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Examples of Scalars: time (second); temperature; mass (kg); electric potential (volt).
Examples of Vectors: velocity (m/s); force (Newton); electric field (Newton/ Coulomb).
To distinguish between a scalar and a vector, it is a customary to denote a vector by a letter with an
j
j
j
j
j
kj
j
j
arrow on top of it, such as A .
In Cartesian coordinate system, there are three coordinate axes which are mutually at right angles to
each other, namely x, y and z axes.
j
j
j
j
j
kj
j
j b c
A vector A which extends from the origin to the point A Ax , A y , A z in Cartesian coordinates can
j
j
j
j
j
kj
j
j j
j
j
k
j
jj j
j
j
k
j
jj
j j
j
j
k
j
jj
j j
j
j
j
j
kj
j
j ^ ^ ^ j
j
j
k
jj
j j
j
j
k
j
jj
j j
j
j
k
jj
j
j ^ ^
be written as: A = Ax ax + A y a y + A z a z (or A = Ax i + A y j + A z k ) in which ax , a y and a z (or i , j
^
and k ) are the unit vectors (base vectors) along x, y and z directions respectively. Ax , A y and A z are
j
j
jj
j
k
j
jj
the scalar components of A along the x, y and z directions, respectively.
j
j
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k
jj
j j
j
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k
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j j
j
j
k
jj
j
j ^ ^ ^
In Engineering Electromagnetics, notation ax , a y , a z is used instead of i , j and k .
SOME BASIC MATHEMATICAL CONCEPTS FOR ENGINEERING ELECTROMAGNETICS 3
MAGNITUDE OF A VECTOR
Lj
j
j
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kj
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j j
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j j
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j Lk
j
j
jj
M
M
For a vector A = Ax ax + A y a y + A z a z in the Cartesian coordinates, its magnitude LAM is:
Lj M w w
w
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www
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Lk
jj
j
jM q 2 2 2
L AM = A x + A y + A z
UNIT VECTOR
j
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kj
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j j
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kj
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A unit vector a A along A is defined as a vector whose magnitude is unity (i.e.: 1) and the direction is
j
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kj
j
j
along A .
j
k
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jj
k
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jj f f
f
Af
f
ff
f
f
a A =Lj
Lk
j
j
jj
M
M
LAM
j
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kj
j
j j
k
j
j
j
j j
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kj
j
j
Thus, we also can write A as: A = A aA
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j j
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j j
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j j
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j j
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kj
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j
For a vector A = Ax ax + A y a y + A z a z in the Cartesian coordinates, its unit vector a A is given by:
j
j
j
j
jj
j
j
j
j
kj A
j
j f
f
ff
xf
f
faj
f
j
k
j
j
f
f
f
j
f
xf
f
f+
f
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ff
f
ff
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fA
f
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ff
ff
yf
f
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j
aj
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j
k
j
j
j
f
f
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j
f
yf
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f+
f
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ff
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ff
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fA
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ff
ff
zf
f
f
j
aj
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j
k
j
j
j
f
f
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j
f
zf
f
ff
aA = w
www
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w
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www
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www
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w
q Ax2 + A 2y + A 2z
Lj
Lj
j
jj
k
j
jjM
M
La AM= 1
Example
j
k
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j
j j
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k
j
jj j
j
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j j
j
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k
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jj
j
Q.1. Given a vector F = 2 ax @ 6 a y + 10 a z . Find the following:
j
k
j
j
j
j
a. Magnitude of vector F
j
k
j
j
j
j
b. Unit vector of vector F
j
k
j
j
j
j
c. Magnitude of the unit vector of vector F
Solution:
j
k
j
j
j
j
a. Magnitude of vector F
Lj M w w
w
w
w
ww
w
w
w
ww
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www
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ww w
