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Impact Assessment of Numeracy Assessment Tools with e-Games

in the Performance in Mathematics of Grade 8 Students


of Bilaran National High School

AUTHOR

John Kevin C. Bacit


Mathematics Teacher, Bilaran National High School

The world today requires better foundations for skills development and technological
growth. One of the most essential skills in life is being literate in terms of numeracy. Students of
Bilaran National High School, specifically, Grade-8, showed less mastery of the basic skills in
Mathematics thus making it a contributory factor affecting their academic performance in the
subject. It is very timely that DepEd Batangas Province implemented a program to enhance
Mathematics instruction. The program is designed to develop and strengthen students’ numeracy
skills through administration of assessment tools and engaging them in interactive e-Games. In this
study, the researcher assessed the effectiveness of the program on the mastery of numeracy skills
and its impact on the performance of the students in Mathematics. Mixed method was used.
Questionnaires were given to seventy (70) students who were chosen purposively and grouped
into control and experimental. Based on the study, the following were found out:(1)the control
and experimental groups showed low performance in the Pre-Test given to them,(2)the
experimental group showed higher performance in the Post-test after administering the numeracy
assessment tools with e-hGames,(3)there is a significant difference between the result of the Post
Test in Experimental Group and Control Group,(4)Numeracy Tools and e-Games helped
enhance and master learner’s numeracy skills and sustain their interest through interactive e-
Game with challenging questions. An action plan was also made which supports the
implementation of the program on enhancing the numeracy skills of the learners through
numeracy assessment tools with e-Games.The result demonstrates the effectiveness of the
numeracy assessment tools with e-Games in the mastery of numeracy skills needed in
understanding the complexity of the lesson and in carrying out these skills in other disciplines in
real-life situation. The program will be strengthened by administering diagnostic assessments
among the students to determine their least mastered numeracy skills, providing trainings to
teachers in terms of game-design, initiating fund raising activities for the expenses and to
innovate modern trends and techniques in teaching mathematics.

Keywords: impact assessment, numeracy assessment tools, e-Games, performance

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