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Human Computer Interation

Quiz No 1:
Javaria islam 17-Arid-6338

Teacher :Maam Samaira 11/18/2


Qno1:

Evalaution:
Evaluation tests usability and functionality of system occurs in laboratory, field and/or in collaboration
with users evaluates both design and implementation should be considered at all stages in the design
life cycle.

Importance of Evalaution:
 assess extent of system functionality
 assess effect of interface on user
 identify specific problems
 Evaluation provides a systematic method to study a program
 Evaluation provides a systematic method to study a practice, intervention, or initiative to
understand how well it achieves its goals.
 Evaluations help determine what works well and what could be improved in a program or
initiative.

What customers want:


Users want systems that are easy to learn and to use as well as effective, efficient, safe, and satisfying.
Being entertaining, attractive, and challenging, etc. is also essential for some products. So, knowing what
to evaluate, why it is important, and when to evaluate are key skills for interaction designers.

Why we need to evaluate:


Just as designers shouldn't assume that everyone is like them, they also shouldn't presume that
following design guidelines guarantees good usability, Evaluation is needed to check that users can use
the product and like it. Furthermore, nowadays users look for much more than just a usable system.

Evaluation Approaches in successful design:


Asking users:
Asking users what they think of a product-whether it does what they want; whether they like it;
whether the aesthetic design appeals; whether they had problems using it; whether they want to use it
again-is an obvious way of getting feedback. Interviews and questionnaires are the main techniques for
doing this. The questions asked can be unstructured or tightly structured. They can be asked of a few
people or of hundreds. Interview and questionnaire techniques are also being developed for use with
email and the web.

"Quick and dirty" evaluation :

A "quick and dirty" evaluation is a common practice in which designers informally get feedback from
users or consultants to confirm that their ideas are in line with users' needs and are liked. "Quick and
dirty" evaluations can be done at any stage and the emphasis is on fast input rather than carefully
documented findings.
Cognitive Walkthroughn Evaluation:
 Evaluates design on how well it supports user in learning task .
 Usually performed by expert in cognitive psychology .
 Expert 'walks through' design to identify potential problems using psychological principles .
 Forms used to guide analysis.
Heuristic Evaluation:
 Proposed by Nielsen and Molich.
 Usability criteria (heuristics) are identified
 Design examined by experts to see if these are violated
 Example heuristics
 System behavior is predictable
 System behavior is consistent
 Feedback is provided
 Heuristic evaluation `debugs' design.

Review-based Evaluation :
 Results from the literature used to support or refute parts of design.
 Care needed to ensure results are transferable to new design.
 Model-based evaluation
 Cognitive models used to filter design options
 e.g. GOMS prediction of user performance.
 Design rationale can also provide useful evaluation information

Model Based Evaluation:


Cognitive models can be used to filter design options  e.g. GOMS (Goals, Operators, Methods and
Selection

model can be used to predict user performance with a user interface, keystroke-level model can be
used to predict performance for low-level tasks.

Cooperative evaluation :
 variation on think aloud
 user collaborates in evaluation
 both user and evaluator can ask each other questions throughout
 Additional advantages
 less constrained and easier to use
 user is encouraged to criticize system  clarification possible
Think Aloud Evaluation:
 user observed performing task
 user asked to describe what he is doing and why, what he thinks is happening etc.
 Advantages:
 simplicity - requires little expertise
 can provide useful insight
 can show how system is actually use
 Disadvantages
 subjective
 selective
 act of describing may alter task performance

Qno2:

Qno2: Card-Based Prototype of Facebook profile change.

User Mental thinking: User mental thinking:

I think I have to change the first I login into account

Profile pic on fb. He/she puts the pass

When u logged into your account ,the default page “home” appears so you should have to go to profile .

Search Facebook Home Profile


Search facebook

Covid 19

Bscs-

8 ball

Super
Mario
Now go to Profile and make a single click on previous profile pic changing icon

Search Facebook
Search facebook Home
Home Profile
Profile

Recent
groups:

Hackercre
w

9 ball

Covid-19

A pop up appear on the screen requesting to select the pictures.

X
Search Facebook

This pcpc
This
Local
Local disk1
disk
Local1disk3
Local disk Profile 1 Profile2 Profile 3
Profile4 Recylce
Recylce bin
Search facebook Home Profile

Recent groups:

Hackercrew

9 ball

Covid-19

Profile Pic updated:

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