, Volume 9(4), 2008, pp. 407–414 ISSN 1528-3518
Copyright © 2008 Information Age Publishing, Inc. All rights of reproduction in any form reserved.
408 The Quarterly Review of Distance Education Vol. 9, No. 4, 2008

SECOND LIFE to certain changes in student expectations and


therefore a demand for changes in instructors’
Multiuser virtual environments (MUVEs), roles.
such as Second Life, are metaverses where stu-
dents can create their avatars and in that pro-
cess, change appearance, gender, or clothing to
CHANGING STUDENTS
pretty much anything they can imagine. They
can teleport, walk, run, ride, or fly to where As emerging technologies allow students to
they want to go in the virtual world. Net- connect with each other and to knowledge
worked, three-dimensional (3D), virtual sources, traditional training and educational
worlds, are quickly emerging as a favorite models are called into question concerning
whether or not they meet the needs of these
venue for social networking, collaboration,
millennial learners (Siemens, 2008). Prensky
and learning. Used for entertainment, profes-
(2001) argues that students born after 1980,
sional, and educational purposes, millions of
who he calls digital natives, have been so
people live their fantasies and a “second life”
immersed in technology their whole lives that
in a metaverse where imagination is thought
most find it impossible to relate to the linear
by some people to be the only limitation. In a
logic of the traditional, in-person classroom or
MUVE, the user is represented by an avatar
have patience with an educational system that
that moves about the virtual world, communi-
has changed little for the last 150 years (Berge,
cating and interacting with the environment
1999). Similarly, the online classroom will not
and other users.
appeal to students either, unless opportunities
In general, these worlds offer at least three
are presented that permit them to make con-
important elements: a 3D space or environ-
nections in online networks.
ment, avatars that represent the individual
According to Murray (2007), digital natives
user, and interactive chat, either using text or
are adept at, and enjoy multitasking, working
voice or both (Dickey, 2005). Helmer and
in groups, and absorbing information rapidly
Learning Light (2007) described Second Life with greater access to information and
as: resources. Learners often have multiple paths
to content and they want learning that is fast-
a sandbox, a playground; a place where all
paced, multimedia, and interactive (Richter,
conceivable types of human interaction can
be tried out, with limited repercussions in the
Anderson-Inman & Frisbee, 2007). These
real world when things go wrong; a place to changes involving students, the Internet, and
fail safely, and in relative anonymity; a place the communication technologies that bring
to make discoveries about the self and others. connectedness to the millennial generation,
It has both public spaces and private spaces, have implications for instructors and teaching.
allows both highly structured linear experi-
ences and more free-form, open-ended ones
… and all points in between. It is in some INSTRUCTOR’S ROLES MODEL
senses, an ideal space for learning. (p. 4)
As learners assume more responsibility for
Virtual worlds often replicate real life, with their own learning than they have in the past, it
its uncertainty, irrationality, and chaos at changes the role they have in their learning. The
times. The characteristics of virtual worlds, as role of the instructor changes, too. As access to
a medium, promote learning that is informal information becomes more readily available to
and collaborative, with content and context students, the faculty member’s role shifts from
that is user-created. Along with being highly expert and perhaps the sole or major informa-
social, the media-rich environment often pro- tion source, to facilitator, coach, or mentor—in
motes quite intense engagement. All this leads other words, to one who, first and foremost,
Changing Instructor’s Roles in Virtual Worlds 409

Social
Role

Technical Instructor’s Managerial


Role Roles
Role

Pedagogical
Role

FIGURE 1
Model of Instructor’s Roles

provides leadership and wisdom in guiding stu- sure all the roles are successful. Whether
dent learning. Over the years, numerous roles teaching online or in-person, the four functions
and functions that the instructor assumes, both in the model are equally appropriate. However,
in-person and online, have been listed, includ- compared to strategies used for in-person
ing: chair, host, tutor, mediator, provocateur, teaching, the emphasis sometimes shifts when
network administrator, concierge, curator, discussing online classrooms. Following are
observer, colearner, community organizer, and the four categories of the Instructor’s Roles
even lecturer (Berge, 1992, 1994; Berge & Col- Model as described in 1995 describing a shift
lins, 1993; Brochet, 1989; Feenberg, 1989; from in-person to online instruction.
Morris, 1993; Paulsen, 1995; Siemens, 2008).
These various functions led to the Instructor’s
Pedagogical Role
Roles Model (Berge, 1995).
Essentially, the Instructor’s Roles Model Many of the most important roles of online
identifies the functions of instructors in four instructors revolve around their duties as edu-
categories: pedagogical, social, managerial, cational facilitators. The instructor uses ques-
and technical. As may be suspected, some tions and probes for student responses in ways
functions and roles overlap or can be placed in that focus discussions on critical concepts,
more than one category. Not all of these roles principles, and skills. A main role of the
need to be carried out in their entirety by the instructor is to model effective learning and
same person. In fact, it may be rare that they accept “the responsibility of keeping discus-
are in most classrooms, either in-person or in sions on track, contributing special knowledge
elearning. But it is the instructor’s job to make and insights, weaving together various discus-
410 The Quarterly Review of Distance Education Vol. 9, No. 4, 2008

