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The Global Mobile Report

comScore’s cross-market comparison of


mobile trends and behaviours
Introduction Ben Martin | Director, Global Marketing Insights | bmartin@comscore.com

Earlier in 2017, our Mobile’s Hierarchy of With the addition of new markets, this report We examine audiences that are driving ‘mobile
Needs report highlighted some key expands on those findings to provide a global only’ digital consumption, which categories are
consumer behaviours on mobile devices that snapshot of the mobile ecosystem. In The more ‘mobile first’, and the state of global app
align with the human needs established in Global Mobile Report, comScore mobile and consumption, identifying actionable sweetspots for
Maslow’s famous paper. multi-platform data to highlight publishers, advertisers and digital businesses.
demographics, content categories and brands
that are shaping the digital landscape.

© comScore, Inc. Proprietary. 2


Global Mobile
Overview

© comScore, Inc. Proprietary. 3


Mobile has established primary position around the globe
Mobile accounts for over half of all digital minutes in 13 markets, and over 75% in Mexico,
India and Indonesia

Mobile Percentage of Total Digital Minutes

100%

90%
80% 86%

75% 73% 73% 73% 71%


60% 67% 65%
62%
v 61% 59% 57%

40%

20%

0%
Indonesia India Mexico Brazil Argentina Malaysia Spain China USA Italy UK Canada Germany

Source: comScore Mobile Metrix, May 2017 © comScore, Inc. Proprietary. 4


Argentina leads the world in per-person mobile minutes
Latin American markets top the world in terms of average mobile minutes per visitor

Mobile Average Minutes per Visitor

Argentina 5,653
Brazil 4,489
USA 4,419
France 4,022
Canada 3,927
UK 3,858
Indonesia v 3,722
Malaysia 3,573
Spain 3,565
Mexico 3,542
Germany 3,248
Italy 2,854
India 2,844
China 2,510

0 1,000 2,000 3,000 4,000 5,000 6,000

Source: comScore Mobile Metrix, May 2017 © comScore, Inc. Proprietary. 5


App time is universally a larger contributor than mobile web
The refined user experience and functionality of apps has led to their dominance of mobile time

App Average Minutes per Visitor

Mobile Average Minutes per Visitor App Average Minutes per Visitor

Argentina 5,344
Brazil 4,080
USA 4,075
France 3,497
Canada 3,607
UK 3,380
Indonesia v 3,584
Malaysia 3,509
Spain 3,248
Mexico 3,355
Germany 2,891
Italy 2,557
India 2,636
China 2,508

0 1,000 2,000 3,000 4,000 5,000 6,000

Source: comScore Mobile Metrix, May 2017 © comScore, Inc. Proprietary. 6


Apps drive dominant share of mobile time in all markets
More than 80% of mobile minutes in all markets are spent on apps

Share of Mobile Minutes for Apps / Mobile Web

App Minutes Mobile Web Minutes

94% 93% 92% 89% 89% 88% 88%

Argentina Malaysia Mexico v


Brazil Germany Spain India

87% 87% 87% 87% 86% 80%

Indonesia USA Italy France Canada UK

Source: comScore Mobile Metrix, May 2017 © comScore, Inc. Proprietary. 7


Mobile Only
Audiences

© comScore, Inc. Proprietary. 8


More than ¼ of global users measured are now mobile only
In all but 3 markets, 70%+ of users are active on mobile during the month. In India 70% use ONLY mobile

% of Total Digital Population Mobile Only Multi-Platform Desktop Only

4% 6% 8% 8% 12% 15% 22%


Mobile Only Mobile Only Mobile Only Mobile Only Mobile Only Mobile Only Mobile Only

Germany France UK Canada USA Argentina China

22% 26% 29% 32% 37% 67% 70%


Mobile Only Mobile Only Mobile Only Mobile Only Mobile Only Mobile Only Mobile Only

Malaysia Italy Brazil Spain Mexico Indonesia India

Source: comScore MMX Multi-Platform, May 2017 © comScore, Inc. Proprietary. 9


‘Mobile only’ share of total digital audience is growing
Brazil and Spain increased an already high share of mobile only users, but all markets saw this segment grow

