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FBX02 Firestorm - FW214 Market Garden Rulebook PDF
FBX02 Firestorm - FW214 Market Garden Rulebook PDF
fom the 506, the Glider Rifle Platoon, the Airborne F Anci-tank Platoon, and che Guards Armoured Platoon Reserve. BS The Allied player deploys one Americay, Parattooper } platoon within 12°/30 cm of Objective ne 6. ‘The Allied player deploys the remaining Allied platoons within 12°/30cm of Objective @Y. 7. ‘The German player deploys all his platoons in the German deployment area. BEGINNING THE BATTLE 1. ‘The Allied player begins the game in Prepared Positions. 2. ‘The German player has the fist cum. 3. On his first turn the Allied player automatically receives the Parachute Rifle Ploon,from the 506° as reserves: ai They arrive on the road acl Begin rolling normally 9 for Reserves (with 2 dice) om the second turn, ENDING THE GAME ‘The battle ends on o after tuen six when: 1. the German player holds two objectives at the beginning il of their un, or 2. the Allied player begins a turn withygo Geapan unis within 4°/10em ofthe objectives acon DECIDING WHO WON ‘The German player wins if they hold nwo of more objectives at the end ofthe game, otherwise the Allied player wins,Se i. oN Moan ren AINA British Platoons in your force are Allies and follow the Allies rules on page 183 of the rulebook. 1" Lieutenant Frase P* Platoon, B/SO1* PIR, 101" Airborne 2 Platoon, B/501* PIR, 101" Airborne Machine-gun Platoon B/501* PIR, 101* Airborne 165! Heavy Anti-aircraft Regiment 1534 Field Regiment, Royal Artillery RESERVES 1 Platoon, A/506* PIR, 101* Airborne 1 Platoon, D/327"GIR, 101 Airborne ‘Anci-tank Platoon, 101" Airborne 6° Troop, lish Guards Pease For this scenario, all platoons under command of ‘Oberst Walther 1. Zug, 3. Kompanie, 1/16, Grenadier Regiment, 180. Infancetie Division 2. Zug, 4. Kompanie, IN/21. SS-Panzergrenadier Regiment, 9. $S-Panzerdivision 10. $S-Panzerjiger Abteilung 4, Baer, 9 S-Panzerartllerie Regiment Luftwaffe FlaK Platoon, FlaK Tiupp, 1/18. Fallschirmjger Regiment 1. Kompanie, 107. Panzerbrigade 3. Zug, 1. Kompanie, 2107. Pioniee Abteilung Parachute Rifle Company HQ with Company Commai Carbine team, 2iC Command Carbine team and thr Bazooka teams. Rated: Fearless Veteran. Parachute Rife Platoon with three Rifle Squads and 3 Mortar Squad. Rated: Fearless Veteran. Parachute Rifle Platoon with three Rifle Squads and a Mortar Squad. Rated: Fearless Veteran. Parachute Machine-gun Platoon with one Machine-gan Section and Bazooks teat Rated: Fearless Veteran. Heavy Anti-aircraft Platoon with one Heavy Anti-airerafe Section. Rated: Confident Trained. Field Bartery Royal Arillery with HQ Troop and one Gun ‘Troop of two Gun Sections with an HQ Section. Rated: Confident Trained. PParachuce Rifle Platoon with three squads, Mortar Squad and three 3-ton trucks. Rated: Fearless Veteran. Glider Rife Platoon with three squads, and one bazooka team, Rated: Confident Trained. Airborne Anti-tank Platoon with three Gun Sections with ‘Jeeps. Raced: Fearless Veteran. Guards Armoured Platoon with two Sherman V and ‘vo Sherman Firefly anks. Rated: Confident Veteran. [aA Vaisa8 ‘Oberst Walther are not considered Allied platoons. Fallschiemjager HQ of Company Command SMG team, 2iC Command SMG team and Mortat Section Rated: Fearless Veteran, Walkire Platoon with Command Panzerfaust SMG team and three Walktire Squads. Rated: Confident Trained ‘88-Panzergrenadier Platoon with Command Panzerfaust SMG team and three Panzergrenadier Squads. Rated: Fearless Veteran, 'S-Assault Gun Platoon with four Jagdpanzer TV