sion threads and course components, and instructors had to change their roles from what
maintaining group harmony” (Rohfeld & they knew in their in-person classrooms:
Hiemstra, 1995, p. 91).
Enthusiastic faculty, experienced in face-to-
Social Role face teaching, who adopt computer confer-
Creating a friendly, social environment encing are sometimes dismayed when their
where learning is encouraged is also important on-line classrooms go awry. Feenberg (1986;
for successful learning. In online learning, this Feenberg, 1987) suggests this is because
potential moderators are unable to overcome
suggests promoting human relationships,
the initial difficulty of transposing leadership
developing group cohesiveness, maintaining
skills developed in contexts that are rich in
the group as a unit, and in other ways helping social signaling (e.g. the tacit signs of
members work together for their mutual bene- approval like smiles, heads nodding in agree-
fit are all helpful to the success of any online ment; frowns that indicate puzzlement or dis-
learning activities. agreement) to the “artificial” setting of a
computer conference where the very context
Managerial Role of communication and meaning-making must
be explicitly stated and negotiated. Berge
This role involves setting the agenda for the (1997) speculates that those instructors who
course: the objectives of the discussion, the are philosophically oriented to student-cen-
timetable, procedural rules, and decision-mak- tered teaching may make an easier transition
ing norms. With online teaching, managing the to on-line teaching as they are already ori-
interactions with strong leadership and direc- ented to discussion and interaction. (Collins
tion is considered a sine qua non of success. & Berge, 1997)
Au: italics not
need for sine
qua non. Technical Role Today, due to the nature and different charac-
The online facilitator must make learners teristics of virtual worlds, other changes in
as comfortable as possible with the ICT teaching roles are needed. In virtual worlds
(information and communication technology) such as Second Life, the major goals are often
hardware and software that is being used for for students to build things or explore ideas
the online learning environment. The ultimate and other’s role-plays, demonstrations, or sim-
technical goal is to make the technology ulations. While the same four roles (pedagogi-
transparent to the user. The closer that this cal, social, managerial, and technical) need to
goal is reached, the more the learner may con- be addressed, there is a different focus than for
centrate on the academic task and activities either in-person or online teaching and learn-
necessary for successful learning. It is impor- ing. The following list of selected changes to
tant to note that as online education grows and instructor roles for teaching in virtual worlds
matures, more of this role is handled by sup- came from personal experience, discussions
port staff and not the instructor. Still, the with instructors in virtual worlds, and a review
instructor is often the first person who stu- of the literature (Antonacci & Modaress, 2005;
dents call on for help when a technical issue Bainbridge, 2007; Bellman, 2005; Berge,
interferes with their learning. 2008; Brown, 2005; Cheal, 2007; Deubel,
2007; Dieterle & Clarke, in press; Eliens, Feld-
CHANGING ROLES OF THE berg, Konijn, & Compter, 2007; Graetz, 2006;
Helmer & Learning Light, 2007; Karlsudd &
INSTRUCTOR IN VIRTUAL WORLDS
Tågerud, 2008; Kemp & Livingstone, 2006;
A decade ago, when a great deal of instruction Lancefield, 2006; Nicholson, 2006; Villano,
started to move online, it was noted that 2008).
Changing Instructor’s Roles in Virtual Worlds 411

