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N)

O
t Rules H
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I Place your counters on the
square marked Start The object
of the game is to move around the
difficult c0rrect easy
"7]
O Fin ish board from square to square to the
ct)
3 square marked Frnr'sh, The first
.+
a
player to reach this square is
.-o
the winner. t,
2
t,
disgusting Players take turns to throw the
ct-
Õ
fascinating alive
if interesting dice and move.
c)
3 Numbers on the dice correspond rD
ÄJ to stress patterns as follows:
3
t, a
o Ooo
confusing Oo a oOo
b eautiful
A)
x
fa
a oO aa Oooo
o a

=
O To move, throw the dice and move
O
x
\^
-/ fortunately boring to the first word you come to with
c) the stress pattern indicated. (you
A)
3 unhappy strong can land on a square that already
unfair
o-
=. has a counter on it.)
(l

C 4 lf there is the tail of a worm in the


= square you have landed on, move
o
a unknown
architeclure unfriendly popular ) fatter
your counter to its head.
-11
Õ
5 you land on a square
tt
a marked Mrss a furn, you miss
b
(0 your next turn.
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or
6 lf there are no more words with
seri0us
cloudy short behind
that stress pattern left before the
sensitive finish, you can move to the finish,

,a
a
!t Start depressing informal
D alone
E supermarket
F
-n
O
Rul es
*"ru
=
: I Play this game in pairs, To win

o
%u*
% $" the game, you must get more points
than the other player,

2 To win points, you must make a


'track'. A track is a straight line of
four or more squares. The track can
3 be horizontal +, vertical tor

%
l,

% %
o- diagonall.

N
N

=
""v 3 To make a track, you must win
squares which are next to each
other. You can win a square by
=
O
O throwing the dice. lf the dice shows
Õ
o 1 or 4, you can win a"ny square with

% %
a
c) a one-syllable word in it. lf the dice
3
o- % shows 2 or 5, you can win any
square with a two-syllable word in
O
c it. lf the dice shows 3 or 6, you can

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=
O
win any square with a three-syllable
CN word in it.

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l l
no,
a syllable aa syllable
o

".a %
a
h
a 2 syllables a
aa 2 syllables
(o
cn 3 syllables
ffi 3 syllables

! 4 Players take turns to throw the


!
a dice and win squares. When you
rl
4oo t"rO win a square, draw your symbol in
%oo,
%
Q
a it. One player can use the symbol X
q/
s and the other player can use the =
! symbol 0.
t
! =
. (-l
E 5 Wnen all the squares are full,
F count your points; four points for (+
.l
h every track of four squares, five qJ
c)
%
>
points for every track of five
:-
t,
'""n squares and six points for every
track of six squares.

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