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1.

Quizlet​ (Name of App/Tool)

a. logo or icon of App/Tool

b. Evidence of educational use such as a screenshot or


photo of students engaged using product
c. Short caption or description explaining the use must be included with each
app/tool. Example: ​Students use a quizlet to use flashcards, play 
matching games, learn, and take practice tests for vocabulary. 
 
2. APP/TOOL 

a.

b.
c. Kahoot is used to quiz students on their knowledge and it’s used 
as a competitive game to help make students engaged in their 
learning.  
3. APP/TOOL 

a.

b.
c.​ uizizz is an online platform similar to Kahoot but, the questions 
Q
are on the same screen as the answers. It is also a competitive 
game that is used to also engage students in their learning.  
4. APP/TOOL

a.
b.
c. Quizlet Live is a game where you are in groups and you are given 
questions but, only certain people in the group have the answer to 
the question. You are supposed to work as a group to answer the 
questions.  
5. APP/TOOL

a.

b.
c. IXL is a math and reading based website that quizzes you on your 
skills and helps you learn the TEKS that the state requires you to 
learn. It is a homework tool that teachers use.  

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