Changes in the Pedagogical Instructor’s social networking platforms by their


Role in Virtual Worlds nature.
• Expect that “griefing” may occur. Griefing
• Students should mainly be building or is the virtual world equivalent of flaming in
exploring in virtual worlds. Often, pre- online courses. Participants may breach eti-
existing tools for building allow for less quette and respond with harsh or vulgar
expensive and more efficient-to-develop language. If this problem should occur, the
learning objects and contexts than could be instructor needs to react and remind people
the case outside of the virtual world. (privately) about classroom etiquette.
Another thing this may mean is a list of
resources for students to explore. Activities
Changes in the Managerial Instructor’s
for building things need to accommodate
the student’s skill level and the goals of the
Role in Virtual Worlds
course. • Arranging the meeting space needs to be
• When an instructor starts planning a Pow- thought through and planned in virtual
erPoint presentation or a lecture in Second worlds. In a learning management system
Life, that is pretty much going to end up as such as Blackboard, or an in-person class-
something that could be done more effec- room, choices are limited. But in a virtual
tively in another medium and not in-world. world such as Second Life, an instructor
• Any activities that can be designed for stu- can meet in a lecture hall, a traditional
dents to work on outside of the classroom classroom, in a laboratory, at the Sistine
(i.e., asynchronously) should be given Chapel, a sandbox, a skybox, around a
every consideration to be design as such. swimming pool, at the beach, in a wood-
• Learning in virtual worlds may be better at land, or any place else the instructor can
meeting the expectations of the “digital imagine and build or have built.
natives” generation described above. • Most virtual worlds are not complete learn-
ing management systems. For instance,
Changes in the Social Instructor’s Role Second Life is pretty poorly designed for
in Virtual Worlds such things as being a repository for articles
or submitting student papers. Generally,
• How the instructor presents himself or her- some other system can be used in conjunc-
self to the class is important. How the tion with the virtual world for asynchro-
instructor’s avatar looks is often as impor- nous discussion, course document storage,
tant as what the instructor says. A deroga- and other functions better suited than Sec-
tory, cute, or off-color name for the ond Life. E-mail can be encouraged for
instructor’s avatar is unprofessional and group communication on projects.
will speak volumes before the instructor • Vary the participants’ amount of contribu-
even starts the class. Class rules for stu- tion. If there is a participant who appears
dents’ names and avatar appearance set overly outspoken, ask that person (pri-
expectations, too. vately) to wait for a few others’ responses
• Remember that every avatar has a real per- before contributing. Similarly, at some
son behind it. Instructors must take a proac- point, it may be appropriate to ask less-out-
tive approach to acculturating students into spoken individuals to participate more
the learning environment of the virtual actively.
world. • It is perfectly reasonable to design elements
• Instructors should consider group work of most instruction so that students take
when it makes sense to the instructional turns as leaders in the class. This needs to
goals of the course. Virtual worlds are be determined by the content of the class,
412 The Quarterly Review of Distance Education Vol. 9, No. 4, 2008

and the skill, knowledge, and attitude of the Certainly some feedback techniques may
students. But again, the instructor does not draw from those used for in-person class-
necessarily need to solely execute all these rooms, and some may draw from feedback
roles and tasks. to students’ work done online.
• Instructors find that planning, developing,
and distributing course materials needs a
substantially greater preparation time for CONCLUSIONS
than may be anticipated at first.
Historically, in-person formal education
was instructor-centered. The instructor’s roles
Changes in the Technical Instructor’s changed focus as online, asynchronous educa-
Role in Virtual Worlds tion become commonplace, with a more stu-
dent-centered approach and an especially
• At the current state of virtual worlds, tech-
strong emphasis on discussion-based activities
nical glitches frequently occur (e.g.,
and flexibility regarding the time for accessing
reboots, downtime, and re-installation
the course. Learning in virtual worlds is driven
fixes). The instructor should have a back-
by a move toward informal, collaborative,
up plan if certain things are not working
reflective learning, with user-generated con-
exactly right. For example, what if the sys-
tent.
tem is offline at class time, or goes down
during class? What if a student(s) talk fea- Virtual worlds, as engaging learning envi-
ture does not work even if it in every previ- ronments, can contain problems and contexts
ous class? What if a student misses a class that are very similar to those in the sometimes
or part of a class due to technical difficul- messy, real world, yet they are a safe place to
ties? test ideas, fail, and learn. MUVEs such as Sec-
• Having technical support lined up, beyond ond Life are places to collaborate, to build, to
what the instructor knows, is an important explore, and places where students have con-
element of teaching in virtual worlds. At trol and freedom, which is critical to 21st cen-
this time, Second Life instructors will find tury lifelong learning. Immersive metaverses
their role has a relatively larger technical let students interact as “if actually there, sus-
emphasis compared with what it will be pending their attention to the real world and
when more students become familiar with transferring that attention to the virtual world”
virtual worlds as time passes. It is reminis- (Richter, Anderson-Inman, & Frisbee, 2007,
cent of teaching on the Web in its infancy. n.p.). We can continuously improve the effec-
• Given the steep learning curve, instructors tiveness, cost, efficiency, and quality of the
should consider job aids for builds and any learning environment and the learners’ experi-
process that is more than a few easy steps. ence. It may be that MUVEs help instructors
In many cases, it may make sense for stu- hone new roles as learning improves.
dents to make these checklists and job aids,
for themselves and classmates.
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