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RAMON MAGSAYSAY MEMORIAL COLLEGES

Physical Education Department


Pioneer Avenue, General Santos City-9500

PHYSICAL EDUCATION-3 RECREATIONAL ACTIVITES (Individual/Dual Sports)


Lesson 2: TERMINOLOGIES, RULES AND REGULATION OF BADMINTON(Part I)
CNs: 2020, 2027,0049,5144,5191,0039

⮚ Set your goals


At the end of the lesson, you are expected to:
● Identify and discuss the different terminologies used in Badminton.
● Explain the important rules and regulation of Badminton.
● Play Badminton in accordance with the rules and regulations.

⮚ EXPAND YOUR KNOWLEDGE


Every player has his /her own peculiarity and specialty in playing the different strokes. As
compared to other racket games, many of the strokes in Badminton can be learned quite easily by
oneself. The game can improve one’s consciousness and understanding of what to do, how to play,
where to play, and when to play Badminton. Any player can enjoy the benefits of Badminton.

● Advantages of Playing Badminton:


1. Strength, stamina and speed
2. Defense and attack
3. Planning and Imagination
4. Footwork and fitness
5. Grace and gentleness
6. The sense of Badminton as a game and sport
7. Sportsmanship
● BADMINTON Terminologies:
- Alley. The extension of the court by 1 ½ ft. on both sides for doubles play.
- Back Alley. The area between the back boundary line and the long service line for
doubles.
- Backcourt. The back third of the court, in the area of the back boundary lines.
- Balk (Feint). Any deceptive movement that disconcerts an opponent before or
during the service.
- Baseline. The back boundary line at each end of the court, parallel to the net.
- Carry. An illegal tactic, also called a sling or a throw, in which the shuttle is caught
and held on the racquet and then slung during the execution of the stroke.
- Center or Base Position. The location in the center of the court to which a singles
player tries to return after each shot.
- Center line. A line perpendicular to the net that separates the left and right service
courts.
- Clear. A shot hit deep to the opponents’ back boundary line. The high clear is a
defensive shot, while the flatter attacking clear is used offensively.
- Court. The area of play, as defined by the outer boundary lines.
- Drive-a fast and low shot that makes a horizontal flight over the net.
- Drop. A shot hit softly and with finesse to fall rapidly, and close to the net on the
opponent’s side.
- Fault. A violation of the playing rules, either in serving, receiving, and/or during
play.
- Feint (Balk). Ant deceptive movement that disconcerts an opponent before or
during the service.
- Flick. A quick wrist and forearm rotation that surprises an opponent by changing
an apparently soft shot into a faster passing one; used primarily on the serve and
at the net.
- Forecourt. The front third of the court, between the net and the short service line.
- Hairpin net shot. A shot made from below and very close to the net with the
shuttle rising, just clearing the net, and then dropping sharply down the other
side. The shuttle’s flight approximates the shape of a hairpin.
- Halfcourt shot. A shot hit low and to midcourt, used effectively in doubles against
the up-and back formation.
- Kill. A fast downward shot that cannot be returned; a ‘putaway’.
- Let. A legitimate cessation of play to allow a rally to be replayed.
- Long Service Line. In singles, the back boundary line. In doubles, a line 2 ½ ft.
inside the back boundary line. The serve may not go past the line.
- Match. A series of games to determine a winner.
- Midcourt. The middle third of the court, halfway between the net and the back
boundary line.
- Net Shot. A shot hit from the forecourt that just clears the net and then rapidly
falls.
- Push shot. A gentle shot played by pushing the shuttle with little wrist motion,
usually from the net or midcourt to the opponent’s midcourt.
- Racquet (Racket). An instrument used by the player to hit the shuttlecock .
Weights about 90 grams (3 oz.) , is 680mm.(27 inches) long and is made of metal
alloys (steel/aluminium) or from ceramic, graphite or boron composites, and is
generally strung with synthetic strings or natural gut.
- Rally. The exchange of shots while the shuttle is in play.
- Serve (Service). A stroke used to put the shuttlecock into play at the start of a
rally.
- Service court. An area into which the serve must be delivered, differs for singles
and doubles.
- Short service line. The line 6 ½ ft. from the net which a serve must reach to be
legal.
- Shuttle cock (Shuttle). The official name for the object that the players must hit. It
is composed of 16 goose feathers attached to a cork base covered with leather.
Synthetic shuttles are also used by some players.
- Smash. A hard-hit overhead shot that forces the shuttle sharply downward. The
badminton’s primary attacking stroke.
- Wood shot. A shot that results when the base of the shuttle is hit by the frame of
the racket. Once illegal, but it has been accepted as part of the rules by the
International Badminton Federation (IBF) in 1963.
⮚ SHOTS & STROKES
● Attacking shots. A shot kill a downward trajectory; include smashes; half smashes and
drives.
● Back Hand. All shots played on non -racquet side of the body.
● Block. A type of shot executed by holding the racquet, stationary in the path of a