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w ww
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ww w
w
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w
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ww
Lj
j
j
kj
j
j
j
LF M= F x + F y + F z = q 2 + @ 6 + 10 = p140
M q 2 2 2 ` a2 ` a2 ` a2
Lj
Ljj
j
k
j
j
jj
M ww
w
w
w
ww
w
w
w
w
M
# F = 2 35
L M p
j
j
j
j
jj
j
j
jj Ff
j
k
j
j f
ff
xf
f
faj
f
j
k
j
j
f
f
f
j
f
xf
f
f+
f
f
ff
f
fF
f
f
ff
f
ff
f
f
yf
f
f
j
aj
f
j
k
j
j
j
f
f
f
j
f
yf
f
f+
f
f
ff
f
fF
f
f
ff
f
ffff
zf
f
f
j
aj
f
j
k
j
j
j
f
f
f
j
f
zf
f
ff 2f
f
f
j
aj
f
f
f
j
k
j
j
f
f
f
j
f
xf
f
ff
f
f
@f
f
f6f
f
f
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f
j
aj
f
f
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j
k
j
j
f
f
f
j
j
f
yf
f
f+
f
f
ff
f
f10
f
f
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ff
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f
j
aj
f
j
k
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j
j
f
f
f
j
f
zf
f
ff 2f
f f
f
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aj
f
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k
j
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f
f
f
j
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xf
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f
@f
f
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f6f
f
f
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f
f
faj
j
k
j
j
f
f
f
j
j
f
f
yf
f
f+f
f
ff
ff
f
f10
f
ff
f
ff
f
f
j
aj
f
f
j
k
j
j
f
f
f
j
j
f
f
zf
f
f
aF = ww
ww
w
w
ww
w
ww
w
w
ww
w
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ww
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ww
w
w
ww
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ww
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w = w w
ww
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www
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w
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w
ww
ww
w
w
w= ww
w
w
ww
ww
w
w
w
qF 2x + F 2y + F 2z q2 2 +`@ 6a2 +`10a2 2 p35
j
j
j
j
jj
j
j
jj
k
j
j
j ff
j
j
j
k
f
f
f
aj
j
j
f
f
xf
f
ff
f
ff 3f
f f
faj
f
f
f
j
k
j
j
f
f
f
j
j
f
yf
f
ff
f 5f
f
f
j
aj
f
f
f
j
k
j
j
f
f
f
j
j
f
zf
f
ff
f
w
w
# aF = pw
w
w
ww
w
ww
w@ w w
ww
w
w
ww
w
w
w+ w w
ww
w
w
ww
w
w
w
35 p35 p35
j
k
j
j
j
j
c. Magnitude of the unit vector of F
v
ww
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w v
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uf u
Lj u
M u f g2 f g2 f g2
u
f g f g f g
j
j
jj
j
j
jj
k
j
j
j ff
f
f
1f
f
ff
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ff
f
ff f
f
ff
f
f
3f
f
ff
f
ff
f
f f
ff
f
f
5f
f
ff
f
ff
f
ff f
f
f
1f
ff
f f
9f
f
ff
f
f f
f
f
25f
f
ff
LaF M= t w w
w
w
w
ww
w
ww
w + @ w w
ww
w
w
ww
w
w
w + w w
w
w
w
ww
w
ww
w =t
L M
p35 p35 p35
+ +
35 35 35
Lj
Lj
j
jj
j
j
jj
k
j
j
jM
# LaF M
M= 1
= Ax + Bx ax + A y + B y a y + A z + B z j
j
j
j
k
j
jj j
j
j
k
j
jj
j
aj
j
k
j
j
jj
b c b c b c
z
j
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j
k
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jj
j j
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kj
j
j j
j
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k
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jj
j
Vector Addition of R = A + B : (1) – (3): Head Tail Rule; (4):Parallelogram Rule
SOME BASIC MATHEMATICAL CONCEPTS FOR ENGINEERING ELECTROMAGNETICS 7
VECTOR SUBTRACTION
j
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j
j
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kj
j
j j
j
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kj
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j j
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k
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j j
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kj
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j j
j
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jj j
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j j
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jj
j j
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j j
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jj j
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j j
j
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jj
j
Let us say that D = A @ B . If A = Ax ax + A y a y + A z a z and B = Bx ax + B y a y + B z a z ,
then:
j
j
j
j
j
kj
j
j j
j
j
k
j
jj j
j
j
k
j
jj
j j
j
j
k
j
jj j
j j
j
j
j
kj
j
j j
j
j
j
j
kj
j
j j
j
j
j
j
kj
j
j b j
j
j
k
j
jj
jc
D = Dx ax + D y a y + D z a z = A @ B = A + @ B
j
j
j
k
j
jj j
j
j
k
j
jj
j j
j
j
k
j
jj
j
b c b c b c
= Ax @ Bx ax + A y @ B y a y + A z @ B z a z
j
j
j
j
j
kj
j
j j
j
j
j
j
kj
j
j j
j
j
k
j
jj
j
Vector Subtraction D = A @ B
Vectors may be multiplied by scalars. The magnitude of the vector will change, however the vector’s
direction does not change when the scalar is positive. The vector would reverse its direction if it is
multiplied by a negative scalar.
