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1 Êîëåáàíèÿ êðóãëîé ìåìáðàíû

Íîðìàëüíûå ìîäû êîëåáàíèé êðóãëîé ìåìáðàíû îïèñûâàþòñÿ óðàâíåíèåì.


_
u (r, θ, t) = J n (kr) cos (nθ) cos (ω t)
ãäå k  îäèí èç íóëåé óíêöèè Áåññåëÿ I ðîäà.
Îïðåäåëèì ïî ãðàèêó ïðèáëèçèòåëüíîå ïîëîæåíèå êîðíÿ óíêöèè Áåññåëÿ íóëåâîãî
ïîðÿäêà.
> restart;
> n:=0;
n := 0
Äëÿ ýòîãî íàðèñóåì ãðàèê óíêöèè Áåññåëÿ I ðîäà íóëåâîãî ïîðÿäêà
> plot(BesselJ(n,x),x=0..10);

0,8

0,6

0,4

0,2

0
0 2 4 6 8 10
x
-0,2

-0,4

Ïî ãðàèêó âèäíî, ÷òî ïåðâûé íîëü ñîîòâåòñòâóåò çíà÷åíèþ ïðèáëèçèòåëüíî 2,5. Óòî÷íèì
çíà÷åíèå êîðíÿ ñ ïîìîùüþ óíêöèè fsolve.
> k:=fsolve(BesselJ(n,x),x=2.5);
k := 2.404825558
> with(plots):
Warning, the name hange oords has been redefined
Ïðèíÿòîå â Maple îïðåäåëåíèå öèëèíäðè÷åñêîé ñèñòåìû êîîðäèíàò îòëè÷àåòñÿ îò ïðèâû÷-
íîãî íàì. Îïðåäåëèì íîâóþ ñèñòåìó êîîðäèíàò z = z (r, θ) âìåñòî r = r (θ, z) ïðèíÿòîé ïî
óìîë÷àíèþ
> add oords(z_ ylindri al,[z,r,theta℄,[r* os(theta),r*sin(theta),z℄);
Ñîçäàåì àíèìèðîâàííîå èçîáðàæåíèå ìåìáðàíû.
> animate3d(BesselJ(n,k*r)* os(n*theta)*sin(t),r=0..1,theta=0..2*Pi,t=0..100,
> frames=100, oords=z_ ylindri al,axes=BOXED);
-1

-0,5

0,5

1
-1

-0,5

0,5

Ïîâòîðèòå ïðèâåäåííûå âûøå äåéñòâèÿ äëÿ âòîðîãî è òðåòüåãî êîðíÿ óíêöèè Áåññåëÿ.
Âèçóàëèçèðóéòå íîðìàëüíûå ìîäû äëÿ n=1,2,3.

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