Mobile Only % of Total Digital Audience (May 2016 to May 2017)

May 2016 May 2017

+5 +7 +2 +1
Mobile Mobile Mobile Mobile
Only Only Only Only

Spain Brazil United States United Kingdom

Source: comScore MMX Multi-Platform, May 2017 © comScore, Inc. Proprietary. 10


Mobile only usage correlates strongly with mobile time
Even as a minority, larger mobile only audiences intensify the overall share of the platform in their market

Mobile Only Audiences vs. Mobile’s Percentage of Total Digital Minutes

% of minutes which are mobile % of audience which is mobile only


100%

90%
90%
80% 86%

70% 75%
73% 73% 73% 71%
70%
60% 67% 67% 65%
62% 61% 59%
50% 57%

40%

30% 37%
32%
29%
20% 26%
22% 22%
10% 15%
12% 8% 8% 4%
0%
Indonesia India Mexico Brazil Argentina Malaysia Spain China USA Italy UK Canada Germany

Source: comScore MMX Multi-Platform, May 2017 © comScore, Inc. Proprietary. 11


Mobile only usage not restricted to demographic extremes
Despite high mobile minutes, younger and older demographics are less likely to abandon desktop altogether

Mobile Only % by Age Demographic Average

80%

60%

40%

28%
25% 26% 24%
20%

0%

18–24* 25–34 35–44 45+

Bars shown in order: Brazil, Canada, China, France, India, Italy, Malaysia, Spain, UK, USA

Source: comScore MMX Multi-Platform, May 2017 | *Ages 15–24 in Brazil, China, India, Italy, Malaysia, Spain & UK © comScore, Inc. Proprietary. 12
Females are more likely to be mobile only internet users
India was the only market where male users were more likely to be mobile only

Mobile Only % by Gender

14% USA 11%


9% UK 7%
35% Spain 29%
49% Mexico 37%
23% Malaysia 22%
28% Italy 23%
79% Indonesia 70%
60% India 76%
4% Germany 4%
Females 7% France 6% Males
26% China 19%
9% Canada 8%
31% Brazil 27%
19% Argentina 15%

80% 70% 60% 50% 40% 30% 20% 10% 0% 0% 10% 20% 30% 40% 50% 60% 70% 80%

Source: comScore MMX Multi-Platform, May 2017 © comScore, Inc. Proprietary. 13


Certain content categories are driven by mobile only usage
On-the-go categories like communications and weather most likely to skew toward mobile only

Average Mobile Only % of Total Digital Audience Across 14 Markets

80% 74% 72% 67% 64%

Instant Messenger Incentives Weather Personals Job Search

62% 60% 59% 59% 58%

Telecommunications Lifestyles – Food Coupons Gay/Lesbian Beauty/Fashion/Style

Source: comScore Mobile Metrix, May 2017 © comScore, Inc. Proprietary. 14


‘Mobile first’ categories and human need states
Highlighted in a 2017 comScore study, mobile first behaviours can be aligned with human needs

SELF-ACTUALISATION | Travel

ESTEEM | Newspapers, Social networking

LOVE / BELONGING | Personals, Instant Messaging

SAFETY | Banking, Weather, Career services

PHYSIOLOGICAL | Health, Weather, Apparel, Retail - food, Real estate

Download Mobile’s Hierarchy of Needs for more information

© comScore, Inc. Proprietary. 15


Mobile Category
Dynamics

© comScore, Inc. Proprietary. 16


More than ¼ of mobile minutes on socially-driven functions
Social networking and instant messengers are consistently among the most popular mobile behaviours

Other Instant Messaging Social Networking

44% 40% 40% 38% 37% 33% 31%

Argentina Indonesia Malaysia Mexico France Brazil Germany

30% 25% 26% 25% 24% 23% 21%

Italy India Spain Canada China UK USA

Source: comScore Mobile Metrix, May 2017 © comScore, Inc. Proprietary. 17


Overall mobile share is driven by highly mobile categories
Services (including instant messaging), entertainment and social drive up overall share of mobile minutes