j
j
j
j
j
kj
j
j j
j
j
k
j
jj j
j
j
k
j
jj
j j
j
j
k
j
jj
j
Assume A = Ax ax + A y a y + A z a z and c is a scalar,
then:
j
j
j
j
j
kj
j
j b
c A = c Ax ax + c A y a y + c A z j
j
j
j
k
j
jj j
j
j
k
j
jj
j
aj
j
k
j
j
jj
c b c b c
z
j
j
j
j
j
kj
j
j j
j
j
j
jj
k
j
j
j
j
c A is always parallel to A
Multiplication of a vector by a scalar obeys the associative and distributive laws of algebra.
Assume r and s are scalars,
then:
` abj
j
j
j
j
kj
j
j j
j
j
k
j
jj
jc bj
j
j
j
j
kj
j
j j
j
j
k
j
jj
jc bj
j
j
j
j
kj
j
j j
j
j
k
j
jj
jc j
j
j
j
j
kj
j
j j
j
j
k
j
jj
j j
j
j
j
j
kj
j
j j
j
j
k
j
jj
j
r+ s A + B =r A + B + s A + B =r A + rB + s A + sB
Solution:
a. j
k
j
j
jj j
k
j
j
j j
k
j
j
j
jb j
j
j
k
j
jj j
j
j
k
j
jj
j j
j
j
k
j
jj
j
c b
jj
j
k
j
j
jj j
j
j
k
j
jj
j
c b
j
j
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k
j
jj j
j
j
k
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jj
j j
j
j
k
j
jj
j
c
A @ 2 B + 3 C = 2 ax + a y @ 3 a z @ 2 a y @ a z + 3 3 ax + 5 a y + 7 a z
j
k
j
j
j
j j
k
j
j
j j
k
j
j
j
jb j
j
j
k
j
jj j
j
j
k
j
jj
j j
j
j
k
j
jj
j
c b
j
j
j
k
j
jj
j j
j
j
k
j
jj
j
c b
j
j
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k
j
jj j
j
j
k
j
jj
j j
j
j
k
j
jj
j
c
A @ 2 B + 3 C = 2 ax + a y @ 3 a z @ 2 a y @ 2 a z + 9 ax + 15 a y + 21 a z
j
k
j
j
j
j j
k
j
j
j j
k
j
j
j
j` aj
j
j
k
j
jj ` aj
j
j
k
j
jj
j ` aj
j
j
k
j
jj
j
A @ 2 B + 3 C = 2 + 9 ax + 1 @ 2 + 15 a y + @ 3 + 2 + 21 a z
j
k
j
j
j
j j
k
j
j
j j
k
j
j
j
j j
j
j
k
j
jj j
j
j
k
j
jj
j j
j
j
k
j
jj
j
# A @ 2 B + 3 C = 11 ax + 14 a y + 20 a z
ww
w
w
w
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www
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w
ww
L M q 2 w
ww
w
w
w
ww
w
w
w
b. LCM= 3 + 5 + 7 2 = p83 = 9.11
2
j 4j j
j
k
j
jj j
j
jk
j
j
j
j j jj
k
j
j
jj j
jj
k
j
j
jj jj
j
k
j
jj
j
b c b c
j
k
j
jj
j j
k
j
j j
j
j
kj
j
j j j
jk
j
j
j
j j
2f
f
ff
f
f
Af
f
ff
f
f
@f
f
ff
f
f3f
f
ff
f
ff
f
f
Bf
ff fff
f
ff
f
f
af
f
fx + 2 ay @ 6 az @ 3 ay @ 3 az
f
ff
f
ff
f
ff
f
ff
f
ff
f
ff
f
ff
f
ff
f
ff
f
ff
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ff
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ff
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ff
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ff
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ff
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ff
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ff
f
ff
f
ff
f
ff
f
ff
f
ff
f
ff
f
ff
f
ff
ff 4f
f f
fa
f
f
ff
f
xf
f
ff
f
f
@f
f
ff
fa
f
f
ff
f
fyf
f
ff
f
f
@f
f
f3f
f
ff
ff
f
faj
j
k
j
j
f
f
f
j
j
f
zf
ff
f
L M = =
LCM 9.11 9.11
j
k
j
jj
j j
kj
j
j
2f
f
ff
f
f
Af
f
ff
f
f
@f
f
ff
f
f3f
f
ff
f
ff
f
f
Bf
ff j
j
k
j
jj
j j
j
j
k
jj
j
j j
j
j
k
jj
j
j
# L LCM
M = 0.439 ax @ 0.109 a y @ 0.329 a z
DOT PRODUCT
j
j
j
j
j
kj
j
j j
j
j
k
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jj
j j
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kj
j
jjj
j
k
j
j
jj
Dot product of two vectors A and B , written as A A B is defined geometrically as the product of the
j
j
j
j
j
kj
j
j j
j
j
k
j
jj
j
magnitudes of A and B and the cosine of the smallest angle between them.
