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Name:

Player:
Geist: Concept:
Chronicle: Burden:
Root: Krewe:
Bloom: Krewe Archetype:

POWER Intelligence Strength Presence


FINESSE Wits Dexterity Manipulation
RESISTANCE Resolve Stamina Composure

MENTAL MERITS HEALTH


(-3 unskilled)
Academics
Computer
Crafts WILLPOWER
Investigation
Medicine
Occult
Politics
Science PLASM

PHYSICAL
(-1 unskilled)
Athletics SYNERGY
Brawl REMEMBRANCE TRAITS 10 O
Drive 9 O
Firearms 8 O
Larceny 7 O
Stealth 6 O
Survival KEYS 5 O
Weaponry 4 O
3 O
2 O
SOCIAL 1 O
(-1 unskilled)
Animal Ken Size:
Empathy Defense:
HAUNTS
Expression Initiative Mod:
Intimidation Speed:
Persuasion Armor:
Socialize Beats:
Streetwise Experience:
Subterfuge
Attributes 5/4/3 • Skills 11/7/4 (+3 Specialties) • Merits 10 • WEAPONS
Health = Stamina + Size • Willpower = Resolve + Composure •
Size = 5 for adult humans • Defense = Lower of Dexterity or

Wits + Athletics•Initiative Mod = Dexterity + Composure •
Speed = Strength + Dexterity +5

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