smashed shuttle so that it rebounds into the opponent’s court.
● Clear . a shot hit high and near the opponent back boundary line. It may be an
attacking or defensive clear, depending on trajectory.
● Drive. A fast shot that has a flat flight trajectory as it passes over the net.
● Drive Serve. A hard quick serve with a flat trajectory; usually hit at the receivers’
racquet shoulder.
● Drop shot. A shot hit so that it barely clears the net, and falls rapidly in the opponent
court between the net and the short service line.
● Freehand. All shots played on the racquet side of the body.
● Half-smash. An overhead shot hit at a steep downward angle, but with little force, so
it lands in the front court, used deceptively when the opponent is expecting a smash.
● Jump smash. An advantage technique for executing the smash with more power and a
steeper downward trajectory. Both feet are on the floor, often doing a hitch or
scissors kick during the hitting action.
● Kill. Also called a “put away”. A smash that cannot be returned.
● Lift. To hit a shuttle in with an upward trajectory, a defensive return.
● Net shot. Any shot hit from the frontcourt, most often a drop shot, or under hand
clear.
● Push. A type of shot frequently used to return a low short served in doubles. A frying
pan grip is used to place the shuttle about halfway into the opponent court, usually
into a side alley.
● Serve. The shot used to put the shuttle into the play at the start of each point.
● Overhead. Also known as overhead, a stroke played from the height above the head.
● Side arms. The stroking motion used to hit shots from near the forehead sidelines
when the shuttles is about the net top height.
● Smash. An overhead shot fit forcefully at a steep downward angle, the primary
offensive shot in badminton.
● Underhand. A stroke executed as the racquet contacts the shuttle below waist level
with a lifting motion, such as in executing a serve or a clear from near the net.
⮚ STYLES AND PLAYS
● Deception. The art of deceiving one’s opponent by feinting or by disguising a shot’s
direction until the least match.
● Defuse. The state of being attack by ones and high clears.
● Finesse. To hit a shot with dedicate touch, or cleverly, or craftily in its placement as
opposed to using sheer power.
● Offense. The state of being on the attack; a style of play consisting mainly of attacking
clears, fast drops, drives, and smashes.
● Rush the sense. A quick move towards the net in an attempt by the receiver to smash
or drive a low serve before it drops below net top level. It is used primarily in doubles.
⮚ MOVEMENTS
● Extensions. The act of straightening the elbow and/or wrist, which causes the racquet
head to move faster than the arm and hand; a major source major.
● Flexion. The act of bending the wrist towards the inside of the forearms, thus,
increasing racquet-head speed; a major source of power, especially when smashing
the shuttle.
● Follow through. The part of the stroke that occurs after the racquet strikes the shuttle.
●Footwork. The pattern of foot movements both in preparing to hit the shuttle and in
returning to the base position.
● Lunge. A long stride forward with the racquet foot for the purpose of hitting an
underhand stroke (clear or drop shot).
● Pivot. To turn on the ball of one foot and the heel of the other by lifting the heel of
the former and the ball of the latter.
● Shuttle steps. A series of short steps in which the feet never cross each other;
technique use to move into position to hit a shuttle that cannot be reached with one
long step.
⮚ FAULTS AND ILLEGAL TACTICS
● Fault. A violation of the rules that results in loss of service or loss of a point 1
receiving.
● Feint. A movement made with the intent to deceive. This is legal during rallies but
illegal during a serve.
● Obstruction. An illegal tactic in which one hinders an opponent from making a shot by
warning the racquet to distract him/her by encroaching across the net with one’s
racquet.
● Unsight. In doubles, to stand in such a way that an opponent cannot see the serve
being delivered. This is an obstruction and it is illegal.
⮚ SERVICE AND LOSS OF SERVE
● First server. In doubles, the player who serve first for a side during an inning.
● Inside. The side that holds the serve.
● Let. Any incident that interferes with plays and requires the replay of a point; often
caused by the intrusion of shuttle or player from an adjacent court.
● Outside. The side that is receiving the serve.
● Second server. In doubles, the partner who serves last in each half inning, often his or
her partner has lost a serve.
● Side out. An event that occurs when the server has lost the rally and the serve goes to
the opponent/s on the other side of the net. In doubles (except in the first half of the
first inning), a side out occurs after both partners have served and lost their service.
⮚ POINTS AND SCORING
● Fault. See “faults and illegal tactics”.
● Game. 15 points in men’s singles and all doubles play, while 11 points in women’s
singles.
● Game point. A point, which if won by the server, ends the game.
● Love all. Used at the beginning of a game, indicates a score of 0-0, also used when the
game has been set.
● Point. Smallest unit in scoring, fifteen points constitutes a game, except in women’s
singles where 11 points wins.