cank-hunters Rated: Fearless Veteran. SS-Anillery Battery with HQ Section and. four 10.5em leFH18 howitzers, Rated: Fearless Veteran, Luftwaffe Flak Platoon wich Command SMG eeam, one 8.8m FlAK36 gun with extra crew, and two 2em FlaK36 guns. Rated: Reluctant Trained. ‘Two Panzer Platoons, each of thtee Panther tanks. Rated: Reluctant Trained. Gepanzerte Panzerpionier Platoon with Command Panzerfaust SMG team, three Pioneet Squads, and Pioneer Supply truck. Rated: Reluctant Trained. Forces used in this scenario can be found in Hells Highway, the battles fr Eindhoven and Nijmegen, Forsress Europe, and in ghe Sicherumg and Walkire PDF on the Flames Of War website, wuw.FlamesOfWar.com|| KONIGSTIGER (x2) Starting deployments Reserve (Apelor) Reserve (Wesel) VARIABLE MARKER Roll one die and reinforce your company with the appropriate unie shown below One Platoon of either: Roll of 12> or 29 Roll of 3 - Panzer Platoon of three SeuG G assaule guns, Rated 2s Confident Trained. - Flammpanzer Placoon of five Flammwagen B-2(F)flame-tanks. Rated as Confident Trained. ~ Schyvere Panzer Platoon of one Tiger lE tank. Rated as Confident Veteran. ~ Schwere Panzer Platoon of one Kainigstiger (Henschel) tank, Rated as Confident Veteran, Roll of 4 Roll of 5D or 6 foley] A Waa Welly] a 7 Sm Sub gn Fammwagen B-2 “17m Kok33() es lon Kak gon Xnigaiger (Hensch) 8m - Armour Mobily Front Side Top Bgipment and Notes, Range ROP Anti-tank Firepower Fulppacked 7 3 1 Hate, ote, Sede s2%80m 2 n Se Hall monn Full-rickd 6 5 1 CoakMG, Slow tink, Unainbe 26cm 2 6 Gs One rr 410m 3 5+ Fall mownted Fame thrower Fulyiradked 9 8 2 Coax MG, Hull MG, Prowted ammo, Slow tan Wide acs 100 — 2 B a5 Sw mac Fullysracked 15 8 2 Coax MG, Hull MG, Overloaded, Show take a71t00m 2 16 3+ Slow eerPANTHER od) Starting deployment Reserve (Rahs) PANZER PLATOON Reinforce your company ith: ‘One Panzer Placoon (Tice Panther tanks), Raed as: Reluctant Trained, Weapon Keh2 gun Equipment and Notes (Coax MG, Hull MG, Wide acs a) PANZER IV. (xl) Scarzingdeplayment Amhem -V9 Reinforce your company with: One SS-Panzer Platoon | (Thace Pacer IV H ean). | Rated as: Fearless Veteran, Equipment and Notes Coax MG, Hull MG, Poeced Ammo, chienVARIABLE MARKER | Nijmegen - 121, Vaght Bridges -F29, Rol one die and reinforce ‘Aunhem West 89, Reserve (Amsterdam) ‘your company with the appropiate unit howe below svand SMG tam + Sccurity Platoon of one Command SMG team & six Rifle reams. Rated as Reluctant Trained. Grenadier Platoon of one Command SMG team 8 six Rifle/ MG teats Rated as Confident Veteran, ~ $S-Panzetgrenadier Platoon of one Command SMG team & six MG teams. Rated as Fearless Veteran, 16cm 6 Fall ROF when moving. 1640 1640 16 em‘Starting deployment: VARIABLE MARKER Laykagestel - 48, Turon Bridge - BAS, Roll one diz and info Dearne $45, Reserve (Roterdam), Revere (lew) eu rp a 8.8CM GUN (x5) appropriate unit shown be One Platoon of either: ~ Heavy Anti-aircraft Gun Platoon of one Command SMG team and two 8.8cm FlaK36 guns with extra crew. Rated as Reluctant Trained, + Tank-hunter Platoon of three Jagdpancer IV tank- hunters. Rated as Confident Veteran, Heavy Tank-huncer Platoon of wo Jagdpanther tank-huntes, Rated as Confident Veteran Cr Sy een ‘Weapon Mobility Range Antitank Feepower Notes Command SMG sam 0m 1 6 Fall ROP when moving Sem Fk 36 gun Tmobile 40"N100m 2 1B 3e Gun shidd, Heavy abstr Ta P] same Mobility Side ‘Top Byuipmenc and Notes Weapon Range Antizane— Brepower Sagipanaer IV Fully racked Hull MG, Povct Ammo, n 3+ Hull moaned. Fully racked 5 Hull MG. 2 ul mete.HALF-TRACK (x2) Searting deployment Budel-L50 