UK Total Minutes (MM) by Category / Platform

Mobile minutes Desktop minutes

50,000

40,000

30,000

20,000

10,000

0
Entertainment

Portals
Services

Social Media

Games

Retail

Lifestyles

Health

Gambling

Telecommunications

and Development

Real Estate

Family & Youth

Automotive

Reference

Education

Government
News/Information

Search/Navigation

Technology

Sports

Travel
Directories/Resources

Business/Finance

Business to Business
Career Services
Source: comScore MMX Multi-Platform, May 2017 © comScore, Inc. Proprietary. 18
The longer tail of categories still relies heavily on desktop
Beyond categories delivering large absolute volumes of mobile minutes, desktop share is often over 50%

Share of UK Total Minutes (MM) by Category / Platform

Mobile minutes Desktop minutes

100%
28% 21% 46% 19% 22% 50% 59% 40% 37% 32% 35% 40% 18% 57% 58% 42% 24% 43% 45% 69% 71% 61% 75% 92% 79%

80%

60%

40%

20%
72% 79% 54% 81% 78% 50% 41% 60% 63% 68% 65% 60% 82% 43% 42% 58% 76% 57% 55% 31% 29% 39% 25% 8% 21%
0%
Entertainment

Portals
Services

Social Media

Games

Retail

Lifestyles

Health
Technology

Sports

Gambling

Telecommunications

and Development

Real Estate

Family & Youth

Automotive

Reference

Education

Government
Travel
News/Information

Search/Navigation

Directories/Resources

Business/Finance

Business to Business
Career Services
Source: comScore MMX Multi-Platform, May 2017 © comScore, Inc. Proprietary. 19
Cross-market averages identify ‘mobile first’ categories
Mobile takes a large share of overall digital minutes, but category nuances are important to understand

Mobile % of Total Digital Minutes (with average for all markets) Average

100%

90%

80% 78%

70%

60% 60%
59%

50% 48%
44%
40% 40%
38%
33%
30%

20%

10%

0%
Social Networking Retail News/Information Travel Apparel Banking Real Estate Portals

Bars shown in alphabetical order: Argentina, Brazil, Canada, China, France, Germany, India, Indonesia, Italy, Malaysia, Mexico, Spain, UK, USA

Source: comScore MMX Multi-Platform, May 2017 © comScore, Inc. Proprietary. 20


Some category audiences are also surpassing desktop
In a number of major categories, mobile audiences are now larger on average than their
desktop counterparts

Mobile Audience as % of Desktop Audience (with average for all markets) Average

500%

450%

400%

350%

300%

250%

200%
170%
153% 153%
150% 143% 133%
128% 123%
100%

50%

0%
News/Information Apparel Social Networking Travel Banking Real Estate Retail

Bars shown in alphabetical order: Argentina, Brazil, Canada, China, France, Germany, India, Indonesia, Italy, Malaysia, Mexico, Spain, UK, USA

Source: comScore MMX Multi-Platform, May 2017 © comScore, Inc. Proprietary. 21


Social / leisure categories draw most mobile time per user
On a per-user basis, users spend more time on communication and entertainment than
practical uses

Average Mobile Minutes Per User (with average for all markets) Average

1,600

1,400

1,200

1,000
816
800
624
600
600
483
400

200 191
129

0
Social Networking Instant Messengers Entertainment Games Retail News/Information

Bars shown in alphabetical order: Argentina, Brazil, Canada, China, France, Germany, India, Indonesia, Italy, Malaysia, Mexico, Spain, UK, USA

Source: comScore MMX Multi-Platform, May 2017 © comScore, Inc. Proprietary. 22


Games flourish in North America and Western Europe
In several markets, gaming accounts for more minutes per user than even the instant
messaging category