j
j
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kj
j
jjj
j
k
j
j
jj
A A B = AB cos θ AB ; 0 ≤ θ AB ≤ π
j
j
j
j
j
kj
j
jjj
j
k
j
j
jj πf
f
ff
f
A A B > 0 when 0 ≤ θ AB < 2
j
j
j
j
j
kj
j
jjj
j
k
j
j
jj πf
f
ff
f
A A B < 0 when 2 < θ AB ≤ π
j
j
j
j
j
kj
j
j j
j
j
k
j
jj
j
Another method of finding the dot product of 2 vectors A and B in Cartesian Coordinates:
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j
j
kj
j
jjj
j
k
j
j
jj
A A B = Ax Bx + A y B y + A z B z
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j
j
j
kj
j
j j
j
j
k
j
jj
j
The angle between A and B can be found by: hjk
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j
j
jk jjj
ji
f
f
@ 1j Af
ff
Af
f
ff
Bf
f
ff
f
θ AB = cos k
AB
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j
j
j
kj
j
j j
j
j
k
j
jj
j
A BB = AB sin θ AB j
aj
j
j
j
jj
k
jj
j
j
n ;
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j
jj
j
k
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j
jj j
j
j
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jj
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k
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jj j
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j
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jj
j
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k
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jj
j
an = a A B aB
There are 3 techniques for RIGHT HAND RULE which can be applied. When applied CORRECTLY, the 3
techniques give the SAME result.
Procedure:
a. Forefinger must point in the direction of the 1st vector. For example, to
j
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j
kj
j
j j
j
j
k
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jj
j j
j
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kj
j
j
calculate A B B , the forefinger must point in the direction of A
b. Middle finger must point in the direction of the 2nd vector. For example,
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j
j
j
kj
j
j j
j
j
k
j
jj
j j
j
j
k
j
jj
j
to calculate A B B the middle finger must point in the direction of B
c. Thumb is now pointing in the direction of the cross product or the
resultant vector
Procedure:
a) The four fingers except the thumb must curl in the direction as if the 1st
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j
j
j
kj
j
j
vector is approaching (in this case is A ) the 2nd vector (in this case is
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j
k
j
jj
j
B ). Always remember to take the shortest path along the vectors
b) The thumb is now pointing in the direction of the cross product or the
resultant vector
Note no. 2-6 can be obtained by applying Cross Product using Cyclic Permutation.
Example:
j
k
j
j
j
j j
j
j
k
jj
j j j
j
k
jj
j
j j
j
j
k
jj
j
j j
k
j
j
j
j j
j
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k
jj
j j
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k
jj
j
j j
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jj
j
j j
k
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j j
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j j j
j
k
jj
j
j j
j
j
k
jj
j
j
Q.1. Given that P = @ 2 ax @ a y @ 2 a z ; Q = 4 ax + 3 a y + 2 a z ; R = @ ax + a y + 2 a z
Find:
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k
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j k
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j
j
j j
k
j
j
j
jjk
j
j
j
j k
j
j
j
j
a. Q B R b. P A Q B R
Solution:
L M
L ax ay az M
a. j
k
j
j
jj kj
j
j
jL L
M
M
Q B R =L
L 4 3 2M M
L M
L@ 1 1 2M
j
k
j
j
j
j k
j
j
j
j ` aj
j
k
j
j
jj
b ` a c
j
j
j
k
j
jj
j
b ` ac j
j
j
k
j
jj
j
Q BR = 3 A 2 @ 2 A 1 ax + 2 A @ 1 @ 4 A 2 a y + 4 A 1 @ 3 A @ 1 a z
j
k
j
j
j
j k
j
j
j
j
# Q BR = 4 j
aj
j
k
j
j
j j
j
j
k
jj
j
j j j
j
k
jj
j
j
x @ 10 a y + 7 a z
Whenever we are dealing with problems having cylindrical symmetry; the cylindrical coordinate
system becomes very handy.