RULES OF THE GAME (Badminton):


1. Players.
a. “Player” applies to all those taking part in the match.
b. The game shall be played, in the case of doubles, by two players a side, or in the case of
singles, by one player a side.
c. The side having the right to serve shall be called the serving side and the opposing side
shall be called the receiving side.
2. Toss.
a. Before commencing the play, the opposing sides shall toss and the side winning the toss
shall exercise the choice in either Rule 1 or Rule 2.
1. To serve first.
2. To choose the side of the court.
Note: The player who loss in the toss shall then exercise the remaining choice.
3.Scoring.
a. The opposing sides shall play the best of three games unless otherwise arranged.
b. Only the serving side can add a point to its score.
c. In doubles and men’s singles, a game is won by the first side to score 15 points, except as
provided in Rule f.
d. In ladies ’singles, a game is won by the first side to score 11 points, except as provided in Rule f.
e. in case of ties:
1. If the score become 13 all or 14 all (9or 10 in all ladies’ singles), the side which first scored 13 or 14
(9or 10) shall have choice of “setting” or “not-setting” the game (Rule f).
2.This choice can only be made when the score is first reached and must be made before the next
service is delivered.
3. The relevant side (Rule e.1) is given the opportunity to set all at 14 all(10 all for ladies’ singles),
despite any previous decision not to set by that side, or the opposing side by 13 all (9 all in ladies’
singles).
f. If the game has been set, the score is called “love” all, and the side scoring the set number of
points(Rule1-4 below) wins the game.
1. 13 all set to 5 points
2. 14 all set to 3 points
3. 9 all set to 3 points
4. 10 all set to 2 points

4.Change of Ends.
a. Player shall change ends:
1. at the end of the first game.
2. prior to the beginning of the third game (if any), and
3. in the third game, or in one game match, when the leading score reaches;
- 6 in the game of 11 points
- 8 in the game of 15 points

Note: Part I of the rules & regulations in playing Badminton ends here. Continuation of the remaining
parts (Part II) will be scheduled for the next meeting/session.

Task/Assignment: Draw or download (from net) pictures depicting an ideal Badminton court, with
corresponding equipment/materials such as racquet, shuttle cock, net and posts. Label all the parts of
the badminton court (depicting singles and doubles court).

PORFERIO M. TRIPOLI, MAT-PE, Ed.D.


PE-3 Instructor
Contact Details: 09391518263
E-mail Add: porferiotripoli0907@gmail.com

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