Average Minutes Per User

Games Instant Messaging Social Media

3,000

2,500

2,000

France Germany
1,500
Canada
UK USA
1,000

500

0
Argentina Brazil Canada China France Germany India Indonesia Italy Malaysia Mexico Spain UK USA

Source: comScore Mobile Metrix, May 2017 © comScore, Inc. Proprietary. 23


M-commerce
and mobile
transactions

© comScore, Inc. Proprietary. 24


Mobile banking / retail reach achieves relative parity with desktop
Mobile adoption for the banking and retail categories now almost mirrors desktop equivalents

Category Reach by Platform Mobile Desktop

USA
UK
Spain
Malaysia
Mexico
Indonesia
Italy
India
Germany
Banking Retail
France
China
Canada
Brazil
Argentina

100% 80% 60% 40% 20% 0% 0% 20% 40% 60% 80% 100%

Source: comScore MMX Multi-Platform, May 2017 © comScore, Inc. Proprietary. 25


Global retail time has generally shifted to mobile devices
More than half of time in the retail category has shifted to mobile in most markets, but are
they converting?

Share of Retail Minutes by Platform

Mobile Minutes Desktop Minutes

42% 60% 51% 86% 47% 36% 87%

Argentina Brazil Canada China France Germany India

91% 52% 50% 63% 63% 50% 58%

Indonesia Italy Malaysia Mexico Spain UK USA

Source: comScore MMX Multi-Platform, May 2017 © comScore, Inc. Proprietary. 26


Fewer than 4 out of 10 mobile users purchase in a month
Under half of all mobile users in three major markets are making all mobile retail transactions

% Making a Retail Purchase on Mobile in a Month

39% 30% 38%

USA Canada UK

Source: comScore MobiLens, May 2017 (3 month average) for USA / UK, June 2017 for Canada © comScore, Inc. Proprietary. 27
Mobile shoppers show greater comfort with mobile finance
Retail purchasing is indicative of comfort, with mobile shoppers often 2x more likely to perform
finance activities

% Performing Mobile Financial Actions in a Month

All Mobile Shoppers

70%

60% 66% 57%


54% 48% 53% 68%
50% 47%
50% 52%
56%
40%
39% 32%
30% 38%
27% 34%
20% 27% 27%
23% 28%

10% 19%
12% 9% 11%
0% 7%
Stock Bank Credit Card e-payment Stock Bank Credit Card e-payment Stock Bank Credit Card e-payment
Trading Account Account Trading Account Account Trading Account Account

USA Canada UK

Source: comScore MobiLens, May 2017 (3 month average) for USA / UK, June 2017 for Canada © comScore, Inc. Proprietary. 28
Large international retailers share market leadership
These 6 retailers dominate the #1 spot in the Retail category across all 14 markets studied

% Mobile Reach for largest Retail entity by country

Amazon eBay Mercado Libre B2W Lazada Alibaba

80

60

40

20

0
USA Spain UK France Italy India Canada Germany Mexico Argentina Brazil Indonesia Malaysia China

Footnote

Source: comScore Mobile Metrix, May 2017 | India combines Amazon Mobile and Amazon India Apps. B2W is a a result of the merger
between Americanas.com and Submarino.com. © comScore, Inc. Proprietary. 29
Mobile App
Usage

© comScore, Inc. Proprietary. 30


App reach still dominated by a small number of apps
Only US / Canada have over 30 apps reaching more than 10%, and none have more than 20 with 20%+ reach

Number of Apps Within Reach Brackets

10-20% reach >20% reach

35

30

25
16
20 16 9
20 17 15 13
18

15 13 12 11
16 11
11
10
17
15 14 14
12 12 13
5 10 9 9 10
8 7
6
0

Malaysia
USA

Canada

France

UK

China

Argentina

Mexico
Germany

Italy
India

Brazil

Spain
Indonesia

Source: comScore Mobile Metrix, May 2017 © comScore, Inc. Proprietary. 31


Reliance on top 30 for mobile minutes is consistent globally
The top 30 apps in all markets generate over 40% of all mobile minutes, and around 60% in
Indonesia and Mexico

