Professional Documents
Culture Documents
ED.893.708.1A
Due Date:
• Session 7, End of Week 1 in the Discussion Board forum: Session 7: Gallery Walk
o Copy and paste the link to your Scratch program.
o This is an individual assignment.
Introduction
Directions
3. Return to the project page of your Scratch program to edit the Notes and Credits panel.
Briefly describe the benefits or drawbacks of a Scratch project assigned to your persona
developed in session 2.
4. Copy and paste the link to your shared Scratch Google Doodle into the Session 7: Gallery
Walk discussion forum.
3
References
Braad, E., Degens, N., & IJsselsteijn, W. A. (2020). Designing for metacognition in game-based
learning: A qualitative review. Translational Issues in Psychological Science, 6(1), 53–
69. https://doi.org/10.1037/tps0000217
Broussard, J. D., & Teng, E. J. (2019). Models for enhancing the development of experiential
learning approaches within mobile health technologies. Professional Psychology:
Research and Practice, 50(3), 195–203. https://doi.org/10.1037/pro0000234
Cunningham, L., & Murphy, O. (2018). Embracing the universal design for learning framework in
digital game based learning A set of game design principles. Studies in Health
Technology & Informatics, 256, 409. https://doi.org/10.3233/978-1-61499-923-2-409
Kollins, S. H., DeLoss, D. J., Cañadas, E., Lutz, J., Findling, R. L., Keefe, R. S. E., Epstein, J.
N., Cutler, A. J., & Faraone, S. V. (2020). A novel digital intervention for actively
reducing severity of paediatric ADHD (STARS-ADHD): A randomised controlled
trial. The Lancet Digital Health, 2(4), e168–e178. https://doi.org/10.1016/s2589-
7500(20)30017-0
Resnick, M., Silverman, B., Kafai, Y., Maloney, J., Monroy-Hernández, A., Rusk, N., Eastmond,
E., Brennan, K., Millner, A., Rosenbaum, E., Silver, J., Silverman, B., & Kafai, Y. (2009).
Scratch. Communications of the ACM, 52(11), 60.
https://doi.org/10.1145/1592761.1592779
Ronimus, M., Eklund, K., Pesu, L., & Lyytinen, H. (2019). Supporting struggling readers with
digital game-based learning. Educational Technology Research & Development, 67(3),
639–663. https://doi.org/10.1007/s11423-019-09658-3