Professional Documents
Culture Documents
Globally
What is Your Business?
Design a product or venture
Segmentation
Targeting
Positioning
Target Market
Age
Marital Status
Gender
Ethnic Background
Income
Geographics
Local
National
International
Regional
Behavioral
Benefits
Usage Rates
Patterns
Psychographics
Activities
Personality & Values
Attitudes
Consider Various
Target Markets
Product / Service
Price
Place
Promotion
Marketing Mix
Product/ Promoti
Price Place
Service on
Understand Do
the competitive Develop
analysis and location and Target and
customer
value financial evaluate
distribution
proposition homework
Channel
Functionality members
Attributes List price Channel
Appearance motivation Advertising
Discounts Market
Time Promotion
Allowances coverage
Quality Geographic Sales force
Packaging Financing locations Public
Warranty Leasing Logistics relations
Support Cycle time
Service
Product Development
C
o
1%ofof
m 1%
gamesmake
make
games
m 36%of
36% of
er revenues
revenues
ci
Product
Top20%
20%
al Top
Testing make97%
make 97%
ofrevenues
of revenues
Prototype Bottom80%
Bottom 80%
make3%
make 3%- -
Median
Median
$2,000
$2,000
Feasibility & Analysis
Screening Ideas
http://www.streamingcolour.com/blog/2011/09/28/results-ios-game-revenue-survey/
Product Life Cycle
Total
Market
Sales
Time
https://en.wikipedia.org/wiki/Market_share_of_personal_computer_vendors
Laptop replaced PC and
Tablet replaced Laptop
What is Replacing the
Tablet?
Next?
Idea Evaluation
Product Testing
Commercial Start-up
PRODUCT DEVELOPMENT
Time to market
Investment
Market Introduction
Maturity
PRODUCT LIFE
Decline
Sales
Breakeven
to
to
to
The
even.
break
n time
shorte
goal is
market
or time
Price
Monetization in Business:
Music Industry
Box Office
Games
Music Industry Revenue
Global Box Office Revenue
Global Games Market
What’s Next?
Discussion:
Differentiate between
Monetization Models
To what extent does industry
dictate monetization?
How does price function?
What are the Top Brands?
http://www.forbes.com/powerfu
l-brands/
Attributes
Maslow’s Hierarchy
Customer Value
Proposition: How Do we
Get Customers?
Selection
Quality
Service
Price
How Do we Retain Customers:
Using Community
Customer Relationship
Management Transform them to
members who belong Retain lost
Persuade the Convert them to advocates customers
Identify Identify first time in getting new customers
potential prospects customer to Make them partners
customers or out of the buy
suspects suspects Make repeat
customers
Customer Life Cycle
How Does Business Grow?
Businesses
use value
chain analysis
to determine
how to best
get a product
or service out
to market and
keep it
vibrant.
https://kunnskapsverket.org/sites/default/files/Redefining%20the%20Value%20Chain%20of%20Video%20Games%20Industry