Top 30 Apps’ Share of Total Mobile Minutes

49% 46% 46% 43% 51% 60% 61%

USA Canada France UK India Indonesia Malaysia

47% 56% 48% 51% 46% 58% 41%

China Argentina Germany Brazil Spain Mexico Italy

Source: comScore Mobile Metrix, May 2017 © comScore, Inc. Proprietary. 32


Individual users spend over 95% of time in their top 10 apps
Almost half of all mobile time is spent inside users’ most used app, and nearly all of it within their top 10

Concentration of Time Spent by Individual Users for App Rank

Top 1 Top 3 Top 5 Top 10

96% 96% 97%

88% 87% 89%

80%
77% 77%

53%
48% 49%

Age 18-34 Age 35-54 Age 55+

Source: comScore Mobile Metrix (Custom), U.S., Age 18+, June 2017 © comScore, Inc. Proprietary. 33
The most significant number of apps are games…
In almost every market, the category with the largest number of apps is gaming

% of Total Apps

Games News/Information Social Networking Instant Messaging Sports Entertainment Retail Other

50%

40%

30%

20%

10%

0%
Argentina Brazil Canada China France Germany India Indonesia Italy Malaysia Mexico Spain UK USA

Source: comScore Mobile Metrix, May 2017 © comScore, Inc. Proprietary. 34


…but app minutes are dominated by social and IM
Despite a smaller number of apps, these two categories share a disproportionately large number of minutes

% of Total App Minutes

Games News/Information Social Networking Instant Messaging Sports Entertainment Retail Other

50%

40%

30%

20%

10%

0%
Argentina Brazil Canada China France Germany India Indonesia Italy Malaysia Mexico Spain UK USA

Source: comScore Mobile Metrix, May 2017 © comScore, Inc. Proprietary. 35


Adoption almost binary for Instant Messaging Apps
Despite a relatively small number of apps, markets generally have one established category leader

% Reach of 3 Major Instant Messaging Apps

Facebook Messenger WhatsApp Messenger WeChat

100

80

60

40

20

0
USA Canada Argentina Mexico Brazil UK Spain France Germany Italy India Indonesia Malaysia China

Source: comScore Mobile Metrix, May 2017 © comScore, Inc. Proprietary. 36


Adoption almost binary for Instant Messaging Apps
Despite a relatively small number of apps, markets generally have one established category leader

% Reach of 3 Major Instant Messaging Apps

WhatsApp sees its lowest reach (in an France and UK are the only EMEA WeChat dominates in China, but
active market) in North America, failing to markets where Facebook Messenger faces more international
displace Facebook Messenger has higher reach than WhatsApp competition in Malaysia
100

80

60

40

20

0
USA Canada Argentina Mexico Brazil UK Spain France Germany Italy India Indonesia Malaysia China

Source: comScore Mobile Metrix, May 2017 © comScore, Inc. Proprietary. 37


Winners Take All: Top News Apps Dominate Category Minutes
The dominance of top apps is especially noteworthy in Brazil, Indonesia, Mexico and the UK

Share of Total News App Minutes for Top 3 Apps Number 1 Number 2 Number 3

Avg. Avg. Avg. Avg. Avg. Avg. Avg.


60% 84% 41% 67% 50% 53% 42%

Argentina Brazil Canada China France Germany India

Avg. Avg. Avg. Avg. Avg. Avg.


88% 56% 83% 43% 82% 40%

Indonesia Italy Mexico Spain UK USA

Source: comScore Mobile Metrix, May 2017 © comScore, Inc. Proprietary. 38


Is LATAM leading the Way for the Ride Sharing Economy?
Uber enjoys its highest reach in Brazil and Mexico, although APAC regions appear to support 2 large players

Reach of Uber vs. Selected Ride Sharing Services (% of Mobile Users)

Uber Competitor
16%

14%
Ola
12%
Didi
10%

8%

6%

4%

2%

0%
Brazil Mexico USA India Indonesia UK Malaysia Canada France Spain Italy China

Source: comScore Mobile Metrix, May 2017 | Note: Didi acquired Uber’s business in China in 2016. © comScore, Inc. Proprietary. 39
Facebook leads adoption of global social apps
Other apps are more subject to regional variation, notably in Indonesia where
Instagram eclipses even Facebook