Elst Road -T15 Reinforce your ‘company ith: One SS-Panzergrenadier Platoon ne Command Panzeriuse SMG team, hal eacs) ‘SS-PANZERGRENADIER PLATOON Rated ae Fearless Veteran, enand Panzerfast SMG team Mobility Range Falck 167400 470m 16 40m ROF 1 zi 3 Ani-tank o 2 Firepower Notes 0 6 “ é Hull MG, Pasengr fied AA MCG. Hull mena Full ROF when moving, Penzeriuse Mba wien Or PAZERA ON aa ents Reinforce your a4 sian orca b (One Falbchirniger Paton FALLSCHIRMJAGER (One Command (2) Panera SMG eam, and nine ile MG eas ee aa Valkenewaard Road 168 Rice ‘Weer fond“ Q50 s eS Pana SG i ee Se Ne get ‘ 16 40cmFY , 4 Reinforce you = io i company with: he Sporatic Air Support, a ie A ae USD or FWD Wee | AIRCRAFT (xd) EB) Searting deployment a 3 Reserve (Declen Airfield) ea ea Aire ‘Weapon ‘ Jus Bombs & 5 W190 Cannons ae 7 5 . Bombe it 5 i Reinforce your q company with: a One And-ireraft | Gan Platoon BRIDGE & fone Command SMC team || AIRFIELD Jone son Fak gun an eee two 2em FAK38 gus) All German controlled, Barton) unoccupied Bridge areas Reluctant Trxined. ‘and Airfields Weapon Mobility Range OF Antitank Firepower Note ‘Command SMG cum ane 3 i 6 ll ROR when moving 8 Sem Fak36 gun Tmobile 407/10%0m 2 1 3+ Gun shield, Heavy ance, Turabl 2em FAK38 gun Lighe 1600 4 5 Se Atala, Gon shield, TortaEEK WP Cv neta Eun ire sal ePIC Te 0d SHERMAN (x5) Starting deployment XXX Corps Area sap ps Supply Depot (<2) XII Corps Supply Depot (<2) Name Mobility Weapon Range Fll-cocked 32 780% Puly-rached 32 780em Reinforce your company ithe ‘One Sherman Armoured Platoon (Three Sherman V and ‘one Fitely VC tank) Rated as Confident Veteran. Front Side Top_—-Equipment and Notes ROE Antbtank Firepower “ Co-ax MG, Hull MG, Tow Hoo. 2 10 Senbindiwet fo, Se 6 Coax MG, Tow Hook. 3 Ne HE, Semin ireSima iis i 43" (WESSEX) DIVISION, 3®° DIVISION, 13™ (SCOTTISH) DIVISION 5.5" GUN 6x3) Starting deployment XXX Comps Supply Depot VIN Corps Supply Depot XI Corps Supply Depot Name Wespon BLS" gan hing bombardments OP Caer Jeep ile team Sf sam Mobility Range lmmobile — 32"/80em se72200m Halacked Joep eae Side Anttenk 3 0 1 cannot shoot ‘Top Firepower ie a ° Reinforce your company eth ‘One Medium Baers, Royal Arilery (Tivo Command Ri sie jp, one Obes Rifle eam, one and four BL5.5" guns Rated az Confident Veteran. Equipment and Notes Bunker buses Moves at Heavy Gua tam328° GUARDS BRIGADE, 159™ & 13157 BRIGADE company ith: ‘One Field Battery (SP), 5 wn fel SEXTON ss ive Command Ril (3) : P ess ove Self oe 3 cone esp one Sherman Seerting deplament 3 (OP tale and four Sexton XXX Coops Area SL se propa gins) VII Corp Acca M52 a oe XII Corps Area 30 Confident Veteran, TOT Vas Tao M oy 7 Uw Vernet og (WITH ONE ose Name Mobily Front Side ‘Top Equipment and Notes espon Range ROP —Antisank —rspower Fullyeracket 1 0 © AAMG 2 9 3+ Hallmosnted, Soke 4 3+ Some dombaninet Pully-acked 6 4 1 HulMG, Jeep 161406 1 cannot hoor Moves a Heary Gun ream ioe Puen ry 1°" AIRLANDING BRIGADE, 1 INDEPENDENT POLISH BRIGADE Reinforce your ‘company withe - (One British Parachute ¥ 3 ‘ Platoon BRITISH/POLISH ro in (One Command Rifle 5 ‘ea, one PIAT team, and PARATROOPER six RiflMG teams) (x4) r % “ Rated at Seeing depement Feces Veteran, Reserves) Tui MN os Uae Noo are Mobily Front Side Top Equipment and Notes Range —-ROF—Antizank —Fiepower 160m 2 2 6 Gammon Bombs (Tink Assule3) 720m 1 10 Se Tank Asal 4BRITISH MOUNTAIN INFANTRY (x3) ‘Starting depleyment Reserves (3) ‘Weapon RilIMG eam Picea Ligh Monta cern BRIDGE & AIRFIELD. Scarting deployment All Allied-controlled ‘unoccupied Bridge Areas or Airfields Weapon (Command Rife eam Bofors Om