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SOME BASIC MATHEMATICAL CONCEPTS FOR ENGINEERING ELECTROMAGNETICS 19
RELATIONSHIP BETWEEN CARTESIAN AND CYLINDRICAL COORDINATE SYSTEMS
j
j
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k
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jjj
j
j
k
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jj
j j
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jj
j
In Cartesian coordinate system, the unit vectors (base vectors) are ax , a y and a z .
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j
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k
jjj
j j
j
k
jj
j
j j
j
j
kj
jj
j
In Cylindrical coordinate system, the unit vectors (base vectors) are ar , aφ , and a z along r , φ and z
directions, respectively.
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kj
j
j
A vector A in cylindrical coordinate system can be written as:
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j
j
j
j
kj
j
j
A = Ar j
aj
j
k
j
j
j j
j
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k
jj
j
j j
j
j
k
jj
j
j
r + Aφ aφ + A z a z
Lj ww
w
w
w
ww
w
w
ww
w
w
w
ww
w
ww
w
w
w
ww
w
w
ww
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w
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www
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w
w
w
ww
w
w
ww
w
w
w
ww
w
w
w
j
j
j
j
j
kj
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j Lk
jj
jj
M
M q 2 2 2
The magnitude of A is written as: L AM = A r + A φ + A z
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k
j
jj j
j
j
k
j
jj j
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j
ar = cosφ ax + sinφ a y
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j
ax = cosφ j
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jj
aj
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j j
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r @ sinφ aφ
j
aφ = @ sinφ j
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k
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jj
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aj
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j j
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k
jj
j
j
x + cosφ a y j
j
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jj
j j
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k
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jj j
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k
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j
a y = sinφ ar + cosφ aφ
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k
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jj
j j
j
j
k
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jj
j
az = az j
j
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k
j
jj
j j
j
j
k
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jj
j
az = az
j
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kj
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j
(3) Relationship between Vector Representation of A in Cartesian and Cylindrical Coordinate
Transform Cartesian to Cylindrical Transform Cylindrical to Cartesian
H I H IH IH I H IH I
Ar cosφ sinφ 0 Ax Ax cosφ @ sinφ 0 Ar
L M L ML M L M L ML M
L Aφ M=L @ sinφ cosφ 0ML A y M L A y M=L sinφ cosφ
KJ Aφ K
0ML M
J K J KJ K J K J
Az 0 0 1 Az Az 0 0 1 Az
j
j
k
j
j
jj ` aj
j
j
k
j
jj
j
Q.2. (ADVANCED) Transform vector D = x + z a y into cylindrical coordinates
Solution:
H I H I H I
Dr cosφ sinφ 0
L M L ML 0 M
LD φ M=L @ sinφ cosφ
J K J 0MKJx + zK
Dz 0 0 1 0
` a
Dr = x + z sinφ
` a
Dφ = x + z cosφ
x = rcosφ; z = z
j
j
k
j
j
jjb
# D = rcosφ + z sinφ ar + rcosφ + z cosφ j
j
j
j
k
j
jj
aj
j
k
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j
jj
c b c
φ
2
E r = @ r 2 cos 2φcosφ + r 2 z sin φcosφ
b c
2 2
E φ = @ y @ x sinφ + xyz cosφ
E φ = r 2 cos 2φsinφ + r 2 cos 2φsinφ + r 2 z sinφcos 2 φ
E z = x 2 @ z 2 = r 2 cos 2 φ @ z 2
j
k
j
j
j
j
E = r cosφ zsin φ @ cos 2φ aφ + r sinφ 2 cos φ + cos 2φ aφ + r cos φ @ z j
j
j
j
k
j
jj
j
aj
j
k
j
j
jj j
j
j
k
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jj
j
b c b c b c
2 2 2 2 2 2 2
z