% Reach for Top 2 Major Social Networking Apps* Facebook Instagram Snapchat WeChat

61% 51% 79% 74% 54% 35% 45%

Argentina Brazil Canada France Germany India Indonesia

42% 56% 63% 40% 71% 75%

Italy Malaysia Mexico Spain UK USA

Source: comScore Mobile Metrix, May 2017 | *Facebook, Google+, Instagram, Pinterest, Snapchat, Twitter, WeChat © comScore, Inc. Proprietary. 40
Facebook Lite boosts minutes in heavily-mobile markets
Argentina, India and Indonesia are within the top 5 markets for share of mobile minutes

Share of Total Facebook / Facebook Lite Minutes Facebook Facebook Lite

Argentina 63% 37%


Brazil 89% 11%
Canada 100%
France 100%
Germany 99% 1%
India 75% 25%
Indonesia 63% 37%
Italy 97% 3%
Malaysia 94% 6%
Mexico 93% 7%
Spain 94% 6%
UK 100%
USA 100%

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Source: comScore Mobile Metrix, May 2017 © comScore, Inc. Proprietary. 41


Homescreens are the domain of ‘essential’ apps
There is a strong correlation between apps which make it onto users’ homescreen and
those considered essential

Selected Smartphone Apps: ‘Most Essential’ vs. Home Screen Incidence

40%
% of Home Screens On Which App Appears
Facebook

Gmail
30%
Google Search
Amazon
YouTube
Google Play Store Google Maps
20% Twitter
Facebook Messenger
Instagram
Snapchat Apple App Store

10%
Uber Pandora eBay
Netflix

% of Smartphone Users Who List App as Their Top 3 Most Essential


0%
0% 5% 10% 15% 20% 25% 30% 35% 40%

Source: comScore Custom Survey, U.S., Age 18+, July 2017 © comScore, Inc. Proprietary. 42
A Maturing Mobile
Marketplace

© comScore, Inc. Proprietary. 43


Apps’ share of time appears to have reached a plateau
Most markets saw almost flat or declining change in apps’ share of minutes. Only
Spain saw noteworthy growth

Mobile app % of total digital minutes

Brazil Spain Canada UK

70%

65% +2

+5
60%

55%

-1
50%
+1

45%

40%
Jan 2016 May 2016 Sep 2016 Jan 2017 May 2017

Source: comScore MMX Multi-Platform, May 2017 © comScore, Inc. Proprietary. 44


More than half of users don’t download new apps
Only a minority of smartphone owners download more than one, creating hurdles for new apps to be adopted

Number of Apps Downloaded in a Month (% of Smartphone Owners)

None 1 App >1 App

13% 13% 11%

51% 66%

21% 23%

36%
66%

USA Canada UK

Source: comScore MobiLens, May 2017 (3 month average) for USA / UK, June 2017 for Canada © comScore, Inc. Proprietary. 45
Only younger users are ‘net positive’ for app downloads
Over 35s are more likely to download fewer apps than a year ago, and more likely to delete at a faster rate

% of US Smartphone Users by Age Segment

I download new apps more often now than I did a year ago I download new apps more often than I delete/uninstall old ones

64%
57%

30% 30%

19% 20%

Age 18-34 Age 35-54 Age 55+

Source: comScore Custom Survey, U.S., Age 18+, July 2017 © comScore, Inc. Proprietary. 46
The 2017 U.S. Mobile App Report

Download The 2017 U.S. Mobile App Report for more information

© comScore, Inc. Proprietary. 47


App categories experiencing growth
Flattening overall app time has not stopped some categories tripling audiences in the last year