gun ‘one Light Morse team so ‘ic RifleIMG team) Rated as: Confident Trained. Mobility Range ROF_—Antitank Firepower Notes ieHdoc 2 2 6 s'20m 1 Se TankeAmmaled 1640em 4+ Smoke, Can ite over indy tans OPE sxe Pua ages Reinforce your ‘company with: One Light Anti-aircraft Gan Platoon, (Ove Command Ril ream, and thre Bofors ‘40mm guns) Rated ast Confident Tesined. UNI] Mobility Range Antitank Firepower Notes 140m 6 Tmobile 24%6nem Se Anise, Tanabe,AIRCRAFT (x1) Starting deployment XXX Comps Supply Depot (x1) Reserves (x1) ALLIED SUPPLY MARKER Seating deployment All Allied-controlled Drop| Zones and Landing Zones. Weapon Rockets Cannons Mobily Lie 83 & 84 GROUP Antitank Front Side Range ROF 16'F0em 2 6 6871600 16°F0em Anivtenk Piepower 3 ‘Top Firgower Reinforce your company with: Sporadie Air Support (Typhoons) Reinforce your company ith: One Parachute Allery Battery (One Command carbine team, one Self fone Observer cab and four MIAT Pick howitzer). Rated a: Fearless Veteran, Equipment and Notes Smoke ‘Srokebombandinens Moves aa Heavy Gun eamAMERICAN PARATROOPER (x6) Starting deployment Reserves (x6) Name Wenpon ill team Bazooka tei [M2 60mm Moree ing Bombe JEEP (x2) Starting deployment Reserves (x2) Name Wespon Rifle ream Bazooka tam Anatenk ‘Man-packed — 24°460cm 327800m Side ROP Anti-tank Reinforce your ‘company with (One American Parachute Patoo (One Command Rife fam, one M2 60mm Mi reat, one Bazooka and sic Rifle MG teams Rated as: Fearless Veteran. Equipment and Notes Firepower 6 Gammon Bombs Tank Asaul 4 Cam ire over ren teams Reinforce your ‘company with: One American Glider Rifle Platoon (ne Command Rie ea te Batok tam, and ine Ril tea). Rated a Confident Tesined. ‘Top Equipment and Notex Fiepower i Se Tanke AssauledAfter Action Step (page 30)+ The commanders complete the Aer Action Step ae fighting abate. oops advance, rere 1 ae destroyed inthis step, Airborne Supply Marker (page 15) Aborne Supply Markers are used co denoce an existing supply capability in Landing <=, Drop 200s, and airfields Area (page 15): The campaign map is divided into areas. All, movement i from one area to another, and all Fhmes OF Wat bales rake place between two areas, Battle Arrow (page 23): Battle arows mark battles that are currenly king place on the campaign map. Place Firestorm 1s fighting in the bade in the holes on the battle arrow, Bare arrows ae also used to mark exploitation mows Baile Phase (page 23): Fach tum the commanders fight Flames Of War gam inthe Bale Phase. Ech game played in te phat has dhiee steps the Manoeuvre Step the Comba Step, and the After Action Sep, Battle Plan (page 37): The bate plan ea black and white map in che Campaign Handbook. A general prepare a bate plan at ‘he beginning ofeach campaign ern ‘Campaiga Map (page 15): The campaign map poruays thearea of Holland where Operation Market Garden took pace I also contains ake, the Campaign Turn Indicator, the Reinforcement Pool, and a Victory Poin lndicator, Campaign Turn (page 18): The campaign is dived into five Smpaign cums, Within each campaign urn the General conciuct a Planning Phase and a Strategic Phase while che \Commandess ight in the Battle Phase Campaign Victory Poiats (page 36): Campaign victory points < used to measure the success ofeach side in che campaign (Campaign victory points are awarded for capeuring bridges and orher objectives, and for surounding and capraring. enemy “Town (page 15}: Towns ae ates onthe campaign map (Combat Step (page 29): In the Combat Sep ofthe Battle Phase commanders select the mision that they will ply and fight a Flames OF War game. ‘Commander (page 23): Commanders are the players who ‘Sghr the Flames Of War games that determine the campaigns ‘Conteol Marker (page you control. When you advas snatker in xo show tha you now conta it Coneol markers identify areas that ino an area place 4 coneol Exploitation Moves (page 41): In the Suatepic Phase each has the opportunity to move up to two Firestorm * neo unoccupied enemy aris Firestorm Troops (page 16): Firestorm Troops ate miniatares the key units in che campoign, Fresorm Troops sited toa bale giving extra eroops in the Flame Gr game that decides is ourcome ‘General (page 35): Each side has « General who coordinates the sirgy in the Planning and Strategic Phases Jn Supply (page 26): An area is in supply if fe can trace an tsineerrupted road line. supply depot. ~~ “FIRESTORM TERMS Manocuvre Step (page 23): The Commanders complete the Manoeuvre Sep belore fighting a baule, They select their ‘opportent ol fr initiative choose where tight, the roops 40 ‘use, and check that they ate in supply ducing cis sep. March Movement (page 43): Inthe Static Movement sep ‘woops can march fiom one area into an adjacent one, Objectives (page 36): All bridges and one sown, Ussech, ate the objectives giving the side that olds them a the end of the campaign vierory point Organiser (page 54): The Organiser sets upthe campaign. They seleccthe campaign senatio, organise the venue, arrange gaming days, promore the compaiga and run it Out of Supply (page 28): An area is out of supply if ccannor trace an unincerrupted roa line to «supply depot, If your force is out of supply when fighting a bute twill uffr the effects From the Out OF Supply abl, Panning Phase (page 35): Generals prepare ther atl pan in the Planing Phase. Proxy Marker (page 15): Use the proxy maker to mark 4 platoon standing in for Fiesta Teops in a game. Road Movement (page 43): In the Strategie Movement sep ‘troops cn move any distance along friendly connected roads Reinforcements (page 42): Firstorm Troops destroyed after a brute are placed in the Reinforcement Pool on the Campaign Map. They are returned to fiend supply depor during the next Suatepc Phase, Reinforcement Pool (page 42): The reinforcement pools at che boom of the campaign map old Firestorm Troops that were deserved inthe After Action Step. Reserves (page 42): Certain German Firestorm Troops are designated Reserves. They may or may not appear at selected Positions of the Campaign Map during che fist Stateyic Phase Strategic Movement (page 43): Generals redeplay heir Fiestorm Troops using march and road movement in the Surtegc Phase ‘Strategic Phase (page 38) After the Bartle Phase, the Generle ‘onduct the Strategie Phase where they undertake Air Allocation missions, exploit breakthroughs, bring on reinforoement, and redeploy thee Forces with seategi movement. Supply Depot (page 15): Fach side has road entey areas Identified as supply depots. Troops must be able to trace a resdway toa supply depar to bein supply. Allied Armour Firestorm Troop (page 24) Allied Sherman and Seacon Firestorm Troops ate designated lied Armoured Firescorm Troops. They may move up to thice acas to support a bate in the Cheese Fxestoum Tivop step, Victory Point Marker (page 15): The advantage curcndy held by che winning side is shown by the postion ofthe victory poine ‘marker on the victory point indicator on the side ofthe map Variable Firestorm Troop (page 25): German Kinigeger 8.8m gun, and Sicherungr(Secutiey) Infantry Fitestorm troops ate Variable Firestorm Troops. Thee atu plaoon make-up is slecided by dice coll during the Choose Firestorm Troop sep.