% Change in Unique Users (May 2016 – May 2017) for Selected Categories

USA Canada Brazil UK Spain

300%

250%

200%

150%

100%

50%

0%
Fragrances/Cosmetics

Hotels/Resorts

Apparel

Retail - Food

Travel

Travel

News/Information

Banking

Entertainment

Instant Messengers

Beauty/Fashion/Style

Newspapers

Entertainment - News

Apparel

Tickets

Personal Finance

Retail - Food

Job Search

Tickets

Banking
Newspapers

Entertainment - News

Flowers/Gifts/Greetings

Beauty/Fashion/Style

Tickets

Source: comScore Mobile Metrix, May 2017 © comScore, Inc. Proprietary. 48


Key takeaways

© comScore, Inc. Proprietary. 49


Key Takeaways

Mobile Audience Dynamics Vary from Market to Market


While mobile now accounts for the majority of time spent across nearly every market, the extent to which different countries rely on mobile vs. desktop varies
considerably. Some markets are dominated heavily by mobile-only internet users, while multi-platform internet usage is the norm in others.

Mobile Usage Time Dominated by a Few Content Categories


Social networking, entertainment and gaming are universally the biggest drivers of overall mobile time, but there is still value across many other categories that are
important functions, offer marketing touchpoints or drive transactions.

Comfort with Mobile Transactions Can Unlock Growth for Multiple Categories
Trust and user experience are traditional barriers to m-commerce, and it there is a natural link between users who make retail purchases on mobile devices, and other
transactions. Improving confidence and usability can allow transactional categories to truly benefit from an already-enlarged mobile share of time.

Mobile App Usage is Highly Concentrated Within the Leading Apps


Consumers spend more than 95% of their app time on their 10 most regularly used apps, often drawn from a relatively short list of top overall apps that contribute the
majority of app time spent and are most likely to be found on users’ home screens.

The Mobile Marketplace is Showing Signs of Maturity


Apps’ share of overall digital time has plateaued in many markets over the last year. As downloading of new apps begins to stall while usage concentrates among the
leaders, the opportunity to disrupt the local or global market is a growing challenge.

© comScore, Inc. Proprietary. 50


Where the data comes from

MMX®
MOBILE METRIX® MOBILENS CUSTOM SOLUTIONS
MULTI-PLATFORM
Get a complete, unduplicated view Understand total mobile audience Gain a deeper understanding of your Gain tailored mobile and
of how digital audiences consume behaviour across browsers and apps mobile audiences’ behaviours and desktop insights to address
content across devices device preferences unique business needs

© comScore, Inc. Proprietary. 51


Why comScore

MASSIVE MULTI-PLATFORM TRUSTED


SCALE AUDIENCES EXPERIENCE
Our scale of digital census network, First to measure unduplicated Over 17 years measuring
mobile and desktop panels enables audience across desktop, audiences around the world.
measurement of real consumer behaviour. smartphones and tablets.

© comScore, Inc. Proprietary. 52


About This Report

The Global Mobile Report leverages several data sources unique to comScore:

§ The report is based primarily on behavioral measurement from comScore MMX Multi-Platform, which provides deduplicated reporting of
digital audiences across desktop computers, smartphones and tablets, and comScore Mobile Metrix®, which provides deduplicated
reporting of mobile web and app audiences across both smartphones and tablets. The report also includes survey-based data from
comScore MobiLens®.
§ Custom analytics data derived from the aforementioned products’ data streams is also included.
§ The report also incorporates results from a survey of 1,033 smartphone users in July 2017 to understand their habits. In some charts we
compare these results to our August 2016 and August 2015 surveys.
Important Definitions:
o Any reference to “mobile” means the combination of smartphone and tablet. When data is referring specifically to smartphones or
tablets, it will be labeled accordingly.
o All mobile data is based on Age 18+ population except where labelled otherwise. Mobile reporting in Spain, Brazil, Argentina, Mexico,
Italy, France, Germany, India, Indonesia, Malaysia is conducted via an Android smartphone panel and census-based measurement for
tagged entities. In USA, UK and Canada, this is supplemented by iOS panels.
o A “unique visitor” is a person who visits an app or digital media property at least once over the course of a month. This metric, in app
parlance, is equivalent to a “monthly active user/MAU”.

For more information about subscribing to comScore services, please contact us at www.comscore.com/learnmore.
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comscore.com/mobile

To learn more, contact us at learnmore@comscore.com

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